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Living Faith Lutheran Church Presents
Living Faith Lutheran Church Presents THE WASHINGTON METROPOLITAN GAMER SYMPHONY ORCHESTRA Nigel Horne, Music Director Living Faith Lutheran Church Rockville, Md. April 26, 2014, 2 p.m. WMGSO.org | @MetroGSO | Facebook.com/WMGSO [Classical Music. Game On.] Concert Program Gusty Garden Galaxy Mahito Yokota Super Mario Galaxy (2007) arr. Robert Garner Twilight Princess Toru Minegishi, Asuka Ota, The Legend of Zelda: Koji Kondo Twilight Princess (2006) arr. Robert Garner, Katie Noble Dancing Mad Nobuo Uematsu Final Fantasy VI (1994) arr. Alexander Ryan Objection! Masakazu Sugimori, Phoenix Wright: Ace Naoto Tanaka Attorney (2001) arr. Alexander Ryan Kid Icarus Hirokazu Tanaka Kid Icarus (1987) arr. Alyssa Menes Dämmerung Yasunori Mitsuda Xenosaga Episode I: Der Wille arr. Chris Apple zur Macht (2003) Castles Koji Kondo, David Wise Super Mario World (1990), The arr. Chris Apple Legend of Zelda: Link to the Past (1991), Donkey Kong Country 2 (1995), Super Mario Bros. (1985) Pokémedley Junichi Masuda, Pokémon: The Animated Series John Siegler, Go Ichinose (1998), Pokémon: Red/Blue arr. Chris Lee, Robert Garner, (1998), Pokémon: White/Black Doug Eber (2011) Roster Flute Flugelhorn Tenor Voice Jessie Biele Robert Garner Darin Brown Jessica Robertson Sheldon Zamora-Soon Trombone Oboe Eric Fagan Bass Voice David Shapiro Steve O’Brien Alexander Booth Matthew Harker Clarinet Concert Percussion Alisha Bhore Joshua Rappaport Violin Jessica Elmore Zara Simpson Victoria Chang Lee Stearns Matthew Costales Bass Clarinet Van Stottlemyer Lauren Kologe Yannick -
Analysis of Innovation in the Video Game Industry
Master’s Degree in Management Innovation and Marketing Final Thesis Analysis of Innovation in the Video Game Industry Supervisor Ch. Prof. Giovanni Favero Assistant Supervisor Ch. Prof. Maria Lusiani Graduand Elena Ponza Matriculation number 873935 Academic Year 2019 / 2020 I II Alla mia famiglia, che c’è stata quando più ne avevo bisogno e che mi ha sostenuta nei momenti in cui non credevo di farcela. A tutti i miei amici, vecchi e nuovi, per tutte le parole di conforto, le risate e la compagnia. A voi che siete parte di me e che, senza che vi chieda nulla, ci siete sempre. Siete i miei fiorellini. Senza di voi tutto questo non sarebbe stato possibile. Grazie, vi voglio bene. III IV Abstract During the last couple decades video game consoles and arcades have been subjected to the unexpected, swift development and spread of mobile gaming. What is it though that allowed physical platforms to yet maintain the market share they have over these new and widely accessible online resources? The aim of this thesis is to provide a deeper understanding of the concept of innovation in the quickly developing world of video games. The analysis is carried out with qualitative methods, one based on technological development in the context of business history and one on knowledge exchange and networking. Throughout this examination it has been possible to explore what kind of changes and innovations were at first applied by this industry and then extended to other fields. Some examples would be motion control technology, AR (Augmented Reality) or VR (Virtual Reality), which were originally developed for the video game industry and eventually were used in design, architecture or in the medical field. -
Spring 2011 Program
