The Complete YS Tipshop

Tiptionary

The complete YS Tipshop Tiptionary

© 1990 Future Publishing, 30 Monmouth St, Bath BA1 2BW

No part of this book or accompanying cassette may be copied in any way without prior written permission from the publishers. So ner. (Mind you, you are welcome to adapt the listings on the cassette for your own use, and to make personal copies of the programs on the cassette for backup purposes or disk transfer. Happy now?)

Written by Jonathan Davies Artworked by Norman and Clive Edited by Andy Ide POKE tape programmed by Jon North Printed by Beshara Press, 7 Ambrose Street, Cheltenham, Glos GL50 3LQ

ISBN 1-872666-03-5

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THE BORING INTRO BIT

Congratulations, dear reader! What a wise decision you‟ve made The majority – but by no means all! Some cheats have in fact been purchasing this book! If you‟re a Spectrum gamesplayer (and for the culled directly from the programmers or software houses, while sake of argument let‟s assume you are) you hold in your hands an others have been worked out by the staff astoundingly useful little tool. Packed to the rather nifty spring-binding themselves, so there‟s plenty of new stuff in here too. Add to this thingies with hints, tips, cheats, POKES and maps on the best the brand-new reviews that accompany all the major tips (along Spectrum games around – coupled with brand-new reviews of many with an up-to-date star rating system at the end of each one), and of those games – it‟ll prove to be of invaluable reference whether hopefully you‟ll get a book that‟s not only of invaluable reference you‟re wanting to buy new software, or simply get the most out of the when playing games, but entertaining to browse through in its own ones you have. right too.

Or at least, that‟s the theory. This volume is the result of a couple of Secondly, despite the new stuff that we‟ve come up with, Tipshop ideas that have been flying around the Your Sinclair office for quite (and so this book) couldn‟t exist without the contributions of you, some time. Wouldn‟t it be nice to do a YS book, we kept saying. And the YS readers. I‟d just like to take this opportunity to thank all the wouldn‟t it be great to keep a sort of file of all the tips we‟ve printed in people who‟ve sent in the tips we‟ve reused in this volume, and Tipshop, so we could lay our hands on them again at a moment‟s indeed anybody who‟s ever written to Tipshop at all – there are far notice? Put the two ideas together, as we eventually did, and nine too many of you to name, but you know who you are. And while months later (spookily enough) this bouncing baby book was born. we‟re in the business of thanking people, how about a big hand for Jonathan, Andy, Gordo, Simon and Jon who‟ve put in a lot of work But that‟s not all – because then we went and came up with a third on this book while I‟ve swanned around doing nothing very much idea! As you may have noticed, there‟s a rather nifty-looking cassette at all. Cheers, guys! attached to the book‟s front cover. And guess what it‟s packed with. Even more POKEs, that‟s what. Over 150 of the blighters! All in all, it‟s And that‟s about all I have to say. If you‟ve any comments about rather a handy little package to have sitting next to your computer, I‟m this book – positive or negative – why not drop us a line at the sure you‟ll agree. usual YS address? We‟d be interested to hear your views. (I don‟t know why I‟m asking, actually. YS readers are such a vocal bunch A couple of quick points. First off, for those who don‟t know, Tipshop you‟re sure to do it without my encouragement anyway!) Alright, is the section of Your Sinclair where hints, tips, POKES and all the that‟s enough of this boring waffle stuff. On with the show! rest of the stuff sent in by the YS readers are printed. The vast majority of the material that appears in these pages has already Matt Bielby appeared in some form in Britain‟s best-selling Spectrum magazine. Editor, Your Sinclair

CONTENTS The Tiptionary 5 The Tiptionary For The Hard Of Spending 70 Watch Where You‟re Going 77 A Thing About The Cassette 93 Multiface Bonanza 96 A Little Bit Of History 105 Haven‟t You Gone Yet? 107 Index 110 3

THE TIPTIONARY

ALIENS US guide them back to the APC. To do this and hold her over the hatch. It will then you must switch quickly between them, open and you can drop her through it. ELECTRIC DREAMS shooting some aliens and switching And that‟s it! Game over man! YS JANUARY 1988 – 9/10 back again. When a screen flashes red, Aliens are tricky little things, aren‟t get to the trooper as soon as you can or they? And games called Aliens are he‟ll be chomped. even trickier. The main reason for this is that there are two of them. The first to Operations Room You are left to arrive on the Speccy scene (Aliens) fend off the swarming aliens as the rest was a nifty-looking and extremely of the team cut through a door. Go for spooky maze game. And the second the fast-moving aliens first, and just (Aliens US) is even better. As you bump off the slower ones. (If you don‟t probably spotted from the title, it‟s the then the fast ones will get through and American version of the game, and so kill your team.) is on a much larger scale than the original. It‟s split into lots of different parts (six, in fact). You‟re probably Aliens US: Oo-er. It’s a bit ‘intimate’ wanting to know what they all are, in here. Almost as crowded as the aren‟t you? Groan. Well, first off is a YS office, in fact. landing sequence, then there‟s a bit where you have to guide the marines to NB If you play the game all the way their command car, then there‟s a through without using the skip mode, battling-with-the-aliens bit, and then... you‟ll then see the final screen. well, that‟ll do for now. You probably won‟t get that far anyway, „cos it‟s such a bloomin‟ hard game. It‟s also a very ALTERED BEAST neatly programmed one. In between ACTIVISION each level there‟s a little scene-setter to YS NOVEMBER 1989 – 80° keep you up-to-date with the movie‟s Aliens US: In space, no-one can This is one of the „new-generation‟ of plot. This means there‟s loads of hear you, erm, you know. Speccy coin-up conversions, the ones atmosphere (very handy with this sort at the head of this colour revival we of game). So, what‟ve we got then? Air Duct Maze Getting to the drop seem to be going through at the Well, a handy little spook-„em-up with zone through the ducts is a hazardous moment. „Out‟ are weedy monochrome plenty of playing hours left in it really. business. The aliens will follow you, so backgrounds, wishy-washy masked Well worth a gander. use this to your advantage and lead sprites, and hopelessly over-the-top  them where you want and run the other attention to detail. „In‟ are massive, way (You‟ll see what we mean.) When garishly coloured characters, leaping Drop Ship Manoeuvre You‟re in an alien disappears, run for it, „cos it‟ll pop up somewhere else almost about and clashing cheerfully with control of the drop ship, trying to keep everything around them. Whether you in the „pipe‟ (the guidance circles on immediately. think this is a good or a bad thing is your head-up display). If you can‟t keep really a question of taste, but it has to Back to the catwalk in the pipe, the drop is aborted and you Newt Rescue be said that Altered Beast looks great have to start again. The trick is to again, this time to track Newt on her (from a distance) and it plays extremely anticipate the twists and turns of the locator band. Glance at the range well too. Speed is everything in a game pipe, because it‟s almost impossible to locator but don‟t stare at it. You‟ve only like this, and this one‟s got plenty of it. react to some of the tighter bends. got a couple of seconds to shoot the What‟s it all about? It‟s a beat-‟em-up of Make some sort of map (or just play it aliens before they pounce at you, so course. Lots of levels, heaps of giant over and over and over and over and stay frosty and keep your eyes glued to nasties to mash and all the usual sort of over...). that catwalk! things to collect. The only real niggle is the animation, which looks a bit crap, APC Rescue The marines are The Queen Box the queen‟s ears but everything else is fine. A lovely trapped inside the catwalks under the with the loader arms to soften her up a game. atmosphere processor. You have to bit, then grab her with one of the claws 

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more. Improvements include bat improvement over previous Dinamic add-ons, bricks that do special things offerings is that it‟s actually possible to (like take lots of hits to disappear) and get past the first screen, as they‟ve wacky wall designs that get sorted out some of the problems with increasingly tricky. Even all these years the playability. The result is an later, it‟s simple, fun and still hugely attractive-looking but very ordinary addictive. (Not as good as Batty scrolling shooter. though, which was free with the  October „87 YS.)  And as this point we‟ll launch straight into the complete (and utter) solution... On the high score table use the name Go right and shoot men. Keep on

„PBRAIN‟. Press Space to return you to going until you reach a tree. Jump over Altered Beast: I haven’t a clue the board you last visited. it. If you don‟t you‟ll be eaten alive. what’s going on, but this is jolly When you reach the concrete floor good fun, eh? jump over the green and red parts ARKANOID II except for the third, fourth and fifth one,

THE REVENGE OF DOH as these are lifts. When you are on the OCEAN IMAGINE fifth one, go to the bottom and jump the YS APRIL 1988 – 9/10 gap. When you reach the second Erm, well, basically just take everything concrete floor drop off the right edge. we said about Arkanoid I and multiply it Go left, jump over the gap, shoot the by ten. Ten times the playability, ten enemy twice, shoot the box, collect the times the addictiveness, ten times the item and drop down the gap. graphics and, um, twice the number of Keep on travelling right until you screens (64). There are lots more reach a strange thing in the floor. Stand things to collect, heaps more different facing it so it‟s just on the bottom of the sorts of bricks, piles more aliens drifting screen, then drop four grenades down about and even moving bricks. In fact, the centre. A creature will come up and explode. When this happens, go to the Marcus got so carried away that, once edge and jump the pit. Go right. Shoot Altered Beast: Maybe I should kill he‟d been carried back again, he gave jelly monsters by ducking and pressing him or something. it ten out of ten for graphics and Fire. Jump over all trees with green addictiveness, and nine for the rest. leaves. Jump little gap with water in it A cheat mode? Yes indeed. All you Praise indeed (with Thora Hird). Lt‟s and go right onto the red and green have to do is press down all the keys still not quite as good as Batty, but then floor (a lift). It will take you down. Then while playing (you might be able to we would say that, wouldn‟t we? jump the gap and go right. Jump the big single out the actual ones you need)  gap and you‟ll land on some grass. To and you‟ll be able to load up any level get to the other piece of grass do a little you like. Same as the original but use the name jump. To get onto the red and green „MAAAAH‟ on the high score table. floor when you land, keep pressing up. ARKANOID Shoot the robots‟ heads and then ASTRO MARINE CORPS OCEAN IMAGINE their legs. When you reach the DINAMIC YS JANUARY 1987 – 9/10 Cor, and to think that the first-ever YS JULY 1990 – 75° game on the Speccy was „inspired‟ by Dinamic, that Spanish-based bunch of Breakout too. Come on, you must key-prodders, are renowned for remember Thru The Wall – it was on producing big, colourful but fiendishly the tape that came free with your difficult shoot-‟em-ups. This one, their Speccy back in „82! The idea, for the most recent to date, is in much the terminally uninformed is that you move same vein as Army Moves and Navy a little bat backwards and forwards at Moves – it‟s a horizontally-scrolling the bottom of the screen. While you're shooter, with big, colourful but slightly doing this a ball bounces around above rough-edged graphics, add-on it, knocking bricks out of a wall at the weapons and two multiloading parts top. The trick is to knock all the bricks (with a password to get into the Astro Marine Corps: Take that! Eat out of the wall without letting the ball second). The plot? The usual sort of little red square things with yellow disappear off the bottom of the screen. thing – you‟re protecting the planet bits in, alien scum. Arkanoid has all this and (of course) from a typical alien invasion. The one

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concrete floor jump onto the green corking animation and a wide range of thing and keep pushing up. Get onto moves with which to assault the foe. the lift, collect the items in the boxes, go For those in the market for a bit of blood right and drop off the edge. To get and gore, Barbarian‟s still as fresh and across the red and green floor jump glistening now as it was then. onto them and then keep pushing up  and do another little jump. Do that on each one. When you‟re across don‟t There‟s a cunning combination of shoot the men, just walk through moves that‟ll let you beat most them – but when one turns into a opponents – knock him into a corner dragon shoot the head. Go right and using forward rolls, then repeatedly do there will be robots and men. Jump two rolls and one kick, and you should over the big gap. wear him down eventually without him Go right and walk up to the ATF: Anyone for a game of frisbee? being able to do an awful lot about it. spaceship until a troll comes. Keep When you reach Drax, jump over his your finger on Fire and the grenade After you‟ve destroyed the two first thunderbolt and then roll into him. key. When you‟ve killed the troll go targets listed in the database, use the For the sake of completeness, right. You‟ll be beamed up. And there world map to try to identify where the here‟s the cheat – hold down Symbol you go – all eight zones completed. red dots were. If you destroyed more Shift while fighting and the game will Hurrah! than four targets you‟ll get a report slow down, making those tricky (The password is DAGOBAH.) telling you about your excellent sword-thrusts a little easier to judge. performance. You‟ll only have to land if ATF your thrust is less than 50% too far out BATMAN THE CAPED from your base, or your fuel gauge DIGITAL INTEGRATION goes into the red. CRUSADER YS APRIL 1988 – 8/10 OCEAN Even people who normally shy away BARBARIAN YS JANUARY 1989 – 9/10 from flight sims might find it worth their PALACE This was actually the second Batman while to take a peek at ATF, a game (the first being Jon Ritman‟s 3D little-known arcade jobby from the YS JULY 1987 – 7/10 job years ago), and it snuck out quietly people who brought us Fighter Pilot, Whoever said beat-‟em-ups are all the a few months before Batmania started Tomahawk and lots of other things same obviously hadn‟t played to grip the nation (which was quite besides. There are no awkward Barbarian (but other than that he was handy for Ocean really). And it‟s quite controls to get to grips with, and the probably quite right). It must be the only simply brilliant. No, it‟s better than that. manual isn‟t too gigantic. The view you game (ever) in which you get to chop It‟s complicatedly brilliant. Complicated get is of your little stealth plane bobbing off the other bloke‟s head, as well as because it‟s an arcade adventure (two, up and down over a rapidly-scrolling 3D headbutt him, prod him in the stomach in fact), in which Batman has to solve a landscape (with the help of and do a somersault into him. It really is couple of crimes. The graphics are, terrain-following radar if you‟re a bit pretty violent, with a range of little well, words fail. But they‟re very good chicken). You‟re meant to shoot things, „humorous‟ touches and the option to anyway. As you move from room to of course – mainly buildings and other have a straight two-player head-to- room, the old room fades out while the planes. It‟s got plenty of complicated head or take on the forces of Drax next one appears in a little rectangle strategy, but should be accessible (who‟s captured a princess you rather somewhere else on the screen. There enough for most arcade game fans. fancy) singlehanded. There‟s some are plenty of other nice little touches, Nice really. like the huge Bat-logo which pops out  of the screen at you at strategic moments and, ooh, lots of other things. When the map is shown, study where It‟s a really great game, ideal for both the red dots are and jot them down Batmaniacs and the Bat-shy alike. somewhere. Next, when you select  your weapons, don‟t bother with ASRAAMS because your cannon is So here‟s the solution to A Bird In The likely to prove a lot more useful. When Hand... you take off go to maximum thrust and First of all get the nose (which climb to maximum height. This will gain makes you invisible), then the Batarang the advantage when you‟re being and the lock pick. Leave the cave, go chased by enemy aircraft, because you Barbarian: Hi ya! (Lunge.) Schtick! right and get the sweet and the shoe. can then go up and down rather than Erm, what you mean it was meant to Go back to the ladder and get the rope. relying on your terrain-following radar. be a friendly? Go along and open the door that says

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„Take Your Pick‟ with the lock pick. Go the Caped Crusader all of a sudden. until you reach the gap, then fire the right until the end, and go through the (He‟s a bit unhip these days, of course.) rope up left and climb. Walk left to the door. Go left, then go through the first The game of the film is one of those edge of the platform, then shoot the door. Get the lift key then go back to the “Oh crikey, how on earth are we going rope up-left and climb. Fire the rope to entrance. Go through the door and to to turn this into a game? I know – let‟s the top and climb. Walk left to dodge the right, use the lift key and go through do a multi-parter, taking various scenes the bomb. Walk right until you see a the bottom door, right and through the from the film and turning them into thug. Shoot him then turn left and fire, door. Go left and through the door then arcade games, just like everyone else then turn right and fire again. Walk right left and pick up the toast and dart. Go does”' sort of things. They took the ‟til you see another thug then shoot right and get the game disk. Go through easy way out then, but what they did him. Go down a level and shoot both the door and through the next one. come up with was generally pretty thugs. Walk right and drop down a Turn left. Get the egg and use the rope. impressive. There are level. Walk right dodging the acid Go up the rope and get the magnet. walking-around-a-bit sections, along drops. Shoot the rope up and climb. Use the dart and get the pass. Head with driving and flying sequences. The Walk right and shoot the thug. Go down back to the rooftop. Then go right down walking sections are the best a level and shoot the thug. Walk right the ladder and up the other one. Get (predictably, they‟re beat-‟em-up style), onto the platform and go down a level. the pop and the torch and go back while the other parts are lacking a Walk to end of the platform. Fire the down the ladder. Go right and get the certain something (like things to do). If rope up right and swing to the next door key and go back to the door that Batman wasn‟t so untrendy at the platform and release the rope. Walk says „Don‟t Pass Go‟. Use the pass. moment it would be whole-hearted right then shoot the rope up and climb. Then use the torch inside. Go left and recommendation time. As it is it only Shoot the thug and walk right. Wait until get the tape. Go right and through the gets a seven-eighths- hearted one. But the steam has gone through the tube, last door, then left and through the first we‟ll round it up to five stars. and go down two levels. Wait for the door, then left again and up the stairs.  thug to walk right. Drop down a level Go right to the end and through the and shoot the thug. Walk right to just door, turn left, through the door then And now (drum roll) the complete out of range of the steam. Shoot the right to the end and use the door key. solution... thug as he climbs the ladder. Walk Go through the door, turn right to the right. Fire the rope up-right and swing end, through the door and right. To LEVEL ONE into the thug. Turn left and fire up-left. complete the game use three items – Wherever possible use a map like the Climb the rope. Fire up rope and climb. the tape, the disk and the magnet – and one provided. Don‟t lose your way and Fire up rope and climb again. Walk right that‟s it. go up all the time. Wait for the thug to and drop a level. Fire at thug. Walk right And here‟s the lowdown on A Fete go downstairs then fire the Batarang at and drop down four levels. Walk right Worse Than Death... him. Next go to the right as far as you and shoot thugs. Walk far-right, turn Get bulb, use in dark room. Get can, then shoot the Batrope up and round and drop two levels. Shoot thug, mask, wear it. Get torch and use in climb. Shoot the thug as he enters the walk right to just before the drops. Fire sewer. Get Batarang and use it. Go to screen. Then fire the Batrope diagonal up-right and climb. Walk left then fire sewer. Get ears and use them. Get roll. up-right and, as you swing, kick the the rope and climb. Shoot thug as he Get all food (fish and carrot). Get thug on the screen. Then climb up. enters the screen, fire the rope and shades. Use in Joker‟s Funhouse when Walk away from the thug until he has climb. Fire the rope and climb again. it‟s too bright. Get false teeth. Take to thrown his bomb, then turn around and Walk left ‟til just before the acid drops. false teeth room (in Joker‟s house and hit him with a Batarang. Go far left and Turn around and shoot the thug. Turn above sewer) and use them. You can fire the Batrope up and climb it. Go left around and fire up-left. Let go when now eat food. Go to ghost train and get you are past the rope. Fire the rope up wire clippers. Defuse all ten bombs with and climb. Fire the rope up and climb. them. Go to fair. Get Coke if needed. Walk right to the edge of the platform, Get cash and use. Get Joker‟s card. If fire the rope up and climb. Walk you use the dog, it gives you more far-right and drop onto the thug. Drop energy but slows you down. Use card in down another level. Walk right to the Funhouse when you see the caption edge and fire the rope up-right. When „card trick‟. Get camera. Use it. Drop it. you are above the opposite platform let Tadaaahhh! go of the rope. Fall down three levels and shoot the thug. Climb ladder and BATMAN THE MOVIE walk right to the edge. Fire the rope up-right and climb. Walk right to the OCEAN edge and shoot the thug. Drop down a

YS NOVEMBER 1989 – 91° Batman the Movie: The Crêped level and walk far-right. Fire rope up So, Batman Game Number Three, and Crusader (well, he is getting on a bit) and climb. Walk left a little and fire the whomph! Batmania! Everyone was into works himself into a flap. rope up. Climb up the rope and walk a

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little right to dodge the bomb. Walk left sorts of platforms and things, such a and shoot the thug. Walk far-left and prosthetic limb would come in pretty shoot the rope up. Shoot the thugs. Fire handy wouldn‟t it? And to prove the the rope up and climb. Fire the rope point, in Bionic Commando you are up-right and climb. Shoot The Joker. indeed a commando with an extendable arm, and you‟ve got five To Avoid Grenades levels of baddie-infested platforms to 1 Stand still. swing through. You‟ve got to make it 2 When he chucks his grenade bung through by shooting out your arm, up your rope and shoot up. grabbing onto things and winching 3 When he lobs another grenade leg it yourself up. It sounds fiddly, but it out of the way. becomes second nature after a bit. 4 Turn round and smack him in the You‟re hindered by a wide-ranging gob with a Batarang. Batman the Movie: Yeah, l got the assortment of nasties, most of whom droop snoot and the x-pack fitted. are best shot. Not only does Bionic Commando play extremely smoothly LEVEL TWO Goes like anything, ’ee does. but it looks great too – lots of colour and Always try to stay near the middle of the variety in the graphics – and it sounds left-hand side of the road. Always use right to the back of the screen, wait ‟til superb as well (on the 128K at least). the Batrope to turn corners. Beware if the balloons are just starting to move It‟s a darn good coin-up conversion. you mess up at a corner – be as quick up then cut their strings.  as you can to set yourself right (there‟s To avoid helicopters swing in always a crazed lunatic in a van right and out. A baddie guide is definitely what‟s behind you). Never try new ways of needed. And so (spook!) here it is... turning on this level. Master the use of LEVEL FIVE the grapple unit. Keep your finger on Beware of rats, hand grenade throwers Bee Hive Don‟t shoot or touch this, or Accelerate all the time. The entrance to and especially watch for the a swarm of killer bees will attack and the Batcave looks like a wall, and you disappearing floors. When you are on probably kill you. You can shoot them must drive into it. one run quickly to a fall (never use your with just one shot if you‟re lucky though. Batrope here). If you are too slow the

LEVEL THREE worst that can happen is you‟ll fall to Make a chart with a tick at the top of your death, or fall onto spikes and die. Flying Creature Climb up trees and one column and a cross at the top of Always go up, only go down if shoot you after a while. Get level with the other one. First off, find two objects necessary. When you get out into the them and shoot them before they take that do not contain any Smylex open, shoot The Joker before he gets off. They only need one shot. compound. Put their numbers in the to the top of the ladder and watch him cross column. Then test all the others fall! Electronic Cage These kill you by selecting the two you know contain when you touch them. Shoot them no Smylex, then another one. lf it does Having got through all that you‟ll about four times and they‟ll blow up. contain Smylex, put it in the tick probably go and jump off a cliff when column. If not, put it in the cross you hear that there‟s a cheat. But here Soldiers These shoot, throw bombs column. When you have three in the it is nonetheless – press W, A and S and land on you. One shot. tick column select all three and you‟ll after the game has loaded until you hear a beep. You‟ll now have infinite have finished the level. Always pick the Large Soldiers These follow you lives. And you may be interested to GEL, as it appears in every set. Don‟t with grappling hooks and charge at learn that ducking down when panic – as soon as you have the first you. Shoot four times. approaching the three acid drops on two items the rest is easy. Level One makes them go away. Giants Two big horrible giants which LEVEL FOUR fling bouncing boxes at you. Twenty Try to stay near the middle of the BIONIC COMMANDO shots needed to kill them. screen and tear the ropes of the GO! Smylex balloons, but when the These appear helicopters come in go to the bottom YS JULY 1988 – 9/10 Kamikaze Soldiers left-hand side of the screen then zoom Having problems reaching the oxtail from behind the giants and charge or up to the right, then back to the bottom soup on the top shelf of your local drop on you. Shoot them once and left-hand side. Watch your shadow and supermarket? Perhaps what you need they‟ll blow up. their shadow. Don‟t avoid the balloons is a telescopic bionic arm. (Or maybe as they will burst and you will lose lots not.) But if you were a commando Half-Functional Robot You can‟t of energy. With moving balloons, go making an assault on an enemy base, destroy these, just duck under the and having to clamber up and down all hands and feet at the right moment. 9

 Always recruit two warriors and two Green Paralyse wizards (if in one-player), namely Compass Zothen, Murlock, Blodwyn and Firewall Ulrich. If you do choose Blodwyn, Warpower don‟t bother getting her any Yellow Antimage chainmail as her skin is just as tough Alchemy already. (She obviously hasn‟t Spelltap discovered the secret of Ulay.) If Summon* playing in two-player mode, player Vivify two should take the other two Disrupt wizards and warriors. Red Fireball  Don‟t attack other champions – it Firepath wastes time and food. Bionic Commando: Oi! Don’t you Blaze  Conserve food – it‟s very important know it’s rude to poi... yowch! Vitalise later on in the game. Keep your food

level at half-full or less. Blue Confuse Spikes These will kill you if you land  Never even try to communicate with Conceal on them, and you can‟t zap them so a group of monsters, monsters with Vanish steer clear. more than two legs, monsters with  The monster you summon will fight no legs, or girls. you, so watch out! Whirly Things Dodge ‟em.  Don‟t keep buying cheap spells – save up to get expensive but more Tips for players further(ish) into the game... Jumping Machines Shoot the legs effective ones. before they crush you. They‟ll blow up  Get chainmail for the warriors but and throw the driver clear. Shoot him. not the wizards.  In the serpent you‟ll find three green  Save the game every so often, just pads in front of a locked door. Move across all the pads yourself and then Crouch down to shoot these in case anything tragic happens. Goblins sit on the middle one. Tell one of  If you want to put up your levels and before they bite the platform away and your champions to Wait on one of get more spells you have to buy a crush you. Just one shot will do. the pads. The door should now be spell, namely Summon (yellow). unlocked. Call, then View. Soon Then just cast it at a dead end. It will BLOODWYCH your champion will rejoin your merry come back and you can attack it, band. IMAGEWORKS thus gaining levels.  When you find the stairs leading to YS JUNE 1990 – 94°  A way of cheating, POKE-free! (This the maze (the ones with the This is one of those huge Dungeon only works if you offer common „Welcome Back‟ cloth) you will be Master-style role-playing arcade keys. Just one, mind.) Click on the turned through 180° by a spinner on adventure jobbies, this time boasting a following when facing a merchant – your sixth and seventh steps, so use simultaneous two-player option as well, Communicate (change menu), the following moves – forward, with each player controlling four Trading, Buy (when you click on forward, forward, forward, forward, players. It really is a corker, if a little on Trading it goes to another menu, forward, step back, forward lots. the extremely complicated side, with a then when you click on Buy it goes This should get you past the spinner. map so large it‟s almost embarrassing back to the Trading menu). Now, if and, as you‟d expect, extremely easy to the item you require is offered then get lost in. Of course, there‟s also your click quickly onto the Pockets BOBSLEIGH usual dose of baddies who you can section and click on a key so it DIGITAL INTEGRATION chat to, buy things from, sell things to or appears in the Trade/Use slot, go YS FEBRUARY 1988 – 9/10 even, erm, kill via this easy-to-use icon back to the Conversation menu, Well, that says it all really. Bobsleighs system thingy. Other features include click on offer and then, again are what it‟s all about, but this isn‟t just casting spells, hand-to-hand combat, quickly, change menus to the a simple lots-of-snow-coming-towards reasonable 3D graphics and more, but Communicate one and click on Yes -you-pretty-quickly sort of game. Oh no. space is short so you‟ll have to guess before the merchant can reply. You There certainly is lots of snow, and it the rest. Or get the game. Probably the should have the stuff you wanted in does come towards you at a heck of a best of its kind to date. your Trade/Use slot instead of the rate, but there‟s an awful lot else to  key. If you don‟t get offered the thing think about too. (The name Digital you wanted in the first place just Integration should have told you that It would take a 14-storey library to hold keep clicking on Trading, Buy etc anyway.) Before you can bob, or sleigh, enough tips to get you through this one, until you‟re offered what you want. or whatever the appropriate verb is, but here‟s a brief smattering anyway...  Here are some decent Spells to you‟ve got to do a whole load of get...

10

strategy-type things, like fitness then burst the bubble it‟ll turn into a And now some tips... training, choosing things to buy and piece of fruit (as if you hadn‟t already  On the first levels bubble the generally worrying about money. guessed) which can be picked up for nasties, but don‟t burst them, as this Sounds boring? Well, it is a bit, but the extra points. There‟s lots more to gives you more time. action part more than makes up for it. collect, such as giant bits of fruit and  Don‟t worry about Count Van The feeling of speed is quite other food, and letters for a Blubba. He moves fast but not very breathtaking (well, a bit) and it really is mega-bonus. It‟s all very, very strange. often, and is easy to avoid. loads of fun. A very tasty bit of stuff And there are 100 screens of it too. And  When confronting the cookie indeed. the weirdest thing of all is that it‟s monsters, always fire and then jump  brilliant fun to play. No, it is. Each to avoid any cookies. Get them from screen takes no time at all to clear, behind if possible. Don‟t wait for especially with two players, so you can them to speed up, as they then go racing through them without a become rather deadly. chance to get bored. Its lasting appeal  On Level Three trap the monsters is questionable, but in the short term quickly then go to the bottom of the Bubble Bobble is 100% addictive and screen and collect any letters for generally rather good. EXTEND. When the monsters flash  keep firing to trap them again. When HURRYUP appears, burst them all BUBBLES and go to the bottom. If you‟re lucky Water Sends stream down screen. a big diamond will appear. E.X.T.E.N.D. Extra life.  Don‟t be greedy and try to get fruits in dangerous places. Lightning Sends bolt across screen.  There is a way round every screen – Bobsleigh: Yummy, mine’s a Pulsing 10,000 + fireballs. raspberry ripple with a Flake! try to look for ways to do it. Level 32 Fire Sends flame down screen. is a hard one, but keep at it.

When each run begins, instead of  When playing two-player, work as a running towards the start line with the BOBBLES team. bob, jump into it straightaway and keep Candy Large bonus.  Watch the meanies‟ patterns – they‟re predictable. either Right or Left keys pressed down. Hearts Indestructible.  BIG TIP You have six credits at the This forces the bob to smash into the Orange Sweets Firing speed. side of the slope. Then, just before you start, so if you lose all your lives you reach the start line, press and hold the Cyan Sweets Weapon speed. can press your Fire button and 1 or 2 Fire key and hey presto! An ultra-fast Purple Sweets Weapon distance. giving you three or more lives. You time is achieved. The game can be Shoes Speed up. lose your score but not your Ietters! completed in this manner but be Umbrella Warp. warned! Keep a fresh set of runner Points. CARRIER COMMAND blades handy or the game will go Ring haywire. Silver Ring Stars down the screen. RAINBIRD Purple Kettle Full firepower. YS JULY 1989 – 94° BUBBLE BOBBLE Blue Kettle Points. Now here‟s one that definitely should have been impossible on the humble Explodes. FIREBIRD Red Kettle 48K Speccy. It‟s an absolutely gigantic NOT REVIEWED Skull Kills all baddies. Atari ST game with more knobs and You have to seriously wonder about the Seckrit Door Secret 100m. bells than H Phillips & Sons (Knobs and Japanese when they come up with Spell Book Explodes. Bells) Ltd, a shop just round the corner from the YS offices. Actually, it is things like this. Not only has it got a Bomb Explodes. suspiciously cute-sounding name, but impossible. The game only runs on the Resets times. it‟s really, really weird. About as weird Clock 128K Speccy, and even that‟s pushing as a French game, in fact, but in a Watch Freezes bullies. it a bit. AII the same, Carrier Command different sort of way. You (and a friend Potion Fills screen with something. is a beads-of-sweat-breaking-out-on- too, if you like) are a kind of dinosaur, a Red Cross Fireballs. the-foreheadingly impressive cute one of course, who runs around achievement, what with those (gasp!) Cyan Cross Fills screen with water. the screen blowing bubbles at equally solid 3D graphics and that (clonk!) cute nasties which run around trying to Yellow Cross Zaps lightning. amazingly deep underlying strategy. catch him. Mighty peculiar. The fun Fruit Paints screen. So what‟ve you got to do? Well, you‟re starts when a nasty gets hit by a bubble Necklace Ball bouncing. in charge of a futuristic aircraft carrier whereupon he gets trapped inside it and all its planes and amphibious Green Potion Lightning bubbles. and floats around the screen. If you vehicles, and you‟ve got to sail around 11

enemy. Oh, before you do, put the carrier in full-speed-ahead and steam away from the enemy while you blast it with Hammerheads, and watch out for enemy Mantas. Once you‟ve destroyed the enemy carrier take over the enemy islands by dropping Quakers on the command centres then deploying your own ACCBs.

CASTLE MASTER

INCENTIVE

Carrier Command: We are sailing, Carrier Command: Okay, we’ll have YS MAY 1990 – 93° we are sailing... but let’s kick in the three of them and a couple of those. It‟s another one of these Freescape™ nuclear reactor and get outa here! games (see Driller, Dark Side etc), so Then steam back to Vulcan (use brace yourself for a huge, awesomely a series of islands, capture them and time lapse) and load up three Walruses 3D arcade adventure with lots of set them up as bases of various kinds. with the following – 1 x Atavar, 2 x 3 frightening puzzles and the odd thing to Competition is provided by the Harbinger and 3 x Virus Bomb. Don‟t shoot. This time we‟re in a castle computer‟s carrier, which is trying to do give them any fuel. Launch them all, (hence the name, you see) and, while exactly the same. There isn‟t room here then get them to fire their weapons at the plot is a bit hazy, it‟s got something to explain the enormous number of each other. Use the carrier laser to to do with rescuing your twin who‟s different things you can do (taking finish them off. Launch three Mantas trapped in it somewhere. There are control of one of the planes is a mini with no fuel, giving one of them an loads of ghosts to shoot on the way flight sim in itself), so you‟ll just have to Assassin missile. Done that? Right, call round, so luckily you‟re armed with a take our word for it that Carrier up three Mantas and three Walruses to gun (or something) to do it with. Command is one of the best games replace the ones destroyed. Fuel up all Continuing advances with the ever. An essential purchase. Mantas and arm them as follows – Freescape™ system mean that this  Manta 1 – 1 x Quaker, 2 x Assassin (the latest offering as we write) has just Manta 2 – As Manta 1 about the most corking graphics yet, If you take your carrier close to the Manta 3 – 3 x Assassin although they still suffer from that island and launch the two drones at Fuel up all walruses and arm presumably unavoidable jerkiness. It‟s either side you can send out a Manta. numbers one and two with an Avatar a massive game, and luckily the Fly the Manta at top speed towards the each and an ACCB-R on one and an excellent graphics aren‟t covering up a command centre, really low, and just as ACCB-F on the other. Arm number lack of content underneath – there‟s you‟re about to hit it, drop a bouncing three with a Virus bomb and 3 x lots of it. bomb and pull up. The command Harbinger. Launch it and fire all  centre explodes every time, and the weapons. Recall vehicle. Re-arm and missiles and stuff will soon stop being repeat until all Harbingers are gone and So on with the solution, eh? fired at you. Then bring back your no Virus Bombs are left. Refuel number Go to castle, shoot block, enter Manta and send out a Walrus with an three and give it the remaining Avatar castle, go to well, examine, take key, go ACCB. It‟s usually better to turn the and an ACCB-D. Doing this gets rid of to back of castle, unlock door of hut, ship around before you launch the stores you never use, and allows you to enter, examine carpet, turn, stand on Walrus so the back is facing the island. carry more ACC fuel, so there‟s no table, take key from chair, go to front of The easiest way to do this is to go to the chance of you running out between castle, go to stables, open door, enter, map, put a cross at the back of the ship islands. You can now start taking over go to horse, crawl under, take key, go and press Program. The ship will turn islands (don‟t forget to refuel carrier to side of stables, look up, shoot flag, around. first). Remember to keep moving the shoot ghost, go to back of stables. Make Elwood a resource island and stockpile island forward. When the Enter smithy take cheese from top of Socrates and Genetix factory islands. enemy carrier is nearby on an adjacent table and gold from beneath, exit Before leaving Genetix set production island DON‟T PANIC. Make sure you smithy. Enter castle via lobby (tower in targets as follows – have plenty of Hammerhead missiles line with wall), shoot ghost, take key, Fuel-50 and Quaker bombs. Sail towards it on open locked door, exit tower, enter ACCB-R-6 autopilot. When you get near it, clear other one, shoot ghost in water, go to ACCB-D-6 the autopilot and turn the carrier away other side, drain pool, exit via door ACCB-F-6 from the enemy and reverse in. Once behind you, now in main hall. Shoot Hammerhead -30 you come under attack turn the turret ghost, take cheese from end of table, round and fire Hammerheads at the exit via other door, now in kitchen.

12

other box, examine handle, door opens and er... end of game. Of course, that was the solution assuming you took the part of the Prince. If you‟re going to be difficult and play the Princess then everything should be the same except...  In the hot baths hole there is a block which, if you examine it, falls over to provide the stairway.  The block in the main hall it too big.

The only (painful) solution is this – Castle Master: The Habitat table’s Castle Master: Right. Let’s strike when you go through the nice, but Laura Ashley wallpaper is a while the iron’s hot. (Groan.) already-open door in the barracks, bit iffy these days. follow the path around and you‟ll find via other door, follow path around to yourself on a high ledge in the Shoot flame on floor take food from ballroom, shoot ghost, go to other door, ballroom. Then shoot the ghost, get table, exit via other door, now in lobby. unlock it, enter, get potion (for faster the cheese, drop down and bingo! Take door on left, now in stairwell, walk throwing) from table, return to store, When you go back round, in the down steps into catacombs, walk to replenish energy (six rings each side), main hall, drop down again, go to the door on left, turn right, go down return to stairwell, exit castle. Go to kitchen and go into the larder behind corridor, take door on left, crawl under block, push it, fall down hole, shoot the cauldron and spit, and you‟ll block, take corridor on right, go through ghost, go to chest, examine, exit replenish your energy. door in front of you, shoot ghost, now in catacombs. Go up stairs, take door on room with hole in far wall. Go to right, now in library, take thin door, go CHASE HQ junction, turn left, crawl under block, go to chest, open, take treasure, return to OCEAN through door, turn left, go up to next front of castle, stand on edge of YS FEBRUARY 1990 - 94° door but not through, turn left, go drawbridge, shoot block, now thrown If there‟s one thing the Spectrum‟s not through door in front of you, now in onto top of church, walk up to steeple, short of it‟s driving games, unless you stairwell. Exit castle, go round to turn around, take key walk out church. really, really (really) like them, in which wizard‟s hut, fall through hole in floor, Enter tower, go to stairwell, walk up, go case you might feel a little hard done crawl, shoot ghost, turn round, point to room with axe on wall, exit, turn right, by. But most of us are pretty well-off cursor at bottle and take potion of walk up stairs, walk around, take door where road-coming-towards-you things revitalisation, turn to left, go to dark wall on right, enter barracks, shoot ghost on are concerned. So which is the best? where dark meets light, take key, exit ceiling, exit room via open door on Well, OutRun looked set to become the room, go to stairwell, now behind other side, follow path, take cheese on ultimate one, but they mucked it up a hospital. Turn to right, shoot at bat on path, follow path, walk through door bit. In the end we had to wait for Chase roof, exit, return to stairwell, crawl which appears, open first door in HQ (which is what this is) to come out under second stair on stairs, take corridor, enter king‟s solar, shoot flame before we found ourselves with a real treasure, exit tower via lobby. Go to on ground, exit. Open door on left, corker. As well as having some of the other tower to hot baths, walk down shoot ghost, stand on chair, take best graphics around, it‟s also got a steps, crawl through hole, shoot ghost, treasure from top shelf, go behind junk darn sight more depth than most get cheese, exit room, go to stairwell, in corner, enter next room, shoot ghost driving games. Well, a bit anyway. exit, fall down well, shoot ghost, on right, exit, return to barracks, open You‟re a police car driver (probably a examine chest, take square which is door on left, go down to hot baths, fall policeman, in fact), and you've got to treasure, search again, take key, exit through hole, walk onto steps but don‟t chase (but why „HQ‟?) a series of exotic catacombs. Go to church and nose get off, go as far along as poss, look up, cars, such as Ferraris, Lambos and round the pulpit, shoot ghost, examine get line above you, exit. Go to guard Lotuses along the usual 3D scrolling hole, exit catacombs, now at stairwell. room (via carpenters, store, passage, road. Once you catch up with them the Go upstairs, take first door on right, go main hall, ballroom and passage), open fun really starts. Your partner leans out through passage, now in library. door, enter. Shoot ghost, shoot bat, of the car and slaps a flashing light onto Examine book on middle shelf (this look down to right, blow flame, look up, the roof, and then you‟ve got to knock opens secret passage), exit room, take cheese from shelf, return to the baddies off the road. It‟s beautifully return to stairwell, follow path round, go stairwell, go up, cross small bridge, polished, masses of fun and generally through door shoot flame, stand on open door, enter. Shoot constantly at Number One. chair, take food from top shelf, exit dragon until it disappears, go through  through other door in stores, on table is hole it makes, now in magister, go to strength potion (use when strength is other end, examine box which Just redefine the keys as SHOCKED low), crawl under table, take gold, exit disappears, return to door, examine (Enter) and a test menu will appear.

13

beginning with F that means Iron Man Waggle joystick up and „blood-splattered‟ or „gruesome‟ or down, and when you get stuck just tap something . It‟s also one of these the stick left or right. When swimming, „timeless classic‟ things, so should give after you‟ve got past the block in the just as much pleasure now as it did all water, do the same as you did in the those years ago, although it‟s not the Assault Course. Keep on the yellow easiest game around. bits, as the muddy bits slow you down. 

