Visual Novel Game Critical Hit Free Download Top 15 Best Visual Novels of All Time on PC & Steam

Total Page:16

File Type:pdf, Size:1020Kb

Visual Novel Game Critical Hit Free Download Top 15 Best Visual Novels of All Time on PC & Steam visual novel game critical hit free download Top 15 Best Visual Novels of All Time on PC & Steam. From mind-blowing twists to heartwarming stories, we’ve got you covered. Home » Galleries » Features » Top 15 Best Visual Novels of All Time on PC & Steam. Visual Novels are one of the oldest genres around for gaming. As such, there’s been a ton of them. While they’ve largely kept to PC, they do sometimes dive into the console world. But there’s no denying that the best visual novels can be found on PC and – more specifically – Steam. Here they are, hand-picked by us for you. Here are the best visual novels of all time, available for you to download on PC and steam. Best Visual Novels on PC and Steam. Umineko (When They Cry) – Umineko is a visual novel in the truest sense of the term. Meaning there’s no gameplay to speak of at all; the entire ‘game’ is just a matter of clicking through copious amounts of text and watching as the story unfold. Despite the sluggish start to the first three episodes, things pick up dramatically once the creepy stuff kicks in, and Umineko stands tall as one of the most intriguing and engaging visual novel stories we’ve ever played. That soundtrack too, though. Best Visual Novels on PC and Steam. Higurashi (When They Cry) – Higurashi is a predecessor of sorts to Umineko, and while its story is just as gripping, we don’t recommend starting with this one unless you enjoyed what you saw of Umineko. Higurashi feels a lot more dated in terms of art design and voice acting, but if you’re a fan of the fantasy crime vibes you got from Umineko, you’ll feel right at home with this one. Best Visual Novels on PC and Steam. Doki Doki Literature Club – Doki Doki Literature Club made serious waves when it released near the tail-end of 2017, and for good reason too. Developed by Team Salvato, this game turns the cutesy visual novel trope on its head by exploring darker themes and subject matter like self-harm and depression. It’s not a game for the faint of heart, but if you’re looking for a visual novel that breaks boundaries, this is worth a look. Best Visual Novels on PC and Steam. 999: 9 Hours, 9 Persons, 9 Doors – As the first entry to the marvelous Zero Escape trilogy by Kotaro Uchikoshi, 999 tells a killer story mixed with fun escape room puzzle gameplay. With nine people being trapped on a sinking ship, you have to solve various puzzles to try to escape, while also figuring out exactly why these characters were kidnapped in the first place. 999 has it all: a memorable soundtrack, a diverse cast of characters, and a seriously mind-blowing story that will leave you in shock long after the credits have rolled. Best Visual Novels on PC and Steam. Zero Time Dilemma – Zero Time Dilemma serves as the bookend to the Zero Escape trilogy, and while it is recommended that you play through the not-as-good second game Virtue’s Last Reward before jumping into this, ZTD can still be enjoyed on its own. Everything the series has been building up to finally comes to a head in this final entry, complete with shocking revelations and crazy twists. Best Visual Novels on PC and Steam. Danganronpa – The Danganronpa series has come to an end, which means that now is the perfect time to check out the first game if you haven’t already. Similar to the Ace Attorney series, Danganronpa’s story revolves around a series of class trials where a group of students gather together to try to figure out which of them has committed a murder in school. Best Visual Novels on PC and Steam. VA-11 Hall-A: Cyberpunk Bartender Action – VA-11 Hall-A doesn’t exactly have a crazy twist or insane ending like most visual novels usually do, but this one stands out because of its atmospheric setting and awesome Ghost in the Shell vibes. You play as a bartender who listens to the troubles of various customers, all while mixing them drinks with cool names like Moonblast and Cobalt Velvet. Yum. Best Visual Novels on PC and Steam. Steins;Gate – Steins;Gate’s premise is engaging right from the get-go. The story follows a group of tech-savvy students who discover that they have the ability to travel through time by messing around with emails and microwaves. Things quickly get out of hand as they attempt to push their boundaries and get wrapped up in a conspiracy that’s way over their heads. Best Visual Novels on PC and Steam. Emily Is Away – Emily Is Away is a unique game that takes place entirely