The University of Maryland’s Gamer Symphony Orchestra http://umd.gamersymphony.org/ Fifth Anniversary Concert Saturday, May 7, 2011, 3 p.m. Dekelboum Concert Hall Clarice Smith Performing Arts Center Peter Fontana, conductor Kira Levitzky, conductress Jeff Nickerson, choral director About the Gamer Symphony Orchestra and Chorus In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half-dozen others from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in spring 2006, its size had quadrupled. Today GSO provides a musical and social outlet to 120 members. It is the world’s first college-level ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February GSO had a special role at the Video Games Live perfor- mances at the Strathmore in Bethesda, Md. The National Philharmonic performed GSO’s arrangement of “Korobeiniki” from Tetris to two sold-out houses. Aside from its concerts, GSO also holds the “Deathmatch for Char- ity” every spring. All proceeds from this video game tournament benefit Children’s National Medical Center in Washington, D.C. GSO has also fostered the creation of two similar high school-level ensembles in Rockville, Md., and Damascus, Md. The Magruder High School GSO was founded late in 2008 and the Damascus High School GSO began rehearsals this February. Follow GSO on at @GamerSymphony! GSO merchandise available online at: http://www.zazzle.com/umdgso About the Magruder High School GSO In December 2008 two students from Magruder High School in Rockville, Md., founded the Magruder Gamer Symphony Orchestra. -
Nintendo NES Price Guide
Website GameValueNow.com Console Nintendo NES Last Updated 2018-09-30 07:00:07.0 Nintendo NES Price Guide # Title Loose Price Complete Price New Price VGA Price 1. 10-Yard Fight $2.35 $18.05 $772.08 NA 2. 10-Yard Fight [5 Screw] $2.29 $32.16 NA NA 3. 1942 $11.20 $33.32 $684.75 $1500.00 4. 1942 [5 Screw] $10.93 $28.50 NA NA 5. 1943: The Battle of Midway $11.21 $33.80 $172.88 $323.43 6. 3-D World Runner $5.07 $33.22 $80.93 NA 7. 3-D World Runner [5 Screw] $6.64 NA NA NA 8. 6 in 1: Caltron $294.56 $362.95 $419.87 $495.34 9. 6 in 1: Myriad $1239.38 $2795.99 $4505.95 NA 10. 720 $3.39 $11.25 $41.71 $89.39 11. 8 Eyes $6.77 $25.47 $116.39 $78.58 12. A Boy and His Blob: Trouble on Blobolonia, David Crane's $8.13 $32.71 $101.67 $273.35 13. A Nightmare on Elm Street $33.38 $115.09 $457.18 $521.21 14. Abadox: The Deadly Inner War $4.97 $22.53 $52.98 $137.83 15. Action 52 $189.90 $290.13 $496.41 $746.00 16. Addams Family $9.42 $38.52 $95.24 $425.92 17. Addams Family: Pugsley's Scavenger Hunt $39.06 $119.11 $253.04 NA 18. Advanced Dungeons & Dragons: Dragon Strike $30.87 $88.80 $165.02 $475.99 19. Advanced Dungeons & Dragons: Heroes of the Lance $9.88 $28.52 $135.92 $188.31 20. -
Game Title: Works? Video: Synopsis By: Manual Notes, Useful Information
Game Title: Works? Video: Synopsis By: Manual Notes, Useful Information. Website: NES TEST: http://www.megaupload.com/?d=JQKTAXT0 (1.1) USA LICENSED [*649 Videos COMPLETE!*] [*Artwork/Synopsis Complete*] 3-D Battles of WorldRunner Works. ~Rx emumovies Gilles9999 Y 8 Eyes Works. ~Rx emumovies Gilles9999 Y 10-Yard Fight Works. ~Rx emumovies Gilles9999 Y 720 Works. ~Rx emumovies Gilles9999 Y 1942 Works. ~Rx emumovies Gilles9999 Y 1943 Works. ~Rx emumovies Gilles9999 Y A Boy and His Blob Works. ~Rx emumovies Ressurectionx Y Played to the end without problems. ~Rx A Nightmare On Elm Street Works. ~Rx emumovies Gilles9999 Y Played to the end without problems. ~Rx Abadox Works. ~Rx emumovies Gilles9999 Y AD&D Dragon Strike Works. ~Rx emumovies Ressurectionx Y AD&D Heroes of the Lance Works. ~Rx emumovies Ressurectionx Y AD&D Hillsfar Works. ~Rx emumovies Ressurectionx Y AD&D Pool of Radiance Works. ~Rx emumovies Ressurectionx Y Addams Family - Pugslys Scavenger Hunt Works. ~Rx emumovies Ressurectionx Y Addam's Family - Uncle Fester's Quest Works. ~Rx emumovies Ressurectionx Y Addams Family Works. ~Rx emumovies Ressurectionx Y Adventures in the Magic Kingdom Works. ~Rx emumovies Gilles9999 Y Adventures of Dino Riki Works. ~Rx emumovies Gilles9999 Y Adventures of Lolo I Works. ~Rx emumovies Gilles9,999 Y Played to the end with no problems. ~Rx Adventures of Lolo II Works. ~Rx emumovies Gilles9,999 Y Adventures of Lolo III Works. ~Rx emumovies Gilles9,999 Y Adventures of Rad Gravity Works. ~Rx emumovies Gilles9,999 Y Adventures of Rocky and Bullwinkle Works. ~Rx emumovies Ressurectionx Y Adventures of Tom Sawyer Works. -
