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Community-Designed Curriculum By 2019-2020 Scholastic Fellows

The NASEF Scholastic Fellow Program​ provides lesson plans, a professional learning community, a stipend and instructional coaching for passionate educators who want to bring + learning into their classrooms and afterschool programs. NASEF hears from many educators interested in developing curriculum, but they are uncertain where to start. This program is designed to support educators in the development and implementation of lesson plans by equipping them with a community and instructional coach.

Scholastic Fellows​ created their own unique curriculum module that reflects the lesson plans and activities they facilitated with their students during the 2019-2020 academic year. If you have any questions, comments, or would like additional support in adapting this curriculum to your classroom - you can reach out directly using the contact info below. For any other questions, please e-mail ​[email protected]​.

Rene Barge 2019-2020 High School Fellow Lead Magnet Teacher iTech Academy, Miami Springs Senior High School Grades: 9th - 12th Miami Springs, FL

Biography Rene Barge is an educator and artist uniquely positioned within the confluence of computing, science and engineering, design, and the arts. He earned a BFA at Florida International University under the guidance of the American feminist media artist and pioneer, critic, and educator, Christine Tamblyn. Opting for an alternative to an institutional degreed learning experience, he continued learning and producing at the interdisciplinary Sound Arts Workshop, Miami, FL, where in 2005 he became custodian of the National Endowment of the Arts Access to Artistic Excellence Grant. The goal was to deliver cutting edge technology to underserved high school students. Fast-forward fourteen years, Rene Barge continues to deliver emerging creative paradigms to underserved high school students that produce visually compelling, immersive, interactive stories. He is now director and educator for iTECH Academy’s STEAM integrated, development, Esports and robotics magnet program for M-DCPS at Miami Springs Senior High.

Contact Info Twitter Instagram Website Email

© 2020 Samueli Foundation / North America Scholastic Esports Federation Notice:

You are free to copy, distribute, and otherwise share screen images of the North America Scholastic Esports Federation Community Library Curriculum for educational purposes, including training, in-person or online teaching, presentations, review, evaluation, internal Club use, and handouts for related activities. You may not use North America Scholastic Esports Federation Community Library Curriculum screen images for commercial gain, and may not alter, transform, or build upon them without written permission from the North America Scholastic Esports Federation.

Each use from the North America Scholastic Esports Federation Community Library Curriculum should be attributed as follows:

"Reprinted with permission from the North America Scholastic Esports Federation.”

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 2​​ of 18​ Table of Contents

Table of Contents 3

Course Syllabus 4

Course Overview 5

Unit 1 Overview - Create Scholastic Esports Logos 7 Unit 1 Lesson Plan - Assignment 1:1 8 Unit 1 Lesson Plan - Assignment 1:2 9

Unit Overview 2 - Create Content: Scholastic Esports Website & Video for Social Media 10 Unit 2 Lesson Plan - Assignment 2:1 12 Unit 2 Lesson Plan - Assignment 2:2 13

Unit Overview 3 - Create a STEAM Integrated Video Game 14 Unit 3 Lesson Plan - Assignment 3:1 16

Unit Overview 4 - Host a Fundraiser Game Tournament & Portfolio Showcase 17 Unit 4 Lesson Plan - Assignment 4:1 18 Unit 4 Lesson Plan - Assignment 4:2 19

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 3​​ of 18​ Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Course Syllabus

Schedule Unit # Unit Title Assignments

TBA Unit 1 Create Scholastic Esports Assignment 1:1 - Create a scholastic Esports organization logo using Adobe CC Illustrator Logos Assignment 1:2 - Create a scholastic Esports team logo using Adobe CC Illustrator

TBA Unit 2 Create Content: Scholastic Assignment 2:1 - Create a Scholastic Esports Website using Adobe CC Dreamweaver Esports Website & Video for Assignment 2:2 - Create a Scholastic Esports Video for Social Media using Adobe CC Premiere Social Media

