ARM Mali GPU Applications
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Powervr SGX Series5xt IP Core Family
PowerVR SGX Series5XT IP Core Family The PowerVR™ SGX Series5XT Graphics Processing Unit (GPU) IP core family is a series Features of highly efficient graphics acceleration IP cores that meet the multimedia requirements of • Most comprehensive IP core family the next generation of consumer, communications and computing applications. and roadmap in the industry PowerVR SGX Series5XT architecture is fully scalable for a wide range of area and • USSE2 delivers twice the peak performance requirements, enabling it to target markets from low cost feature-rich mobile floating point and instruction multimedia products to very high performance consoles and computing devices. throughput of Series5 USSE • YUV and colour space accelerators The family incorporates the second-generation Universal Scalable Shader Engine (USSE2™), for improved performance with a feature set that exceeds the requirements of OpenGL 2.0 and Microsoft Shader • Upgraded PowerVR Series5XT Model 3, enabling 2D, 3D and general purpose (GP-GPU) processing in a single core. shader-driven tile-based deferred rendering (TBDR) architecture • Multi-processor options enable scalability to higher performance • Support for all industry standard PowerVR SGX Family mobile and desktop graphics APIs and operating sytems Series5XT SGX543MP1-16, SGX544MP1-16, SGX554MP1-16 • Fully backwards compatible with PowerVR MBX and SGX Series5 Series5 SGX520, SGX530, SGX531, SGX535, SGX540, SGX545 Benefits Multi-standard API and OS • Extensive product line supports all area/performance requirements OpenGL -
GPU Developments 2018
GPU Developments 2018 2018 GPU Developments 2018 © Copyright Jon Peddie Research 2019. All rights reserved. Reproduction in whole or in part is prohibited without written permission from Jon Peddie Research. This report is the property of Jon Peddie Research (JPR) and made available to a restricted number of clients only upon these terms and conditions. Agreement not to copy or disclose. This report and all future reports or other materials provided by JPR pursuant to this subscription (collectively, “Reports”) are protected by: (i) federal copyright, pursuant to the Copyright Act of 1976; and (ii) the nondisclosure provisions set forth immediately following. License, exclusive use, and agreement not to disclose. Reports are the trade secret property exclusively of JPR and are made available to a restricted number of clients, for their exclusive use and only upon the following terms and conditions. JPR grants site-wide license to read and utilize the information in the Reports, exclusively to the initial subscriber to the Reports, its subsidiaries, divisions, and employees (collectively, “Subscriber”). The Reports shall, at all times, be treated by Subscriber as proprietary and confidential documents, for internal use only. Subscriber agrees that it will not reproduce for or share any of the material in the Reports (“Material”) with any entity or individual other than Subscriber (“Shared Third Party”) (collectively, “Share” or “Sharing”), without the advance written permission of JPR. Subscriber shall be liable for any breach of this agreement and shall be subject to cancellation of its subscription to Reports. Without limiting this liability, Subscriber shall be liable for any damages suffered by JPR as a result of any Sharing of any Material, without advance written permission of JPR. -
Mali-400 MP: a Scalable GPU for Mobile Devices
Mali-400 MP: A Scalable GPU for Mobile Devices Tom Olson Director, Graphics Research, ARM Outline . ARM and Mobile Graphics . Design Constraints for Mobile GPUs . Mali Architecture Overview . Multicore Scaling in Mali-400 MP . Results 2 About ARM . World’s leading supplier of semiconductor IP . Processor Architectures and Implementations . Related IP: buses, caches, debug & trace, physical IP . Software tools and infrastructure . Business Model . License fees . Per-chip royalties . Graphics at ARM . Acquired Falanx in 2006 . ARM Mali is now the world’s most widely licensed GPU family 3 Challenges for Mobile GPUs . Size . Power . Memory Bandwidth 4 More Challenges . Graphics is going into “anything that has a screen” . Mobile . Navigation . Set Top Box/DTV . Automotive . Video telephony . Cameras . Printers . Huge range of form factors, screen sizes, power budgets, and performance requirements . In some applications, a huge difference between peak and average performance requirements 5 Solution: Scalability . Address a wide variety of performance points and applications with a single IP and a single software stack. Need static scalability to adapt to different peak requirements in different platforms / markets . Need dynamic scalability to reduce power when peak performance isn’t needed 6 Options for Scalability . Fine-grained: Multiple pipes, wide SIMD, etc . Proven approach, efficient and effective . But, adding pipes / lanes is invasive . Hard for IP licensees to do on their own . And, hard to partition to provide dynamic scalability . Coarse-grained: Multicore . Easy for licensees to select desired performance . Putting cores on separate power islands allows dynamic scaling 7 Mali 400-MP Top Level Architecture Asynch Mali-400 MP Top-Level APB Geometry Pixel Processor Pixel Processor Pixel Processor Pixel Processor Processor #1 #2 #3 #4 CLKs MaliMMUs RESETs IRQs IDLEs MaliL2 AXI . -
