Fanzix 2013/4 –FANZINE a SINCLAIR ZX SPECTRUM

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Fanzix 2013/4 –FANZINE a SINCLAIR ZX SPECTRUM TARTALOM ÜDVÖZÖLLEK KEDVES OLVASÓM! ...................................................... 3 ULTIMATE PLAY THE GAME ................................................................ 4 ULTIMATE PLAY THE GAME SZOFTOGRÁFIA ....................................... 12 Jetpac ............................................................................................................... 14 Pssst ................................................................................................................. 16 Tranz Am .......................................................................................................... 18 Cookie ............................................................................................................... 20 Lunar Jetman ................................................................................................... 22 Atic Atac ........................................................................................................... 25 Sabre Wulf ........................................................................................................ 28 Underwurlde ..................................................................................................... 32 Knight Lore ....................................................................................................... 36 Alien 8 .............................................................................................................. 40 Nightshade ........................................................................................................ 44 Gunfright .......................................................................................................... 48 Cyberun ............................................................................................................ 52 Pentagram ........................................................................................................ 56 Martianoids ...................................................................................................... 59 Bubbler ............................................................................................................. 62 FANTASY SOFTWARE LTD .................................................................. 65 QUEST MICROSOFTWARE ÉS FANTASY SOFTWARE SZOFTOGRÁFIA .... 70 The Black Hole .................................................................................................. 71 Violent Universe ................................................................................................ 73 The Pyramid...................................................................................................... 75 Doomsday Castle .............................................................................................. 81 Beaky and the Egg Snatchers ........................................................................... 87 The Drive-In ...................................................................................................... 92 Backpackers Guide to the Universe Part 1 ........................................................ 95 CSALÁSOK ...................................................................................... 101 A KÖVETKEZŐ SZÁM TARTALMÁBÓL ................................................ 104 ÜDVÖZÖLLEK KEDVES OLVASÓM! Mivel a FanZiX első és remélem, nem utolsó karácsonyi számát olvasod, ezért mindenekelőtt kellemes karácsonyt és boldog új évet kivánok! Nem akarom túlragozni a dolgot, gondolkodtam sok karácsonyos ötleten, de sem annyi ideillő játék, sem spectrumos-karácsonyos sztorijaim nincsenek, szóval annyi maradt, hogy Mikulás ott csücsül a címoldalon. A figurát a Little Shop of Pixels egyik játékából csórtam. Tudom, nálunk nem Mikulás hozza az ajándékot, de Jézus(ká)t csak nem ültethettem oda:) Volt kb. fél éve egy olyan naiv próbálkozásom, hogy ötleteket kértem tőletek a tartalmat illetően. Nos, ötlet nem érkezett, viszont úgy gondolom, hogy a magyar spectrumosok játékízlését leginkább a Speccyalista TOP100-ból lehet megismerni. Mivel ezen a listán az Ultimate játékai képviseltetik magukat legnagyobb számban (kivéve az Ocean/Imagine-t), ezért ők lettek a kiválasztottaim, melléjük pedig egy kevésbé ismert kiadót, a Fantasyt választottam. Az 1982-83-as év arcade játékai többnyire klónok vagy erőtlen, ötlettelen próbálkozások voltak. Ekkor jelent meg a színen az Ultimate első négy játékával, egy új korszakot indítva, gyakorlatilag nekik köszönhetjük az arcade játékok leválását az anyai szerepet betöltő játéktermi gépekről. Az Ultimate játékai szinte játékgépre termettek, mégsem konverziók voltak. Ez a fajta grafikai és programozási frissesség, ötletesség eredményezte sok kiadó elindulását, programozók szemléletváltását