Super Metroid
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Best Wishes to All of Dewey's Fifth Graders!
tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2020 Best Wishes to all of Dewey’s Fifth Graders! Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R Tiger Times is published by the Third, Fourth and Fifth grade students at Dewey Elementary School in Evanston, IL. Tiger Times is funded by participation fees and the Reading and Writing Partnership of the Dewey PTA. Emily Rauh Emily R. / Levine Ryan Q. Judah Timms Timms Judah P. / Schlack Nathan O. / Wright Jonah N. / Edwards Charlie M. / Zhu Albert L. / Green Gregory K. / Simpson Tommy J. / Duarte Chaya I. / Solar Phinny H. Murillo Chiara G. / Johnson Talula F. / Mitchell Brendan E. / Levine Jojo D. / Colledge Max C. / Hunt Henry B. / Coates Eve A. KEY: ANSWER KEY: ANSWER In the News Our World............................................page 2 Creative Corner ..................................page 8 Sports .................................................page 4 Fun Pages ...........................................page 9 Science & Technology .........................page 6 our world Dewey’s first black history month celebration was held in February. Our former principal, Dr. Khelgatti joined our current Principal, Ms. Sokolowski, our students and other artists in poetry slams, drumming, dancing and enjoying delicious soul food. Spring 2020 • page 2 our world Why Potatoes are the Most Awesome Thing on the Planet By Sadie Skeaff So you know what the most awesome thing on the planet is, right????? Good, so you know that it is a potato. And I will tell you why the most awesome thing in the world is a potato, and you will listen. -
Gaming Insurrection Reflects on the Series That Introduced Samus Aran to the World ALL ABOUT METROID
Gaming Insurrection reflects on the series that introduced Samus Aran to the world ALL ABOUT METROID Who is Samus Aran? …......... 3 Series symbolism …............... 5 Editor’s take …......................... 6 Did you know? …..................... 6 Metroid resources …............ 6 BY LYNDSEY HICKS hen Metroid hit the exploration. With Metroid, I learned to ap- start and complete. Its present and future scene in 1986, there preciate the advances made in technology. rely on that fact, as well. With a long- W weren’t many like Metroid was the catalyst for exploring my hinted-at sequel to Metroid Fusion on hiatus, Samus Aran and the roots and learning where I came from as a now is the time to look at Samus, where eponymous jellyfish-like gamer. she’s been and where she can go and de- creatures. No game had Metroid as a series isn’t just some series. cide if she should go there. Now is the time a lead female protagonist Rather, it’s a look at space and what hap- to reflect on all that Samus has achieved as who could convey such pens when someone is forced to survive on a character and as a property and decide wonder and exploration as their own with virtually no help. Actually, her place in annals of gaming history. Now Samus did in the series’ opening it’s a lot like the move Alien. That being is the time to give Samus the credit she is game. With Samus’ introduction, the gam- said, the starkness of Metroid’s landscape due as a forerunner to the modern gaming ing world finally realized that women were provides an interesting case study in char- woman. -
Wii Metroid Other M.Pdf
NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION, ¿NECESITAS AYUDA DE INSTALACIÓN, MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la clientèle de Nintendo Servicio al Cliente de Nintendo SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM or call 1-800-255-3700 ou composez le 1 800 255-3700 o llama al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE DANS UN JEU? ¿NECESITAS AYUDA CON UN JUEGO? Recorded tips for many titles are available on Des astuces préenregistrées pour de nombreux Puedes escuchar consejos grabados para Nintendo’s Power Line at (425) 885-7529. titres sont disponibles sur la Power Line de muchos títulos a través del servicio Power Line This may be a long-distance call, so please ask Nintendo au (425) 885-7529 (en anglais de Nintendo, llamando al (425) 885-7529. Esta permission from whoever pays the phone bill. seulement). Puisque l’appel pourrait être puede ser una llamada de larga distancia, así If the information you need is not on the Power interurbain, demandez la permission à la que asegúrate de pedir permiso a la persona que Line, you may want to try using your favorite personne qui paie les factures de téléphone paga la factura del teléfono. Si el servicio Power Internet search engine to find tips for the game avant d’appeler. Vous pouvez aussi utiliser Line no tiene la información que necesitas, te you are playing. Some helpful words to include in votre moteur de recherche préféré pour recomendamos que uses el motor de búsqueda the search, along with the game’s title, are: “walk trouver des astuces sur Internet. -
