I Identify Myself As a Video Game Producer Experienced in Various Related Fields Such Like Programming Tools, Research Methods
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I identify myself as a Video Game Producer experienced in various related fields such like programming tools, research methods, problem solving, project planning and creative processes, and is a highly dependable project leader, planner, composer, director and designer. I’m making my own games, handling most of the process – This include, but is not limited to Script writing, Music Production, Game Level design and more. My games are aiming at PC storefront releases via the Steam Platform. I also have experience producing and running a webpage text-based MUD game that was inspired from the novel “Battle Royale” since 2008 that has lots of online players even today. Since I’m fluent in both Chinese as my mother tongue and English as my second language, I take up translation and localization jobs that cover a wide range of topics. My experience with graphic design and music composing leads to me occasionally taking commissions related to those skills. I’m using those software and technologies in my daily work and are experienced in them: Bachelor of Information Technology Program, Game • Adobe Photoshop Development and Entrepreneurship Specialization • Adobe Premiere Oshawa, ON, Canada • Audacity • Cakewalk SONAR • Unity • TyranoScript Advanced Diploma, Software Engineering - Interactive • articy:draft Gaming • Celtx Toronto, ON, Canada • Microsoft Office Suite And I’m always open and willing to learn more. 1805 Simcoe Street N Oshawa, ON, L1G4Y2 289-688-8899 (Mobile) [email protected] The following listed projects are either projects that were headed by me, or took an important role in. Further information regarding those projects, including other less notable projects I took part of, are available as a part of my detailed portfolio. I produce Visual Novel and Adventure Games with original content, I’ve also taken part in various game making jams and has generally positive feedback from them. Demo versions of my games are available on my portfolio website. I did user research on my own games and recorded the findings in a gamastura article. http://www.gamasutra.com/bl ogs/NemoMa/20160805/278639 /What_our_players_have_taugh t_us.php I make use of the skills needed in my game production on other forms, such like filmmaking. The screenshots on the left are from a school project in 2013, I handled the original scripts, visual effects and original soundtrack. .