Beauty Is in the Eye of the “Produser”: Japan's Virtual Idol Hatsune Miku from Software, to Network, to Stage
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The Vocaloids~!
ALL THE VOCALOIDS~! BY D J DATE MASAMUNE NEED TO KNOWS • Panel will be available online + list of all my resources – Will upload .pdf of PowerPoint that will be available post-con • Contact info. – Blog: djdatemasamune.wordpress.com • Especially if you have ANY feedback • Even if you leave mid-way, feel free to get one before you go • If you have any questions left, feel free to ask me after the panel or e-mail me DISCLAIMERS • Can only show so many Vocaloids – & which songs to show from each – Not even going to talk about costumes • B/c determining what’s popular/obscure btwn. Japanese/American culture can be difficult, sorry if you’re super familiar w/ any Vocaloid mentioned ^.^; – Based ‘popular’ ones off what I see (official) merch for the most (& even then) • Additionally, will ask lvl of familiarity w/ every Vocaloid • Every iteration of this panel plan to feature/swap out different Vocaloids • Only going over Vocaloids, not the history of the software, appends, etc. • Format of panel… POPULAR ONES VOCALOIDS YUKARI YUZUKI AOKI LAPIS MERLI CALNE CA (骸音シーエ Karune Shii-e) DAINA DEX Sharkie P VY1 VY2 ANON & KANON FUKASE UTATANE PIKO YOWANE HAKU TETO KASANE ARSLOID HIYAMA KIYOTERU KAAI YUKI LILY YOHIOloid V FLOWER Name: Don’t Say Lazy Lyrics: Sachiko Omori Composition: Hiroyuki Maezawa SeeU MAIKA GALACO QUESTIONS? BEFORE YOU GO… • Help yourself to my business cards If you have any questions, comments, feedback, etc., contact me however – My blog, e-mail, comment on a relating blog post, smoke signals, carrier pigeons, whatever tickles -
1423778527171.Pdf
Bahamut - [email protected] Based on the “Touhou Project” series of games by Team Shanghai Alice / ZUN. http://www16.big.or.jp/~zun/ The Touhou Project and its related properties are ©Team Shanghai Alice / ZUN. The Team Shanghai Alice logo is ©Team Shanghai Alice / ZUN. Illustrations © their respective owners. Used without permission. Tale of Phantasmal Land text & gameplay ©2011 Bahamut. This document is provided “as is”. Your possession of this document, either in an altered or unaltered state signifies that you agree to absolve, excuse, or otherwise not hold responsible Team Shanghai Alice / ZUN and/or Bahamut, and/or any other individuals or entities whose works appear herein for any and/or all liabilities, damages, etc. associated with the possession of this document. This document is not associated with, or endorsed by Team Shanghai Alice / ZUN. This is a not-for-profit personal interest work, and is not intended, nor should it be construed, as a challenge to Team Shanghai Alice / ZUN’s ownership of its Touhou Project copyrights and other related properties. License to distribute this work is freely given provided that it remains in an unaltered state and is not used for any commercial purposes whatsoever. All Rights Reserved. Introduction Choosing a Race (Cont.’d) What Is This Game All About? . 1 Magician . .20 Too Long; Didn’t Read Version . 1 Moon Rabbit . .20 Here’s the Situation . 1 Oni . .21 But Wait! There’s More! . 1 Tengu . .21 Crow Tengu . .22 About This Game . 2 White Wolf Tengu . .22 About the Touhou Project . 2 Vampire . .23 About Role-Playing Games . -
New Vocaloid in the Making?
