Metroid: Zero Mission It's About Time. Yeesh. While I'm an Obnoxious .98% Away from 100% Total Survey on Mira, I've Had Enough X
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Metroid: Zero Mission Play Journal Entries Stagger Lanayru79 01/14/2016 10:21 AM It's about time. Yeesh. While I'm an obnoxious .98% away from 100% total survey on Mira, I've had enough Xenoblade for now. A return visit to Zebes, and the last Metroid game I've never owned or played, is just what the doctor ordered. E Yeah♥ e 30 r 100 D Advertisement Share this Post 2 Share Embed Comment Nintendoer 01/14/2016 10:24 AM I don't know if you'll be logging your initial playthrough here or not, but I'll comment anyway. Have fun! E Yeah! e 2 D myosan8bit 01/14/2016 10:25 AM Enjoy still have GBA cart for my GBA SP and micro :) E Yeah! e 1 Stagger 01/14/2016 10:37 AM Thanks brethren! I'm sure I'll be my standard effusive self. This is new! Heh ... I like this feeling that I'm on the familiar Zebes of my youth, but that surprises are in store too. While I welcome a map system, I'm not sure how I feel about the Chozo statues pointing me in a desired direction. It seems harmless enough I guess ... E Yeah! e 1 D Stagger 01/14/2016 11:08 AM That big brute seemed displeased about me finding the first couple of missile pick-ups. Really dig his addition, and this is promising too - a couple of decidedly different pick-ups, not in location iirc, but the methods to obtain them were more thought provoking. E Yeah! e 2 D Stagger 01/14/2016 11:30 AM It appears they've taken some extra measures to discourage my kamikaze Kraid-first approach, ha! There are new obstacles that appear to require some items not found in the original, and a lot more Varia Suit recommended hazards as well. E Yeah! e 1 D Ag Falcon 01/14/2016 11:34 AM Now you're on a Whole Different Planet. E Yeah! e 2 D Nintendoer 01/14/2016 11:35 AM As you're quickly discovering, this game is more of a separate entity than a remake, sharing little more than just the basic structure of the world. E Yeah♥ e 1 D Stagger 01/14/2016 11:48 AM @Ag: I see what you did there. :p I wish the XCX battle themes in Skells were as entertaining as the on-foot ones. Amen 'doer. This screen sums it up, heh. I can see why they retconned the original and replaced it w/ Zero Mission in the canon. E Yeah! e 1 D Stagger 01/14/2016 12:09 PM It took a while to remember where to get the Varia when I replayed the original after a couple decades last summer, so my chances of finding it in the retooled Brinstar this early seem pretty slim. I'm content w/ my exploration of the starting area and Kraid's newfangled lair for now. That big worm had its swan song, gifted me the Charge Beam, and I get a cut scene heading into Norfair. Paradise! E Yeah♥ e 1 D Stagger 01/14/2016 12:17 PM Say what now? Sweet! Forget about Norfair for a minute. I can reach Crateria and what seems like a limited portion of the Chozo Ruins! I'm in ... E Yeah!? e 1 D Stagger 01/14/2016 12:52 PM It's only slightly less satisfying that it was mandatory to get the ledge gripping item from those Ruins to proceed to the Ice Beam in Norfair. My instincts were honed at least. :p This was a very cool missile pick-up puzzle on the way out. So I'm being asked to go to Kraid now huh? Fat chance I get there before putting this Ice Beam to work in a couple spots in Brinstar. E Yeah! e 1 D Stagger 01/14/2016 1:21 PM That was cool! Neat fight ... I presumed that a Grappling Beam of some kind was necessary to use that sort of equipment, but now I see that's not the case. Someone knowledgeable tell me when I'm supposed to start marking spoilers, eh? E Yeah! e 1 D Nintendoer 01/14/2016 1:42 PM Up to you...I would say maybe after Kraid? E Yeah! e 0 D Stagger 01/14/2016 2:41 PM I am prepared for the giant Kraid that we know and love to replace tiny original Kraid beyond this door. After I took a lunch break, this area proved quite complex to navigate, w/ a number of little unexpected tricks to it. I kind of want to double back and recheck a few spots efore visiting Kraid's