The Evolving Heroine in Nintendo Adventure Games
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Princess Peach Bowser Luigi
English Answers for the lesson on Wednesday, 15 July 2020 2 Profiles (answers) You are not expected to identify every example! Nouns Verbs Adjectives Adverbs Princess Peach Princess Peach has long, blonde hair and blue eyes. She is tall and usually wears a pink evening gown with frilly trimmings. Her hair is sometimes pulled back into a high ponytail. Peach is mostly kind and does not show an aggressive nature, even when she is fearlessly fighting or confronting her enemies. Although often kidnapped by huge Bowser, Peach is always happy to have Bowser on the team when a bigger evil threatens the Mushroom Kingdom. She puts previous disagreements aside. Bowser Bowser is the King of the Koopas. Koopas are active turtles that live in the Mushroom Kingdom. Bowser has a large, spiked turtle shell, horns, razor-sharp fangs, clawed fingers and toes, and bright red hair. He is hugely strong and regularly breathes fire. Bowser can also jump high. He often kidnaps Princess Peach to lure poor Mario into a trap. Bowser occasionally works with Mario and Luigi to defeat a greater evil. Then they work together. Luigi Luigi is taller than his older brother, Mario, and is usually dressed in a green shirt with dark blue overalls. Luigi is an Italian plumber, just like his brother. He always seems nervous and timid but is good-natured. He is calmer than his famous brother. If there is conflict, Luigi will smile and walk away. It is often thought that Luigi may secretly love Princess Daisy. . -
The Journey of a Hero: Musical Evocations of the Hero's Experience in the Legend of Zelda Jillian Wyatt in Fulfillment Of
The Journey of a Hero: Musical Evocations of the Hero’s Experience in The Legend of Zelda Jillian Wyatt In fulfillment of M.M. in Music Theory Supervised by Dr. Benjamin Graf, Dr Graham Hunt, and Micah Hayes May 2019 The University of Texas at Arlington ii ABSTRACT Jillian Wyatt: The Journey of a Hero Musical Evocations of the Hero’s Experience in The Legend of Zelda Under the supervision of Dr. Graham Hunt The research in this study explores concepts in the music from select games in The Legend of Zelda franchise. The paper utilizes topic theory and Schenkerian analysis to form connections between concepts such as adventure in the overworld, the fight or flight response in an enemy encounter, lament at the loss of a companion, and heroism by overcoming evil. This thesis identifies and discusses how Koji Kondo’s compositions evoke these concepts, and briefly questions the reasoning. The musical excerpts consist of (but are not limited to): The Great Sea (Windwaker; adventure), Ganondorf Battle (Ocarina of Time; fight or flight), Midna’s Lament (Twilight Princess; lament), and Hyrule Field (Twilight Princess; heroism). The article aims to encourage readers to explore music of different genres and acknowledge that conventional analysis tools prove useful to video game music. Additionally, the results in this study find patterns in Koji Kondo’s work such as (to identify a select few) modal mixture, military topic, and lament bass to perpetuate an in-game concept. The most significant aspect of this study suggests that the music in The Legend of Zelda reflects in-game ideas and pushes a musical concept to correspond with what happens on screen while in gameplay. -
NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ Systems
NTR-A2DP-UKV INSTRUCTIONINSTRUCTION BOOKLETBOOKLET (CONTAINS(CONTAINS IMPORTANTIMPORTANT HEALTHHEALTH ANDAND SAFETYSAFETY INFORMATION)INFORMATION) [0610/UKV/NTR] WIRELESS DS SINGLE-CARD DOWNLOAD PLAY THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD. This seal is your assurance that Nintendo 2–4 has reviewed this product and that it has met our standards for excellence WIRELESS DS MULTI-CARD PLAY in workmanship, reliability and THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH NINTENDO DS SYSTEM CONTAINING A entertainment value. Always look SEPARATE GAME CARD. for this seal when buying games and 2–4 accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Fall 2014 Concert Series
Fall 2014 ConCert SerieS NIGEL HORNE, MUSIC DIRECTOR LAURA STAYMAN, CONCERT LEADER Saturday, December 13 - Herndon, VA Saturday, December 20 - Rockville, MD [Classical Music. Play On!] WMGSO.org | @WMGSO | fb/MetroGSO about the WMGSo The WMGSO is a community orchestra and choir whose mis- sion is to share and celebrate video game music with as wide an audience as possible, primarily by putting on affordable, accessi- ble concerts in the area. Game music weaves a complex, melodic thread through the traditions, values, and mythos of an entire culture, and yet it largely escapes recognition in professional circles. Game music has powerful meaning to millions of people. In it, we find deep emotion and basic truths about life. We find ourselves — and we find new ways of thinking about and expressing ourselves. We find meaning that transcends the medium itself and stays with us for life. WMGSO showcases this emerging genre and highlights its artistry. Incorporated in December 2012, WMGSO grew from the spirit of the GSO at the University of Maryland. About a dozen