Liste Des Jeux Commodore 64 10TH FRAME [USA]

Total Page:16

File Type:pdf, Size:1020Kb

Liste Des Jeux Commodore 64 10TH FRAME [USA] Liste des jeux Commodore 64 10TH FRAME [USA] 180 - ONE HUNDRED AND EIGHTY [EUROPE] MALTESE JOE PLAYS 3-D POOL [EUROPE] 3D SPEED DUEL [EUROPE] 3D TIME TREK [EUROPE] 3D TUNNEL [EUROPE] 4 SOCCER SIMULATORS [EUROPE] AAAARGH! [EUROPE] AARDVARK [EUROPE] ACTION FORCE [EUROPE] ADDICTA BALL [EUROPE] ADMIRAL GRAF SPEE [USA] ADVANCED BASKETBALL SIMULATOR [EUROPE] THE ADVENTURES OF BARSAK THE DWARF [EUROPE] AFRICA GARDENS [EUROPE] AFTER THE WAR [ESPAGNE] AFTERMATH [EUROPE] AGENT X II [EUROPE] AH DIDDUMS [EUROPE] AIRLINER [EUROPE] AIRWOLF [EUROPE] ALCAZAR - THE FORGOTTEN FORTRESS [USA] ALIEN [EUROPE] AMAUROTE [EUROPE] QUESTPROBE 2 - SPIDERMAN [USA] A.M.C. - ASTRO MARINE CORPS [ESPAGNE] AMERICAN 3D POOL [EUROPE] AMERICAN FOOTBALL [EUROPE] AMERICAN TAG-TEAM WRESTLING [EUROPE] ANDY CAPP - THE GAME [EUROPE] ANGLEBALL [EUROPE] ANKH [USA] ANT ATTACK [EUROPE] ANTER-PLANTER [EUROPE] AQUAPLANE [EUROPE] ARAC [EUROPE] THE ARC OF YESOD [EUROPE] ARCADE FLIGHT SIMULATOR [EUROPE] ARCADIA 64 [EUROPE] ARCANA [EUROPE] ARCHON [USA] ARCHON II : ADEPT [USA] ARDOK THE BARBARIAN [USA] ARKANOID [EUROPE] ARMAGEDDON THE ARMAGEDDON MAN [EUROPE] ARMOURDILLO [EUROPE] ARMY DAYS [EUROPE] ARNIE 2 [EUROPE] ARTURA [EUROPE] ASSAULT COURSE [EUROPE] ASTÉRIX ET LE CHAUDRON MAGIQUE [EUROPE] ASTONISHING ADVENTURES OF MR. WEEMS AND THE SHE VA [EUROPE] ASTRO CHASE [USA] ATOM ANT TO UP AND ATOM [EUROPE] 10 GREAT GAMES II - AUF WIEDERSEHEN MONTY [EUROPE] AUGIE DOGGIE AND DOGGIE DADDY [EUROPE] AUSTRALIAN RULES FOOTBALL [EUROPE] AUTO MANIA - MANIC MECHANIC [EUROPE] AVENGER AZTEC CHALLENGE [USA] AZTEC TOMB [EUROPE] BACK TO REALITY [EUROPE] BACK TO THE FUTURE [EUROPE] BALLBLAZER [USA] BARBARIAN [EUROPE] BARRY MCGUIGAN WORLD CHAMPIONSHIP BOXING [EUROPE] BATALYX [EUROPE] BATH TIME [EUROPE] BATTLE ISLAND [EUROPE] BATTLEFIELD [EUROPE] BATTLEZONE [USA] BAZOOKA BILL [EUROPE] BEACH BUGGY SIMULATOR [EUROPE] BEAM [EUROPE] BEAMRIDER [USA] BEAMRIDER [USA] BEAR BOVVER [EUROPE] BEATLE QUEST [EUROPE] BEER BELLY BERT IN 'BREW BIZ' [USA] BIFF [EUROPE] BIG MAC [EUROPE] BIG TROUBLE IN LITTLE CHINA [EUROPE] BIGFOOT [EUROPE] BINGO [EUROPE] BISMARCK - THE NORTH SEA CHASE [EUROPE] BLACK HAWK [EUROPE] BLACKWYCHE [USA] BLADE RUNNER [EUROPE] BLAGGER [EUROPE] BLAGGER GOES TO HOLLYWOOD [EUROPE] BLASTEROIDS [EUROPE] BLAZING THUNDER [EUROPE] BLINKY'S SCARY SCHOOL [EUROPE] BLIZZARD ! - COMMANDO LIBYA PART I [EUROPE] BLUE MAX [USA] BLUE MAX 2001 [USA] BMX FREESTYLE SIMULATOR [EUROPE] BMX NINJA [EUROPE] BMX RACERS [EUROPE] BMX SIMULATOR [EUROPE] BOBBY BEARING [EUROPE] BOBSLEIGH [EUROPE] BOING [EUROPE] BOMB FUSION [EUROPE] BOOGA-BOO [EUROPE] BOOK OF THE DEAD [EUROPE] BOOTY [EUROPE] BOP 'N RUMBLE [EUROPE] BOSCONIAN '87 [EUROPE] BOULDER DASH II : ROCKFORD'S REVENGE [USA] BOULDER DASH 3 [USA] BOULDER DASH [USA] BOUNCES [USA] BOUNDER [EUROPE] BOZO'S NIGHT OUT [EUROPE] BRAINSTORM [EUROPE] BRAVESTARR [EUROPE] BREAKTHRU [EUROPE] BRIAN BLOODAXE [EUROPE] BRIAN JACK'S SUPERSTAR CHALLENGE [EUROPE] BRIAN JACK'S UCHI-MATA [EUROPE] BRIDE OF FRANKENSTEIN [EUROPE] BRISTLES [USA] BRUCE LEE [USA] BUBBLE BOBBLE [EUROPE] BUBBLE DIZZY [EUROPE] BUCK ROGERS - PLANET OF ZOOM [EUROPE] BUG BLAST [USA] BUILDER BEN [EUROPE] BULLDOG [EUROPE] BULLY'S SPORTING DARTS [EUROPE] BUMP SET SPIKE! - DOUBLES VOLLEYBALL [EUROPE] BUMPING BUGGIES [EUROPE] BUNNY ZAP [USA] BURGER TIME [EUROPE] BUZZ OFF! [EUROPE] CAESAR THE CAT [EUROPE] CAESAR'S TRAVELS [EUROPE] CAMELOT WARRIORS [ESPAGNE] CAPTAIN AMERICA IN THE DOOM TUBE OF DR. MEGALOMANN [EUROPE] CAPTAIN DYNAMO [EUROPE] CAPTAIN KELLY [EUROPE] THE CAPTIVE [EUROPE] CAPTURED [SUEDE] CARNAGE [EUROPE] CARRIER COMMAND [EUROPE] CASTLE MASTER [EUROPE] CATACLYSM [EUROPE] CAULDRON [EUROPE] CAULDRON II - THE PUMPKIN STRIKES BACK [EUROPE] CAVE FIGHTER [EUROPE] CAVELON [EUROPE] CENTIPEDE [USA] CENTURIONS POWER X TREME [EUROPE] CHAMELEON [EUROPE] CHAMPIONSHIP 3D SNOOKER [EUROPE] CHAMPIONSHIP JET SKI SIMULATOR [EUROPE] CHEVY CHASE [EUROPE] CHICAGO'S 30 CHICKIN CHASE [EUROPE] CHILLER [EUROPE] CHIMERA [EUROPE] THE CHINESE JUGGLER [EUROPE] CHOLO [EUROPE] CHOPLIFTER [USA] CHUBBY GRISTLE [EUROPE] CHUCKIE EGG II [EUROPE] CIRCUS CHARLIE [USA] CIRCUS GAMES [USA] CISCO HEAT [EUROPE] CITY FIGHTER [EUROPE] CITYATTAK! [EUROPE] CJ IN THE USA [EUROPE] CJ'S ELEPHANT ANTICS [EUROPE] CLASSIC PUNTER [USA] CLASSIC TRAINER [USA] CLEAN UP TIME [EUROPE] COBRA FORCE [EUROPE] CODE HUNTER [EUROPE] CODENAME-MAT 2 [EUROPE] COLONY [EUROPE] THE COLOUR OF MAGIC [EUROPE] COMBAT LEADER [USA] THE COMET GAME [EUROPE] COMIC BAKERY [EUROPE] COMPUTER CLUEDO [EUROPE] KENSINGTON [EUROPE] COMPUTER SCRABBLE [EUROPE] CONNECT 4 [EUROPE] CON-QUEST [EUROPE] CONQUESTADOR [EUROPE] CONQUESTADOR CONQUESTADOR CONQUESTADOR CONVOY RAIDER [EUROPE] CORE [EUROPE] COSMIC PIRATE [EUROPE] COSMONUT [EUROPE] COUNT DUCKULA [EUROPE] DUCKULA II [EUROPE] COUNTDOWN [EUROPE] COUNTDOWN TO SHUTDOWN [EUROPE] COUNTY CRICKET [EUROPE] COWBOY KIDZ [EUROPE] CRAZY BALLOON [EUROPE] CRAZY CARS 2 [EUROPE] CRAZY KONG [EUROPE] CROSSFIRE [EUROPE] CRYSTAL CASTLES [USA] CRYSTAL KINGDOM DIZZY [EUROPE] CUDDLY CUBURT [EUROPE] THE CURSE OF SHERWOOD [EUROPE] CYBERBALL - FOOTBALL IN THE 21ST CENTURY [EUROPE] CYBERNOID - THE FIGHTING MACHINE [EUROPE] CYBERNOID 2 - THE REVENGE [EUROPE] CYBERTRON MISSION [EUROPE] CYBOTRON [EUROPE] CYLU [EUROPE] CYRUS II [EUROPE] DALEY THOMPSON'S DECATHLON [EUROPE] THE DAM BUSTERS [EUROPE] DAN DARE - PILOT OF THE FUTURE [EUROPE] DAN DARE 2 - MEKON'S REVENGE [EUROPE] DAN DARE 3 - THE ESCAPE [EUROPE] DANDY [EUROPE] DANGER MOUSE IN DOUBLE TROUBLE [EUROPE] DARE DEVIL DENNIS - THE SEQUEL [EUROPE] DARK EMPIRE [EUROPE] DARK STAR [EUROPE] DAVY - KING OF THE WILD FRONTIER [EUROPE] DAYS OF THUNDER [USA] DEACTIVATORS [EUROPE] DEAD OR ALIVE [EUROPE] DEADLY EVIL [EUROPE] DEATH OR GLORY [EUROPE] DEATH RACE 64 [EUROPE] DEATH STAR [EUROPE] DEATH STAR INTERCEPTOR [EUROPE] DEATHSCAPE - THE WARZONES OF TERRA [USA] DEATH WISH 3 [EUROPE] DECATHLON [USA] DEEP STRIKE [EUROPE] DEFENDER 64 [EUROPE] DEFENDERS OF THE EARTH [EUROPE] DEMON BLUES [EUROPE] DEMON KNIGHT [EUROPE] DEMON'S KISS [EUROPE] DENARIUS [EUROPE] DERBY DAY [EUROPE] DESERT FOX [USA] DESERT HAWK [EUROPE] DESTRUCT [EUROPE] DETECTIVE GAME, THE [EUROPE] DEVIANTS [EUROPE] DEVIL'S ISLAND [EUROPE] DIABLO [EUROPE] DIAMOND TRAIL [EUROPE] DIE! ALIEN SLIME [EUROPE] DINKY DOO [EUROPE] DIZASTERBLASTER [EUROPE] DIZZY 09 - DIZZY DOWN THE RAPIDS [EUROPE] DIZZY 06 - DIZZY PRINCE OF THE YOLKFOLK [EUROPE] DIZZY 01 - THE ULTIMATE CARTOON ADVENTURE [EUROPE] DIZZY DICE [EUROPE] DJ PUFF'S VOLCANTIC CAPERS [EUROPE] DOC THE DESTROYER [EUROPE] DODGY GEEZERS [EUROPE] DOGFIGHT 2187 [USA] DOUBLE TAKE [EUROPE] DR. JACKLE AND MR. WIDE [EUROPE] DRAGONSKULLE [USA] DREAM WARRIOR [EUROPE] DRELBS [USA] DYNAMIC DUO [EUROPE] DYNAMITE DAN [EUROPE] EDD THE DUCK! [EUROPE] THE ELECTION GAME [EUROPE] ELIDON [EUROPE] ELVEN WARRIOR [EUROPE] E-MOTION [EUROPE] EMPIRE [EUROPE] THE STAR WARS - EMPIRE STRIKES BACK [EUROPE] ENCOUNTER [EUROPE] ENDZONE [EUROPE] ENERGY ENIGMA FORCE [USA] ENTOMBED [USA] EQUINOX [EUROPE] ESCAPE FROM THE WASTE DISPOSAL UNIT [USA] ESCAPE MCP [USA] ESPIONAGE [EUROPE] EUROPEAN FIVE-A-SIDE [EUROPE] EUROPEAN SOCCER CHALLENGE [EUROPE] EVENING STAR [EUROPE] EVERYONE'S A WALLY [EUROPE] EXCALIBA [EUROPE] EXOLON [EUROPE] EXPLODING WALL [EUROPE] EXPLORER [EUROPE] EXPRESS