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God Games’, with the Player Supposedly Given Omnipotent Control Over the Game Environment, Revealing the Enduring Presence of the Second-Creation Narrative
Smith, B. T. L. (2017). Resources, Scenarios, Agency: Environmental Computer Games. Ecozon@, 8(2), 103-120. http://ecozona.eu/article/view/1365 Peer reviewed version Link to publication record in Explore Bristol Research PDF-document This is the author accepted manuscript (AAM). The final published version (version of record) is available online via Universidad de Alcale at http://ecozona.eu/article/view/1365 . Please refer to any applicable terms of use of the publisher. University of Bristol - Explore Bristol Research General rights This document is made available in accordance with publisher policies. Please cite only the published version using the reference above. Full terms of use are available: http://www.bristol.ac.uk/red/research-policy/pure/user-guides/ebr-terms/ Resources, scenarios, agency: environmental computer games Abstract In this paper I argue that computer games have the potential to offer spaces for ecological reflection, critique, and engagement. However, in many computer games, elements of the games’ procedural rhetoric limit this potential. In his account of American foundation narratives, environmental historian David Nye notes that the ‘second-creation’ narratives that he identifies “retain widespread attention [...] children play computer games such as Sim City, which invite them to create new communities from scratch in an empty virtual landscape…a malleable, empty space implicitly organized by a grid” (Nye, 2003). I begin by showing how grid-based resource management games encode a set of narratives in which nature is the location of resources to be extracted and used. I then examine the climate change game Fate of the World (2011), drawing it into comparison with game-like online policy tools such as the UK Department for Energy and Climate Change’s 2050 Calculator, and models such as the environmental scenario generation tool Foreseer. -
7:30 A.M. – AUDIT CONFERENCE PARK COMMISSIONERS and PARK DISTRICT AUDIT COMMITTEE (Pursuant to Section 121.22 (D) (2) of the Ohio Revised Code)
BOARD OF PARK COMMISSIONERS OF THE CLEVELAND METROPOLITAN PARK DISTRICT THURSDAY, MARCH 14, 2019 Cleveland Metroparks Administrative Offices Rzepka Board Room 4101 Fulton Parkway Cleveland, Ohio 44144 7:30 A.M. – AUDIT CONFERENCE PARK COMMISSIONERS AND PARK DISTRICT AUDIT COMMITTEE (Pursuant to Section 121.22 (D) (2) of the Ohio Revised Code) 8:00 A.M. – REGULAR MEETING AGENDA 1. ROLL CALL 2. PLEDGE OF ALLEGIANCE 3. MINUTES OF PREVIOUS MEETING FOR APPROVAL OR AMENDMENT • Regular Meeting of February 14, 2019 Page 88339 4. FINANCIAL REPORT Page 01 5. NEW BUSINESS/CEO’S REPORT a. APPROVAL OF ACTION ITEMS i) General Action Items (a) Chief Executive Officer’s Retiring Guest(s): • Terry L. Robison, Director of Natural Resources Page 07 • Stephen J. Schulz, Education Specialist Page 08 • Virginia G. Viscomi, Service Maintenance II Page 08 (b) 2019 Budget Adjustment No. 2 Page 09 (c) Revision of Rates and User Fees Page 10 (d) Club Metro 2019 Financial Request Page 10 (e) RFP #6149: Golf Cars Page 11 (f) Edgewater Marina Operations – Lease Agreement Page 12 (g) Whiskey Island Marina Operations – Management Services Agreement Page 14 (h) Branded Product Sponsor and Suppler of Beverages Agreement – Page 15 Amendment No. 2 (i) Contract Amendment – RFP #6344-B: Bonnie Park Ecological Restoration Page 16 and Site Improvement Project – Mill Stream Run Reservation -GMP 1 (j) Professional Services Agreement – RFQu #6402: Bridge Inspection and Page 18 Engineering Support Program 2019-2014; and 2020 Bridge Inspections and Summary Reports Proposal (k) Authorization of Funds – Whiskey Island Marina Emergency Repair – Page 21 Wind Damage (l) Nomination of Joseph V. -
Visual Novel Game Critical Hit Free Download Top 15 Best Visual Novels of All Time on PC & Steam
