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- Maximising Gain for Minimal Pain: Utilising Natural Game Mechanics
- Universidade Federal Do Pará Instituto De Ciências Exatas E Naturais Faculdade De Computação Curso De Bacharelado Em Sistemas De Informação
- The Reality of Backward Induction
- Evaluating Singleplayer and Multiplayer in Human Computation Games
- Design Station Booklet
- Rules and Mechanics Today’S Lecture
- You've Seen the Movie, Now Play The
- Gameplay and Game Mechanics Design: a Key to Quality in Videogames
- Unifying Game Ontology: a Faceted Classification of Game Elements
- New Game Plus: a Study of Video Game Narratives
- Preparation of Papers for R-ICT 2007
- GAME MECHANICS, EXPERIENCE DESIGN, and AFFECTIVE PLAY Patrick Jagoda and Peter Mcdonald
- Building an Ontology of Boardgame Mechanics Based on the Boardgamegeek Database and the MDA Framework
- Re-Crafting Games: the Inner Life of Minecraft Modding and Submitted in Partial Fulfillment of the Requirements for the Degree Of
- A Framework for Exploring and Evaluating Mechanics in Human Computation Games
- Playing the Story: the Emergence of Narrative Through the Interaction Between Players, Game
- Analyzing Games Chapters 2-3,5 in the Book
- Movement-Based Game Guidelines
- Janken Deck Games:Tabletopia
- Catch Me If I Can: Detecting Strategic Behaviour in Peer Assessment
- Monte Carlo Tree Search for Games with Hidden Information and Uncertainty
- Video Games and the Ludic Quality of Aesthetic Experiences Across Media
- What's a Game?
- Playable Tragedy
- Best of Both Worlds
- Games Technology Games Technology
- Game Balancing – a Semantical Analysis
- Differentiable Game Mechanics
- Destructive Games
- Rock, Paper, Starcraft: Strategy Selection in Real-Time Strategy Games
- Subgames in Massively Multiplayer Online Games
- An Introduction to Counterfactual Regret Minimization
- Game Mechanics
- Preliminary Version Do Not Cite
- Module 4: Rules, Thematics, & Complexity
- Utvikling Av Digitalt Spill for Økt Forståelse Av Matematiske Konsept
- Multi-Agent Reinforcement Learning: a Selective Overview of Theories and Algorithms
- Team Game Project: Proposal Phase Games Are Systems of Rules, in Which Players Make Choices [Salen and Zimmerman 2004]
- Game Mechanics for the “Magic Circle” This Book Has Been Supported by the Zurich University of the Arts (Zhdk), Its Gamelab and Its Subject Area Game Design
- An Introduction to Counterfactual Regret Minimization
- Building an Ontology of Boardgame Mechanics Based on the Boardgamegeek Database and the MDA Framework
- Game Mechanics of Serious Urban Games. Designing for the Ludic City 2018
- Fundamentals of Game Design, Adams Adds Much Dr
- 1 the Message in the Mechanics
- Rock Paper Scissors
- Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot
- Gamify Your Class
- ICIW 2015, the Tenth International Conference on Internet
- Wandering Through Nature in Open World Role- Playing Videogames
- Proof-Theoretic Study of Game Mechanics
- Game Mechanics, Dynamics, and Aesthetics
- Game Mechanics, Advanced Game Design
- Into the Wilds: Influences from Video Games on Our Perception of 'Nature' Toryn W P Rogers University of Montana