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PowerVR Graphics – The GDC Update

February 2017 www.imgtec.com Overview What we will discuss in this Webinar . PowerVR GPU Hardware shipping in 2017 . XE Series GPUs . XT Series GPUs . PowerVR GPU Software shipping in 2017 . What is new ? . Market Trends . Tiling, VR, Vision/AI/Deep Learning, … . Developer Focus . Align your developments with PowerVR . Ray Tracing Update

© The GDC Webinars - 2 PowerVR GPU Hardware shipping in 2017 PowerVR XE Series GPUs . Cost Optimised Devices . Best User Experience for a given cost/silicon area budget . Very widely licensed . DTV/STB, Automotive… . But also Mobile Phone & Tablet devices ! . Replacing aging OpenGL ES 2.0 SoCs ! . First SoC Announcments in March . Many already in silicon now . Not premium/high-end performance . See later Developer Focus slides for tips . High volume devices so high revenue opportunity for developers

© Imagination Technologies The GDC Webinars - 3 PowerVR GPU Hardware shipping in 2017 PowerVR XT Series GPUs . Performance Optimised Devices . Best User Experience for a given power/thermal budget . Mediatek X30 SoC Launched . PowerVR GT7400 Plus . 4 Cluster GPU in 10nm Process Technology . Designed for Vulkan and Google Daydream . OpenCL 2.0 Support for Compute . High sustained GPU performance! . Device on show at GDC on our Booth #532 . Devices in Market from Q2 onwards . Start optimising today ! . More low-cost XT devices in the pipeline (2 cluster)

© Imagination Technologies The GDC Webinars - 4 PowerVR GPU Software shipping in 2017 PowerVR DDK 1.8 Release . Many devices in market using DDK1.4/1.5 . Several years old, not showing capabilities of devices . Some devices will upgrade to Android N and will get DDK1.7 . PowerVR based Chrome Books . Today using DDK1.6, future upgrade to DDK1.8 . New 8XE and 7XT(P) devices all use DDK1.8 or later . Full OpenGL ES 3.2 Support . Vulkan 1.0 Support . Google Daydream Support (selected devices) . Latest Extensions . Best for application compatibility

© Imagination Technologies The GDC Webinars - 5 PowerVR GPU Software shipping in 2017 PowerVR DDK Overview – Selected Features & Extensions

. VR Extensions . Other Extensions – for details see: www.khronos.org/registry/ . OVR_Multiview/OVR_Multiview2 – CPU Overhead Reduction . Full OpenGL ES 3.2/AEP and Vulkan Support - Compatiblity . EGL_KHR_mutable_render_buffer – Front Buffer Strip Rendering . EXT_sparse_texture – Texture Paging/Memory Usage . OVR_multiview_multisampled_render_to_texture – Quality . EXT_YUV_target – YUV Read/Write/Conversion (HW Support) . EGL_IMG_context_priority – Async Time Warp support . EXT_buffer_storage – Buffer Optimisations/Efficiency . Daydream Extensions . IMG_bindless_texture – CPU Overhead reduction . EGL_EXT_protected_content and GL_EXT_protected_textures - DRM . EXT_float_blend – Blending Support for Float buffers . EGL_ANDROID_create_native_client_buffer – Android Window Buffer . IMG_conservative_depth – Early Depth Rejection Efficiency . EGL_ANDROID_front_buffer_auto_refresh – Android Composition on Refresh . IMG_texture_filter_cubic – Image Quality Option (HW support)

. Other Features . Pro-active DVFS using VSync Deadlines – Power Efficiency . OpenCL 2.0 including Shared Virtual Memory (7XTP)

. Continued Performance Enhancements . Continued Compatibility Enhancements

© Imagination Technologies The GDC Webinars - 6 GPU Market Trends PowerVR Roadmap Focus . Everybody is Tiling… well almost… . Welcoming and AMD to the family  . PowerVR delivering best TBDR efficiency since 1996 . Vulkan enables many TBDR benefits out of the box . Virtual Reality and Augmented Reality . Power Efficiency focus is a perfect match to PowerVR Design Philosophy . Continued Innovation on Hardware and Software side – as with IMG Priority Extension . Neural Networks and Deep Learning . Software Optimisation work well-advanced, SDK/API to be launched later this year . Hardware Focus on efficiency, maintain GPU Graphics efficiency, launching later this year . Next Generation GPU… No, we haven’t forgotten… details very soon !

© Imagination Technologies The GDC Webinars - 7

Developer Focus www.powervrinsider.com and [email protected] . For PowerVR XT Devices . Vulkan is tricky, easy to lose performance – work with our Team . Early testing now on Player (Vulkan Enabled), soon X30 based devices . Daydream tuning – best user experience is critical – work with our Team . X30 devices soon, IMG will provide guidelines and tips as soon as possible . Variability in device specs expected, ensure scalability of features/complexity . For PowerVR XE Devices . Use FP16 for everything, take advantage of the dual execution rate vs. FP32 . Using FP32 for vertex is OK, but FP16 can also be good enough for many operations . These are lower cost devices – balance your game features versus device capabilities . Scalable effects, user control or mini-benchmark based – we can help ! . Avoid white/black lists for devices, if you do make sure the list is server based and regularly updated ! © Imagination Technologies The GDC Webinars - 8 Ray Tracing Update Unity and Unreal Engine – Ray Tracing in Action . Unity Progressive LightMap Baking Shipping in Unity 5.6 Beta . Collaboration Between Unity and Imagination . Available Now

. Unreal Engine Prototype Seamlessly Uses Ray Tracing Effects . No Need to Modify Games to Benefit From Ray Tracing

© Imagination Technologies The GDC Webinars - 9 Call To Action Support PowerVR . Plan to support latest PowerVR Devices . Expect steep ramp of devices with PowerVR GPUs in Android Market . X30 and PowerVR 8XE Based Devices – very high volume segments . Add these devices as soon as possible to your QA flow . Work with us if you use a black/white list approach – be ready to add new devices . Contact [email protected] if you are struggling to find devices after launch . Here to help on Vulkan and Daydream . Complex to develop and tune for – get in touch if you are struggling or need tips . Support Ray Tracing . The GPU industry has stalled (even PC/Console) just more boring FLOPS/ . Support the next major step of rendering – be vocal about the benefits of Ray Tracing . Developer Platforms available for exciting projects – send proposals to: [email protected]

© Imagination Technologies The GDC Webinars - 10 Visit us at GDC Looking forward to meeting you in San Francisco !

At the Expo – Booth #532 01 – 03rd Mar 2017, Moscone Center, San Francisco

Visit the Imagination Technologies booth (#532) at the GDC expo for a personal look at the latest in mobile graphics and to get your questions answered by our experts.

In the Conference Panel: The Future of VR and Mobile Graphics 14:40-15:40, 28th February: Room 2011 West Hall

This is a panel that will be examining the future of VR and mobile graphics – anything from the near future to the far future is allowed, wild speculation or solid beliefs. This panel will focus on the continuing rise of VR, and discuss where it’s heading over the next few years – with particular attention to mobile. What are the end goals? What new technology is on the horizon? What kind of future is in store for mobile VR adopters? What will the content be like? We’ll be asking these questions of our expert panellists to get their take, leading to no doubt some lively debate.

© Imagination Technologies The GDC Webinars - 11 Confidential

PowerVR Graphics – The GDC Update

February 2017 www.imgtec.com