visual novel game critical hit free download Top 15 Best Visual Novels of All Time on PC & Steam. From mind-blowing twists to heartwarming stories, we’ve got you covered. Home » Galleries » Features » Top 15 Best Visual Novels of All Time on PC & Steam. Visual Novels are one of the oldest genres around for gaming. As such, there’s been a ton of them. While they’ve largely kept to PC, they do sometimes dive into the console world. But there’s no denying that the best visual novels can be found on PC and – more specifically – Steam. Here they are, hand-picked by us for you. Here are the best visual novels of all time, available for you to download on PC and steam. Best Visual Novels on PC and Steam. Umineko (When They Cry) – Umineko is a visual novel in the truest sense of the term. Meaning there’s no gameplay to speak of at all; the entire ‘game’ is just a matter of clicking through copious amounts of text and watching as the story unfold. Despite the sluggish start to the first three episodes, things pick up dramatically once the creepy stuff kicks in, and Umineko stands tall as one of the most intriguing and engaging visual novel stories we’ve ever played. That soundtrack too, though. Best Visual Novels on PC and Steam. Higurashi (When They Cry) – Higurashi is a predecessor of sorts to Umineko, and while its story is just as gripping, we don’t recommend starting with this one unless you enjoyed what you saw of Umineko. -
DEMO Magazine
ISSUE 18 SPRING/SUMMER 2013 DEMOThe Alumni Magazine of Columbia College Chicago The avant-garde fashion designs of AGNES HAMERLIK Revitalizing Detroit with PHILLIP COOLEY Lessons learned on KICKSTARTER May 17, 2013 ALUMNI AT Want to perform? Volunteer? Or just come out and be a part of the awesome Manifest audience? If you are an alumnus and would like an application to perform on the Alumni Stage, contact Cyn Vargas at [email protected]. Stop by, sit back, and ALUMNI LOUNGE relax in our alumni ALUMNI & lounge! You'll enjoy your Noon – 7PM fellow alumni performers GRADUATION PARTY singing, reciting, dancing, 623 South Wabash and other cool stuff. 8PM – 11PM Quincy Wong Center Hilton Chicago for Artistic Expression 720 S. Michigan Ave. Grand Ballroom colum.edu/alumnimanifest Art: Thumy Phan, Manifest Creative Director Creative Phan, Manifest Art: Thumy ’12) Jacob Boll (BA Photos: CONTENTS DEMO ISSUE 18 SPRING/SUMMER 2013 18 11 FEATURES PORTFOLIO SPOT ON DEpaRTMENTS 8 22 30 Justin “Nordic Thunder” 03 Vision A question for Howard (BA ’07) reigns as President Carter KICKSTART MY ART LIFE DURING king in the competitive world Columbia alumni, students, WARTIME of air guitar. 04 Wire News from the and faculty share lessons Photographer Andrew Nelles Columbia community learned on their way to crowd- (BA ’08) recounts his days 32 Karine Saporta (BA ’72), funding success. covering American troops in knighted in France, 38 Alumni News & Notes By Stephanie Ewing (MA ’12) Afghanistan. As told to Andrew stays in demand as a Featuring class news, notes, Greiner (BA ’05) dancer, choreographer, and networking 14 and photographer. -
Vlaams Audiovisueel Fonds
VLAAMS AUDIOVISUEEL FONDS . jaarverslag 2018 VLAAMS AUDIOVISUEEL FONDS . jaarverslag 2018 uitgegeven door het .VLAAMS AUDIOVISUEEL FONDS vzw huis van de vlaamse film bischoffsheimlaan 38 - 1000 brussel [email protected] vaf.be Met de steun van de Vlaamse minister van Cultuur, Media, Jeugd en Brussel en de Vlaamse minister van Onderwijs INHOUD . jaarverslag 2018 VOORWOORDEN FINANCIEEL CREATIE TALENT- ONTWIKKELING •4 •7 •15 •26 COMMUNICATIE & PUBLIEKSWERKING GAMEFONDS SCREEN PROMOTIE FLANDERS •39 •47 •53 •67 DUURZAAM KENNISOPBOUW WERKING VLAAMSE FILM FILMEN IN CIJFERS •73 •77 •81 •89 Toen ik in mei vorig jaar op het Festival Deze maatregelen zullen ongetwijfeld om op dit vlak lessen te trekken. van Cannes de film Girl te zien kreeg, hun vruchten afwerpen. Toch wil ik een Het is duidelijk dat we erin geslaagd zijn voelde ik aan de stilte in de zaal bij warme oproep doen aan de volgende om ook dit jaar als VAF op verschillende de aftiteling welke magie er uitging Vlaamse Regering voor extra middelen vlakken toonaangevend te zijn. Hopelijk VOORWOORD van het brengen van zo’n mooi en in de nieuwe bestuursperiode. Er kunnen we in de toekomst op dit elan ontroerend verhaal. De tsunami aan werden in het verleden reeds extra doorgaan. Met het huidige team van Alles start met een prijzen die de film in ontvangst mocht middelen vrijgemaakt voor het VAF/ medewerkers heb ik er als voorzitter nemen, was ongezien. We mogen als Mediafonds en het VAF/Gamefonds die alvast het volste vertrouwen in. n goed verhaal VAF bijzonder fier zijn dat we mee aan zeker een boost gegeven hebben. -