Hmm. Tips, eh? Well there is one Firing Range II Don‟t use autofire, actually – hold down the N and M keys otherwise you‟ll miss some of the tanks. while playing with a joystick. This slows And don‟t stand still for too long either – everything down a bit, so you should be as you‟ll get hit! Chase HQ: So this is Nan, eh? Well, able to dodge those fists, bullets etc a p’raps she’d make us a cup of tea bit more easily. Arm Wrestling Turn joystick around then. like in the Assault Course. After a long COMBAT SCHOOL time you‟ll get tired, so stop and rest for about one second and your opponent‟s OCEAN arm will go down. NOT REVIEWED Right, you ‟orrible lot. Or something. Firing Range III Don‟t use autofire Combat School, as this one‟s on this one either. Just tap the joystick deceptively titled, is set in a combat left and right. And don‟t hit the red ones school, where you (and a friend if you or your sight will freeze for the next so desire) are meant to be training as a round of targets. soldier. It‟s a bit like a cross between Daley’s Decathlon and Full Metal Fight Instructor Jump up and kick, Jacket, if you can imagine that. In other then he‟ll fall down. (Boink!) words it‟s a joystick waggler with

firepower. Predictably enough it‟s split Chin-Ups Push joystick in a circle Chase HQ: I’ll teach you to cut me up into several sections – eight, in fact. There‟s the assault course, the firing again, like Assault Course. up. range, the cross country, a tank (Wasn‟t this a film with Pressing 1 to 6 allows you to study the shooting bit, arm wrestling, the firing The Mission logo animation, and 6 allows you to put range (again), karate training and Jeremy Irons and Robert De Nero?) your name in the high score table. chin-ups. Worse still, there are penalty While playing the game, 1 lets you pull-ups for anyone failing to meet the Anyway, keep jumping and kicking, and restart the level you‟re playing, 2 takes grade on any of these. And if you get don‟t be a chicken. you to the next level, 3 shows you the through all that lot there‟s a real, end screen and 4 gives you an extra genuine mission you can go on. Okay, credit each time you press it. Snazzy or so joystick wagglers have been „out‟ for what? ages now, having taken most people‟s joysticks with them, but Combat is cleverly put together, a smooth coin-up COBRA conversion and a bit of fun. State of the OCEAN art it isn‟t, but the two-player option YS FEBRUARY 1987 – 8/10 gives it that competitive edge and This one's a curious blend of Sylvester rescues it from otherwise certain doom. Stallone, hamburgers, headhunts and  add-on weapons, all wrapped up in a scrolling beat-‟em-up format. Your job Assault Course Keep up a steady is, essentially, to kill people, with the pace. When using the joystick, turn it Combat School: Hey, that’s not fair! ultimate aim of rescuing a fashion around in a circle so you can walk Mine’s bigger than yours! model from the baddies (rather than faster, rather than waggling it from left doing the sensible thing and leaving to right. CYBERNOID her there). The keys are Left, Right, Up, HEWSON Down and Murder and you‟ll need to Firing Range If your joystick has use them all pretty frequently as the autofire, switch it on and this will help YS MAY 1988 – 9/10 action‟s fast, furious and another word your aim. (Who needs to aim with Hmm. It appears to be another game by autofire? Ed) that bloke who did Exolon and 14

Cybernoid II (but after this, of course),  Use immortality shield to go through Dan Dare was about as colourful and so it looks like we‟re in for another passage. action-packed as it‟s possible to get on huge, colourful, explosion-packed  Pick up the yellow cannister before a Speccy, the sequel is even more so. shooting match. And, er, yes, indeed switching to heat-seeking missiles There‟s just so much to tell you about. we are. Cybernoid has got more (five). Exit screen. But first the plot. Dan, mounted on his explosions and colour, and probably  Fire two heat-seeking missiles and jet bike, has got to destroy lots of more shooting, than just about any switch to bouncing balls (four) Treens, particularly Supertreens, who game ever. It‟s got screens and before exiting screen. are scattered around the Mekon‟s ship. screens full of deviously-placed guns,  Use all three sets to destroy pirates. Right, that‟s enough of that. Now the aliens and other bits and pieces, all of Collect stolen cargo and exit screen. graphics. They‟re absolutely, utterly, which would be virtually impossible to  Switch to immortality shield (three) really good. Some of the best ever seen struggle through if it wasn‟t for the and wait until caterpillar is out of the on the Speccy. Colour is splashed range of weaponry at your disposal. As way before using the shield to clear about all over the place, the detail is well as straightforward bombs, handy the passage. Exit screen and switch phenomenal and the sprites are so for heaving at passing nasties, your to bombs (one). smooth you could probably spread ship is loaded up with impact mines  Blow up two obstacles at the top of them on your toast. As for the action? which can be dotted about the screen the screen and switch to immortality Well, it‟s non-stop and thoroughly at your leisure, a defence shield for shield (three) before picking up the addictive. It‟s real quality programming particularly hairy moments, bounce yellow cannister. this. An example to us all. A bombs and the seeker which homes in  Switch back to bombs (one) and benchmark.  on the foe. Between them they would shoot your way through the green probably suit most occasions, but, just blocks. Fire bombs to destroy green Firstly, get away from the Mekon as in case, there are copious quantities of blocks stuck in exit. collectable add-ons too. AII very nice quickly as possible, ‟cos he‟s  Switch to heat-seeking missiles and pretty, but how does it play? Rather indestructible. Don‟t blast your own (five) and exit screen. Fire a missile well, actually. As well as being zippy men or the ship will suffer a Treen at the yellow cannon and switch and action-packed, Cybernoid requires population explosion. Don‟t splatterate back to bombs (one). a certain level of planning if you‟re the Supertreens until you‟ve cut off the  Shoot pirate ships and collect cargo going to get through each screen intact. force field, or you‟ll run out of time. If until you have at least 1,500 cargo We‟re talking serious levels of there‟s one of your men on one side of points. Exit screen. Fire bombs to addictiveness here, so handle it with a door and a Treen on the other, head destroy the two missiles and the care. up and blast the top of the door and green boulder.  your man will give him what for. When  Shoot your way through to the exit. you go over the first tube you encounter Here‟s a huge, wobbling pile of tips that Exit screen. Bomb the five enemy on Level One, push the joystick left and should be everything you need to get missiles and exit screen. Switch to up so you won‟t get sucked in, trapped through Level One... heat-seeking missiles and shoot the and zapped. Treens take more than a yellow cannon. Lastly, sit on the  Switch weapons to mines (number single hit, so blast away. Finally when two) and exit screen. platform between the green you‟ve destroyed all the Treens on a columns.  Place ten mines across the top of level, head towards the double doors. It‟s as simple as that, you see. Now the screen. Blast one, whizz inbetween them and the other levels should be a piece of  The pirate ships will explode on wait. If there‟s a Treen there you‟ll have cake too. What? Still having problems? contact with a mine, dropping their to kill him. Oh dear. Well, in that case try stolen cargo. To give you a fighting chance, here‟s redefining the keys as Y, X, E and S, one of those really interesting „left, up,  Pick up the cargo and switch to and then back to something more heat-seeking missiles (number five). right etc‟ guides to the first couple of sensible, and you‟ll activate the cheat levels.  Exit screen and fire one missile at mode. And if you ever get as far as the yellow cannon. From the start go left, left, down, Cybernoid II, try the same trick with the down, left, left, left, left, up, up, left, left,  Switch to immortality shield (three) controls as O, R, G and Y (hur). left, left, fire, right, right, down, down, and exit screen. down, fire, up, up, right, right, right,  Use the shield to pass red balls. down, down, down, fire, down, down, Switch to bombs (one). DAN DARE II VIRGIN left, fire, down, left, left, left, up, up,  Bomb the two enemy missiles and right, right, up, up, left, left, down, exit the screen. YS MARCH 1988 – 9/10 down, right, right, right and wait. Phew.  Get through the passage and switch Right, there‟ve been about three Dan Take a breather, not too long, and then to bouncing balls. Exit screen. Dare games, and as space is short we dash for the next level. On Level Two  Use two sets of bouncing balls and can only cover one of them. So... eenie go right, right, down, down, fire, left, switch to shield (three), collecting meenie mynie mo... Dan Dare II it is. left, fire, right, right, down, right, down, cargo. Exit screen. And what a good choice. While the first left, left, fire, down, down, right, right, 15

1990 Jane Richardson) – even better than Driller‟s – and the puzzles and adventurer bits are even fiddlier, they really are. If you liked Driller (or like the sound of it), Dark Side is more of the same. 

Tips are a virtual necessity, so here are a few...  Disable three or four ECDs straightaway to slow the timer down.  Make repeated contact with the fuel Dan Dare II: Hang on a minute! I’ve rods in the various stores. Dark Side: And it’s all made from old egg boxes and sticky-back plastic. dropped Mekon-tacts! (How ‘Dare’  To enter the walkway shoot the rod you! That’s crap! Ed) repeatedly to open the door.  Shoot radar beacons to prevent being thrown in prison.  Make contact with telepod crystals. When these are positioned on the centre console in the telepod, shoot them and then leave the telepod. You will be in a new area.  Buy your way out of confinement by shooting the slots in the pillars.  To move forward faster, hold both forward keys down at the same time, or joystick forward and keys forward.  In the Sirius sector, after you‟ve shot Dark Side: Ooh! It’s been snowing! the bar to raise the door you can Dan Dare II: Er, Dan shoots the then enter the walkway and find the DOMINATOR control panel. first telepod crystal. SYSTEM 3  Get arrested and you‟ll find the down, right, right, right, down, down, second telepod crystal in the prison. YS JULY 1989 – 74° left, right, up, up, right, right, down,  Enter the telepod and shoot the first When shooting the baddie from the right, down, right, right, up, up, left, fire, crystal. Then fly into the letter D. outside fails there‟s only one alternative down, down, left, left, left, up, up, up, Pick up telepod crystal three. – try doing it from the inside instead. up, right, right, down, down, right,  Enter the telepod and shoot the So, climbing into your specially down, down, right, right and finally wait. second crystal. Fly into the letter A. shrunken ship (or perhaps the Shoot the third crystal and fly into monster‟s really big – it doesn‟t say here) you grit your teeth, wish you‟d DARK SIDE the letter R.  Enter the Ganymede Stores in the held back on the lunch a little and INCENTIVE Regulus sector. Turn left and crawl plunge headlong into miles of squidgy YS AUGUST 1988 – 9/10 through the hole in the wall. Shoot pink tubing. And there‟s more than just (This ought to come after Driller really, the axe and go to Sirius sector. yucky mucus and unspeakable wobbly but that‟s the alphabet for you!) There will be a hole in the roof of the bits to contend with. The alien‟s tummy Continuing the Freescape™ tradition of building there. Go through the hole is heavily guarded by a strangely grotesquely complicated games with and shoot the cube inside the familiar-looking collection of corking solid 3D graphics, Dark Side, building. Go to the equator tunnel spaceships and missiles. Luckily (they erm, does. Continue it, that is. This time and find a section with three lamps think of everything) you‟re pretty you‟re a little chap within a space suit in it. Shoot the wire in the middle of heavily armed, so with a bit of deft (equipped with a jet pack and a laser), the lamp and it will turn into telepod joystick waggling you should make it and your mission is to halt an alien crystal four. through to the alien‟s brain, which invasion of some sort (probably) by  Go back to the telepod and shoot needs to be blown up. So what‟s it like? shooting a whole load of towers. This is crystal four, then fly into the letter K. Well, it‟s got „going along‟ bits as well meant to disconnect the power to a Shoot the second crystal and walk as going up‟ bits, and it generally looks huge laser that will otherwise kill through the gates onto the Dark very slimy and everything. The trouble everyone. Or something. Once again, Side. Then shoot the last ECD to is that it‟s too blooming difficult. One the graphics are absolutely wagga (© finish the game. slip and kapoom! You‟re sent all the

16

Hmm. Not too bad really. The graphics YOUR MOVES have got a curiously „negative‟ look to Kicks Good. Take away lots of your them, even though they‟re not, but enemies‟ energy. apart from that there are no major probs. It plays like the coin-up, which Punch Good. Same as kicks. can‟t be a bad thing, and all the levels Elbow Good. Same as kicks. are there (they multiload, Hair Grab. naturellement) along with the maiden Kick Really good. Take loadsa you‟re meant to be rescuing at the end. energy. It‟s not the inspiring beat-‟em-up, and Not very good. Target Renegade knocks the spots off Headbutt it, but it‟s okay in a comfy sort of way. Flying Kick Not very good.  Whirlwind Kick Not very good. Dominator: Yuck! That guy could do with some serious orthodontic  If you have a whip you can hit people WEAPONS work, by the looks of it. directly behind you. In one swing Rock Not good ‟cos you have to be you can hit the person in front and miles away to throw it. behind. See rock.  The best moves are headbutts and Barrel flying kicks. With these moves you Throwing Dagger Good, but hard to can knock an enemy over in one hit. position.  When fighting the big men, watch Whip Okay, but not as good as the out because they can hit you when baseball bat. you‟re not directly in front of them. Baseball Bat Very good. But don‟t  When you knock a big man over, use it too much. stand still and keep on punching – this way he won‟t be able to hit you And now... The Complete Solution... and he‟ll die quickly.  On Mission Five, stay on the edge of LEVEL ONE Dominator: Ho hum. Dakka dakka the walkway to avoid the statues Keep going right, beating up the dakka... splat. with the spears. Lopars/Williams/Chintais until you reach the sliding doors. Stay right next way back to the start of the level. Nicely CHARACTERS to them, and as soon as they punch or programmed then, but it‟ll take loads of Abobo These are real nasty. If they kick Linda down, grab her whip and patience. are a bit further up or down the screen quickly lash her to death. Once you  from you, they can still punch you. To have done that, move a little bit to the

get them, keep doing flying kicks and right and left and wait for the Lopar with Press Z, X, M, V, N, J and H all down at pressing Up or Down. When you get the bat to come to you. Kick, shoulder once (you‟ll need lots of fingers for this) them down you know you‟re on the throw and whip him to death. Then and you‟ll make yourself „invisible‟ (ie same pixel row as them – keep kicking. climb up to the ladder next to the sliding your ship runs into things without Black Abobo Same as for Abobo. doors. Walk along the platform until you getting killed). The same keys turn it off. see Abobo crashing through the wall. Lopar/Williams Kick or elbow them. Jump down next to him (remember to If they do flying kicks then flying kick DOUBLE DRAGON jump or you‟ll land face-first)) and them back. They always have bats or elbow or kick him to death as these are MELBOURNE HOUSE barrels, and, on later levels, knives. the most effective moves on him. After YS FEBRUARY 1990 – 8/10 And watch out ‟cos they‟re handy with this go right and beat up the Chintai (try It looks like we‟re in for another any weapon lying around. to get his knife) and finally the last beat-‟em-up. The standard formula Willie Man with machine gun. Keep as Abobo. applies to Double Dragon (lots of far away from him as you can, or he‟ll moves, add-on weapons and all the shoot you. Keep hitting him and stay LEVEL TWO rest) but with the following exceptions – close to the men with him, so he Beat up everyone, keep going right and a) there‟s a two-player option, so you doesn‟t get a chance to use it! pick up and use any baseball bats you can get a chum to help you out, b) er, c) Linda Kick her and grab her whip. But that‟s it. It really is pretty straightforward can get until you reach the sliding don‟t let her get behind you or she‟ll doors. Remember not to bash your stuff. However, it‟s a bit of an important punch you in the back. game, being a conversion of a v. head on the way up to these. Stand popular arcade machine, so perhaps a Chintai Same as Lopar. Except he next to the wall before jumping over it. If closer look would be in order. (Peer.) always has a bat or knife. Very good at you have a bat when you reach these barrels. doors, then bash Lopar and both the 17

kicks and shoulder throws and don‟t let LEVEL FIVE A him pick it up again. Once you‟ve done As soon as you start this level, there‟s a this repeat the process for the next Lopar behind you. Quickly elbow his Williams with barrel. In the last screen head in, and let the Chintai and the there are two Abobos. Beware – one other Lopar come to you. As soon as will go higher than you, and the other they come near you, flying kick them lower, and they‟ll both punch you while over, then elbow them to death. Now you can‟t reach them. You can flying things get tricky. Three bars of rock kick them over, one at a time, although swing out of the wall at you. The best this is time consuming, taking 17 flying way to get past this bit is to take a kicks to kill each one!! Lure one of them runner at it, jump over the first bar and, to be level with the other by moving up always jumping, you should get past and down. Once you‟ve done this the other two bars. Or you can try elbow them both to death. Finished. Double Dragon: Tell you what, I’ll carefully jumping over each bar, give you five hundred. stopping perfectly between each bar, LEVEL FOUR but this is dead hard. Once you‟ve You‟ll find yourself on top of a cliff. Walk cleared the bars, keep on jumping and Lindas as soon as they come out of the off it and do a flying kick on the way you should clear the spike. If you‟re too doors. If you don‟t have a bat, jump-kick down to land safely. Always be careful slow do a jump just underneath it and them all down then elbow them to not to just fall off the bridge. Beat up your head should just miss the spike. death. If you like more elaborate both the Lopars on the bridge, and Repeat for next spike, and you should deaths, go up to the ledge near the keep going right until two Chintais fall be confronted by two Williams with sliding doors and jump down just next from nowhere, both with knives. knives. Keep close to them as before, to escalator. The Lopar will try to follow Remember to keep really close to them but beware – if you try to dodge a knife you and land on the escalator... to stop them knifing you. They‟ll both one bungs at you, you may fall into the spplllatttt! walk together so flying kick them both moat below. Kill them with kicks, and do together. Once you‟ve done that... the same for the final Chintai with the LEVEL THREE A STOP! Go too far to the right and you‟ll knife. Now go get that girl of yours! Beat up the first four men, grabbing a fall off the edge of the bridge and bar if you want to, and waste the Linda plunge into hell. Going up the ladder‟s a LEVEL FIVE B coming out of the sliding doors. Grab wiser path. As soon as you see two At the start of this level there will be two her whip if you fancy but make sure you Lopars and two Chintais, go to them Abobos. Flying kick the first one over aren‟t carrying anything first. Two dead ‟cos one of the Lopars is very good at then let the other one come at you, then men Iater you will be attacked by two long-range barrel-throwing. They come elbow them both to death. There are no Williams with knives. Stick really close at you crammed in a pack, so it‟s very weapons on this level so it‟s solid to them so they can‟t throw their knives, easy to floor them all with a few kicks. fighting. Go along after the two Abobos, and kick them to death. Once they are Once they‟re dead, the final screen being careful not to fall in the moat. On dead, grab a knife and hurl it at Chintai holds two Williams and an Abobo. Just the next screen, you will have to beat on the next screen. He will drop his wait until they‟re all in a line, and flying up a Williams and a Chintai. The final knife, so stay close to him and kick him kick them all over, finishing them with screen holds Willy (honk). He‟s the to death so he can‟t pick it up again. kicks and elbows. mean bloke who stole your blonde in Then grab his knife and fling it at the the first place. He‟s protected by a final Abobo on the last screen. You will Lopar, two Chintai‟s and an Abobo. only need to kick him down twice to They all walk in a pack – stray too far finish this level. from it and you‟ll be shot or pushed over by Willy‟s gun. Use the extra time LEVEL THREE B you get at the start of the level and try to Quickly jump over the Chintai and take out the Chintais first with flying Lopar at the start of this level. They will kicks. Once they die, two more come in. follow you, forgetting to use their Let them join the pack and it should be knives. Elbow them both to death, grab easy enough to kick or elbow the whole a knife and chuck it at the Abobo. Then bunch of them down until Willy finish him off with kicks, or go to the end eventually dies. Once he does, go and of the bridge (being careful not to fall in enjoy a slobbery kiss with your the river). It‟s easy from here. Pulverise girlfriend. the next four weaponless opponents, Double Dragon: Oh no! Attack of the and then you‟ll meet a Williams with a Seventies Hairdos! Call Dusty barrel. Don‟t go too far away from him, Fleming! or he‟ll bung it at you. Kill him using

18

DRILLER range by moving diagonally across the appear. Behind this block is a hidden sector. The south-facing laser has a tunnel which you go down to find a INCENTIVE block near it. It‟s impossible to get door. Inside the tunnel go forward to YS JANUARY 1988 – 9/10 round it without being seen, so be gain access to the complex in Freescape™, Incentive‟s custom-built careful. Amethyst. Shoot the blocks in order 3D graphics system, caused quite a stir  X-3746, Y-4096, facing east. from right to left in order to materialise when it was first announced, although the teleporters. by the time the first game to use it MALACHITE  X-3077, Y-1310, facing south. appeared everyone had grown a little Shoot the eyes to stop them shooting weary of hearing about it. It‟s certainly you. A word of warning – once you‟ve NICCOLITE an impressive technique though. It shot the eyes, don‟t shoot the nose. Shoot the switch on the wall (in basically means that you can „walk Inside there are four laser beacons conjunction with the ones in Alabaster, through‟ an entire 3D world, into which fire pretty fast. Shoot them. Quartz and Opal), to gain access to the buildings, around objects and out Shoot the large slab to turn off the force Light Side. To get through the minefield again. This is all carried out in shaded field in Trachite. with minimum damage move fast, close 3D with perspective and everything,  X-5952, Y-5026, facing north. to one of the large blocks. which tends to look a little more  See manual page 25 for co-ords and impressive on paper than the telly RUBY direction. screen (it runs pretty slowly). The actual point of it all is to organise a Set angle to 90° and be exactly in line gas-mining expedition, but this tends to when you turn. Shoot the satellite and it ALABASTER be forgotten in the general awe, will retaliate and start shooting back. Shoot the switch on the wall (like the wonderment etc that surround the Shoot it again to stop it. ones in Niccolite, Quartz and OpaI). graphics. Games like Carrier  X-3746, Y-2550, facing east. Shoot the water to make it evaporate. Command have managed to carry off You must place a rig at the bottom of the 3D graphics idea a lot more AQUAMARINE the pool. At this point, save the game successfully in recent times, but Driller Shoot the left hanger to get to the by pressing „I‟, then pressing the Save still stands as an example to us all. reconnaissance jet. In the jet, fly to key. To get safely in the pool, wait until  Amethyst and land on the slab situated the water has evaporated and a set of at the top of the pole. Fly back to steps will appear. Use them to get into Ready? Right. Here‟s how to crack Aquamarine, go into the hanger and the pool. each „bit‟... rise up under the excavation probe to  X-4496, Y-4096, facing west. transfer again. (Note – to get into the AMETHYST jet, go into the hanger, go under the jet OPAL Shoot the wall for extra points (worth up and rise. You‟ll know you‟re in it when, Shoot the switch on the south wall to 750 if shot in the right order). Inside um, you‟re in it.) (along with the ones in Niccolite, Quartz the hut, if you shoot the shield crystals  X-5102, Y-2896, facing south. and Alabaster) to gain access to the on the wall first, then the shield crystals light side. in the air, you‟ll have maximum shield BERYL  X-7394, Y-7744, facing east. and more points. (The crystals on the Shoot all the wires on the pylon to floor will reappear.) Land on the slab in disable the vicious downward-pointing QUARTZ the jet for full replenishment. laser beacon. Inside the room, on the Shoot wire supporting block above  Drilling co-ords – X-6400, Y-6050, north wall, there are three symbols. laser beacon to kill it. Walk down the facing north. Shoot one and it changes shape. To side of the fallen block to get to the open the north door set all the symbols other side of the wall. Shoot the switch LAPIS LAZULI to triangles. To open the west door set on the south wall (and the ones in Shoot pyramids for extra points and to all the symbols to hexagons. If you find Niccolite, Alabaster and OpaI) to allow create a path through the sector. Rise the door has disappeared then shoot you to enter the Light Side. to maximum extent and locate and the wall.  X-2768, Y-1792, facing west. destroy small cube (switch) and the  X-7104, Y-3512, facing north. wall will disappear. Shoot cube again to DIAMOND – THE LIGHT SIDE make door visible. TOPAZ Firstly, to gain entry to Diamond the  X-4096, Y-3746, facing north. Stand on the small platform on the east switches in the surrounding sectors side of the wall and shoot one of the (Niccolite, Alabaster, Opal and Quartz) EMERALD switches that make the lift rise. Once have to be set to a downward position To escape the notice of the laser the lift has risen, do not move forward. with all four lights in Opal (south wall). beacons at each door you can move Turn until you find the door and move Simply walk over to the other side of the around the perimeter very close to the into the complex. Shoot the east block sector to get into Diamond. Shoot the outside walls. Alternatively, keep out of five times to make any energy crystals guards to make your entry to the tunnel.

19

When in the tunnel, shoot the crystal 25 ENTRY TO THE DARK SIDE save loads of hassle later on. Then go times and then walk into it. The crystal To gain entry to the last sector you for a military laser. The quickest way to will disappear along with the entire must activate the switches in Basalt, get rich is to find two stable planets main building, leaving only the tunnel. Ochre and Graphite. You must also close together, one industrial and one This is logically so that you can place a have placed all the other 17 drilling rigs, agricultural, and then trade between rig there. Walk into the mega-crystal for hence the 17 on the wall in Obsidian. them. An extended cargo bay will help energy and a shield. (You can do this When you‟ve done all these tasks the here. about 50 times.) switch will appear on the wall in X-4096, Y-3472, facing towards back Obsidian. When you activate this In a game as fiddly as Elite, you‟d wall. switch the wall will disappear allowing expect there to be loads of cheats. And access to Trachyte – the Dark Side. indeed there are. The main one allows OBSIDIAN you to reach the rank of Elite with the minimum of fuss. The secret? Load the Shoot the laser beacons on the posts. TRACHYTE game and wait until it asks „New Knock over the slab to create a beacon To get past the force-field you must find Commander Y/N?‟ Press Y, and over the crevass. You can shoot it the weak spot by shuffling along at a down, but knocking it down gives you 45° angle. When you hit the weak spot more points. To get into the hut you can it makes a funny noise. Face forward go in the front way, to be confronted by and move forward and you should be a massive laser cannon, or you can use able to walk through. Once through you the back way. Find the way back via must place yourself so the generator is two „lines‟. Sneak up and destroy the in its original formation, with only the laser. Shoot the crystals for energy and bottom crystal and the right crystal shield. Shoot the lights for points. visible from the same square. Shoot the  X-6656, Y-6306, facing north. bottom crystals, then the central crystal, then the right-hand crystal, and BASALT finally the floor to destroy the generator Shoot the Christmas tree from top to to place the rig. bottom to gain maximum points. Walk  X-4496, Y-6912, facing to the west. to the end of the left tunnel (the left as Elite: But why are be supposed to be you walk into the sector) to get into the ELITE shooting at the principle cartilage of hidden tunnel at the end of which you‟ll the larynx? Oh. ThARGoid. find a switch (see Entry To The Dark FIREBIRD

Side). At this point, save the game in YOUR SPECTRUM another menu appears. Press 2, enter case you fall off the end and die. Walk NOVEMBER 1985 – 9/10 your name and then press Space when around the block and you‟ll find a After a best-forgotten start on the BBC it tells you to start the tape. And, er, hidden step – use it. Micro (circa 300BC), Elite found its true that‟s it. You‟re Elite. The other cheat  X-0930, Y-2240, facing west. home on the Speccy and instantly makes travelling between planets a lot

became one of the most popular easier. After selecting your destination OCHRE games around. It‟s a brain-blendingly and launching from the space station, To get past the force-field you must huge combination of flying around, press the Hyperspace button and then, activate the switches in Malachite and shooting things and trading, all when the countdown starts, turn round Graphite. You can shoot the laser to wrapped up in some rather tasty vector and fly back into the space station. stop it attacking you but you‟ve got to graphics. The object is to slowly build You‟ll dock again, but at the planet you be good. Shoot the switch to activate it up your Cobra MkIII into the most jazzy were heading for. Triff, eh? (see Entry To The Dark Side). ship around, and in doing so to rise to  X-1808, Y-2240, facing west. the rank of Elite with as much dosh as possible. Not easy when you‟re being THE EMPIRE STRIKES BACK GRAPHITE shot at from all sides, the police have DOMARK To cross the acid river you must use the put a huge price on your head and your YS SEPTEMBER 1988 – 8/10 platform. Set the angle to 90° and step shields are down to „minimum‟. Judging This one needs no introduction. (Yes it to 50. Walk into the small cube (in by the amount of post on it we receive does. Ed) Oh. Okay. Well the film of the conjunction with the switch in at YS, Elite is still going strong. If you same name was the second in the Star Malachite) to turn off the force-shield in haven‟t already got it, do so. Tomorrow. Wars trilogy, and was thought of by Ochre. Line up the odd-shaped objects  many to be the best of the three. (By as if they were a gunsight and then about 33% of Star Wars fans, in fact.) shoot the wall to make the switch The first thing to buy once you‟ve got a The game is also the second of a appear. Shoot the switch to activate it. few credits together is a docking trilogy, but this time it‟s Domark‟s series  X-1680, Y-6336, facing west. computer (unless you‟re completely of conversions of the classic Atari ace at docking, of course). This will 20

arcade games. Like Star Wars (the first walkers (or AT-AT) by firing a tow cable one) it‟s a sort of pastiche (ahem) of at their legs. Be careful though, as you scenes from the film, done out in 3D only have a few tow cables. wire-frame graphics. First of all you‟re flying Luke‟s snowspeeder, blasting STAGE THREE TIE-Fighter Probots before they can relay details of Attack the Rebel position back to base. Then Just fire until Darth Vader‟s destroyer you have to take on AT-AT and AT-ST flies across the screen. walkers (those big dog things), either shooting them or tying a rope round their legs, just like in the film. Then it‟s STAGE FOUR Asteroid Belt Steer the ship to the right and keep it time to pilot the Millenium Falcon, first of all against a bunch of TIE-Fighters there. Then move either up or down. and things, and then through an When an asteroid moves into your Enduro Racer: Brrrrrrm, brrrrrrrrm, asteroid field. If you manage that you sights, reverse direction. eeeek brrrrrrm... pick up a healthy bonus and begin again, only this time it‟s harder (fnurk). SPECIAL FEATURE jumped over, and really skilful/lucky The thing about this game is that, like This allows you to start again on the drivers will be able to do wheelies to Star Wars, it‟s really no trouble to keep previous attack wave. It doesn‟t work impress onlookers. Another nice touch looping through the stages over and until wave three is completed. is the dust that spurts out from your over again, so repetition is obviously a bike on the desert level. On top of all problem. It‟s ace fun while it lasts Scoring is like this... this, Racer is brilliantly playable. though, and a competent conversion of Fireball 3 Everything‟s balanced perfectly – the arcade machine. Transmission 5 speed, difficulty and everything else  Star Shot 7 that needs to be balanced – giving the Probot 25 game that “Oh, go on, just 18,734 more AT-ST 50 goes” feel. A classic in its own time, and AT-AT 75 this one too. TlE-Fighter 100  Wave Completion 2500 Jedi Letter 5000 Cheat mode! Whoop! On Levels One, Flying Bonus 5000 Two and Three, slow down to a Jedi Bonus 20,000 standstill, hold down Caps Shift and press Forward at the start of each level. On completion of Level Two a 100,000 You‟ll whizz straight through, and point bonus is awarded. On completion should be able to complete Level Four of Level Three and upwards the bonus with all the time you‟ve made up. On is 250,000. Oh yes, give the cheat Level Five go to the right of the screen mode a try too. Press Caps, Z, X, C and and speed up. Hold down Right and The Empire Strikes Back: Do people V together for infinite lives. you should make it all the way round. really prefer the green triangles? They’re disgusting. ENDURO RACER EXOLON

STAGE ONE The Probots ACTIVISION HEWSON Shoot the Probots in the middle. YS April 1987 – 9/10 YS AUGUST 1987 – 9/10 Transmissions must be hit before they Brilliant graphics, ear-shattering sound leave the screen. This level can be Enduro Racer was just about the first of effects, compulsive gameplay. Nice, used to increase your score by the „new generation‟ of driving games – aren‟t they? Exolon‟s not too bad destroying Probots and their the really fast ones with corking actually. It‟s by the same chap who did transmissions for as long as possible. graphics, rather than lots of Cybernoid and all that lot, so as you‟d Once four transmissions have been simulation-like dials and things. As well expect it‟s packed with colourful sent you move onto Level Two. as just driving round and round in sprites, mega-explosions and lots of circles, like on other lesser driving screens. It‟s a flip-screen shoot-‟em-up STAGE TWO The AT-AT Attack games, you‟ll find yourself going round thingy, where you‟re in charge of a little Attack walkers head-on where tight corners and up and down hills. spaceman who runs from screen to possible. To destroy a walker, aim the While cornering particularly fast your screen shooting things. Unusual gun at the port on its head. If you miss leg sticks out to hold you up, just like features? Well, there‟s the exoskeleton you can avoid the small walkers (or the pros. There are also obstacles in which you can pick up and put on for a AT-ST) but you can destroy the big the middle of the road which can be bit of added protection. There‟s a

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disappear, leaving his helmet. Pick this While the original Way Of The up, dump it in another room – Exploding Fist was restricted to one preferably at the bottom of a deep pit – screen with a couple of different and the soldier will eventually come backdrops, Fist II is an altogether more back to life). It‟s brilliant fun, but a bit on ambitious beat-‟em-up, It sprawls over the creaky side. dozens (hundreds) of mappable  locations, each one packed with animals and people to fight, things to To finish the game you‟ll need the collect and absolutely atrocious Scroll, one Cross, two Potions, the backgrounds. The oriental gentleman Crown, the Book and two Keys. The under your control can perform a wizard is trapped in the tower from massive selection of movements, so which you‟re looking on the loading your joystick will never have seemed so Exolon: l’ll just see what happens if l screen (yes, the picture on the loading versatile. The trouble is that these days press this button. FATOOOOM! screen is of the actual castle in the it doesn‟t look too good. Those Oops. game). To free him you‟ve got to get the backdrops really are a bit dodgy and Crown and the Scroll from the the characters, although nicely superb grenade-launching sequence, courtyard. Get rid of guards by killing animated, seem horribly crude. But it‟s where the little bloke crouches down them, and then, to be on the safe side, perfectly playable and pretty and fires off a grenade from his drop them near a whirlwind which will challenging if you feel like having a backpack. There‟s, ooh, masses of then cart them off. Keep trolls out of the good crack at it. things. The playability is perfectly way by placing a barrel over them after  balanced, but one does tend to grow a killing them so they don‟t come back to little weary of it sooner than one might life. expect. After collecting the Hourglass, cross  the drawbridge (using, um, the Hourglass) and pass the troll. Follow Even with all those huge explosions the walls and you‟ll find a door hidden in and massive baddies, there was just one of them. Put the Crown on view about room to squeeze in a cheat and you‟ll be able to open it. In the mode. And it is? Redefine the keys as tomb, push the body to one side and Z, O, R, B and A and a little tune will heave one of the slabs off. Dropping play when you return to the menu. down into the next tomb, collect the Redefine the keys again to something a Book and go through the door to bit more sensible and you‟ll find that appear beside the cliff-edge outside. when you start the game you have Use the Scroll to get back to the Fist II: Har har! Who needs ninja infinite lives. courtyard and head for the room with skills with feet this smelly?

the Cross. Collect the Cross and the FAIRLIGHT Potion and kill the guard in the room of Okay, Iet‟s go... the deadly flowers. The key you‟ll find is THE EDGE Right, down, right, up, left, pray, right, the one for the keep. You can jump past up, right, up, right, down, right, get YOUR SPECTRUM the first monk, but you‟ll need to throw scroll, right, down, left, pray, right, right, NOVEMBER 1985 – 9/10 the Potion at the next one and the down, left, jump hole, get scroll, right, Written by a Swedish gentleman called Cross at the last one. Kill one guard down, left, up, right, up, right, up, right, Bo Jangeborg, Fairlight took the old and climb the final stairs. Use the barrel down, right, down, left, jump hole, pray, Iots-of-3D-rooms genre and, er, made it from the ground floor, jumping on it to right, down, right, get scroll, left, pray, a lot better. Never before had this sort get you up into the last room. Give the right, down, right, get scroll (hidden of thing been done in such detail. It Book to the wizard, making sure you behind panel in hut), down, right, down, plays just like an adventure game collect the Key first, and he‟ll change right, up, left, pray, right, up, right, up, (zzz...) but with all the violence and into a monk. When he pushes you out right, up, right, up, right, down, right, pretty graphics that real gamers tend to you can then leave the castle, provided down, left, pray, right, down, left, down, prefer. And the graphics really are you‟ve got the Crown and the key for left, up, right, down, right, down, right, rather good. Loads of intricate little bits the courtyard gate. That‟s it – you‟re down, left, pray, right, down, left, pray and pieces all over the place, and in out! right, up, up, right, down, right, down, perfectly smooth 3D too. The only left, pray, right (when you go in to the trouble is that things tend to slow down FIST II cave to the right of the Iadder you must a bit when a Iot‟s going on. There are MELBOURNE HOUSE somersault or you fall down a hole, piles of little „things‟ to discover right, fight warlord. And, assuming you

(f'rinstance, if you kill a baddie he‟ll YS MARCH 1987 – 9/10 win, that‟s it.

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FREDDY HARDEST GAME OVER IMAGINE OCEAN YS JANUARY 1988 – 8/10 YS SEPTEMBER 1987 – 9/10 These Dinamic people (the Spanish If you‟re wrinkly enough to have been ones) certainly get about a bit. They around in 1987 when this one first seem to have written loads of stuff and, appeared you can‟t have failed to see although most of it is pretty similar the ads for it – fleshy bits everywhere. (Army Moves, Game Over, that kind of To emphasise the point (ahem), YS stuff), they have done one or two gave away a giant poster-sized version different(ish) ones. And, luckily for this of it (the unexpurgated version, of intro, Freddy Hardest is one of them. course). But enough of that. Let‟s take

Okay, it‟s not radically different. It‟s in a look at the game. Yikes. Its Freddy Hardest: You might be down the usual two halves, for starters, with a distinguishing feature is the fact that it‟s there, but I’m up here. code to get into part two. The first practically impossible to get anywhere chunk is a familiar-looking scrolling in. It really is blooming difficult. Which ants as they appear, taking care to walker, with lots of aliens to kick/shoot. isn‟t to say that it‟s no good. The watch behind you. As soon as the area Hardly marvellous. Part two is a bit graphics, for a start, are colourful, is clear, walk forward, jump and hold better however. Freddy finds himself in detailed and only slightly crap. They the Jump button. Don‟t worry about the a building of some sort, with lots of couldn‟t be described as slick though. uniformed antoid. If the ant-hill is firing rooms to explore and aliens to beat up. And the bloke you control (it‟s a flip- away from you, walk up so you are level Somewhere in it there‟s hopefully a screen walk-around-shooting-things with it and shoot the antoids as they spaceship he can use to escape (he‟s job in case you were wondering) is walk away. Again, watch out behind stranded, you see). This section is neatly animated and a versatile little you and, as soon as the coast is clear deceptively complicated – you‟ve got to fella. It‟s also got giant end-of-level run, turn, shoot, run, turn, shoot etc, collect various items needed to get the baddies, which were something of a shooting the ants and they appear ship started – and very neatly rarity all those years ago. So what behind you. At the end of Level One programmed. It‟s got a more cartoony you‟ll jump down the manhole and be look than other Dinamic stuff, and the given an access code. (It‟s 897653, to restrained use of colour eliminates the save you jotting it down.) graphical mess often found in their games. It‟s also a lot more playable than the likes of Army Moves. So we‟ve LEVEL TWO basically got one slightly knob game The Micro-Sounders can be disposed and one pretty good one, all in one of with an attacking kick or punch. The package. Can‟t be bad. Gabarda robots can be shot or kicked.  The inhabitants aren‟t worth bothering about. Give them a punch as you go but And here‟s what to do... otherwise forget about them as they‟re

slower than you and not deadly. If a Micro-Sounder is approaching at the LEVEL ONE Game Over: Have we not met same time as an inhabitant, firing your Move as far as possible in one go, but, somewhere before? I don’t think so. laser at this will delay the inhabitant and as soon as you see an alien, shoot it Oh. allow the Micro-Sounder to pass and check the other direction before overhead. If you‟re at a computer continuing. Kill the flying robots if you we‟ve got is a good-looking but sadly console and a baddie is coming your can, but, if it‟s a choice between them unplayable shooter for which Father way the only thing you can do is duck. and the walking aliens, shoot the Time has done no favours. This will allow you to move freely and walkers and duck the flyers. When you  dispose of whatever is causing the approach a volcano, get as close as trouble. Once you have the Captain‟s possible so you can shoot the antoids Some general tips could be useful, but Code, Hyperspace on and fuel enough on the other side before they take off. don‟t hold out too much hope. Jump to for one ship, make your way down to When you get across, move away the far side of barrels, in case when you Level Four of the station. (Each Ievel is quickly or you‟ll get an antoid in the zap them they turn out to be mines, or split so there are in fact eight levels.) head. If you think you‟re going to go jump on top of them so you can shoot Once you‟ve found your ship, get to the over the edge of a platform, pressing the laser turrets. If you find your gap in the rail and jump. If everything‟s Left will stop you moving horizontally. passage blocked by a mine you ought okay you‟ll be given a multiple choice Getting past the ant-hills is harder. If to be more careful where you sit. Either for the Captain‟s Code. Get this right the antoids are being fired your way, that, or shoot other things in the room and off you go. get as close as you can and shoot the until you‟re about to run out of energy

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Being an arcade adventure, Garfield is that you‟ve just got to have. Don‟t be just crying out for a complete solution. fooled by any of the many pale Good heavens! Here it is... imitations – this is the real thing! An Firstly remember to drink Jon‟s all-time Super Corker. coffee to prevent yourself from nodding  off. Go down to the cellar, stand right on the left edge of the trunk and kick it. Before you dash into a room full of Having done this, pick up the key and baddies, stand outside and pick off as run out of the cellar pronto. Drop the many as you can first. Go for the key in the fridge room and wander to generators as soon as possible, the room outside with the spade. Get the spade, take it to the hardware store

and press Up and Fire. The Game Over: Hold still – I’m trying to shopkeeper will drop a $10 bill. Take kill you. this to the health store and drop it. You‟ll get some breadcrumbs. Go back and then sacrifice your bloke by to the house and pick up the rubber walking over it. Then it won‟t be there bone. Put it beside the bouncy wall. on your next life. When you get to the Wait until Odie touches the bone and giant Orko, make sure you have the wall will open. Get the key and go shields. Run through him whilst firing through the now-open wall. Drop the key in the park and trot back. Get the and lobbing grenades and you should get past. This also works with robots. breadcrumbs and drop them in the park As the chances of getting through too. When you do this a bird will fly Garfield: Hurry up and take that Level One are pretty remote, here‟s the past, so pick up the key quickly and flipping photo, will you? code for Level Two – 35861. Actually jump onto the bird. Press Fire/Jump that‟s a lie. It‟s 18024. Oh, and the code into the room that you land in and walk otherwise you‟ll be there all day. Dodge to part two of Army Moves, which is to the other wall. You‟ll get a big Death whenever you can, otherwise much the same sort of thing, is 27351. slobbery kiss from Arlene, and there use a potion on him. When „doing it‟ And, while we‟re at it, the code to part you are. with two players, select Thor and two of Game Over II is 18757. Hmm. And, would you believe, there‟s a Merlin. Let Merlin take all the potions, cheat mode! On the menu screen, apart from extra magic which Thor press Caps Shift, 0, O, K, M, 1, Q, A GARFIELD should have. In a one-player game and Z down together. Start the game choose Thor. THE EDGE and you‟ll be able to teleport from one Food is marked XXX and poison is YS MARCH 1988 – 7/10 screen to another by pressing Caps marked OXO (or is it the other day Garfield‟s not exactly at the height of Shift and Y, plus a couple of numbers round?), so be careful. If your score fashion these days (only the most from 1 to 5, or just Caps Shift and one gets to the top of the table you‟ll get a unstyle-conscious Cortina driver would number from 1 to 5. 1,000,000 bonus. stick one in his window these days), but And there‟s a cheat too – press the he seemed pretty trendy when The GAUNTLET Shift Shift key and you‟ll be able to the Edge did the game of the cartoon of the US GOLD walk through walls. birthday card of the slippers of the etc. YS FEBRUARY 1987 – 9/10 And they made a pretty good job of it GEMINI WING too. The graphics are absolutely Probably about the first four-player excellent, capturing the various bits of game on the Speccy (except you can VIRGIN MASTERTRONIC Gauntlet the cartoon perfectly (including only actually have two), is an YS SEPTEMBER 1989 - 43° Garfield‟s cheesy grin). They‟re in black excellent conversion of the smash hit This one looks as if it might be a really and white, brilliantly animated and are really-rather-good arcade game. It useful little scrolling shoot-‟em-up. But really what make the game. The rest of features Questor, Thor, Merlin and the it‟s not. It‟s crap. The plot is some it (a straight arcade adventure) is okay, aptly-named Thyra and „happens‟ in a strange thing about aliens getting really but a bit too slow-moving to really make series of huge mazes, packed out with annoyed about the way they are being an impression. And once you‟ve solved horrible monsters, potions, treasure, portrayed in the newspapers, and it, well, that‟s it really. Garfield fans (at teleporters and all manner of nasty deciding to invade the Earth. So they least, those who are prepared to „come slimy things. If played properly, with do. But rather than send the entire out of the closet‟) will absolutely lap it one of your best chums, a single game planet‟s defences up against them up (geddit?), but the rest of us, erm, can go on for hours as you slowly get what does the Earth decide to do? Use probably won‟t. through level after level (they multiload the Gemini Wing fighter. And how many  in, of course). It‟s one of those games of them? Ten squadrons? Twenty

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squadrons? No. One. One fighter, that One you‟ve got to collect bits of a slime firing and intercepting the guardians‟ is. The result is a very ordinary vertical scoop from a manhole thingie while shots with your fireball. When scroller with all the usual alien dangling on the end of a rope and destroyed, you‟ll be prompted to load formations and add-on weapons (but avoiding ghosts. Nice graphics, but up the final level. these are pretty useless). The real hmm... Part Two, and you‟re inside the problems are with the graphics. They‟re Statue of Liberty shooting ghosts with LEVEL THREE The Museum so bad that it gets practically impossible fireballs. And the other bit? Um... So, all Pay attention to what it says on the to tell what‟s going on at times. The in all, an attractive- looking but rather loading screen to this level – that Gemini Wing thingie keeps getting lost content-free licence. Further anybody will do for Vigo, not in the background, and frustration unnecessary hassle is created by a necessarily baby Oscar. leads to manic depression, relieved very shoddy multiloading system that The level starts when you abseil only through the services of the Reset leaves you fiddling with your tape deck your four ghostbusters into the button. more often than your joystick. museum, and although you have to   lower them gently it‟s best for you to kill Winston, the reasons for which will be Here are the passwords for the various LEVEL ONE Van Horne explained later. When all the levels... It‟s important that you don't swing too ghostbusters have entered the Level Two EYEPLANT far left or right, or you might get museum you must take one of them to Level Three WHATWALL grabbed by the hands or the ghoulies. the screen on the right. In this screen is Level Four GOODNITE You will have to collect all three parts of an altar containing baby Oscar. Walk Level Five SKULLDUG the scoop. They are placed on ledges, up to the altar and press Fire to pick so you will have to be careful when him up and then transfer him to the collecting them. If your courage is dead Winston so he is no longer in any waning you‟ll need to collect the bottles danger. of elixir – they look like skittles. Also With baby Oscar out of the way you hanging on the sides are extra can destroy Jonosz simply by firing at ammunition for the proton beam, him with the proton gun. Vigo will then bombs and shields. Proton beam come out of the picture, and so to top-ups look like Coke cans. destroy him you must select Peter and A major problem at first are the Egon because they will both have ghosts that attempt to saw through the proton beams. Position either of them cable, so you must use either a proton in front of Vigo and fire the beams – this bomb fired upwards or fire the proton will stun him. While you‟re doing this, beam upwards. select the other, move him to one side Gemini Wing: Er, this is all a bit When you eventually reach the of Vigo and fire. Vigo will now be confusing. Why is everyone trying bottom of the pit, activate a bomb and trapped in the beams and his energy to kill me? the shield. You need the shield will go down rapidly until he is because the scoop will not destroyed. (Important – you must use Level Six BIGMOUTH automatically take up slime, therefore proton beams for this ‟cos the guns Ray Level Seven CREEPISH your shield protects your botty from the and Winston use will have little effect.) Final Message FINALFXS hands that reach upwards. However, it‟s not over yet. Remember on the loading screen how GHOSTBUSTERS II LEVEL TWO Broadway it said „anybody will do‟? Vigo will now When you start this level, always move come back as the dead ghostbuster ACTIVISION your fireball to the middle of the screen, and may kill the others. To finally YS JANUARY 1990 – 62° as later on waves will split up and move destroy Vigo you‟ll have to force him Right. We all know about the original for the head and foot of the statue. You back into the picture. To do this, Ghostbusters game. It was a bit on the should always keep an eye on the men remember that he‟ll follow any ropey side, but sold in massive collecting slime, as whenever the ghostbuster who attacks him, so you numbers, mainly because the film was statue is hit the slime goes down. The must use a proton beam again. The so (inexplicably) popular. Ghostbusters same thing happens when your fireball proton guns used by Ray and Winston II (the game) is rather different. It‟s still is regenerated. A useful tip is if your will only stun him on the spot. crap, mind, but in a very different way. fireball energy is very low, finish it off To finally complete the game you While Ghosties I was graphically pretty and top it up with a new one so when must stand in between the picture and grim but partially made up for it in the the next wave arrives you‟ll have a full the altar and lure him to you. Do not playability dept, the sequel is the other fireball. move. When he‟s standing directly in way round. It‟s... wait for it... a When you eventually reach the end front of you, fire your proton beam. The multiloading multi-parter, and perhaps of this Ievel you‟ll be faced by four large beam will push him backwards onto the that‟s where the probs start. In Part guardians, so it‟s important to keep picture and his energy will go down until