Intel Desktop Board DG41MJ Product Guide
Intel® Desktop Board DG41MJ Product Guide Order Number: E59138-001 Revision History Revision Revision History Date -001 First release of the Intel® Desktop Board DG41MJ Product Guide February 2009 If an FCC declaration of conformity marking is present on the board, the following statement applies: FCC Declaration of Conformity This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. For questions related to the EMC performance of this product, contact: Intel Corporation, 5200 N.E. Elam Young Parkway, Hillsboro, OR 97124 1-800-628-8686 This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: • Reorient or relocate the receiving antenna. • Increase the separation between the equipment and the receiver. • Connect the equipment to an outlet on a circuit other than the one to which the receiver is connected. -
Troubleshooting Guide Table of Contents -1- General Information
Troubleshooting Guide This troubleshooting guide will provide you with information about Star Wars®: Episode I Battle for Naboo™. You will find solutions to problems that were encountered while running this program in the Windows 95, 98, 2000 and Millennium Edition (ME) Operating Systems. Table of Contents 1. General Information 2. General Troubleshooting 3. Installation 4. Performance 5. Video Issues 6. Sound Issues 7. CD-ROM Drive Issues 8. Controller Device Issues 9. DirectX Setup 10. How to Contact LucasArts 11. Web Sites -1- General Information DISCLAIMER This troubleshooting guide reflects LucasArts’ best efforts to account for and attempt to solve 6 problems that you may encounter while playing the Battle for Naboo computer video game. LucasArts makes no representation or warranty about the accuracy of the information provided in this troubleshooting guide, what may result or not result from following the suggestions contained in this troubleshooting guide or your success in solving the problems that are causing you to consult this troubleshooting guide. Your decision to follow the suggestions contained in this troubleshooting guide is entirely at your own risk and subject to the specific terms and legal disclaimers stated below and set forth in the Software License and Limited Warranty to which you previously agreed to be bound. This troubleshooting guide also contains reference to third parties and/or third party web sites. The third party web sites are not under the control of LucasArts and LucasArts is not responsible for the contents of any third party web site referenced in this troubleshooting guide or in any other materials provided by LucasArts with the Battle for Naboo computer video game, including without limitation any link contained in a third party web site, or any changes or updates to a third party web site. -
GMAI: a GPU Memory Allocation Inspection Tool for Understanding and Exploiting the Internals of GPU Resource Allocation in Critical Systems
The final publication is available at ACM via http://dx.doi.org/ 10.1145/3391896 GMAI: A GPU Memory Allocation Inspection Tool for Understanding and Exploiting the Internals of GPU Resource Allocation in Critical Systems ALEJANDRO J. CALDERÓN, Universitat Politècnica de Catalunya & Ikerlan Technology Research Centre LEONIDAS KOSMIDIS, Barcelona Supercomputing Center (BSC) CARLOS F. NICOLÁS, Ikerlan Technology Research Centre FRANCISCO J. CAZORLA, Barcelona Supercomputing Center (BSC) PEIO ONAINDIA, Ikerlan Technology Research Centre Critical real-time systems require strict resource provisioning in terms of memory and timing. The constant need for higher performance in these systems has led industry to recently include GPUs. However, GPU software ecosystems are by their nature closed source, forcing system engineers to consider them as black boxes, complicating resource provisioning. In this work we reverse engineer the internal operations of the GPU system software to increase the understanding of their observed behaviour and how resources are internally managed. We present our methodology which is incorporated in GMAI (GPU Memory Allocation Inspector), a tool which allows system engineers to accurately determine the exact amount of resources required by their critical systems, avoiding underprovisioning. We first apply our methodology on a wide range of GPU hardware from different vendors showing itsgeneralityin obtaining the properties of the GPU memory allocators. Next, we demonstrate the benefits of such knowledge in resource provisioning of two case studies from the automotive domain, where the actual memory consumption is up to 5.6× more than the memory requested by the application. ACM Reference Format: Alejandro J. Calderón, Leonidas Kosmidis, Carlos F. Nicolás, Francisco J. -
3Dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli
3dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli Interviewed by: Shayne Hodge Recorded: July 29, 2013 Mountain View, California CHM Reference number: X6887.2013 © 2013 Computer History Museum 3dfx Oral History Panel Shayne Hodge: OK. My name is Shayne Hodge. This is July 29, 2013 at the afternoon in the Computer History Museum. We have with us today the founders of 3dfx, a graphics company from the 1990s of considerable influence. From left to right on the camera-- I'll let you guys introduce yourselves. Gary Tarolli: I'm Gary Tarolli. Scott Sellers: I'm Scott Sellers. Ross Smith: Ross Smith. Gordon Campbell: And Gordon Campbell. Hodge: And so why don't each of you take about a minute or two and describe your lives roughly up to the point where you need to say 3dfx to continue describing them. Tarolli: All right. Where do you want us to start? Hodge: Birth. Tarolli: Birth. Oh, born in New York, grew up in rural New York. Had a pretty uneventful childhood, but excelled at math and science. So I went to school for math at RPI [Rensselaer Polytechnic Institute] in Troy, New York. And there is where I met my first computer, a good old IBM mainframe that we were just talking about before [this taping], with punch cards. So I wrote my first computer program there and sort of fell in love with computer. So I became a computer scientist really. So I took all their computer science courses, went on to Caltech for VLSI engineering, which is where I met some people that influenced my career life afterwards. -
Intel® Desktop Board DG965RY Product Guide
Intel® Desktop Board DG965RY Product Guide Order Number: D46818-003 Revision History Revision Revision History Date -001 First release of the Intel® Desktop Board DG965RY Product Guide June 2006 -002 Second release of the Intel® Desktop Board DG965RY Product Guide September 2006 -003 Added operating system support December 2006 If an FCC declaration of conformity marking is present on the board, the following statement applies: FCC Declaration of Conformity This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. For questions related to the EMC performance of this product, contact: Intel Corporation, 5200 N.E. Elam Young Parkway, Hillsboro, OR 97124 1-800-628-8686 This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: • Reorient or relocate the receiving antenna. -
Powervr Graphics - Latest Developments and Future Plans
PowerVR Graphics - Latest Developments and Future Plans Latest Developments and Future Plans A brief introduction • Joe Davis • Lead Developer Support Engineer, PowerVR Graphics • With Imagination’s PowerVR Developer Technology team for ~6 years • PowerVR Developer Technology • SDK, tools, documentation and developer support/relations (e.g. this session ) facebook.com/imgtec @PowerVRInsider │ #idc15 2 Company overview About Imagination Multimedia, processors, communications and cloud IP Driving IP innovation with unrivalled portfolio . Recognised leader in graphics, GPU compute and video IP . #3 design IP company world-wide* Ensigma Communications PowerVR Processors Graphics & GPU Compute Processors SoC fabric PowerVR Video MIPS Processors General Processors PowerVR Vision Processors * source: Gartner facebook.com/imgtec @PowerVRInsider │ #idc15 4 About Imagination Our IP plus our partners’ know-how combine to drive and disrupt Smart WearablesGaming Security & VR/AR Advanced Automotive Wearables Retail eHealth Smart homes facebook.com/imgtec @PowerVRInsider │ #idc15 5 About Imagination Business model Licensees OEMs and ODMs Consumers facebook.com/imgtec @PowerVRInsider │ #idc15 6 About Imagination Our licensees and partners drive our business facebook.com/imgtec @PowerVRInsider │ #idc15 7 PowerVR Rogue Hardware PowerVR Rogue Recap . Tile-based deferred renderer . Building on technology proven over 5 previous generations . Formally announced at CES 2012 . USC - Universal Shading Cluster . New scalar SIMD shader core . General purpose compute is a first class citizen in the core … . … while not forgetting what makes a shader core great for graphics facebook.com/imgtec @PowerVRInsider │ #idc15 9 TBDR Tile-based . Tile-based . Split each render up into small tiles (32x32 for the most part) . Bin geometry after vertex shading into those tiles . Tile-based rasterisation and pixel shading . -
