A Look Into the Development and Presence of Early Video Game Music in Popular Culture
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Moogerfooger® MF-107 Freqbox™
Understanding and Using your moogerfooger® MF-107 FreqBox™ TABLE OF CONTENTS Introduction.................................................2 Getting Started Right Away!.......................4 Basic Applications......................................6 FreqBox Theory........................................10 FreqBox Functions....................................16 Advanced Applications.............................21 Technical Information...............................24 Limited Warranty......................................25 MF-107 Specifications..............................26 1 Welcome to the world of moogerfooger® Analog Effects Modules. Your Model MF-107 FreqBox™ is a rugged, professional-quality instrument, designed to be equally at home on stage or in the studio. Its great sound comes from the state-of-the- art analog circuitry, designed and built by the folks at Moog Music in Asheville, NC. Your MF-107 FreqBox is a direct descendent of the original modular Moog® synthesizers. It contains several complete modular synth functions: a voltage-controlled oscillator (VCO) with variable waveshape, capable of being hard synced and frequency modulated by the audio input, and an envelope follower which allows the dynamics of the input signal to modulate the frequency of the VCO. In addition the amplitude of the VCO is controlled by the dynamics of the input signal, and the VCO can be mixed with the audio input. All performance parameters are voltage-controllable, which means that you can use expression pedals, MIDI-to-CV converter, or any other source of control voltages to 'play' your MF-107. Control voltage outputs mean that the MF-107 can be used with other moogerfoogers or voltage controlled devices like the Minimoog Voyager® or Little Phatty® synthesizers. While you can use it on the floor as a conventional effects box, your MF-107 FreqBox is much more versatile and its sound quality is higher than the single fixed function "stomp boxes" that you may be accustomed to. -
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio | [email protected] |+81 (0)3 5488 7070 From Silicon Studio and MISTWALKER New game "Terra Battle 2" under joint development Teaser site, trailer, and social media released Tokyo, Japan, (June 22, 2017) –Middleware and game development company, Silicon Studio Corporation are excited to announce their joint development with renowned game developer MISTWALKER COPRPORATION, to develop the next game in the hit “Terra Battle” series, “Terra Battle 2” for smartphones and PC. The official trailer and social media sites are set to open June 22, 2017. About Terra Battle 2 The battle gameplay that wowed so many players in the original "Terra Battle" remains, but now it is complimented by a full role-playing game in which every system has evolved to deliver a more deeply enriched story and experience. The adoption of the dynamic field map allows you direct and travel with your characters throughout the world. Intense emotion abounds from fated encounters, bitter farewells, the joy of glory won, pain and heartbreak, and more heated battles that will have your hands sweating. 1 | Can the people of "Terra" ever uncover the illusive truth of their world? A spectacular journey is waiting for you. ●Gameplay screenshot(Depicted is still under development) Screenshots from left to right: Title Screen, Field Map, Battle Scene, Event Scene ●Character/ Guardian Left:Roland(Guardian)/Right:Sarah(Character) 2 | Trailer, Teaser site, Social Media Ahead of the release the teaser site, trailer, and official Twitter and Facebook accounts will open. For now, these are only available in Japanese, but users are welcome to check in for more information. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
MUSIC NOTES: Exploring Music Listening Data As a Visual Representation of Self
MUSIC NOTES: Exploring Music Listening Data as a Visual Representation of Self Chad Philip Hall A thesis submitted in partial fulfillment of the requirements for the degree of: Master of Design University of Washington 2016 Committee: Kristine Matthews Karen Cheng Linda Norlen Program Authorized to Offer Degree: Art ©Copyright 2016 Chad Philip Hall University of Washington Abstract MUSIC NOTES: Exploring Music Listening Data as a Visual Representation of Self Chad Philip Hall Co-Chairs of the Supervisory Committee: Kristine Matthews, Associate Professor + Chair Division of Design, Visual Communication Design School of Art + Art History + Design Karen Cheng, Professor Division of Design, Visual Communication Design School of Art + Art History + Design Shelves of vinyl records and cassette tapes spark thoughts and mem ories at a quick glance. In the shift to digital formats, we lost physical artifacts but gained data as a rich, but often hidden artifact of our music listening. This project tracked and visualized the music listening habits of eight people over 30 days to explore how this data can serve as a visual representation of self and present new opportunities for reflection. 1 exploring music listening data as MUSIC NOTES a visual representation of self CHAD PHILIP HALL 2 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF: master of design university of washington 2016 COMMITTEE: kristine matthews karen cheng linda norlen PROGRAM AUTHORIZED TO OFFER DEGREE: school of art + art history + design, division -