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you‟re told how he turns to slime. Apart from a good stiff drink (a Vimto or NB It doesn‟t matter if your something), tips are the thing that‟ll characters with the proton packs are come in most handy. So here‟s a guide dead. Simply go to the weapon to some of the yucky baddies you‟ll selection screen and swap them to the bump into (or not, hopefully)... live characters. Grim Reaper (Levels One & GHOULS AND GHOSTS Four) These are easy – one hit and they‟re dead. US GOLD

YS DECEMBER 1989 – 91° Vultures (Level One) Go Sounds a bit like Ghosts ’n’ Goblins, underneath them and fire up. eh? Looks a bit like it too, in fact. Both Ghouls And Ghosts: Trick or treat! games feature a little knight chap Imps (Level One) Shoot them (called Arthur) who dashes about all for two to three minutes and it‟ll go before they turn into a tornado. over the place throwing knives/spears/ away! whatever he can get his hands on at Skull Plants (Level One) Shoot people. Most of the time he looks a bit Cloudy Eyeball (Level Three exposed (if you‟ll pardon the them before they start firing skulls at This one‟s quite easy. Just expression) wearing only his you. Guardian) underpants. But if you‟re careful, and keep dodging and shooting him when you can. look after it properly, his magic armour Headless Giant (Level One covers up most things. The games go Guardian) Jump his bullets and shoot Firing Hand (Level Four) Shoot for a tasteful monochrome look, which his head to kill him. them before they fire balls at you. means smooth, detailed but, erm, monochrome sprites set against a Trident Man (Levels One & smoothly scrolling, attractive but, Slug (Level Four) This appears out again, monochrome background. Five) Don‟t run from him ‟cos he's fast. of thin air, so shoot it while it flashes. These similarities aren‟t entirely Face him and keep firing. surprising, as G & G is actually the Firing Stone (Level Four) Shoot sequel to G & G (or is it the other way Bouncing Stone (Level Two) Run his head to kill him. round?). And the differences? Well, this under them when they bounce. is a lot newer (Ghosts ’n’ Goblins came Stone Knight (Level Three) Go out ages and ages ago) and a lot Lava Flies (LeveI Two) No under him and keep jumping up and harder too. The original was never the problem. Destroy or dodge them. firing until he disappears. easiest game around, but this is enough to make you tear your Giant Sea Monster Carcus Flying Demon (Levels Two & eyebrows out in frustration. It‟s also got (Level Four Guardian) Go across some huge great big sprites, as is the Five) Before he swoops down, jump into the middle of his body and all the trend these days, and is generally a bit up and keep firing. maggot holes will appear. Shoot the better all-round. A tricky but holes and all the maggots you can. challenging little scroller. Venus Fly Trap (Level Two)  Shoot it before it fires at you. Firing Skulls (Level Five) You can‟t kill these – just dodge their bullets. Deadly Bird (Levels Two, Three, Four and Five) One shot to kill. Moving Heads (Level Five) Jump and duck their bullets. When you‟ve Fire Dog (Level Two Guardian) killed them a door opens. Keep shooting it when it runs towards you, and when it‟s in the air duck under Big Strong Man (Level Five) it and shoot its behind. Duck the bullets that the head he holds fires and keep firing. Flying Cow Heads (Level Three & Five) Just dodge their bombs and THE GREAT ESCAPE

jump up to shoot them. OCEAN

Ghouls and Ghosts: Crikey! Those YS OCTOBER 1986 – 9/10 are some of the biggest ghoulies Whirly Head (Level Three) As Achtung! (Etc.) We‟re in wartime l’ve ever seen! soon as this comes into sight, stop, wait Germany, Colditz to be precise, and, 26

belonging to the other side, the logical up 1988 perfectly, it‟s... um, er, um, oh got corkendous solid(ish) 3D graphics thing to do would seem to be to escape. yes... Gryzor. It‟s one of an apparently with plenty of scenery to fly over/take But how? And where to? There are huge (but probably tiny) flood of out. The only trouble is that it‟s not quite guards, barbed wire and dogs multi-part multiloading arcade „right-on‟ ideologically – you spend the everywhere (nearly), so a simple „hop conversions that streamed out during whole time beating up Reds, who are over the wall and take a leisurely stroll that year, but it stands out from the rest now our chums again, of course. Apart over to the lines‟ plan would be pretty of them by actually being quite good. from that, though, Gunship‟s got it all unworkable. No, it‟s going to have to be Let‟s go through the stages, shall we? (including an enormous manual) and an arcade adventure-style escape, First one – run along a scrolling might even hold its own (titter) against probably featuring finely-detailed 3D thingamy and shoot lots of people. the latest crop of flight sims which we‟re graphics. It would probably scroll rather Second one – run down a series of about to be submerged under. We‟ll nicely, but be a bit on the corridors and shoot lots of people. just have to wait and see, eh? black-and-white side. And it would Third one – climb up a cliff face and  probably be one of those „timeless shoot lots of people. Er, the one after classic‟ escapes that people would that – shoot some bits and pieces. Last  Keep your altitude down to below 80 want to play for years to come. one – run along, shoot lots of people feet virtually all the time and fly Probably. and kill the alien at the end. Lt‟s not in round hills rather than over them.  the least bit original, but it‟s very  If you spend more than about 15 playable indeed and a triff rendition of seconds above 100 feet in Western Sssh! Okay, here‟s the plan... the coin-up with only slightly crummy Europe, you‟ll get clobbered good graphics and some superb music and and proper (and it‟ll serve you right Clothes Using these disguises you effects. too). appear as a German soldier. You can  go into places where you wouldn‟t normally be allowed. There‟s a rather cunning cheat/bug, if Dogs Kill them by collecting food and you know how to activate it. But we‟re poison. Use the poison on the food, not telling you. (Oh, all right then...) and then drop it in front of the dog. It‟ll 1 Load Level One and complete it. (No eat it and, er, die. problem.) 2 Load Level Two, but deliberately Red Cross Parcels There‟s a new lose all your lives. (That‟s your parcel every day. Pick it up and use it excuse, anyway.) and then pick up the item inside. Go 3 After the Game Over message, and put this in the tunnel. If you‟re being choose the Restart option. followed, jump down the tunnel to 4 Rewind to the start of the tape and shake them off. load. Sleep You‟ll need lots. And food. This 5 Play to the Load Error message, but Gunship: What a lovely day. Shame will increase your morale, as will finding ignore it. we have to keep killing people. items. 6 You‟ll start the game with 55 lives. Escaping This needs to be When you lose them all it‟ll give you  You can climb occasionally to organised. Put all the items you need in 99! 150-200 feet to get a look round by the tunnel. You should have clothes, a flying one complete circle. Ignore all passport, wirecutters, a spade and a GUNSHIP TADS „target‟ prompts and drop torch. back to 70 feet. On your map will be Put these down by the entrance in MICROPROSE all the targets TADS spotted when the exercise area. First poison the YS JANUARY 1988 – 9/10 flying the circle, so you can plan your dogs, ‟cos they might raise the alarm. While the Speccy‟s attracted plenty of attack. Steer clear of the spotlights. flight sims in its time, helicopter sims for  When attacking known targets with Hide in the tunnel until dark, change our rubbery buddy are a bit thin on the cannons, point the helicopter your clothes, carry the wirecutters and ground (or in the air for that matter – ho towards the nearest target using the passport. ho). In fact, there are only about two – your map and compass (because Once you‟ve cut the wire, drop the the aging Tomahawk, from Digital the compass is more accurate than wirecutters and walk away. You should Integration, and this one. And Gunship the helicopter sprite on the map). be able to escape to freedom. is by far the better in most respects. As Charge in at 70 feet, lock the TADS well as being a full-scale AH-64 box onto the target and line up your GRYZOR Apache sim, with the full range of crosshair on the TADS box. Go to controls, heaps of weapons and all the level bank and dive to 20 feet. Fit will OCEAN trimmings, it‟s also got a large strategy lose your TADS lock but the YS MARCH 1988 – 9/10 element with lots of missions and things helicopter will be pointing at the If there was ever a game that summed to go on. And on top of all that it‟s also target. The TADS will re-lock in a 27

few seconds at about 0.4-0.5 km collective, pitch down and fly a You would? Wonderful. Here you go range. Open fire at 0.3-0.4 km and jinking course away at 10 feet and then... they‟ll be eating 30mm HEDP for 170 knots. You can then come back lunch. The cannon will destroy in slowly again under your own LEVEL ONE anything (including bunkers) at 0.3 terms, knowing where the hidden  Start as Hammerfist. Headbutt the km. boys are this time. The helicopter is screen to the far right and shoot the  Hellfires are best used whenever the really frisky in the fast, low escape circle things above the starting opportunity presents itself. Destroy as the collective is so high, so be cabinets. When the security systems SAMs first, then other vehicles. You careful as one slip in a downward are breached, exit to the right. should be able to fire three or four off direction will be immediately fatal.  Go to the far right and destroy the from 100 feet before they see you. You must be a top-class, slightly console. Change to Metalisis and do It‟s important not to lose slight of the crazed pilot to perform this trick a large flic-flac up onto the high target before the Hellfire hits, but properly. ledge. Smash the console up there you can be turning to engage the  Finally if your ECM detects an and then flic-flac back down and next target while the missile is in incoming heat-seeking missile, hit change to Hammerfist. When the flight whilst guiding it through the both your jammer and your flare security systems are breached, go side view. It‟s also possible to „ripple dispenser, turn, dive and accelerate through the grille that opens. fire‟ two or three Hellfires at targets away 20 feet. That should shake off  Go left and destroy that eye. Shoot which are close together at about any missile. If you‟re being chased the thing that hangs to the right and 1.2 km range. by a radar-homing missile, it serves then keep shooting the mount until it  Fire missiles at the same target with you right and you deserve to have no longer moves. Walk until you‟re a two or three second spacing your tail shot off, as you should under the other hanging bit and between them. When the first never have let them see you for long shoot up to destroy it. Change to missile hits, the TADS should lock enough to lock on and fire in the first Metalisis and flic-flac onto the onto the adjacent target in time for place. mound. Change to Hammerfist and the next missile to track and hit it. shoot the last hanging bit. Change to This is a standard real-life Apache HAMMERFIST Metalisis and flic-flac to the ledge in tactic which works quite well for ACTIVISION the middle of the room, and then Gunship. onto the top ledge. Kick the door to

 Hind helicopters are better dealt with YS JUNE 1990 – 87° the right and then go through. Poor old Hammerfist and Metalisis, eh? by sending them an AIM-9L, free of  Change to Hammerfist. Smash the They‟re in rather an unfortunate charge, at long range. If you‟ve no console to the right. When all the position. Exactly the same position, in sidewinders left then you‟ll have to systems are breached you have two fact, because they‟ve become fused cannon them. Charge head-on with options. If you change to Metalisis together into one person. Hammerfist your cannon armed, and as soon as and flic-flac to the top door you can by the way is a big bloke with a robotic the range drops to 0.5 km, open fire go in and get more piston fist by arm and goodness knows what else, and keep blasting until it disappears. destroying the robots. To continue, while Metalisis is more of a female sort The Hind won‟t explode, it will just go to the right and smash down the of person (very athletic). At first this disappear. But don‟t let it get any door. state of affairs was quite handy (no nearer than 0.5 km or you‟ll take a  Smash the bubbles as Hammerfist. more having to search for the Ladies or clattering – three damaging hits is The large bubbles give you lasers the Gents – either would do) but standard value for money here. and the small ones give you more eventually they got a bit fed up and Sometimes you can scare a Hind off energy. When the systems are decided to do something about it. As using the head-on method, but breached smash down the door to you can probably guess, „doing watch your threat display as he‟ll be the right. The flashing thing on the something about it‟ means a back. wall is a recharge point. To get out, multi-screen arcadey beat-‟em-up  Generally the „search and destroy‟ headbutt the grille and go through it. thingy, outstanding features of which type missions are the most  Hammerfist makes the pistons go are excellent graphics and the ability to dangerous, as there will be lots of down and Metalisis makes them go SAMs backed up by masses of flip between characters at will to use Hammerfist‟s macho abilities or up. When you are level with a door, heavy flak, bags of cucumbers, hit it and it will open – either stacks of lettuce and lashings of Metalisis‟s leaping skills. The result is a super-corker of a game which only character can do this. The objects ginger beer. Lt‟s best to sneak up on will deposit skulls unless you shoot these guys slowly at 15-20 feet and missed being a Megagame by... that much! them, in which case you get other clout them with your cannon at 0.3 icons. Exit to the bottom right. km. If you find the situation getting   Kill the robots that attack you to get out of hand (and enemies in more lasers. The boxes must be previously hidden positions are firing How would you like a complete, step- by-step guide to completing the game? destroyed in the order bottom, top, at you by surprise), then pile on the bottom, top. If you destroy the fifth

28

crate, bubbles will come through the lump of rock, step back a step and hole in the wall. The crates that shoot up to destroy the next rock. Go come along will fall to the ground if down and keep firing right until the you shoot them. If you leave them two rocks are destroyed, and then they‟ll leave skulls. If you shoot them fire down to clear the screen and go again they‟ll produce useful icons. to the right to exit. To leave, headbutt the door behind  The bottom light is a recharge point the boxes and go through it. while the top light will open a door if  Smash the door to the left and keep it‟s headbutted. shooting the robots. When security  Change to Metalisis and stand on is breached, smash the door to the the piston. Destroy the screen and far left. Hammerfist: And just wook at aw change to Hammerfist. Stand on the

this luvwee compost. It weewy is right piston and go down, and then LEVEL TWO maaarvewous! go left and down. Smash the screen  Fall down and destroy the boxes, top and shoot the wall until there is a first. The thing on the wall is a the claw. When that is destroyed hole in it. Walk onto the far right and recharge point. The things that fall shoot down to destroy another claw. stand on the piston. Change to down leave lasers when you shoot Shoot the mouth and then the Metalisis. You must now destroy them. Knock the train back into the tentacle on top. To kill the creature, some sparks. To do this you must go next screen. Exit to the left. shoot its eye. up, change to Hammerfist and shoot  Destroy the train. This is quite easy the spark. When you go down, change to Metalisis to go up and to do using flic-flacs or lasers. When LEVEL THREE then change to Hammerfist and you‟ve done that, get the icons and  Change to Hammerfist. Position shoot the spark again. When you‟ve change to Metalisis. Flic-flac onto yourself under the rock that is destroyed this spark, go down and the white box and then onto the hanging over the floor. Shoot up until onto the piston to the left and ledge above it. Change to two parts of the rock are destroyed. destroy the spark above in the same Hammerfist and destroy the Then shoot to the right until all the way. Go down and destroy the last console. Go left and destroy that rock has gone. Change to Metalisis, spark to the right. Carry on going up console before going back to the flic-flac onto the ledge and exit to the as Metalisis. right. Drop down, destroy the boxes right.

and go left.  Change to Hammerfist and destroy  Destroy all the boxes. The pile has the growths in the order of height. LEVEL FOUR to be destroyed in the order top, Change to Metalisis and flic-flac all  Break the door to the right using the bottom, top, bottom. When you‟ve the way to the top of the screen. laser as Hammerfist. Keep changing done that, stand just next to the door Headbutt the door and go through. character as this will make the tank and fire up until the spark stops.  Kill all the people that come from the go back. Advance and keep Headbutt the door and go through. left. The squiggly lines that fall leave changing. Change to Metalisis and  Smash down the door and go to the lasers even if you don‟t shoot them, flic-flac onto the top of the cabinet. right. and always fall from above you. Let the tank drive into the cabinet  If you let the cannisters fall down Flic-flac to where the lamp is and and then flic-flac down onto the floor. they‟ll leave skull icons, so shoot change to Hammerfist. Destroy the Change to Hammerfist. them to get lasers. To destroy the rock to the right and then go down  Shoot the barrier with the laser. If stump, shoot it many times with and right to exit. Don‟t go onto the you shoot the bullets you‟ll get lasers. Exit to the right. grey patch at the bottom as you‟ll fall lasers. Go off to the right of the  Change to Metalisis and flic-flac until through into the previous screen. screen. you‟re on the highest ledge. Change  Shoot the white mouth and then step  Shoot all the lights on the screen, to Hammerfist, stand on the far left forward and shoot up to destroy the destroy all the boxes and generally of the highest ledge and face right. next part. Step back and shoot up. kill everything you see. When you Shoot up until the top of the stump is When that part has gone, step as far get to the far right, change to destroyed. After this, keep shooting back as possible and shoot up. Metalisis and stand still as you rise. the stump until it goes, and then go Change to Metalisis and flic-flac up Keep flic-flacing to the left over the right. to the next head. Change to platforms. This will take some  Change to Metalisis and flic-flac up Hammerfist and destroy the head, practice to do properly so be patient. onto the ledge. Change to and then change back to Metalisis  The flashy thing on the wall is a Hammerfist and shoot the barrier and flic-flac into the next screen. recharge point. Shoot the two lights until it goes. Change to Metalisis and  Change to Hammerfist. If you shoot on the ceiling and a hole will appear flic-flac up onto the next screen. the small rocks you get lasers and in the ceiling. Flic-flac on top of the  Flic-flac onto the ledge and change the big rocks give you a lot of bonus box under the hole, stand on the far to Hammerfist. Shoot right to destroy energy. Shoot up to destroy the first right of the box and face left. Do a 29

large flic-flac to the top of the screen. necessary they can join forces (with game, and it really is excellent. Your Turn to the right and change to Head on top, would you believe) and orders to Axil are typed in at the bottom Hammerfist. Shoot up until the their abilities are combined. This makes of the screen, and his responses can bottom of the gun stops flashing and for some pretty cunning puzzles, as be seen in huge, animated and then keep shooting right until the does the fact that there are absolutely brilliantly drawn graphics in the top half bottom of the gun is destroyed. loads of screens. The graphics? Well, of the screen. As well as walking about Change to Metalisis and do a large they‟ll make your jaw hit the floor at a and moving objects around, Axil can flic-flac onto the opposite ledge. Exit pretty high velocity, they really will. It‟s battle with the many monsters that are right. enormously, overwhelmingly dotted about, ask for help from a large  This screen is a bit of a problem. If unputdownable and an absolute, character called Apex and also cast you smash all the screens and put no-doubt-about-it „must‟ for everybody. spells. These can be used to kill down the security systems there‟s And that means you. baddies, invoke helpful demons and still no way out! Well, there is a hole  lots more. While all this is going on in the ceiling, but if you try to flic-flac you‟ve got to keep an eye on Axil‟s through this to the left you‟ll find you Not a lot of people know this, but you stamina, skill etc. Ingenious puzzles, can‟t. To the right, and the game don‟t have to go to the market to join awesome graphics – the game‟s got crashes. This means that you can‟t Head and Heels together. Just flip to nearly as much depth than a pint of finish the game. Or maybe you can. Heels when you start and get the bag. Murphys. A must. An absolute must. If you know how, write and tell us! Then come back to the start and bring  Head in. Position Head in the opposite GENERAL TIPS direction to the teleporting thingy (face Get Grimoire, E, N, N, E, E, E, “DOOR, SILENCE”, N (You will now be granted  To destroy security systems, shoot the wall), stay in Head Mode and press the Magick grade of Zelator), S, W, W, lots of people and headbutt screens. Swap and Jump at the same time. W, N, E, BLAST, BLAST, BLAST (as  The recharge points will restore Heels should jump as high as Head. Keep doing that and Heels should get many as it takes), N, NE, PICK UP energy – face and headbutt them. over that barrier. NOUGAT, SE, S, S, SW, SE, BLAST, Do not headbutt for long ‟cos too BLAST, BLAST (as many as it takes), much energy will kill you. PICK UP SCROLL, TRANSFUSION,  Remember which screens contain TRANSFUSION, NW, NE, N, N, NW, which icons, as you can go back for SW, S, W, W, BLAST, BLAST, BLAST more weapons. (or as many as it takes), PICK UP CLASP (this enables you to walk ICON GUIDE through the fire), E S, S, E, E, E, PICK Skulls Lose energy if picked up, UP SCROLL, W, W, W, N, N, E, N, NE, Master loses energy if left. SE, N, S, W, SW, SE, EXAMINE B Both characters gain energy if picked TABLE, PICK UP NUGGET, DROP up, Master gains energy if left. NOUGAT (you can now destroy werewolves just by walking through E Character in use gains energy if them), NW, NE, W, N, SW, SW, E, S, S, picked up, Master gains energy if left. NW, “DOOR, WOLF” (the door opens), P Gain piston fist if picked up, Master Head Over Heels: Fetching sticks is N, NW, W, W,S, E, E, PICK UP gains energy if left. so much easier. GARLIC, PICK UP BAG, W, W, N, E, L Gain laser if picked up, Master gains NE, SE, NE, SE, SW, E, NE, E, S, S, if left. HEAVY ON THE MAGICK PICK UP LOAF, W, “DOOR, LUNACY” (the door opens), N, DROP CLASP, GARGOYLE GAMES HEAD OVER HEELS PICK UP KEY, SW, W, SW, S, S, NW, YS JULY 1986 – 9/10 EXAMINE TABLE, DROP KEY (the OCEAN This time you‟re a little chap called Axil door opens), N, W, EXAMINE TABLE, YS JUNE 1987 – 9/10 with stumpy legs and an enormous DROP BAG (the door opens), N, SW, You must have heard of this one. cloak. This wouldn‟t be so bad, but SE, SW, E, EXAMINE CHEST, PICK Surely. Sigh. Right, well it‟s an unfortunately you‟ve been thrown into a UP SLAT, W, NE, W, N, N, PICK UP isometric 3D job and it‟s totally brilliant. dungeon. Naturally you‟re quite keen to KEY, E, S, SE, NE, DROP SLAT, SW, Okay? You‟re in control of two separate escape, so it‟s probably just as well that N, N, NE, E, NE, S, E, N, N, W, SW, W, characters (for a change) who can be you‟re a bit of a dab hand at Magick NE, NW, SW, NW, W, PICK UP KEY, swapped between at the press of a (with a „k‟). This is a brilliant game, it E, SE, NW, SE, SW, E, NE, E, S, S, W, button. There‟s Head, who can jump for really is. Far better than practically any N, SW, W, SW, S, S, NE, EXAMINE miles and fire doughnuts, and Heels other game ever, in fact. It‟s a cross TABLE, DROP KEY, SW, NW, N, W, who has a fair turn of speed when it between an adventure game (stop RIGHT, PICK UP BAG, E, SE, NE, comes to legwork and is handy for yawning), an arcade game, a DROP NUGGET, DROP GARLIC, SE, humping things around the screen. If beat-‟em-up (sort of) and a role-playing E, RIGHT, DROP BAG, N, SE, S, S, E 30

(the slat kills the cyclops), W, W, LEFT, to lower level. Search machine and terminal. Select normal bomb. Wait DROP KEY (the door opens), N, SW, cupboard. Wait until lift is at the bottom. until robot destroys itself. Search W, “DOOR, ELEVEN”, N, DA DAA! Just after the robots blast the lift motorbike. Go to terminal. Select time passageway, take the lift up. Before bomb and robot off. Fall right, then fall IMPOSSIBLE MISSION II you reach the top jump right. Go to left. Search plant. Jump right and terminal. Select time bomb and robot search gadget. Jump left and search EPYX off. Search safe. Take lift down. Jump gadget. Jump left and search gadget. YS SEPTEMBER 1988 – 9/10 left onto middle platform. Search two Fall left and then jump left. Search Now then, Impossible Mission I was a office chairs. Leave room. gadget. Plant time bomb. Fall right and pretty popular game, especially on go to terminal. Select robot off. Jump other computers, but it came out TOWER FOUR right twice and search gadget. Leave absolutely ages ago and looks a bit Enter from left entrance. Jump over gap room. Re-enter top left. Go to terminal. ropey these days, fun though it is. So to and jump left again. Search tube. Jump Select time bomb. Fall right and jump be any good IMII would have to right and search both tubes. Wait until left. Fall left them jump left. Fall through improve on it quite substantially. And robot is just about to turn away from hole. Search safe. Jump right. Go to does it? Well, sort of. But let‟s take a you, then jump left twice. Search terminal. Select robot off. Jump right look at „what you‟ve got to do‟ first. So object. When robot is facing the other twice. Leave room. what have you got to do? Well, you‟re way, jump right and then left. Jump Agent 4125 and your mission (the over gap to left. Search gadget. Fall to GENERAL HINTS impossible one) is to get Elvin left. Go to terminal and select time Robots Contact with these is fatal. Atombender before he gets us. This bomb. Search safe. Fall to bottom level Must be avoided, disabled or has to be done by working your way and search both plants. Leave room. destroyed. through his „complex‟. Along the way Mineboats They won‟t kill on contact, you‟ll need to go into various rooms, TOWER FIVE but their mines will. solve a few puzzles (with lifts and Fall down and search machine. Jump platforms) and avoid the robot guards. right and search both machines, Pestbots Harmless, but do mess up And while you‟re doing this you‟re avoiding the mines. Jump left. Go to lifts. meant to be collecting bits of a tune edge of platform and jump right. Move Bashbots Will try to shove you off that‟ll open Elvin‟s door. Let‟s hope he‟s left a bit then jump right. Access platforms or into walls. Use normal in, eh? The graphics are, to be quite terminal and select time bomb. Move bombs instead of „robot off‟ where honest, very pink and dated-looking, left a bit and jump right three times. possible. but that doesn‟t matter too much as it‟s Jump left then move a little bit to the  Search as many objects as possible. what‟s underneath that counts. And right. Jump left and search the sage.  Check tape when leaving safe room. while the solving-lots-of-puzzles idea Jump left twice to leave.  Always tape sections back to back. isn‟t exactly innovative it‟s certainly  Tape over duplicate sections. amusing for a while. A bit behind the TOWER SIX  Check tower codes after leaving times then, but no less enjoyable for it. Jump gap and then jump left. Search each section.  cupboard and jump right. Wait until the  The tapes are as follows... lift comes down before jumping onto it. - You will be the life of the party TOWER ONE Take lift to the top. Search three - Don‟t give up! Go to terminal. Select time bomb and cupboards. Take other lift down. Go to - She walks holes in the floor. robot off. Jump gap and search safe. terminal, select time bomb, lift reset - An old flame may return. Leave room. and robot off. Jump left. Move to robot - This is the time to devote to and then jump right. Fall down to safe. charities. TOWER TWO Search safe, leave room. Fall down and search locker. Take lift up and search locker. Take lift down TOWER SEVEN again and jump off about a third of the Search box and cupboards. Take lift way down, avoiding the robot‟s laser down. Search box and cupboards, bolt. Search object. Jump onto lift and avoiding mines. Wait until left comes jump left twice. Search plant. Go to down and then jump on it. Take lift up. terminal. Select time bomb and robot Search box and cupboards. Wait until off. Jump left and then jump on lift. robot is near the safe and facing left Take lift to middle level and search before taking lift down. Go to terminal. locker. Take lift to the top and search Select robot off and time bomb. Search safe. Leave room. safe. Leave room. Impossible Mission II: That chair looks a bit uncomfy. Look at all the TOWER THREE TOWER EIGHT knobbly bits on it. Take lift to top. Search four chairs. Drop Enter top left, jump robot and go to 31

- You radiate a special kind of graphics are nice and atmospheric. ENEMY FRIEND excitement. Fun factor? It‟s brill! There‟s plenty to BOOMER WHIPPLE  Don‟t miss the tower safe. You can‟t keep your mind occupied as Indy ZIPPY HAYMISH go back once you‟ve left the tower. swings from ropes, leaps chasms, RHAMBOW NAPPLES  And be careful of your time, as you fends off rats and decodes SCUM GIZMO only have a 30-minute lifespan in hieroglyphics. Another fab film licence BUZZ SETH each tower. which‟ll keep you coming back for more RATTIE GOMER (or something). KOMIE GEOFF WEASLE DWEEZIL Hold down O, T and D on the title page. Then press Shift and a number to take you to that level. INTO THE EAGLE’S NEST PANDORA INFILTRATOR YS MAY 1987 – 9/10 Sounds a bit like a dead rabbit US GOLD simulator, eh? (You‟re its prey, and YS JANUARY 1987 – 8/10 you‟re being carried... erm, maybe not.) Although you may well have been But it‟s not. Actually, despite all the informed differently, you‟re Johnny evidence to the contrary, World War II McGibbits, the pilot of a Gizmo DHX-1 is in full swing and you‟ve been sent in Attack Chopper. And your mission in to sort out the enemy a bit. The action Indiana Jones: Ow. Ow. Ow. I’ll tell life? To fly around really. Having flown you one thing, though – it’s a good takes place in a large castle, the around (quite a lot), and avoided (or architectural style of which anticipates job l grow my hair long. shot down) as many enemy helicopters Gauntlet with astonishing accuracy. So as possible, you‟ll arrive at the enemy it‟s maze time again, with all the keys, headquarters, where you‟ve got to baddies to shoot, food and collectables search it and hopefully blow it up too. that normally adorn such things. But, as The graphics and general presentation Gauntlet clones go, this one‟s got are, quite frankly, pretty tatty, but that rather a lot going for it. For a start it often tended to be the case with these looks jolly attractive – very German conversions of American games. castley. And its also a bit less hectic Underneath, though, is quite an than Gauntlet, with more thought and appealing little number, a cunning planning ahead needed. If it came out blend of flight sim, shoot-‟em-up, today Eagle’s Nest would probably slip strategy game and typing tutor (?). past unnoticed, but it‟s still piles of fun.  

Indiana Jones: Ooh, you kinky thing. Here are a few general hints for the Cheat? You? Surely not. But just in flying section with which, to all intents case, try typing the following into the INDIANA JONES AND and purposes, it‟s impossible to get high score table – DAS MAP for map THE LAST CRUSADE anywhere with. mode, MAP OFF to turn it off again, As fuel is pretty tight, don‟t attack or DAS CHT for cheat mode/infinite lives, US GOLD fight with other aircraft, and keep DAS NME for no enemies. YS SEPTEMBER 1989 – 92° airspeed between 250-300 or the Whips might have a bit of a dodgy battery will overheat. Apply turbo as reputation these days, but to Indy soon as possible, and turn it off when it JACK THE NIPPER they‟re a way of life. In this multi-part begins to overheat, turning it on again GREMLIN walk-about-a-bit and beat-‟em-up as soon as it‟s cooled down. YS SEPTEMBER 1986 – 9/10 arcade adventure his whip comes in Proceed in this way to the enemy The Jack The Nipper-type will probably pretty handy as you guide him through HQ. Then set whisper mode, slow strike a chord with everyone – either various scenes from the film (as in most down to zero airspeed and descend to you were one, you‟ve got one or you of these film games). There are train 100 feet, making sure you get the still are one. Whichever category you bits, castle bits, Zeppelin bits and all chopper level before you go any lower. fall into, this game should relieve your sorts of other bits, making six in total. ln Then drop down very slowly – just frustrations with the minimum of the end you‟ll hopefully find the Holy nudge the joystick. If you go too quickly damage to your surroundings. The Grail, but first you‟ll need to collect up you‟ll crash (obviously), but get it right whole object of it, you see, is to be various items (shields, diaries, you and you‟re there. naughty. Or, rather, to get Jack to be know the sort of thing). Graphics? It‟s decidedly handy to have a Who‟s naughty. Jack is a sickeningly cute Pretty good really. Indy‟s a large sprite, Who of other chopper pilots, so... toddler in a romper suit whose as sprites go, and the monochrome 32

favourite, indeed only, pastime is and then clear off and head for the making other people‟s lives a misery. bank. By the right of the screen is a key. So off he goes (in an arcade Take it into the bank, wait for the guard adventurey sort of way) scaring cats, to move and drop it. Enter the safe, shooting peas at people, blowing things make it to the top of the screen and up, just about anything. Success take the soap powder. Press Enter and means solving various puzzles to go through the door. You‟ll find yourself achieve each naughtiness, and that on top of the wardrobe where you‟ll be means a bit of brainwork. Failure able to get the credit card. Now go back means an increase in your „nappy rash‟ to the bank and fetch the key. Take it to – not very nice at all. Apart from a lack the museum and drop it. Go into the of colour, it looks brill, with big, clear room with a horn on a shelf. Get it and sprites. It sounds good too – plenty of leave it near the door. Go right and spot effects. Along with the sequel, you‟ll be attacked by ghosts. Three Into the Eagles Nest: Can you spot Jack The Nipper is well worth a nosey. rooms later you‟ll find a bomb which the one who’s different?  you should take and go through the door where you left the horn. Take the programmers haven‟t even taken the bomb to the police station, drop it in the trouble to eliminate the Sinclair cells and the prisoners will escape. character set), sound is minimal and You‟ll need to escape from the the dollops of colour do lead to the odd policemen at this point. Go and fetch nasty clash. But the overall effect is that the horn, creep up behind the cat and of a very tasty arcade conversion blow it. Result – one alarmed puss. indeed. Karnov is extremely pIayabIe Now go to the bank and drop the key. and the sort of game where it‟s possible Get the floppy disk when the guard to work out a way past each obstacle moves out of the way. Now go to the that you‟ll remember next time round computer factory and jump onto the and be able to get that little bit further. table containing one computer. Then You‟ll need to as well, because with fetch the soap powder and take it to the only five lives to last for all nine levels launderette. Jump onto the socks for a you won‟t want to take any chances. Infiltrator: Oh darn it. I’ve dropped few more Naughty Points. Take the  the soap again. credit card to the bank and jump up at the cash dispenser to make it explode. If you‟re feeling a bit naughty it‟s worth So what you‟ve got to do is be as Go and get the fertiliser from the knowing that the old „header‟ trick naughty as you possibly can. But how? graveyard and drop it on the remains of works for this one. When asked to load This is how... the flowers. Now wander along to the in Level One, wait for the header to go Start in the bedroom by jumping school, get the clay and take it to the in (the share bit) and then fast-forward onto the chest of drawers, and from room full of children. Finally take the to the level you‟d like to have a crack at. there onto the cot and then onto the potty from the school, take it to the It should load straight in. And now, for shelf to get the peashooter. Then it‟s off china shop and smash it. more respectable gamers, here are to the police station where you‟ll find some tips for the tricky bits... the battery. Go into the computer shop KARNOV and wait until the shop keeper has LEVEL ONE gone into the left-hand corner. Now ELECTRIC DREAMS To kill the big fish at the end quickly walk past the mirror to make the YS JUNE 1988 – 9/10  Plant your ladder at the end of the computers explode and get out as fast So who‟s Karnov, then? Actually he‟s a buildings just as the fish comes into as possible. Next go into the flower chubby fire-breathing chap with red view. shop, climb onto the shelf on the right trousers, and the star of this rather fab  Climb up to get a boomerang. and pick up the weedkiller. Use this to 4-way scrolling multiloader. The plot‟s a  Activate it, run at the fish until she kill the flowers in the garden, after pretty limp affair – some gibberish moves towards you, fire at her and shooting them for extra points. To the about the Lost Treasure of Babylon – duck. launderette next. Get the pot of glue but no matter. This is quality stuff,  This will kill her, but watch out for from on top of the machine and take it distinguishing features of which are further shots before she dies. to the false teeth factory. When the loads of colour (a bit of a rarity in this guard is at the far end jump onto the sort of thing), nine levels, all of which LEVEL TWO conveyor belt nearest the door and are very different, some highly then leave as fast as poss. Now go to imaginative adversaries and a choice To kill the towers at the start the cell in the police station. Get the of routes through each level. It has its  Shoot them as quickly as possible. weight and take it to the sock factory. down side too though. The Double or triple firepower are better Jump onto the end of the conveyor belt presentation is very scrappy (the than any of the icon weapons. 33

 Don‟t scroll on any extra towers.  Activate your boomerang and fire at avoid the figurehead firing.  Try to kill the head as soon as the T-Rex when you see it.  Kill the last Medusa to finish the possible. level.  If you get behind a head it won‟t fire LEVEL FOUR at you. To get past the volcanoes LEVEL SEVEN  You can bomb. To kill the Hydra To kill the Lion and Arabs  They flash red just before exploding,  Activate the Hydra and go down the  If you‟re flying, drop bombs on them. so you can time them before steps as far as possible.  If you‟re walking, wait until they jumping.  You should be able to stand still come into view and duck and fire  You can always shoot the lava balls, without being shot, jump between quickly. When you‟ve shot the Lion so fire at them as they come towards the Hydra‟s bullets and kill him. A lot the Arabs will throw daggers at you, you. of shots are needed to do this. so be careful.  Remember, practice makes perfect.  Watch out for the floor disappearing after you‟ve shot the Hydra. LEVEL THREE To kill the Jumping Jacks  You can also kill the Hydra by To kill the birds at the start  Shoot with double or triple firepower standing just to the right of the  Run underneath them firing and get at the top of the stairs. spinning floor, but you have to jump to the tree.  Activate the Kart icon (you must to miss one of its shots.  Run up the tree and keep firing. have one by this stage). To kill the T-Rex To avoid the next birds To kill the Medusa  Trigger the T-Rex, kill the bat and  Jump by the tree and an icon should  Run quickly and drop a bomb under fire, trying to avoid the flames. appear ahead of you. her.  Go to where the Hydra was and drop  Jump onto this icon, turn around and  Using a boomerang or multifire can a bomb through the hole just before fall off the edge. help. you drop through.  Run left along this ledge.  Shoot the Medusa and, when she  Avoid the T-Rex flames and the bat.  Jump off left here, go back to the starts to shoot back at you, just jump start of the screen and kill the birds. up and continue firing quickly. To get past the Boulder

 You can run through or jump over  Crouch on step to avoid being hit. To kill the Mud Men on the her spit if necessary. ledges LEVEL EIGHT  Run underneath the bottom ledge, LEVEL FIVE To kill the stone figures firing To kill the underwater men with at you

spears  Shoot their eyes while jumping or  Try to outswim them. crouching and avoid the flames.  lf this fails, swim up to the surface and fire. To kill the Ents (treestumps)  Fire at them but watch out, ‟cos they To kill the clams occasionally fire a streak across the  Wait until they open and fire quickly. floor.