TBA Unit 3 Create a STEAM Integrated Assignment 3:1 - Create a Platformer or Top-Down RPG Video Game using Unity, Piskel, BFXR, and Soundation Video Game

TBA Unit 4 Host an iTECH MSSH, Aspire Assignment 4:1 - Host an Aspire STEAM Fundraiser using the iTECH, MSSH How to Organize a Scholastic STEAM, Scholastic Esports Esports Tournament Manual Tournament Fundraiser & Assignment 4:2 - Create an Aspire STEAM Fundraiser portfolio using Google Slides Portfolio Showcase

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Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Course Overview

Title: Scholastic Esports Ecosystem; Blueprint for Success

Length of Course: TBD

Subject Area: CTE

Grade (s): 9th - 12th

Prerequisite(s): None

Course Description: ● This course is designed to give students a sense of Esports and it’s growing popularity, and how Esports, business and marketing, digital media and multimedia design, and STEAM intersect.

Course Content: ● Unit 1: Create Scholastic Esports Logos ○ Create a scholastic Esports organization logo using Adobe CC Illustrator ■ Students will learn how to use Illustrator to produce unique vector graphics. ○ Create a scholastic Esports team logo using Adobe CC Illustrator ■ Students will learn how to use Illustrator to produce unique vector graphics.

● Unit 2: Create Content: Scholastic Esports Website & Video for Social Media ○ Create a Scholastic Esports Organization or Team Website using Adobe CC Dreamweaver ■ Students will learn how to use Adobe Dreamweaver to create a unique organization Web site. ○ Create a Scholastic Esports Video for Social Media using Adobe CC Premiere ■ Students will learn how to use Adobe Premiere to create a unique team video for social media.

● Unit 3: Create a STEAM Integrated Video Game ○ Create a Platformer or Top-Down RPG Video Game using Unity, Piskel, BFXR, and Soundation ■ Students will learn how to use Unity & C#, Piskel, BFXR and Soundation to create a unique STEAM integrated platformer or top-down RPG video game.

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 5​​ of 18​ ● Unit 4: Host a Fundraiser Game Tournament & Portfolio Showcase ○ Host a Fundraiser using the iTECH How to Manual ■ Students will learn how to host an Esports fundraiser using the iTECH How To Manual. ○ Create a Fundraiser Portfolio using Google Slides ■ Students will learn how to use Google Slides to showcase their fundraiser.

Course Materials: ● Hardware: Nintendo Switch + Controllers, LArge Screen Monitors, Dell Desktop Computers ● Software: Smash Bros, Rocket League, Unique Video Games, Adobe Creative Cloud, Unity Game Engine, Google Drive and Docs, Internet access to BFXR and Soundation ● How to Host a Fundraiser Tournament at iTECH

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Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit 1 Overview - Create Scholastic Esports Logos

Create Scholastic Esports Logos

Concepts / Competencies / Outcomes Standards Key Terminology

The purpose of this unit is the following: The students will learn to: Adobe CC Illustrator Terminology:

To prepare students for work as digital media and Demonstrate knowledge of presentation production Filter, Art Board, Picas, Point, Workspace, Anchor point, multimedia artists, illustrators, graphic artists, and issues. Bounding Box, Constrain, Corner Point, Path, Smooth content creators. Point, Fill, Stroke, Point of Origin, Marquee, Panel, Dock, Demonstrate basic computer knowledge. Opacity, Scaling, Bezier Curve, Direction Line, Layer, To provide students with hands-on experiences with the Parent Layer, Sublayer, Template, Embed, Selection Tool, tools, materials and technology appropriate to the ​Demonstrate proficiency in advanced design. Direct Selection Tool, Gradient, Closed Path, Open Path, content and in accordance with current practices. Pasteboard, Shear, Transparency, Bitmap, Vector Art, Activities provide instruction in the use of current ​Demonstrate understanding of color modes. RGB, CMYK, Dock, Ellipsis, Embed, Font, Demographic, equipment and technology, such as, personal computers, Scope Creep, Focus Group, Deliverables, Capture, software, and multimedia platforms. Demonstrate proficiency in using fonts for advanced Copyright, Fair use, Creative Commons, GIF, PNG, JPEG, design. Resolution, DPI, Pixel, Thumbnails, Planning, Goals, To prepare students with relevant technical knowledge Demographic, Design, Engineer, Implement, Maintain and skills needed to prepare for further education and Demonstrate proficiency in using illustration software. careers in IT, Video Game and Esports Industries, Business and Marketing. Demonstrate knowledge of design layout software.