Pulse Width Modulation
International Journal of Research in Engineering, Science and Management 38 Volume-2, Issue-12, December-2019 www.ijresm.com | ISSN (Online): 2581-5792 Pulse Width Modulation M. Naganetra1, R. Ramya2, D. Rohini3 1,2,3Student, Dept. of Electronics & Communication Engineering, K. S. Institute of Technology, Bengaluru India Abstract: This paper presents pulse width modulation which can 2. Principle be controlled by duty cycle. Pulse width modulation(PWM) is a Pulse width modulation uses a rectangular pulse wave powerful technique for controlling analog circuits with a digital signal. PWM is widely used in different applications, ranging from whose pulse width is modulated resulting in the variation of the measurement and communications to power control and average value of the waveform. If we consider a pulse signal conversions, which transforms the amplitude bounded input f(t), with period T, low value Y-min, high value Y-max and a signals into the pulse width output signal without suffering noise duty cycle D. Average value of the output signal is given by, quantization. The frequency of output signal is usually constant. By controlling analog circuits digitally, system cost and power 1 푇 푦̅= ∫ 푓(푡)푑푡 consumption can be reduced. The PWM signal is still digital 푇 0 because, at any instant of time, the full DC supply will be either fully_ ON or fully _OFF. Given a sufficient bandwidth, any analog 3. PWM generator signals (sine, square, triangle and so on) can be encoded with PWM. Keywords: decrease-duty, duty cycle, increase-duty, PWM (pulse width modulation), RTL view 1. Introduction Pulse width modulation (or pulse duration modulation) is a method of reducing the average power delivered by an electrical Fig. -
Performing Femininities and Doing Feminism Among Women Punk Performers in the Netherlands, 1976-1982
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Erasmus University Digital Repository Accepted manuscript of: Berkers, Pauwke. 2012. Rock against gender roles: Performing femininities and doing feminism among women punk performers in the Netherlands, 1976-1982. Journal of Popular Music Studies 24(2): 156-174. http://onlinelibrary.wiley.com/doi/10.1111/j.1533-1598.2012.01323.x/full Rock against Gender Roles: Performing Femininities and Doing Feminism among Women Punk Performers in the Netherlands, 1976-1982 Pauwke Berkers ([email protected]) Department of Art and Culture Studies (ESHCC), Erasmus University Rotterdam, the Netherlands On November 8, 1980, a collective of women—inspired by the Rock Against Sexism movement in the U.K.—organized the Rock tegen de Rollen festival (“Rock Against Gender Roles”) the Netherlands’s city of Utrecht. The lineup consisted of six all-women punk and new wave bands (the Nixe, the Pin-offs, Pink Plastic & Panties,i the Removers, the Softies and the Broads) playing for a mixed gender audience. Similar to the Ladyfests two decades later, the main goal was to counteract the gender disparity of musical production (Aragon 77; Leonard, Gender 169). The organizers argued that: popular music is a men’s world as most music managers, industry executives and band members are male. Women are mainly relegated to the roles of singer or eye candy. However, women’s emancipation has also affected popular music as demonstrated by an increasing number of all-women bands playing excellent music. To showcase and support such bands we organized the Rock tegen de Rollen festival. -
How Can You Replicate Real World Signals? Precisely
How can you replicate real world signals? Precisely tç)[UP.)[ 7QQ PSDIBOOFMT FG400 Series t*OUVJUJWFPQFSBUJPOXJUIBw Arbitrary/Function Generator LCD screen t4ZODISPOJ[FVQUPVOJUTUP QSPWJEFVQUPPVUQVU DIBOOFMT t"WBSJFUZPGTXFFQTBOE modulations Bulletin FG400-01EN Features and benefits FG400 Series Features and CFOFýUT &BTJMZHFOFSBUFCBTJD BQQMJDBUJPOTQFDJýDBOEBSCJUSBSZXBWFGPSNT 2 The FG400 Arbitrary/Function Generator provides a wide variety of waveforms as standard and generates signals simply and easily. There are one channel (FG410) and two channel (FG420) models. As the output channels are isolated, an FG400 can also be used in the development of floating circuits. (up to 42 V) Basic waveforms Advanced functions 4JOF DC 4XFFQ.PEVMBUJPO Burst 0.01 μHz to 30 MHz ±10 V/open Frequency sweep "VUP Setting items