Competition New Vocaloid in the Starting to Rise for Vocaloid making? page 12 page 1 New Faces Meet Anon & Kanon page 5 Facts About Vocaloid By Bill Treadway 5. VOCALOID CAN RAISE THE DEAD... SORT OF 10. MEET MIKU HATSUNE Vocaloid techniques have been handy for concert promoters, using the Voiced by actress Saki Fujita, Miku Hatsune is the most popular Vocaloid technology to bring back such dead entertainers as 2Pac, Michael Jackson to date. Crypton took Fujita’s voice and ran it through Vocaloid 2 software and Elvis Presley. Vocaloid software has even produced a posthumous to create Miku’s unique sound. Miku is often treated as a real person by singer in tribute of the late singer Hitoshi Ueki, although so far only his fans, especially men who actually fall for the Vocaloid as if she was flesh family has exclusive use of Ueki-loid. Just think, that Beatles reunion and blood. Not since Betty Boop has a virtual idol taken such a hold. could be possible after all! 9. VOCALOID USES DVD-ROM TECHNOLOGY 4. THE AVERAGE VOCALOID CONCERT-GOER IS MALE Yamaha and Crypton produced three software DVDs each containing While Vocaloid appeals to almost everybody, the average concert ticket the Vocaloid 2 and 3 programs. These DVDs allow you to manipulate her buyers in Japan are males aged 18-42. I’m not surprised, considering video voice and make her “sing”. Her voice banks are known as Hatsune Miku, store rental statistics in the 1990s stated that anime videos were largely Miku English, Dark Append, Light Append, Soft Append, Sweet Append, rented by males. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Fanning the Flames: Fandoms and Consumer Culture in Contemporary Japan
FANNING THE FLAMES Fans and Consumer Culture in Contemporary Japan Edited by William W. Kelly Fanning the Flames SUNY series in Japan in Transition Jerry Eades and Takeo Funabiki, editors Fanning the Flames Fans and Consumer Culture in Contemporary Japan EDITED BY WILLIAM W. K ELLY STATE UNIVERSITY OF NEW YORK PRESS Published by State University of New York Press, Albany © 2004 State University of New York All rights reserved Printed in the United States of America No part of this book may be used or reproduced in any manner whatsoever without written permission. No part of this book may be stored in a retrieval system or transmitted in any form or by any means including electronic, electrostatic, magnetic tape, mechanical, photocopying, recording, or otherwise without the prior permission in writing of the publisher. For information, address State University of New York Press, 90 State Street, Suite 700, Albany, NY 12207 Production by Kelli Williams Marketing by Michael Campochiaro Library of Congress Cataloging-in-Publication Data Fanning the f lames : fans and consumer culture in contemporary Japan / edited by William W. Kelly. p. cm. — (SUNY series in Japan in transition) Includes bibliographical references and index. ISBN 0-7914-6031-2 (alk. paper) — ISBN 0-7914-6032-0 (pbk. : alk.paper) 1. Popular culture—Japan—History—20th century. I. Kelly, William W. II. Series. DS822.5b. F36 2004 306'.0952'09049—dc22 2004041740 10987654321 Contents List of Illustrations vii Acknowledgments ix Introduction: Locating the Fans 1 William W. Kelly 1 B-Boys and B-Girls: Rap Fandom and Consumer Culture in Japan 17 Ian Condry 2 Letters from the Heart: Negotiating Fan–Star Relationships in Japanese Popular Music 41 Christine R. -
Lukas RA Wilde Recontextualizing Characters. Media
Lukas R.A. Wilde Recontextualizing Characters. Media Convergence and Pre-/Meta- Narrative Character Circulation1 Abstract This introduction to the topic of character recontextualization sets out to ad- dress a variety of character products that cannot be adequately described as ›narrative‹: Coffee mugs, clothes, office supplies, and other material objects. Fictitious entities such as Hello Kitty or Hatsune Miku have given rise to a veri- table wave of literature in Japanese studies outlining a ›pre-narrative character theory‹. Characters without stories, based entirely on highly affective iconogra- phies, often function as hubs, interfaces, or intersections for diverging ›games of make-believe‹ that are in turn often forms of an aesthetic, medial, social, and especially diegetic recontextualization. Consequently, every pre-narrative char- acter could also be addressed as a decontextualized, trans-fictional, trans- world, or »meta-narrative nodal point« (AZUMA). Often, these recontextualiza- tions take place within the collaborative networks of participatory culture, high- lighting the decontextualized character state as central to what is known as ›media convergence‹ or ›media mix‹. I will situate these discussions within the field of international character theory, arguing that a systematic divide runs through existing literature on how to deal with decontextualized, trans-fic- tional, trans-world entities. My article closes with some indications on what a discourse often seen as specific for Japanese studies, might contribute on a variety of international phenomena and perspectives. 