Wii U SOFTWARE QUICK GUIDE NINTENDO LAND™
MAAWUPALCPUKV Wii U SOFTWARE QUICK GUIDE NINTENDO LAND™ 2 1 5 4 3 The Legend of Zelda: Battle Quest 1 to 4 Players Enter a world of archery and swordplay and vanquish enemies left, right and centre in a valiant quest for the Triforce. Recommended for team play! 1–3 Some modes require the Wii Remote™ Plus. Pikmin Adventure 1 to 5 Players As Olimar and the Pikmin, work together to brave the dangers of a strange new world. Smash blocks, defeat enemies and overcome the odds to make it safely back to your spaceship! 1–4 Team Attractions Team Metroid Blast 1 to 5 Players Assume the role of Samus Aran and take on dangerous missions on a distant planet. Engage fearsome foes on foot or in the ying Gunship and blast your way to victory! Some modes require the 1–4 Wii Remote Plus and Nunchuk™. Mario Chase 2 to 5 Players Step into the shoes of Mario and his friends the Toads, and get set for a heart-racing game of tig. Can Mario outrun and outwit his relentless pursuers for long enough? 1–4 Luigi’s Ghost Mansion 2 to 5 Players In a dark, dank and creepy mansion, ghost hunters contend with a phantasmal foe. Shine light on the ghost to extinguish its eerie presence before it catches you! 1–4 Animal Crossing: Sweet Day 2 to 5 Players Competitive Attractions In time-honoured tradition, the animals are out to grab as many sweets as they can throughout the festival. It’s up to the vigilant village guards to apprehend these pesky creatures! 1–4 Requires Wii U GamePad Number of required X to X Players No. -
Female Fighters
Press Start Female Fighters Female Fighters: Perceptions of Femininity in the Super Smash Bros. Community John Adams High Point University, USA Abstract This study takes on a qualitative analysis of the online forum, SmashBoards, to examine the way gender is perceived and acted upon in the community surrounding the Super Smash Bros. series. A total of 284 comments on the forum were analyzed using the concepts of gender performativity and symbolic interactionism to determine the perceptions of femininity, reactions to female players, and the understanding of masculinity within the community. Ultimately, although hypermasculine performances were present, a focus on the technical aspects of the game tended to take priority over any understanding of gender, resulting in a generally ambiguous approach to femininity. Keywords Nintendo; Super Smash Bros; gender performativity; symbolic interactionism; sexualization; hypermasculinity Press Start Volume 3 | Issue 1 | 2016 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Adams Female Fighters Introduction Examinations of gender in mainstream gaming circles typically follow communities surrounding hypermasculine games, in which members harass those who do not conform to hegemonic gender norms (Consalvo, 2012; Gray, 2011; Pulos, 2011), but do not tend to reach communities surrounding other types of games, wherein their less hypermasculine nature shapes the community. The Super Smash Bros. franchise stands as an example of this less examined type of game community, with considerably more representation of women and a colorful, simplified, and gore-free style. -
Reporting from a Video Game Industry in Transition, 2003 – 2011
Save Point Reporting from a video game industry in transition, 2003 – 2011 Kyle Orland Carnegie Mellon University: ETC Press Pittsburgh, PA Save Point: Reporting from a video game industry in transition, 2003— 2011 by Carnegie Mellon University: ETC Press is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted. Copyright by ETC Press 2021 http://press.etc.cmu.edu/ ISBN: 9-781304-268426 (eBook) TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: The images of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) Table of Contents Introduction COMMUNITY Infinite Princesses WebGame 2.0 @TopHatProfessor Layton and the Curious Twitter Accounts Madden in the Mist Pinball Wizards: A Visual Tour of the Pinball World Championships A Zombie of a Chance: LooKing BacK at the Left 4 Dead 2 Boycott The MaKing (and UnmaKing) of a Nintendo Fanboy Alone in the StreetPass Crowd CRAFT Steel Battalion and the Future of Direct-InVolVement Games A Horse of a Different Color Sympathy for the DeVil The Slow Death of the Game OVer The Game at the End of the Bar The World in a Chain Chomp Retro-Colored Glasses Do ArKham City’s Language Critics HaVe A Right To 'Bitch'? COMMERCE Hard DriVin’, Hard Bargainin’: InVestigating Midway’s ‘Ghost Racer’ Patent Indie Game Store Holiday Rush What If? MaKing a “Bundle” off of Indie Gaming Portal Goes Potato: How ValVe And Indie DeVs Built a Meta-Game Around Portal 2’s Launch Introduction As I write this introduction in 2021, we’re just about a year away from the 50th anniVersary of Pong, the first commercially successful video game and probably the simplest point to mark the start of what we now consider “the video game industry.” That makes video games one of the newest distinct artistic mediums out there, but not exactly new anymore. -