Oscillation and stop are 4RVBSF start/stop frequency, time, mode automatically repeated with the (continuous, single, gated single), respectively specified wave number. function (one-way/shuttle, linear/ log) 0.01 μHz to 15 MHz, variable duty Pulse 18. Trigger Setting items Oscillation with the specified wave carrier duty, peak duty deviation number is done each time a trigger Output duty is received. the range of carrier duty ±peak duty deviation 0.01 μHz to 15 MHz, variable leading/trailing edge time Ramp ". Gate Setting items Oscillation is done in integer cycles carrier amplitude, modulation depth or half cycles while the gate is on. Output amp. the range of amp./2 × (1 ±mod. 0.01 μHz to 5 MHz, variable symmetry Depth/100) 3 For trouble shooting Arbitrary waveforms (16 bits amplitude resolution) of up to 512 K words per waveform can be generated. 128 waveforms with a total size of 4 M words can be saved to the internal non-volatile memory. -
Gaming Insurrection Reflects on the Series That Introduced Samus Aran to the World ALL ABOUT METROID
Gaming Insurrection reflects on the series that introduced Samus Aran to the world ALL ABOUT METROID Who is Samus Aran? …......... 3 Series symbolism …............... 5 Editor’s take …......................... 6 Did you know? …..................... 6 Metroid resources …............ 6 BY LYNDSEY HICKS hen Metroid hit the exploration. With Metroid, I learned to ap- start and complete. Its present and future scene in 1986, there preciate the advances made in technology. rely on that fact, as well. With a long- W weren’t many like Metroid was the catalyst for exploring my hinted-at sequel to Metroid Fusion on hiatus, Samus Aran and the roots and learning where I came from as a now is the time to look at Samus, where eponymous jellyfish-like gamer. she’s been and where she can go and de- creatures. No game had Metroid as a series isn’t just some series. cide if she should go there. Now is the time a lead female protagonist Rather, it’s a look at space and what hap- to reflect on all that Samus has achieved as who could convey such pens when someone is forced to survive on a character and as a property and decide wonder and exploration as their own with virtually no help. Actually, her place in annals of gaming history. Now Samus did in the series’ opening it’s a lot like the move Alien. That being is the time to give Samus the credit she is game. With Samus’ introduction, the gam- said, the starkness of Metroid’s landscape due as a forerunner to the modern gaming ing world finally realized that women were provides an interesting case study in char- woman. -
Link to Article
San Diego Symphony News Release www.sandiegosymphony.org Contact: April 15, 2016 Stephen Kougias Director of Public Relations 619.615.3951 [email protected] To coincide with Comic-Con, San Diego Symphony Presents: Final Symphony: The Ultimate Final Fantasy Concert Experience; Thurs July 21; 8PM The Legend of Zelda: Symphony of the Goddesses – Master Quest; Friday, July 22; 8PM Concerts to be performed at Downtown’s Jacobs Music Center – Copley Symphony Hall; tickets on sales now. Final Symphony: The Ultimate Final Fantasy Concert Experience, the concert tour featuring the music of Final Fantasy VI, VII and X will make its debut this summer stopping in San Diego on Thursday, July 21 with the San Diego Symphony performing the musical score live on stage. Following sell-out concerts and rave reviews across Europe and Japan, Final Symphony takes the celebrated music of composers Nobuo Uematsu and Masashi Hamauzu and reimagines it as a fully realized, orchestral suites including a heart-stirring piano concerto based on Final Fantasy X arranged by composer Hamauzu himself, and a full, 45-minute symphony based on the music of Final Fantasy VII. “We’ve been working hard to bring Final Symphony to the U.S. and I’m absolutely delighted that fans there will now be able to see fantastic orchestras perform truly symphonic arrangements of some of Nobuo Uematsu and Masashi Hamauzu’s most beloved themes,” said producer Thomas Böcker. “I’m very excited to see how fans here react to these unique and breathtaking performances. This is the music of Final Fantasy as you’ve never heard it before.” Also joining will be regular Final Symphony conductor Eckehard Stier and talented pianist Katharina Treutler, who previously stunned listeners with her virtuoso performance on the Final Symphony album, recorded by the world famous London Symphony Orchestra at London’s Abbey Road Studios, and released to huge critical acclaim in February 2015. -
Visual Metaphors on Album Covers: an Analysis Into Graphic Design's