Game Scoring: Towards a Broader Theory
Western University Scholarship@Western Electronic Thesis and Dissertation Repository 4-16-2015 12:00 AM Game Scoring: Towards a Broader Theory Mack Enns The University of Western Ontario Supervisor Jay Hodgson The University of Western Ontario Graduate Program in Popular Music and Culture A thesis submitted in partial fulfillment of the equirr ements for the degree in Master of Arts © Mack Enns 2015 Follow this and additional works at: https://ir.lib.uwo.ca/etd Part of the Musicology Commons Recommended Citation Enns, Mack, "Game Scoring: Towards a Broader Theory" (2015). Electronic Thesis and Dissertation Repository. 2852. https://ir.lib.uwo.ca/etd/2852 This Dissertation/Thesis is brought to you for free and open access by Scholarship@Western. It has been accepted for inclusion in Electronic Thesis and Dissertation Repository by an authorized administrator of Scholarship@Western. For more information, please contact [email protected]. GAME SCORING: TOWARDS A BROADER THEORY by Mack Enns Popular Music & Culture A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts The School of Graduate and Postdoctoral Studies The University of Western Ontario London, Ontario, Canada © Mack Enns 2015 Abstract “Game scoring,” that is, the act of composing music for and through gaming, is distinct from other types of scoring. To begin with, unlike other scoring activities, game scoring depends on — in fact, it arguably is — software programming. The game scorer’s choices are thus first-and-foremost limited by available gaming technology, and the “programmability” of their musical ideas given that technology, at any given historical moment. -
A Look Into the Development and Presence of Early Video Game Music in Popular Culture
Wesleyan University The Honors College 8-Bit Heroes: A Look into the Development and Presence of Early Video Game Music in Popular Culture by Anthony Martello Class of 2010 A thesis (or essay) submitted to the faculty of Wesleyan University in partial fulfillment of the requirements for the Degree of Bachelor of Arts with Departmental Honors in Music Middletown, Connecticut April, 2010 2 8-Bit Heroes: A Look into the Development and Presence of Early Video Game Music in Popular Culture Introduction Video games are more popular than ever. Youth spend their days with their eyes glued to the video screen spending countless hours gaining unimaginable power and prowess in simulated worlds. Video games are often written off as just another example of simple popular culture. But as many other art forms possessed similar conceptions in their beginnings, video games may one day be considered a new serious art medium. Though there are many key aspects to the popularity of video games, most of them at base level are visual by nature. However, when it comes to relating a character or environment in a virtual world to a person in the real world, audio is a key component in empathizing with the gamer. The different sound effects in a game and the background music to each setting present the simulated world in a more defined environment that the player can relate to. For example, dark ominous music can represent impending danger, while upbeat cheery music allows the gamer to relax in safety. Not only does music give these video game worlds a sound environment, but it also creates a sense of feeling and emotion within the gamer. -
Pokémon Ranger Shadows of Almia