within an AOL messenger window. You take control of a male teenager as he goes through various stages of his life, all while holding a candle for a girl named Emily. It’s a bittersweet love story with multiple endings, and it evokes a strong sense of nostalgia for everyone who’s ever experienced the tension that comes watching your screen intently as your crush types a message online. Best Visual Novels on PC and Steam. Emily Is Away Too – As the name suggests, Emily Is Away Too is the sequel to the successful AOL messenger visual novel. This time around, we take control of a new character who’s smitten with two very different girls. The endings are much more varied, and just because it’s a sequel doesn’t mean the magic of typing away in a messenger window is any less potent. Best Visual Novels on PC and Steam. Muv-Luv – Muv-Luv is absolutely insane. Similar to Doki Doki Literature Club (even though Muv-Luv released first), the game tricks players into a false sense of security by taking on the appearance of a cute, slice-of-life dating sim. Things quickly take a turn for the worst when all is not what it seems. Widely considered to be one of, if not the best visual novel of all time, you shouldn’t pass up on this. Best Visual Novels on PC and Steam. Dream Daddy: A Dad Dating Simulator – You probably won’t need any introduction to this one, but Dream Daddy is all about a single father moving to a new neighborhood with his daughter and finding himself faced with a ton of ridiculously attractive single dads available for dating. Underneath of all of that hanky panky romance, though, is a heartwarming story about the bond between a father and daughter. It’s a win-win for those who just want to date a bunch of attractive dads, and those who want a fun story about familial ties. Best Visual Novels on PC and Steam. Hatoful Boyfriend – What starts off as a seemingly silly game about dating a bunch of birds quickly turns into a genuinely heartfelt story about love and humanity. Hatoful Boyfriend’s premise might appear contrived at first glance, but give it a chance, and you might find yourself emotionally wrecked by these pigeons. Best Visual Novels on PC and Steam. Actual Sunlight – Actual Sunlight is probably one of the bleakest games you can find on Steam right now. Players take control of a depressed man who constantly asks himself why even bothers getting out of bed each morning when life just feels hopelessly sad and meaningless. It’s a difficult game to get through, and it’s utterly miserable. But keep going, and maybe you’ll help your character find some purpose in the end. Best Visual Novels on PC and Steam. World End Economica – World End Economica is an interesting story that takes place in a futuristic sci-fi world where a boy named Haru decides to play the stock market in a bid to make money to start chase his dreams. What could go wrong, right? But because this is a thriller at its core, a lot can indeed go wrong. Download Critical Point (Windows) Robert E. Howard once said, describing the premise of Red Nails to a friend, “when a civilization begins to decay and die, the only thing men or women think about is the gratification of their body's desires. They become preoccupied with sex. [. ] the normal, accepted life style ain't strong enough to satisfy the damned insatiable appetites of the courtesans and, finally, of all the people. They turn to Lesbianism and things like that to satisfy their desires.” While it's no Red Nails, Critical Point actually explores similar themes as Howard's final Conan story in a fascinatingly bizarre fashion, retracing several of the steps of that seminal work of fiction. Critical Point is a Sci-Fi Horror Mystery-themed erotic Visual Novel in which the protagonist is sent to investigate the strange happenings and security breaches at an isolated space station. The main character arrives to find discipline and morale have crated among the almost entirely female staff of the station, many members of which have resorted to degenerate and violent sex to alleviate the tension and sense of mania that has gripped them. Gameplay is standard of Visual Novels, with branching path nodes affecting the outcome of the story, including which of the women the protagonist has encounters with. In this regard, Critical Point is entirely unremarkable. However the game is largely voice-acted with the original Japanese VAs presented over the translated text. Most of the sexual scenes, which are all uncensored, are more shocking than erotic, underscoring the violent depravity which many of the characters have sunk to, including the [sometimes unwilling and unwitting] protagonist.