RAIDER [USA] EXTREME [EUROPE] EYE [EUROPE] EYE OF HORUS [EUROPE] F1 TORNADO [EUROPE] F-15 STRIKE EAGLE [USA] FAIRLIGHT - A PRELUDE [EUROPE] FALCON - THE RENEGADE LORD [EUROPE] DIZZY 03 - FANTASY WORLD DIZZY [EUROPE] FAST FOOD! [EUROPE] FEUD [EUROPE] THE FIFTH QUADRANT [EUROPE] FIGHTER PILOT [EUROPE] FIGHTING WARRIOR FINAL BLOW [USA] FINDERS KEEPERS [EUROPE] FIRE TRACK [EUROPE] FIREFLY [EUROPE] FIRELORD [EUROPE] FIREMAN SAM - THE HERO NEXT DOOR [EUROPE] FIREPIT [EUROPE] FIREQUEST - THE FURTHER ADVENTURES OF UGH [EUROPE] FIST FIGHTER [EUROPE] FLIGHT DECK [EUROPE] FLIGHT DECK [EUROPE] THE FLINTSTONES [EUROPE] FLYING FEATHERS [EUROPE] FOOTBALL MANAGER - WORLD CUP EDITION [EUROPE] FORBIDDEN FOREST [USA] FORCE ONE [EUROPE] THE FORCE [EUROPE] FORMULA 1 SIMULATOR [EUROPE] FORT APOCALYPSE [USA] FOX FIGHTS BACK [EUROPE] FRAK! 64 [EUROPE] FRANKENSTEIN - PART ONE FRANKENSTEIN JR. [EUROPE] FRANKIE GOES TO HOLLYWOOD [EUROPE] FREAK FACTORY [EUROPE] FRED'S BACK [ALLEMAGNE] FRIDAY THE 13TH [EUROPE] FRIGHTMARE [EUROPE] FROGGER [USA] FROGGER 64 [EUROPE] FROGRUN 64 [EUROPE] FRONT LINE [EUROPE] FROST BYTE [EUROPE] FROSTY'S BUSY NIGHT! [EUROPE] FRUIT MACHINE SIMULATOR [EUROPE] FRUIT MACHINE SIMULATOR 2 [EUROPE] FRUITBANK [EUROPE] FRUITY [EUROPE] FUNGUS [EUROPE] FUTURE KNIGHT [EUROPE] GALAXY [EUROPE] GALIVAN [EUROPE] GAME OVER [EUROPE] GANDALF THE SORCERER [USA] GANGSTER [EUROPE] GARFIELD - BIG, FAT, HAIRY DEAL [EUROPE] GARY LINEKER'S HOT SHOT [EUROPE] GATES OF DAWN [EUROPE] GATEWAY TO APSHAI [USA] GAZZA II [EUROPE] GEOFF CAPES STRONGMAN CHALLENGE [EUROPE] GHOSTBUSTERS [USA] GILBERT - ESCAPE FROM DRILL [EUROPE] GILLIGANS GOLD [EUROPE] GLADIATOR [EUROPE] GLIDER RIDER [EUROPE] G-LOC R360 [EUROPE] GOGO THE GHOST [EUROPE] GOLF MASTER [EUROPE] GRAND PRIX [EUROPE] GRAND PRIX MASTER [ESPAGNE] GRAND PRIX SIMULATOR [EUROPE] GRAND PRIX SIMULATOR 2 [EUROPE] GRANGE HILL - THE COMPUTER GAME [EUROPE] THE GREAT ESCAPE [EUROPE] GREAT GURIANOS [EUROPE] GREEN BERET [EUROPE] GREYFELL - THE LEGEND OF NORMAN [USA] GRIBBLY'S DAY OUT [EUROPE] GRID IRON 2 [EUROPE] ATTACK OF THE MUTANT CAMELS [USA] GRIDTRAP [EUROPE] THE GUARDIAN ANGEL [EUROPE] GUARDIAN 2 [EUROPE] GUNBOAT [EUROPE] GUTZ [EUROPE] GYROSCOPE [EUROPE] GYRUSS [USA] THE HAPPIEST DAYS OF YOUR LIFE [EUROPE] HARBOUR ATTACK [USA] HARD DRIVIN' [EUROPE] HARDBALL! [USA] HARRIER ATTACK [EUROPE] HARVEY
Recommended publications
  • Monstrous Compendium.Pdf
    How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws.