NTR-YP2P-UKV INSTRUCTIONINSTRUCTIONINSTRUCTION BOOKLET BOOKLET BOOKLET [0508/UKV/NTR] NINTENDO Wi-Fi CONNECTION THIS GAME IS DESIGNED TO USE This seal is your assurance that Nintendo NINTENDO Wi-Fi CONNECTION. has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the POKéMON RANGER™: SHADOWS OF ALMIA Game Card for the Nintendo DS™ systems. IMPORTANT: Please carefully read the separate Health and Safety Precautions Booklet included with this product before using your Nintendo DS system, Game Card, Game Pak or accessory. The Booklet contains important health and safety information. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. It also contains important warranty and hotline information. Always save this Booklet for future reference. This Game Card will work only with the Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2008 Pokémon. © 1995 – 2008 Nintendo/Creatures Inc./GAME FREAK inc. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2008 Nintendo. Using the Nintendo DS Stylus There are two types of basic stylus control. Touching Sliding Lightly pressing on the Touch Screen with the Holding the stylus lightly against the Touch Screen stylus is called “touching”. and moving it across the -
Buxton Collection Catalogue of Interactive Devices and Gadgets
Buxton Collection Catalogue of Interactive Devices and Gadgets Bill Buxton First Draft: February 28th, 2011 Current Draft: Aug 12, 2012 Contents 1. Mice 2. Tablet Pucks & Pens 3. Touch Pads 4. Joysticks 5. Trackballs 6. Chord Keyboards 7. Keyboards 8. PDAs & Handhelds 9. e-Books / e-Readers 10. Pen Computers 11. Watches 12. Glove, Rings, … 13. Pedals 14. Video Game Controllers 15. Misc 16. Reference Material, Toys, … Note: Code is in the form BBB-NNN, where BBB is the box code & NNN is the 3 digit item number MICE Photo Code Name Year Price Company Notes Pivot? MI1-023 Swiss Mouse 1980 De Praz DePraz began Y manufacturing in 1980, but following design built in 1979 MI1-020 Hawley Mouse 1982 $415 Mouse House y MK II MI1- M-1 1982 $295 Mouse MI1-024 (B) is y 024(A) (1983) Systems trackpad MI1- 024(B) Star 8010 1985 Xerox Optical Mouse N MI3-007 Microsoft 1983 Microsoft y “Green Eye” Mouse MI1-009 M-4 1987 Mouse Sun branded version y Systems of the mouse above. MI3-006 Macintosh 1984 Apple The original y Model M0100 Macintosh mouse MI1-007 Macintosh 1986 Apple Developed by y ADB Mouse Computer Logitech MI1-028 Amiga Mouse 1986 Commodore Will omit for now n PowerMouse 1992 Prohance n MI1-014 SGI Mouse ~1996 SGI y Model No. 1986 DEC Has wheels rather VSXXX-AA.CO3 than roller. Made by N Hawley. MI1-010 Intellimouse Microsoft N (duplicate) (ball) MI1-011 Intellimouse Microsoft y (ball) MI1-015 TrackPoint 1997 IBM y Mouse G1 MI1-004 TrackPoint IBM y Mouse G2 MI1-002 TrackPoint IBM y Mouse G3 MI2-024 MousePhone Small Talk (x2) y DP-006 AMV01CA USB Targus Mouse/ N Internet Phone USB OPTICAL SKYPE MOUSE N VOIP INTERNET MSN SPEAKER PHONE MI2-006 UNIA 1996 Vector Input numbers and y Unity New International functions from the Input mouse. -
Nintendo Magazine Vol 1
Officia l It’s BACK! Official Contents We’re BACK Nintendo power is back with a new series of 1. We’re back! magazine this book is 2. NES 100% ofcial and today our “main topic” is super 3. Super Mario bros Mario bros. At Nintendo 4. Duck hunt power we will have a new 5. Kirby issue of Nintendo power 6. Interview with every weekend and we Thomas Holden will have special guest 7. Comic interviews with gamers 7. The end and creators so we hope you enjoy are new version of Nintendo power ! NES The NES had a strange controller The NES known as Nintendo and was a weird rectangle shape and entertainment system was had 2 buttons a and b Now days we have a b x y up down Nintendo’s frst ever console with lef right ZR ZL r l home screen brilliant classics all told on the shot and maybe sometimes touch contents and had big Square screen my point is there is way game cartridges with sleeves to more than two and it only had a go with them. What you did was small control panel they also had A pull the hatch on the console put BUNCH of accessories for example game in take it out blow on it put zapper, power pad, power glove and it back in take it out blow on it R.O.B just to name a few some more and so on Hey do you know the line Super Mario bros! thank you Mario but our princess is in another castle Super Mario bros is the frst ever Mario game that actually had Mario in the title it well it is a VERY famous line had 8 worlds with 4 levels in each so that’s any way it’s time for our cool 32 levels which should take one or two hack of the day that you -
