The Complete YS Tipshop Tiptionary
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The Complete YS Tipshop Tiptionary The complete YS Tipshop Tiptionary © 1990 Future Publishing, 30 Monmouth St, Bath BA1 2BW No part of this book or accompanying cassette may be copied in any way without prior written permission from the publishers. So ner. (Mind you, you are welcome to adapt the listings on the cassette for your own use, and to make personal copies of the programs on the cassette for backup purposes or disk transfer. Happy now?) Written by Jonathan Davies Artworked by Norman and Clive Edited by Andy Ide POKE tape programmed by Jon North Printed by Beshara Press, 7 Ambrose Street, Cheltenham, Glos GL50 3LQ ISBN 1-872666-03-5 2 THE BORING INTRO BIT Congratulations, dear reader! What a wise decision you‟ve made The majority – but by no means all! Some cheats have in fact been purchasing this book! If you‟re a Spectrum gamesplayer (and for the culled directly from the programmers or software houses, while sake of argument let‟s assume you are) you hold in your hands an others have been worked out by the Your Sinclair staff astoundingly useful little tool. Packed to the rather nifty spring-binding themselves, so there‟s plenty of new stuff in here too. Add to this thingies with hints, tips, cheats, POKES and maps on the best the brand-new reviews that accompany all the major tips (along Spectrum games around – coupled with brand-new reviews of many with an up-to-date star rating system at the end of each one), and of those games – it‟ll prove to be of invaluable reference whether hopefully you‟ll get a book that‟s not only of invaluable reference you‟re wanting to buy new software, or simply get the most out of the when playing games, but entertaining to browse through in its own ones you have. right too. Or at least, that‟s the theory. This volume is the result of a couple of Secondly, despite the new stuff that we‟ve come up with, Tipshop ideas that have been flying around the Your Sinclair office for quite (and so this book) couldn‟t exist without the contributions of you, some time. Wouldn‟t it be nice to do a YS book, we kept saying. And the YS readers. I‟d just like to take this opportunity to thank all the wouldn‟t it be great to keep a sort of file of all the tips we‟ve printed in people who‟ve sent in the tips we‟ve reused in this volume, and Tipshop, so we could lay our hands on them again at a moment‟s indeed anybody who‟s ever written to Tipshop at all – there are far notice? Put the two ideas together, as we eventually did, and nine too many of you to name, but you know who you are. And while months later (spookily enough) this bouncing baby book was born. we‟re in the business of thanking people, how about a big hand for Jonathan, Andy, Gordo, Simon and Jon who‟ve put in a lot of work But that‟s not all – because then we went and came up with a third on this book while I‟ve swanned around doing nothing very much idea! As you may have noticed, there‟s a rather nifty-looking cassette at all. Cheers, guys! attached to the book‟s front cover. And guess what it‟s packed with. Even more POKEs, that‟s what. Over 150 of the blighters! All in all, it‟s And that‟s about all I have to say. If you‟ve any comments about rather a handy little package to have sitting next to your computer, I‟m this book – positive or negative – why not drop us a line at the sure you‟ll agree. usual YS address? We‟d be interested to hear your views. (I don‟t know why I‟m asking, actually. YS readers are such a vocal bunch A couple of quick points. First off, for those who don‟t know, Tipshop you‟re sure to do it without my encouragement anyway!) Alright, is the section of Your Sinclair where hints, tips, POKES and all the that‟s enough of this boring waffle stuff. On with the show! rest of the stuff sent in by the YS readers are printed. The vast majority of the material that appears in these pages has already Matt Bielby appeared in some form in Britain‟s best-selling Spectrum magazine. Editor, Your Sinclair CONTENTS The Tiptionary 5 The Tiptionary For The Hard Of Spending 70 Watch Where You‟re Going 77 A Thing About The Cassette 93 Multiface Bonanza 96 A Little Bit Of History 105 Haven‟t You Gone Yet? 107 Index 110 3 THE TIPTIONARY ALIENS US guide them back to the APC. To do this and hold her over the hatch. It will then you must switch quickly between them, open and you can drop her through it. ELECTRIC DREAMS shooting some aliens and switching And that‟s it! Game over man! YS JANUARY 1988 – 9/10 back again. When a screen flashes red, Aliens are tricky little things, aren‟t get to the trooper as soon as you can or they? And games called Aliens are he‟ll be chomped. even trickier. The main reason for this is that there are two of them. The first to Operations Room You are left to arrive on the Speccy scene (Aliens) fend off the swarming aliens as the rest was a nifty-looking and extremely of the team cut through a door. Go for spooky maze game. And the second the fast-moving aliens first, and just (Aliens US) is even better. As you bump off the slower ones. (If you don‟t probably spotted from the title, it‟s the then the fast ones will get through and American version of the game, and so kill your team.) is on a much larger scale than the original. It‟s split into lots of different parts (six, in fact). You‟re probably Aliens US: Oo-er. It’s a bit ‘intimate’ wanting to know what they all are, in here. Almost as crowded as the aren‟t you? Groan. Well, first off is a YS office, in fact. landing sequence, then there‟s a bit where you have to guide the marines to NB If you play the game all the way their command car, then there‟s a through without using the skip mode, battling-with-the-aliens bit, and then... you‟ll then see the final screen. well, that‟ll do for now. You probably won‟t get that far anyway, „cos it‟s such a bloomin‟ hard game. It‟s also a very ALTERED BEAST neatly programmed one. In between ACTIVISION each level there‟s a little scene-setter to YS NOVEMBER 1989 – 80° keep you up-to-date with the movie‟s Aliens US: In space, no-one can This is one of the „new-generation‟ of plot. This means there‟s loads of hear you, erm, you know. Speccy coin-up conversions, the ones atmosphere (very handy with this sort at the head of this colour revival we of game). So, what‟ve we got then? Air Duct Maze Getting to the drop seem to be going through at the Well, a handy little spook-„em-up with zone through the ducts is a hazardous moment. „Out‟ are weedy monochrome plenty of playing hours left in it really. business. The aliens will follow you, so backgrounds, wishy-washy masked Well worth a gander. use this to your advantage and lead sprites, and hopelessly over-the-top them where you want and run the other attention to detail. „In‟ are massive, way (You‟ll see what we mean.) When garishly coloured characters, leaping Drop Ship Manoeuvre You‟re in an alien disappears, run for it, „cos it‟ll pop up somewhere else almost about and clashing cheerfully with control of the drop ship, trying to keep everything around them. Whether you in the „pipe‟ (the guidance circles on immediately. think this is a good or a bad thing is your head-up display). If you can‟t keep really a question of taste, but it has to Back to the catwalk in the pipe, the drop is aborted and you Newt Rescue be said that Altered Beast looks great have to start again. The trick is to again, this time to track Newt on her (from a distance) and it plays extremely anticipate the twists and turns of the locator band. Glance at the range well too. Speed is everything in a game pipe, because it‟s almost impossible to locator but don‟t stare at it. You‟ve only like this, and this one‟s got plenty of it. react to some of the tighter bends. got a couple of seconds to shoot the What‟s it all about? It‟s a beat-‟em-up of Make some sort of map (or just play it aliens before they pounce at you, so course. Lots of levels, heaps of giant over and over and over and over and stay frosty and keep your eyes glued to nasties to mash and all the usual sort of over...). that catwalk! things to collect. The only real niggle is the animation, which looks a bit crap, APC Rescue The marines are The Queen Box the queen‟s ears but everything else is fine. A lovely trapped inside the catwalks under the with the loader arms to soften her up a game.