Intel® Desktop Board DG41TX Product Guide
Intel® Desktop Board DG41TX Product Guide Order Number: E88309-001 Revision History Revision Revision History Date ® -001 First release of the Intel Desktop Board DG41TX Product Guide February 2010 Disclaimer INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL® PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL’S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER, AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. Intel products are not intended for use in medical, life saving, or life sustaining applications. Intel may make changes to specifications and product descriptions at any time, without notice. Intel Desktop Board DG41TX may contain design defects or errors known as errata which may cause the product to deviate from published specifications. Current characterized errata are available on request. Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your product order. Copies of documents which have an ordering number and are referenced in this document, or other Intel literature, may be obtained from Intel Corporation by going to the World Wide Web site at: http://intel.com/ or by calling 1-800-548-4725. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and other countries. * Other names and brands may be claimed as the property of others. -
Powervr Hardware Architecture Overview for Developers
Public Imagination Technologies PowerVR Hardware Architecture Overview for Developers Public. This publication contains proprietary information which is subject to change without notice and is supplied 'as is' without warranty of any kind. Redistribution of this document is permitted with acknowledgement of the source. Filename : PowerVR Hardware.Architecture Overview for Developers Version : PowerVR SDK REL_18.2@5224491 External Issue Issue Date : 23 Nov 2018 Author : Imagination Technologies Limited PowerVR Hardware 1 Revision PowerVR SDK REL_18.2@5224491 Imagination Technologies Public Contents 1. Introduction ................................................................................................................................. 3 2. Overview of Modern 3D Graphics Architectures ..................................................................... 4 2.1. Single Instruction, Multiple Data ......................................................................................... 4 2.1.1. Parallelism ................................................................................................................ 4 2.2. Vector and Scalar Processing ............................................................................................ 5 2.2.1. Vector ....................................................................................................................... 5 2.2.2. Scalar ....................................................................................................................... 5 3. Overview of Graphics -
The Bifrost GPU Architecture and the ARM Mali-G71 GPU
The Bifrost GPU architecture and the ARM Mali-G71 GPU Jem Davies ARM Fellow and VP of Technology Hot Chips 28 Aug 2016 Introduction to ARM Soft IP . ARM licenses Soft IP cores (amongst other things) to our Silicon Partners . They then make chips and sell to OEMs, who sell consumer devices . “ARM doesn’t make chips”… . We provide all the RTL, integration testbenches, memories lists, reference floorplans, example synthesis scripts, sometimes models, sometimes FPGA images, sometimes with implementation advice, always with memory system requirements/recommendations . Consequently silicon area, power, frequencies, performance, benchmark scores can therefore vary quite a bit in real silicon… 2 © ARM2016 ARM Mali: The world’s #1 shipping GPU 750M 65 27 Mali-based new Mali GPUs shipped 140 Total licenses in in 2015 Total licenses licensees FY15 Mali is in: Mali graphics based IC shipments (units) 750m ~75% ~50% ~40% 550m of of of 400m DTVs… tablets… smartphones 150m <50m 2011 2012 2013 2014 2015 3 © ARM2016 ARM Mali graphics processor generations Mali-G71 BIFROST … GPU Unified shader cores, scalar ISA, clause execution, full coherency, Vulkan, OpenCL MIDGARD Mali-T600 GPU series Mali-T700 GPU series Mali-T800 GPU series Unified shader cores, SIMD ISA, OpenGL ES 3.x, OpenCL, Vulkan Presented at HotChips 2015 Mali-200 Mali-300 Mali-400 Mali-450 Mali-470 UTGARD GPU GPU GPU GPU GPU Separate shader cores, SIMD ISA, OpenGL ES 2.x 4 © ARM2016 Bifrost features . Leverages Mali’s scalable architecture . Scalable to 32 shader cores 20% Scalable to 32 Higher energy Shader cores . Major shader core redesign efficiency* .