Re-Crafting Games: the Inner Life of Minecraft Modding and Submitted in Partial Fulfillment of the Requirements for the Degree Of

Total Page:16

File Type:pdf, Size:1020Kb

Re-Crafting Games: the Inner Life of Minecraft Modding and Submitted in Partial Fulfillment of the Requirements for the Degree Of Re-Crafting Games: The Inner Life of Minecraft Modding Nicholas Watson A Thesis In the Department of Communication Studies Presented in Partial Fulfillment of the Requirements For the Degree of Doctor of Philosophy (Communication) at Concordia University Montréal, Québec, Canada May 2019 © Nicholas Watson, 2019 CONCORDIA UNIVERSITY SCHOOL OF GRADUATE STUDIES This is to certify that the thesis prepared By: Nicholas Watson Entitled: Re-Crafting Games: The inner life of Minecraft modding and submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY (Communication) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: Chair Dr. Martin Lefebvre External Examiner Dr. David Nieborg External to Program Dr. Darren Wershler Examiner Dr. Charles Acland Examiner Dr. Owen Chapman Thesis Supervisor Dr. Mia Consalvo Approved by Dr. Jeremy Stolow, Graduate Program Director June 20, 2019 Dr. André Roy Dean, Faculty of Arts and Sciences ABSTRACT Re-Crafting Games: The inner life of Minecraft Modding Nicholas Watson, Ph.D. Concordia University, 2019 Prior scholarship on game modding has tended to focus on the relationship between commercial developers and modders, while the preponderance of existing work on the open-world sandbox game Minecraft has tended to focus on children’s play or the program’s utility as an educational platform. Based on participant observation, interviews with modders, discourse analysis, and the techniques of software studies, this research uncovers the inner life of Minecraft modding practices, and how they have become central to the way the game is articulated as a cultural artifact. While the creative activities of audiences have previously been described in terms of de Certeau’s concept of “tactics,” this paper argues that modders are also engaged in the development of new strategies. Modders thus become “settlers,” forging a new identity for the game property as they expand the possibilities for play. Emerging modder strategies link to the ways that the underlying game software structures computation, and are closely tied to notions of modularity, interoperability, and programming “best practices.” Modders also mobilize tactics and strategies in the discursive contestation and co-regulation of gameplay meanings and programming practices, which become more central to an understanding of game modding than the developer- modder relationship. This discourse, which structures the circulation of gaming capital within the community, embodies both monologic and dialogic modes, with websites, forum posts, chatroom conversations, and even software artifacts themselves taking on persuasive inflections. iii ACKNOWLEDGMENTS This work is dedicated to Seanna and Steve Watson, for their unwavering support over the years that it took to complete. I wish to extend my heartfelt thanks to my thesis supervisor, Dr. Mia Consalvo, and to Drs. Bart Simon and Darren Wershler, for advice, guidance, and support; and also to the rest of my examination committee, including Drs. Charles Acland, Owen Chapman, and David Nieborg; and to Drs. Maude Bonenfant, Jeremy Stolow, and William Buxton, who offered feedback on early portions of this project. Thank you also to advisers and mentors of my undergraduate and Master’s programs, who helped to set me on the path that led here: Drs. John Haslem, Larry Breitborde, Celia Pearce, and Amy Bruckman. I am especially grateful to all those in the Minecraft modding community who made this work possible. Some of these people were interviewees and participants in my ethnographic research; others did not participate directly, but provided advice, technical assistance, and guidance on what I should explore and whom I should talk to. In alphabetical order: Alta, asie, capitalthree, card1null, Cervator, copygirl, Icoso, JAvery, LShen, Mezz, modmuss50, Nikky, Omira, Qwil, SarahK, ScriveShark, Tothor, Velo, VicNightfall, XCompWiz, Zoll, and several anonymous helpers and participants. Finally, thank you to Jason Wakeland, Laura Lewellen, Trish Audette, Ryan Scheiding, Victoria Puusa, and Tugger the Siamese cat, for moral support. Funding for portions of this research and related projects was provided by the mLab at Concordia University; the Technoculture, Art, & Games research centre (Concordia University); the Milieux Institute for Arts, Culture, and Technology (Concordia University); and a SSHRC-D award grant from the Social Sciences and Humanities Research Council of Canada. iv TABLE OF CONTENTS LIST OF FIGURES ........................................................................ IX I. INTRODUCTION ........................................................................ 1 1.1 Mod, break, win! ................................................................................ 1 1.2 Background on Minecraft ...................................................................... 4 1.3 Variants and lineages of Minecraft .......................................................... 6 1.3.1 Java Edition ........................................................................................................................ 6 1.3.2 Pocket and Bedrock editions .................................................................................................. 7 1.3.3 Legacy console editions ......................................................................................................... 8 1.3.4 MinecraftEdu and Minecraft: Education Edition .................................................................... 8 1.4 Beginning to define "mods" .................................................................. 11 1.5 Modding frameworks .......................................................................... 16 1.6 Blueprint .......................................................................................... 