    [Show full text]
  • Thèse Numérique
    Université de Montréal Des typologies mécaniques à l’expérience esthétique Fonctions et mutations du genre dans le jeu vidéo par Dominic Arsenault Département d‘histoire de l‘art et études cinématographiques Faculté des arts et des sciences Thèse présentée à la Faculté des arts et des sciences en vue de l‘obtention du grade de Philosophiæ Doctor (Ph. D.) en études cinématographiques Août 2011 © Dominic Arsenault, 2011 Université de Montréal Faculté des études supérieures et postdoctorales Cette thèse intitulée : Des typologies mécaniques à l‘expérience esthétique : fonctions et mutations du genre dans le jeu vidéo Présentée par : Dominic Arsenault a été évaluée par un jury composé des personnes suivantes : Olivier Asselin, président-rapporteur Bernard Perron, directeur de recherche Samuel Archibald, membre du jury Renée Bourassa, examinatrice externe Sébastien Roy, représentant du doyen de la FES i Résumé Cette thèse examine en profondeur la nature et l‘application du concept de genre en jeu vidéo. Elle se divise en trois parties. La première fait l‘inventaire des théories des genres en littérature et en études cinématographiques. Les propriétés essentielles du genre comme concept sont identifiées : il s‘agit d‘une catégorisation intuitive et irraisonnée, de nature discursive, qui découle d‘un consensus culturel commun plutôt que de systèmes théoriques, et qui repose sur les notions de tradition, d‘innovation et d‘hybridité. Dans la deuxième partie, ces constats sont appliqués au cas du genre vidéoludique. Quelques typologies sont décortiquées pour montrer l‘impossibilité d‘une classification autoritaire. Un modèle du développement des genres est avancé, lequel s‘appuie sur trois modalités : l‘imitation, la réitération et l‘innovation.
    [Show full text]
  • Welcome WHAT IS IT ABOUT GOLF? EX-GREENKEEPERS JOIN
    EX-GREENKEEPERS JOIN HEADLAND James Watson and Steve Crosdale, both former side of the business, as well as the practical. greenkeepers with a total of 24 years experience in "This position provides the ideal opportunity to the industry behind them, join Headland Amenity concentrate on this area and help customers as Regional Technical Managers. achieve the best possible results from a technical Welcome James has responsibility for South East England, perspective," he said. including South London, Surrey, Sussex and Kent, James, whose father retired as a Course while Steve Crosdale takes East Anglia and North Manager in December, and who practised the London including Essex, profession himself for 14 years before moving into WHAT IS IT Hertfordshire and sales a year ago, says that he needed a new ABOUT GOLF? Cambridgeshire. challenge but wanted something where he could As I write the BBC are running a series of Andy Russell, use his experience built programmes in conjunction with the 50th Headland's Sales and up on golf courses anniversary of their Sports Personality of the Year Marketing Director said around Europe. Award with a view to identifying who is the Best of that the creation of these "This way I could the Best. two new posts is take a leap of faith but I Most sports are represented. Football by Bobby indicative of the way the didn't have to leap too Moore, Paul Gascoigne, Michael Owen and David company is growing. Beckham. Not, surprisingly, by George Best, who was James Watson far," he explains. "I'm beaten into second place by Princess Anne one year.