és a Quest Microsoftware átalakulását is Fantasy Software-ré. Bob Hamiltont, aki addig azt gondolhatta, hogy a Quest által kiadott két játéka egyedi és rendkívüli, a Jetpac nagyszerűsége, látványvilága döbbentette rá, hogy a játékírás másik dimenzióját keresve rossz helyen kapirgált. Pár hónap múlva meg is született Bob legnagyobb sikere, a Jetpac inspirációjára elkezdett The Pyramid, rengeteg nagy, színes, izgő-mozgó ellenséggel és pályákon átívelő koncepcióval és egy igazi hőssel, Ziggyvel. Az Ultimate-nek köszönhetjük a monumentális labirintusokban való többnyire reménytelen bolyongás érzésének megismerését, ahol ráadásul nem számíthatunk kíméletre vagy egy kis lélegzetvételnyi pihenőre sem, annál inkább számolhatunk őrületes tempóval rohanó lények áradatára, akik ellen az állandó tüzelés, kardozás, stb. a megfelelő válaszlépés. Ez az Atic Atac és Sabre Wulf által majdnem tökélyre fejlesztett játéktípus is programozók tömegét inspirálta. És ezzel nem fejeződött be az Ultimate forradalmi újításainak sora, hiszen megjelent a Knight Lore… Következzék hát egy inspiráló és egy inspirált cég, látszólag teljesen különbözőek, de van, amiben hasonlítanak. Mindkét cégnek van egy mitikus hőse: Sabreman és Ziggy, és mindkét cég próbált használhatatlan billentyűkombinációkat erőltetni játékokon keresztül, egyiküktől sem áll távol a nagyképűsködés (lehet, hogy indokoltan)… a többi majd menet közben kiderül! Mezei Róbert M/ZX mzx @ sinclair.hu 3 ULTIMATE PLAY THE GAME Az Ultimate volt az első sztár- ASHBY-DE-LA-ZOUCH szoftverház Angliában, hiszen 1983- ban és 1984-ben is megkapták a Nem holland kikötőváros, még csak Golden Joystick Awardon a legjobb nem is a búr háború egyik szoftverház és az év játéka díjakat csatájának helyszíne, hanem a (83:Jetpac, 84: Knight Lore). Ehhez Stamper család lakhelye, ahol képest zárkózottak, visszahúzódóak újságárus standot üzemeltettek. és voltak, kerülték a felhajtást és nem ahol a két Stamper tesót, Timet és adtak riportokat. Érzékenyek voltak Christ magához vonzotta a a kritikára, még arra is, aminek más számítástechnika. Timothy David örült volna, így a sajtó felé történő Joseph Stamper 1961-ben, nyitásuk már az Ultimate-korszak Christopher Timothy John Stamper után, 1988-ban történt meg, a Crash 1958-ban, az általuk alapított Ashby magazinban. Később még retro Computers and Graphics Ltd, vagyis magazinokban jelentek meg riportok, azt ACG pedig 1982-ben született. történetek, de többnyire ezek is a Crash cikkéből éltek. Próbálom ELŐZMÉNYEK ezekből a forrásokból összetákolni az Chris már az első videojátékoknál eseménysort, ami az egyik érezte, hogy megtalálta az utat, legkreatívabb, legújítóbb szoftverház amire lépnie kell. „Már az első pong létrejöttéhez és továbblépéséhez játéknak rabja lettem. Ez volt az első vezetett… alkalom, hogy valamit irányítani Chris, az idősebb Stamper Tim, a fiatalabb Stamper 4 tudtam a TV-n”. Ez valamikor a hetvenes évek közepén lehetett egy Atari pong konzolnak köszönhetően. Nem sokkal ezután a Loughborough Egyetemen került közelebb céljához, ahol fizika és elektronika diplomája megszerzése kapcsán megépített egy RCA CDP1802 alapú számítógépet. Ez a rendszer volt akkoriban az egyik legjobb. „Azonnal láttam a lehetőségeket, amiket az új számítógép tárt elém, és úgy döntöttem, hogy az életemet annak szentelem, hogy érthetővé tegyem őket”. Első munkaként közlekedési lámpákat vezérlő rendszert tervezett, majd otthagyta a kurzust és 1980 nyarán munkát vállalt egy arcade- játékokat gyártó, javító cégnél. Főleg a régi Space Invaders áramköröket programozták át az újabb, menőbb Galaxianra. Ugyanakkor megvette a Az ACG Japán és amerikai cégeknek Sinclair első otthoni számítógépét, a dolgozott, egyik viszonylag ismert ZX80-at, és elkezdett rajta munkájuk a Blue Print, amit a Bally programozni. Két év után Midway forgalmazott. felmondott, mert úgy érezte, hogy Spectrumra még nem, de C64-re jobb videojátékokat is tudna már 1983-ban elkészült a gyártani. Itt kapcsolódik a történetbe konverziója. Másik viszonylag ismert az ifjabb Stamper, aki épp a arcade a Dingo volt, ezt a japán leicesteri műszaki főiskolára járt és Jeleco forgalmazta, ennek van egy első hívó szóra, félbe hagyva nagyon jó Spectrum verziója is a tanulmányait, ugrott és csatlakozott Tardis Remakes-nek köszönhetően. bátyja tervéhez, sőt magával vitte Ezek a gépek tönbbnyire Z80-as főiskolai barátját, John Lathburyt is, rendszerek voltak, így elvileg nem valamint barátnőjét, későbbi volt akkora ugrás számukra belépni feleségét Carole Wardot. Négyen az otthoni számítógépek piacára, alapították meg az ACG-t. A cég egész pontosan annak Z80-as kezdetben néhány kevéssé ismert szegmensébe. „Az arcade-gépek pénzbedobós játék konverziós kitjeit igazán jól megedzettek minket az gyártotta, hogy pénzhez jusson, angol piacra” meséli Tim „és mikor a tehát
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