Super Metroid Super Metroid Impressions Post! Having Played
Super Metroid Play Journal Entries Christian TheCalzoneZone 01/07/2017 1:10 AM Super Metroid Impressions Post! Having played both Metroid and Metroid II: Return of Samus, I am now ready to embark on a game that has been so hyped up at this point that I honestly don't know what to expect. Although I /have/ seen a fair portion of the game before, it was in a speedrun setting in which things were moving far too fast to be understood, so I'm still excited for my own playthrough. E Yeah! e 11 r 100 D Advertisement Share this Post 2 Share Embed Comment Christian 01/07/2017 1:14 AM You can of course comment here to follow my journey through the game, and note that I will leave most comments unSpoilered. - Right away I'm greeted with some sweet imagery and a remix of Metroid I's title theme. Yay! I know that other themes come from the NES installment too, and I'm excited to know which ones. The Intermission theme is a given, perhaps Brinstar as well, but what about Kraid's E Yeah! e 2 D Christian 01/07/2017 1:22 AM Lair? Norfair? Tourian? The Mother Brain theme which is really more noise than actual music? Since I see no point in holding this off till later, I'll go ahead right now to say that I've seen the game's ending. You'd think that'd put me out, but not really, actually. It's really cool to know where my Metroid pal from RoS ended up, and I'm not too concerned that I know it from the get-go, either. -
A Framework for Metroidvania Games
SBC { Proceedings of SBGames 2020 | ISSN: 2179-2259 Industry Track { Full Papers A Framework for Metroidvania Games Bruno Pinheiro Oliveira Artur de Oliveira da Rocha Franco Jose´ Wellington Franco da Silva Federal University of Ceara´ Federal University of Ceara´ Federal University of Ceara´ Fortaleza, Brazil Fortaleza, Brazil Fortaleza, Brazil [email protected] [email protected] [email protected] Fernando Antonioˆ de Carvalho Gomes Jose´ Gilvan Rodrigues Maia Federal University of Ceara´ Federal University of Ceara´ Fortaleza, Brazil Fortaleza, Brazil [email protected] [email protected] Abstract—Metroidvanias feature extensive maps that require of a Metroidvania, was nominated in 3 categories for GDC proper exploration by reporting to skills acquired through the Choice Awards 201823, including the main category Game game, in addition to frequent fights against enemy waves. This of the Year. This is a major achievement for an indie game, gameplay style develops an enthralling experience built around factors such as curiosity and challenge, besides the possibility considering the heavyweight titles also nominated, such as of evolving, obtaining rare items, finding unusual usage to well- God of War and Red Dead Redemption 2. known abilities, and unprecedented encounters. Metroidvanias A. Motivation are therefore fairly complex pieces of software that demand a considerable development effort. In this paper, we propose In industry, game development demands reducing produc- a framework for building Metroidvania games comprising the tion costs by resorting to modern methodologies, techniques, following key aspects of this genre: large map navigation; battle libraries, frameworks, and software tools specialized for game system; inventory; pathfinding; assistance system, allowing for getting help from companion NPCs (Non-Player Characters); productions [4] [5] [3]. -
Video Game Motion Planning Reviewed NP-Complete Contents
Video Game Motion Planning reviewed NP-complete Cory Gabrielsen June 4, 2012 Contents 1 Introduction 2 2 Review 2 2.1 Definitions . 2 2.2 Decision Problems . 3 2.3 P vs. NP . 3 2.4 NP-hard and NP-complete . 3 2.5 Boolean Satisfiability Problem . 4 3 Framework 4 3.1 SAT Reduction . 4 3.2 Platform Game Framework . 6 3.3 Gadgets . 6 4 Super Mario Bros. 7 4.1 Gameplay Mechanics . 7 4.2 NP-completeness . 8 4.2.1 NP-hard . 8 4.2.2 NP . 11 4.3 Other Mario games . 11 4.3.1 Modified Crossover Gadget . 11 4.3.2 Classifications . 12 5 Donkey Kong Country 13 5.1 Gameplay Mechanics . 13 5.2 NP-completeness . 13 5.2.1 NP-hard . 13 5.2.2 NP . 15 5.3 Other Donkey Kong Games . 15 6 Metroid 15 6.1 Game Mechanics . 16 6.2 NP-complete . 16 6.2.1 NP-hard . 16 6.2.2 NP . 17 6.3 Other Metroid Games . 17 7 Summary 17 8 Acknowledgments 18 1 Cory Gabrielsen 1 Introduction A number of recent papers have proved NP-hardness of a variety of "sliding block" puzzles [2] and another, [1], has expanded this classification to some of Nintendo's most cherished video game franchises|Mario, Donkey Kong, Legend of Zelda, Metroid, and Pok´emon.We consider the prob- lem of motion planning, where a robot or virtual avatar plans a path in the presence of movable objects. Namely, we prove that motion planning in generalized versions of these classic video games is NP-hard. -
