Metroid: Zero Mission with Four Ending Screens in My Gallery, I'm Turning

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Metroid: Zero Mission with Four Ending Screens in My Gallery, I'm Turning Metroid: Zero Mission Play Journal Entries Stagger Lanayru79 01/17/2016 11:15 PM ·Spoilers With four ending screens in my Gallery, I'm turning my attention to some tough ones my good friend Nintendoer has made me aware of. This is my second attempt at the 15% or under run on Normal mode. My first try I picked up three more items than I can get away with given my current sequence breaking knowledge. I must learn more! I do have a plan for exactly 15% though, but it gets tough rightchere. E Yeah! e 19 r 99 D Advertisement Share this Post 2 Share Embed Comment Stagger 01/18/2016 12:14 AM ·Spoilers Ridley was awfully picky about positioning, but the deed is done. Tourian w/ one extra tank, ten missiles and two Supers ... *gulp* I'll sleep on that. The fact that 9% is possible is pretty awesome. I chose the Screw Attack over some tempting options: one more Energy Tank, a second pair of Super Missiles ... I just feel like it will be a huge help grinding on Mother Brain and on the Pirate Ship. E Yeah♥ e 3 D Nintendoer 01/18/2016 6:13 AM Notifications! Congrats on your Ridley victory! I hope when planning your 15% run you saw my post from a couple days ago...that little fact completely ruined my first attempt at the challenge. E Yeah♥ e 0 D Nintendoer 01/18/2016 9:02 AM What am I talking about? Of course you have; you "yeahed" the post. E Yeah! e 0 D Ed™ 01/18/2016 11:15 AM Didn't wanna take up the shrinking space on your last post, but thanks for the tips! Doubt I'll be 100%ing it after trying some Shinesparking and realizing how complex some of the feats with it are, but I still intend to beat out my initial 62%. Yeah, mostly just here for notifs. E Yeah! e 1 D Stagger 01/18/2016 12:48 PM There are some really tricky ones in both this game and Fusion to earn that 100%. Basically that alone is why I'd recommend achieving the feat in Super. The Shinesparks required are far less intricate, and inform you on the process. E Yeah! e 1 D Stagger 01/18/2016 12:50 PM ·Spoilers Whew! MB was a beast, another lesson in slow and steady. I finally broke through when I realized she shut her eye to brain blast every five missiles, so I started pumping those in quickly, hiding, then grinding in relative safety to replenish before the next assault. I believe this is the only mandatory Map Station in the game, but maybe I could have jumped it ... somehow I didn't check. :p E Yeah! e 1 D Stagger 01/18/2016 2:43 PM ·Spoilers I packed a lunch for the cloak and dagger stuff. I like that phrase, especially since outright stealth isn't feasible. I can see getting through w/out taking a hit, much more clever w/ the use of the pistol heh ... but it was much more strenuous than during my previous playthroughs. This will be my final inventory. I count exactly 15 pickups. These Pirates are a lot more threatening this trip! E Yeah! e 0 D Stagger 01/18/2016 3:42 PM ·Spoilers This is not the problem. It's not incredibly easy, despite what I wouldn't give to trade that Missile Expansion I haven't figured the way around for a second pair of Supers ... I'm happy w/ my Screw Attack choice. It's been indispensible for MB, Chozodia, and Robo-Rids. I presume I'm playing the most conventional 15%er, and by process of elimination, the Speed Boost, High Jump and Supers must be E Yeah! e 0 D Stagger 01/18/2016 3:45 PM ·Spoilers the other items that can be gone without through Bomb Jumping shenanigans. No, the problem is the escape. I workshopped it a bit on my 100% file. I think I have a reasonable and cheap strategy for besting the black Space Pirate duo at the end. Getting there is hard though! I'm getting closer to memorization on the red Pirate locales during the drops. It's stingy! E Yeah! e 0 D Nintendoer 01/18/2016 4:06 PM ·Spoilers Agreed. The escape is brutal. And those two black Space Pirates is probably the hardest part of the run until you figure out a good trick. You're very close. I wish you luck! E Yeah! e 0 D Stagger 01/18/2016 5:01 PM ·Spoilers Success! Thanks 