    [Show full text]
  • [Japan] SALA GIOCHI ARCADE 1000 Miglia
    SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th.
    [Show full text]
  • AD&D Designer Q&A!
    AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6.
    [Show full text]
  • Visual Design in Video Games
    Forthcoming in WOLF, Mark J.P. (ed.). Video Game History: From Bouncing Blocks to a Global Industry, Greenwood Press, Westport, Conn. Visual Design in Video Games Carl Therrien So why did polygons become the ubiquitous virtual bricks of videogames? Because, whatever the interesting or eccentric devices that had been thrown up along the way, videogames, as with the strain of Western art from the Renaissance up until the shock of photography, were hell-bent on refining their powers of illusionistic deception. —Stephen Poole (2000, page 125). Illusion refining, indeed, appears to be a major driving force of video game evolution. The appeal of ever-more realistic depictions of virtual universes in itself justifies the purchase of expensive new machinery, be it the latest console or dedicated computer parts. Yet, one must not conceive of this evolution as a linear progression towards perfect verisimilitude. The relative quality of static and dynamic renders, associated with a wide range of imaging techniques more or less suited to the capabilities of any given video game system, demonstrate the unsteady evolution of visual representation in the short history of the medium. Moreover, older techniques are sometimes integrated in the latest 3-D games, and 2-D gaming still enjoys a very strong following with portable game systems. Despite its short history, a detailed account of the apparatus behind the illusion would already require many volumes in itself. In this chapter, we will examine only the fundamentals of the different imaging techniques along with key examples. However, we hope to go further than a simple historical account of illusion refining, and expose the different ideals that governed and still governs the evolution of visual design in games.
    [Show full text]
  • Avalon Hill Microcomputer Games Catalog Spring 1984
    NEW for SPRING of '84! *ifT Jr — jifcr V ~ > • Strategy, Science Fiction, Fantasy, Adventure, Educational, •* '» a . mvts»ON c* Sports & Arcade GAMES for the HOME COMPUTER mrvti QUALITY microcomputer games A Division of The AVALON HILL Game Company New Strategy War Games: DREADNOUGHTS Recreate ALL of the major naval action in the North Atlantic during the early years (1939-41) of the Second World War. Most ALL of the major warships actually utilized by the British, German, French and American navies are represented. Playing the game on both strategic and tac- tical levels one or two players create very realistic battle engagements where the most minute details are at their disposal. Nearly EVERYTHING is taken into account; gun sizes, range, ship armor, ship speed, radar, torpedoes, air- craft and much, much more. lie. #45552 Available on diskette (48K) for Apple II, II + , and 1 or 2 players, Playing Time: IV2 hours (7) $30.00 GULF STRIKE Perhaps the world's most critical flashpoint, the Persian Gulf is an area fraught with ideological, economic, political, and military animosities where every flare-up car- ries the threat of global repercussions. GULF STRIKE allows one or two players to examine most every aspect of this complex region where the potential for superpower con- frontation is imminent. This is a brigade level simulation pit- ting Iran and ihe U.S.A. vs. Iraq and the U.S.3.R. complete with fine scrolling map and a unique way of handling unit stacks. #44953 Available on diskette (48K) for Atari Home Com- puters, joystick required.
    [Show full text]
  • ==='Fr===Advaliced
    ===='fr==== AdValiCed Dungeonsgpragons® COMPUTER PRODUCT 9 Game Collector's Edition Installation Copy Protection Answers Rule Book/Adventurer Journal Maps & Syinbols Advanced Dungeons & Dragons 9 Game Collector's Edition Installation Copy Protection Answers Rule Book I Adventurer Journal Maps ..,. '.._J, . • ••• • ~- . - Table of Contents Welcome 2 Installation 3 Menu Options 3 Customer Service 6 Copy Protection Answers 7 Secret of the Silver Blades 7 Champions of K.rynn 8 Death Knights of K.rynn 8 Dark Queen of K.rynn 9 Gateway to the Savage Frontier 11 Treasures of the Savage Frontier 11 Pools of Darkness 12 Maps I Symbols 14 Pool of Radiance 15 Curse of the Azure Bonds 16 Secret of the Silver Blades 17 Champions of K.rynn 18 Death Knights of K.rynn 19 The Dark Queen of K.rynn 20 Gateway to the Savage Frontier 21 Treasures of the Savage Frontier 22 Pools of Darkness 23 .,. .,. :..J.". '"' .... ·_ .,:8. =--4 • . ,_ ..• . - ~ . 2 3 INSTALLATION Welcome To run the installation program: Welcome to the Advanced Dungeons & Dragons 9 Grune Collectors CD. Wizard Works has compiled the best of the AD&D - Place the AD&D Collectors Edition CD-ROM in the drive. grunes for you to enjoy hour after hour. A great deal of time and - From the CD-ROM's DOS prompt, type INSTALL effort went into making the AD&D CD graphically pleasing, easy­ For example: If your CD-ROM drive uses the letter D: then go to that drive to-install and easy-to-use. We hope you enjoy it! by typing D: then push <Enter>.