Demonstrate proficiency in using presentation software and equipment to produce a complex presentation.

Participate in work-based learning experiences.

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Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit 1 Lesson Plan - Assignment 1:1

Student Assignments / Activities

Unit # 1 Create Scholastic Esports Organization Logo

Assignment # 1 Create a scholastic Esports organization logo using Adobe CC Illustrator

Materials / Documents Desktop Computer with Internet, GMetrix Learnkey for Adobe CC Illustrator, Adobe CC Illustrator

Activities Resources

● The facilitator will lead students through a sequence of video tutorials to acquire entry level soft ● Students will use resources, such as Adobe Creative Cloud, and hard skills in graphic design and illustration using Adobe Illustrator, such as, working in the LearnKey, Gmetrix, Certiport, and Adobe Illustrator CC design and Esports industry, project setup and interface, organizing documents, creating and Classroom in a Book, NASEF Beyond the Game Challenge, modifying visual elements, publishing digital media. Computers, digital pen and tablets, Internet, Printer with ● The facilitator will lead students through a sequence of practices to acquire the Adobe Certified supplies, cell phones. Associate industry certification, Graphic Design and Illustration using Adobe Illustrator.

● The facilitator will lead students through examples of logo design and logo design as they relate to the video game and Esport industries.

● Students will learn how science, technology, engineering, art and math apply to logo design using vector graphics.

● Students will learn about content creation.

● Students will create and showcase a unique scholastic Esports organization logo for our school’s STEAM designation, our district showcases, and NASEF Beyond the Game Challenges.

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 8​​ of 18​ Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit 1 Lesson Plan - Assignment 1:2

Student Assignments / Activities

Unit # 1 Create Scholastic Esports Team Logo

Assignment # 2 Create a scholastic Esports team logo using Adobe CC Illustrator

Materials / Documents Desktop Computer with Internet, GMetrix Learnkey for Adobe CC Illustrator, Adobe CC Illustrator

Activities Resources

● The facilitator will lead students through a sequence of video tutorials to acquire entry level soft ● Students will use resources, such as Adobe Creative and hard skills in graphic design and illustration using Adobe Illustrator, such as, working in the Cloud, LearnKey, Gmetrix, Certiport, and Adobe Illustrator design and Esports industry, project setup and interface, organizing documents, creating and CC Classroom in a Book, NASEF Beyond the Game modifying visual elements, publishing digital media. Challenge, Computers, digital pen and tablets, Internet, ● The facilitator will lead students through a sequence of practices to acquire the Adobe Certified Printer with supplies, cell phones. Associate industry certification, Graphic Design and Illustration using Adobe Illustrator.

● The facilitator will lead students through examples of logo design and logo design as they relate to the video game and Esport industries.

● Students will learn how science, technology, engineering, art and math apply to logo design using vector graphics.

● Students will learn about content creation.

● Students will create and showcase a unique scholastic Esports team logo for our school’s STEAM designation, our district showcases, and NASEF Beyond the Game Challenges.