Gaming As a Literacy Practice Amy Conlin Hall Dissertation Submitted
Gaming as a Literacy Practice Amy Conlin Hall Dissertation submitted to the faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirement for the degree of Doctor of Education In Curriculum and Instruction Rosary V. Lalik, Chair Gabriella M. Belli Susan G. Magliaro Carol C. Robinson August 3, 2011 Falls Church, Virginia Keywords: Adolescent, Gaming, Interpretivist, Literacy, Males Gaming as a Literacy Practice Amy Conlin Hall ABSTRACT This descriptive study was designed to be a detailed, informative study of a group of adult males who have been gamers since adolescence. The purposes of the study are to provide information regarding gaming as a literacy practice and to explore other vernacular technological literacy practices. The study sheds light on the merits of gaming and other new literacies by examining the literacy development of a select group of adult males. This research was centered on vernacular technological literacy practices, the evolution of gaming practices, gaming intersections, and supporting school-based literacy. Through extensive interviews with the researcher, the selected participants disclosed their gaming experiences as both adolescents and adults. They also shared their personal connections to gaming, and the technological literacy practices they are using in their present lives. ACKNOWLEDGEMENTS I would like to give my deepest appreciation to my four committee members, Dr. Lalik, Dr. Belli, Dr. Magliaro, and Dr. Robinson for their unending support and encouragement throughout the entire process. Dr. Lalik deserves extraordinary recognition for her dedication in guiding me to my goal of finishing my dissertation. She never stopped exuding professionalism, support, and kindness. -
N64 to Gc/Wii
raphnet technologies Nes/Snes to GC/Wii Pre-assembled PCB (part no. #BRD-NSNES-GCWII) Manual English version Manual no. #M_NSNESTOGCW_PCB_ENG3 - Page 1/10 Table of Contents 1) Introduction.........................................................................................................3 1.1) Product summary..........................................................................................3 1.2) Button mapping............................................................................................3 1.3) Supported consoles.......................................................................................3 1.4) Supported controllers....................................................................................4 1.5) Unsupported controllers................................................................................4 2) Getting started....................................................................................................5 2.1) What you should have received....................................................................5 2.2) Required material (not included)..................................................................5 2.3) Recommended equipment............................................................................5 2.4) Overview of installation................................................................................6 3) Controller type selection......................................................................................6 3.1) Enabling SNES mode.....................................................................................6