LEVEL SIX LEVEL NINE To get past the fish at the To get to the Wizard towers  The way to the wizard looks sealed,  Try ignoring them and run up each Jack the Nipper: Har har. And you but don‟t be fooled. A bomb in the ladder, but jump when you reach the thought there were only seven right place or a closer inspection of top to avoid the last fish. deadly sins. (I make it 438 so far!) the ground might be useful.  Kill one at a time, and place a bomb wait a while, then jump and duck and at the base of the tower. shoot them quickly. To kill the Wizard To kill the owls  Forget using your icons – they‟ll all be taken off, leaving you with Single To kill the T-Rex  Keep firing at him and avoid his Fire Power.  Jump on the ledge before you get to shots.  Fire quickly at him when he‟s him and you‟ll get a boomerang.  Jump by figurehead to get a power appearing.  Kill the birds when you jump off the pill/apple.  Remember, if you get killed just ledge. There are plenty of power  Trigger the last Medusa, get the rewind the tape and go again. pills around here to help you. power pill and jump backwards to 34

KNIGHTMARE kitchen, go upstairs again to the have money left. Carrying too much courtyard bit and past the sentry. Go reduces the action points available ACTIVISION east, then up to the top. Dig here and to a man. YS FEBRUARY 1988 – 7/10 get the pitch. Now scamper along to the  Weapon choice, listed by cost: You‟ve probably seen the telly king, go north and down the trapdoor. Heavy Laser Powerful, with loads of program. A bewildered-looking young Go west and you‟ll find the dragon. ammo, but heavy and burdens its person with a funny hat on wanders Chuck the pitch, fat and the locket at carrier, reducing action points. around a computer-generated „place‟ him and that‟s it. Marsec Autogun Best all-round while his/her (you can‟t tell because of weapon. the hat) chums shout encouragement LASER SQUAD from behind the scenes. To be quite M4000 Autogun The best budget honest, it‟s crap. The game is along TARGET GAMES gun, but lacks the accuracy of the pretty much the same sort of lines, but YS NOVEMBER 1988 – 9/10 Marsec. without the shouting. You‟ve got to give The population of Britain can be neatly L50 Las-gun Not very powerful or instructions to the little bloke on the divided into two groups: those who accurate. screen as he trundles round the castle think that strategy games are the best Sniper Rifle Lacks autofire, but is (or whatever it is) doing adventurey thing since Wash ‟n‟ Go shampoo, and cheap, powerful and the most accurate. sorts of things. There are also those who really don‟t like them at all. Marsec Pistol Has autofire, but beat-‟em-up bits (in case you hadn‟t Unfortunately for games like Laser lacks any power. already guessed) which will tend to Squad, the latter group is by far the make puzzle-solvers frown a bit. AII in larger. Which is a shame, because Dagger Very good for close combat, if all it‟s a bit of a dodgy blend of Laser Squad really is loads of fun. you can ever get it. adventureyness and arcadeyness that You‟re presented with a team of little AP50 Grenade Good for blowing up just doesn‟t quite come off. Not totally characters who need to be armed and operatives who are waiting on autofire awful though. then sent on a series of missions. The round a corner. Get out of range before  game‟s superbly written, with simple it blows, and remember to prime it but clear graphics, nifty scrolling and before you throw it. Escape from the dungeon by giving the zappy sound effects that make it feel Rocket Launcher A luxury for the old gentleman food and water, and more like an arcade game than a boring early levels. Power is awesome but it then ask him. He‟ll give you a spade. (only kidding!) strategy game. There‟s lacks ammunition and has a nasty habit Go east and dig the ground, and then lots to think about and, while it‟ll take an of blowing up the user if he‟s too near go south a few times until you meet the hour or two to get to grips with what it‟s the target. sentry. Kill the guards with bricks and all about, you‟re guaranteed to be  Take your time – you always have nobble the sword. Go down to the lower hooked in no time. plenty of turns. Explore the area bit and then to the outer sanctum.  carefully and always leave your men Solve the puzzle (easy peaky – it‟s all to on autofire. do with the way the stripes face), then Here are a few general hints, tips, clues  Use a couple of men to guard the go south, nobble everything and get and things... rear of your squad. out. Drink the potion and then go full  The price of the weapons on each  On higher levels always scavenge steam ahead to the scullery. Cast the level doesn‟t vary, so you can the dead operatives for weapons. casper spell and then go south. Take calculate how many credits to spend They always seem to carry valuable the spade and go north, then west. on armour to have enough money ammunition. Give the maiden a few nodules of gold left over to buy weapons. On the first skill level and take her locket. Get the fat from the  Don‟t go on a spending spree if you The Assassins you can equip your men with rocket launchers and blow up the house (and Sterner Regnix) without even entering the building. On later levels, better progress can be made if you split your squad into two parts, one at each end, and explore the building carefully. Rescue From The Mines Before you use the explosives, which you need to blow up the prison door, move the prisoner away from the door as he will be caught in the blast. When blowing the door remember to prime the explosive before dropping it, but Karnov: But he Karnov! Oh yes he Karnov: ’Scuse me, missus. I’ve make sure you allow enough time to get can. And he did too. come to clean yer windows. clear of the explosion. As previously

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of the screen. In the next screen there lights are flashing. Cross the road are some shurikens in a box. Pick them again in the next screen and run along up. Go through the gap in the wall and the street in the next and into the next into the next room, where you will see one. Here pick up a hamburger and go the knife juggler. Get past him and into into the next screen where you pick up the next room. Throw a shuriken at the the bottle. Cross the road man here and pick up the map. Then and follow the pavement around until climb the wall bars and leave by the left you reach a dead end. Here you will of screen. Next jump the gaps and pick see an open door. Pick up when you up the pole, then jump back into the are in the door. Now retrace to the Eats next room. Walk backwards into the shop and cross the road. Follow the wall bars and you will climb back down pavement round into the next screen,

them. Leave and go past the juggler, go around the corner and leave by the Knightmare: There’s one thing they and in the next room leave by the bottom exit. Pick up a hot dog and carry always forget in these dungeons. right-hand exit. Go through the gap in on running in the same direction – you And I’m bursting. the wall and enter the next room. Throw should enter a room with a manhole a shuriken at the man and pick it up cover in it. While you are holding the mentioned, try to get the video key as whilst in the women‟s toilets. Retrace object from the open door, pick up this will allow you to ambush the steps to the hole in the wall and leave when on the manhole cover, and fall enemy. by the top exit. Go through the gap in down this to access Level Three. the wall and into the next room. Throw a shuriken at the man and pick it up LEVEL THREE LAST NINJA II again in the women‟s toilets. Leave the In the first room ignore the door and SYSTEM 3 room and pick up at the hot-dog stand. leave by the top exit. Go through the YS SEPTEMBER 1988 – 9/10 Leave by the top exit and you should be door into the next screen and stay close There are loads of 3D games, piles of in the gate room. Go into the middle of to the wall. Leave by the door. In this beat-‟em-ups and heaps of arcade the gate whilst holding the key, pick up, room pick up the key and leave by the adventures. There are also lots of 3D leave the room by going through the door. In the next room stay on the arcade adventures, tonnes of arcade gate. Jump the river by using the boat paving stones nearest the door and run adventure beat- ‟em-ups and quite a (this needs practice) and leave. In the and jump the gap into the next room. few 3D beat- ‟em-ups. But, you‟ve got next room are some killer bees. Avoid Be careful in this room as the hole in to admit it – 3D arcade adventure beat- these and go up the winding path. Get the room you have to jump looks like a ‟em-ups are pretty thin on the ground. to the middle of the path and run and step upwards. Jump the hole in the next And, of the few that exist (it‟s probably jump onto the Island. Go to the bushes screen and fight the man. Follow the just the one, actually), Last Ninja II is and poke the boat with the stick. It pathway round the outside into the next definitely the best. It‟s a huge should move away. Then get onto the room. In this room you will see a grate – six-parter, very ninjary, with 3D bottom edge of the island, and run and use the key on it and walk backwards graphics. They‟re beautifully drawn, jump back onto the path. Now cross the down the hole. Walk into the nearest they really are. And the adventure side river by using the boat. Leave the park room and leave by the farthest exit, of things hasn‟t been forgotten either – to access the second load. walk through the next screen and in the there are hundreds of complicated screen after that leave by the middle puzzles (as you‟ll see from the solution LEVEL TWO door. Don‟t use the doors here, follow below). It‟s one of the all-time classic Leave by the bottom exit and cross the the path around the side, when you Speccy games, that‟s for sure. (And, in road, although never cross when the reach the next set of doors use the door case you were wondering, there never nearest the ladder. Run through the was a Last Ninja I. There was a bit of a next screen into the alligator screen. To cock-up, and it never appeared.) get past the alligator go to the right and  the side of it and when it comes out dash behind it entering the fourth level. A complete solution is definitely in order. So feast yer peepers on this... LEVEL FOUR Go through the boxes at the top of the LEVEL ONE screen and climb the ladder on the Go behind the curtains and punch the next, returning to the first room to pick box that flashed as you entered. Return up the credit card. Follow the catwalk to the first room and fall down the open around until you see gap. Enter this trap door which will put you in a room Laser Squad: And here’s the and pick up the chicken leg off the with a key in it. Pick this up and leave. ornamental goldfish pond. Yes, the plate. Retrace your steps and go down In the next screen leave by the bottom neighbours are a bit nosy. this backwards. Leave by the top of this 36

screen, and go around the corner in the go round the corner into the next LICENCE TO KILL next screen. This takes you to a screen screen. Fight the man here and climb with carts in it. To get past these go the ladder. Avoid the man in the next DOMARK right to the boxes and just run across room and leave by the top of the YS SEPTEMBER 1989 – 79° the tracks. In the next screen go round screen. You will now see a helicopter. Domark‟s previous Bond offerings were the corner into the next, where you will Go to the very top corner of the building all pretty dismal, so it came as quite a have to jump the electric wires and walk and move about a centimetre to the surprise to find that Licence To Kill is into the next screen. Go around the right. Face the helicopter and pick up. (gasp) not too bad actually. Rather than corner and you should be in the room You should now take off with the try to be clever or anything the lads with pillars in it. Jump from one pillar to helicopter and access the following have gone for a straightforward another until you are on the pillar level. scrolling shooter, and have at last opposite to the man. Move close to him managed to come up with a game that until he moves into action and fight him. LEVEL SIX is both Bondy and fun to play. It is, just Once you have killed the enemy jump Drop the helicopter onto the nearest for a change, a multi-parter, so onto the rest of the pillars and on into pillar, then jump to the pillar which is on obviously you‟ll want to know exactly the next screen. Go round the box in the slanting bit of the roof, walk left onto what the parts are. Groan. Okay, first this room and into the next room which the walkway and onto the next screen. off is a helicopter bit, where you‟ve got should be inside a building. Leave by Fight the man here and walk to chase one of the baddies who‟s in a the right hand side of the screen and backwards into the skylight – you will jeep. Having done that, you find you should see a panther in the corner. fall into the mansion. Do not use the yourself on foot, dashing about Hold the chicken leg and go to the door in the first room but walk into the Commando-style trying to clobber panther. When he raises his head, pick second screen and use the door there, baddies and avoid all the up and he will start to chew. He will then pick up the object from the wall and mega-explosions, death and get up and lunge at you. Just as he is return to the first room, using the door. destruction going off all around. Then about to lunge, move away. The In this room you will see a hole in the you‟re hanging off a piece of rope, panther should have moved forward wall and fall down into the kitchen. trying to attach it to a baddie plane. And and you can walk behind him into the Doing it this way prevents you from then... and then... It‟s all good stuff, and next screen. Flight the woman here and setting off the alarm, which you would manages to tie in closely with the film hold the credit card. Go to the control do if you went down the stairs. But if without going all crap like other panel on the wall and pick up – the lift you do set the alarm off, go to the room licenses tend to. should come down. Get into it. Now next to the kitchen and pick up at the  load Level Five. control panel in the bookcase (this will turn the alarm off). In the hallway at the STAGE ONE LEVEL FIVE bottom of the stairs look carefully Pull down diagonally left and shoot the Leave the first room and enter the door behind the plant and you will find a four gun emplacements. Next move to in the next. In this room pick up at the door. Go through there, down the steps the bottom middle of the screen and computer terminal facing forward and and pick up at the control panel in the shoot at Sanchez‟s jeep. When you you should be given a number. Leave wall. Enter the door and get through the have passed the tall building on the and follow the corridor around until you barriers into the steam room. Open the right move right and shoot the gun. come to the room with two doors. Enter second door last and the steam will Stay at the back and shoot the second the first door and pick up the shuriken move so you can get past. Walk gun when you have passed the wall. off the table, leave and enter the through the next room and into the Move forward a bit and shoot the two second and while holding the number room with the giant star on the floor. guns which are next to each other, picked up at the computer terminal a Pick up at the picture and this will whilst dodging the wall. Go on to the door will open. Enter this and you will reveal a wall safe, pick up again and road and fly forward. Stay on the road see a ladder in the next room – climb you will have to enter a code. This is the and dodge enemy fire. Shoot at the this and go through the door at the top. code from the terminal in Level Five. jeep when it is in sight. To avoid Go through the door in the next room The orb will now be revealed. Now all damage, slow down when a gun fires at and you should be in a room with a you‟ve got to do is work out how to beat you. At the first crossroads move left giant fan. This next bit is tricky. You Kunitoki (the big baddie). Good luck! staying on the road and shoot the gun. have to position yourself right up close Get back to the middle of the road next to the fan so you‟re not being Er, perhaps this isn‟t the best time to quick. Go forward. At the second blown away then move to the far left of mention it, but there‟s a cheat. When crossroads, move left staying on the the fan shaft and throw a shuriken. The someone‟s trying to „do you in‟ hold the road and shoot the two guns. Move fan will stop. Move to the grate, pick up Pause button, push the joystick down back into the middle of the road and and the grate will pull away. You will be and hold the Fire button. The enemy‟s move to the top of the screen. Dodge on a ledge. Run and jump off the power will be reduced to zilch. No enemy fire. Pull back quick when you left-hand side of the screen onto worries. get to the end of the road. another ledge, fight the man and then

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STAGE TWO had to go to the absolute, complete and where all the effort‟s gone as Maze This stage changes every time you play utter best one on the Speccy, it would Mania very quickly loses its appeal. It‟s it, but the idea is to choose a man to pretty definitely be picked up by Match just not exciting enough. shoot, get in a safe place, line your Day II. It‟s a standard side-view one,  sight up at the right angle to hit him, but has the advantage of being the then move forward and fire. Do this with sequel to Match Day (the previous Here are the passwords to access each every man. Don‟t waste ammunition. holder of the title). Not only does the level... Always pick up magazines. The ball bounce around about as enemy‟s shots are quite slow so you realistically as it could be expected to, Level One NONE can dodge them. If you have already but you‟ve got a variety of ways of Level Five HARLECH got three magazines, and some shots, kicking the ball (with the help of a Level Nine JUPITER waste the shots and pick up the kickometer), just about all the rules of Level 13 STAYPUFT magazine. This way you have more footie are there and there are several bullets. Shoot the oil drums to blow up different ways of organising the MERCENARY matches (between you and up to seven men. After you have completed the NOVAGEN game once, not all of the oil drums will chums). Although Match Day II has blow up. been improved upon in some areas by YS NOVEMBER 1987 – 9/10 other games, at the end of the day it‟s Here‟s a game that‟s been around for still the best all-rounder. ages (even longer if you include the STAGE THREE  crappy C64 version), but, being a bit of Keep firing and guide James to the a „timeless classic‟, Mercenary still back of Sanchez‟s plane. When taking a corner on the right, looks absolutely brilliant. The story is

press Left and Fire, and you‟ll have a that you‟ve crashed on the planet Targ STAGE FOUR player at the far post from the corner (which is „Grat‟ backwards), and found Only go underwater when James is and you‟ve scored. When you‟re yourself in the middle of a battle about to be hit by bullets, and when he playing the computer and have the ball between the native Palyars and the gets a harpoon off a diver. Do this by near your goal, make the ball roll over attacking Mechanoids. Not much fun at firing when he is on top of you. Go the line beside the corner spot and, all, so an attempted escape would under divers to get the harpoon, line when the computer takes the throw, the appear to be your next move. This James‟ right arm up with the right-hand ball will be thrown off and you‟ll get a means tackling a vector graphics float on the plane and fire. You will now goal kick. arcade adventure of awesome be pulled along by the plane. Push proportions. There are loads of puzzles forward and dodge the boats and MAZE MANIA to solve, lots of places to map (both rocks. When you catch up with the above and beneath the ground), and plane this stage will end. HEWSON generally lots to do. Although the YS OCTOBER 1989 – 70° graphics and presentation look a bit STAGE FIVE Maze games are about as un-hip as it‟s simplistic these days, the game Push forward to get up to full speed possible to get these days, so it came certainly isn‟t – it‟s brill. with your tanker. Tap your stick or key as a bit of a surprise when Hewson  backwards, so you get near the bottom came up with this one last year. You end of the screen while still travelling at probably thought that everything For a start you need the photon emitter top speed. Move to the left of the road possible had been done with mazes? to see when entering dark rooms. You‟ll but don‟t hit the side. When the tanker One look at Mania and you‟ll realise also need the six keys to get various comes on let it get just in front of you that you‟re completely right. The maze then move right and up to get past it. is larger than the screen, so it scrolls to Don‟t hit the side of the road. When keep your little character (called Flippo) you‟re past the tanker, hit its cab with in the centre of the screen. As Flippo the back of your tanker ‟til it blows up. runs around he treads on tiIes which flip There are five tankers and the fifth one over (with a delightfuI fIipping effect) to is Sanchez‟s. He may fire stinger reveal a different colour on the reverse. missiles. Dodge them. Once he‟s done this to alI the tiIes on the level , that‟s it. Time for the next MATCH DAY II one. It hardly needs to be said that there are baddies chasing you around OCEAN who can be nobbled by collecting YS FEBRUARY 1988 – 9/10 power pills. Variety is added by special The odd thing about footie games is tiles which are more awkward to flip, that, despite the fact that absolutely and by things to collect. The graphics Licence To KiII: And it folds up into no-one likes them, they sell by the are excellent, but they seem to be a cigarette lighter. million. Spooky, eh? But if an award 38

tapes are piled up, drop down and walk useful objects. The shape of the doors into them. And so ends this easy room. refers to the shape of the key needed, except rectangular doors which don‟t ROOM FOUR The M1 need a key. The power amp allows you You should now be carrying the tapes. to reach the Palyar Colony Craft when Go right until you arrive at the bottom of using the Dominion Dart space craft. the screen. Go towards the little car that Here‟s a short list of useful reference has the teeth. Slowly walk about numbers (all of the following numbers half-way into it. The teeth should are positive)... chomp, and as soon as they‟ve done this, walk past the car into the YS 03-15 Hanger (interstellar craft) Offices. Easy so far. 03-00 Hanger (Mechanoid craft) 09-06 Hanger ROOM FIVE YS Offices (Quiet 09-05 Hanger (GBV craft) Maze Mania: Flippo being chased by 81-35 Hanger (gold is near) yesterday’s lunch. Please) 11-13 Hanger Okay, now go collecting everything, 12-13 Jordan Airport (with GBV craft) ever (in the world), and shouldn‟t be avoiding the PacMan Monster. When missed by anybody. Straight up. the flying cassette at the top is left on If you want to blow away a Commie 64  the screen, go up and right. Get the last (C=) sign, there‟s one at 13-04. To earn object and walk onto the pile of tapes. Right? That‟s another room done – you money, take the energy crystal to either ROOM ONE Gremlin HQ should still have all your lives left. energy room, take the useful armament Go up to the left side of the screen and to the armoury, take the large box to the collect the disk. Come down the ladder stores, take 93921 supply to the and go right, picking up all the objects ROOM SIX The Newsagents conference room, take the catering on the way and avoiding the creepies. Collect one tape and take it across the provisions to the kitchen, or take a Go to the place where the ladder goes road to the shop. Do this until all the Mechanoid to the interview room. up to the top of the screen. Climb this tapes are gone. And that‟s it. You‟ve ladder and go right, avoiding the done it. Well done. MOLEY CHRISTMAS monster. Get the final object and drop off the end of this platform and wait for MONTY ON THE RUN GREMLIN the gateway to the next room to fall on GREMLIN YS JANUARY 1988 you. Okay? That‟s Room One. FREE ON THE FAB SMASH YOUR SPECTRUM NOVEMBER TAPE ROOM TWO The Mastering 1985 – 9/10 This was the third(ish) Monty game, There‟ve been, ooh, lots and lots of Plant Monty being a mole as we all know. Monty games, but how many came Go right, avoiding the spool which is exclusively attached to the front of your This time, Monty is trying to escape the rolling towards you. Jump on the chairs long arm of the law by fleeing the copy of YS? Only one. It‟s called Moley and get the first object. Climb the ladder Christmas, and it‟s quite possibly the country (to France). Before you start to the first platform and go left until you‟ll have to make up a survival kit best Monty game ever. (Only „quite‟, you‟re between the two control boxes. mind.) It‟s a of course, from an absolutely huge range of When the wire which you are standing objects with which you‟re presented at and what you‟ve got to do is get this on begins to flash, go left and up and game called Moley Christmas (?) from the start. Not easy. The rest is even jump onto the conveyor belt. Drop off more tricky though. There are loads of Gremlin HQ, via the duplicators and the the edge and wait for the spool to fall on luxurious YS offices, onto the shelves screens, all packed out with platforms, you. There goes another room. baddies and things to collect. You‟re ready for you to buy. Hmm. There are six screens altogether, each one helped by Monty‟s sneaky ROOM THREE The Duplication packed with the kinds of things you‟d somersaulting ability, but hindered by normally expect screens to be packed Plant flashing transporters and horrible with, and plenty more besides. As You should now be carrying the spool coal-crushers. As platform games go you‟d expect, Moley Christmas is an from the last room. Go up the ladder (which is usually pretty well), Monty On absolutely corkstrous little platform avoiding the crusher. Go to the black The Run is one of the top-notch ones. It game. As well as fabulous graphics box and STOP!!! Very quickly to right, might be just a little too difficult for its and an almost immeasurable then left, and the spool should appear own good, though. fun-factor, it possesses a strange on the black box. You must not touch  Tardis-like quality – those six screens this as it‟ll kill you. Drop down, go right go a lot further than you might imagine. to the platform just above the tape To complete that game you‟ll need the It‟s definitely one of the best games dispenser and wait. When the eight following freedom kit: 2 – Jetpack, 4 –

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rope, 9 – grenade, 13 – gas mask, 17 – room with a petrol can marked „P‟. Get and when he gets near you press axe. Collect all items apart from the that, and then go back down and left. down, down/right, right, right/up and up teddy bear, dynamite and those little Now edge to the left-hand side of the and you should make it. Guide yourself mine-like thingies (but you realised that screen, where you‟ll find Drive Sir through the map as in Level One, but anyway of course). On the second Clive‟s C5. Do so, and you‟ll arrive at here you‟ve got a line on the map which room, once you‟ve got the items from Das Boat. Go down and left until you is the ramp you‟re supposed to jump the room underneath, go to the top of get to the end where there‟s a key. Get over. When you catch the ten orbs and the rope under the kettle. When a cloud it, and go back to the stationary head mutate into a car it disappears from the passes across, jump left onto it and and chuck your grenade at it. And map, so it‟s best to leave the orb hold down the Up key. At the top, take a you‟ve done it. nearest the ramp until last or you‟ll die few steps to the left so that you don‟t fall losing time. On the last sub-level you down and drop off (the edge, not to MOONWALKER turn into a car and have to run in a road sleep, tempting though it may be). Go without enemies. It‟s really easy and to the edge of the platform and wait US GOLD you‟ve got enough time to make it. until the yellow chap with the big nose YS JANUARY 1990 – 75° gets under the train. Then drop off Let‟s face it, Michael Jackson‟s a bit LEVEL THREE again. Very quickly go left, get the coin crap, eh? His music‟s bad enough, but Run left, catch weapon and and then jump left into the room. Go when he starts making films and ammunition, then stop, press Fire and halfway up the rope and jump at the „writing‟ books then it‟s really time to wait for an enemy to appear. You first-aid kit for extra life. Then go back take cover. At least he didn‟t have should now be able to kill him without and jump on the cloud. much to do with the computer game letting go of the Fire button by leaving Go along the top of the next two though. At least it doesn‟t look like it, the sight on the windows. To avoid their rooms. When you get to the room with otherwise it would be crap too. Which shots, as soon as you hear the noise the bubbles and the posts in the water, it‟s not. In fact, it‟s really quite good. It‟s run towards the shot and jump, thus go through to the right into Pye Are got pictures of Mr Jackson all through it, avoiding it. From time to time you‟ll lose Square. Don‟t go into the teleport yet, of course, but it still manages to be ammo – you‟ll have to run and get more but go under it and onto the purple quite a nice multi-parter. There are four (avoid shots as above). platform. When the blue pudding bowl bits. The first two are slightly repetitive has gone past, jump two or three times overhead-view maze games, the LEVEL FOUR into the next room. Get all the items second is a nice scrolling shooter and Shoot everything on sight, and don‟t except the teddy, go back to Pye Are the last part is a weird shoot-‟em-up wait for the cannon to get big. Shoot it Square and jump into the teleport. Go thingie featuring a „willy laser‟. While it as soon as it appears. Keep shooting (if down the rope and jump off the left end does get a bit samey a bit too quickly, you‟ve got autofire, use it) and from of the platform at the bottom of the rope this is partly compensated for by a time to time have a look at the list of and get that purple item. In the Hall of series of nice animations which crop up enemies you‟ve still got to kill. This is Jow-an, don‟t go on the lift as it needs throughout the game. It‟s not one of the easiest level of the lot, and if you‟ve got to be mended. The next lift‟s okay. most successful film conversions of this far you should finish it without When you‟re at the bottom of the last recent times, but then they didn‟t have losing more than one disk. green room, try treading on the white much to go on in the first place, eh, button if you want to go up in the world. Wacko-loathers? Left, down and right from that room is a  hard one (chortle). To get the item at the top, wait at the entrance until the LEVEL ONE pudding bowl has gone back. Then go Guide yourself through the map. to the top of the green rope, not Moving dots are enemies, fixed dots standing on the yellow platform. When are objects or pieces of rabbit costume. the pudding bowl has gone left and the Always run, and to avoid other bubble is going up, jump tight twice. To characters try to select big „roads‟. get back, jump over the bubble. Don‟t worry about the time – you should In the sewage works, follow this waste about three disks loosing time. route from the first pipeline room – left, When you‟ve finished with all you‟ve left, up, down, right, bottom left, left, got to catch, the bike is in the Moonwalker: Ooooh! It’s these down, left, through teleport, down, upper-right corner of the maze. trousers – they’re soooo tight! right, bottom left, left, down, left past teleport through to the Ultimate LEVEL TWO Experience. Use Up to fly. Try to get all Same as Level One, but with bikes and MOVIE the items. many sub-levels. And tougher OCEAN IMAGINE When you get to the tree stump, go enemies. To avoid them select a big YS MARCH 1986 – 9/10 right and up twice. You‟ll come to a „road‟, put yourself on one side (eg left), Not only was this a Megagame all those

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years ago, it was also stuck onto the because they‟re so stupid, they‟ll give the right, then walk right to collect the front of issue 37. This means that, in its you some important info. Although you cross. Go left, up the stairs, then walk day, Movie was a pretty fab game. might know most of what they tell you left until another flight of stairs is Detectives is what it‟s all about. You already you get a few points for doing reached and walk down. Go left, shoot play the part of a bloke in a trenchcoat this. three ghouls and collect the object. and one of those hats that they wear, Keep walking right, collecting another and you‟ve got to solve some sort of THE MUNSTERS object and then head Ieft and crime. The impressive part is that it‟s done in this 3D perspective, with some AGAIN AGAIN particularly nice graphics. Not only that, YS MARCH 1989 – 6/10 but there are other characters Hands up who likes the Munsters, then. wandering around who you can chat They‟re okay, aren‟t they. Herman‟s to/kill. This is all controlled by a rather good for a laugh, and Marilyn‟s a bit splendid icon interface, which means scrummy (although she‟s probably a that you can do a lot more than in your great-granny by now). But who‟s seen average 3D-type game. The years The Munsters Today? Oh dear. ‟Nuff haven‟t been too kind though. Movie said. And the game? Not a resounding certainly looks as old as it is, and success really. It‟s a shame, ‟cos the perhaps doesn‟t have quite the series could have made quite an glue-like staying power you may be interesting little number if Again Again after. had put a bit of effort into it. But instead  they went for a slickly-put-together but The Munsters: Energy? Who needs uninspiring arcade adventure. The idea it, eh? Loads of tips for this one. First of all, go (if you can call it that) is that all the to the parrot room. To move the knight proper ghosts and things have got a bit back up the stairs. Go far right and guarding the door simply say „OPEN‟ teed off with the Munsters being so nice down the other stairs. Head left, shoot and he‟ll shove off. Quickly walk in and and un-ghostly, and have tried to the ghoul and go down more stairs. take the money and the bomb. Now go straighten them out by kidnapping Quickly shoot the three ghouls, collect to a good guy and say „TELL ME Marilyn (boo hiss!). You get to control the object on the left and then go right PASSWORD FOR MONEY‟ and, if each Munster in turn as they wander to meet Herman and Grandpa. Collect you‟re lucky, he‟ll say „PUZZLE‟. If he around 1313 Mockingbird Avenue, the object, go up the stairs and wait for does, give him the money. The word zapping ghoulies and trying to rescue the vampire in the middle of the room. „puzzle‟ is used in a room with a knight Marilyn. As you might expect, it looks When he arrives, blast him and then go guarding the door and two rolling balls. very pretty and Munstery, but it‟s all right to the end of the graveyard and Say „PUZZLE‟ and the knight will move. been done before many, many times. collect the object. Walk left killing the Now go into the room with the  zombies, then return to Herman and moving jukebox and go behind the bar. Grandpa, who are now under your Here there is a bottle. Look for one of Here‟s how to suss the first two levels... control. Go right across three screens the girls. When you find her say From the start, go far right and stop without stopping and then wait at the „FRIEND OR FOE‟. If she repeats it at the top of the stairs. Keep shooting edge of the fourth. When the hands she‟s a goody. If she says „KILL KILL the ghosts until the spell bottle fills up, appear from the second, fourth and fifth KILL‟ she‟s a baddie. Oo-er. Kill her then descend to the stairs and collect boxes walk right and underneath the quickly. (Whatever you do don‟t ask her the object to the left. Shoot the ghoul to fourth box. When the hands appear for a kiss. As if. If you do she‟ll stop from the first and fifth boxes, head right helping you for a while.) When you find and then climb the stairs. Grandpa now the gun, use your bullets sparingly. transforms into a bat and flies off. With When using the bomb, throw it in the Herman in tow, go upstairs, shoot the longest direction, as this gives you ghoul guarding the right door and go more time to get away. As soon as right. (Don‟t worry about the ghoul – he you‟ve thrown it, leg it (get hit by it and, doesn‟t attack unless attacked.) Go predictably enough, you‟re a gonner). right, collect the object, then meet In one of the alleys there‟s a knight Eddie in the next room, where the next guarding a door which blocks about 70 stage starts. rooms. To open it, drop a bottle between you and the knight and walk MYTH forward, pushing the bottle ahead of you. When you get to the next door, SYSTEM 3 take the bottle and go through the door. The Munsters: I don’t know what’s YS JANUARY 1990 – 95° When you meet a good guy, keep up there, but that doesn’t look like a Given the huge possibilities suggested saying „GOD BLESS YOU‟ and, stairway to heaven. by the Greek Gods, it‟s surprising just 41

how few Greek Gods games there LEVEL TWO between the pillars. Take them in order, actually are. Okay, there are quite a Open the vase and collect the bead. from left to right. Crouch down in the few, but Myth is definitely the best of Hack at the statue and collect the icon. first space. Go right – watch out for the bunch. The graphics are the first lf ghosts appear either ignore them or falling pillars. AII the hazards in this thing that‟ll strike you when you load it destroy them with fireballs. Go right and level are activated by standing on a up. They‟re small but perfectly formed, hack the statue six times. Collect the certain stone. To avoid the pillars, keep and superbly animated too. There‟s icon it leaves. Go right and open the moving. Go right again and collect the also masses of variety, with something pot. Quickly jump up and catch the bead. The floor in this room is rigged different cropping up on practically dove – an extra dove will be your with spikes, so keep moving and every screen and hundreds (roughly) of reward. Go right and approach the jumping. The axes in the next room are puzzles to solve and things to kill. And woman. When she turns into a monster triggered by two pressure pads – they everything‟s been rounded off with a run back to the left of screen and wait are the third and eighth from the left, so lovely spit-‟n‟-polished look that‟ll make there. The monster will fly up and jump over them. Go right again and you feel proud to be a Spectrum owner. disappear. Go right, collect the bead, collect the objects and icons. Go left A huge amount of thought has gone go right again, collect the bead and go twice and exit by crouching down. Go to into the design of Myth, making it one of right. At the entrance, crouch down and the next space on the right and enter. the very best arcade adventures stand back up. You will enter a room Go left – watch out for the falling pillars. around. with a monster in it. Jump towards her. Stand on the right and fire at the bead.  Stand directly in front of her and hack It will drop down as normal and the floor her head off. Use the sack icon to will cover up. Collect the bead and go LEVEL ONE collect the head. Collect the bead and left. Jump the gaps – the axe‟s Kick open the objects on the first exit left. Go right three times, taking the pressure pad is the right stone in the screen and collect the icons. Go left top platforms on each screen. Use the middle, so avoid it. Go left and collect and open the objects. Kill the skeletons medusa icon to destroy the first of the the icon. Go right three times and exit. by using the fireball icon. Collect the hydra‟s heads. Go left twice, down and Go to the next space on the right and skulls they leave behind and go left. Kill right onto the top platform. Destroy the enter. Go left and collect the bead – the nasty on the left (using fireballs) second head. Drop down onto the watch out for pillars on each side of the and collect the bead. Go right four bottom platform and destroy the third bead. Go left. AII the axes are activated times and open all the objects on the head. Collect the icon and go left six by six pads – the third, fourth and fifth screen. Go right, kill the nasty and times. Use the teleport icon. from the left and the third, fourth and collect the bead. Go left twice, down fifth from the right. Jump them, collect the icon and go left four times. Collect and then right. Destroy the hanging LEVEL THREE the ankh icon and stand between the skeletons (they sap your energy), go Keep killing the vikings until the fireball two mummy cases. The ankh above right and collect the bead. Go left four icon appears. Collect the icon, go left your head will glow and your lives will times killing and collecting as you go. and collect the bead. Open the vase be replenished. This can be done at Go down, then left. At this point you and go left, collecting beads as you go. any stage in this level. Go left twice and must have ten skulls. If you haven‟t, go To kill the trolls fire six fireballs at them. exit. Go into the last space. Go right right and wait for the skeletons to Go right four times. Use the scroll to twice, collect the bead, go right, collect appear. Blast them with fireballs, force the rain. The fire will go out, so the icon, go left four times and exit. If collect their skulls, then go left. Throw walk towards the stone which will the eye is not flashing in this room then the skulls into the flames slowly (If you disappear. Collect the icon it leaves go back and check each level carefully. throw too many at once they won‟t all behind and go right. Collect the bead, Stand on the eye and use the eye icon. be registered.) With each skull thrown then go right twice. Use the knife icon to Use the head-dress icon to destroy the in, the eyes of the skeleton above light kill the dragon – get as close to it as you mummies. Go right three times. Jump up. After throwing in ten of them a large can without damage. Go right, collect right and use the vase-like icon. The phoenix-like skeleton rises from the the bead, go right again and use the four similar icons at the bottom of the flames. Destroy it with the fireballs and key icon to open the drawbridge. Use screen will flash. Go right and use the collect the trident left behind. Collect the lightning icon to kill the large god head- dress icon to destroy large the bead on this screen and go right six thingy. Collect the teleport icon and go pharaoh. Collect the bead. Go right and times. Use the trident to kill the dragon. left six times. Go up to the top platform collect the teleport icon while standing Collect the key it produces. Go left five and use the teleport icon. on the slab. times and up. Use the key to open the door. Use the heart icon (it protects LEVEL FOUR you) and fall straight down. Collect the LEVEL FIVE Go right and walk into the first block at bead and go left. Go down, right twice In order to destroy Dameron you must the bottom of the pyramid. Fire the gun and collect the icon. Go right twice, up, shoot at the part of him which is firing, once. Go into the pyramid and down. right twice, left onto the platform and like his mouth or eyes. Once he‟s Walk left. This level is divided into four left again. Select the teleport icon and defeated that‟s it. A pushover. separate sections. To access these stand on the slab. crouch down in one of the four spaces

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HINTS AND TIPS LEVEL TWO Realm Of Robots lift, up, left, jump twice, drop down,  Open all objects you come across. Walk left, jump over two gaps, wait on shoot two floating squares, onto lift, up, They may contain valuable energy. lift for spiral to appear then go up, jump turn right, jump down onto stairs to lift,  If you still don‟t have all the beads, left over face onto lift, up, through door, up, jump three times, jump eye and go back and check the levels left, lift up, left through door, right, jump shoot flashing brick on left, turn back, carefully. on lift, turn left, drop down, left onto lift, jump over eye, drop down onto lift, up,  Watch out for water (except in Level up, left, jump down onto lift, up and jump left on top of lift, drop down to next Two). through door. lift, turn right onto one single brick, drop down, left, jump over gap, keep left, take lift through door, turn right, take LEVEL THREE Trap of Tricks NEBULUS fourth door, watch out for eye, turn Walk left, shoot ball, through door, left right, take third door left onto lift, up, HEWSON onto lift, up, right and wait for spiral to left, shoot ball, onto lift, up, and left YS JANUARY 1988 – 9/10 knock you off onto lower level, shoot through door. Hurrah! An original game! Well, ball, right onto lift, up, left through door, originalish, anyway. Here‟s the plot – drop down onto lift, go left onto lift, up, you‟ve got to destroy a series of eight left, shoot two flashing squares, take LEVEL SIX Shimmering Delight towers which have popped up from the lift, left through door, left into lift, up and Walk right, take lift up, jump gap, go sea by climbing up them. Luckily, right through door. right past two heads, turn left, shoot they‟ve been handily equipped with flashing brick above lift, turn right onto lift, up, shoot flashing brick on right, platforms around the outside, so LEVEL FOUR Slippery Slide jump right off lift onto next lift, up, right, getting up there shouldn‟t be a Right jump, jump onto lift, wait for shoot flashing brick and drop down, problem. But – oh no! They‟re spiral, up, shoot flashing square on the walk right and take lift up, walk right and surrounded with baddies who‟ll do right, left, shoot two squares, left onto take lift again, turn left, take lift, walk everything they can to knock you off. lift, up, left through door, left again right through door, go left, jump up There are things to collect, though, so through door, left onto lift, up, left stairs, jump over head, go through you might be in with a chance after all. through door, turn right, shoot flashing door, left onto lift, turn right, jump onto So what‟s so good about it? Well, you square on the right, go left, walk along, four blocks which collapse onto lift, up, view the tower from the side, and as shoot block on left, go back through right, shoot flashing brick, go back to you walk round it, it rotates with same door, right, jump down onto lift, lift, go down, turn right, take second lift unbelievable smoothness so you up, shoot ball, right, right, up, left and up, right, up lift, turn right on lift, left to always stay in the middle of the screen. wait for lift to go down, jump down, right three heads, lift up, turn right, keep And as you walk up it the screen scrolls and jump through door, go left up stairs, jumping and go through the door. vertically to keep up. It‟s a lovely effect, jump and shoot ball, lift up, right, wait but that‟s not all. In addition, the game and jump down, shoot two balls, right is extremely good fun and highly and wait to drop down one level, lift up, LEVEL SEVEN The Nasty One addictive, if a bit hard. Okay, so it‟s turn left and through door. Walk right, drop onto lift, up, drop down really just a platform game, but it‟s an onto lift but don‟t use it, jump right, turn excellently put-together one all the left and jump left, take lift, shoot LEVEL FIVE Broken Path same. flashing brick on right, walk left, drop Right onto lift, up, right, walk under eye  down onto lift, right and drop onto other and jump next block, shoot flashing lift, go right, take lift, go right, jump four brick and drop down onto lift, up, right times onto lift, up, walk right, take lift, LEVEL ONE Tower Of Eyes through door, right again, up stairs to right onto lift, up and shoot balls, left, Right, through door, go left under eye, jump on lift and wait for spiral to come drop down right onto lift, up, take third from the right, lift up, through the door, lift up, right, drop down taking one block left onto Iift, lift up, shoot ball on left, go off, drop off, take fourth lift, walk right, right onto lift, lift up, go left and shoot knock bar off, take first lift, walk left, two flashing blocks and bouncing ball, take lift and go through the door. go left up stairs watching out for spiral and eye, through door, shoot bouncing LEVEL EIGHT Edge Of Doom ball on the right, walk right, jump on lift, Walk, wait for the four diamonds to be lift up, walk left, drop down left and in a line, walk under them and take lift shoot bouncing ball, walk left, drop up, left, shoot four balls, watch out for down onto lift, watch for spiral, up, jump spiral, shoot flashing brick, go back, one block right, through door, go left, right, jump through door left, jump up wait for eye to go then jump on lift, up, and drop onto lift, up, left, through door, through door, and right through the Nebulus: Ever get the feeling you’re right up stairs, jump four times avoiding door. going round in circles? four diamonds onto lift, up, left, jump, jump, jump, over four diamonds and

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onto lift, shoot flashing brick on left, still on the platform below. Then fly take lift up, through door, jump left over the pit and fall into the water twice, through door, right, shoot below. Easy! flashing brick, right back through door,  Always sit on top of balloons unless jump down, left onto lift, up, jump left you need their protection on your four blocks, take lift up, right onto lift, head. up, shoot two flashing bricks above, lift  Make your own routes. The arrows up, left through, shoot flashing brick on can lead to death on later levels. right, left, drop down, shoot flashing  You control the strength of your bricks on left, back right, lift up and take jump by the time you hold the jump the third door! (Phew!) The screen key. flashes red and „Congratulations‟  To beat the Level Three guardian comes up. (robot doll) shoot into its stomach The New Zealand Story: So cute you could knock the ‘T’ out of it and play when it opens to shoot missiles. It‟s THE NEW snooker with it (Eh? Ed) easier when you have a flying ZEALAND STORY machine.  When you dive into the water on OCEAN duck (honk!) and fly back to this space. You should be able to fly Level Four, swim along the surface YS SEPTEMBER 1989 – 93° through the wall to your friend. until you come to an air pocket with a Games for girls are a bit thin on the  On Level Two/Two when you are teddy in it. Shoot the teddy and steal ground, so it‟s nice (for them) when one below the water you should come to his flying machine. Then let yourself does crop up. And The New Zealand a platform like this. You can dive into drop. Your air doesn‟t go down and Story is certainly a girlie game. It‟s the water without having to go the you go through the floor, where you about as soppy as they come – long dangerous way. should be. everything‟s fluffy, furry or feathery and  The rock octopus is one mean  To complete Level One go right as inevitably a younger member of the mutha. Instead of hitting it anywhere far as you can (jump over all the family. As a Kiwi (a baby one, of you have to rapidly shoot its eye, just spikes) then go up as far as you can. course) called Tiki (heave!) you‟ve got above its nose. If you have bombs, There are some spikes above your to rescue all your kiwi chums from the dive off the top of the platforms and head. Now use tip number nine. Fall clutches of an evil seal (?) by battling lob some bombs in its eye. (Dodge down. When you get to the bottom through several levels of rampant the bats!) If you have a laser gun, you should find a duck nearby. sheep, frogs, penguins and other use it like a bow and arrow. If you Mount it. Fly up until you find the nasties. The projectiles fly thick and actually have a bow and arrow... place where your friend is captured. fast. The music is „cute‟ (double well, you‟ll get killed. Find the bottom right-hand corner. heave!). There‟s lots to collect, lots to  When you are on the ice whale, Now use tip seven. Then fly up and jump up and down on and lots to go get your friend. make sure you put a metal balloon „Ahh‟ at. So if all this namby-pamby on your head (get one from an axe business sounds like your cup of cat!) because it protects you from his Ribena, you‟re welcome to it. It‟s icicles. horrible!   You can go through the corners of walls to get to your friends using On the menu screen type FLUFFY for strong balloons. infinite lives (everybody knows that  To protect yourself from blasts, use one) and PHILLIP for extra firepower. a metal balloon on your head. Also, try pressing ENTER during any  When there are spikes on the roof level and you‟ll skip onto the next one. which have a kiwi or something good above, jump up and bash your head on the spikes then hold on Jump. GENERAL TIPS You‟ll go right through the ceiling.  When in the water try to find a (Make sure you have a life to spare The New Zealand Story: It’s horizontal wall with air above it. Find for this trick.) the corner and you should be able to probably a banana or something.  Use the map and avoid walk through the wall and your air confrontations with megabaddies. goes up, but you stay in the water!  To get past the end of Level NIGHTMARE RALLY  Shoot flying things from below. Two/Three, when you have to jump OCEAN  On Level One/Three you should be over a pit of spikes drop a balloon on able to find your friend through a YS NOVEMBER 1986 – 9/10 the platform above. Then jump up so lf you thought driving games were all brick wall. The floor below him is you‟re hanging on the balloon, but double, a space inbetween. Mount a exactly the same, take a look at

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Nightmare Rally and think again. Okay, the screen. And, of course, lots and lots  Don‟t shoot dynamite when a so it is practically the same as any other of ammo. The entertainment is prisoner is on the screen. driving game, but there are some provided by enemy troops, helicopters,  Sometimes you can grenade a very differences. F'rinstance, you drive an tanks and all sorts of other things which large crowd of soldiers. Escort XR3i with furry dice, static strips run across the screen in front of you and spots. What‟s more, there‟s no just crying out to be shot. So naturally There‟s also a cheat – load the 128K road! Nope. You can drive absolutely do. Six levels and several million dead version into a 48K machine, and all the anywhere, and that includes through bodies later you‟ll arrive at the airport, levels will load in and overlay each trees, over mounds of earth and across hopefully with the hostages you‟re other. The sixth level ends up at the fields. Everything moves supposed to have been protecting still top, so that‟s where you‟ll start! knee-tremblingly fast, and there is even with you. It‟s a decent copy of the And there‟s another one! Press a decent line-up of knobs and dials to coin-up with neat (but monochrome) down all the keys on the left-hand side keep your eye on. So if you fancy graphics. Generally one to, erm, play. of the screen when the communication tearing up some turf, but ain‟t the  set-up screen comes up. Now wait until ruminant type, Nightmare Rally is the game comes on and press T – it‟ll probably the game for you. Here‟s a list of all the things you may be whizz you through the game. Keep  confronted with, and what to do if you pressing until the desired level is are... reached.

Helicopters Big boys, these. Bullets take too long, so use a grenade to sort them out, and try to get them as soon as they come trundling onto the screen. Armoured cars Don‟t bother with grenades. Just keep your finger on the Fire button as soon as they come on screen. Boats Easy pickings. Use the „keep firing‟ tactic unless there‟s a batch of them, in which case you should lob a Nightmare Rally: Oh dear, Vera, this grenade. on’t look like the Little Chef at all. Normal soldiers These throw Operation Wolf: Yes, fill her up knives and grenades at you, but they‟re please. And could you check the oil What you really need in a game like this pretty easy meat – you only need one while you’re at it? is a cheat mode or two, so it‟s probably shot to kill them. just as well that Nightmare Rally has Flat heads These Arnie types need OPERATION THUNDERBOLT got it covered. to be shot in the head once, but do it Pressing Q to accelerate and then OCEAN quick. holding Symbol Shift puts you into YS DECEMBER 1989 – 93° These include nurses, Super Bored Out Twin Cam Turbo Prisoners This time, instead of operating on a Injection mode, which could be quite women and boys. They run across the wolf, you‟re doing it on a thunderbolt. handy, and you‟ll find that if you type in screen and get in your line of fire. But apart from that this is pretty similar a level name instead of your name at They‟ll drain your energy if you hit to the game above, except that it isn‟t. the beginning you‟ll jump straight to them. (Look, is it or isn’t it? Ed) No. (Right. that level. Hostages These appear on Levels Ed) For a start, Level One is a Handy or what? Five and Six. You must let them pass, lots-of-things-coming-towards-you 3D gaining you points. jobby. Then there are some Op OPERATION WOLF Wolf-style left/right scrollers, then GENERAL TIPS another lots-of-things-coming-towards- OCEAN  If there‟s a crowd of helicopters, fire you one, and it sort of alternates like YS JULY 1988 – 9/10 a grenade in the middle. that ad infinitum (well, ad levelus Here‟s another game that absolutely  Don‟t panic! eightum actually). The plot is the same everyone will have seen in the arcades,  Never fire wildly – you‟ll waste old business about hostages and and even more people will probably ammo. everything, but the game itself is a fair have seen the Speccy conversion as it  Try to conserve grenades for later bit more complicated than Op Wolf, was a huge mega-hit. Non-stop levels. with extra things to collect and miles violence is the name of the game, and  The enemy don‟t come in any better graphics. Oh, and there‟s a to this end you‟re presented with a particular order, so be prepared. two-player option for those lucky gunsight which can be moved around enough to have the odd friend. It‟s

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few errands and built up a decent wad of dosh you‟ll be able to afford a few add-ons. These are mainly weapons for taking out other road-users, but petrol also comes in handy. There‟s no skidding off the road to worry about, as it‟s actually impossible, but you will need to keep an eye open for other vehicles and either avoid them or blow them away. It‟s one of the best driving games around (easily within, say, the top 100) and the financial side of things adds an extra dimension. OutRun: Darling, you’re driving too  Operation Thunderbolt: Death on a fast! Mind that car! Left here! You’re zebra crossing. still going too fast! MISSION ONE Devil’s Straights

Select your chosen controls and start. together at the right speed. It slows Choose the Crimelord‟s cargo – down horribly when you‟re going under $12,000 worth of counterfeit money. It‟s the „tunnel‟ parts. And the multiloading worth choosing the best-paid mission is hardly endearing either. All the same, as this allows you more money up-front it‟s perfectly playable, but things like to finance your task. There doesn‟t Chase HQ have cruised past it (in the seem to be any difference in difficulty overtaking lane probably). between the Federation‟s and the  Crimelord‟s missions. Buy only 14 units

When pulling away from a standstill (at of fuel, which ought to be plenty to see the start or after a crash), accelerate you through the level. Then buy a Turbocharger, three Bulletproofing nearly to top speed, then decelerate options and six Flamethrowers if you back down to half speed and change to top gear. This should improve your think you‟ll need then for the 4WDs. Operation Thunderbolt: Couldn’t we acceleration quite drastically. Keep This will leave you with nothing, but you‟ll make money destroying baddies just ring the doorbell? your speed up by accelerating round along the way. You can now begin the corners and only changing down when non-stop violence all the way (or you really have to. Keep on the inside mission. something) and highly recommended. lane round corners. You‟ll accelerate  very fast on desert roads, so be careful. MISSION TWO Snake Canyon By the way, on Turbo OutRun, the Choose the Crimelord‟s cargo, the When you reach the high score table sequel, try pressing P and the Space kidnapped official ($16,000). Provided type in EFI, then when playing type in bar together for a bit of extra time. you take heed of the tips below on how KEV to skip through the levels. to cope with the various gangs, along with the $6,000 bonus from the last OVERLANDER OUTRUN level and the $8,000 you get up front ELITE from this one, you should have enough US GOLD YS OCTOBER 1988 – 9/10 to purchase the following – 20 units of YS MARCH 1988 – 8/10 Broom. It‟s another fuel, armour plating and superbrakes, Everyone‟s played OutRun in the road-coming-towards-you driving and spend the rest of your money on arcades. If you didn‟t, you can‟t have game, but this time it‟s got an weapons, extra lives, bulletproofing helped but seen it in all its hydraulic environmentally aware plot. Yes folks, and/or battering rams at your leisure. glory through the window. It really was it‟s the future, and the ozone layer has Choose wisely, and then drive. (and still is) a corking coin-up, with been destroyed by aerosols. The fingernail-bitingly fast driving action planet‟s surface has taken on the MISSION THREE The Darklands and all the rest of it. Not the sort of thing texture of a large Ryvita and humanity Choose the Federation‟s offer of you‟d expect the Speccy to excel at, but has retreated underground. Only a $34,000 to transport plutonium. (It‟s not US Gold had a good go at it all the foolish few remain, and they devote as bad as it sounds!) Half of this, along same. It‟s all there – the undulating their time to zooming round in with your previous missions, should hills, the forks in the road, the dusty customised cars smuggling things. give you $25,000. You should have bits, the little map between levels and They‟re called Overlanders. Anyway, enough for the following – 20 units of even the tunes (on 128K) – but they it‟s a driving game, so there‟s lots of fuel, a leanburner, wheelblades and didn‟t quite manage to get it all working driving to be done. Once you‟ve run a

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once again a selection of extra bits and crop up – one-way pipes , reservoirs pieces. Off you go... (which delay the flooz), bonus sections and, erm, loads of things. There‟s also MISSION FOUR The Gutter a two-player option where you‟ve got to Choose the Crimelord‟s cargo of illegal work together (if possible). It‟s fast, drums in return for a whopping frantic fun. Honest. $60,000. Now that you‟ve bought all the  permanent items illuminated on your dashboard, all that remains is to buy all Here are some passwords (probably all the goods you use up, like the of them, in fact)... weapons, lives, rams etc. (I‟m not going through them all again.) LEVEL PASSWORD

Five DISC Roadhogs Bump them off the road Panzadrome: It gets through petrol a Nine NAIL into the wrecks, or wait until they get bit, but parking’s a cinch. 13 ONCE ahead and blast them. 17 ROPE 21 PENS Kamikazes You‟ll be okay on the The cheat? Put Caps Lock on and load 25 SLIP left-hand side of the road, but watch out the game as normal. Then type TONE 29 EACH for corners. Also watch out for the THE BONE on the title screen. There 33 RISE bikes, ‟cos they sometimes brake when will be a beep after each keypress. you‟re behind them. As you gain more You‟ll then start the game with, well, And here are a few general tips... money you can buy armour plating to everything really. stop them.  Change the mode to One Player Expert, as you can use the lower Crawlers Try to stay on the opposite PIPE MANIA dispenser repeatedly without side of the road to them, weaving in and EMPIRE wasting time bombing. out of their shots. Or slow down and  Don‟t panic! Take the time allowed shoot them. YS JUNE 1990 – 90° Pipes are pretty exciting things to construct masses of pipeline. As soon as these Four Offroaders anyway, but once they‟re used as the Then panic when the flooz starts to Wheel Drives appear, start firing your basis for a puzzle game they get really flow. gun and quickly sweep across their thrilling. Pipe Mania is one of those  Don‟t use Enter to speed up the flow path. As you progress through the pretty simple puzzle games where you as you may wish to change some levels they get tougher. Try to avoid get a grid which you have to fill with piping when you thought you‟d them or take them out with special squares. The squares in this case finished. weapons. come from a dispenser to the left of the Roadblocks These start appearing grid, and they contain sections of pipe QUAZATRON on Level Two. Slow down and weave to which can be joined up to make one avoid them. long pipe. The longer you make the HEWSON pipe the better, as after a while „flooz‟ YS JUNE 1986 – 9/10 PANZADROME starts flowing along it. The further it Strategy and blowing things up always gets, the more points you get. On later make a winning combination, all the

ARIOLASOFT levels other bits and pieces begin to more so if they‟re done in 3D with lots of YS JANUARY 1986 – 7/10 little robots and things. So it‟s lucky for It‟s a maze game, really, with tanks. Quazatron that that‟s what it‟s all about. The trouble is that yours is a bit crap, You control a little dustbin-like robot and unless you find some decent called KLP-2 (or Klepto as he‟s known add-ons for it pretty sharpish you‟ll to his mum) who‟s got to clear the city probably get wiped out by the baddies. of Quazatron of hostile robots. There The first thing to get hold of is a good are add-on bits to collect and you can dollop of Polycrete, which will repair even „grapple‟ with other robots. This is holes in the road left by the enemy. not as suspect as it sounds, and Weapons also come in handy against involves a little puzzley sub-game with the Reds. Although it was pretty well lots of coloured things. The graphics received originally, and may still are detail-packed, there‟s blasting provide amusement for a short while, a-plenty and it‟s almost possible to Panzadrome looks a bit on the chronic forgive it for being a side right now. Pipe Mania: Well, here’s the high conversion. It‟s great fun, but a bit tricky  score table, anyway.