    [Show full text]
  • \0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 X 1 Kampf ... \0-9\1, 2, 3
    ... \0-9\0 and X ... \0-9\0 Grad Nord ... \0-9\0013 ... \0-9\007 Car Chase ... \0-9\1 x 1 Kampf ... \0-9\1, 2, 3 ... \0-9\1,000,000 ... \0-9\10 Pin ... \0-9\10... Knockout! ... \0-9\100 Meter Dash ... \0-9\100 Mile Race ... \0-9\100,000 Pyramid, The ... \0-9\1000 Miglia Volume I - 1927-1933 ... \0-9\1000 Miler ... \0-9\1000 Miler v2.0 ... \0-9\1000 Miles ... \0-9\10000 Meters ... \0-9\10-Pin Bowling ... \0-9\10th Frame_001 ... \0-9\10th Frame_002 ... \0-9\1-3-5-7 ... \0-9\14-15 Puzzle, The ... \0-9\15 Pietnastka ... \0-9\15 Solitaire ... \0-9\15-Puzzle, The ... \0-9\17 und 04 ... \0-9\17 und 4 ... \0-9\17+4_001 ... \0-9\17+4_002 ... \0-9\17+4_003 ... \0-9\17+4_004 ... \0-9\1789 ... \0-9\18 Uhren ... \0-9\180 ... \0-9\19 Part One - Boot Camp ... \0-9\1942_001 ... \0-9\1942_002 ... \0-9\1942_003 ... \0-9\1943 - One Year After ... \0-9\1943 - The Battle of Midway ... \0-9\1944 ... \0-9\1948 ... \0-9\1985 ... \0-9\1985 - The Day After ... \0-9\1991 World Cup Knockout, The ... \0-9\1994 - Ten Years After ... \0-9\1st Division Manager ... \0-9\2 Worms War ... \0-9\20 Tons ... \0-9\20.000 Meilen unter dem Meer ... \0-9\2001 ... \0-9\2010 ... \0-9\21 ... \0-9\2112 - The Battle for Planet Earth ... \0-9\221B Baker Street ... \0-9\23 Matches ..
    [Show full text]
  • 3Dckit-Alt-Manual
    30 conSTRUCTIOn Hll C64, SPECTRUM & AMSTRAD CPC CONTENTS INTRODUCTION 2 REGISTRATION AND ACKNOWLEDGEMENTS 2 LOADING INSTRUCTIONS 3 INTRODUCTION TO FREESCAPE 6 INTRODUCTION TO THE EDITOR 11 THE USER INTERFACE 13 MOVEMENT AND VIEWPOINT CONTROLS 15 THE 3D KIT GAME 16 CREATING AND EDITING YOUR FIRST OBJECT 16 FILE MENU OPTIONS 17 GENERAL MENU OPTIONS 18 AREA MENU OPTIONS 21 CONDITION MENU OPTIONS 23 THE SHORTCUT ICONS 24 CONDITIONS - FREESCAPE COMMAND LANGUAGE (FCL) 28 EXAMPLES 41 VARIABLES - HOW TO USE VARIABLES 42 HANDLING VALUES GREATER THAN 255 43 APPENDIX 45 INTRODUCTION Manual by: Mandy Rodrigues Welcome to the 3D Construction Kit. We had often been asked when a Freescape Typesetting : Peter Carter of Starlight Graphics creator would be made, so here it is! It represents a total of four and a half years of Additional contributions : Andy Tait actual development, and many more man-years. Helen Andrew The program uses an advanced version of the Freescape 3D System, and will Anita Bradley allow you to design and create your own 3D Virtual Worlds. These could be your living Ursula Taylor room, your office, an ideal home or even a space station ! Thanks also to: Domark Software You may then walk or fly through the three dimensional environment as if you (j ii 3:f'(tf.U; '" is a registered trademark of Incentive Software . were actually there. Look around, up and down, move forward and back, go inside Program and documentation copyright © 1991 . New D1mens1on International buildings and even interact with objects you find. The facilities to make a fully fledged Limited, Zephyr One, Calleva Park, Aldermaston , Berkshire RG7 4QW.
