Metroid Prime Manual
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Conversation with Dennis “Dizzy” Gillespie March 29, 2017 Haller Air Field, Florida
Conversation With Dennis “Dizzy” Gillespie March 29, 2017 Haller Air Field, Florida Recorded and Transcribed by Lyn Corley 2 TAPE 1 SIDE A LYN-I am interviewing, I’m in a museum right here actually, and we are having an interview today about a group of men who served at Cecil Field and have set up “Dreamland”. I’m about the take the tour of Dreamland. DENNIS-Do you know what Dreamland is? LYN-No. DENNIS-Dreamland is the code name for the most off-limits place in the United States. It’s called Area 51. It’s just north of Nellis in Las Vegas, Nevada and that’s where all of the extremely secret testing of all kinds of things over the years after World War II. Area 51. LYN-I knew Area 51 but I didn’t know they called it “Dreamland”. DENNIS-Area 51 we call “The Box” because if you fly in “The Box” by mistake you are in big, big, big, big trouble. I never flew in the box by mistake but I was in a flight of guys where two guys flew in the box and they were met on the runway by Air Force security guys with guns. They were stripped of all their gear looking for cameras. In their flight gear they were brought to the airport, put on a TWA plane, and sent back here with orders of not to say anything of what they saw. So, when we began this place this was kind of a dream and we were shooting the breeze and said, “You know, why don’t we call this place Dreamland. -
The Evolving Heroine in Nintendo Adventure Games
The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Katharine Phelps Humanities 497W December 15, 2007 Just remember that my being a woman doesn't make me any less important! --Faris Final Fantasy V 1 The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Female characters, even as a token love interest, have been a mainstay in adventure games ever since Nintendo became a household name. One of the oldest and most famous is the princess of the Super Mario games, whose only role is to be kidnapped and rescued again and again, ad infinitum. Such a character is hardly emblematic of feminism and female empowerment. Yet much has changed in video games since the early 1980s, when Mario was born. Have female characters, too, changed fundamentally? How much has feminism and changing ideas of women in Japan and the US impacted their portrayal in console games? To address these questions, I will discuss three popular female characters in Nintendo adventure game series. By examining the changes in portrayal of these characters through time and new incarnations, I hope to find a kind of evolution of treatment of women and their gender roles. With such a small sample of games, this study cannot be considered definitive of adventure gaming as a whole. But by selecting several long-lasting, iconic female figures, it becomes possible to show a pertinent and specific example of how some of the ideas of women in this medium have changed over time. A premise of this paper is the idea that focusing on characters that are all created within one company can show a clearer line of evolution in the portrayal of the characters, as each heroine had her starting point in the same basic place—within Nintendo. -
Dizzy Returns
HELLO AND WELCOME! As promised we’ve collected some of our Dizzy Returns concept work together in the following pages to share with you, our backers, as a thank you for your support throughout the Dizzy Returns Kickstarter campaign. This collection of location and character concepts offers a glimpse into the world we had imagined for a brand new Dizzy game, as well as insights into the game design process. The Dizzy series remains very close to our hearts, and the games encapsulate everything we believe that makes a fun, challenging and rewarding experience: quirky characters and story, interesting locations, platforming challenges, the satisfaction of a puzzle well- solved, exploring a colourful, fun world. These are things that we wanted to bring to Dizzy Returns, and we hope that these pages show some of that vision. We’d like to say a sincere thank you to each and every one of you - it’s been heart-warming to see all the love for Dizzy that is still out there, and we’re humbled by the fond remembrances of your experiences with the original series of Dizzy games and the part they played in your lives. Regardless of whether we make a brand new Dizzy adventure or not, there’s no doubt that he has a place in gaming history. Thanks once again to all of you - a Kickstarter project is nothing without its backers, and we couldn’t have asked for better supporters. Philip and Andrew Oliver December 2012 A FAIRYTALE STORY PRINCE OF THE YOLKFOLK SLEEPING BEAUTIES Dizzy awakens to a world covered in dust and overgrown plants. -
Super Smash Bros. Melee) X25 - Battlefield Ver
BATTLEFIELD X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) FINAL DESTINATION X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Multi Man Melee 2 (Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) DELFINO'S SECRET A13 - Delfino's Secret A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) Luigi's Mansion A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B Metal Cavern 1-1 A01 - Metal Mario (Super Smash Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Metal Cavern by MG3 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) Bowser's Castle A20 - Bowser's Castle Ver. M A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis/Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) RUMBLE FALLS B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K. Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level Hyrule Castle (N64) C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - Hyrule Castle (Super Smash Bros.) C19 - Midna's Lament PIRATE SHIP C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field NORFAIR D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear FRIGATE ORPHEON D04 - Vs. -
Best Wishes to All of Dewey's Fifth Graders!
tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2020 Best Wishes to all of Dewey’s Fifth Graders! Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R Tiger Times is published by the Third, Fourth and Fifth grade students at Dewey Elementary School in Evanston, IL. Tiger Times is funded by participation fees and the Reading and Writing Partnership of the Dewey PTA. Emily Rauh Emily R. / Levine Ryan Q. Judah Timms Timms Judah P. / Schlack Nathan O. / Wright Jonah N. / Edwards Charlie M. / Zhu Albert L. / Green Gregory K. / Simpson Tommy J. / Duarte Chaya I. / Solar Phinny H. Murillo Chiara G. / Johnson Talula F. / Mitchell Brendan E. / Levine Jojo D. / Colledge Max C. / Hunt Henry B. / Coates Eve A. KEY: ANSWER KEY: ANSWER In the News Our World............................................page 2 Creative Corner ..................................page 8 Sports .................................................page 4 Fun Pages ...........................................page 9 Science & Technology .........................page 6 our world Dewey’s first black history month celebration was held in February. Our former principal, Dr. Khelgatti joined our current Principal, Ms. Sokolowski, our students and other artists in poetry slams, drumming, dancing and enjoying delicious soul food. Spring 2020 • page 2 our world Why Potatoes are the Most Awesome Thing on the Planet By Sadie Skeaff So you know what the most awesome thing on the planet is, right????? Good, so you know that it is a potato. And I will tell you why the most awesome thing in the world is a potato, and you will listen. -
Gaming Insurrection Reflects on the Series That Introduced Samus Aran to the World ALL ABOUT METROID
Gaming Insurrection reflects on the series that introduced Samus Aran to the world ALL ABOUT METROID Who is Samus Aran? …......... 3 Series symbolism …............... 5 Editor’s take …......................... 6 Did you know? …..................... 6 Metroid resources …............ 6 BY LYNDSEY HICKS hen Metroid hit the exploration. With Metroid, I learned to ap- start and complete. Its present and future scene in 1986, there preciate the advances made in technology. rely on that fact, as well. With a long- W weren’t many like Metroid was the catalyst for exploring my hinted-at sequel to Metroid Fusion on hiatus, Samus Aran and the roots and learning where I came from as a now is the time to look at Samus, where eponymous jellyfish-like gamer. she’s been and where she can go and de- creatures. No game had Metroid as a series isn’t just some series. cide if she should go there. Now is the time a lead female protagonist Rather, it’s a look at space and what hap- to reflect on all that Samus has achieved as who could convey such pens when someone is forced to survive on a character and as a property and decide wonder and exploration as their own with virtually no help. Actually, her place in annals of gaming history. Now Samus did in the series’ opening it’s a lot like the move Alien. That being is the time to give Samus the credit she is game. With Samus’ introduction, the gam- said, the starkness of Metroid’s landscape due as a forerunner to the modern gaming ing world finally realized that women were provides an interesting case study in char- woman. -
Nintendo's Third Quarter Profit Jumps on Pokemon Game Sales 31 January 2017, by Yuri Kageyama
Nintendo's third quarter profit jumps on Pokemon game sales 31 January 2017, by Yuri Kageyama earned the previous fiscal year. It kept its sales forecast unchanged at 470 billion yen ($4.1 billion). Nintendo's quarterly sales slipped 21 percent to 174.3 billion yen ($1.5 billion). Nintendo's bottom line also was helped by a relatively weak yen, which lifts the overseas revenue for Japanese companies like Nintendo that do much of their business abroad. Nintendo has a lot riding on the Switch, the new game system that combines a portable hand-held device with a dock to use at home, and comes with In this Friday, Jan. 13, 2017 file photo, journalists wait detachable controllers. Although new machines outside the venue for the presentation of the new tend to sell briskly at first, it's difficult to maintain Nintendo Switch in Tokyo. Japanese video game maker sales momentum. Nintendo Co. is reporting third quarter profit more than doubled from a year earlier on healthy sales of Pokemon game software. Nintendo, which makes Super Mario games and will start selling the Switch console March 3, reported Tuesday, Jan. 31, a better-than-expected October-December profit of 64.7 billion yen ($569 million), up from 29.1 billion yen in the same period of 2015. (AP Photo/Koji Sasahara, File) Japanese video game maker Nintendo Co.'s third- quarter profit more than doubled from a year earlier on healthy sales of Pokemon game software, the company said Tuesday. Nintendo, which makes Super Mario games and will start selling the Switch console March 3, In this Friday, Jan. -
Wii Metroid Other M.Pdf
NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION, ¿NECESITAS AYUDA DE INSTALACIÓN, MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la clientèle de Nintendo Servicio al Cliente de Nintendo SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM or call 1-800-255-3700 ou composez le 1 800 255-3700 o llama al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE DANS UN JEU? ¿NECESITAS AYUDA CON UN JUEGO? Recorded tips for many titles are available on Des astuces préenregistrées pour de nombreux Puedes escuchar consejos grabados para Nintendo’s Power Line at (425) 885-7529. titres sont disponibles sur la Power Line de muchos títulos a través del servicio Power Line This may be a long-distance call, so please ask Nintendo au (425) 885-7529 (en anglais de Nintendo, llamando al (425) 885-7529. Esta permission from whoever pays the phone bill. seulement). Puisque l’appel pourrait être puede ser una llamada de larga distancia, así If the information you need is not on the Power interurbain, demandez la permission à la que asegúrate de pedir permiso a la persona que Line, you may want to try using your favorite personne qui paie les factures de téléphone paga la factura del teléfono. Si el servicio Power Internet search engine to find tips for the game avant d’appeler. Vous pouvez aussi utiliser Line no tiene la información que necesitas, te you are playing. Some helpful words to include in votre moteur de recherche préféré pour recomendamos que uses el motor de búsqueda the search, along with the game’s title, are: “walk trouver des astuces sur Internet. -