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to get into. If you‟ve got an hour or two So why does it get so boring so rainbows. Hmph. The game itself is a to spare, though, give it a go. quickly? It‟s nicely programmed, the sort of sequel to Bubble Bobble. This  graphics are neatly done and it‟s means it‟s one of these weird cutsie generally a good conversion of the Japanese games where it‟s a bit hard to To ease you into it a bit more gently, coin-up original. But perhaps that‟s tell what‟s meant to be going on. You here‟s a comprehensive guide to, er, where the problem lies. The whole work it out eventually though, and it Quazatron. concept of the thing means that there transpires that you‟re a small (cute) If you start on the Yellow Level (at just isn‟t enough to, erm, get your teeth character who bounces around the the top of the city) you‟ll find it easy to into. Once you‟ve got hang of it, death screen firing rainbows. These can clear the whole level. In order to gain is usually due to your joystick not either be used to kill baddies (of which the advantage when grappling, switch reacting quite how you‟d intended there are loads) or to climb on to get to that mode once or twice. Then go to rather than a legitimate cock-up. higher up the screen (the object being the green level which is below the Repetition sets in, closely followed by to get to the top). There are plenty of yellow one on the right. Grapple with an terminal tedium and a swift stab at the different levels, each one with a definite R5 droid and nick its disrupter weapons reset button. „theme‟ such as insects, monsters or (the ones that make a blue flash). On  toys. There‟s lots to shoot, masses to this level, try to grapple for a collect and plenty of fun to be had. It‟s a disintegrator. This weapon and the bit girlie, but, great to play all the same. shield use loads of energy, so don‟t use  them unless you really have to. If you need a power top-up at any There‟s no real cheat in the game as time, and there‟s none to be found, such, but bear this in mind – when you switch to grapple mode and grab the reach a bonus stage, climb up a ladder first droid you run into. Now take his of rainbows straight into the top left power source. If you don‟t have a corner of the screen and jump around a powerful gun and you find yourself on a lot, firing rainbows a-go-go. Your points crowded level, keep away from the will go shooting up. edges, otherwise you‟ll get trapped there and run your energy down. RASTAN Grappling can take a while to get the hang of, so here‟s how it‟s done. Firstly, Rampage: Grr! Toothache makes IMAGINE always choose the best side before you me mad! (Erm, right.) YS JUNE 1988 – 9/10 start. In the first grapple you only have There are absolutely loads of these three wedges to shoot. Wait until the On a one-player game, punch the open „dashing about chopping people to bits‟ droid you‟re grappling has as many windows and then destroy buildings. games around, but Rastan is probably wedges as you. When the timer On a two-player game, one player the thingy of the roost. It scrolls in all reaches 50 secs, start shooting. The should attack the windows while the directions and Rastan (the bloke you best side to choose is usually the one other concentrates on demolishing control) is pretty versatile, climbing up that has the more clear lines, with no 2 buildings. On a three-player game, one and down ropes, hacking things to bits to 1s. Never choose a side with too player takes the windows, another with his sword (or a variety of other many dead lines. Lines that split 1 to 2 smashes up buildings and the last weapons), jumping over things and are very handy, especially if the lines takes out helicopters, cars, tanks, etc. generally looking macho. The graphics touch blocks of your opponents‟ colour. It‟s possible to jump and punch in are, well, really good – big and with Let your opponent shoot and waste his mid-air, which is handy for getting heaps of colour. And the playing area is shots before you start having a go. low-flying helicopters. huge (the fact that it multiloads goes without saying, of course). Rastan just RAMPAGE shows how successful a coin-up RAINBOW ISLANDS conversion (which it is) can be on the ACTIVISION Speccy. YS MARCH 1988 – 6/10 OCEAN  It sounds ideal really – you‟re a giant YS APRIL 1990 – 94° gorilla (or a werewolf or a dinosaur), Whoever got the job of converting When you get to the wizard, wait until and to score points you‟ve got to eat Rainbow Islands to the Speccy must he stops flashing and then walk people and smash up buildings. Even have thrown a wobbler when they through him, firing all the time. Stay just better, up to two other people can join heard what it was all about. Rainbows? out of range of his rod and, when you in, and you can tough them up a bit too. On a Spectrum? You‟ve got to be get to the other side, hit him three or There are loads of levels (which get joking. So what we‟ve ended up with is four times. As if by magic, you‟re increasingly hazardous – watch out for a game called Rainbow Islands moved on to Stage two. helicopters and collapsing buildings). completely in colour – apart from the

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beat-‟em-up, erm, you‟re probably very have a go at Bertha and then go back sensible. But Renegade (along with its and finish them off. At the end, get as sequels) comes highly recommended. far back from Bertha as you can and  then use a flying kick when she comes at you. LEVEL ONE Pick a bloke and punch him three LEVELS FOUR & FIVE times, and then, when he bends over, Keep to open spaces as much as walk into him and press Fire. You‟ll then possible. At the end of Level Five, when grab him by the shoulders. Resist the the boss fires his gun, kick the man temptation to plant one in his nether closest to you and sit on him. Punch regions and then try to do a back kick. him slowly until the bullet has gone over

He‟ll be hurled into the air and will land your head. Do the same for the rest of Rastan: Er, would you mind if l cut on anyone standing behind. the men. There is an easier way – wait your head off? I thought you might. Alternatively, lure people toward the until the boss fires and pause the

edge of the cliff and kick them off it. game. When you restart it the bullet will To do a downward stab, jump off a be stuck in mid-air. high platform and press Down and Fire.

(This is handy for killing bosses.) If you find you can‟t pick up icons, this ROAD BLASTERS probably means you‟re invisible. US GOLD If playing fair sounds like too much YS OCTOBER 1988 – 8/10 hassle, how about a cheat? When The arcade version of this appeared in loading the game, wait until it says the arcades at about the same time as „Searching foreground A‟ and OutRun (or was it slightly afterwards?) fast-forward the tape to any level you and although it improved on OutRun by like. If you decide to start on Round A letting you shoot things it never really press BREAK when Rastan is falling, enjoyed the same cult status. In fact it press BREAK again and restart. You‟ll hated it. The Speccy conversion fared have infinite energy but watch out for in much the same way, becoming pretty energy bolts as these will hurt you. And Renegade: Tsk! It’s their own fault, popular but never really hitting the big on the second part of Round A avoid you know. There are plenty of jobs time. It‟s got a slightly cobbled-together getting any extra weapons as these will around. They’re just lazy, that’s look about it. The graphics are all black cancel out the cheat mode. what I say. on green, perhaps not the best choice

of colour, and are a bit minimalist, but RENEGADE they‟re neatly drawn all the same. The OCEAN IMAGINE road waggles around nicely, but scenery is a bit scarce. But it plays well, YS OCTOBER 1987 – 9/10 with the shooting and the collectables There are so many beat-‟em-ups saving it from certain death. If you want knocking around these days that it‟s flashy graphics and big names, go for practically impossible to pick an OutRun, but those after a bit more absolute, utter „best‟ one. But action and speed would be better off Renegade (or one of its sequels) is with this one. probably the one that would spring to  mind first. It‟s got lots of different levels, and each one is populated by a different breed of baddie. Some are Renegade: Er, lads. Please. It was VEHICLES relatively tame, and just sort of stand just a joke. Stringers Line yourself up behind there waiting to be „taken out‟, but that and blow them away or, if there are are some really mean ones too, some LEVEL TWO several, spray the whole road. carrying whips and guns and others The quickest way to kill people is to Command Cars Don‟t bother to riding motorbikes and some particularly knock them over with a flying kick, shoot then just zoom past. tough end-of-level baddies. As is kneel over them and punch them a few Rat Jeeps See Stringers. usually the case with this type of thing, times. Knock off the bikers with flying Spray the lane it‟s in or line up your mission is to rescue a female. kicks. Cycle Everything‟s brilliantly drawn and carefully behind it. Just watch that warning light animated (especially the LEVEL THREE Mines knee-in-the-groin move which is always Hit everyone at least once so you can and keep your eyes open in the middle a winner). If you only ever buy one

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lane (unlike the arcade on the first everything covered, starting with a  Finish off the baddies quickly ‟cos levels). guide to the range of baddies you‟re otherwise they‟ll come back. Spikes Avoid them. liable to run into...  On the ID section don‟t panic, just

Toxic Spill Just drive around it. look closely at the details. Kung Fu Punks These guys do Turrets Blast with the Uz cannon or flying kicks at you, which can be In case you‟re still in any doubt, here‟s try with normal laser. avoided by ducking when they jump at a level-by-level guide...

you. They‟ll land on the other side and WEAPONS you can shoot them in the back. LEVEL ONE Street Cruise Missiles Line up behind a lot Punks with Guns A real pain in the When starting, duck and fire, thus of cars and press the Fire button. bot. They appear from windows or on avoiding being shot by the first lot of Nitro Injectors Use them just before the ground. Sometimes you can dodge thugs. The men with the big weapons you‟re about to go into the reserve tank their bullets, but watch out ‟cos they are tough. Don‟t shoot all window thugs so that you get to some more fuel, fire low. as this wastes time and ammo. hopefully before the main tank runs out. Chainsaw Psychos These real UZ Cannon Use to blast turrets and mean dudes cut pieces outta you with LEVEL TWO Hostage cars on corners. their „hedge trimmers‟. Shoot them as Shoot the mugger‟s elbows, Electro Shields Only use when soon as they come onto the screen, whereupon he‟ll flicker. you‟re about to be mutilated or blasted. ‟cos they need loadsa shots to kiss ‟em goodbye. They hit you once and walk LEVEL THREE Street ROBOCOP away. Shoot them in the back ‟cos they Same as the first one. Don‟t shoot all come back. window thugs, and conserve OCEAN Bikes These appear on Level Three. megabullets. If bikers get past you they YS MARCH 1989 – 8/10 They ride straight at you, so fire as come back on the other side of the Well, the film was good, if a bit yucky. soon as you see them. Just like the screen. And the game‟s not too bad either chainsaw psychos they come back, so actually. Not that it would have finish them off early. LEVEL FOUR Photofit mattered much. It sold loads of copies, ED 209 This big boy appears on Mix Emil‟s face and make a match. despite the film being a firm 18 Levels Six and Eight. You have to Watch the chins because most of them certificate and the majority of punch him in the face, but time your look the same. impressionable Spectrum owners punches ‟cos he can remove your head coming in at some way below that age. quite easily. LEVEL FIVE Drug Factory It‟s not quite the stunner of a game it Spookily, there seem to be Shoot all the thugs as quickly as could have been however. Whoever Clarence possible and collect ammo and food. thought it up has gone for a two Clarences on Level Eight. Still, he‟s bog-standard scrolling quite dangerous as he carries one of shoot/beat-‟em-up, with you controlling those megaguns which takes a chunk LEVEL SIX ED 209 Robocop as he blows away row after out of your energy. You can‟t duck from ED shoots two round salvos and then row of baddies. That accounts for about a fireball but if you pop his clogs you pauses; get close to him and wait until half of the levels anyway. The rest are can nick the gun. he fires, then jump up and smack him in bits from the film‟s plot – puzzley bits, the gob twice and duck. Do this two to shooty bits, that kind of thing. It‟s all WEAPONS three times and he‟ll blow up. very well put together, and very Normal Bullet Two shots to kill. playable, but it doesn‟t really take full Triple Shot Fires in two directions, LEVEL SEVEN OCP Lifts advantage of the licence. It might have two shots to kill. As in Level Five, shoot all thugs and been nice, for example, to have been move on. Fireball Megagun shots, one to kill. able to take control of ED 209 (a serious fighting machine) for part of the LEVEL EIGHT Thugs GENERAL TIPS game and try a bit of serious Same as above. Shoot all thugs and destruction. But no. AII the same, you  Keep on the move. use lifts. Then meet Clarence at the can‟t fault what‟s there, and it makes a  Aim before firing. end. Watch out for his Megagun. tidy fillum tie-in.  On the hostage screen, shoot the baddie‟s arm. You‟ll know when  LEVEL NINE Dick Jones you‟ve hit him ‟cos he‟ll flash. On the Same as Level Two – shoot at his other hand, if you‟ve got loads of Let‟s have the cheat first, eh? Hold elbows. energy you can blow away the down the keys ED 209 to get to the next woman then shoot the man level. (yuk yuk). And now here‟s a hefty battery of assorted tips that should have

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ROLLING THUNDER when shot several times. The alien ship itself explodes fairly easily. The best US GOLD way is to shoot the add-on into the YS MARCH 1988 – 9/10 middle of it and fire like crazy. Oh crikey. Another arcade conversion, this time of a fairly standard Righto, and now some general tips. walk-along-and-shoot-people game.  Never stop blasting, but be careful But it‟s been nicely done and met with not to crash into the scenery whilst much popular acclaim (from Phil, whizzing around (but you probably anyway). As usual, you‟ve got to rescue guessed that anyway). a group of undeserving hostages from  Blue plasma bolts destroy enemy an underground fortress (proprietor – bullets. the evil Geldra). The only way to do this  The probe and other add-ons can be is to shoot hundreds and thousands of Rolling Thunder: Romeo, oh released from your craft by hitting baddies. There are lots of different Romeo! Wherefor art thou, Romeo? the space bar. This is useful for levels, obstacles, enemies and all that clearing out a path. sneaky firing system where your sort of thing and everything‟s fast, slick  Keep the probe behind you on Level shooting power gets greater the longer and groovy. It‟s p‟raps not quite the Two to give the worm and blob a you hold down the Fire button (so you Megagame it once was, but Rolling headache. can either have lots of little shots or a Thunder still looks very impressive, if a  Blast missile silos with the blue few big ones, or something in bit run-of-the-mill. plasma bolts. (Hold down Fire and between). A top-notch conversion of an  release.) Don‟t panic! If you have a even topper-notch arcade game. lot of special weapons you should  Get the bullets at the first opportunity, find the task a bit easier. If not, as they certainly come in handy. Fire remember that you‟re equipped with For the most part, success is a question about six shots and follow them until a blue plasma ray anyway. they hit something. Jump or duck to of keeping at it. But some tips for the  Depending on whether your extra avoid bullets, and don‟t fire wildly as end-of-level nasties may well be handy. add-ons are in orbit on the probe or you‟ll need to conserve ammo. So here are the first five... on your back or front, they do Memorise the positions of guards, and different things. what sort they are. Keep moving, This one is relatively easy – One otherwise you won‟t stand a chance. simply shoot the eyes for extra points. There is, of course, a cheat mode. When the green head appears, shoot it THE RUNNING MAN To activate it, select Sinclair joystick repeatedly. GRANDSLAM and type in JIMBO. Then select YS JUNE 1989 – 90° keyboard or joystick and you‟ll be Two Keep out of the way of the snake! Erm, it‟s a beat-‟em-up. Mind you, so invincible when you start the game. Shoot the segments on its body until was the film, so maybe they‟ve got an you come to the nest. On top of the nest excuse this time. The plot‟s worth a R-TYPE a blue bubble expands and deflates. quick peek, actually. Arnie (or whoever ACTIVISION This needs to be shot. Or, better still, he‟s pretending to be in the film) is a fire the add-on into it and hold it there helicopter-flying policeman in the YS JANUARY 1989 – 9/10 until it blows. future. After doing something a bit It‟s hard to come up with things to say naughty (which actually wasn‟t, but about these horizontally-scrolling Three When you come to the end of that‟s the future for you) he gets to shoot-‟em ups, as they‟re all very nearly appear in a TV game show called The the same. Apart from R-Type, that is, the mothership there‟s a bit on top which moves in and out and then fires. Running Man. And run he has to, which is in a class of its own. The Shoot the add-on out and guide it into because its not a very nice programme original arcade machine was an at all. The trouble is, he‟s meant to get absolute cracker, the sort of thing that the purple bit, and fire to your heart‟s content. killed. Naturally, Arn‟s got other ideas, really ought to be impossible to so off he goes, beating up people and squeeze into the Speccy. But, as dogs, picking up things to hit them with always, they managed it and the results Four This is pretty dangerous. When it and generally hoping he gets out alive. are really quite impressive. The separates into three, the green joining With a bit of help from you, he will, but graphics are so colourful and generally bulbs show. Shoot these to blow it up, you‟ve got lots of levels to get through enormous that you could wallpaper but beware of the other parts as they can easily trap you. first, and between each one there‟s a your bedroom with them. All the add-on logic puzzle to be sorted out. But does it weapons from the original are there stand up as a game? Yes, really. It‟s and, if you collect them all, you get to This is covered in balls of what Five nothing new, but it looks a lot nicer than be about twice the size of the screen looks like frog spawn, which explode most other beat-‟em-ups and totally invincible. It‟s also got that 51

and plays better than lots of them too. packed in there, and there‟s a corking also a rather peculiar cheat as well. To  128K tune as well. And on top of all activate it you‟ll have to go to a certain that, Sab II is massively playable. This room and do a certain thing. Here‟s Dogs These can be a real pain in the is partly due to the enormous playing how... bum sometimes. Try jumping over ‟em area, partly due to the smooth, Don‟t let go of the hang glider at the and legging it or kicking them in the non-stop action, and partly due to that beginning. Hang on in there (groan) mouth. The latter is best because you certain intangible something which until she lets go by herself. Then go left, get some energy back. makes a great game truly triff. Along up, up, left, drop off the edge, left, left, with Sab I, it‟s got to be given a go. down, down, down, right, drop off edge,  Sub Zero This guy‟s not too hard. All left, down the stairs, kill the guard and you have to do is run straight at him walk left until half of your body is In order to get past Level One you‟ll jumping the pucks, leap past him, turn touching the first crate. If you now push either need to slog away at the game around and kick him up the bum. down you‟ll enter a room with a sort of for hours, or cheat and find out the Repeat this until he dies. treasure chest. When you leave the passwords from somewhere else. So room you‟ll be invincible, and the what‟s your chosen course of action, androids can do what they want to you The hardest of the lot. If you Dynamo eh? Thought so. Sigh. Here they are, without making a scratch. want to blow the fuse on this scumbag then... you‟ll need the weapon that looks like Level Two JONIN THE SENTINEL an Olympic torch. Duck and jump over Level Three KIME the electric bolts, get behind him and hit Level Four KUJI KIRI FIREBIRD him to your heart‟s content. Or at least Level Five SAIMENJITSU YS JUNE 1987 – 9/10 until he runs away or dies. Level Six GENIN Very few Speccy games are truly Level Seven MI LU KATA spooky. In fact, there‟s only one – The Fireball No sweat. Just duck under Level Eight DIM MAK Sentinel. It‟s this really weird strategy the flames, beat the hell out of him or Level Nine SATORI game where you‟ve got to control a throw the brick at him. Once you‟ve finished wrestling with robot in a ghostly 3D landscape and try your conscience over those, there‟s to get him to „absorb‟ the Guardian on Guards These appear in the last level. each level before the Guardian absorbs What you have to do is pick up the gun him. He can also absorb trees and and waste them. Just watch out for the rocks for extra energy. In order to bullets. Quite simple really. absorb something, or move onto a new square, the robot‟s got to be higher  After all that hard slogging you‟ll than it. This can mean serious come up to Kilion. All you have to do headaches, but a neat trick is to build is kick him until he dies. up a pile of rocks and then stand on top of them. Having beaten the Guardian you move onto the next of the 10,000 (!) SABOTEUR II levels. The atmosphere is DURELL spine-chilling, helped mainly by the YS MAY 1987 – 9/10 superb 3D graphics which should be

enough to put the spooks up anybody. Saboteur II: Er, excuse me. Could It‟s sequel time once more, and again And the strategy element turns it into a you tell me where to find the, erm, there are no prizes for guessing the mega-challenge which could last for you know... months. They‟ve even found room to predecessor. Sab II, like so many other games, is a beat-‟em-up, but it‟s a squeeze in some nice multi-channel multi-screen one (there are 700 of the ditties! things) in which you‟re given a series of  increasingly tricky missions to carry out. You‟re actually a ninja of the It‟s a bit much, really, expecting you to female variety who‟s set out to avenge struggle through all 10,000 levels all by the death of your brother who was killed yourself. So, as printing all 10,000 at the end of Sab I. The obvious way to codes would be a bit over the top (and do this is through the use of violence, we don‟t know them anyway, being a bit so you hang-glide into the enemy‟s crap), here‟s a selection from the full base and begin beating up giant robot list... guards and pumas. The graphics are Level 0110 – 55877549 generally superb, especially Level 0502 – 79386674 considering the amount of them that‟re Saboteur II: Ha. Missed. Level 1007 – 38345983

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Level 2013 – 69562723 but watch out for massive missiles. If Level 3013 – 70042997 you just shoot the weak spot you can Level 5012 – 56969520 blast it before it‟s even fully on the Level 6020 – 41129009 screen. Keep the jeep firing straight ahead ‟cos this monster fires bombs. SHINOBI  Never have the jeep shooting itself or you‟re prone to anything. VIRGIN  If the jeep and chopper stay in the YS NOVEMBER 1989 – 71° bottom left-hand corner, keep firing. Encore un beat-‟em-up, and it‟s getting Nothing can get them. Beware of the very hard to come up with interesting jets on Level Five onwards. things to say about them. Shinobi is  After the eleventh level you get a particularly tricky in that respect as it‟s very nice display and a message very run-of-the-mill indeed. Ooh, hang Silkworm: Look, this is a one-way about peace and peasants. on – the plot. What you‟ve got to do is street. Yeh an’ ahm only goin’ one... rescue a bunch of trainee ninjas who‟ve ouch! Take that! SNOOPY been captured and spread across five levels, each level being split into three While at first sight it looks a bit THE EDGE or four stages. Apart from that, though, conventional (perhaps only really good, YS MARCH 1990 – 88° and the fact that it‟s not strictly or maybe even merely good) it begins Snoopy, eh? To most people he‟s a left-to-right (you can go up and down as to grow on you when you realise that loathsome fluffy relic from the 70s well), Shinobi is struggling to peer with the two-player option turned on who‟s best avoided. But he‟s got his above the rest of the crowd. Graphically you can fly the helicopter (which is the fans, and The Edge are (were) it‟s nothing special. The sprites are all a main shooting thing) while your chum presumably among them. So in his bit weird, to tell the truth, with appalling takes control of a jeep that trundles honour (and in an attempt to make a bit posture and dreadful animation. The along the ground underneath. The of dosh) they created this. It‟s very backgrounds are only average. And the enemy consists of a vast array of wacky much the same sort of thing as range of moves available is very helicopters and things, the larger of Garfield, another of their creations, limited, only helped by a never-ending which are very impressive indeed. which means monochrome piccies, lots supply of shurikens to hurl at people. There are extra weapons, of course, of puzzles to solve and plenty of Despite all this bad news, though, the majority of which are obtained by general cuteness. All your „favourite‟ Shinobi plays okay, and rescuing baby downing end-of-level baddies. An characters are there, whatever their ninjas actually gets sort of addictive all-out corker, which only just falls short names are, so you certainly won‟t be after a while. So it‟s not as bad as of being a really, really, really, really disappointed in that respect. And, some, but it hasn‟t got an awful lot good shoot-‟em-up. really, things are pretty nifty. There‟s going for it.  plenty to do, lots to see and overall it‟s  damned close to the original cartoon. Tips? You‟ll need ‟em... The only problem is that, as with Nya ha! A sneaky cheat! Redefine the  For a start, don‟t use autofire ‟cos it‟s Garfield, the game seems strangely keys as G, R, U, T and S (which spells far too slow and you‟ll have no „devoid‟ of something. STURG backwards, in case you hadn‟t chance against stubborn obstacles  worked it out) and a message will pop that take a while to blow up. up at the top of the screen saying „Hello Pounding as fast as you can on the Complete solution time. There are Cheeky‟. Then redefine the controls Fire button is the only way to stay actually two ways (at least) to finish the again to your „usual‟ and you‟ll have alive, and ten times more effective. game. The first is this... infinite lives!  When you shoot the flat saucer Pick up the bowl, eat the food and things with the helicopter a bubbly drop the bowl. Next, go into the kennel, SILKWORM thing appears. Run through it for a pick up the typewriter, go outside the kennel, type a letter, put the typewriter VIRGIN MASTERTRONIC temporary shield against missiles, or blast it for a smart bomb. back in the kennel, pick up the letter

YS JULY 1989 – 90°  When the big gooseneck helicopter and give it to Charlie Brown. Pick up the Really, really, really good scrolling is about to assemble, shoot the cookie jar and eat the cookies. Make shoot-‟em-ups are a bit scarce on the flashing propellor bit for another your way to the river bank, stand quite Speccy these days. No – really, really, smart bomb. Shoot the ‟copter from close to the frog and catch it in the jar. really good ones. There are lots of above and below when it‟s Drop the jar. (Notice the barrel bobbing really, really good ones, but only a assembled. If you haven‟t already up and down.) Next find the football handful of really, really, really good got double-fire, this‟ll get you it. (usually outside the school). Stand on ones. Having got that straight, the next  The big „mutha‟ of a helicopter at the the river bank and throw it in the water. thing to point out is that Silkworm just end is no prob. Blast its weak spot, Next find the catapult (usually under about sneeks into the latter category. 53

the apple tree). Timing is very important ring from Lucy. Note – be careful not to solve them, but once you‟ve done them here. Jump from the bank onto the drop the ring, as it can only be dropped once you can rip through them in no barrel and immediately jump into the once. Drop it just at the left of the tree time (apart from screen five, which is an next screen. Jump from the stump to and use the pump to inflate it. Go as far absolute...). It‟s massively addictive, it the ball, then onto the barrel and then left as you need to, turn to face the ring really is, and another „must‟. Blimey, at into the next screen and onto the river and then jump, making sure you jump this rate you won‟t have any money left bank. (Phew!) Use the catapult to shoot immediately as you land through the to spend on Praline Crisp flavour Milka at he balloons until you see the pump rubber ring. Now take the kite and bars (which are really nice). appear on the ground. Drop the either give it to Charlie Brown or, if that  catapult and pick up the pump. (Don‟t doesn‟t work, drop it by the scoreboard. worry about jumping all the way back, When Charlie Brown flies the kite he It‟s mega-tips time. Here‟s a complete just walk into the water...) Now drop the will drop a key, which should be used to guide to the first seven screens (after pump under the tree with the kite in it. open the locker with the bit of towel getting through those, you should have Go to Linus‟s place and take the rubber showing. Finally take the towel to Linus things pretty well sussed)... and give it to him. That‟s the first solution. To try it the SCREEN ONE other way, do everything in the first First whip the left-hand brick out from solution until you get to taking the under the guard as he walks along the pump. Drop the pump by the platform. Then duck/fire, fire, duck/fire, scoreboard. Get the rubber ring from fire, duck/fire, fire. Get the key and work Lucy and drop it between the raincloud your way up to the exit. Get the gems and the scoreboard. Inflate it as before on either side of the screen if you must, and drop the pump. Walk as far right as but don‟t worry about them. Enter the needed, face the cloud and jump, centre block from the side and get the making sure you jump again through three trinkets, not forgetting the other the rubber ring. Pick up the brick and three hidden in the bricks underneath. throw it at the apple, which should be Then wait for the bird to bounce off the given to the teacher. Take the whistle Snoopy: What plonkers! wall on your side and pass you, and and blow it to wake Peppermint Patty. jump on the platform behind him and Drop the whistle and pick up the scoot to the exit. scissors. Use them to open the parcel on Charlie Brown‟s doorstep. Take the SCREEN TWO bust and give it to Schroeder round at Step forward one brick and fire. The Linus‟s place. Walk towards Lucy and animal will work towards you and drop keep going until she disappears. Go down the hole. Duck/fire and step back to the kitchen and you‟ll find the forward and fire. The same thing towel on the floor under the washing happens. Now duck/fire, step forward, machine. Give it to Linus. jump/fire, fire and the creature will fall down again. Now repeat the last SOLOMONS KEY sequence and the creatures will begin

US GOLD falling down the centre of the screen. Cross the gap by placing a brick in it, YS NOVEMBER 1987 – 9/10 Snoopy: That ceiling needs stepping over and then removing it It‟s not often that Snouty gets so painting. again. Then you‟re free to get the key worked up about a game that he and get out. forgets to eat for two weeks in a row.

He was really getting quite serious about Solomon’s Key. And it‟s not hard SCREEN THREE to see why. The concept‟s a bit tricky to First place two bricks in the right-hand explain, but it all revolves around corner of the compartment. Wait until making and destroying platforms, the fireball goes over your head. Jump, collecting things and avoiding baddies. fire, jump, fire and you‟re through the On each screen there‟s a key which next bit. Go through the wall and you must reach to unlock the exit (it‟s duck/fire, forward, duck/fire and jump usually about as far away as you can over the first spider as it comes for you. get on a Speccy screen from where you Wait for the second one to go all the start, of course). The screens are so way round and through the tunnel you cunningly designed that it takes just came through, and then seal it. Snoopy: Okay, so Neighbours is absolutely ages to work out how to Jump down past the bird. Get the key boring... and release the spider, jumping out of

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SCREEN SEVEN GHANIMA Get the fireball bug and make your way GLIEP up to the key. Having got it you must MOURNBLADE place bricks repeatedly in the way of JADAWN the fireballs being thrown up by the GUMBACHACHMAL eagles and then leap up and headbutt ILLUMINATUS the bricks in your way. Then, in SPACE between fireballs, jump up and over the devil generator and drop down behind STARGLIDER the eagle to the exit. RAINBIRD

The rest‟s up to you. Oh, all right then YS JANUARY 1987 – 9/10 If there was one game that made the Solomon’s Key: Well, do you think here‟s the cheat mode – redefine the keys as E, B, O, R and P, and then Atari ST as popular (undeservedly, of we ought to give it back to him course) as it is today, it has to be then? redefine them to something a bit more useable. Da daa! Infinite lives. Starglider. AII those slick vector

graphics, sampled sound effects and the way to let it pass. Jump down into huge, flappy Stargliders are only the next bit and shoot a fireball at the SPHERICAL possible with the enormous processing guard. Get the bag and headbutt the RAINBOW ARTS power of a 16-bit computer. Except, brick under the bird. Get the trinket and YS December 1989 – 88° erm, the Speccy can do it all just as climb up to the last bit. Wait until the They‟re brilliant, these sorts of games. well. You‟ll be amazed! There‟re llamas leave you enough space and You know, these arcadey puzzley ones hundreds (nearly) of different types of then duck/fire, forward, fire, jump, where there are lots of blocks on the baddies to kill, and numerous ways of duck/fire, forward and duck/fire. Then screen, monsters to watch out for and doing it (a laser and guided missiles you‟re in! things to collect. They‟re even better if which you can actually guide, to be

you can change the patterns of the precise). The Stargliders themselves SCREEN FOUR blocks by destroying them and making are absolute barsts to kill. You have to Well, yes. Okay, so you can just walk new ones. Solomon’s Key is a good fly up behind them (without getting straight across. But it‟s a good idea to example of this „genre‟, as is Spherical. shot) and launch a missile at them. And spend some time rescuing the angels Lucky coincidence, eh? The story this has to be done twice! Load it on a at the top. behind it makes strange reading. You 128K and it‟s even better, with a (a wizard) and a chum were wandering sampled voice-over (sort of), SCREEN FIVE around a castle when suddenly he got super-missiles and special missions. Very tricky. As fast as you can, drop a turned into a sphere of all things. This is It‟s hard to believe that Starglider‟s brick in front of you, back up one and dashed inconvenient, as it means nearly four years old, but it‟s true! drop one beside it. (The devil will drop you‟ve got to clear a way for him to roll  down and kill you if you don‟t.) Build a through 80 nasty-packed screens. little staircase to the top spider and then Some sneaky strategy is therefore Make a note of the map coordinates of build a bridge to his brick. Let him walk required. And if you choose to go for a your bases and the energy towers so across it and jump over him, destroying two-player game you‟ll be presented you won‟t waste time looking for them. the bridge behind you. Jump and steer with 80 completely different screens Use your laser to kill things whenever yourself underneath to get the key. which require cunning cooperation possible, saving missiles for Stargliders You‟ll probably get killed if you don‟t get between the two of you. Not only is it and those big walker things. There are off the floor level as soon as you can. triffic fun to play, but Spherical also lots of tips in the novella that comes in Otherwise make a staircase again and looks very pretty, with colour all over the box, so read it carefully (come on, this time go up and over the spider and the shop and some giant monsters to be brave – you must have read worse drop down into the exit. kill. A veritable corker. ones!).  To prevent the enemy from shutting SCREEN SlX down the power lines, shoot the tops off the towers. Keep firing while refuelling Gotta be fast. Wait until the birds Surely you don‟t want to cheat and look by coming to a standstill and turning on bounce off the bricks and the devils up the passwords! You naughty the spot to take aim. Watch out for drop. Duck/fire, forward, fire, jump, fire, person. Here they are then... Walkers when at ground level as they‟ll jump, fire, jump, duck/fire. Wait until the do their darndest to tread on you. If birds are out and drop down, aiming for YARMAK you‟re having probs hitting things with the key, then aim to miss the eagle. RADAGAST missiles, aim to fly straight into them, Turn and shoot it with a fireball. Get the ORCSLAYER and launch a missile just before you bag and the gem and then make your SKYFIRE collide. way up carefully to the exit. MIRGAL

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On the 128K version, once you get to 10,000 points you‟ll hit Level Two where you‟ll need two missiles. There‟s also a special mission to blow up an Egron Battle Crawler, for which you‟ll need two missiles. In return you‟ll get a super-missile. Instead of trying to find him, wait outside the base and he‟ll soon turn up. And (fanfare) there‟s a cheat mode. First of all you‟ll need to get over 1000 points so you get into the highscore table. Type in your name as GBIO RGS and press Enter. The cheat mode will Starglider II: Shall we let him go? Starglider II: lt may just look like lots now be activated. To use it, go into Nah. Dakka dakka dakka! of funny lines to you, but... pause mode and press any of the following keys... When you start the game, construction‟ appears on your 1 Jump to next level immediately leave Apogee and Microscreen and leave. Jettison the 2 Invincibility on Stardrive to Castron which is the moon Emma II and Stardrive to Vista. 3 Invincibility off to the Galactic Lensular south. When Once on Vista cruise around picking 4 Gives you two missiles there, fly down a tunnel (there‟s one at up a cask of Vistan wine and a flat 41-16) and turn left if you‟re heading diamond and generally blowing the hell north, right if south, to dock with a out of everybody. Use the remaining STARGLIDER II depot. Collect four Humbug bouncing Humbugs to blow up silos. There are no RAINBIRD bombs and exit the tunnel by the south silos on Vista, so leave the planet once YS AUGUST 1989 - 85° opening. Refuel on the powerline you have the wine and diamond and So you‟ve read all about Starglider and nearby and stardrive to Broadway, a Stardrive to Dante. this, as you‟d probably guessed, is the moon of Millway (to get there, Stardrive This place is a hellhole. Pick up a sequel. The only real connection left past Synapse and turn to fly right of cluster of nodules (oo-er) and head for between the two is the plot. In the first Wackfunk and you should hit it without a volcano (one at 70-70). Hover over it game you were battling against the coming too close to Millway). Once to refuel. Fly to Castron and replenish Egrons on behalf of the planet Novenia. there you should spiral down to the your Humbugs. Stardrive back to You managed to beat them, but not ground at full speed (don‟t actually hit it) Apogee, refuel on the powerline and entirely. Now they‟re back, and they‟re and pick up the first Emma II jetcar you deliver the wine, nodules and diamond. constructing a gigantic space station. see. This should be Professor Halsen It should tell you that you now need the When it‟s finished it‟ll blow up Novenia, Taymar who will give you the cuboid nuclear fuel, Minirocket and minerals. so the idea is that you blow it up first. launcher which packs twice the punch Are you ready for the trip of a This means flying all around the Solice of the gas lasers. If it‟s not him, jettison lifetime? Stardrive to Aldos, the most system (which is the collection of stars the car and destroy it and then, with or heavily defended planet in the Solice and things where the game‟s set), without the Professor, fly to 00-00 and system. This is a very foolhardy thing to visiting planets, collecting things, drop a humbug on the projector. do, so quickly locate and collect a blowing up things, exploring mazes, If you haven‟t got the Professor, now Minirocket, a lump of mineral rock and you name it. So as well as the usual is a good time to cruise around and get a case of nuclear fuel. Stardrive back to lots-of-stars-coming-towards-you him. When you get him, or if you had Apogee and deliver these objects. views, where you get to shoot him already, dock with a depot (41-16 Trem should now have everything spaceships and things, you get the or 42-77) and collect the particle lasers Professor Taymar needs to build the Starglider-style which use the Fire & Flee missile bomb. Refuel over the powerline and skimming-the-planet-surface views and PicoChannel. Exit the network and fly Stardrive to the false moon orbiting the going-along-tunnel views, which all to the same height as the Egron Q-Beta. As you approach it, slow down adds up to a lot of different views. tugtrucks. Destroy these until you get a so that you are approaching at There‟s much more of an arcade crate of Castrobars. Then go and drop significantly less than full Stardrive adventurey feel than there was with the another Humbug onto the projector and speed. Stop totally as soon as you see original, which was more of less a fly into space. the ring of Minisentinels around the straight shoot-‟em-up, but it doesn‟t Collect an asteroid and Stardrive space station, and use the particle look quite as earth-shattering these back to Apogee. Refuel (the powerline laser to destroy four of them. Be careful days. A superb all-rounder. starts at 25-00 and go into the tunnel not to aim at the space station itself, as  network (same coordinates as usual). it is indestructible to everything except Press Y straightaway (you don‟t need the neutron bomb and you will only Okay, goggles in position, scarf secure, to run through the whole message), waste a laser charge. Once you‟ve chocks away, Iet‟s go! (Ahem.) wait until the message „Bomb under done that, Stardrive back to Apogee. 56

Refuel. On the wheel stage, wait for the fairy, use springboard. Go right. Get Now it‟s a good idea to hang about pentagon to be either upside-down or honey pot. Go left and swap honey pot nearby. First, however you must the right way up, then press D and it‟s for brolly, diverting bees. Get the key Stardrive to Broadway or any other of much easier to align. On the fields, and go right. Ignore the first door and Millway‟s moons and collect four more weave and dive a lot before coming open the second. Get fairy. laser charges. Return to Apogee, refuel near and then take your time dodging and wait until the bomb is built. You will the obstructions. This way you can LEVEL TWO receive a radio message. dodge the stars. On the next stage use Go left and get the key. Go right, Now comes the bit which needs the lasers as single-shot guns, as the through pawns, and open chamber. flawless execution. Collect the bomb fuel canisters will have less chance of Get fairy. Go right through second from Depot One and knock out three being hit. Then wait for it to stop moving pawns. Get shoes. Go left. Use first projectors in quick succession (Esprit, before going in on it. On the trench visible springboard. Go left. Jump over Questa and Westmere would be stage, weave a lot and blast everything. high wall. Go left. Swap shoes for suitable). Fly back to Apogee, refuel You‟ll be relived to hear there‟s also brolly. Use springboard and get the and Stardrive to the hologram moon, a cheat mode. Pause the game and fairy under rain. Go right through using the same technique as before. type HEAR AND OBEY (with spaces). dragons and disintegrate the platform Knock out the other four Minisentinels Then press Q, W or E to top up your that the key is on. Get key. Go left, and fly past the satellite without Laser, Fuel or Forcefields. open the door and use the springboard. Stardriving until you can only just see it Get the fairy, go right and use the when you turn round. STORMLORD springboard. Go right, through eggs Select neutron bomb. Don‟t be and flies, to get to honey pot. Go left as HEWSON afraid, it won‟t go off unless aimed at far as possible and swap honey pot for the station. Aim at the station, go to full YS JUNE 1989 – 93° key. Get fairy. Go right, open chamber speed and fire at the Stardrive at the Hewson seem to have this knack of door and get the shoes. Go left, jump same time, swerving just afterwards so only ever producing utter corkers (apart onto the high ledge and get the fairy. you don‟t hit the station. Aim the Icarus from a few crappy ones that slip Use the springboard while pressing to at Apogee and keep going! If you have through the net). This is largely due to the right to avoid flytrap. Get fairy. outrun the neutron bomb blast you will the fact that they‟ve got Raffaelle see a victory sequence and receive a Cecco, the chap who wrote Exolon, LEVEL THREE victory message. Be warned, though: Cybernoid and all that sort of thing, Go left through knights and get key. Go the Imperial Prator never gives up! chained up in the basement. And, in right through knights and use fact, Stormlord is one of his too. It‟s springboard while pressing Right. more of an arcade adventure than any STARSTRIKE II Open door and get fairy. Drop down of his previous stuff, but still has the and go right, through knights. Get REAL TIME SOFTWARE stonkingly colourful graphics and finely shoes, go back and use springboard. YS JUNE 1986 – 9/10 tuned playability that Raff is known and Go left and jump over high wall. Swap Starstrike was a straight-forward Star loved throughout the world for shoes for key. Open chamber, get fairy Wars clone, and was a good substitute (probably). It‟s all about fairies (naked and use springboard. Go left a bit, for the original until Domark came up ones, mostly), but don‟t let that collapse chamber roof by standing on it with the „official‟ version a few years dissuade you because it‟s an excellent and get the fairy. Get key, go right later. Starstrike II is quite (quite) game with plenty of puzzles to wrap through files and open chamber doors. different. It‟s the same basic idea, fly your grey matter around. And once Get fairy, go left and get shoes. Go right around the usual you‟ve done that, how about moving on and get fairy in high chamber. Use lots-of-stars-coming-towards-you to Stormlord II? springboard, get fairy, use springboard universe shooting things, skimming  and get honey pot. Go right through along the surface of the planet for a dragons and divert swarm. Get fairy. while and then plunging head-first into LEVEL ONE a duct thingy, flying along it and Go left and collect the key. Go right, LEVEL FOUR shooting the generator at the end. past the worms, open the door and use Go past eggs to springboard. Jump However it features what must have the first springboard. Get the fairy Use over springboards and onto platform been the first-ever solid 3D piccies on the springboard. Get the brolly and the with key. It will disintegrate. Get key. the Spectrum, and very impressive they second visible springboard. Go right Jump the springboard and disintegrate are too. There are also some extra bits, through the rain and the dragons. Get second platform. Go left to chamber, like moving gates to fly through and, the fairy, go left and use the open door and get fairy. Go right and um, some other things. It might look springboard. Go left. Get the honey pot. use first springboard. Go left to laughably primitive today (unlikely, Go right and swap the honey pot for the chamber and jump on roof. It will though), but in its time Starstrike II was keys, diverting the swarm of bees. Get disintegrate. Get key. Go left to large a right cracker. And, indeed, it still is. fairy from chamber. Go right, through chamber. Jump on to first ledge and  the eggs. Open the chamber door, get disintegrate it. Disintegrate the next

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(ho ho) ahead of the competition (whatever that is). 