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 9​​ of 18​ Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit Overview 2 - Create Content: Scholastic Esports Website & Video for Social Media

Create Content: Scholastic Esports Website & Video for Social Media

Concepts / Competencies / Outcomes Standards Key Terminology

The purpose of this unit is the following: The students will learn to: Digital Media Multimedia Design Terminology:

To prepare students for work as digital media and Demonstrate knowledge of presentation production Animation, AVI, Browser, Capture, Compression, multimedia artists, Web authors and content creators. issues. Domain Name, Fonts, GIF, HTML, DPI, Hyperlink, Hypermedia, Image Resolution, IP Address, JPEG, MIDI, To provide students with hands-on experiences with the Demonstrate basic computer knowledge. MOV, MP3, MPEG, Pixel, Plug In, PNG, Portfolio, tools, materials and technology appropriate to the content Rendering, WAV, MP4, Copyright, Intellectual Property, and in accordance with current practices. Activities Demonstrate proficiency in advanced design. Fair Use, Creative Commons, Public Domain, provide instruction in the use of current equipment and Thumbnails, Planning, Goals, Target Audience, technology, such as, personal computers, software, and Demonstrate understanding of color modes. Demographic, Scope Creep, Design, Engineer, multimedia platforms. Implement, Maintain, Cloud Computing Demonstrate proficiency in using fonts for advanced To prepare students with relevant technical knowledge design. Dreamweaver Terminology: and skills needed to prepare for further education and careers in IT, Video Game and Esports Industries, Demonstrate proficiency using video editing software and XHTML, HTML, Files Panel, Dreamweaver Workspace, Business and Marketing. equipment. Document Window, Application Bar, Menu Bar, Insert Panel, Live View, Standard Toolbar, Style Rendering Demonstrate proficiency in using presentation software Toolbar, Related Files, Toolbar, Related Files, Coding and equipment to produce a complex presentation. Toobar, Property Inspector, Status Bar, Tag Selector, Panel, Panel Groups, Dock, Code View, Debugging, Demonstrate proficiency in Web page design. Home Page, Links, Images, Banners, Menu Bars, Image Map, Navigation Structure, Rich Media Content, Demonstrate understanding of HTML and CSS. Wireframe, Parent Page, Child Pages, Local Site Folder, Root Folder, Assets/Images, Set Up, Files Panel, Demonstrate proficiency in authoring software for Web Publishing, Web Server, Internet Service Providers, File page design. Transfer Protocol (FTP),, URL, Deliverables, Mock-Up, Flowchart Demonstrate understanding of object-oriented scripting and website animation. Premiere Terminology:

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 10​​ of ​18 Participate in work-based learning experiences. Buffering, Clips, Codecs, Editing, Fading, Key Frame, Opacity, Project, Rendering, Time Ruler, Sequence, Demonstrate proficiency in the use of interactive design Storyboard, Streaming, Thumbnails, Timeline, software for Web page design, interactive presentations Workspace, Raw Footage, Genre, Chroma-key, and banners. Coverage, Project, Sequence, Effects and Presets, Program, Source, Effects Control, Tools, Title Designer, Capture, Audio Mixer

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Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit 2 Lesson Plan - Assignment 2:1

Student Assignments / Activities

Unit # 2 Create Content: Scholastic Esports Website & Video for Social Media

Assignment # 1 Create a Scholastic Esports Organization or Team Website using Adobe CC Dreamweaver

Materials / Documents Desktop Computer with Internet, GMetrix Learnkey for Adobe CC Dreaweaver, Adobe CC Dreamweaver

Activities Resources

● The facilitator will lead students through a sequence of video tutorials to acquire entry level soft and ● Students will use resources, such as Adobe Creative hard skills in Web authoring using Adobe Dreamweaver, such as, working in the Web and Esports Cloud, LearnKey, Gmetrix, Certiport, and Adobe industry, project setup and interface, organizing content on a page, working with code to modify Illustrator CC Classroom in a Book, NASEF Beyond the content, publishing digital media. Game Challenge, Computers, digital pen and tablets, ● The facilitator will lead students through a sequence of practices to acquire the Adobe Certified Internet, cell phones. Associate industry certification, Web Authoring using Adobe Dreamweaver.