members showed up at WMGSO’s inaugural rehearsal. Since then, the group has grown to more than 60 musicians. The WMGSO’s debut at Rockville High School in June attracted an audience of more than 500. Also in June, the IRS accepted WMGSO’s appli- cation to become a 501(c)(3) tax-exempt organization, opening even more opportunities for the orchestra to grow. adMiniStration Music Director, Nigel Horne Chorusmaster, Jacob Coppage-Gross President, Ayla Hurley Vice President, Joseph Wang Secretary, Laura Stayman Treasurer, Chris Apple Public Relations, Robert Garner Webmaster, Jason Troiano Event Coordinator, Diana Taylor Assistant Treasurer, Patricia Lucast supporters From securing rehearsal space and equipment rentals, to print- ing concert programs and obtaining music licenses, we rely on the support of our members and donors. -
Super Smash Bros. Melee) X25 - Battlefield Ver
BATTLEFIELD X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) FINAL DESTINATION X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Multi Man Melee 2 (Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) DELFINO'S SECRET A13 - Delfino's Secret A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) Luigi's Mansion A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B Metal Cavern 1-1 A01 - Metal Mario (Super Smash Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Metal Cavern by MG3 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) Bowser's Castle A20 - Bowser's Castle Ver. M A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis/Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) RUMBLE FALLS B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K. Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level Hyrule Castle (N64) C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - Hyrule Castle (Super Smash Bros.) C19 - Midna's Lament PIRATE SHIP C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field NORFAIR D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear FRIGATE ORPHEON D04 - Vs. -
Embodying the Game
Transcoding Action: Embodying the game Pedro Cardoso & Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Portugal. [email protected] / [email protected] Abstract this performance that is monitored and interpreted by the While playing a video game, the player-machine interaction is not game system, registering very specific data that is solely characterised by constraints determined by which sensors subordinated to the diverse kinds of input devices that are and actuators are embedded in both parties, but also by how their in current use. actions are transcoded. This paper is focused on that transcoding, By operating those input devices the player interacts with on understanding the nuances found in the articulation between the game world. In some games, for the player to be able to the player's and the system's actions, that enable a communication feedback loop to be established through acts of gameplay. This act in the game world, she needs to control an actor, an communication process is established in two directions: 1) player agent that serves as her proxy. This proxy is her actions directed at the system and, 2) system actions aimed at the representation in the game world. It is not necessarily her player. For each of these we propose four modes of transcoding representation in the story of the game. The player’s proxy that portray how the player becomes increasingly embodied in the is the game element she directly controls, and with which system, up to the moment when the player's representation in the she puts her actions into effect. -
Gaming Insurrection Reflects on the Series That Introduced Samus Aran to the World ALL ABOUT METROID
Gaming Insurrection reflects on the series that introduced Samus Aran to the world ALL ABOUT METROID Who is Samus Aran? …......... 3 Series symbolism …............... 5 Editor’s take …......................... 6 Did you know? …..................... 6 Metroid resources …............ 6 BY LYNDSEY HICKS hen Metroid hit the exploration. With Metroid, I learned to ap- start and complete. Its present and future scene in 1986, there preciate the advances made in technology. rely on that fact, as well. With a long- W weren’t many like Metroid was the catalyst for exploring my hinted-at sequel to Metroid Fusion on hiatus, Samus Aran and the roots and learning where I came from as a now is the time to look at Samus, where eponymous jellyfish-like gamer. she’s been and where she can go and de- creatures. No game had Metroid as a series isn’t just some series. cide if she should go there. Now is the time a lead female protagonist Rather, it’s a look at space and what hap- to reflect on all that Samus has achieved as who could convey such pens when someone is forced to survive on a character and as a property and decide wonder and exploration as their own with virtually no help. Actually, her place in annals of gaming history. Now Samus did in the series’ opening it’s a lot like the move Alien. That being is the time to give Samus the credit she is game. With Samus’ introduction, the gam- said, the starkness of Metroid’s landscape due as a forerunner to the modern gaming ing world finally realized that women were provides an interesting case study in char- woman. -