1 The following arguments and observations have first been developed in my media studies/Japa- nese studies dissertation on the functions of ›characters‹ (kyara) within everyday communication of contemporary Japanese society (WILDE 2018a), later expanded in WILDE 2018b. -
Télécharger Article
The Otaku Community in Algeria and in the World ﺗﺎرﺦرﺳﺎل ﺗﺎرﺦاﻟﻘﺒﻮل ﺗﺎرﺦاﻟﺸﺮ 2018-12-13 2018-11-27 2017-12-24 Abstract: Manga and anime attract many Japanese and non-Japanese fans. This attraction is not only the result of its “eastern mystical sense of harmony with nature” but also the outcome of what Jean Marie Bouissou has called anime’s “…aesthetic of excess, conflict, imbalance, and overt sensuality”. Anime is especially appealing because it has the power of expression of people’s hopes and fears and it can be considered as “medias capes of dreams capes” that must be explored (MacWilliams 5). The best demonstration of this attraction to the world of anime, manga and Japanese culture is the anime fandom or what is known as the Otaku community. The Otaku community constructs one of the pillars that supports and furthers of the success of anime and the cultural influence of the Japanese culture across the globe. The existence of the Otaku community in Algeria is yet another acknowledgment of the success of anime and its ability to cross the borders of Japan to become a globalized product that is internationally appreciated. This paper aims to investigate the existence of the Otaku community in Algeria and to explore how active it is through conducting an online survey that is created through an online survey website called Smart Survey. The questions were directed to the Algerian population with two major aims. The first is to investigate whether the Otaku community is present within the Algerian population. The second aim is to examine its involvement in fandom related activities. -
Download Links and Set up Ins
This started out so simple and it turned into a monster. This tutorial guide is here to help you understand….EVERYTHING about setting up MMD, MME, MMD, PMDeditor and PMXeditor (and probably anything else somebody else brings out). It covers System Requirements (mainly for MMD), required downloads, where to download the programs, how to ‘install them’, a few tips here and there and probably something else I forgot to put here in this introduction. Just go and look and contents page. It’ll give you an idea of how this tutorial is set out and what is in it. Unfortunately because I do not know how to use it or install it, there is not a section dedicated to the Kinect Plugin for MMD. However, there are tutorials on Youtube, which may be of use to you. I hope that this helps you. 1 | P a g e #. Introduction #. Contents Page #. Afterword 1. MikuMikuDance An Introduction to MMD System Requirements Set Up Downloads How to Set up 2. MikuMikuEffect An Introduction to MME Set Up Downloads How to Set up 3. MikuMikuMoving An Introduction to MME Set Up Downloads How to Set up 4. [4.1] PMDeditor An Introduction to MME Set Up Downloads How to Set up 5. [5.1] PMXeditor An Introduction to MME Set Up Downloads How to Set up I just want emphasize that these programs will only run on WindowsOS based systems. 2 | P a g e An Introduction to MMD MikuMikuDance is a 3D animation software that was developed and operated by Mr. Yu Higuchi. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
MUSIC NOTES: Exploring Music Listening Data As a Visual Representation of Self