chamber, but the Screw Attack and Shinespark (!) are not with me so it's kind of pointless. E Yeah! e 0 D Stagger 01/14/2016 2:45 PM Rats, not possible to return as currently equipped ... there was one passageway in grey there that I didn't get down and could have that irks me. I do love these old school cut scenes though! E Yeah! e 0 D Michael 01/14/2016 2:50 PM The Chozo statues only point you in the direction of the next big objective though, not through the entirety of the game, which is a point of contention I had with Fusion. Zero Mission still feels somewhat non-linear and exploratory. E Yeah! e 1 D Stagger 01/14/2016 2:59 PM Hence why I was withholding judgement br'er Mchael. I greatly agree on linearity being a detraction, yet I find Corruption to be the pinnacle of the Prime games, so ... Fusion gets huge points for the quantity and quality of boss fights, not that I'm already pondering my personal ranking of the three most revered side scrolling Metroids. :p That was a fun version of Kraid. I love the big lunk. E Yeah♥ e 0 D Stagger 01/14/2016 3:39 PM One fun thing about playing Fusion many years after Super was learning new mechanical wrinkles. Apparently Zero Mission carries on this tradition. I have no idea how Speed Boost will work in this situation, but since a Super Missile expansion lies across a couple of screens from here w/ a similar Morph Ball height Speed block obstructing it, I think I'm meant to find out a little later. E Yeah! e 0 D Stagger 01/14/2016 4:01 PM ·Spoilers I actually remembered ... but I'm not patient or proficient enough w/ bomb jumping to get here w/out the High Jump. Huzzah! It's such a sweet traditional garb. E Yeah! e 0 D Michael 01/14/2016 4:03 PM Zero Mission has a lot of weird little boost sections that block off power ups. It can be kind of annoying sometimes because some of them are like "How the **** do I get that??" I would really like to finally 100% the game this time, so I expect to spend a lot of time on YouTube this go around. E Yeah! e 1 D Stagger 01/14/2016 4:10 PM ·Spoilers Good luck on your endeavor br'er Michael! I'll have the same goal in mind, sans the video gazing of course. I'm a stubborn old man. ;) This is very cool. I really enjoyed some of the puzzles involving the X- parasites in Fusion, and this has a similar employment of environmental manipulation. E Yeah! e 1 D Amazonpech 01/14/2016 5:32 PM Oh God! The memories I've had with Zero Mission. Playing and beating this game in 2 1/2 hours (fastest I ever beat a Metroid game) were some of the most gratifying in my gaming history. And then there was the end game unlockablility of playing the original NES Metroid game. Such bliss! Kept me company a week prior to moving back to the US in '04. I still have the GBA cardboard box in my room. E Yeah!? e 1 Stagger 01/14/2016 5:36 PM ·Spoilers The original is such a beastly game Peach. This is much lighter fare in the difficulty department so far. Between a puzzling put away of the second caterpillar exiting w/ the Wave Beam, and the fact that I think I just chopped down some sort of larval coccoon, I think a prototypical War Wasp evil is coming my way shortly. I like the thought of that ... hope my instincts are still honed. E Yeah! e 1 D Amazonpech 01/14/2016 5:43 PM ·Spoilers There's a reason why this game is usually ranked #1 in most certain top 10 GBA games of all time. Not just because of the retconning of the Metroid lore that 'fleshed out' Samus' backstory drastically (dat Zero Suit though! :O..), but because of how tight & well designed the gameplay, levels & controls all congealed to make a satisfying remake that set the benchmark for how to make a proper remake E Yeah♥ e 0 Stagger 01/14/2016 5:46 PM ·Spoilers It's pretty entertaining thus far, but nothing I'd vault over Super or Fusion just yet. Plenty more to see before I make such a judgement ... I got what I wanted, heh. Ridley has had two nice cut scenes making his way to the scene, but a little exit and reentry revealed the hatchling was loose. I haven't come up w/ much of a strategy here heh.