Here‟s the low-down on the various baddies you‟ll come across...

Common Guard (alI levels) One slash and he‟s done for. Watch out for his bullets, though, ‟cos you can‟t duck them.

Flying Guard (Levels One, Two, Stormlord: Oink. I’ve got this Strider: Er, nice doggy. Three, Four & Five) A bit harder. massive chip on my shoulder. Jump up and fire. Time your jump so

when you jump he‟s to your right. Robot Dog (Level Two) Just like platform, get the fairy and use the the guards, only it doesn‟t shoot at you. springboard. Go right past pawns and Strong Man (Level One) Stay out get fairy. Go left and use board. Go left Robot Gorilla (Levels Two & and get honey pot. Go right and use of his gun‟s way. Use either a drone On the one on Level Two just springboard. Swap pot for key. Get bubble or some long shot with your Five) fairy. Use board and go right all the way sword. Once he‟s dead, move right stay out of his reach and blast away. as far as you can, collecting shoes on quickly or the Ceiling of Flame will get The one on Level Five is harder, so the way. Jump onto the platform with you. crouch down and stay still. Blast fairy, disintegrate platform and get the continually. You must have energy to fairy. Ceiling of Flame (Level One) spare to beat this mean ape. After destroying the strong man, this And if you really can‟t be bothered to thing will turn to flame and fall on you if plod through each level in turn (fun you don‟t get out of the way. though they are), type BRINGONTHEGIRLS, and the game Amazon Warrior Women (Level will freeze. Now press a number from Three) These women carry deadly one to four and you‟ll go straight to that boomerangs. But all weapons destroy level. Rather handy, that. them.

STRIDER Politbureau Snake (Level One) US GOLD Stand as far up the slope to the right as YS NOVEMBER 1989 – 90° possible. Let the snake‟s head pass The world‟s first leap-‟em-up! Strider is you. Walk along just behind its head, a splendid conversion of an official YS standing on its tail. Blast it whilst Strider: Who moved the trampoline? Corky Coin-Op, so it must be good. And walking along behind it. You MUST indeed it is. The idea is basically to leap start blasting when it‟s passing you. Ballet Dancers (Level Two) Blast about all over the place, with the odd ‟em, bubble ‟em, hit ‟em with a drone... somersault thrown in, and grapple your Gun Emplacements (Levels One even touch ‟em and they disappear. way through five levels. As you might & Two) These are placed on slopes, expect, there are lots of monsters to usually in large numbers. They usually Triceratops (Level Three) Either leap over and smash up, and most of open fire on you all at once. Either jump use the same tactics as for the snake, them are at least 500 feet high, filling up ‟em, use a drone or a bubble. Using a or hit and run tactics. Again, have huge areas of the screen. They‟re also sword on them always loses you some energy to spare. agonisingly well-drawn (in energy. tasteful/boring monochrome) and Floating Guns (Level Five) Fire at overwhelmingly animated. There are Laser Pods (Level One) Kneel you constantly. Duck down, then stand quite a few screens (but maybe not next to it. Get as close as possible. Do and get them between bullets. quite enough), so you‟ll be waggling not stand up. Open fire and don‟t stop away at it for hours. But it is one of until it disappears. If you‟re close Satellite (Levels Four & Five) those games where, once you reached enough the lasers will miss you. Don‟t touch it, as this results in damage the end, you may not want to return to to your person. Jump up at it and fire. it. Overall, though, leaps and bounds

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Repeat this until it vanishes. plummetting down to the ground before wanted was a 3D collect –‟em-up. So being winched back up again to try they did this. And very nice it is too. The Sickle Man (Level Four) Stay a again. One of the best driving games emphasis is on „humour‟, with the fair distance away from him or his sickle around. various 3D rooms being filled with giant will kill you. Blast at him from a fair  pineapples, geese and brownies. distance too! There are piles of puzzles to solve and Here are some handy tips that should hundreds of hazards to avoid (walking cover everything... under One Ton weights is definitely to Weapon Cannister Crouch down be avoided). Although it was pretty well and blast them and they reveal a one of a kind when it first appeared, goodie. Gives you a drone which circles DIVISION FOUR Sweevo has been bettered loads of you and fires bubbles. Gives you a Hump Back Stay calm and you‟ll times since then and, while this short period of invulnerability. have no probs. Go as fast as possible „humour‟ business is a strong selling over the hump. point, it doesn‟t look half so impressive Take the ramp at Piranha Fish (Level Three) No Little Ramp these days. real No real problems here – you can 140mph and go full pelt afterwards.  destroy them or avoid them. DIVISION THREE There‟s a cheat! Choose Apple Pie on Parachute Bombs (Level Two) Stepping Stones This is a bit tricky. Avoid, or destroy using bubble, drone Maintain 140mph over the ramps and or sword. you‟ll be okay. Big Ramp Use 170mph for small Water (Level Three) Deadly to ones and 210mph for the biggest. touch (you lose a life), but easy to avoid. DIVISION TWO

Stay under 100mph Le mode de cheat – press Z and 0 while Roller Coaster playing the game, and then Shift and 1 until you reach the top and then burn to take you to the end of the level. rubber. High Jump This is one mean mutha.

STUNT CAR RACER Stay between 200 and 220mph and you‟ll bounce in the middle. It might be MICROSTYLE wise to go faster however. Sweevo’s World: Back home we got YS NOVEMBER 1989 – 93° grapes bigger than that.

Road-coming-towards-you driving DIVISION ONE games aren‟t exactly state of the art the start menu. Then go north from the Ski Jump This is another hard ‟un. start room to the room with the four One these days, so what makes this one Drive at 140mph until you‟re at the top worthy of a rarely-awarded Ton weights on poles around a boot on of the jump, then pile on speed. a lift. Walk into one of the poles and get Megagame? Is it the scorching solid 3D graphics which wrap around the screen flattened by the weight. Do this four faster than most people‟s 2D ones? SUPER LEAGUE times until you‟re on your last life. Now Nope. Is it the series of rollercoaster- Same tracks, different car, better go west from this room into the room style courses with their stomach- opponents. with the two fingers going up and down. churning jumps and things? Nope. Is it Walk into a finger three times. You‟re the responsive controls with their GENERAL TIPS now on the last part of your last life. Go flight-sim realism? Nope. Is it the fact  If you release your controls the car back to the east, to the room with four that it‟s absolutely brilliant fun, the sort centres itself on the track. poles. Wait for the lift to start rising, and of game that‟s so unputdownable you  Turbos work in reverse. then walk forward through the pole into have to take it to bed with you every  On sharp bends slow down. If you the lift. You‟ll lose the last part of your night for a month? Could be... It‟s a don‟t you‟ll get loads of damage. last life. Oh no! But fear not. You‟ll then totally new breed of driving game, a lose another life (that you haven‟t actually got) by being crushed by the cross between OutRun (without the SWEEVO’S WORLD slowness), BMX Sim (without the weight. AII sorts of wacky things Codies) and Hard Drivin’ (without the GARGOYLE GAMES happen at this point, with the end result crapness). It feels so utterly convincing YS MARCH 1986 – 9/10 that the lives indicator ends up reading that you‟ll run screaming from the room After years doing loads of boring (but „??‟ and you‟ll have loads of lives. every time your car heaves over a lump actually extremely good) arcade on the track and crashes down the adventure games, Gargoyle finally other side, skidding off the road and realised that what the world really

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TARGET RENEGADE watch out – the chaps with the the same keys during the game to saucepans on their heads duck away complete the level. OCEAN from flying kicks. Jump past them and YS JULY 1988 – 9/10 back kick them. There‟s no weapon on TERRA CRESTA The sequel to the previously this level. unsurpassed Renegade. The plot (as if OCEAN IMAGINE it really matters) is that your brother has LEVEL FIVE YS MARCH 1987 – 7/10 been bumped off by (the presumably At last – the pub. This is the very Ever since the dawn of time (well, 1982 „evil‟) Mr Big. And will you simply let it hardest level. You can beat the baddies anyway), the race has been on to lie? Nope. You‟re going to go and sort using back kicks/punch/knee/weapon create the perfect vertically-scrolling him out. As you might expect, Mr Big is combinations. When you reach the guy shoot-‟em-up. And, while there‟s to be found at the end of five with the snooker cue, get it, but beware certainly been no shortage of heavily-guarded levels which you‟re – if you get grabbed he‟ll headbutt you. competitors, only a tiny minority of them going to have to stagger through. You‟ll lose about three points of have even come close to being up to Everything we said about the original strength, so be careful. (You‟ll need the scratch. And unfortunately Terra Renegade applies again, but multiplied snooker cue for the games room!) Cresta isn‟t one of them. It‟s certainly by about fifty. The characters are When you get to the games room you close, though. It looks like an bigger and smoother (and there are should be able to whip Mr Big with the absolutely brilliant attempt – nice, more of them), there are add-on snooker cue until he dies. If he knocks it smoothly scrolling landscapes and weapons and there‟s even a two-player on the floor, go to the bottom of the detailed sprites (crammed into rather a option. And the whole thing‟s even screen, wait until he follows you, then small area of the screen, though). But more payable (and, indeed, addictive) run to the top and grab it. Watch it – sadly, when it comes to playability, than ever before. A strong contender stay away from him because he‟ll grab Terra Cresta just hasn‟t got an awful lot. for Best Beat- ‟em- Up Ever. you and shake you to death. And be There are three main probs. Firstly, it‟s  careful, because if you beat Mr Big all a bit slow. Secondly, it‟s far too difficult the villains will avoid your flying kicks in – there‟s no „easing into it gently‟ or So, fancy a level-by-level guide? You Level Two. anything. And thirdly, it‟s impossible do? Smashing. Here goes, then... (almost) to see the baddies‟ bullets There‟s also a cheat (of sorts). Get into coming towards you. It‟s a nice try, but LEVEL ONE the high score table and overwrite you it‟s been crushed underfoot by more In the car park, kick the bikers off using name and your score, overflowing onto recent offerings. a flying kick. Keep kicking them down the next line. The game will then  until they vanish. Move to Screen Two and wait in the middle until the biker Don‟t fire like crazy, as you can only with the mallet comes onto the screen. have two shots on-screen at a time. Try Kick him over and grab the mallet. Then to shoot the small bunkers as quickly as swing the mallet at all the enemies until possible, because otherwise they‟ll you get onto the next level. keep firing at you. The larger ones can only be shot as they open. When you come to a silo, shoot the bunkers LEVEL TWO around it, shoot any aliens and then In the Seedy Street at Night, keep on pick up the extra, hardware. Beware of the move but stay towards the the aliens that come up underneath you right-hand side of the screen because on the first wave. Once you‟ve got the boss appears and shoots at you. Terra Cresta (a very large bird) don‟t be When he runs out of bullets, go and kill afraid to go over the shots because him. Kick the woman with the weapon. Target Renegade: Blimey, it must be they won‟t harm you. Use formation Grab it and then kill everyone. Beware! my all-over body programme or mode wisely, as the ship splits up – you If you let the boss go he‟ll return with something. mustn‟t allow the bottom ship to be hit more bullets. as this destroys the whole ship. After

appear to crash, but after a couple of the sixth stage when you get killed LEVEL THREE seconds normality will return and you‟ll nothing comes at you (apart from the In the park use the flying kick, because have infinite lives. shots from the bunkers) and you can they‟ll headbutt you if you punch. There‟s a third game in the build up your ship to Terra Cresta and Otherwise use the same tactics as in Renegade series too that‟s called, start the levels again but with better Level One. would you believe, Renegade III. And firepower. it‟s even got its own cheat mode: press LEVEL FOUR Q and T on the menu screen to make At the shopping mall just high kick the the screen go all stripey. Then press guys with bandages on their heads. But 60

THUNDERBIRDS grease gun next to the mine cart. R and Parker and push the gold trolley into get the pneumatic drill. L all the way the lift by standing to the left of it and GRANDSLAM and walk into the lift. D, R. Drop the pressing Right. Both enter the lift. D, D. YS JULY 1989 – 85° lantern. D. Get the compressor cable. Swap to Penelope. L. Drop the F.A.B. Thanks to Grandslam pulling a U, R, R. Use it next to the compressor „Sleep-spray‟. Get the key. R. Enter the few strings (yawn) across the pond machine and walk up to the door. Use lift. D, D, D. Swap to Parker. L. Use the we‟ve got this lovely arcade adventure the pneumatic drill. R, R. mouse to hit the switch in the bottom starring everybody‟s favourite Congratulations, all you need to do now left-hand corner and turn off the laser. marionettes and even a few fleeting is return Brains to the Mole. Swap to Lady Penelope. L, L, D, D. glimpses of Thunderbirds 5, 4, 3, 2 and Password for Level Two – Wait at the top of the ladder until the 1. But it‟s not all fun and games. There RECOVERY. robot guard passes from left to right. L, are four International Rescue missions L, L, L, U, U, U. Use the dynamite next that need sorting out – Mine Menace, LEVEL TWO The Sub Rescue to the safe. D and wait on the ladder sub crash, Bank Job and Countdown Give Alan the radiation pills and an until you think the dynamite has blown To Disaster. On each mission you get aqualung. Give Gordon the up (this takes roughly ten seconds). U. to control two characters and switch „Shark-away‟ spray and an aqualung. Get the key. Swap to Parker. L, D, D, between them when necessary. On the Start with Alan. Use the radiation using the same trick to get past the first mission, for example, where you‟ve pills. Swap to Gordon. L, D, R, R, R. guard. L, L, L, L, D, D, D, D, D, L. Get got rescue some trapped miners before Drop the „Shark-away‟ spray. Get the the key. R, U, U. Wait by the six levers. their mine floods, you have Alan and radiation pills and use them. Get the Swap to Penelope. D. Wait at the top of Brains at your disposal to sort things spray. L, L, L, L, L, L, D, R, R, D, D, R, the ladder until the guard arrives. out with. From then on it‟s arcade R, R. Get the yellow card. L, L, L, U. Follow him to the right until the ladder adventure time which means Swap to Alan. L, U. Walk up to the which goes up. Go up it and wait at the puzzle-solving and object-juggling. captain and get the blue card. D, D, L, top of the screen until the guard passes Thunderbirds doesn‟t look too L, L, D. Go all the way left, opening all from right to left. Descend the ladder. Thunderbirdy, but it‟s pleasant enough the doors, then all the way right doing R, D, D, D and wait by the six levers. all the same. Everything‟s clear and the same. Pull the middle lever, L, pull (You‟ll have to work out how to set the visible, and the sprites are a good size. the middle lever, and watch the water levers – Eddy‟s forgotten to put them Overall, then, a useful licence just drain. Swap to Gordon. R all the way, in.) Take both players into the vault. lacking a teensy bit of imagination. opening all the doors, then L doing the Stand by the cupboards and use the  same. To get past the hole, first fall keys. down it and then go up again keeping Password to Level Four – LEVEL ONE The Mine Rescue Left pressed. When all the doors are ANDERSON. Give Brains the torch and the laser open, pull the three middle levers to cutter. Give Alan the lantern and the drain the final level. Then go back U, L, LEVEL FOUR Countdown To grease gun. L, U, R, R, R, R, R, R, R, R, D, R, R. Terror Start with Brains. R, U, R, R. Drop Stand by the right-hand console. Swap Give Virgil the shades and the gun. the laser cutter and get the spanner. L to Alan and bring him to the console Give Scott the other shades and the all the way, get the hammer and drop room as well, standing him by the other super-glue. the torch. R, U, U, U, U. Use the console. Then use the blue card. Swap You start with Scott. Drop the hammer next to the bucket lift. L. Drop quickly to Gordon and use the yellow shades next to the piano in Joe‟s Cafe. the hammer. D, D, D, L. Get the torch. card. Now return to TB4. U. Get the key. D. Use the key behind R, U, U, U, R. Go up to the top in the lift. Password for Level Three – the piano to unlock it. U, L. Pull the R. Use the spanner next to the pump. ALOYSIUS. left-hand lamp to reveal the sheet of Drop the spanner. L. Go down two music. R, D. Wait behind the piano. floors in the lift and get the plunger. Go LEVEL THREE The Bank Job Swap to Virgil. L, L. Wait behind the up to the top again. R, R, U, U, U, U, L, Give Parker the clockwork mouse and piano and swap back to Scott. Use the L, D. Drop the plunger. Retrace your the iron bat. Give Lady Penelope the sheet music and, before you start steps back to the fuse-wire and return „Sleep-spray‟ and the dynamite. travelling down, pick up the shades. to where you left the plunger. Drop the Swap to Lady Penelope. Walk to the When in the complex, R and use the torch. Get the plunger. With both the guard with the „Sleep-spray‟ and send glue. L, L, L, L. Get the limpet mine. R, fuse and plunger walk into the rock with him to sleep. U, R, R. Enter the lift. R. R, R, R, R, R, D, R. Swap to Virgil. the dynamite in it. You will blow it up. Swap to Parker and join him with Lady Bring him to the force field. Use the gun Drop everything. L, L, D, L, L. Stand by Penelope. Drop the iron bar. Use Lady until three control globes are the miners. Swap to Alan. D, D, D, R. Penelope to open and search the destroyed. R. Drop the gun. U, R, R, R, Get the ladder and drop the grease drawer, with Parker standing near her D, L, D, R, D, L, D, R. Pull the lever. Go gun. R. Use the ladder next to the hole. until he finds the key. Take them both. up to the top of the silo and enter the L. Get the grease gun. R, R, R, R, R, R, L, D, R, D, R and stand them both in control room. Pull the lever and get the D, D, R, D, D, L, D, D, L, L. Use the front of the lift. Enter the list. Swap to film. L, L. Swap to Scott. R, U, R, R, U,

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– buildings and tanks rushing towards your helicopter extremely quickly, and wobbling up and down and from side to side at the same time. Not the sort of thing you‟d expect the already overstrained Speccy to be capable of. But, thanks to a bit of nifty programming on the part of US Gold, it is. Everything‟s in monochrome, of course, but the buildings and things zoom about very successfully. It even manages to incorporate some of the playability of the original. Problems? Thunderbirds: ‘Do you think it’ll be Well, with all these massive bits of Thundercats: Could you spare a all right here?’ ‘Yeah, it’s only a scenery hammering around it gets a bit saucer of milk? single yellow’. ‘F.A.B.’ tricky to see what‟s going on at times, so a little finger-crossing is sometimes respectable level of enthusiasm in the called for. Apart from that, though, this old joystick hand. Graphics are the is a bit of a classy coin-up conversion area in which it excells. The sprites are (allit.). large and decently animated and there  are plenty of digitised pics and special effects. But it is really just a Load up the game, select your joystick beat-‟em-up underneath, which and the screen will say... perhaps won‟t be everyone‟s cup of A Keyboard Control tea. And the range of moves is a bit B Joystick Speed Control. restricted, so sameyness can be a Press G and O at the same time and problem. But, having said that, it‟s a the border will go cyan for a few class game which hasn‟t aged an awful seconds. Carry on as normal, but when lot (it‟s three!). playing the game press Enter to skip  Thunderblade: ‘P’raps it was the current level. something l had for breakfast?’ On Level One it‟s best to duck down all the time and kill everyone. Jump up to ‘Shut up and keep driving.’ THUNDERCATS get bonuses in the trees (the white „L‟ ELITE gives you an extra life). If one of the YS JANUARY 1988 – 9/10 small creatures gets stuck between two Whatever did happen to the rocks, go off the screen and he‟ll have Thundercats, exactly? Even if the gone when you return. crappy cartoon has long since On Level Two watch out for disappeared, Elite‟s rather nifty game crumbling rocks. Obtain the fireballs at (put together by Gargoyle) lives on. It the first opportunity, and always keep belongs to that rather unfortunate running. On the bonus mission you family of games, the beat-‟em-ups, but must go to the left. Kill the rhino-like all the same it manages to raise a people and jump the block with the shield as you can‟t kill him. Watch out for the rivers which you have to jump because a big eyeball comes out of the Thunderbirds: I must remember to river and attacks you. get a belt at some point. On Level Four watch out for the fireballs and when you come across the R, U, L, U, R. Use the mine next to the small gravity craft, get in and blast to hole in the missile. the end of the level. On Level Seven look out for the THUNDERBLADE chap with a snake around his shoulders. He fires little flies which US GOLD circle and kill you. YS FEBRUARY 1989 – 9/10 On most levels the bonus items It‟s „they said it couldn‟t be done‟ time (lives, fireballs and so on) are white again. Thunderblade in the arcades Thundercats: I’m warning you – this objects. Level One has white objects was an absolutely awesome spectacle rolling pin’s loaded. on trees, Level Two has skulls. 62

TOTAL ECLIPSE at wall until it disappears. Take the Ankh and the treasure. Climb left INCENTIVE stairs into KHEPRESH-B. Take the YS JANUARY 1989 – 9/10 right door. KHEPRESH-C. Turn Once again, Freescape™ (solid 3D left. Walk to the end of the ledge graphics, puzzles etc) is upon us, so and descend the stairs. Take the grin and bear it, eh? The setting this Ankh hidden under the steps. (You time round is Egypt (pyramids, camels), should now have all the Ankh at a pyramid to be precise. As an symbols at the top of your screen Egyptologist you decide that „going in‟ in yellow. You will need these five would be the sensible thing to do, so to open door of shrine of Re. There you find the door and do it. And there‟s are two other Ankhs to collect. a reason – the world is in terrible Although you can pick them up, Total Eclipse: Roger, tower. Taxiing danger from some sort of ancient their possession will not show on to runway 4, request clearance for curse, and the only way to save it is to the screen.) Return to takeoff. Over. solve lots of puzzles. You also have to HORAKHTY-C. Fill the water fight off a fair number of mummies and bottle from the pool in the floor. things along the way. As usual, the right side of the door and touch it to Retrace you steps back to game looks pretty spectacular and the open. Enter. HORAKHTY-B. Descend steps 3D graphics do actually play an and climb steps facing you. important part in the way the game 6 ILLUSION-D. Descend the steps. Turn left and go through the works. If you were impressed by the 9 HORAKHTY-E. Climb steps by the first two Freescape™ games you‟ll window. eye symbol. Enter. PHARAOHS-F. probably like this one too. Even if you ILLUSION-A. Go through the Shoot rope attached to Ankh to weren‟t, perhaps Total Eclipse would window on the right. bring it down. Take it. Go through be worth a go. ILLUSION-B. Go through the the door in the south wall.  window on the right. NEPHTHYS-F. Descend steps, ILLUSION-C. Head forward. U-turn and go through the door 1 Go onto plane‟s right wing. Turn ILLUSION-I. U-turn. Go through under the steps into left (facing the plane‟s body) and window. NEPHTHYS-C. Carefully walk on take one small step forward. Ankh ILLUSION-F. Climb the steps and the ledge and exit through the door acquired. exit into SAHARA-A. at the other end into South, then west. Shoot the NEPHTHYS-B. elongated H-symbol to make the Go around the back of the pyramid 2 match. Return to ILLUSION-F, and enter through the back door Walk as quickly as possible climb through the window. 10 into RAMESSES-B. Shoot door ILLUSION-D. Exit up steps. Return through the chamber, because to and enter RAMESSES-D. Take to HORAKHTY-B. linger can cause a heart attack. the treasure. Retrace your steps Turn left, take the treasure and back to the main entrance to the head north up the steps into pyramid. Enter. 7 HORAKHTY-B. Shoot barrier on PHARAOHS-A. Climb over the West Slopes. Climb them. stone, U-turn. Looking up, shoot HORAKHTY-I. Turn left. Climb 3 HORAKHTY-A. Take the Ankh on the door. Wait for the steps to stone and shoot base of pillar to the wall and go through into disappear. Shoot again. Climb the bring the treasure chest down. HORAKHTY-B. Take treasure. steps. They will disappear once Take treasure. Heading Shoot the cube on the floor to they reach the top. Touch the South-East go through door to produce a set of stairs. Climb barrier. (You will lose an Ankh but HARAKHTY-J. Descend steps. them. the screen won‟t register.) Enter. There is an Ankh under the stairs.

Take it and return to 4 HORAKHTY-D. Shoot the arrow HORAKHTY-I. Standing in a 11 PHARAOHS-B. Climb the altar and take the treasure. Descend. symbol to make the match. North-West position take the Descend the steps, turn to the middle door. Walk ledge to Shoot at the bottom slab of the right. Shoot the barrier. Go to the HORAKHTY-C. Turn left. Go altar. A doorway will be revealed. right side of the door and touch it to through door. HORAKHTY-F. Go through to PHARAOHS-C. open. Enter. Shoot the eye symbol to make the Take the treasure and go back to match. U-turn. Go through door by PHAROAHS-B. Take NW door. 5 HORAKHTY-D. Shoot the arrow arrow symbol. Look down. U-turn, shoot door, symbol to make the match. U-turn, descend steps. Take South Descend the steps, turn to the door. 8 KHEPRESH-E. Turn left and shoot right. Shoot the barrier. Go to the

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12 Descend steps. Turn right and go to NEPHTHYS-C. through door under steps to NEPHTHYS-A. Descend steps 16 NEPHTHYS-C. Touch grille on the (forward, left, down, down). Take wall unit – it transports you to the steps behind the mummy. KHEPRESH-A. Go through door by Bird symbol into 13 RAMESSES-C. Take KHEPRESH-D. Climb steps into medium-sized door to the right of PHARAOHS-A. Climb over stone, the middle door. RAMESSES-A. turn to face South. Shoot top Walk along ledge carefully to door‟s barrier (it‟ll disappear) then adjacent door. (This will bring you shoot at the door. Climb steps into back to RAMESSES-A). Descend PHARAOHS-D. Climb up the steps steps. Push block towards steps onto the ledge and down the steps and then go through door under at the other end. Go through the Trapdoor: What big hands you’ve the ledge into RAMESSES-E. door into PHARAOHS-F. Carefully got! All the better for... blimey, is Shoot blocked door. Enter. walk the ledge and emerge in that the time? RAMESSES-D. Walk through NE PHARAOHS-G. Crawl under the door into RAMESSES-B. Fill up trap, remove barrier with last spare rushing about trying to keep up with his water bottle and go out into Ankh. (You should still have five lit continuous stream of orders. Your only SAHARA-B. Retrace your steps up in yellow.) Enter compensation is the graphics, which back to the main door of the PHARAOHS-H. are absolutely brill. They‟re huge, pyramid. Enter HORAKHTY-A, colourful, cartoony and superbly then B. Turn left and climb steps 17 PHARAOHS-H. Climb down the animated. What‟s more, the range of North. HORAKHTY-E. Climb steps steps to the last step. Turn left, things you can actually „do‟ is by eye symbol, PHARAOHS-F. climb off. Take the treasure. Turn absolutely enormous. Everything can Take the South door into right. Avoid blue square on the be moved around between the various NEPHTHYS-F. Descend the steps floor. Climb first step, turn right, screens, you can put things in things and go through the door under the then climb rest of steps and walk and tip them out again, and there‟s a steps. Walk the ledge again and into PHARAOHS-E. Turn left and range of other characters (some into NEPHTHYS-B. climb steps into SHABAKA-B. friendly, some a pain in the bot) to keep an eye on. The only trouble is that it 14 Turn left to the end of the wall, then 18 SHABAKA-B. Climb first step. gets a bit, erm, boring. right. Go through the door into Press H key. Climb second step.  NEPHTHYS-A. Forward, left, Touch H key twice. You will now down, down. Turn right and climb appear in SHABAKA-A, the Shrine Here‟s the fun-packed solution... steps facing you. NEPHTHYS-C, of Re. Avoiding trapdoor in the NW, N, go through door into floor, turn left and approach statue THE CAN OF WORMS NEPHTHYS-E. Shoot the ledge. until you touch it. Press the H key. Take the can out of the kitchen, and It‟ll turn. Walk on ledge until Fire at statue non-stop. then open the trap door and let some halfway across. Turn East, worms out. Pick up the worms and put position yourself so you‟re facing 19 The statue will be destroyed, the them into the can. If Drutt has eaten the door head on. Look down, curse overcome and you will be some of them, let a few more out. shoot ledge (it‟ll now swivel with awarded £2 million. You will see Collect three worms and, once the you on it). Go through the door into the eclipse pass safely. can‟s full, put it in the dumb waiter but NEPHTHYS-F. Turn right until you don‟t send it up until the time has can see the cube on the floor. Take 20 GAME END. FINAL SCORE almost run out. In the meantime you one step back and shoot it. You will 5555,000. can start some of the rest of the tasks. now have made the match with the BIRD symbol. Return to TRAP DOOR FRIED EGGS NEPHTHYS-C via the ledge. Let the bird out from under the trap PIRANHHA door. Take the basket and tip out the 15 Go through the NW door and climb YS OCTOBER 1986 – 9/10 bullet. Put the bullet on the trap door. steps behind mummy. This is probably the only game around When the bird flies over the trap door RAMESSES-C. Take adjacent in which you get to play a large, fat blue open it so the bullet hits the bird, and side door to the right of middle thing called Berk. In fact... yes, make close it so you don‟t lose the bullet door. RAMESSES-A. Go through that a „definitely‟. Unfortunately, down the hole. If you do you can use adjacent door. Climb steps over to however, you‟re the servant of the Boni the skull as a bullet instead. The ledge and shoot head symbol to rather unsympathetic Him Upstairs, bird‟s eyes will bulge, she‟ll hover and make a match. Retrace steps back and have to spend the whole time then fly into the next room. Grab the

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pan and follow her. She‟ll then lay an OPENING THE SAFE egg which you should catch in the pan. Raise the crusher so that it‟s three Continue shooting the bird and quarters of the way up the screen and catching the eggs until she hovers over push the safe under it. If you raise it too the trap door waiting to get out. Now put high, the safe will be crushed. If it‟s too the pan on the stove. First the pan low it won‟t open. steams, and then it flashes red hot. When this happens, take the pan off Quite an ordeal, eh? the stove (you‟ll drop it because it‟s hot). The moment it stops flashing, put it in the dumb waiter and send it up TURBO ESPRIT quick. DURELL

YS JUNE 1986 – 9/10 The Untouchables: No, actually I’m EYEBALL CRUSH Can‟t afford a real Lotus Esprit? trying to zip up my anorak. Empty out the yellow beaker (next to Probably not. But don‟t fret – Durell the basket in the kitchen). Go to the came to the rescue with Turbo Esprit, a mixture of a strolling platform jobby, a room with the flowerpots in it. Tip the not-particularly-accurate-but-bloomin‟- top-view walking around bit and some beaker onto the floor and a packet of good-fun driving game. Compared with Op Wolf-style shooting bits. They‟re seeds will come out. Tip out the eyeball OutRun (even the „crap‟ Speccy brilliantly programmed, with beautifully seeds and put one in each of the pots. version) and its pretenders, this one drawn monochrome graphics Let the plants grow until the eyes get appears at first glance to be horribly (everything was black and white in really huge and fat. Collect them in the primitive. The view of the road only fills those days anyway, of course) and just basket. Move the vat to the very top of half of the screen, and all the roads are the right „playability factor‟. If you‟re the trap door room and empty the straight, with a flip-screen jobby being looking for a good shoot, here‟s your eyeballs into it from the balcony. Put employed every time you go round a game. the bottle under the tap. Now let the corner. However, where else are you  Crusher (big eyes and springy feet) out likely to find pedestrians to run over, of the trap door. Push the vat and bottle traffic lights and little blokes on ladders Tips? Yup. Here goes... so he jumps in the vat, and green liquid to mow down, eh? And it‟s wonderfully will pour into the bottle. Put it in the slick too. Okay, so it‟s old. And it looks LEVEL ONE dumb waiter. Open the trap and the it. But all the same, Turbo Esprit is brill. Collect as many first aid boxes and creature will fall down.  violin cases as possible. The best way

Isn‟t it annoying when you get a really to survive is to keep jumping about on BOILED SLIMIES the boxes. Don‟t bother following the Take the beaker that had the eye seeds high score, only to have it marred by a horribly high damage rating? Yes it is. arrow. in it and go down to the cellar. Catch the four slimies. Put them into the Anyway, to sneakily get your damage LEVEL TWO cauldron. Go to the kitchen and push to zero (or thereabouts) just drive down This level is quite hard. To survive you the cauldron to the top of the room. a dead end, line up in front of the wall at must keep swapping men. Don‟t bother Empty the slimies into the cauldron the end and hold down the accelerator. much if Mallone and Wallis die because from the balcony. Push the cauldron so Bad move? Not at all. Your damage will Ness and Stone are more important for that it‟s in front of the dumb waiter. Let start rising rapidly but eventually it will later on (as in the movie). Try to the green fire-breathing robot out of the get as high as it can go and wrap memorise where the booze is – this‟ll trapdoor. Stand in front of the cauldron around back to zero. Problem solved. help you in subsequent attempts. and wait until the creature stops by you.

Step out of the way before it fires, or THE UNTOUCHABLES LEVEL THREE you‟ll get roasted. The cauldron will OCEAN steam, indicating the slimies are boiled. It‟s important to know that you only

Push them into the dumb waiter before YS NOVEMBER 1989 – 94° have two bullets at a time so you have they get cold. To get rid of the creature, lf you‟re wondering where they got the to reload behind the wall. Try to keep raise the weight and lure it under it. idea behind The Untouchables, come Stone and Ness alive as you can‟t Then it‟ll drop and crush it. and say hello to the security guards complete the game without them. Keep here at Future. You‟ll be equipped with swapping men ‟cos when you get a pair of concrete wellies before you nearer the station you get your energy TIDYING UP can say, erm, hello. And, in fact, the back. Basically throw everything down the game is set in an area very similar to trap door. This includes the pots used Bath – lots of spooky back-streets, to grow the eyeball plants, the vat, Drutt LEVEL FOUR gangsters and violin cases. It comes in Capone‟s men come in the same order the Spider and all the worms. five multi-Ioading parts, which are a on every go so you must memorise this.

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Never push the pram from the back as MANOEUVRE sometimes (most of the time, in fact) it‟ll Level Three – EUSTACHIAN TUBES go off-screen and „die‟. Whoever has the least energy must go over the first WAR IN MIDDLE EARTH aid box. MELBOURNE HOUSE LEVEL FIVE YS APRIL 1989 – 8/10 This level is easy. From Stone‟s As far as huge, massive, big strategy starting position move his arm up until games go, they don‟t come much it‟s in line with the thug‟s neck (or as huger, massiver or, indeed, bigger than near as possible). Blast him when he this one. It‟s all about hobbits and walks back with the book-keeper and is things. Your sort of thing? (Weirdo.) in line with the gun. What you‟ve got to do is get together The Vindicator: Shall we land just the most enormous army you can here, then? muster and use it to help you get rid of LEVEL SIX The Ring (a rather powerful little piece Keep hiding behind the wall until Nitty (not that much, anyway). It comes in of jewellery which endows its wearer runs behind the right-hand wall. Before three parts. The first, and most boring, with the power of invisibility, but which this, move your cursor down a little bit. is a 3D maze-based collect-‟em-up is actually a bit nasty). It needs to be Nitty might pop out of the wall – if so, (and shoot-‟em-a-bit too) in which taken to the Crack of Doom and hurled blast him. Otherwise wait until he does. you‟ve got to find the parts to blow up in to stop the Powers of Darkness (or Remember to fully reload bullets. When some aliens. Then it‟s onwards into an something) getting their hand‟s on it. you progress to the end of the rooftop excellent little scrolling shooter, where You‟ve got control over all the do the usual. Nitty will then fall off the you‟re in control of a plane and then a characters on your side (there are roof and land in a car. tank. Finally there‟s a section where absolutely piles of them) and they can

you walk around shooting things, be ordered about either as parts of And the cheat mode? Get into the high probably collecting things as well, and armies or as individuals. The score table (some effort is required hopefully ending up beating Gog, the presentation of the thing is pretty here, cheat fans) and type in your name chap in charge. Very standard stuff, but attractive, although not as thrilling as it as HUMPHREY BOGART. When you well programmed and good for an hour might have been, and the game is most next play a cheat mode option will or two. likely to appeal on its strategic merits appear – simply hold down the keys on  rather that the way it looks. If you‟re the right-hand side of the screen to skip prepared to stick with it, War In Middle levels. On Level One you‟ll have to solve a Earth would probably last about as long

bunch of anagrams in order to get as 341 arcade games, and therefore THE VINDICATOR anywhere. So, here are the answers... has to be good value. OCEAN   LEON WUPAS = PAUL OWENS YS NOVEMBER 1988 – 8/10  DAWN BARAMOAL = AMANDA Here‟s a good-sized bunch of tips, Sequels, eh? This is the one to Green BARLOW starting with a look at the various types Beret, which was a massive all-round  KEN JAMROS = MARK JONES of characters...

 NATHAN JUNNOD = JONATHAN DUNN THE FELLOWSHIP  ROBIN TUMSEL = SIMON Men Bog-standard troops. Mind you, BUTLER they can fight off Orcs even at the odds  EMILE BAKMA = MIKE LAMB of three to one or four to one against.  JOE HANGMEN = JOHN MEEGAN Better at defending than attacking.  DR ANTONI CLAM MD = MARTIN MCDONALD Elves Elves are pretty mean, and they  SEAN JIM HAGGIS = JAMES can kill an Orc quicker than you can HIGGINS reset your Speccy. In between games  RON H VAIN = IVAN HORN of , they can usually get rid  OLIVER DADI = DAVID COLIER of ten or 12 Orcs. Better at attacking.

The Vindicator: Come one step And you‟ll probably be quite keen to Dwarves These are the mean ones. closer and I’ll... shine this torch in know the passwords to the second and They‟ve got more iron than a bowl of your eyes! third levels. So here are those too... corn flakes, and it shows on the

battlefield. Good all-rounders. success, and is nothing like the original Level Two – VALSALVA 66

 Send the Dwarves and men in Dale at full speed. south to Dol Guldor.  The party of the Ring Bearer tends  Send the troops in Harlond and the to split easily. Blue Mountains south east of  Do the journey in small steps. As Isengard. you are waiting for a fair while in  The party in Rivendell are to be sent parts of the game this works fine, but to Lothlorien, to meet with Celeborn in a rush it does tend to slow you and the Wood Elves. But wait for this down a bit. moment as you should leave Lothlorien for Fanghorn when the WHERE TIME STOOD STILL group of Dwarves and men are attacking Dol Guldur at around the OCEAN War in Middle Earth: Here’s a nice same time. YS AUGUST 1988 – 9/10 picture of some triangles and  You will have noticed by now that While sitting in a plane overflying a things. the attacks on Isengard are huge expanse of jungle, you‟ve beginning to soften, so hold back the probably often been terrified that the Heroes These are characters whose Elves and party at Fanghorn Forest, plane would crash and you‟d be names appear when you press the R and throw everything else at stranded with nothing to eat or drink key, except for the Hobbits and Isengard, along with the troops (and all those horrible snakes and Denethos (they just can‟t fight!). They arriving from the north west. Apart things). But that would be nothing can deal with a load of the enemy from the heroes, that is, who should compared to what Jarret, Dirk, Gloria quicker than you can say “Hello”. join the main party. and Clive are faced with in their bit of  While the fight for Isengard goes on, jungle. Huge dinosaurs and things, THE ENEMY slip past and head on to Minas Tirith. that‟s what. And in order to get out they‟re going to have to solve an Orcs There are thousands of these. Now comes the dodgy part. Wait arcade adventure sort of thing, with lots Thousands and thousands. A outside the city, three or four of obstacles to cross, objects to collect never-ending stream. But they are easy squares away. The attacks on the and plans to, er, plan. The graphics are to kill. Very easy indeed. city will pause for a while. Now in the traditional 3D – nicely drawn in comes the time. Throw absolutely everything at Mount Doom, even monochrome but not as slick as they Black Figures Not as nasty as they those at Isengard. Use all your might be. Bearing in mind that it‟s 128K look, these are only as powerful as humans as a battering ram to get the only, so something pretty awesome is Dwarves, and are probably Orc ring bearer to Mount Doom, then to be expected, Where Time Stood Still Leaders rather than Nazguls. you‟ve won. If you don‟t get it to really is pretty horrendous and still

Mount Doom they‟ll all die anyway. comes highly recommended if you BATTLE TIPS want a bit of a challenge to get your teeth into (obscure dinosaur pun).  It may seem obvious, but keep as GENERAL HINTS ’N’ TIPS many troops as possible fighting.   Always defend with your troops,

 Even when the enemy is down to a unless using them to carve out a Complete solution? You betcha! handful of Orcs in the middle of path for the Ring Bearer. about 30 Dwarves, keep bringing up Get the bag and all the other objects  The Ring should always be carried troops. from around the aircraft. Head towards by a Hobbit, and there should  ALWAYS keep Halflings out of the the bridge. When the fat bloke (Clive) always be another Hobbit with him falls down the hole in the bridge, get fighting, and if the Ring Bearer has so that if the message „The Ring is more than one Orc attacking him, him out with the rope. Now head corrupting the Bearer‟ crops up you towards the swamp. Find the right path get him to wear The Ring and can easily pass it on. disappear. and don‟t stop walking or you‟ll sink.  Four Hobbits should be enough for When you‟re safely across, go to the  Don‟t use Heroes like water, you‟ll the journey. need them more at the end of the tribal village and you‟ll meet the head  The game is mainly a case of timing, game. tribesman. He‟ll give you some grub so you need to be swift. You may and ask for something in return. Make  You may notice that some Heroes find that bringing the Elves of Lorien will stand and even though they‟re sure you give him Gloria‟s stocking as up to meet the Ring Bearer‟s partly he will give you some roast ham. Go being attacked won‟t fight. If this helps. This general strategy doesn‟t happens, don‟t worry Just move south and you‟ll come to another plane guarantee a win, but it should wreck. Get the ammo and the them to safety. certainly help. dynamite. Go north. Just in front of the  You may find that northern troops tribe is a slope. Go up until you reach a GENERAL STRATEGY take too long to arrive in the south. If hole in the wall where you‟ll see a claw  Start off by sending the troops in this is so then, instead of waiting for going in and out. Don‟t run past it or it‟ll Bree south east to Isengard. them to create a path, rush through 67

grab you and kill you. Drop the ham in themselves, along with their guardians. front of it. It‟ll grab it and you can run So what‟s the problem, then? Well, past (you can jump off the waterfall there‟s not really enough to it. The here and sail down the river, but be graphics are better than you‟d usually careful to get out before you go over the expect with this kind of thing, but second waterfall). When you reach the nothing special. But apart from that it top watch out for the dinosaur. The won‟t have a lot of appeal for, well, villagers are nasty and will throw their anyone really. spears at you. You can use the  dynamite to blow up the hostile village, but you should be able to finish without. LEVEL ONE There is a small temple here where you  Try to remember where monsters can get a small rotating ball. But watch and cities are, or draw a map. Don‟t it here, as it saps your strength. Near bother making it too accurate, as the Wonderboy: Crikey, where’d the the temple is another cliff. Now go coast seems to change every time ground go? down, watching for the turtles, until you you load the game. find another slope. When you get  As for the spells, take any three of Shower Half as useful as Magic halfway up (be careful to stay to the left them, then take Magic Missile. Missile. to avoid rockfalls), turn left and then  A magic ring is useful as long as the The most effective right at the rockface. You‟ll come to enemy doesn‟t have Neutralise Magic Missile another slope. Go up and you‟ll find two Magic which removes them. No physical spell. rocks together. You can either squeeze other spells remove them. Rings See Level One hints. between them, or use the dynamite if  Rings are rarely used by the enemy. Far Vision Only needed if you get hit you‟re in a hurry (don‟t forget to drop by blind. the dynamite). Turn left and avoid the little dinosaurs on your way. You LEVEL TWO Fear Reacts as the instructions tell should find a cave. Enter it and you‟ll  The Sorceress, Unicorn and Sphere you it will, but reduces your attributes if get the message of congratulations have the Items and Ratman. it hits you. (which means you‟ve done it).  Dwarf and Minotaur have the Evil Eye, Heavenly Bolt Helpful for Familiars (which do not work). Spiritual-only enemies. Keep space by your foot for the WIZARD WARZ  Protection, Evil As for other rings. objects or you‟ll be stuck on Level See Invisible Not known. GO! Two. Does little or nothing. Never YS AUGUST 1988 – 3/10  The Vampire gives your Mental Invisible This is one of those „stamina points‟ rating a boost, all others are seen an enemy use it. and „spells‟ games, so don‟t bother Physical. Teleport, Fly Never obtained. sticking around if that sort of thing isn‟t  If you wish to keep a spell for Level Mindwrack Helpful for mental your forte. Actually, you may find it isn‟t Three, keep it near the start of your enemies. worth sticking around at all, as Wizard spellbook or it disappears! Stun More or less as for Slow. Avoid. Warz isn‟t one of the better magicky Neutralise Magic Little use. Do not games around. The idea is that you‟re a LEVEL THREE use to kill Mental enemies unless it is novice magician, but you‟ve been given  Keep away from walls, doors and the Vampire, in which case you‟ll get a the job of ridding the land of monsters blank areas as these reduce your rejuvenation. and getting the treasure they swiped physical rating. Forget Not useful. back off them, and then destroying  There are four of the normal Good if enemy has spell seven naughty wizards. Something like enemies on each sub-level, counting Steal Spell that anyway. What this entails is down to the one on the last. After you want. Can take Evil Eye. casting loads of spells and trying to defeating the last of these, the word Mirror As for other rings. improve your casting ability to a high „Wizard‟ appears and you have to go enough degree to take out the wizards. to the top left of the playing area and WONDERBOY Along the way you‟ll be able to increase defeat the Mage. ACTIVISION your magic repertoire by picking up  Contrary to the instructions, the add-on spells. There are three levels to Mage‟s attributes are reduced by his YS AUGUST 1987 – 7/10 battle through. The first pits you against own spell-casting. Wonderboy did pretty well in the the monsters, which shouldn‟t be too arcades, and it is frequently held strenuous, the second is a series of responsible for being the game that THE SPELLS bouts with a few more monsters (a started all this „cute‟ nonsense which taster for the last level), and Level Slow Not needed. seems to be all the rage these days. It‟s Three is where you take on the wizards Fireball, Iceball and Rock basically a sideways-scrolling

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beat-‟em-up with one big difference – XENON you can‟t beat things up. Instead you have to jump over them, run under MELBOURNE HOUSE them or hurl an axe at them (if you can YS APRIL 1989 – 9/10 find one). Other features include a While at first glance Xenon might look skateboard which you can hop onto like a bog-standard vertically-scrolling and drive over things with. Rather shoot-‟em-up, it is, in fact, a handy, that. Graphically it‟s very green, bog-standard vertically-scrolling or blue, or any one (but only one) of a shoot-‟em-up. It‟s only distinguishing number of different colours, depending feature is the fact that it‟s a complete on which level you‟re on. Not terribly corker. Xenon started life as a huge inspiring really. Gameplay, though, is ST/Amigary sort of game, and rocked well balanced. Everything runs nice the nation when it was squeezed into and smoothly, and it‟s not too difficult to the Speccy. And it still looks just as start off with. The only real snag is the swanky today, with its spooky metallic multiloader, which was a bit of a bind graphics and syrup-like scrolling. The when the game first came out but is cunning thing about it, you see, is that something we‟re all hardened to now. while you start out as the usual Not a bad little game then, just a bit old spaceship thing, a swift waggle of the and a bit too cute for its own good. joystick converts you instantly into a  tank, with which you can take on the ground-based enemy. It‟s not for This one‟s so sneaky it‟s, erm, very people who are a bit nob with a joystick, sneaky. Play the game in two-player though – in fact it‟s really rather difficult. mode up until you get the skateboard.  Then quit by pressing Delete and Extended Mode. On restarting the Luckily, however, tips are the one thing game you‟ll find you still have the Xenon‟s not short of (not any more, skateboard – very handy for those early anyway). The first thing you ought to be bits! aware of is the cheat mode – after starting the game, press Break to pause it. Then hold down the keys TINY and press Fire. You‟ll now be completely invincible. Brill or what, eh? And there‟s more! When the game is loading, let it load in the header for the first level and then fast-forward the tape to the level you actually want to play. For those preferring to remain on the straight and narrow, the trick is to learn the alien formations, and stick to flying mode unless you really have to go after Xenon: It may be a little hard to see something on the ground. Oh, and what’s happening here, but don‟t touch the left-hand side of the basically we’re all going to die. screen on Level Four – it‟ll kill you!