    [Show full text]
  • Crash Magazine
    A NEWSFIELD PUBLICATION No.80 SEP 1990 MAGAZINE AND CASSETTE £1.85 PECTRUM GAMES mm r ' V r J v V X Vs N \ 'j >- J <z \ n ( 1 MEGA EXCLUSIVE! • j I felr J £ >JJ; iiuiii ® • >tv i • POWER PREVIEW SPECIAL! es of game thrills to come! ££ ! T|RICK DANGEROUS 2! GOLDEN LOTUS TURBO ESPRIT! ... 4JM S , ORE! • FPP- ' Reviewed: TIME MACHINE! What? SHADOW WARRIORS! No great CRASH cassette?! Ask your newsagent for it MONTY PYTHON! nicely! BRILL EMLYN'S ARCADE QUIZ! GAMES Plus loads more! f WIN! A VIDEO! PLAY! A 4X4 JEEP! PLUS Pokemania! LOADSAGAMES! 9 }j <; - is;-yyiEJ njjifi HI $ fig 1*1 p „•m monitoring all add up to make this the easiest and the most soccer game ever devised tor the home computer TAKE ON THE WORLD! Grand Prix Circuit Ac cq4 ,-j^rand Prix Circuit isthis tmf«rrni*fs l grating simu- lation thal^k&syou loan exclusive wf jrtrfbf pnwer, passion - ; SSI and performance You'll race lor Uk- world- ^ renowned foam-i of McLaren, Ferrari, and William1, on th<- great <-sl Grand l-t ix courses. Slither through the curves of glamorous Monaco Blast down the straighlaways of Germany. Snart through Iti-.- tunnels of .hi! \ >r, Iit if. Hr r 1|1 11Hu,n M Jm. « l | '•-II in* 1 I,Mm rn i irt". '.i.'hI ci r » I *»•» 1 — i V% » l Japan:Compete against a diverse * Is corps of international rivals wh( i seek th'' • vtme pri/e the title of World Drivir^tChampion. Uninhibited speed Unchained exhilaration Id can only be found on The Grand Prix Circuit.
    [Show full text]
  • Acorn Electron Android Emulator
    Acorn electron android emulator Continue ElectrEm is the Acorn Electron emulator, an 8bit microcomputer first launched in 1983, which was once the fourth best-selling on the UK market. Although sold as compatible with BBC Micro, the only common component is the 6502 processor. All other compatibility is achieved with a well-documented firmware interface to customize the graphics mode, generate sound, and input the keyboard/joystick. While the number of programs that directly use electron hardware is enough to be incompatible with the BBC's small, Electron is subject to variable bus speeds, making most Electron software run at the wrong speed at the BBC and making the implementation of emulation based on the existing BBC emulator or almost any other 6502 emulation code impractical, if not impossible. ElectrEm strives for first-class simplicity. In general, it is enough to point the emulator on the image of the tape or disk, and it automatically adjusted the emulation equipment in a compatible form, and then will run the program contained in the image. The first phase of significant work on ElectrEm took place between 2000 and 2002. This codebase is now known as electrEm Classic and has been ported to Windows, DOS and Linux, supporting a wide range of graphics release libraries including Allegro, SVGALib, GGI, SDL and DirectX. For personal reasons, there was a break in development. By 2002, a number of problems with the architectural design of the emulator had become apparent. So began a new codebase, which is now called ElectrEm Future. This is actually a re-overlay, so it lacks a lot of testing and still lacks some functionality of the old code.
    [Show full text]