● The facilitator will lead students through examples of Web design and Web designs as they relate to the video game and Esport industries.

● Students will learn how science, technology, engineering, art and math apply to Web design using Web authoring tools.

● Students will learn about content creation.

● Students will create and showcase a unique scholastic Esports organization or team Web site for our school’s STEAM designation, our district showcases, and NASEF Beyond the Game Challenges.

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 12​​ of ​18 Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit 2 Lesson Plan - Assignment 2:2

Student Assignments / Activities

Unit # 2 Create Content: Scholastic Esports Website & Video for Social Media

Assignment # 2 Create a Scholastic Esports Video for Social Media using Adobe CC Premiere

Materials / Documents Desktop Computer with Internet, GMetrix Learnkey for Adobe CC Premiere, Adobe CC Premiere

Activities Resources

● The facilitator will lead students through a sequence of video tutorials to acquire entry level soft and ● Students will use resources, such as, Adobe Creative hard skills in digital video using Adobe Premiere Pro, such as, working in the video and Esports Cloud, LearnKey, Gmetrix, Certiport, and Adobe industry, project setup and interface, organizing video projects, creating and modifying visual Illustrator CC Classroom in a Book, NASEF Beyond the elements, publishing digital media. Game Challenge, Computers, digital pen and tablets, ● The facilitator will lead students through a sequence of practices to acquire the Adobe Certified Internet, cell phones. Associate industry certification, Digital Video using Adobe Premiere Pro.

● The facilitator will lead students through examples of digital video capturing and editing and videos as they relate to the video game and Esport industries.

● Students will learn how science, technology, engineering, art and math apply to digital video using cameras and digital editing tools.

● Students will learn about content creation.

● Students will create and showcase a unique scholastic Esports organization or team video for our school’s STEAM designation, our district showcases, and NASEF Beyond the Game Challenges.

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 13​​ of ​18 Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit Overview 3 - Create a STEAM Integrated Video Game

Create a STEAM Integrated Video Game

Concepts / Competencies / Outcomes Standards Key Terminology

The purpose of this unit is the following: The students will learn to: Video Game Genre Terminology:

To prepare students for work as Game/Simulation Designer, Identify commonly used art and animation production Top-Down, RPG, Platfomer Game Programmer, and Game Software Developer. tools in the industry. Video Game Foundation Terminology: To provide students with hands-on experiences with the Understand intellectual property rights, copyright laws and tools, materials and technology appropriate to the content plagiarism as it applies to creative assets. Asset, , Backdrop, Backstory, Beta, Backward and in accordance with current practices. Activities provide Compatibility, Bit, Bounding Box, Camera, Cause and instruction in the use of current equipment and technology, Identify tools and software commonly used in game Effect, Chance, Character Design Document, such as, personal computers, software, and multimedia development. Character Development, Cheat Code, Checkpoint, platforms. Cinematic CutScene, Clarity, Colliding, Collision, Demonstrate an understanding of the techniques used to Collision Statement, Collision Theory, Color Palette, To prepare students with relevant technical knowledge and evaluate , game play, flow, and game Commercial Success, Compiler Program, Concept skills needed to prepare for further education and careers in design. Art, Condition (If/Then), Coordinate System, Copycat IT, Video Game and Esports Industries, Business and Game, Creative Director, Decision tree, Design Marketing. Plan program design, code, and test programs. Documents, Dialogue, Dithering, Dynamic, Emulator, End user, Entertainment Software Rating Board, Implement enhanced program structures. Event (If/Then), Experimental Media, First Person, Fight or Flight, Flow Chart, Focus Group, Develop an understanding of programming techniques and Functionality, Game , Game Addict, Game Build, concepts. Game Environment, Game Engine, , Genre, Geometry, Glitch, Hard Skills, Hybrid, Immersion, Understand the general procedure and requirements of Interactivity, Interpolation, Iteration, Iterative Design game design. Process, Level Design, Logic Statement (If/Then), marketing, MMO, Medium, Mesh, Model, Create a working game or simulation as part of a team. Nanometers, Narrative, Obsolete, Parallax, Perspective, Physics, , Physics Engine, Pixel, Pixel Demonstrate leadership and teamwork skills needed to Shading, Platform View, Play, Player Interaction, accomplish team goals and objectives. Prototype, Relative, Render, Reward, Rules, Scale, Scene, Scope, Scrolling, Source Code, Sprite, Static,