Xenon: Ever get the feeling that no-one likes you? 69

THE TIPTIONARY FOR THE HARD OF SPENDING

AGENT X back again. For the land part, go along DELTA at the centre of the screen. When you XYLEM MASTERTRONIC reach a missile, stop just before it and NITRO YS MARCH 1987 – 7/10 wait for it to explode. For the opening CRYPT Multiloading budget games are a bit of doors, wait until they are just wide YTRON a rarity even today, but in 1987, when enough for you to get through and then ASTRA most budget games were totally crap, go over the sea, fly as close to the they were a real novelty. Good ones surface as possible, firing all the time. COUNT DUCKULA in NO even more so. So Agent X was a bit of a At the oil rig, change direction to turn hit, coming as it does in four round and you’ll fly past the rig. Land on SAX PLEASE – WE’RE slickly-programmed sections. And what the bomb, take it back to the beginning, EGYPTIAN are they all? Well, to start off with land on the lab to place the bomb, ALTERNATIVE there’s a simple driving game, which return to the rig and land. And that's it. scrolls diagonally (in 3D!) while you try YS MARCH 1990 – 73° Standard budget stuff, this. You’re to avoid other cars and jump over holes BOMBSCARE in the road. After that it’s time for a Count Duckula (star of the really rather scrolling beat-’em-up. Again nothing FIREBIRD amusing cartoon on telly) and you’ve impressive, but we are talking 50p’s YS NOVEMBER 1986 - 7/10 got to wander around a pyramid (of the worth here. Then we launch into a We’re in isometric 3D this time – in a ancient Egyptian variety) collecting shoot-’em-up – shoot the projectiles the research station on the planet Neptune, things, solving puzzles and avoiding baddy throws at you before they hit in fact. Sadly, however, an alien baddies. An arcade adventure, in other you. Nicely done in 3D. Finally there’s terrorist organisation has planted a words. Just for a change it looks very another shoot-’em-up, a scrolling one bomb (of all things) in the base. Your pretty – rather like the cartoon, in fact – this time, where you fly a helicopter to job (would you believe) is to defuse it by and playability-wise it’s just about pick up a bomb and drop it on the guiding a little robot around the place ‘there’. As well as being a tasty little enemy HQ. Nothing outstanding then, and getting him to do arcade cheapie, and a bit of an all-round but it’s a beautifully put-together game adventurey sorts of things. It’s nicely quacker to (zzz... bonk), Count Duckula with plenty of nice touches (including put together, with smart graphics and is also a bit weird. See below for an awesome five-channel tune which everything, but a bit on the tedious details... even works on the 48K). Excellent stuff. side.    Hold down all the keys on the keyboard and the ‘Count Duckula’ title changes LEVEL ONE Here are the teleport codes... to ‘Revenge of the Banana Milk’. No, Stay as far back as possible and jump ZEPHA only when the holes come. QUART

LEVEL TWO Move left. When someone comes along, jump up and give them a flying kick. Even use it when you jump over carts.

LEVEL THREE If your joystick has an autofire option use it. Move your sight back to the middle between shots.

Count Duckula: Keep finding little LEVEL FOUR On this part you have to fly out to the Bombscare: Feeling a bit blue? holes in your neck? Send Duckula sea, pick up a bomb, plant it and fly Looking at this won’t help much. the bill. (BiIl? Geddit?) 70

honest. And what’s more, the Count top-left, use the switch, go up, go right, himself changes into a Banana Milk get key, go left, down, left, down, right Bottle. And on top of all that, you’ll find twice, exchange the key for the rock, that you only need to collect one key to left twice, walk under the ledge and open all the doors. exchange the bone for the rock, jump onto the ledge before Armorog gets DIZZY you. If done correctly Armorog should pause under the ledge and eat the CODEMASTERS bone. Go left. To avoid the bird, stand YS DECEMBER 1987 – 7/10 on the stump with one leg protruding off As well as being one of the most the edge. When the bird passes over popular budget games ever (in the your head you can go. If the bird whole world), Dizzy was slapped attacks you, push the action button to across YS issue 52 on a fabulous Dizzy: Our ovoid friend’s about to do bring up the menu. This should replace covertape. In other words it’s quite a his Isaac Newton impression (under the bird at the top of the screen. Go left, corker, despite being a pretty standard the tree). drop both rocks at the edge of the cliff arcade adventure. Under the influence and they should fall into the water. of your joystick is a small egg-shaped SPELL – THE INGREDIENTS Go right four times, get the rock, go sprite (called Dizzy) who’s probably got left four times, use the rock, walk off the Clouds of silver lining Jump on top to rescue someone or something. This cliff to land on the log, jump left onto the of hermit’s house. means solving a whole bunch of other cliff, get key, go left twice, go left puzzles, avoiding things, making maps Vampire dux feather Just outside avoiding the hole in the pier marked as and all the rest of it. The definitive castle. a slanting piece of wood in between the budget game really, worth a look if that Troll brew Just inside castle. crate and the barrel, talk to Dozy, take sounds like your sort of thing. Leprechaun’s wig In mine shaft, the potion, go right eight times, use the  just near the bolt cutters. potion in middle of the screen, avoid fire (pressing Enter gets rid of the flames The complete solution? Why not, eh? Put all the ingredients in the for a second). If the potion is used Here’s a list of all the objects and what cauldron, drop the bottle in, then get correctly then the dragon sleeps they do... the potion. Go into the castle and drop tonight. Go left, get the key, go right the bottle next to Zax. And, er, that’s it. three times, exit bottom-left, use one Flaming Torch Find this in the first key at the bottom-right machine and screen, to the right. Drop it next to the FANTASY WORLD DIZZY the other in the top-left machine. cauldron at the start. Remember that you can’t touch the top CODEMASTERS Grease Gun In the first screen to the of the lifts, you can’t jump through the left. Drop it on top of the mining cart. YS APRIL 1990 – 88° wires and if you wait the lift will arrive. It’s been a few months now since the Go right twice, get the cow, go right Crow Bar In the cliffs. Drop it on top of Great YS Letter Box Disaster occurred, twice, get the key, go left five times, use the trap door at the bottom of the cliffs. but it still seems as vivid in our minds as the key in the bottom-left machine, go Purse Of Gold Go into the screen on it did then, Shudder. Fantasy World right, go up, left, up-right, up, talk to the the right of the haunted chimney and Dizzy was entirely responsible, of elder, get the crow bar, go down, left, then go into the cave. Get the purse course, along with the colossal tonnage walk left off the lift. You should land and drop it on top of the bucket near the of Tipshop correspondence it near the dragon, go right, use the hermit’s house. generated. It really was an enormously crowbar next to the well, fall down the Laser Gun Pick it up and fall into the popular game, as were all the Dizzy well, go left and wait, the shopkeeper ghost at the haunted chimney. games, and looking at it it’s not hard to will appear (notice that gravity holds Miner’s Hard Hat Destroys rocks see why. Like the rest of the Dizzy pack you to the ceiling but his hat of corks that fall on you in various places. and, indeed, virtually every other defies it), give the cow to the shopkeeper and he’ll give you a bean. Broken Heart In the castle. Drop it budget game ever, it’s an arcade Go right twice, get the key, go left, fall on top of the statue where the adventure. But unlike most it’s been down the well, go right twice, exit broken-hearted woman stands. carefully designed, looks good and is a certifiable barg. bottom-left, use the remaining key in 3-In-1 In the room that’s two screens  the remaining machine, go right twice, away from the purse of gold. Drop it drop the bean, go left, go up, go left next to the drawbridge. Give the apple to the troll, take the twice, go up-right, up, top-left, get the Plastic Raincoat Protects you from bread and jug, use the jug near the pickaxe, go right, go bottom-right, get raindrops which fall from clouds. flames, go left, take the rock, exit the knocker, go left twice and fall off the top-right, drop the bread where the rat lift to land next to the dragon. can get it, go up, drop the rock, exit Left three times, exit top-left, up,

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right, up, use the knocker at the door, behind the fence (9), go right and then already. go left, get the bucket go right, down, left over the lift control room. At this point you should have 28 left, down, right nine times, use the Go down the well, go left and get the coins. If not, you’re in trouble and had bucket in water, go left twice, use the coin (10), go right twice, get the coin better sort things out quick. bean next to the manure, use the (11), go left, go up (or down), get the Otherwise, go up, left and get the bucket and a beanstalk should appear. coin behind the leaves above the well coin hidden behind the railing top-right If not you should not have used the (12), get the coin behind the railing (29). Go right, touch Daisy to read a pesticides, so try again. Climb the stalk (13), go left three times, get the coin typical argument of a happily engaged (up), jump right, jump up to the clouds behind the railing top-right (14), go couple, go past Daisy without stopping to leave the screen at the top-right. You right, get the coin (15), go down, left, and get the coin hidden behind the should be on a cloud in the bottom top-left, up, get the coin (16), right, get window on the right (30). Now touch right-hand corner of the screen. Stand the coin (17), up, get the coin (18), Daisy to complete the game. on the far-left edge of the cloud and down, left, down, right, left, get the coin jump right. Go right, jump up the next (19), left twice, get the coin (20), left FEUD two clouds and walk off right to land on twice, stand on the red box, jump right the far-right cloud, exit right, jump over onto the red pillar, jump up, get the coin MASTERTRONIC the gap in the cloud and get the egg. (21), down, stand on box next to the YS APRIL 1987 – 8/10 For a peek at who you’re rescuing go same red box as before and jump left. If Feud was a hugely(ish) popular little right but don’t walk into the spikes. You done right you should fall in between budget game, and for good reason. It can walk down through the gap in the the boxes. Now walk right and you will could almost be a proper full-pricer (but clouds but you must walk left. You will fall into an illusion. it’s a bit too rubbish) with its big, land near the volcano crater, go left, Walk left and right until you have colourful graphics and piles of strategy. down, left four times, down, drop the fallen to the floor. Now walk right until You’re Learic, he’s Leanoric and you’re egg next to the egg on straw. you are stopped. Jump onto this rock both having a bit of a tiff. This is made The dragon will let you pass. Go and then jump left to land on the ledge all the worse by the fact that you’re both right, use the axe on the ledge under containing the coin (22), fall to the floor into magic. You’ve got to collect the coin, go left, get the rug, go right, try again and jump right, walk left and right ingredients for your spell-book at the to use the right exit to ensure the troll until you find the rock lying lengthwise same time as keeping out of the way of gets in trouble for letting you escape. and stand on the very left of it. Jump Leanoric’s spells. Tricky. A bit (His body has now been replaced by a right and you should fall into a space on slow-moving but otherwise quality stuff. coin in the room where you started.) Go the far right of the screen. Now jump  left, up, right twice, up, right three right and left alternately until you reach times, use the rug. the top of the screen. Walk as far right The most effective spells are the The coast is clear now to rescue as you can and jump left. You will land missile type, like Fireball, Lightning and Daisy. Just touch the switch at the top on top of two rocks. The one holding Sprites, so look for the ingredients to of the screen to bring the lift down. you up is the left one. Go to the edge of these. Having armed yourself with a When you rescue her she’ll ask you to this rock and jump left. Now walk as far spell, don’t leave the spell-book open at find 30 coins to buy a home. Before you right as the rock you are standing on the corresponding page or the spell will rescue her take the coin under the table will let you. Jump right and then left. vanish. Be careful in the herb garden and then go and find the rest of them. You should now be in the screen as it contains a guard who will chase You want to know where they are? above. Jump right and walk right until you and drain your energy. To kill Sigh. Okay, let’s go. you leave the boxes. Leanoric, arm yourself with three Go left, down the gap in the clouds, Now go left. Stand as far left on the missile spells and wait by your get the coin (2), left, down, jump left boxes as possible and jump right. You cauldron. Leanoric will appear after a while standing on the grass to the right will land on top of the coin. Get it (23), while and will be completely vulnerable. of Dylan. If done right you will land on a go left and then over the boxes. Go If you find that Leanoric gets to a herb branch in the tree. Now move as far left right until you reach the portcullis and before you just move off the screen and as possible. Jump left to land on the go right. Go down, left, down-right, get wait for it to regrow. other branch. Get the leaves and the the coin (24), go left, top-right, up. Go coin hiding underneath (3). Drop leaves right until you reach the lift control room SPELLS and go left, up, right, get the coin (4), and go right, up, left, left up the lift and Teleport This will teleport you from up, right, get coin (5). Now position right, up, up the lift again and right, get anywhere you like back to your yourself on the cloud below and walk the coin (25), left and down lift, jump left cauldron. right. You should land on a cloud with a off the platform into screen left, get the This will make you coin on it. Get coin (6) and walk left, go coin (26), now jump off the platform as Protect left until you reach the lift control room, far left as possible to land on the crafty invulnerable for a while. go down. Get coin (7), down the lift, cloud. Get the coin (27), walk left, go Sprites This is a missile spell. right, get coin (8), go left, up, right and right to the room right of the lift control Zombie This will create a exit middle left, get the coin hidden room, get the coin (28) if you haven't slow-moving zombie which will follow

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you around. If Leanoric is on the screen He’ll fix the teleporter. You may now starts you’ll be immune. Also, you can the zombie will appear on top of him, beam down. travel around the game by pressing 1 draining his energy. and the appropriate cursor key. Swift This allows you to move at LITTLE PUFF double speed for a while. IN DRAGON LAND Freeze If Leanoric is on the screen, this will prevent him from moving. CARTOON TIME

Doppelgänger Produces a duplicate YS JULY 1990 – 83° of yourself which will distract Leanoric. How come the only decent budget games seem to be the arcade A missile spell. Lightning adventure ones? Eh? This is another Invisible Erm, makes you invisible. one, and is apparently designed for the Reverse Makes Leanoric move in the ‘younger player’. What this actually opposite direction to the one he’s after. means is that it’s ‘cute’. You’re a baby dragon called Puff who’s got to escape Heal Er, heals you. from somewhere or other by collecting Fireball A missile spell. things and solving puzzles. The Little Puff: It’s tough being cute. You graphics are colourful and, yes, cute. wouldn’t believe the trouble l have KNIGHT TYME The puzzles aren’t too taxing. All in all getting served in the pub. MASTERTRONIC it’s a traditional barg at a traditional barg price. YS AUGUST 1986 – 9/10  ONE MAN AND HIS DROID Due to the unfortunate layout of the MASTERTRONIC alphabet, and the fact that this is the Take cherry, right, take potion, left, left, sequel to a game beginning with S, YS JANUARY 1986 – 6/10 left, fire at tree stump, left, down, left, you’ll need a skip a page or two, read A bit of a weird one, this. You’re a sort take box, left, drop box, take lifebelt, all about Spellbound and then come of ‘Shepherd of the Future’ and you’ve take box, right, right, right, right, take back. Done that? Right. Well, as you got to try to persuade your robotic flock corkscrew, right, take envelope, right, already know, this is the sequel of Ramboids to herd together into a right, drop corkscrew, take foot pump, starring, once again, Magic Knight and teleporter. While not the most left, down, take hamburger left, left, left, all that Windimation business. This technically advanced game around, left, left, take hammer (hammer and time, though, it’s set in space (A knight? this was quite a popular little budget box become a key), stand in doorway ln space?) with Magic Knight stranded game in its time and is probably still and press Up twice, left, down, take on a spaceship. Not a very desirable good for a game or two every now and corkscrew, left, down, left, left, left, left, state of affairs, so it’s arcade adventure then. left, left, left, left, left, drop lifebelt and time again as he tries to escape. As you  foot pump, take lampshade and bottle might expect, the graphics are (corkscrew and bottle become part of excellent, the puzzles are well thought What you’re probably after is the list of pass), drop lampshade, take lifebelt out and everything’s generally triff. teleport codes that’ll get you onto any and foot pump, right, right, right, down,  level. And here they are... left, down, take tin mat, left, left, left, PREDATORY CLOCHE left, left, enter doorway left, left, left, Ah ha! I think we have the solution... LEVEL EMPIRE drop foot pump and lifebelt, take First unwear the invisible cloak, and BLIZZARD UPANDAWAY envelope, take coconut, right, right, drop it somewhere you can find it again. RASVOGEL GRAVITATE right, right, jump onto plunger, drop Command Derby IV to help. Pick up the ECOLOGY FUNCTION coconut to hold plunger down, left, blank ID card. Find the camera. Take RYEGRASS COLANDER enter doorway, left, left, take banana, the film of Gordon. Give the film and GRAIN GOOSEBERRY left, left, left, left, take envelope, take camera to SE-E3. Command him to RAGOUT FETLOCK apple, right, take diamond, right, right, help. Take the photo and the glue from VAMPIRE FEROCIOUS take coin, right, right, right, enter SE-E3. Wear the valid ID card. Take ENGAGED VACUUM doorway, right, take coconut, drop the chocolate heart from Derby IV and ECTOPLASM AUTOMATIC diamond, drop coin, right, right, take give it to Sharon. Take the advert from RUMINATE saw (saw and coconut become gold Sharon. You can stand on the advert to coin), left, left, take coin, take diamond, get the starmap and the pewter right, right, right, drop gold coin by SPELLBOUND tankard. Give them to Gordon. Take the guard’s feet to make him vanish, right, MASTERTRONIC food from Sarab. When your strength right, right, er, that’s it. gets low the food will top you up. Move NOT REVIEWED But there’s a cheat too, of course – the ship to limbo and on to Eden. From Okay, Magic Knight is the hero once on the menu screen hold down all of the Eden, move to Starbase One. Refuel again, this game being the sequel to keys and (hopefully) when the game ship and command Gordon to help. Finders Keepers (which was arguably

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the first ever non-crap budget game). Gold Bar Give this to Florin. liquid (on ground floor) and cast the The problem this time is that MK’s tutor, spell. Lumps Of Brickwork Drop these, Gimbal the Wizard, has made a bit of a one on top of the other, to climb the bish with one of his spells and has Tower. Fumaticus Protecticum To cast become trapped, along with seven this, carry the red herring and the White Gold Ring Part of Crystallium chums, in the mythical Castle of Karn, power-pong plant. Spectralis. which isn’t a very nice place at all. So Magic Knight, would you believe, has Blue Crystal Part of Crystallium Project Physical Body The broken got to rescue him. In other words, Spectralis. talisman (repaired by Florin) and the explore the castle, solve lots of puzzles, crystal ball are needed to cast. use the drop down menu system to ‘do FIRST FLOOR things’ (like talk to other characters) Tube Of Glue Give this to Florin. and generally admire the nice graphics. Release Spell You must have the Give this to Elrand. It’s a barg of a barg. Trumpet white gold ring and Gimbal must be  Summon him, using the Elf Horn, to the free. Once this has been cast, wall on the second floor and command summoning the characters in the right Crikey. Here’s a list of every single him to help. order completes the game. The order is object, where to find it, where to use it, the same as the pictures in the gallery why to use it, when to etc... GROUND FLOOR on the second flood with Gimbal last. Shield Use this when casting ROOF Candellium Illuminatum. STORMBRINGER Four Leaf Clover Part of Candellium Strange Liquid Stand on it and cast MASTERTRONIC Illuminatum spell. Armouris Photonicus. YS JULY 1987 – 9/10 Bottle Of Liquid Give it to Florin and Pocket Laser Summon Rosmar, Crikey, this Magic Knight fellow take it back again to restore your give this to her and command her to certainly gets about a bit, doesn’t he? energy. help. Here he is again in yet another David Wand Of Command With this you Broken Talisman Give this to Florin Jones budget extravaganza. Having can command people to do things. if he has the gold bar and glue. narrowly escaped certain death etc in Command him to help. Knight Tyme, he’s off again. This time he returns to his roots and finds himself FOURTH FLOOR BASEMENT in a castle with some quest or other to Red Crystal Part of Crystallium complete. It’s basically the same sort of Power-Pong Plant Part of Spectralis spell. thing again – pretty graphics, Fumaticus Protecticum spell. Ancient Scroll Read it for a big clue. Windimation (a sort of pop-up menu

Green Crystal Part of Crystallium system of control), plenty of other  In addition, Samsun carries an Elf Spectralis spell. characters to ‘interact’ with (snigger) Horn which you can use to summon Javelin Give this to Samsun and tell and, of course, magic spells. It’s a fairly characters, and Elrand has Miolnir, standard arcade adventure at heart, him to help when at the pit. Thor's hammer. but the added frills make it stand out as a cheapie. THIRD FLOOR SPELLS  Engraved Candle The other bit of Crystallium Spectralis Go to the the Candellium Illuminatum. You must most magic room (ground floor). Drop There are two versions, one for 128K have the shield before you can cast the the three crystals on the floor. Summon machines and one for, you guessed it, spell. Orik and give him the crystal ball. You 48K ones. But unfortunately we’ve only Teleport Key You must have this to must be carrying the white gold ring got room for one solution. So let’s have use the teleport pad. and the wand of command. Cast the a show of hands. Who wants the 128K Red Herring Part of Fumaticus spell and throw the crystals at Gimbal one? And the 48K? Hmm. The 48Ks Protecticum spell. to free him. take it by a whisker, by the looks of it. At the beginning, take the bottle of Teleport Pad Must be on the floor liquid from the room to the left of the before you can use it. Keep it in the lift. Candellium Illuminatum Drop four-leaf clover. To cast the spell safely start. Drink this when your energy gets Glowing Bottle Used to pass the you must carry the shield. When this is low. Get the chicken and, if you wait, it bottle rooms. Drop it to release the done, cast the spell and the candle will will lay a golden egg, a bronze egg and banshee. be lit. a silver egg. Take the newspaper from

Robin of Shylock (he’ll take an egg in SECOND FLOOR return) and read it. Wear the right Armouris Photonicus This makes disguise and the newspaper will get Book Of Shadows Give this to Orik. your armour shiny. Stand on strange you into the castle. Walk to Entwood

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and drop the advert. Barker the Ent red flower. Cast Press Plant. Quickly go constant battle with the laws of gravity, lives here, but he’s invisible. Take the and pick up the elf horn, as this room with you in control of a little triangular brass ankh and the magic talisman drains your energy, walk back to the spaceship which has to rescue even from him and wear them. The talisman plant and cast Press Plant again. Walk littler pods from a series of planets keeps your magic high whilst the ankh left until you are about a centimetre without getting shot or crashing into the restores your energy to 60 when it gets away from Bearwoolf’s hand. Then planet’s surface. It’s a lot harder than it down to 0, unless you’re killed by an blow the horn and summon Robin. sounds, with the main problem being axe or the cloud. Go into the first room Command Robin to help and he’ll shoot the awkwardness of controlling the of the castle and you'll teleport to your Bearwoolf who’ll turn into a teddy bear. ship. The scrolling’s a bit flickery, but pocket and into Limbo. Get and wear Find the advert and come back to the otherwise it’s neatly executed and a the boots. These allow you to jump screen where Bearwoolf was. Just definite ‘must’. chute. So go left, picking up the advert before you get to the edge of the  and pulling any levers you might find, screen, jump and you’ll land on a until you reach the jump chute. Drop platform. Go across five screens like Only use the shields when it’s really the teleport and jump up the chute to this and you’ll find Bearwoolf’s hoard. necessary – they use piles of fuel. Be the top. Go left until you get to the big Drop the advert under the magic careful not to shoot the pod while white statue. Pull the lever. Walk under missile, stand on the advert and pick up you’re towing it, as it’s easily done. the arrow and drop the advert. Jump the magic missile. When you throw this Shoot all guns and pick up any fuel on onto the advert and get the arrow. missile at the Off-White Knight he’ll go the way into the planet, as you won’t Pick up the advert and drop down to sleep. have a chance once you’ve got the the flashing hole. Find Rachael of pod. On Level Four there’s a dead end. Amazonia and command her to help. Rather than ruin the rest by telling you Shooting the switch opens a door for a You must convert the number she tells how to incorporate Magic Knight with short time. you to binary. Go right (pull any levers the Off-White Knight, here are some So how about a cheat mode then, you find) until you find the jump chute. hints... eh? Press the keys Drop down the hole. Drop the advert SOMANYWOMEN while the game is and the arrow. Pick up the glow shield  Rachael has the mirror. paused and a little C will appear by your and wear it straightaway as it drains  Don’t drop the dynamite. score (which stands for ‘cheat’, most your energy at a startling rate if you  Magic missile and crystal ball let you likely). Press S at any point and you’ll don’t. Take the teleport pad and go up cast Travel to Person. jump to the next level. one level to Main Lever One. The idea  Tickle people with horsefeather to on this level is to enter the binary make them happier. number on the levers. For example, if  To read the list of clues, give it to your number was 12 then the binary for Aramis le Peux and command him to that would be 0001100. So you’d pull help a few times. Levers Three and Four. The room to the left is dark, so you must walk very close to the left-hand side of Main Lever One, unwear the shield, run left and drop it very quickly. To get past the wall in main Lever Four, throw the teleport pad at Reggie the Rat and teleport. If you have pulled the right levers the security door will be open Thrust: Oo-er. and you can go through and the main teleport will have been activated. If you make a mess, cast Magic Fulcrum to TWIN TURBO V8 restore the levers to their original CODEMASTERS positions. When you’ve finished, YS AUGUST 1986 – 81° teleport, pick up the teleport pad, go Stormbringer: Perhaps this isn’t Driving games. There are absolutely right until you find the hole and fall really the best place to stand... loads of them. Loads. So what do the down it. Make sure you have the silver Codies go and do? Yes, but as well as arrow and activate the teleport. You’ll THRUST that? Yup. They do a driving game. And go into Limbo. Find Robin and give him Marcus goes and gives it 81°. The the arrow. Get the chicken and wait till it MASTERTRONIC chump. The truth is, of course, that lays a golden egg. Give the egg to YS AUGUST 1989 – 8/10 Twin Turbo V8 is rubbish. The graphics Robin. Now walk left till you find With a name like, erm, the one it’s got, are terrible (only the bare essentials) Bearwoolf. Then go right one screen Thrust is bound to be a bit good. And and it’s boring. The only good thing is and stand in front of the plant with the indeed it is. It’s based around a the going-up-and-down-hills effect,

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which is quite effective. Only for really impoverished driving game fans. 

When you get to the main screen with the picture of the car and hear the snazzy music, type UNIVERSAL PEACE and you’ll have infinite lives and infinite time.

Twin Turbo V8: Ah-ha. That must be the ‘start’.

ZUB MASTERTRONIC YS FEBRUARY 1987 – 7/10 Some games are just too peculiar to categorise, and, as chance would have it, Zub is one of these (it was actually going to be called Zob until someone realised in the nick of time that ‘zob’ means something rather rude in French). It’s a weird sort of a platform game with so many special effects and things bolted on that you tend to forget just how simple it is. The graphics (or what there are of them) are attractively presented and added bonus is the possibility of getting a negative score. But it gets a bit boring a bit too quickly. 

If you do get bored of playing Zub, you’ll be delighted to hear that pressing 1, 3, 5, and 7 together gets you into Lightfarce, an entire new game hidden within the main one. And it’s really good! But it only works on the 128K. Alternatively, pressing 2, 4, 6 and 8 while playing Zub activates the cheat mode. Not bad, eh?

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WATCH WHERE YOU’RE GOING

Maps, eh? Where’d we be without them? Well, in some place where we didn’t, er, know where we were, for a start. Probably... Anyway, maps are pretty serious poop and no mistake. And to put together a fabby-wazzy Your Sinclair tips book and not include any, well, we reckoned that’d be nothing short of committing the ultimate Speccy sacrilege. So we did. And here they are. From Black Tiger and Thunderbirds to Ghouls And Ghosts and Count Duckula, they’re all you need to find your feet (and then get them walking in the right direction). Nothing more to say really. It’s all yours (but pleeease be back before tea-time.)

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A THING ABOUT THE CASSETTE

Right, so we take it you’ve found the POKES tape stated, the routine is for the original release (you could hardly miss it, could you?), so now (with, naturally, the original protection system you’ll probably want to know exactly what’s on locked into it). It is possible that the hack you it. Well, hold your horses! (Er, not there, missus, want may work on a re-released copy, but there’s he’s likely to get a bit agitated.) no guarantee. First off, a quick word about the instructions. And finally, we’ve got an insy-winsy word of There aren’t any. Well, not on this page at least. warning for all you 128K owners out there (ho To find out how to work the cassette, simply load hum, you never seem to escape do you?) – a few it into your tape recorder and read the relevant of the hacks won’t work on a 128K unless in 48K information that scrolls (rather nattily, we must mode. And some won’t work at all. Ahem. (Sorry say) across the screen. about that.) Secondly, re-releases. Quite a few games get And that just about wraps it up. Time for some re-released and put out on budget. However, you serious sabotage! will find that, unless a budget company name is

ACT – BUT Brainstorm Always complete the Daley Thompson’s Olympic Action Force Infinite lives. screen . Challenge Infinite lives. Action Force II Infinite lives, energy. Bride Of Frankenstein Infinite Dan Dare (Mastertronic) Infinite energy. Agent Orange Infinite lives. energy, ammo, time, fall any height, no Bubbler Infinite lives. prison when hit by a Treen. Agent X Infinite lives, time. Butch Hard Guy Infinite lives. Dan Dare II Infinite lives, time, Andy Capp Infinite Alcometer, kisses. immortal, no Crunch. Anfractuos Infinite lives, energy, CAB – DEA Darius Infinite lives. time, thrust. Cabal Infinite lives. Day In The Life Immortal. Arkanoid Infinite lives. Catch 23 Infinite time, bombs, ammo, Dead Or Alive Infinite lives, thirst, Arkanoid II Infinite lives. soldiers/tanks don’t shoot. ammo. Athena Infinite lives, time. Centurions Immortal to nasties (but Deathscape Infinite fuel, lasers, Avenger Infinite energy, inner force. not to landscapes). power, shields. Ballbreaker Infinite lives, missiles. Chain Reaction Infinite jet, Ballbreaker II Infinite lives, missiles. radiation, time. DEF – FLI Basil The Great Mouse Chase HQ Infinite time. Deflektor Infinite lives, energy, Detective Infinite energy. Chimera Infinite lives. overload. Batman (the new one) Infinite Chronos Infinite lives. Deviants Infinite energy, time, ammo. energy, time. Cliff Hanger 100 lives. Die Alien Slime Infinite energy, time. Batty Added cheat mode. When Cobra Infinite lives, weapons. playing, Q gives infinite lives, W Dizzy Immortal. Conquestador Infinite lives. removes infinite lives, E gives three Double Take Infinite lives. more lives. Cop Out Infinite lives. Down To Earth Infinite lives, time, Costa Capers Infinite energy. Beach Buggy Sim More fuel, infinite steps, bombs. time. Crazy Cars II Infinite time, bonus. Dragon’s Lair Infinite lives. Black Magic Immortal. Crosswize Immortal. Dragon’s Lair II Infinite lives. Blow Out Infinite lives, smart bombs. Cybernoid Immortal, infinite Druid Infinite weapons, energy. Bobby Bearing Time never goes weapons. Dynamite Dux Immortal. below 9000. Cylu Infinite lives. Earthlight Infinite lives, fuel, ammo. Bombjack II lnfinite lives. Cyrox Infinite lives. Elevator Action Infinite lives. 93

Eliminator (Hewson) Infinite lives, How To Be A Hero Only one turbo deceleration, no deceleration shields. pineapple loses energy. when you hit a wall. Enduro Racer Infinite time. Howard The Duck Infinite time, Mission Jupiter Infinite lives, thrust, ammo. Exolon Infinite lives, ammo, nasties don’t come out at you. grenades. Moon Cresta Immortal (but you can still die if you fail a dock). Express Raider Infinite lives, HUM – MAR strength. Human Killing Machine Infinite Moon Strike Immortal. Fairlight II Infinite energy. lives. Mountie Mick’s Death Ride Infinite lives, battery, ammo. Falcon The Renegade Lord Hunchback II Infinite lives. Infinite time, stamina, power of will, Hydrofool Infinite Rustometer. Nether Earth Infinite credits when building robots. Thinkstrike. Ikari Warriors Infinite lives, fuel, Falcon Patrol II Infinite lives. ammo, grenades, tanks. New Zealand Story Infinite lives. Fat Worm Blows A Sparky Impossaball Infinite lives, time. Nexor Infinite lives. Immortal, infinite Sparkies. Incredible Shrinking Sphere Nightmare Rally lnfinite lives. Fire And Forget Infinite fuel. Infinite lives, ammo dumps. Ninja Scooter Infinite time. Firefly Infinite lives, always complete Indiana Jones Infinite lives. Obliterator Infinite energy. teleport, gamble zones always okay, Into The Eagle’s Nest Infinite hits, On The Run Infinite energy, time. gamble pods always okay, no need for keys, ammo. Operation Thunderbolt Infinite four cloudy blobs. Jack The Nipper Immortal. lives, rockets, magazines. Fist II Infinite lives. Jackle And Wide Infinite strength, Oriental Hero Infinite lives. Flintstones Infinite time. time, no sudden death.

Joe Blade Infinite strength, time OUT – SHA FLY – HOW when defusing bombs. OutRun Infinite time. Flying Shark 256 lives. Karnov (In Crowd re-release) Paperboy Infinite lives, papers. Frost Byte Infinite lives, time. Infinite lives, bombs, time, flame, no Parabola Infinite lives. Full Throttle No deceleration from exploding nasties, one shot kills, load Park Patrol Infinite lives. the side of the track or other riders. any level. Plexar Infinite lives. Galaxians (Atarisoft) Infinite lives. Kat Trap Infinite lives. Plot Infinite lives, energy. Galivan Infinite lives. Kickboxing Infinite endurance, bonus. Power Drift Always qualify. Galletron Infinite lives. Kinetik Infinite lives. Psycho Soldier Infinite lives, bombs. Garfield Infinite hunger, sleep. Kong Strikes Back Infinite lives, Pulsator Infinite lives. Ghosts And Goblins Infinite lives. bombs, time. Rainbow Islands Infinite lives, no Ghost Hunters Infinite Macho Krakout Infinite lives. loss of rainbow power when you lose a energy. Legend Of Kage Infinite lives. life. Goonies Infinite lives. Licence To Kill (48K) Infinite lives. Rana Rama Infinite lives, life force on Great Escape Infinite energy, no rune screen. guards, dogs, prisoners. Mag Max Infinite lives. Rastan Infinite lives, energy. Great Gurianos Infinite lives. Marauder Immortal, infinite smarts, no gun jam, no loss of life, no control Red LED Infinite energy on all droids, Green Beret Infinite lives. reversal. time. Greyfell Infinite lives. Mario Bros Infinite lives, time, Pow, Renegade Infinite lives. Gryzor (original version) Infinite lives. time on bonus screen. Revolution Infinite lives. Guerilla Wars Infinite lives, don’t Martianoids Infinite lives. Robocop Infinite lives. lose tank. Rocman Infinite lives. Gunrunner Infinite lives. MAS – ORI Rogue Trooper Infinite kits (energy), Gutz Infinite lives. Mask III Infinite energy, can’t drown. ammo. Hades Nebula Infinite lives. Merlin Infinite lives. Rommel’s Revenge Infinite lives. Hammerfist Infinite lives. Mermaid Madness Immortal. Saracen Infinite lives. Happiest Days Of Your Life Metropolis Infinite energy. Sceptre Of Bagdad Infinite lives. Infinite lives. Mickey Mouse Infinite energy. Scooby Doo When loaded, press Head Over Heels Infinite lives. Micronaut One Infinite energy, turn break then POKE 29614,0: Heartland Infinite energy, time. when you move, turbo acceleration, RANDOMIZE USR 25e3 for infinite

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lives. Time Scanner Infinite lives. 720° Infinite lives, tickets. Toadrunner Infinite lives. Shadow Skimmer Infinite lives. Top Gun Infinite lives.

Tour De Force Infinite lives, heat. SHO – TAN Trailblazer Infinite time, jumps. Shockway Rider Infinite lives. Transmuter Infinite lives. Sidewize Infinite lives. Trap Infinite lives, access all ships. Sigma 7 (128K) Infinite lives. Trap Door Infinite time. Silkworm Immortal. Travel With Trashman Lots of Skool Daze Infinite lines. money. Slapfight Immortal. Traxx Infinite lives. Soft And Cuddly lnfinite lives, lasers don’t overheat. TRI – ZYN Solomon’s Key Infinite lives, time, Triaxos Infinite time, dynamite, fireballs. ammo. Space Harrier Infinite lives. Tube Infinite lives, smart bombs. Spitfire Infinite lives. Turmoil Infinite lives. Spooked Infinite time. Tusker Infinite lives. Spy V Spy III Infinite strength, fuel, Typhoon Infinite lives. time. Uridium Infinite lives. Stainless Steel Lives, shields, fuel. Vendetta Infinite lives. Starburst Infinite lives. Vindicator (Ocean) Part One Starfox Infinite fuel. infinite lives; Part Two infinite lives, Star Paws Infinite energy. rockets; Part Three infinite lives, time. Star Raiders II (original version) Virus Infinite lives. Infinite energy, lasers don’t overheat. Wizball Immortal. Star Runner Infinite time. Xarax Infinite lives. Star Wars Infinite shields. Xarq Infinite energy. Stormbringer Infinite energy. Xecuter Infinite lives. Super G-Man Infinite lives, fuel. Xenon Immortal. Super Hang On Part One infinite Yeti Infinite lives, temperature, time; Part Two infinite time. grenades ammo. Tantalus Infinite energy. Zolyx Infinite lives, time.

Zynaps 255 lives. TAR – TRA Tarantula Immortal. Target Renegade Infinite lives. Teladon Infinite lives, oxygen, laser. Tempest Infinite lives. Terra Cresta Infinite lives. Terramex Infinite lives. Thing Bounces Back Infinite lives. Thrust II Infinite lives. Thunderbirds (Firebird) Infinite lives, weight, time. Thunderbirds (Grandslam) Part One infinite lives, time; Part Two infinite lives, time; Part Three infinite lives, time; Part Four infinite lives, time. Thundercats Infinite lives, time. Time Flies Immortal. 95

MULTIFACE BONANZA

Cripes – 884 POKEs for 320 different games. Big five-digit number from the listing below). Now numbers, those. To use them you’ll need a type in the second, shorter number (the one after Multiface One, 128 or 3, or a Multiprint. If you the comma) and press Enter. If more than one don’t have one of these tasty bits of hardware, POKE is required, repeat the process. When and you’ve got a bit of dosh to spare, give you’ve finished, press Q to quit the Toolkit and R Romantic Robot a ring on 081 200 8870 and ask to return to the game. them to tell you all about it. By the way, some of the cheats need more Once you’re all set up you’ll want to know how than one POKE to activate them. Where this is to use the POKEs. It’s a cinch. Load up the game the case, the description of the cheat has been and, when you feel ready, press the button on top given next to the last POKE in the listing. (The of your ’face. A menu will pop up (but you rest have the right-hand column left blank.) So, probably knew that already). Press T for Toolkit for example, to get infinite lives on Basil The and the menu will change. Now press Space and Great Mouse Detective you’d need to do 41296,0 type in the address of the POKE (this is the and 41968,201. Simple, eh?