240 CASE STUDY of NINTENDO AS TRADITIONAL COMPANY in JAPAN KHAIRI MOHAMED OMAR Applied Science University, Bahrain ABSTRACT
Qualitative and Quantitative Research Review, Vol 3, Issue 1, 2018 ISSN No: 2462-1978 eISSNNo: 2462-2117 CASE STUDY OF NINTENDO AS TRADITIONAL COMPANY IN JAPAN KHAIRI MOHAMED OMAR Applied science University, Bahrain ABSTRACT Each nation has own corporate issues that relates to nation’s corporate style. According to research by OECD, Mexico is the highest rate of average working hours annually in the world (“Hour worked,” 2017). It is 2,255 hours per worker in annual. Since hour in a year is 8,760, people in Mexico are working about a fourth part of a year. Assuming that workers do not need to work on weekend, then hours in a year that workers need work should be around 6,240 hours that it flexibly changes by the year. People in Mexico are working at least 8 hours daily. Claire (2015) stated that long working hours will lead to inadequate sleeping hours, and it causes insufficient working performance in research. For Japan, Japanese corporate management is sometimes argued as an issue. For example, workers in Japan increase their salary based on their seniority. It is not sometimes considered their actual ability, instead of that; company more considers their career and experience. This kind of Japanese traditional working system more tends to be applied by old company in Japan. Since Nintendo has an old history, these management implications are more applicable. Therefore, this case will be about Japanese-traditional-style management strategy of Nintendo. NINTENDO BACKGROUND Nintendo is one of the market leaders in a gaming industry. In particular, it is known as gaming hardware manufacturing corporation. -
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus. Abstract Accessibility of games is a multi-faceted problem, one of which is providing mechanically achievable gameplay to players. Previous work focused on adapting games to the individual through either dynamic difficulty adjustment or providing difficulty modes; thus focusing on their failure to meet a designed task. Instead, we look at it as a design issue; designers need to analyse the challenges they craft to understand why gameplay may be inaccessible to certain audiences. The issue is difficult to even discuss properly, whether by designers, academics or critics, as there is currently no comprehensive framework for that. That is our first contribution. We also propose challenge jutsus – structured representations of challenge descriptions (via competency profiles) and player models. This is a first step towards accessibility issues by better understanding the mechanical profile of various game challenges and what is the source of difficulty for different demographics of players. 1.0 Introduction Different Types of Experience When discussing, critiquing, and designing games, we are often concerned with the “player experience” – but what this means is unsettled as games are meant to be consumed and enjoyed in various ways. Players can experience games mechanically (through gameplay actions), aesthetically (through the visual and audio design), emotionally (through the narrative and characters), socially (through the communities of players), and culturally (through a combination of cultural interpretations and interactions). Each aspect corresponds to different ways that the player engages with the game. We can map the different forms of experience to the Eight Types of Fun (Hunicke, LeBlanc, & Zubek, 2004) (Table 1). -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Wii U SOFTWARE QUICK GUIDE NINTENDO LAND™
MAAWUPALCPUKV Wii U SOFTWARE QUICK GUIDE NINTENDO LAND™ 2 1 5 4 3 The Legend of Zelda: Battle Quest 1 to 4 Players Enter a world of archery and swordplay and vanquish enemies left, right and centre in a valiant quest for the Triforce. Recommended for team play! 1–3 Some modes require the Wii Remote™ Plus. Pikmin Adventure 1 to 5 Players As Olimar and the Pikmin, work together to brave the dangers of a strange new world. Smash blocks, defeat enemies and overcome the odds to make it safely back to your spaceship! 1–4 Team Attractions Team Metroid Blast 1 to 5 Players Assume the role of Samus Aran and take on dangerous missions on a distant planet. Engage fearsome foes on foot or in the ying Gunship and blast your way to victory! Some modes require the 1–4 Wii Remote Plus and Nunchuk™. Mario Chase 2 to 5 Players Step into the shoes of Mario and his friends the Toads, and get set for a heart-racing game of tig. Can Mario outrun and outwit his relentless pursuers for long enough? 1–4 Luigi’s Ghost Mansion 2 to 5 Players In a dark, dank and creepy mansion, ghost hunters contend with a phantasmal foe. Shine light on the ghost to extinguish its eerie presence before it catches you! 1–4 Animal Crossing: Sweet Day 2 to 5 Players Competitive Attractions In time-honoured tradition, the animals are out to grab as many sweets as they can throughout the festival. It’s up to the vigilant village guards to apprehend these pesky creatures! 1–4 Requires Wii U GamePad Number of required X to X Players No.