Mall För Examensarbete
WOMEN AS CHARACTERS, PLAYERS AND DEVELOPERS An educational perspective Master Degree Project in Media, Aesthetics and Narration A1E One year Level 60 ECTS Spring term 2020 Emma Arltoft Supervisor: Lissa Holloway-Attaway Examiner: Rebecca Rouse Abstract There is a lack of female representation in video games, and women are often ignored as characters, as players, and as developers. This thesis investigates how the University of Skövde works with gender diversity in the second game project within those categories. A content analysis was carried out, and a total of 102 documents collected from the course site were coded. It was complemented with additional information from instructor interviews and a student survey. It was found that while there is an emotional commitment to diversity from the students as well as the instructors, there is a lack of clear guidelines and resources to create more nuanced portrayals of diversity. There is significant potential for improvements and a need for a continuous effort to follow up on the content produced. Keywords: gender diversity, representation, ambivalent sexism, objectification, stereotypes Table of Contents 1 Introduction ................................................................................................. 1 2 Background ................................................................................................. 2 Women in video games .......................................................................... 4 2.1.1 Harassment and assumed incompetence .................................................................. -
Super Mario 64 Manual
NUS-P-NSMP-NEU6 INSTRUCTION BOOKLET SPIELANLEITUNG MODE D’EMPLOI HANDLEIDING MANUAL DE INSTRUCCIONES MANUALE DI ISTRUZIONI TM Thank you for selecting the SUPER MARIO 64™ Game Pak for the 64 Nintendo® System. WARNING : PLEASE CAREFULLY READ WAARSCHUWING: LEES ALSTUBLIEFT EERST OBS: LÄS NOGA IGENOM THE CONSUMER INFORMATION AND ZORGVULDIG DE BROCHURE MET CONSU- HÄFTET “KONSUMENT- PRECAUTIONS BOOKLET INCLUDED MENTENINFORMATIE EN WAARSCHUWINGEN INFORMATION OCH SKÖTSE- WITH THIS PRODUCT BEFORE USING DOOR, DIE BIJ DIT PRODUCT IS MEEVERPAKT, LANVISNINGAR” INNAN DU CONTENTS YOUR NINTENDO® HARDWARE VOORDAT HET NINTENDO-SYSTEEM OF DE ANVÄNDER DITT NINTENDO64 SYSTEM, GAME PAK, OR ACCESSORY. SPELCASSETTE GEBRUIKT WORDT. TV-SPEL. HINWEIS: BITTE LIES DIE VERSCHIEDE- LÆS VENLIGST DEN MEDFØL- ADVERTENCIA: POR FAVOR, LEE CUIDADOSA- NEN BEDIENUNGSANLEITUNGEN, DIE GENDE FORBRUGERVEJEDNING OG MENTE EL SUPLEMENTO DE INFORMACIÓN SOWOHL DER NINTENDO HARDWARE, HÆFTET OM FORHOLDSREGLER, English . 4 AL CONSUMIDOR Y EL MANUAL DE PRECAU- WIE AUCH JEDER SPIELKASSETTE INDEN DU TAGER DIT NINTENDO® CIONES ADJUNTOS, ANTES DE USAR TU BEIGELEGT SIND, SEHR SORGFÄLTIG SYSTEM, SPILLE-KASSETTE ELLER CONSOLA NINTENDO O CARTUCHO . DURCH! TILBEHØR I BRUG. Deutsch . 24 ATTENTION: VEUILLEZ LIRE ATTEN- ATTENZIONE: LEGGERE ATTENTAMENTE IL HUOMIO: LUE MYÖS KULUTTA- TIVEMENT LA NOTICE “INFORMATIONS MANUALE DI ISTRUZIONI E LE AVVERTENZE JILLE TARKOITETTU TIETO-JA ET PRÉCAUTIONS D’EMPLOI” QUI PER L’UTENTE INCLUSI PRIMA DI USARE IL HOITO-OHJEVIHKO HUOLEL- 64 ACCOMPAGNE CE JEU AVANT D’UTILI- NINTENDO® , LE CASSETTE DI GIOCO O GLI LISESTI, ENNEN KUIN KÄYTÄT Français . 44 SER LA CONSOLE NINTENDO OU LES ACCESSORI. QUESTO MANUALE CONTIENE IN- NINTENDO®-KESKUSYKSIK- CARTOUCHES. FORMAZIONI IMPORTANTI PER LA SICUREZZA. KÖÄSI TAI PELIKASETTEJASI. -
Game Review | the Legend of Zelda file:///Users/Denadebry/Desktop/Hpsresearch/Papersfromgreen
Game Review | The Legend of Zelda file:///Users/denadebry/Desktop/HPSresearch/PapersFromGreen... Matt Waddell STS 145: Game Review Table of Contents: Da Game Story Line & Game-play Technical Stuff Game Design Success Endnotes In 1984 President Hiroshi Yamauchi asked apprentice game designer Sigeru Miyamoto to oversee R&D4, a new research and development team for Nintendo Co., Ltd. Miyamoto's group, Joho Kaihatsu, had one assignment: "to come up with the most imaginative video games ever." 1 On February 21, 1986, Nintendo Co., Ltd. published The Legend of Zelda (hereafter abbreviated LoZ) for the Famicom in Japan. It was Miyamoto's first autonomous attempt at game design. In July 1987, Nintendo of America published LoZ for the Nintendo Entertainment System in the United States, this time with a shiny gold cartridge. Origins: where did LoZ come from? Miyamoto admits that LoZ is partly based on Ridley Scott's movie Legend. Indeed, Miyamoto's video game shares more than just a title with Scott's 1985 production. But Miyamoto's fundamental inspiration for LoZ remains his childhood home, with its maze of rooms, sliding shoji screens, and "hallways, from which there seemed to be a medieval castle's supply of hidden rooms." 2 Story Line: a brief synopsis. In the land of Hyrule, the legend of the "Triforce" was being passed down from generation to generation; golden triangles possessing mystical powers. One day, an evil army attacked Hyrule and stole the Triforce of Power. This army was led by Gannon, the powerful Prince of Darkness. Fearing his wicked rule, Zelda, the princess of Hyrule, split the remaining Triforce of Wisdom into eight fragments and hid them throughout the land.