GAME POKE EFFECT 44716,0 Missiles 44752,0 Flares 1943 53158,0 Rolls 44794,0 AMMS 57538,0 Energy Ace 32506,0 19 – Shooting Range 33849,0 Time 32507,0 33538,0 32508,0 Immortality 33539,195 Ammo Acrojet 25148,10 Infinite lives 35717,0 Action Force II 51904,0 Lives 35718,0 No weight limit 51455,201 Energy 36451,62 60579,49 Tank hits ten 36452,100 Agent X 36453,0 Always full speed Part One 57776,0 Energy 3D Starfighter 35714,183 Bits Part Two 62499,0 Energy 720° 40774,0 Lives Part Three 50561,0 Energy 40360,0 Money Agent X II 37357,0 Tickets Part One 57821,0 Energy Abu Simbel 49290,x x = no of lives Part Two 62499,0 Energy 45877,201 Transform objects Part Three 50561,0 Energy 47656,0 Transform yourself Ah Diddums 24942,x x = lives Academy 31378,225 Airwolf II 53471,0 Inf lives 31386,255 No restrictions 43735,201 Invincibility 32924,33 Load any level Alien Highway 39443,0 50584,201 Immunity 39142,0 Immunity 44456,0 Fuel 35125,0 Time 44831,0 Bombs Aliens 30768,0

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34484,195 No capture 39092,92 Lives & energy 31014,0 Ammo Attack Of The Killer 25323,0 Time 30829,0 Tomatoes 30830,0 49433,81 Lives 30831,0 No impregnation ATV Simulator 60250,0 Lives 31834,0 Stamina 53718,201 Time Alien Syndrome 47503,0 Lives Auf Wiedersehen 47715,201 Harmless crushers 47984,0 Immunity Monty Amaurote 42506,0 Money 42160,201 Harmless aliens 42456,0 No damage 41139,0 Inf lives 38552,0 Bombs 37002,0 Walk on water 42974,175 No city damage Avenger 41619,24 Kwon-calls 38341,0 No explosions 58294,0 Lives 46192,0 Bombs don’t bounce Ballbreaker II 35874,0 Lives Amazon Women 57690,183 Lives 39883,0 Ammo Anarchy 42405,n n = lives Ballcrazy 28086,x x = lives Android 52250,32 Lives 28488,0 Lives Antiriad 34270,0 Lives 32995,0 Immortality Arcadia 25776,0 Lives Barbarian 51005,n n = lives Arctic Fox 58309,0 Missiles & mines 50914,0 Inf lives Arkanoid 33702,0 Lives Barbarian II 40159,0 Energy Arkanoid II 37483,0 Inf lives 38508,0 Lives 40413,1 Two bats Basil, The Great M D 41296,0 40413,4 Catch 41968,201 Lives 40413,32 Laser Batman (’86) 36798,0 Lives 40414,1 Next screen Batty 47633,x x = lives 40415,64 Power ball Beach Buggy Sim 45878,0 Fuel 33423,0 Bedlam 58691,0 33429,0 No moving bricks 59430,0 40443,n n = no of bricks 59783,0 40420,x Ball speed 59972,0 Arkanoid II 128K 37586,0 Inf lives 60069,0 Inf lives Army Moves 30037,0 Stop balls Part One 54597,0 Lives Bionic Commando 34690,0 Inf lives Part Two 53772,0 Lives Blade Warrior 39490,36 Lives Artura 32138,182 Energy 39263,201 Immunity ATF 35717,0 37135,0 Time 35718,0 No weight limit Black Lamp 33606,127 36451,62 34487,127 Lives 36452,100 Blind Panic 40596,201 Energy 36453,0 Always full speed 38688,195 Keys 32815,n n = lives 38929,x 32990,0 Lives 38930,y Screen co-ords Athena 50267,0 Megajumps 41013,l l = level 51212,0 Lives 34513,58 Autofire 55268,61 Lives BMX Kidz 52108,0 Energy Atic Atac 36519,0 BMX Simulator 49264,58 Lives 35353,0 Bobby Bearing 28094,36 Lives 97

Bobsleigh 43589,0 Crazy Cars 29403,0 Time 43549,0 Critical Mass 56879,0 Energy 43614,0 Time Crosswize 51617,0 Immunity Bombjack II 25379,0 Lives 33939,12 Lives Bombscare 56777,0 Lives Crime Busters 46100,201 Time 54129,0 Shots 61012,201 Lives 56286,0 Energy Crystal Castles 63733,0 Lives 57316,201 Time Curse Of Sherwood 64613,0 Lives Booty 58294,0 Lives Cybernoid 34732,201 Bounder 36610,0 Lives 36156,201 No guns shot Bounty Bob 50155,n n = lives 36928,201 No tunnel aliens Brainache 28064,0 Lives 37479,201 No snake Bravestarr 51803,24 38896,201 No rocket attacks 51804,18 Inf time 39906,201 No aliens Bride Of Frankenstein 40476,201 Energy Cybernoid II 34402,0 Ammo 37605,201 No nasties 25427,s s = speed (0-3) 35486,201 Life elixir 26896,0 Immunity Bubble Bobble 43871,52 Lives Cybernoid II 128K 30548,0 Ammo 36854,255 36060,0 Lives 36855,225 Dan Dare 23974,168 Energy 36856,195 Press Dan Dare II 61827,0 37857,7 pause for 61840,0 No Treens 36858,141 next level 56382,201 Immunity Bubbler 57514,12 Lives 60677,0 Time 52533,0 Time 53778,0 Buggy Boy 128K 37966,24 Inf time 63397,l l = level Camelot Warriors 53920,33 58278,62 53921,6 58279,80 53922,0 Lives 58280,18 Catch 23 46813,0 Cartridges 58281,201 Energy 61635,0 Bombs Darkside 45482,0 Cauldron 28602,0 47924,0 Shields 34756,0 Magic 45436,0 Fuel 40060,0 Lives 47621,167 Time Cauldron II 52133,0 Lives Deathscape 50752,0 Chiller 34025,0 Lives 51186,0 Everything Chronos 53407,x x = lives Death Wish III 38678,183 26987,201 Autofire 39353,183 Ammo Chuckie Egg 42873,0 Lives 43301,183 Inf injuries Chuckie Egg II 35453,0 Lives Defenda 37531,0 Lives Cobra 36515,183 Lives 34163,0 Smart bombs Combat School 37088,0 Time 50584,201 Shields 37088,53 Normal time Deflektor 34473,0 Lives Conquestador 59490,0 Invincibility 42557,201 62370,0 No nasties 42627,201 Cop Out 44929,0 Immunity Demon’s Revenge 30699,17 Inf energy

98

Denizen 58594,0 48246,0 Energy 56506,205 Torch 49425,0 61226,0 Bullets 49022,0 Shields 56355,0 Droids 34450,0 60614,0 34548,0 No. one passes 64053,0 Energy 34499,0 60822,0 34584,0 No. two passes 60823,0 31295,0 60824,0 34248,0 61107,0 34782,0 Immunity 61108,0 39866,0 61109,0 Door passes 39867,0 Desolator 36770,0 Flips 39868,0 Code always right 45205,201 Energy Druid 24890,201 Energy Deviants 35272,0 Druid II 34639,24 No nasties 35286,0 Ammo 30012,58 Energy 26575,0 Time Dustin 52045,195 61196,0 Energy 52932,0 Dizzy 54216,0 Immortal 52937,0 Time 62745,0 Lives 52939,0 No penalty Double Dragon 52904,0 Immunity Part One 37693,0 Lives Dynatron Mission 44969,n n = lives Part Two 37815,0 Lives Earthlight 50062,0 Lives Part Three A 37813,0 Lives 51284,0 Fuel Part Three B 37794,0 Lives 53143,0 Ammo Part Four 37824,0 Lives Earthlight 128K 9944,195 Land = finish zone Part Five A 37818,0 Lives 51708,62 Missiles Part Five B 37979,0 Lives 50607,83 Double Take 40243,201 50610,62 Shields 49022,0 Lives 50668,83 Down To Earth 40141,182 Missiles 50671,62 38583,0 50853,83 Fuel 38911,0 Eidolon 41317,0 39168,0 41318,0 39387,0 Bombs 36117,201 Draconus 64215,0 Lives 40232,78 62866,0 Flames 41455,17 Immunity Dragon Ninja 43455,8 Repulsion Elite 39517,0 Energy 38918,0 Lives 39959,0 Missiles 38684,1 Time 46848,0 One hit kills Dragon’s Lair 51867,0 Lives 46759,0 No overheat Dragon’s Lair II 35766,0 Lives 56997,0 Fuel Dr Destructo 41763,n n = player one lives 56280,0 34837,n n = player two lives 56290,0 Hyperspace 42517,0 Days 39987,0 Escape pods Driller 47882,195 Time 28820,0 Energy bombs

99

54261,0 45913,62 Always correct 54275,0 Dosh 42877,24 Yokas not needed Elite 128K 43071,3 38720,201 No aliens 43072,3 Firelord 34509,0 Lives 43074,3 34984,58 Energy 43075,3 Mining lasers 39552,205 43078,1 Large cargo bay 39777,24 Barter energy 43079,1 ECM system 42900,201 43082,1 Fuel scoop 22916,201 No nasties 43083,1 Escape pod 47110,201 43084,1 Energy one bomb 39169,24 Indestructible 43085,1 Energy unit Flash Gordon 50732,0 Time 43086,1 Docking computer 49123,0 Bullets 43049,x x = money Foxx Fights Back 48071 ,0 Lives 256000 Flying Shark 54462,201 Lives 43122,192 ECM and Cloaker 54379,3 Smarts Empire Strikes Back 43624,0 Shields 51631,201 No enemies Enduro Racer 43915,n n = time 48082,201 AII die 43651,0 Time 48114,0 Exolon 33663,0 Double fire 48115,1 Immunity 44074,0 One shot 39997,3 Go to next level 40110,0 Mines don’t hurt 42464,n n = lives 37397,0 Rockets 42490,n n = bombs 36831,24 No cannon fire Footballer Of 50253,0 Goal cards 42330,201 No flying aliens The Year 42330,0 Freddy Hardest 42336,24 Loadsa aliens Part One 63519,24 Invincible Express Raider 60503,0 Strength Part Two 64011,24 Lives 60154,0 Lives Part Three 61607,183 Lives 61100,0 Time Frontline 62499,0 Lives Fairlight II 30429,0 Energy Fruit Machine 49386,0 Money 32027,24 No locked doors The Fury 24525,255 31341,0 Carry anything 24526,254 Loadsa money Falcon, 33784,0 Time Future Knight 31683,0 Energy Renegade Lord Galvan 23290,0 Fast ’n’ The Furious 59553,24 23414,0 Lives 59554,75 Game Over 39333,0 59353,58 38691,0 Inf lives 59526,58 39273,201 60770,201 Stamina 38631,201 Inf power Fat Worm 48861,0 32416,0 30624,201 Immunity 32378,0 Inf grenade 48856,n n = spindles Game Over II Firefly 44998,n n = lives Part One 54216,0 Lives 43670,201 Teleport Part Two 57606,0 Lives 45889,24 Time Garfield 33595,0 No hunger

100

45335,201 No sleep I, Ball II 35327,33 Ghosts ’n’ Goblins 33352,201 Lives 35338,33 No time blocks 33433,201 Extra speed 43384,n n = lives Goonies 33400,183 Lives 45392,0 Lives Grand Prix Sim 53413,33 No mud skids 38009,0 Time 53152,201 No computer car 39919,0 Great Escape 41953,183 Energy 43714,0 Bombs Great Gurianos 34962,0 Inf lives 65343,n n = bullets on screen Green Beret 42076,0 Lives 45601,33 No keys needed 46377,8 More firepower 36664,201 44607,0 No mines 39674,201 No nasties 47183,0 No mortals 43612,32 Guerilla War 128K 48010,0 No enemies 43619,33 Immunity 40593,0 Don’t lose tank Ikari Warriors 39273,0 Lives 40872,0 Lives 39917,183 Ammo Gun Fighter 58357,48 40076,183 Grenades 58358,118 $30000 40618,0 Fuel Gutz 38915,62 Lives 62384,190 Tanks Gyroscope 53922,0 Lives Impossaball 41185,0 Lives 54033,201 Roam around at will 37706,0 Time 54354,201 Immune Indiana Jones 33948,0 Lives 53887,201 AII of above Inspector Gadget 54993,0 Inf energy 59149,0 Time Into The Eagle’s 36640,0 Hades Nebula 61998,0 Lives Nest H.A.T.E. 53246,14 Lives 36641,0 Ammo Head Over Heels 36215,0 Immunity 40512,0 43127,62 40513,0 Keys 43128,200 Mega-jumps 41136,0 42195,0 Inf lives 41137,0' No hits How To Be A Jack The Nipper 44278,58 Complete Bastard 65356,195 44285,58 Immunity 34582,62 Energy Jackle And Wide 45545,0 Time Human Killing 35061,0 Never die 39248,0 Strength Machine 38647,0 46029,0 Immunity 38772,0 Jailbreak 50651,0 Lives 38748,0 No attacks Jet Bike Sim 27156,201 Always qualify 39830,0 Frozen enemy Jet Set Willy 34785,x x = lives (max 31) 40519,0 Lives 35899,0 Lives Hydrofool 25883,0 34795,n n = start room 25887,0 41983,255-n No. of objects 25891,0 Joe Blade II 58108,20 25906,0 Immunity 58109,225 Complete subgames I, Ball 45188,0 Missiles 59116,20 49165,0 59117,225 Lot of time 48790,0 Lives Kai Temple 47783,0 49781,33 No gun overheat 47824,0 Lives

101

Karnov 32968,0 Keep weapons 36520,0 Lives 24952,2 Max firepower 40012,0 Slow 24938,31 40035,0 Bolts 24949,15 Have all icons 40058,0 Shield 36847,201 Start where killed 40091,0 Bird’s head Kinetik 61998,0 Lives 40114,0 Glue 53567,0 Lives 40137,0 Repulsive Knightmare 38686,16 Micronaut II 33370,n n = energy 38693,16 Energy 34650,0 Kokotoni Wilf 28929,8 34651,195 Energy 28934,8 34768,107 Clouds = energy 28939,8 Immunity 52004,0 Krackout 46565,0 Lives 52005,0 Turn whenever K-Ring 33636,0 52150,81 Turbo speed Last Crusade 43076,0 Lives 52163,62 Turbo slow 42596,x x = lives 52591,0 Hit wall speed Last Ninja II 36576,198 Level One Motorbike Madness 33321,n n = lives 35993,198 Level Two 33551,195 Lives 36751,198 Level Three Motos 33288,0 Start same level Legend Of Kage 30609,200 Lives 42241,167 Lives Light Force 40725,0 Lives 33300,n n = start lives Live And Let Die 27261,201 Fuel 42462,0 43324,0 Get killed 33292,0 Living Daylights 38913,201 Inf lives 41966,0 Power Mad Mix 40296,0 Lives 42473,0 39947,n n = lives 41967,0 Mad Max 58475,0 Lives 33295,0 Jumps 36160,0 No horizontal Mr Weems 30742,2 Potions nasties 39973,0 36106,0 Immunity 40019,0 35160,0 Mystery POKE! 39974,0 36150,0 Alter nasties 41228,0 Energy Marauder 35160,175 Munsters 37891,0 Time 35161,50 Mutants 29667,0 Lives 35162,95 Navy Moves 35163,250 Lives Part One 49962,0 Lives Mario Bros 44079,0 Lives Part Two 54047,0 Lives Martianoids 46793,0 Lives Part Three 55790,0 Ammo Masters Of 42173,0 Energy Nebulus 32921,0 Lives The Universe 51406,0 Lives 43650,0 Time Mega-Apocalypse 23578,0 Lives Nemesis 51949,0 Lives Merlin 36561,1 New Zealand Story 50000,0 Immunity 36599,1 Lives 51732,201 No nasties Metrocross 43006,195 51771,201 Arrows 44490,0 Inf time Ninja Commando 29076,x x = lives Mickey Mouse 40814,201 Water Northstar 48371,190 Lives

102

45283,0 No aliens Quazatron 58238,0 43680,0 Weapons 58255,24 Nosferatu 32499,0 Time 58256,65 Energy 39791,201 No nasties Rambo 27401,52 Operation Wolf 128K 40840,0 Lives 30263,0 Lives 40756,183 Grenades Rambo 3 57830,0 40727,183 Magazines 57831,0 41150,0 57832,0 Immunity 41762,0 Damage Ramparts 43059,0 Lives 40837,0 35079,201 Invincible 40838,0 Continues Rana Rama 57463,205 39728,0 No enemy fire 59836,205 Orbix The Terrorball 32188,0 Lives 57572,201 Oriental Hero 28995,12 Lives 59821,0 OutRun 40623,0 Time 57421,0 Lives OutRun +3 39209,0 Time (no music) Rastan 39895,0 Energy 40628,0 Time (music) 40269,5 Lives Overkill 42968,0 Lives 40790,0 Megajumps Paperboy 49263,0 Papers Rastan 128K 39710,0 Energy 50577,190 Lives 40084,62 Lives 50495,201 Immunity 39393,0 Icons Parabola 38303,0 Lives 40605,0 Lives Park Patrol 53949,0 Lives Rasterscan 39237,0 Power Pentagram 49977,182 Lives Rebel 49958,0 Immunity People From Sirius 31374,0 Light 51139,0 31473,0 Bullets 49239,0 Energy 31329,0 Immunity 49249,0 Time 28505,0 Weird! Red Led 32626,0 Pinball Sim 35237,0 Balls 31928,0 πR Squared (ahem) 38752,0 Lives 41961,0 Energy 38481,0 Energy 32746,201 Lives Phantom Club 49803,237 Energy Renegade 128K 35094,0 Don’t fight back Platoon 31138,0 Grenades 39804,0 Time 31268,0 37666,3 Hard punches 31269,0 Hits 40455,195 Lives 31270,0 Morale Renegade III 48K 38459,0 Lives Project Future 30147,x x = lives 128K 38457,0 Energy Pro Skateboard Sim 34281,0 Lives 39085,0 Time Psycho Soldier 41401,201 Immunity Rentakill Rita 57982,0 Lives Pud Pud 49287,0 Lives 58520,0 Spray Qarz 44996,x x = lives 58229,0 Food 44991,l l = start level Return Of The Jedi 46267,201 No trees 46064,0 Lives 52140,0 Lives 45944,0 Revolution 35652,182 Lives 45945,0 Immunity Ricochet 37385,0 Lives 45370,183 Time Road Blasters 48K 48634,60 Lives

103

55214,0 Fuel 39511,24 Immunity Road Blasters 128K 29261,0 Lives Sigma Seven 34202,19 37100,0 Fuel 58524,19 Robin Of The Wood 49111,0 Lives 58852,19 Lives Robocop 25917,0 Lives Skool Daze 63935,255 25424,0 Time 63937,0 Lines 25795,0 No pause when shot Soldier Of Fortune 46691,0 Lives 34039,0 Turbo speed 45337,24 31007,0 No baddies 50175,24 No need tablets Rock ’n’ Roll 41423,0 Lives Space Harrier 51755,194 Rogue Trooper 30942,0 Lives 51756,191 Lives 35091,0 Firepower Spitfire 40 (128K) 29030,201 Any mission Rollaround 30900,0 Lives Split Personalities 54397,99 Rolling Thunder 39792,0 Lives 54398,2 Lives 40013,0 Energy Slap Fight 48872,0 38909,0 Time 48873,0 40318,0 Slow motion 48874,0 Inf lives 43397,0 Good laff! Stainless Steel 40702,0 Lives R-Type 37452,0 Lives Starfox 35876,0 Fuel 38241,22 Starglider 54647,201 Fuel 38242,154 Weird 54690,201 Shields Run For Gold 41097,0 Energy Star Pilot 44130,0 29866,60 Extra energy 44393,0 Lives 37278,60 POKE Star Raiders II 44108,0 Energy Sabotage 43396,255 Lives 46214,195 Lives Saboteur 47009,0 Star Runners 49560,0 Time 47010,0 Star Wars 45268,0 Inf lives 47011,0 Everlasting clock Stormlord 55877,127 Lives 46558,0 Energy 56877,201 Immunity 46998,0 Stop the clock 56890,255 Invincibility Saboteur II 37122,0 33251,61 Autostart 61340,201 Lives 33866,0 No fire pods Salamander 38498,0 Immunity 34092,0 Immunity 35616,0 Firepower Street Fighter 41740,24 Time 38592,0 Bombs 35601,255 Big bonus Sam Fox Strip Poker 23408,6 Ahem 41336,255 Never lose Samurai Warrior 33013,0 42348,201 Immunity 37866,0 Lives 37963,0 Static enemy Sanxion 35028,0 No aliens Street Gang 39254,0 Lives Sarcren 30066,0 Lives Street Hawk 39990,91 Energy SAS Combat 33034,0 Lives Strike Force Cobra 48389,0 Sceptre Of Bagdad 59858,0 Lives 49568,0 Scooby Doo 29614,0 Lives 48585,0 Lives Short Circuit 52637,9 Super Cycle 43560,150 Time 52647,9 Immunity Supersprint 40968,205 Always ‘add on’ Sidearms 29411,127 Lives 49358,201 Always qualify

104

Super Stunt Man 27262,0 Time 54236,0 Ammo Tantalus 42826,0 Energy 52514,0 No aliens 42228,0 Lives 52221,0 Lives Target Renegade 63797,n Player two lives Typhoon 39143,0 62936,0 Inf time 39303,0 Lives 62765,0 Turbo speed UCM 27832,0 Tarzan 51002,183 30884,24 51185,183 Lives 34198,24 Bazooka 52268,183 Energy Uridium 55419,0 51013,0 Time 55420,255 Immunity Technician Ted 128K 43147,33 Vatman 56681,0 Immunity 44485,24 Immunity 52134,0 Autofire 43201,255 Fall any height 55435,0 No enemy 44492,0 Walk through walls 55445,0 Single thug 41067,0 Time 56547,0 Immunity 43766,0 Venom Strikes Back 45600,0 Weapons 43788,24 Lives 49941,201 No nasties Terra Cresta 37797,0 45803,201 Waterproof 37798,0 42849,0 37799,0 Lives 42831,0 Thing Bounces Back 63852,107 Oil 44914,0 Immunity 63853,175 Lives Vindicator 63855,145 Part One 33448,0 63856,176 Quits 34064,0 Lives 63858,32 Part Two 34139,0 63859,178 No doors 34203,0 Lives 63861,205 38631,0 Rockets 63862,177 No laser Part Three 35055,0 Time Thrust II 34200,0 Shields 34364,0 Lives Thunderbirds 62134,0 Lives Virus 48128,n n = lives Thundercats 48K 31407,0 Lives 44912,0 Lives Thundercats 128K 30060,0 Weird War 37033,0 Lives Thunderceptor 54487,201 Lives WEC Le Mans 26110,34 Time Tomahawk 35508,n n = lives Where Time Stood Still 54945,0 Energy 24601,0 Lives Who Dares Wins II 50833,0 Lives 37140,167 Rockets 51847,0 Grenades 37206,167 Hellfires Wizball 37052,0 Lives 37087,24 Bullets 48190,210 Immunity Toobin’ 61721,0 Lives Wonderboy 34362,0 Lives Top Gun 26460,0 Lives (player one) 34338,0 Axe 32646,195 Fall any height 35305,24 Load any level Tour De Force 42062,0 Cycles 34106,195 45472,24 Time 408167,195 Immunity Transmuter 28878,0 Lives 41250,195 Trantor 56596,0 Strength 41870,195 56711,0 Time 38176,0 Vitality

105

Xarax 41352,0 Lives 50800,0 Lives Xecuter 54017,0 Lives player one 53538,0 Lives player two Xeno 22225,1 Lives Xevious 53756,58 Lives 53592,n n = start lives Yeti 47894,0 Lives 49077,0 Ammo 48328,0 Bombs 56318,201 Disable guns Yogi Bear 33912,24 Immunity Zolyx 50476,0 Time 50800,0 Lives Zynaps 45424,0 45425,0 45426,0 Lives 39775,201 Immunity

106

A LITTLE BIT OF HISTORY

They’re all very well, these new dazzling light. An ethereal choir. YS also paved the way for a million had arrived! Erm, sort of, anyway. It isometric 3D games with Knight Lore (a games. But wouldn’t it be nice was actually called Your Spectrum, and bit of a corker, that one). to find out a bit about the was full of incredibly technical things. After a bit of distinctly ropey work games people used to play But it was amazing! Suddenly, the with a calculator, here’s ’85’s top five... back in the good old days. Yes course the Spectrum was taking it would. Yes it would. Yes it changed. And on the games front, 1 - Daley’s Decathlon Ocean things looked especially bright. YS 2 - Jet Set Willy Software would. Yes it would no returns brought with it reviews of Hunchback, with brass knobs. So let’s take Ant Attack and Spectrum Safari. Projects a look through a few back So what was everyone actually 3 - Match Day Ocean issues of everyone’s favourite playing back then? There was a right 4 - Ultimate old mixture of stuff gushing out of the mag. Blimey. Ahem. Right, 5 - Underwurlde Ultimate huge number of software producers, down to business... most of it utter crap. Platform games were definitely in, and Jet Set Willy 1986 300,000 BC was, of course, THE game, but Weird things were going on. YS hung Er, quite a long time ago. Such a long Ultimate were doing quite a nice line in itself upside down from a tree and time ago, in fact, that the Speccy didn’t arcade adventurey things. wrapped itself in layer upon layer of actually exist. And neither did YS. A bit Here’s a dubiously-compiled list of silk. It then went very still and quiet for a boring, really. So let’s move swiftly the top five hits of ’84... few weeks. Then, suddenly, a slight onwards to... rustling. Movement. A head popped out from the cocoon, followed by a

1 - Manic Miner Software massive, fun-packed new mag, the 1982 Projects likes of which had ne’er been seen Still rather a long time ago. But at least 2 - Jet Set Willy Software before! Your Sinclair was born! Yo! Get there was bit of good news – the Projects down! Speccy finally bounced onto the scene. It’s pretty clear what this year was all 3 - Atic Atac Ultimate Hip games of the year were Hungry about. The new Amstrad +2 was ‘in’. Horace and Flight Simulation, which 4 - Lunar Jetman Ultimate And the coin-op conversion took off in a just goes to show how things can start 5 - Fighter Pilot Digital big way, as software producers to go to pieces without the inspiration suddenly realised that rather than and stabilising influence that only YS Integration making their arcade rip-offs a bit crap to can provide. So on, on (on)... get round the copyright laws, they 1985 could hand over a large amount of A time of radical change as far as 1983 money and go for the real thing. Speccies were concerned. Rubbery Well, Horace Goes Skiing came out, Unfortunately the arcades were still full ones were out and the shiny new but apart from that things looked pretty of joystick-wagglers, so that’s what we Spectrum + was revealed in the grim. The Speccy was struggling. And got. A large batch of superb hallowed pages of the trendsetting why? Because there were no decent shoot-’em-ups were some consolation. Your Spectrum. YS also brought news mags to keep it company, just nob ones Via a large amount of very suspect of the new Speccy 128K, the first full of listings and things (a bit like one mathematics, we’ve come with 1986’s computer with a built-in toast rack. big Program Pitstop – yikes!). What top five hits... This was the year that sent a million was going to happen? Would everyone joysticks to an early grave. The joystick just sit back and watch it shrivel up and 1 - Green Beret Imagine shrink away (the Spectrum, that is)? It waggler arrived. Daley’s Decathlon looked very much like it. But then... was the worst offender, closely 2 - Commando Elite followed by Hypersports. Continuing 3 - Hypersports Imagine the sporting theme, Match Day proved 4 - Yie Ar Kung Fu Imagine 1984 to be a massive hit. And Bruce Lee, the The rain stopped. The thunder died first-ever (more or less) beat-’em-up 5 - Daley Thompson’s Supertest away. Slowly, the clouds parted. A leapt into the gaming arena. Ultimate Ocean

107

1987 hard this year, grabbing hold of the Economic disaster! Recession! Nobody coin-up conversions, shaking them had any dosh to spend on games! At about a bit and refusing to let go. least, that’s what it seemed like. Budget Robocop and Operation Wolf battled games took off in a big way. Their for the number one slot, which Ocean quality improved drastically and, as a probably didn’t mind about too much. result, full-pricers were all but forgotten. Further down the sales tables, but not Fortunately some mega-arcade by far, the beat-’em-up had arrived in licenses held the fort against the style. Again, arcade conversions were ‘simulator’ onslaught, but the bargs the big news, but the Renegade series gave them a run for their money and did nicely, thank you very much. had to be given a chart of their own, the We desperately tried to recall a bit of saucy things. YS was going from elementary addition and subtraction, strength to strength though, wiping out eventually coming up with the following the boring mags left, right and centre. 1989’s chart: We put our heads together and came up with the following chart for 1 - Robocop Ocean 1987. Unfortunately we ran out of 2 - Operation Wolf Ocean fingers and toes half-way through, so 3 - Afterburner Activision don’t trust it an inch: 4 - Dragon Ninja Ocean 1 - BMX Simulator CodeMasters 5 - Double Dragon Melbourne 2 - OIli & Lissa Firebird House

3 - Enduro Racer Elite 1990 4 - Gauntlet US Gold (Which is where we are now.) Smiling 5 - Paperboy Elite smugly, YS decided that London was getting a bit cramped for it, and the 1988 West Country was the place to be. So it Success story of the year (apart from pulled up its staples, strutted on down YS, of course) was OutRun by a mile, to Bath and chilled. despite it being a less-than-perfect But... groan. World Cup Year and, conversion of the arcade machine. although it’s thankfully all over now, However, a novel addition to the footie games were unsurprisingly the shelves was the ‘compilation’ – a bit of ‘thang’. Not to worry though. Batman a novelty. And lurking at the bottom of The Movie gave them something to aim the big names’ minds was a new for, and Robocop leapt back with a concept altogether that would have vengeance. So it’s all a bit confusing massive implications later on – the film really. Add in a good selection of licence. Platoon was just the strong-selling beat-’em-up titles and it’s beginning... (melodramatic chords). hard to see quite how this year’s going There’s no doubt that OutRun was to turn out. the mega-seller of 1988, but as for the In case you feel like working it out for rest..? yourself (our overstressed braincells really don’t feel up to it just now), here’s 1 - OutRun US Gold a blank 1990 chart for you to fill in as you see fit... 2 - Platoon Ocean

3 - We Are the Champions Elite 1 - ...... 4 - Target Renegade Imagine 2 - ...... 5 - Combat School Ocean 3 - ...... 4 - ...... 1989 5 - ...... This was definitely the year of YS (as they all will be from now on). It shot up to the top, sending its rivals spiralling down under a plume of smoke. The film licenses really began to hit

108

HAVEN’T YOU GONE YET?

A complete rundown of some of A Run like hell – he‟s got the grenade Rabbit: Cheese and onion, please. DAY TWO The rabbit returns to the the crappest jokes ever printed in his mouth. pub... in Your Sinclair. Rabbit: Toasted cheese sandwich, Q How does a squirrel keep its nuts please. dry? Q What‟s green, squashy and spends Bartender: Yes, sir. Cheese and onion? a lot of time underwater? A It swims on its back. Rabbit: No, ham today please.

A An avocado with an aqualung. DAY THREE The rabbit returns to the Q What is the unity between bat and a pub again... button? Q What did Spock find when he went Rabbit: Toasted cheese sandwich, into the Enterprise‟s loo? A They can‟t neither sing like the please. Swiss do. Bartender: Ham? Cheese and onion? A The Captain‟s log. (Er, it’s a Finnish joke.) Rabbit: Neither. Corned beef, please.

Day FOUR The rabbit returns to the Q What‟s pink, wrinkly and hangs out Q What do you do with 365 condoms? pub in a right old „two and eight‟. His your underpants? ears are all mouldy, he‟s limping and A Make then into a tyre and call it a A Your Granny. his fur‟s coming out in clumps... Goodyear. Bartender: Blimey sir, what’s happened

Q How do you turn a duck into a soul to you? Q What‟s green, has six legs, 26 balls singer? Rabbit: I have mixed-a my toasties. and would kill you if it fell on you A Put it in a microwave and wait until from out of a tree? its Bill Withers. Q What‟s pink and hard in the A A snooker table. morning?

Q Why can‟t Frankenstein have A The Financial Times crossword. Q How do you sink an Irish children? submarine? A ‟Cos his nuts are in his neck. Q How do frogs die? A Knock on the door. A They Kermit suicide.

Q Did you hear about the three Q How do you keep an idiot in Irishmen sitting on the ground? Q What‟s the difference between light suspense? A One fell off. and hard? A Tell you tomorrow. A You can sleep with a light on.

Why don‟t worms have balls? Q  There were seven dwarves in a What‟s the definition of a drawing A Because they can‟t dance. shower all feeling happy. But Happy Q walked out, so they started feeling pin? Q What‟s pink and hard? Grumpy instead. A An excited Smartie.

A Miss Piggy with a flick-knife. Q What do you call a fly with no Q What‟s the difference between Kylie Minogue in a red light district and a Q How do you circumcise a whale? wings? bin liner in a red light district? A Send down four skin divers. A A walk. A The bin liner will eventually get

picked up. Q What goes in stiff and dry, comes Q What do you call a sheep with no legs? out limp and wet and gives pleasure A monkey was trained to eat with a fork A cloud. to two people? A in a laboratory. He called it his A A teabag. four-point tool. One night he escaped DAY ONE A rabbit goes into a pub... back to the jungle and took his fork with Rabbit: Could I have a toasted cheese Q What do you do if an Irishman him. However, it went missing. sandwich, please? throws a pin at you? So the monkey went to the hippo Bartender: Certainly sir. What flavour? and said “Have you seen my four-point

109

tool?” and the hippo said “No.” Then the monkey went to the giraffe and said “Have you seen my four-point tool?” and the giraffe said “No.” Finally the monkey went up to the jaguar and said “Have you seen my four-point tool?” and the jaguar said “Yes – I‟ve eaten it!” and the monkey said “Why?” and the jaguar said “Because I‟m a four-point tool eater jaguar!”

Q Where do you keep your armies? A Up your sleevies.

Q Where do you keep your buccaneers? A (Cough.)

Q What do you have if you‟ve got one green ball in one hand and another green ball in the other? A Total control over the Jolly Green Giant.

Q What do you call a woman with one leg longer than the other? A Eileen.

Q How do you make a dog drink? A Liquidise it.

Q What do you call a man with three pieces of wood stuck on his head? A Edward Woodward.

Q What do you call a man with four pieces of wood stuck on his head? A Haven‟t a clue, but Edward Woodwood would.

Q How many Zen Buddhists does it take to change a lightbulb? A Two. One to change it and the other not to change it.

Q How many folk singers does it take to change a lightbulb? A Ten. One to change it and nine to sing about the old one.

Q What do you call a man who used to like tractors? A An ex-tractor fan.

110

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INDEX

Combat School ..... 14  98  KEY Conquestador ..... 98  B Cop Out ..... 98   Tip Ballbreaker II ..... 97  Count Duckula ..... 70  91  Ballcrazy ..... 97  Crazy Cars ..... 98   Multiface POKE Barbarian ..... 7  97  Critical Mass ..... 98   Map Barbarian II ..... 97  Crosswize ..... 98  Basil, The Great Crime Busters ..... 98  Mouse Detective ..... 97  Crystal Castles ..... 98  1943 ..... 96  Batman ..... 97  89  Curse Of Sherwood ..... 98  19 ..... 96  Batman The Caped Crusader ..... 7  Cybernoid ..... 14  98  90  3D Starfighter ..... 96  Batman The Movie ..... 8  Cybernoid II ..... 98  720° ..... 96  Batty ..... 97  Beach Buggy Sim ..... 97  Bedlam ..... 97  D A Bionic Commando ..... 9  97  Dan Dare ..... 98  Abu Simbel ..... 96  Blade Warrior ..... 97  Dan Dare II ..... 15  98  Academy ..... 96  Black Lamp ..... 97  Dark Side ..... 16  98  Ace ..... 96  Black Tiger ..... 81  Deathscape ..... 98  Acrojet ..... 96  Blind Panic ..... 97  Deathwish III ..... 98  Action Force II ..... 96  Bloodwych ..... 10  Defenda ..... 98  Agent X ..... 70  96  BMX Kidz ..... 97  Deflektor ..... 98  Agent X II ..... 96  BMX Simulator ..... 97  Demon’s Revenge ..... 98  Ah Diddums ..... 96  Bobby Bearing ..... 97  Denizen ..... 99  Airwolf II ..... 96  Bobsleigh ..... 10  98  Desolator ..... 99  82  Alien 8 ..... 96  Bomb Jack II ..... 98  Deviants ..... 99  Alien Highway ..... 96  Bombscare ..... 70  98  Dizzy ..... 71  99  Aliens ..... 96  Booty ..... 98  Dominator ..... 16  Aliens US ..... 5  Bounder ..... 98  Double Dragon ..... 17  99  Alien Syndrome ..... 97  Bounty Bob ..... 98  Double Take ..... 99  Altered Beast ..... 5  Brainache ..... 98  Down To Earth ..... 99  Amaurote ..... 97  Bravestarr ..... 98  Draconus ..... 99  Amazon Women ..... 97  Bride Of Frankenstein ..... 98  Dragon Ninja ..... 99  Anarchy ..... 97  Bubble Bobble ..... 11  98  Dragon’s Lair ..... 99  Android ..... 97  Bubbler ..... 98  Dragon’s Lair II ..... 99  Antiriad ..... 97  Buggy Boy ..... 98  Dr Destructo ..... 99  Arcadia ..... 97  Driller ..... 19  99  Arctic Fox ..... 97  Droids ..... 99  Arkanoid ..... 6  97  C Druid ..... 99  Arkanoid II ..... 6  97  Camelot Warriors ..... 98  Druid II ..... 99  Army Moves ..... 97  Catch 23 ..... 98  Dustin ..... 99  Artura ..... 97  Carrier Command ..... 11  Dynatron Mission ..... 99  Astro Marine Corps ..... 6  Castle Master ..... 12  ATF ..... 7  97  Cauldron ..... 98  Athena ..... 97  Cauldron II ..... 98  E Atic Atac ..... 97  Chase HQ ..... 13  Earthlight ..... 99  Attack Of The Chiller ..... 98  Eidolon ..... 99  Killer Tomatoes ..... 97  Chronos ..... 98  Elite ..... 20  99  ATV Simulator ..... 97  Chuckie Egg ..... 98  Empire Strikes Auf Wiedersehen Monty ..... 97  Chuckie Egg II ..... 98  Back, The ..... 20  100  Avenger ..... 97  Cobra ..... 14  98  Enduro Racer ..... 21  100 

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Exolon ..... 21  100  Mercenary ..... 38  Express Raider ..... 100  I Merlin ..... 102  I, Ball ..... 101  Metrocross ..... 102  I, Ball II ..... 101  Mickey Mouse ..... 102  F Ikari warriors ..... 101  Micronaut II ..... 102  Fairlight ..... 22  100  Impossaball ..... 101  Moley Christmas ..... 39  Falcon, Renegade Lord ..... 100  Impossible Mission II ..... 31  Monty On The Run ..... 39  Fantasy World Dizzy ..... 71  92  Indiana Jones Moonwalker ..... 40  Fast ’n’ The Furious, The ..... 100  And The Last Crusade ..... 32  102  Motorbike Madness ..... 102  Fat Worm ..... 100  Indiana Jones Motos ..... 102  Feud ..... 72  And The Temple Of Doom ..... 101  Movie ..... 40  Firefly ..... 100  Infiltrator ..... 32  Mr Heli ..... 78  Firelord ..... 100  Inspector Gadget ..... 101  Mr Weems ..... 102  Fist II ..... 22  Into The Munsters, The ..... 41  102  Flash Gordon ..... 100  Eagle’s Nest ..... 32  101  87  Mutants ..... 102  Foxx Fights Back ..... 100  Myth ..... 41  Flunky ..... 85  Flying Shark ..... 100  J Footballer Of The Year ..... 100  Jack The Nipper ..... 32  101  N Freddy Hardest ..... 23  100  Jackle And Wide ..... 101  Navy Moves ..... 102  91  Frontline ..... 100  Jailbreak ..... 101  Nebulus ..... 43  102  Fruit Machine ..... 100  Jet Bike Simulator ..... 101  Nemesis ..... 102  Fury, The ..... 100  Jet Set Willy ..... 101  New Zealand Future Knight ..... 100  Joe Blade II ..... 101  Story, The ..... 44  102  Nightmare Rally ..... 44  Ninja Commando ..... 102  G K Northstar ..... 102  Galvan ..... 100  Kai Temple ..... 101  Nosferatu ..... 103  Game Over ..... 23  100  Karnov ..... 33  102  Game Over II ..... 100  Kinetik ..... 102  Garfield ..... 24  100  92  Knight Lore ..... 102  O Gauntlet ..... 24  Knightmare ..... 35  102  One Man And His Droid ..... 73  Gemini Wing ..... 24  Knight Tyme ..... 73  Operation Wolf ..... 45  103  Ghostbusters II ..... 25  Kokotoni Wilf ..... 102  Operation Thunderbolt ..... 45  Ghosts ’n’ Goblins ..... 101  Krackout ..... 102  Orbix The Terrorball ..... 103  Ghouls And Ghosts ..... 26  83  K-Ring ..... 102  Oriental Hero ..... 103  Goonies ..... 101  OutRun ..... 46  103  Grand Prix Simulator ..... 101  Overkill ..... 103  Great Escape, The ..... 26  101  L Overlander ..... 46  Great Gurianos ..... 101  Laser Squad ..... 35  Green Beret ..... 101  88  Last Ninja II ..... 36  102  Gryzor ..... 27  Legend Of Kage ..... 102  P Guerilla War ..... 101  Licence To Kill ..... 37  Panzadrome ..... 47  Gun Fighter ..... 101  Light Force ..... 102  Paperboy ..... 103  Gunship ..... 27  Little Puff In Dragon Land ..... 73  Parabola ..... 103  Gutz ..... 101  Live And Let Die ..... 102  Park Patrol ..... 103  Gyroscope ..... 101  Living Daylights ..... 102  Pentagram ..... 103  People From Sirius ..... 103  Phantom Club ..... 103  H M Pinball Simulator ..... 103  Hades Nebula ..... 101  Mad Max ..... 102  πR² ..... 103  H.A.T.E...... 101  Mad Mix ..... 102  Pipe Mania ..... 47  Hammerfist ..... 28  Manic Miner ..... 102  Platoon ..... 103  Head Over Heels ..... 30  101  Marauder ..... 102  Project Future ..... 103  Heavy On The Magick ..... 30  Mario Bros ..... 102  Pro Skateboard Simulator ..... 103  How To Be A Martianoids ..... 102  Psycho Soldier ..... 103  Complete Bastard ..... 101  Masters Of The Universe ..... 102  Pud Pud ..... 103  Human Killing Machine ..... 101  Match Day II ..... 38  Hydrofool ..... 101  Maze Mania ..... 38  Mega Apocalypse ..... 102 

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Spitfire 40 ..... 104  Venom Strikes Back ..... 105  Q Split Personalities ..... 104  Vindicator, The ..... 66  105  Quartet ..... 84  Slap Fight ..... 104  Virus ..... 105  Qarz ..... 103  Stainless Steel ..... 104  Quazatron ..... 47  103  Starfox ..... 104  Starglider ..... 55  104  W R Starglider II ..... 56  War ..... 105  Rainbow Islands ..... 48  Star Pilot ..... 104  War In Middle Earth ..... 66  Rambo ..... 103  Star Raiders II ..... 104  WEC Le Mans ..... 105  Rambo III ..... 103  Star Runners ..... 104  Where Time Stood Still ..... 67  105  Rampage ..... 48  Starstrike II ..... 57  Who Dares Wins II ..... 105  Ramparts ..... 103  Star Wars ..... 104  Wizard Warz ..... 68  Rana Rama ..... 103  Stormbringer ..... 74  Wizball ..... 105  Rastan ..... 48  103  Stormlord ..... 57  104  Wonderboy ..... 68  105  Rasterscan ..... 103  Street Fighter ..... 104  Rebel ..... 103  Street Gang ..... 104  Red Led ..... 103  Street Hawk ..... 104  X Renegade ..... 49  103  Strider ..... 58  Xarax ..... 106  Renegade III ..... 103  Strike Force Cobra ..... 104  Xecutor ..... 106  Rentakill Rita ..... 103  77  Stunt Car Racer ..... 59  Xeno ..... 106  Return Of The Jedi ..... 103  Super Cycle ..... 104  Xenon ..... 69  Revolution ..... 103  Supersprint ..... 104  Xevious ..... 106  Riccochet ..... 103  Super Stunt Man ..... 105  Road Blasters ..... 49  103  Sweevo’s World ..... 59  Robin Of The Wood ..... 104  Y Robocop ..... 50  104  Yeti ..... 106  Rock ’n’ Roll ..... 104  T Yogi Bear ..... 106  Rogue Trooper ..... 104  Tantalus ..... 105  Rollaround ..... 104  Target Renegade ..... 60  105  Rolling Thunder ..... 51  104  Tarzan ..... 105  Z R-Type ..... 51  104  Technician Ted ..... 105  Zolyx ..... 106  Run For Gold ..... 104  Terra Cresta ..... 60  105  Zub ..... 76  Running Man, The ..... 51  Thing Bounces Back ..... 105  Zynaps ..... 106  Thrust ..... 75  Thrust II ..... 105  S Thunderbirds ..... 61  105  79  Sabotage ..... 104  Thunderblade ..... 62  Saboteur ..... 104  Thundercats ..... 62  105  Saboteur II ..... 52  104  Thunderceptor ..... 105  Salamander ..... 104  Tomahawk ..... 105  Sam Fox Strip Poker ..... 104  Toobin’ ..... 105  Samurai Warrior ..... 104  Top Gun ..... 105  Sanxion ..... 104  Total Eclipse ..... 63  Sarcren ..... 104  Tour De Force ..... 105  SAS Combat ..... 104  Transmuter ..... 105  Sceptre Of Bagdad ..... 104  Trantor ..... 105  Scooby Doo ..... 104  Trap Door ..... 64  Sentinel, The ..... 52  Turbo Esprit ..... 65  Shinobi ..... 53  Twin Turbo V8 ..... 75  Short Circuit ..... 104  Typhoon ..... 105  Sidearms ..... 104  Sigma Seven ..... 104  Silkworm ..... 53  U Skool Daze ..... 104  UCM ..... 105  Snoopy ..... 53  Untouchables, The ..... 65  Soldier Of Fortune ..... 104  Uridium ..... 105  Solomon’s Key ..... 54  Space Harrier ..... 104  Spellbound ..... 73  V Spherical ..... 55  Vatman ..... 105 

114

What is it? It’s only one of the greatest reference books of all time, that’s all! You’ll soon discover that The Tipshop Tiptionary is as much an invaluable tool for any Spectrum games player as a... well, a Spectrum!

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It really is the bee’s knees! (You’ll soon wonder how you ever lived without it!)

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