Recommended publications
  • Understanding Visual Novel As Artwork of Visual Communication Design
    MUDRA Journal of Art and Culture Volume 32 Nomor 3, September 2017 292-298 P-ISSN 0854-3461, E-ISSN 2541-0407 Understanding Visual Novel as Artwork of Visual Communication Design DENDI PRATAMA, WINNY GUNARTI W.W, TAUFIQ AKBAR Departement of Visual Communication Design, Fakulty of Language and Art Indraprasta PGRI. University, Jakarta Selatan, Indonesia [email protected] Visual Novel adalah sejenis permainan audiovisual yang menawarkan kekuatan visual melalui narasi dan karakter visual. Data dari komunitas pengembang Visual Novel (VN) Project Indonesia menunjukkan masih terbatasnya pengembang game lokal yang memproduksi Visual Novel Indonesia. Selain itu, produksi Visual Novel Indonesia juga lebih banyak dipengaruhi oleh gaya anime dan manga dari Jepang. Padahal Visual Novel adalah bagian dari produk industri kreatif yang potensial. Studi ini merumuskan masalah, bagaimana memahami Visual Novel sebagai karya seni desain komunikasi visual, khususnya di kalangan mahasiswa? Penelitian ini merupakan studi kasus yang dilakukan terhadap mahasiswa desain komunikasi visual di lingkungan Universitas Indraprasta PGRI Jakarta. Hasil penelitian menunjukkan masih rendahnya tingkat pengetahuan, pemahaman, dan pengalaman terhadap permainan Visual Novel, yaitu di bawah 50%. Metode kombinasi kualitatif dan kuantitatif dengan pendekatan semiotika struktural digunakan untuk menjabarkan elemen desain dan susunan tanda yang terdapat pada Visual Novel. Penelitian ini dapat menjadi referensi ilmiah untuk lebih mengenalkan dan mendorong pemahaman tentang Visual Novel sebagai karya seni Desain Komunikasi Visual. Selain itu, hasil penelitian dapat menambah pengetahuan masyarakat, dan mendorong pengembangan karya seni Visual Novel yang mencerminkan budaya Indonesia. Kata kunci: Visual novel, karya seni, desain komunikasi visual Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters.
    [Show full text]
  • Table of Contents
    TABLE OF CONTENTS Gaming Introduction/Schedule ...........................................4 Role Playing Games (Campaign) ........................................25 Board Gaming ......................................................................7 Campaign RPGs Grid ..........................................................48 Collectible Card Games (CCG) .............................................9 Role Playing Games (Non-Campaign) ................................35 LAN Gaming (LAN) .............................................................18 Non-Campaign RPGs Grid ..................................................50 Live Action Role Playing (LARP) .........................................19 Table Top Gaming (GAME) .................................................52 NDMG/War College (NDM) ...............................................55 Video Game Programming (VGT) ......................................57 Miniatures .........................................................................20 Maps ..................................................................................61 LOCATIONS Gaming Registration (And Help!) ..................................................................... AmericasMart Building 1, 2nd Floor, South Hall Artemis Spaceship Bridge Simulator ..........................................................................................Westin, 14th Floor, Ansley 7/8 Board Games ................................................................................................... AmericasMart Building 1, 2nd
    [Show full text]
  • I Identify Myself As a Video Game Producer Experienced in Various Related Fields Such Like Programming Tools, Research Methods
    I identify myself as a Video Game Producer experienced in various related fields such like programming tools, research methods, problem solving, project planning and creative processes, and is a highly dependable project leader, planner, composer, director and designer. I’m making my own games, handling most of the process – This include, but is not limited to Script writing, Music Production, Game Level design and more. My games are aiming at PC storefront releases via the Steam Platform. I also have experience producing and running a webpage text-based MUD game that was inspired from the novel “Battle Royale” since 2008 that has lots of online players even today. Since I’m fluent in both Chinese as my mother tongue and English as my second language, I take up translation and localization jobs that cover a wide range of topics. My experience with graphic design and music composing leads to me occasionally taking commissions related to those skills. I’m using those software and technologies in my daily work and are experienced in them: Bachelor of Information Technology Program, Game • Adobe Photoshop Development and Entrepreneurship Specialization • Adobe Premiere Oshawa, ON, Canada • Audacity • Cakewalk SONAR • Unity • TyranoScript Advanced Diploma, Software Engineering - Interactive • articy:draft Gaming • Celtx Toronto, ON, Canada • Microsoft Office Suite And I’m always open and willing to learn more. 1805 Simcoe Street N Oshawa, ON, L1G4Y2 289-688-8899 (Mobile) [email protected] The following listed projects are either projects that were headed by me, or took an important role in. Further information regarding those projects, including other less notable projects I took part of, are available as a part of my detailed portfolio.