NAME Juno A. Morrow RECOMMENDATION FOR
CURRICULUM VITAE NAME Juno A. Morrow RECOMMENDATION FOR APPOINTMENT REAPPOINTMENT PROMOTION REAPPOINTMENT WITH TENURE OTHER (Designation as Vice President, Dean, etc.) CURRENT TITLE Assistant Professor of Game Design DEPARTMENT Humanities EFFECTIVE DATE 2019.08.12 SALARY RATE N/A Note: Grey boxes indicate that this item occurred before coming to Hostos. I. HIGHER EDUCATION A. DEGREES Institution Dates Attended Degree & Major Date Conferred Parsons School of Design 2013-2015 MFA Design and Technology 2015 at The New School University of Houston 2004-2009 BA Communication-Media Production 2009 B. ADDITIONAL HIGHER EDUCATION and/or EDUCATION IN PROGRESS Institution Dates Degree or Certificate & (Expected) Date Major Conferred New York 2019 Interactive Telecom. N/A University Program Camp II. EXPERIENCE A. TEACHING EXPERIENCE Institution Department Rank Dates CUNY—Eugenio María de Hostos Humanities Assistant Professor 2015- Community College Present Parsons School of Design Art, Media & Technology Part-time Lecturer 2015 Parsons School of Design Art, Media & Technology Teaching Fellow 2014 Parsons School of Design Art, Media & Teaching Assistant 2014 Technology B. OTHER EXPERIENCE Institution Department Rank or title role Dates (Independent/Freelance) N/A Photographer/Designer 2009- Present Try The World N/A Front-End Web Developer 2015 Parsons School of Design gadgITERATION Graduate Research 2014-2015 Assistant Reed Elsevier Universal Access Research Coordinator 2012-2013 HASH magazine Photography Staff Photographer 2012-2013 HRP/CoxReps -
Understanding Visual Novel As Artwork of Visual Communication Design
MUDRA Journal of Art and Culture Volume 32 Nomor 3, September 2017 292-298 P-ISSN 0854-3461, E-ISSN 2541-0407 Understanding Visual Novel as Artwork of Visual Communication Design DENDI PRATAMA, WINNY GUNARTI W.W, TAUFIQ AKBAR Departement of Visual Communication Design, Fakulty of Language and Art Indraprasta PGRI. University, Jakarta Selatan, Indonesia [email protected] Visual Novel adalah sejenis permainan audiovisual yang menawarkan kekuatan visual melalui narasi dan karakter visual. Data dari komunitas pengembang Visual Novel (VN) Project Indonesia menunjukkan masih terbatasnya pengembang game lokal yang memproduksi Visual Novel Indonesia. Selain itu, produksi Visual Novel Indonesia juga lebih banyak dipengaruhi oleh gaya anime dan manga dari Jepang. Padahal Visual Novel adalah bagian dari produk industri kreatif yang potensial. Studi ini merumuskan masalah, bagaimana memahami Visual Novel sebagai karya seni desain komunikasi visual, khususnya di kalangan mahasiswa? Penelitian ini merupakan studi kasus yang dilakukan terhadap mahasiswa desain komunikasi visual di lingkungan Universitas Indraprasta PGRI Jakarta. Hasil penelitian menunjukkan masih rendahnya tingkat pengetahuan, pemahaman, dan pengalaman terhadap permainan Visual Novel, yaitu di bawah 50%. Metode kombinasi kualitatif dan kuantitatif dengan pendekatan semiotika struktural digunakan untuk menjabarkan elemen desain dan susunan tanda yang terdapat pada Visual Novel. Penelitian ini dapat menjadi referensi ilmiah untuk lebih mengenalkan dan mendorong pemahaman tentang Visual Novel sebagai karya seni Desain Komunikasi Visual. Selain itu, hasil penelitian dapat menambah pengetahuan masyarakat, dan mendorong pengembangan karya seni Visual Novel yang mencerminkan budaya Indonesia. Kata kunci: Visual novel, karya seni, desain komunikasi visual Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters. -
Biden Calls for New Gun Laws As Shootings Rekindle Debate