Metroidvanias
Metroidvanias How is Innovative Movement Important? By Tim Carbone Narrowing It Down Narrowing It Down How is innovative world traversal important to Metroidvania players? ● Previously, I’ve discussed Metroidvania games and how my lens is to focus on their movement and world traversal systems. ● However, to narrow this research down even more, I want to ask a question: ○ How is innovative world traversal important to Metroidvania players? ● Picture: ○ Timespinner Narrowing It Down How is innovative world traversal important to Metroidvania players? ● To go into the word “innovative” specifically, it essentially means that the player has more in their arsenal of getting around than just the standard Mario conventions of platforming that this genre finds itself utilizing so often. ● Those standard conventions are really at the crux of most Metroidvanias, so when talking about movement, it’s important to look at the games that are standing out. ● A game like La-Mulana 2 moves in much more of a standard platformer way than Hollow Knight, and it’s evident when traversing the large world. ● However, we’ll talk about more specific mechanics moving forward. ● Pictures: ○ La-Mulana 2 ○ Hollow Knight Narrowing It Down Metroidvania Movement Traditional Non-traditional Unique ● So before, we were stuck with just the broad term of “Metroidvania movement”, but we’re gonna break it down into three groupings to better analyze the different facets of each. ● First, we have the games that stick to traditional platformer standards with very few changes to the movement or a lack of focus on movement. These are games like Axiom Verge that have you running and jumping, and the only movement change does not fundamentally shift how you move around the areas. -
Metroid Prime Manual
OFFICIAL NINTENDO POWER PLAYER'S GUIDE AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM Nintendo of America Inc. P. O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com 49492A PRINTED IN USA INSTRUCTION BOOKLET WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING WARNING - Electric Shock ® YOUR NINTENDO HARDWARE SYSTEM, GAME DISC OR To avoid electric shock when you use this system: ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING Always carefully disconnect all plugs by pulling on the plug and not on the cord. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. WARNING - Seizures CAUTION - Motion Sickness Some people (about 1 in 4000) may have seizures or blackouts triggered by light Playing video games can cause motion sickness. If you or your child feel dizzy or flashes, such as while watching TV or playing video games, even if they have nauseous when playing video games with this system, stop playing and rest. Do never had a seizure before. not drive or engage in other demanding activity until you feel better. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. -
A Look Into the Development and Presence of Early Video Game Music in Popular Culture
Wesleyan University The Honors College 8-Bit Heroes: A Look into the Development and Presence of Early Video Game Music in Popular Culture by Anthony Martello Class of 2010 A thesis (or essay) submitted to the faculty of Wesleyan University in partial fulfillment of the requirements for the Degree of Bachelor of Arts with Departmental Honors in Music Middletown, Connecticut April, 2010 2 8-Bit Heroes: A Look into the Development and Presence of Early Video Game Music in Popular Culture Introduction Video games are more popular than ever. Youth spend their days with their eyes glued to the video screen spending countless hours gaining unimaginable power and prowess in simulated worlds. Video games are often written off as just another example of simple popular culture. But as many other art forms possessed similar conceptions in their beginnings, video games may one day be considered a new serious art medium. Though there are many key aspects to the popularity of video games, most of them at base level are visual by nature. However, when it comes to relating a character or environment in a virtual world to a person in the real world, audio is a key component in empathizing with the gamer. The different sound effects in a game and the background music to each setting present the simulated world in a more defined environment that the player can relate to. For example, dark ominous music can represent impending danger, while upbeat cheery music allows the gamer to relax in safety. Not only does music give these video game worlds a sound environment, but it also creates a sense of feeling and emotion within the gamer.