    [Show full text]
  • Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft
    Brigham Young University BYU ScholarsArchive Theses and Dissertations 2019-11-01 Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft Alisha Banskota Brigham Young University Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Physical Sciences and Mathematics Commons BYU ScholarsArchive Citation Banskota, Alisha, "Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft" (2019). Theses and Dissertations. 7734. https://scholarsarchive.byu.edu/etd/7734 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Recommending Games to Adults with Autism Spectrum Disorder (ASD) for Skill Enhancement Using Minecraft Alisha Banskota A thesis submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Science Yiu-Kai Dennis Ng, Chair Seth Holladay Daniel Zappala Department of Computer Science Brigham Young University Copyright c 2019 Alisha Banskota All Rights Reserved ABSTRACT Recommending Games to Adults with Autism Spectrum Disorder (ASD) for Skill Enhancement Using Minecraft Alisha Banskota Department of Computer Science, BYU Master of Science Autism spectrum disorder (ASD) is a long-standing mental condition characterized by hindered mental growth and development. In 2018, 168 out of 10,000 children are said to be affected with Autism in the USA. As these children move to adulthood, they have difficulty in communicating with others, expressing themselves, maintaining eye contact, developing a well-functioning motor skill or sensory sensitivity, and paying attention for longer period.
    [Show full text]
  • Egx Rezzed the Trpg
    1: An anticapitalist and 2: An inscrutably baroque 3: An autobiographical 4: A hideously early access 5: A stealth-focused Present 6: A rhythm-based 7: An “apolitical” by Grant Howitt & Nate Crowley 8: A neon-drenched 9: An impossibly long 10: A free-to-play 1: Metroidvania THE INDIE GAME YOU ARE SUPER 2: “Wholesome” EXCITED TO PLAY AT REZZED 3: Couch co-op is generated by rolling on the tables 4: Pay-to-win to the right. Each player rolls up a 5: VR YOU ARE ATTENDING REZZED, game of their own, which they’ve 6: Massively Multiplayer THE COOL AND WELL KNOWN been excited about for years: 7: Viciously difficult GAMING SHOW... 8: Bullet hell But can you make it to the You know it’s in there somewhere. 9: FMV end of the day, having played But between you and that game 10: Roguelike the one game you’re desperate you’ve salivated over for decades to play, and without bursting is the show itself: a gauntlet 1: Arena shooter in to tears from fatigue and of overenthusiastic developers, 2: Garden simulator hunger? Can you maintain the bellowing streamers, brutally 3: Metaphor for depression separation between fantasy slow refreshment vendors, and 4: Dark Souls clone and reality? cosplayers walking twelve abreast 5: Visual novel And is the monstrous through the ten miles of winding 6: Historical RTS chimera hunting you through catacombs that comprise the 7: Ambient Storytelling Experience Tobacco Dock a genuine threat, Tobacco Dock venue. And you’re 8: Factory-making game or merely your imagination? certain there’s a minotaur in there 9: Tower Defence game Let’s find out! somewhere, too.
    [Show full text]
  • The Construction and Evaluation of a Design Framework for Narrative
    The Construction and Evaluation of a Design Framework for Narrative Games for Health Langxuan Yin Abstract A larger number of games for health were developed over the past two decades to provide an engaging way of health care and behavior change intervention. However, many problems with the design of these games, as well as with the methodologies used to evaluate them emerged: the games were generally designed without the consultation or direct involvement of a professional game designer, and created without the guidance of a proper game design framework; the health messages delivered in the games were mostly simple and knowledge-oriented and not crafted based on theories from behavioral medicine; and the evaluation studies were also poorly designed. To solve these problems, I define the DraGuNa (Drama-Guided Narrative Health Game) framework, a methodology that uses drama theory and sound principles from behavioral medicine to guide games for health design to solve the current problems in games for health. The dissertation introduces a methodology of game design, specifically developed for games for health, which addresses two key constructs: engagement – ensuring users stick with the game for the duration of the intervention; and adherence – ensuring users perform those actions in the game hypothesized by behavioral medicine theories to lead to health behavior change. The dissertation also provides a methodology to develop interactive narrative-based games based on existing story media, which also suggests a new path of research for the intelligent narrative community. Finally, the dissertation describes an experimental framework for testing the effects of a game on the two fundamental dimensions of player involvement in the intervention – engagement and adherence – and tests the relative contributions of each on health outcomes.