MUSIC NOTES: Exploring Music Listening Data as a Visual Representation of Self Chad Philip Hall A thesis submitted in partial fulfillment of the requirements for the degree of: Master of Design University of Washington 2016 Committee: Kristine Matthews Karen Cheng Linda Norlen Program Authorized to Offer Degree: Art ©Copyright 2016 Chad Philip Hall University of Washington Abstract MUSIC NOTES: Exploring Music Listening Data as a Visual Representation of Self Chad Philip Hall Co-Chairs of the Supervisory Committee: Kristine Matthews, Associate Professor + Chair Division of Design, Visual Communication Design School of Art + Art History + Design Karen Cheng, Professor Division of Design, Visual Communication Design School of Art + Art History + Design Shelves of vinyl records and cassette tapes spark thoughts and mem ories at a quick glance. In the shift to digital formats, we lost physical artifacts but gained data as a rich, but often hidden artifact of our music listening. This project tracked and visualized the music listening habits of eight people over 30 days to explore how this data can serve as a visual representation of self and present new opportunities for reflection. 1 exploring music listening data as MUSIC NOTES a visual representation of self CHAD PHILIP HALL 2 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF: master of design university of washington 2016 COMMITTEE: kristine matthews karen cheng linda norlen PROGRAM AUTHORIZED TO OFFER DEGREE: school of art + art history + design, division -
[N381.Ebook] Download PDF Pixiv Almanac by Various
PIXIV ALMANAC BY VARIOUS DOWNLOAD EBOOK : PIXIV ALMANAC BY VARIOUS PDF Click link bellow and free register to download ebook: PIXIV ALMANAC BY VARIOUS DOWNLOAD FROM OUR ONLINE LIBRARY PIXIV ALMANAC BY VARIOUS PDF There is without a doubt that publication Pixiv Almanac By Various will certainly consistently give you motivations. Even this is just a publication Pixiv Almanac By Various; you can locate lots of styles and types of publications. From captivating to experience to politic, as well as scientific researches are all given. As what we specify, below we provide those all, from famous writers and also author on the planet. This Pixiv Almanac By Various is among the collections. Are you interested? Take it now. How is the way? Learn more this write-up! PIXIV ALMANAC BY VARIOUS PDF Download: PIXIV ALMANAC BY VARIOUS PDF Envision that you get such particular spectacular experience and expertise by only checking out a publication Pixiv Almanac By Various. How can? It seems to be higher when a publication can be the most effective point to uncover. Publications now will appear in printed and soft file collection. One of them is this e-book Pixiv Almanac By Various It is so typical with the printed books. Nonetheless, numerous people in some cases have no space to bring the publication for them; this is why they cannot read guide wherever they desire. For everybody, if you wish to start joining with others to check out a book, this Pixiv Almanac By Various is much suggested. And you should get guide Pixiv Almanac By Various here, in the link download that we give. -
“PRESENCE” of JAPAN in KOREA's POPULAR MUSIC CULTURE by Eun-Young Ju
TRANSNATIONAL CULTURAL TRAFFIC IN NORTHEAST ASIA: THE “PRESENCE” OF JAPAN IN KOREA’S POPULAR MUSIC CULTURE by Eun-Young Jung M.A. in Ethnomusicology, Arizona State University, 2001 Submitted to the Graduate Faculty of School of Arts and Sciences in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Pittsburgh 2007 UNIVERSITY OF PITTSBURGH SCHOOL OF ARTS AND SCIENCES This dissertation was presented by Eun-Young Jung It was defended on April 30, 2007 and approved by Richard Smethurst, Professor, Department of History Mathew Rosenblum, Professor, Department of Music Andrew Weintraub, Associate Professor, Department of Music Dissertation Advisor: Bell Yung, Professor, Department of Music ii Copyright © by Eun-Young Jung 2007 iii TRANSNATIONAL CULTURAL TRAFFIC IN NORTHEAST ASIA: THE “PRESENCE” OF JAPAN IN KOREA’S POPULAR MUSIC CULTURE Eun-Young Jung, PhD University of Pittsburgh, 2007 Korea’s nationalistic antagonism towards Japan and “things Japanese” has mostly been a response to the colonial annexation by Japan (1910-1945). Despite their close economic relationship since 1965, their conflicting historic and political relationships and deep-seated prejudice against each other have continued. The Korean government’s official ban on the direct import of Japanese cultural products existed until 1997, but various kinds of Japanese cultural products, including popular music, found their way into Korea through various legal and illegal routes and influenced contemporary Korean popular culture. Since 1998, under Korea’s Open- Door Policy, legally available Japanese popular cultural products became widely consumed, especially among young Koreans fascinated by Japan’s quintessentially postmodern popular culture, despite lingering resentments towards Japan.