'doer! I knew I had no shot fighting fair, so I scouted a little lure tactic to exploit the enemy behavior. Once they're hit while wall climbing, they must fire. I haven't played Hard mode at all yet, but I'm betting that run is ridiculous. Aside from that one, are both of the other endings I'm missing 100% in under 2 hours? I'm nowhere near knowledgeable enough for those yet. E Yeah! e 1 D Nintendoer 01/18/2016 5:53 PM That is correct. It takes practice, but once you know all of the item locations by memory and can take some of the shortcuts, it should be doable. Nicely done! E Yeah! e 0 D Stagger 01/18/2016 9:46 PM Thanks again Nintenbroer. I can happily report that you can leap the Map Station interface in Chozodia. :p I'm not going to break two hours this first attempt at the last ending I can obtain outside Hard mode, but I have learned much and expect to on my second effort. I'm up to the max E-tanks outside Chozodia, 200 Missiles and 12 Supers. I have a bead on all the remaining pickups too. E Yeah♥ e 0 D Stagger 01/18/2016 10:25 PM ·Spoilers My mistake. I was at 210 Missiles. Next trip I'll only be at 10 Supers before Chozodia though, as one of them is a severe waste of time given I have to double back for a pickup beyond it in Norfair that I'll want the Space Jump for ... after a few resets, I got this in about three minutes of in-game time heh. The move as the Shinesparked Marimaru at the end of the sequence is so darn precise! E Yeah! e 0 D Stagger 01/18/2016 11:38 PM ·Spoilers Whew, these two on the east side of Ridley are killing me! It took a forever for me to find a set of maneuvers for the lower one, while this is just uber- precise. I'll need to get much faster at this sequence. I can spare five minutes for it, not fifteen or twenty heh ... I might still stay under three hours. I like my post Power Bomb route, but my execution is shoddy still. E Yeah... e 0 D Stagger 01/19/2016 12:36 AM Nah, not even close. Without making a sequential change, like ignoring the entire west side of Ridley until a second pass or something, this will be a pretty tough route to go under two hours, but I really think I can. This was only my second look at most of these pickups, and certainly the more intricate ones. I'll give it a go tomorrow. E Yeah♥ e 0 D Meagan 01/19/2016 8:16 AM Posting for notifs. Have you played Fusion yet? It's another great game and you will like the antagonist. E Yeah♥ e 0 Stagger 01/19/2016 11:01 AM Hey Meagan. :) I played Fusion last summer. I found it to be the more difficult game, in boss fights and pickup finding, and of course in navigation. That's a function of having seen this basic Zebes geography three times now. I did enjoy the main enemy too. Great point. Despite that, I'm starting to see why some friends consider this the best side scrolling Metroid. Super's story though ... E Yeah! e 1 D Meagan 01/19/2016 3:48 PM ·Spoilers The fake Samus is more sinister and terrifying than Dark Samus, imo. DS is just Metroid Prime using the Phazon Suit while the fake one is an exact clone of her bent on Samus' destruction. E Yeah! e 1 Stagger 01/19/2016 4:39 PM ·Spoilers Just as a basis for comparison, cutting the mistakes out and playing almost perfect, I was able to reach Chozodia w/ all the same stuff except for the aforementioned Super Missile expansion close to a half hour faster. I still might need to consider a sequence break or two, but for now, I'll copy this file and see if refining my route from here can get me home under two. E Yeah! e 0 D Nintendoer 01/19/2016 4:59 PM ·Spoilers SA-X was not out for Samus specifically. It was acting on instinct, trying to fight off the natural predator of the X. Best of luck, Stagger! It's definitely possible with that time. E Yeah! e 1 D Stagger 01/19/2016 6:35 PM ·Spoilers I'll have to replay and try the one variable I can see in my route, using the back door to Ridley instead of getting the pickups in Norfair on the way there instead ... I want to test if I can leave the last E-Tank for after Mech- Ridley and shorten the fight on this one, which I'm guessing will be about ten minutes long from here.
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