    [Show full text]
  • Program Planning Through a Visual Novel-Style Game
    Program planning through an online visual novel 1 Program Planning through a Visual Novel-style Game Mellissa Lochman University of Hawaiʻi at Mānoa [email protected] http://bit.ly/prototype_uhwopp Abstract: This paper describes an instructional design project that conducted a usability study to evaluate an online training instruction for program planning through the use of a visual-novel style game. Program planning is described as an effective way to define, outline, and manage an organization’s events and evaluate their outcomes. Within the University of Hawaiʻi - West Oʻahu Student Life Office, many of the student organizations use program planning to promote events and conduct meetings that incorporate the use of resources, activities, outcomes, etc. Consequently, students within these organizations must take a training course before heading an event or developing a program. An online visual novel style game was developed to provide student board members a way to access this training in their own time. A usability test was used to evaluate the online training for navigation, efficiency, and user satisfaction. Data from the usability test supported the potential likelihood that the training would be a great tool in addition to the already face-to-face instruction, but would still need further development prior to being implemented. Introduction With the construction of the new college campus in August 2012, the University of Hawaiʻi - West Oʻahuʻs (UHWO hereafter) student population increased to approximately 3,128 students (UHWO, n.d.). This has led to an increase in student activities, student fees, and the creation of several student-ran programs and boards.
    [Show full text]
  • Visual Novels: Narrative Design in Virtue's Last Reward
    Visual Novels: Narrative Design in Virtue's Last Reward Kotaro Uchikoshi Director & Scenario Writer, Spike Chunsoft Co., Ltd. 13th Annual Game Developers Choice Awards Best Narrative, The Winner is... The Walking Dead 1/29 GDC Award nominees that caught my eye: Journey The Walking Dead The Room >> These are all Adventure Games. 2/29 A Visual Novel is a sort of Adventure Game. What exactly is a Visual Novel, then? 3/29 What's the definition of Visual Novel? A text-based video game featuring a narrative using graphics and sound...? 4/29 Visual Novel without Visuals Real Sound: Kaze no Regret Developer : WARP, Inc. Publisher : SEGA Designer : Kenji Eno Platform : Sega Saturn, Dreamcast Release date (JP) : June 15, 1997 5/29 What's the essence of Visual Novel? A video game featuring a narrative 6/29 What's the essence of Visual Novel? A video game with an emphasis on narrative. Are these sports? 8/29 “A Visual Novel is not a game.” Is it true? 9/29 A Visual Novel is a game. 10/29 What's the definition of a game? Something with selectivity Something where the selection made by the player's decision changes the history of events or outcome that takes place within a given set of rules. 11/29 For instance... 12/29 “A video game that specializes in selectivity” is what we call a Visual Novel. 13/29 Visual Novels in Japan: Steins;Gate Danganronpa: Academy of Hope and High School Students of Despair 14/29 The pioneer Visual Novel in Japan: Kamaitachi no Yoru (Night of the Sickle Weasel) (The Howl of The Banshee) 15/29 Unique game design of Kamaitachi There are almost no flags in this game.
    [Show full text]
  • Mukokuseki and the Narrative Mechanics in Japanese Games
    Mukokuseki and the Narrative Mechanics in Japanese Games Hiloko Kato and René Bauer “In fact the whole of Japan is a pure invention. There is no such country, there are no such peo- ple.”1 “I do realize there’s a cultural difference be- tween what Japanese people think and what the rest of the world thinks.”2 “I just want the same damn game Japan gets to play, translated into English!”3 Space Invaders, Frogger, Pac-Man, Super Mario Bros., Final Fantasy, Street Fighter, Sonic The Hedgehog, Pokémon, Harvest Moon, Resident Evil, Silent Hill, Metal Gear Solid, Zelda, Katamari, Okami, Hatoful Boyfriend, Dark Souls, The Last Guardian, Sekiro. As this very small collection shows, Japanese arcade and video games cover the whole range of possible design and gameplay styles and define a unique way of narrating stories. Many titles are very successful and renowned, but even though they are an integral part of Western gaming culture, they still retain a certain otherness. This article explores the uniqueness of video games made in Japan in terms of their narrative mechanics. For this purpose, we will draw on a strategy which defines Japanese culture: mukokuseki (borderless, without a nation) is a concept that can be interpreted either as Japanese commod- ities erasing all cultural characteristics (“Mario does not invoke the image of Ja- 1 Wilde (2007 [1891]: 493). 2 Takahashi Tetsuya (Monolith Soft CEO) in Schreier (2017). 3 Funtime Happysnacks in Brian (@NE_Brian) (2017), our emphasis. 114 | Hiloko Kato and René Bauer pan” [Iwabuchi 2002: 94])4, or as a special way of mixing together elements of cultural origins, creating something that is new, but also hybrid and even ambig- uous.