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 14​​ of ​18 Storyboard, Testing and Debugging, Theme, 2D, UI, UI Designer, Vanishing Point, Victory Condition, Visible Play Area, Visual Perspective, Voice Over, Walkthrough

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Student Assignments / Activities

Unit # 3 Create a STEAM Integrated Video Game

Assignment # 1 Create a Platformer or Top-Down RPG Video Game using Unity, Piskel, BFXR, and Soundation

Materials / Documents Desktop Computer with Internet, Unity Pro Platformer & Top-Down RPG Video Tutorials, Unity Pro

Activities Resources

● The facilitator will lead students through a sequence of video tutorials to acquire entry level soft and ● Students will use resources, such as, Unity video hard skills in digital video using Unity, such as, working in the video game and Esports industry, tutorials, Gmetrix, Certiport, and Adobe Illustrator CC, animation, asset management, audio, editor interface, employment, game art and design principles, Unity, Computers, digital pen and tablets, Web Apps, industry awareness, lighting, materials and effects, navigation and pathfinding, physics, such as, Piskel, BFXR, Soundation. programming, project management, services, user interface.

● The facilitator will lead students through a sequence of practices to acquire the Unity Users industry certification.

● The facilitator will lead students through examples of video games as they relate to Unity, the video game and Esport industries.

● Students will learn how science, technology, engineering, art and math apply to making video games.

● Students will create and showcase a unique video game for our school’s STEAM designation, our district showcases, and NASEF Beyond the Game Challenges.

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 16​​ of ​18 Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit Overview 4 - Host a Fundraiser Game Tournament & Portfolio Showcase

Host a Fundraiser Game Tournament & Portfolio Showcase

Concepts / Competencies / Outcomes Standards Key Terminology

The purpose of this unit is the following: The students will learn to: Adapt, Accounting, Active Listening Skill, Advertising, Aesthetic Competence, Agreement, Assertive, Balance To prepare students for work in the 21st century.The Demonstrate leadership and organizational skills. Sheet, Barriers, Barter System, Behavioral Development, unit includes developing human resources, work ethics, Brochure, Brand, Budget, Channels, Cloud Computing, decision making, balancing work and family, as well as Develop interpersonal skills for individual and job/career Constructive Criticism, Competition, Communication, other skills. These skills are often referred to as success. Consumer, Cost Effective, Data Base, Dependability, Direct "business skills" Marketing, Demand, Discount, Distractions, Division of Demonstrate skills for becoming a team player. Labor, Dynamic, Entrepeurneur, Email, Enterprise, Ethics, To provide students with hands-on experiences with the Equity, Feedback, Finance, Fundraiser, Generic, Goods, tools, materials and technology appropriate to the Identify desirable work ethics and demonstrate Gross Profit, Hard Skill, Incentives, Industry, Infrastructure, content and in accordance with current practices. employability skills. Initiative, Inventory, Invoice, Job Description, Layout, Activities provide instruction in the use of current Liability, Licensing, Listening Skills, Management, Market, equipment and technology, such as, personal Create a personal portfolio for showcasing. Marketing Tools, Mark-up, Mission Statement, Negotiate, computers, software, and multimedia platforms. Nonverbal Communication, Overhead Expense, Identify and integrate decision-making processes Organizing, Paraphrase, Persuade, Planning, Product, To prepare students with relevant technical knowledge applicable to the workplace and work situations. Production, Professional, Profit, Resume, Risk, Portfolio, and skills needed to prepare for further education and Service, Soft Skill, Spreadsheet, Target Market, Target Develop effective communication skills for the workplace. careers in IT, Video Game and Esports Industries, Marketing, Theme, Value Added, Top Management Business and Marketing. Recognize and demonstrate appropriate workplace

behavior.