Visual Metaphors on Album Covers: An Analysis into Graphic Design’s Effectiveness at Conveying Music Genres by Vivian Le A THESIS submitted to Oregon State University Honors College in partial fulfillment of the requirements for the degree of Honors Baccalaureate of Science in Accounting and Business Information Systems (Honors Scholar) Presented May 29, 2020 Commencement June 2020 AN ABSTRACT OF THE THESIS OF Vivian Le for the degree of Honors Baccalaureate of Science in Accounting and Business Information Systems presented on May 29, 2020. Title: Visual Metaphors on Album Covers: An Analysis into Graphic Design’s Effectiveness at Conveying Music Genres. Abstract approved:_____________________________________________________ Ryann Reynolds-McIlnay The rise of digital streaming has largely impacted the way the average listener consumes music. Consequentially, while the role of album art has evolved to meet the changes in music technology, it is hard to measure the effect of digital streaming on modern album art. This research seeks to determine whether or not graphic design still plays a role in marketing information about the music, such as its genre, to the consumer. It does so through two studies: 1. A computer visual analysis that measures color dominance of an image, and 2. A mixed-design lab experiment with volunteer participants who attempt to assess the genre of a given album. Findings from the first study show that color scheme models created from album samples cannot be used to predict the genre of an album. Further findings from the second theory show that consumers pay a significant amount of attention to album covers, enough to be able to correctly assess the genre of an album most of the time. -
Living Faith Lutheran Church Presents
Living Faith Lutheran Church Presents THE WASHINGTON METROPOLITAN GAMER SYMPHONY ORCHESTRA Nigel Horne, Music Director Living Faith Lutheran Church Rockville, Md. April 26, 2014, 2 p.m. WMGSO.org | @MetroGSO | Facebook.com/WMGSO [Classical Music. Game On.] Concert Program Gusty Garden Galaxy Mahito Yokota Super Mario Galaxy (2007) arr. Robert Garner Twilight Princess Toru Minegishi, Asuka Ota, The Legend of Zelda: Koji Kondo Twilight Princess (2006) arr. Robert Garner, Katie Noble Dancing Mad Nobuo Uematsu Final Fantasy VI (1994) arr. Alexander Ryan Objection! Masakazu Sugimori, Phoenix Wright: Ace Naoto Tanaka Attorney (2001) arr. Alexander Ryan Kid Icarus Hirokazu Tanaka Kid Icarus (1987) arr. Alyssa Menes Dämmerung Yasunori Mitsuda Xenosaga Episode I: Der Wille arr. Chris Apple zur Macht (2003) Castles Koji Kondo, David Wise Super Mario World (1990), The arr. Chris Apple Legend of Zelda: Link to the Past (1991), Donkey Kong Country 2 (1995), Super Mario Bros. (1985) Pokémedley Junichi Masuda, Pokémon: The Animated Series John Siegler, Go Ichinose (1998), Pokémon: Red/Blue arr. Chris Lee, Robert Garner, (1998), Pokémon: White/Black Doug Eber (2011) Roster Flute Flugelhorn Tenor Voice Jessie Biele Robert Garner Darin Brown Jessica Robertson Sheldon Zamora-Soon Trombone Oboe Eric Fagan Bass Voice David Shapiro Steve O’Brien Alexander Booth Matthew Harker Clarinet Concert Percussion Alisha Bhore Joshua Rappaport Violin Jessica Elmore Zara Simpson Victoria Chang Lee Stearns Matthew Costales Bass Clarinet Van Stottlemyer Lauren Kologe Yannick -
INSTRUMENTS for NEW MUSIC Luminos Is the Open Access Monograph Publishing Program from UC Press
SOUND, TECHNOLOGY, AND MODERNISM TECHNOLOGY, SOUND, THOMAS PATTESON THOMAS FOR NEW MUSIC NEW FOR INSTRUMENTS INSTRUMENTS PATTESON | INSTRUMENTS FOR NEW MUSIC Luminos is the open access monograph publishing program from UC Press. Luminos provides a framework for preserv- ing and reinvigorating monograph publishing for the future and increases the reach and visibility of important scholarly work. Titles published in the UC Press Luminos model are published with the same high standards for selection, peer review, production, and marketing as those in our traditional program. www.luminosoa.org The publisher gratefully acknowledges the generous contribu- tion to this book provided by the AMS 75 PAYS Endowment of the American Musicological Society, funded in part by the National Endowment for the Humanities and the Andrew W. Mellon Foundation. The publisher also gratefully acknowledges the generous contribution to this book provided by the Curtis Institute of Music, which is committed to supporting its faculty in pursuit of scholarship. Instruments for New Music Instruments for New Music Sound, Technology, and Modernism Thomas Patteson UNIVERSITY OF CALIFORNIA PRESS University of California Press, one of the most distin- guished university presses in the United States, enriches lives around the world by advancing scholarship in the humanities, social sciences, and natural sciences. Its activi- ties are supported by the UC Press Foundation and by philanthropic contributions from individuals and institu- tions. For more information, visit www.ucpress.edu. University of California Press Oakland, California © 2016 by Thomas Patteson This work is licensed under a Creative Commons CC BY- NC-SA license. To view a copy of the license, visit http:// creativecommons.org/licenses.