    [Show full text]
  • Official Playstation Magazine! Get Your Copy of the Game We Called A, “Return to Form for the Legendary Spookster,” in OPM #108 When You Subscribe
    ISSUE 114 OCTOBER 2015 £5.99 gamesradar.com/opm LARA COMES HOME TOMB RAIDER It’s official! First look as Rise Of The Tomb Raider heads to PS4 ASSASSIN’SBETTER ON PS4! CREED SYNDICATE Back to its best? Victorian London explored and PS4-exclusive missions uncovered in our huge playtest EXPERT PLAYTEST STAR WARS BATTLEFRONT Fly the Millennium Falcon in the mode of your dreams COMPLETED! RECORD-BREAKING TEN-PAGE METAL GEAR SOLID REVIEW DESTINY: MAFIA III COMES BACK FROM THE TAKEN KING THE DEAD TO MAKE OUR DAY We’ve finished it! All-access CALL OF DUTY SIDES WITH PS4: pass to the best DLC ever WHAT DOES IT MEAN FOR YOU? ISSUE 114 / OCT 2015 Future Publishing Ltd, Quay House, The Ambury, Welcome Bath BA1 1UA, United Kingdom Tel +44 (0) 1225 442244 Fax: +44 (0) 1225 732275 here’s just no stopping the PS4 train. Email [email protected] Twitter @OPM_UK Web www.gamesradar.com/opm With Sony’s super-machine on track to EDITORIAL Editor Matthew Pellett @Pelloki eventually overtake PS2 as the best- Managing Art Editor Milford Coppock @milfcoppock T Production Editor Dom Reseigh-Lincoln @furianreseigh selling console ever, developers keep News Editor Dave Meikleham flocking to Team PlayStation. This month we CONTRIBUTORS Words Alice Bell, Jenny Baker, Ben Borthwick, Matthew Clapham, Ian Dransfield, Matthew Elliott, Edwin Evans-Thirlwell, go behind the scenes of five of the best Matthew Gilman, Ben Griffin, Dave Houghton, Phil Iwaniuk, Jordan Farley, Louis Pattison, Paul Randall, Jem Roberts, Sam games due out this year to show you why Roberts, Tom Sykes, Justin Towell, Ben Wilson, Iain Wilson Design Andrew Leung, Rob Speed the biggest blockbusters of the gaming ADVERTISING world are set to be better on PS4.
    [Show full text]
  • Creating a Game Using Visual Novel Maker
    Nguyen Dang Khoa CREATING A GAME USING VISUAL NOVEL MAKER CREATING A GAME WITH VISUAL NOVEL MAKER Nguyen Dang Khoa Bachelor’s thesis Spring 2019 Information Technology Oulu University of Applied Sciences ABSTRACT Oulu University of Applied Sciences Degree programme, in Information Technology Author: Nguyen Dang Khoa Title of the bachelor’s thesis: Creating a game using Visual Novel Maker Supervisor: Kari Laitinen Term and year of completion: Spring 2019 Number of pages: 91 The aim of this thesis was to study the game making engine, VNMaker. The aim was to create a playable demo using the engine from a beginner’s point of view and to test the effectiveness of VNMaker in assisting game development as a commercially used game engine. In this project, many core features of VNMaker were explored in-depth and ex- amples were given, including pictures and screenshot examples of the develop- ment process. Character artworks and UI were designed and drawn for the pur- pose of being used in the demo. The demo reached a playable state at the end of the work and a final evaluation of the tools was given. There was still more room for extra development on the demo such as better artwork, coding of UX and UI and playing experience, and writing for the story of the game. However, the purpose of the thesis was reached. VNMaker can be highly recommended for programmers and artists who are planning to work on their own visual novels. Keywords: game development, engine, software development, game design 3 PREFACE This thesis presents the final piece of study for my bachelor’s thesis at the Oulu University of Applied Sciences.
    [Show full text]
  • GOG-API Documentation Release 0.1
    GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end.
    [Show full text]