Demonstrate the ability to use modern technological equipment in the workplace.

Demonstrate resource management techniques.

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 17​​ of ​18 Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit 4 Lesson Plan - Assignment 4:1

Student Assignments / Activities

Unit # 4 Host an iTECH MSSH, Aspire STEAM, Scholastic Esports Tournament Fundraiser & Portfolio Showcase

Assignment # 1 Host an Aspire STEAM Fundraiser using the iTECH, MSSH How to Organize a Scholastic Esports Tournament Manual

Materials / Documents iTECH Academy Magnet Suite & Desktop Computers with Internet, Nintendo Switch, Controllers and Monitors, Google, iTECH How to Manual

Activities Resources

● The facilitator will lead students through a sequence of step-by step tutorials to acquire entry level ● Students will use resources, such as, Google Drive and soft and hard skills in organizing and managing a scholastic Esports tournament, such as initiation Docs, Adobe Creative Cloud, Computers, digital pen and conceptualizing, planning, launching, monitoring and controlling, and closing. and tablets, Printer and supplies, cell phones, social media, the Web, Internet, community partnerships and ● The facilitator will lead students through a sequence of practices to acquire the soft and hard skills in organizing and managing a scholastic Esports tournament using the Aspire STEAM @ iTECH, MSSH, iTECH @ MSSH. How to Organize a Scholastic Esports Tournament Manual.

● The facilitator will lead students through examples of career roles as found in NASEF’s Scholastic Esports ecosystem and students will apply the various professional roles as found in the Esports Industry to execute an Aspire STEAM @ iTECH, MSSH scholastic Esports tournament fundraiser.

© 2020 Samueli Foundation / North America Scholastic Esports Federation Page 18​​ of ​18 Scholastic Esports Ecosystem; Blueprint for Success by Rene Barge Unit 4 Lesson Plan - Assignment 4:2

Student Assignments / Activities

Unit # 4 Host an iTECH MSSH, Aspire STEAM, Scholastic Esports Tournament Fundraiser & Portfolio Showcase

Assignment # 2 Create an Aspire STEAM Fundraiser portfolio using Google Slides

Materials / Documents iTECH Academy Magnet Suite & Desktop Computers with Internet, Camera, Google, iTECH How to Manual

Activities Resources

● The facilitator will lead students through a sequence of practices to acquire the soft and hard skills in ● Students will use resources, such as, Google Drive organizing and managing a scholastic Esports tournament using the Aspire STEAM @ iTECH, MSSH, and Docs, Adobe Creative Cloud, Computers, digital How to Organize a Scholastic Esports Tournament Manual. pen and tablets, Printer and supplies, cell phones, social media, the Web, Internet, community ● The facilitator will lead students through a sequence of practices to cultivate and manage their digital identity and reputation, becoming aware of the permanence of their actions in the digital world. partnerships and iTECH @ MSSH.

● The facilitator will lead students through a sequence of practices to engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

● Students will select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

● Students teams will document their fundraiser using Google Slides to: describe the fundraiser, illustrate their goals, measure success, showcase their partners, describe how their aspirations as an entrepreneur contribute to their career aspirations, explain how it contributes to their clubs, define the goal in funds and explain the concerns funds will address, define who is invited to the fundraiser, define the length of the fundraiser, illustrate plan and execution and close, showcase evidence that includes the use of the Web and social media.

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