P2JW083000-6-A00100-17FFFF5178F ****** WEDNESDAY,MARCH 24, 2021 ~VOL. CCLXXVII NO.68 WSJ.com HHHH $4.00 DJIA 32423.15 g 308.05 0.9% NASDAQ 13227.70 g 1.1% STOXX 600 423.31 g 0.2% 10-YR. TREAS. À 13/32 , yield 1.637% OIL $57.76 g $3.80 GOLD $1,724.70 g $13.10 EURO $1.1851 YEN 108.58 Boulder Mourns Victims as Suspect Is ChargedWith Murder Intel Sets What’s News Strategy To Speed Business&Finance Its Chip ntel’snew CEO is fast Itracking effortstorevive the semiconductor giant Revival with abroad plan that mixes increased outsourcing with acommitment to spend $20 Semiconductor maker billion on newfactories. A1 earmarks $20 billion Powell, in a joint appear- ancewith Yellen on Capitol GES to expand U.S. plants, Hill, said he doesn’t expect IMA will boost outsourcing the $1.9trillion stimulus package will lead to an unwel- GETTY SE/ BY AARON TILLEY come increase in inflation. A2 U.S. stocks ended lower Intel Corp.’snew chief exec- afterthe testimonybyPowell ANCE-PRES utiveisfast tracking effortsto FR and Yellen, with the S&P 500, revivethe semiconductor gi- Dowand Nasdaq losing 0.8%, ENCE ant with abroad plan that AG 0.9% and 1.1%, respectively. B11 Y/ mixes increased outsourcing with acommitment to spend Robinhood Marketsfiled NNOLL $20 billion on newfactories paperworkwith the SEC for CO that could help addressa what is suretobeone of the ON global chip shortage. year’s most eagerly awaited JAS IN MEMORY: People gather foracandlelight vigil Tuesdaynight to honor the 10 victims killedMondaybyagunman at a Pat Gelsinger said Tuesday initial public offerings. -
Bowl Round 8
USABB National Bowl 2016-2017 Round 8 Round 8 First Half (Tossup 1) This leader's eunuch Zhao Gao managed to alter the line of succession by convincing this leader's son Fusu to commit suicide. This man was advised by Li Si, who inspired him to target the Hundred Schools of Thought, bury (*) Confucian scholars alive, and burn their teachings. This man defeated the state of Zhao to end the Warring States period in 221 BC. A large terracotta army was designed for the burial tomb of, for ten points, what first emperor of China and founder of the Qin [chin] dynasty? ANSWER: Qin Shi Huangdi (accept Ying Zheng or Zhao Zheng) (Bonus 1) This man consolidated power over Italy with his blackshirts in the March on Rome. For ten points each, [Part A] Name this leader of Italy before and during World War II, nicknamed \Il Duce." ANSWER: Benito Mussolini [Part B] Mussolini was a proponent of this far-right political ideology, which emphasizes the state over the individual via an authoritarian ruler. ANSWER: fascism (accept word forms) [Part C] Mussolini established Italian East Africa after his conquest of this country in 1936, which had been ruled at the time by Haile Selassie. ANSWER: Ethiopia (accept Abyssinia) (Tossup 2) A character in this story brings home an invitation to Georges Rampouneau's [rom-poo-NOH's] party, and sleeps in a side room while his wife dances until four in the morning. The central object of this story is only worth five hundred francs, but the (*) Loisels [lwah-ZELLS] nevertheless incur massive debt in order to repay Madame Forestier [foh-res-tee-AY] when that object is lost at a ball. -
I Identify Myself As a Video Game Producer Experienced in Various Related Fields Such Like Programming Tools, Research Methods
I identify myself as a Video Game Producer experienced in various related fields such like programming tools, research methods, problem solving, project planning and creative processes, and is a highly dependable project leader, planner, composer, director and designer. I’m making my own games, handling most of the process – This include, but is not limited to Script writing, Music Production, Game Level design and more. My games are aiming at PC storefront releases via the Steam Platform. I also have experience producing and running a webpage text-based MUD game that was inspired from the novel “Battle Royale” since 2008 that has lots of online players even today. Since I’m fluent in both Chinese as my mother tongue and English as my second language, I take up translation and localization jobs that cover a wide range of topics. My experience with graphic design and music composing leads to me occasionally taking commissions related to those skills. I’m using those software and technologies in my daily work and are experienced in them: Bachelor of Information Technology Program, Game • Adobe Photoshop Development and Entrepreneurship Specialization • Adobe Premiere Oshawa, ON, Canada • Audacity • Cakewalk SONAR • Unity • TyranoScript Advanced Diploma, Software Engineering - Interactive • articy:draft Gaming • Celtx Toronto, ON, Canada • Microsoft Office Suite And I’m always open and willing to learn more. 1805 Simcoe Street N Oshawa, ON, L1G4Y2 289-688-8899 (Mobile) [email protected] The following listed projects are either projects that were headed by me, or took an important role in. Further information regarding those projects, including other less notable projects I took part of, are available as a part of my detailed portfolio. -
Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft
Brigham Young University BYU ScholarsArchive Theses and Dissertations 2019-11-01 Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft Alisha Banskota Brigham Young University Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Physical Sciences and Mathematics Commons BYU ScholarsArchive Citation Banskota, Alisha, "Recommending Games to Adults with Autism Spectrum Disorder(ASD) for Skill Enhancement Using Minecraft" (2019). Theses and Dissertations. 7734. https://scholarsarchive.byu.edu/etd/7734 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Recommending Games to Adults with Autism Spectrum Disorder (ASD) for Skill Enhancement Using Minecraft Alisha Banskota A thesis submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Science Yiu-Kai Dennis Ng, Chair Seth Holladay Daniel Zappala Department of Computer Science Brigham Young University Copyright c 2019 Alisha Banskota All Rights Reserved ABSTRACT Recommending Games to Adults with Autism Spectrum Disorder (ASD) for Skill Enhancement Using Minecraft Alisha Banskota Department of Computer Science, BYU Master of Science Autism spectrum disorder (ASD) is a long-standing mental condition characterized by hindered mental growth and development. In 2018, 168 out of 10,000 children are said to be affected with Autism in the USA. As these children move to adulthood, they have difficulty in communicating with others, expressing themselves, maintaining eye contact, developing a well-functioning motor skill or sensory sensitivity, and paying attention for longer period. -
The Construction and Evaluation of a Design Framework for Narrative
The Construction and Evaluation of a Design Framework for Narrative Games for Health Langxuan Yin Abstract A larger number of games for health were developed over the past two decades to provide an engaging way of health care and behavior change intervention. However, many problems with the design of these games, as well as with the methodologies used to evaluate them emerged: the games were generally designed without the consultation or direct involvement of a professional game designer, and created without the guidance of a proper game design framework; the health messages delivered in the games were mostly simple and knowledge-oriented and not crafted based on theories from behavioral medicine; and the evaluation studies were also poorly designed. To solve these problems, I define the DraGuNa (Drama-Guided Narrative Health Game) framework, a methodology that uses drama theory and sound principles from behavioral medicine to guide games for health design to solve the current problems in games for health. The dissertation introduces a methodology of game design, specifically developed for games for health, which addresses two key constructs: engagement – ensuring users stick with the game for the duration of the intervention; and adherence – ensuring users perform those actions in the game hypothesized by behavioral medicine theories to lead to health behavior change. The dissertation also provides a methodology to develop interactive narrative-based games based on existing story media, which also suggests a new path of research for the intelligent narrative community. Finally, the dissertation describes an experimental framework for testing the effects of a game on the two fundamental dimensions of player involvement in the intervention – engagement and adherence – and tests the relative contributions of each on health outcomes.