18 1.6.1 Purpose and scope .............................................................................................................. 18 1.6.2 About this document ........................................................................................................... 18 II. REVIEW AND COMMENTARY ON THE LITERATURE ............................ 22 2.1 Under the influence: Mass media and audience passivity.............................. 22 2.1.1 The spectre of effects studies ................................................................................................. 22 2.2 Voices from the listeners ...................................................................... 25 2.2.1 Wandering lines: How videogames invite participatory action ................................................ 28 2.3 Commercial media meet the digital commons ........................................... 31 2.3.1 Making, hacking, remixing ................................................................................................. 33 2.3.2 Converging on co-creation ................................................................................................... 35 2.3.3 Enclosure of the digital commons ......................................................................................... 37 2.4 So… which of these things qualifies as modding? ....................................... 41 2.4.1 Why mod anyway? ............................................................................................................ 44 2.5 Research on Minecraft ........................................................................ 46 2.5.1 A tool for teachers ............................................................................................................... 46 2.5.2 Minecraft in children’s social and psychological development .................................................. 48 2.5.3 Minecraft in play ................................................................................................................ 48 2.5.4 Produsage, platform rhetoric, and Minecraft exceptionalism ................................................... 51 2.6 What’s missing .................................................................................. 53 III. A WORKBENCH OF THEORY AND METHOD .................................... 55 3.1 Rationale ......................................................................................... 55 3.2 Research questions ............................................................................. 55 3.3 Key themes ....................................................................................... 56 3.3.1 Tactics and strategies, poaching and settling ......................................................................... 56 3.3.2 Rationalization and operational logics ................................................................................. 57 3.3.3 Modder discourse and gaming capital ................................................................................... 58 v 3.4 Other theoretical tools ........................................................................ 60 3.4.1 Productive play .................................................................................................................. 60 3.4.2 Remix and hacker culture ................................................................................................... 60 3.5 Methodological orientation .................................................................. 62 3.6 Methodological tools and activities ........................................................ 64 3.6.1 Ethnography
Recommended publications
  • How to Get Minecraft Java Free
    How To Get Minecraft Java Free How To Get Minecraft Java Free CLICK HERE TO ACCESS MINECRAFT GENERATOR cheat minecraft hosting The game, which was released in 2009, is the very first game to be released by developer Markus Persson and Jens Bergensten.From 2009 to the present, the game has gained great popularity among young people, the Java Edition version was developed in the pure Java programming language. There are currently two versions of the game, Java Edition and Bedrock Edition. minecraft 1.12.1 aristois hacked client Monster School. Movie. Noob vs pro vs hacker vs god. Personal Blog. Minecraft Monster school. Games/Toys. Minecraft-pro vs noob vs hacker. April 28, 2020. Minecraft NOOB vs PRO vs HACKER- SAFEST HOUSE DEFENSE CHALLENGE in Minecraft - Animation. how to cheat at draw it in the hive minecraft building hacks for minecraft Supplies for Minecraft Pinata with TNT Candy. Minecraft Creeper Pinata or Minecraft TNT Pinata; 3-pound bag of Smarties candy; Red tissue paper; FREE Minecraft birthday party TNT candy label printable; Scotch tape; Scissors; How to Make Minecraft Pinata TNT Candy Step 1: Print my FREE Minecraft pinata TNT candy labels. Step 2: Cut out the TNT candy labels. Hacked tower defense games organized by publishing date in descending order and published by HackedGames.Biz. Elemental Strike: Mirage Tower Hacked (4.10) 1,747 plays minecraft windows 10 code free 2019 telecharger minecraft 1 7.2 download free Minecraft Java Edition is the original version of the legendary Minecraft game. 1. Minecraft Java Edition: All you need to know.
    [Show full text]
  • Minecraft: Education Edition Fact Sheet May 2017
    Minecraft: Education Edition Fact Sheet May 2017 What It Is: Minecraft: Education Edition is a version of the popular open world game, Minecraft, specifically designed for education. Available now for free trial and purchase by educators around the world, it contains features that make Minecraft more accessible in a classroom setting. Minecraft: Education Edition continues to be shaped by feedback from more than 120,000 students and educators around the world, with new features that the community told us are valuable for enhancing the learning experience. The open world format of Minecraft is one that naturally promotes creativity, collaboration, and problem solving – skills that are vitally important to educators as well. Minecraft is already being used in more than 100 countries around the world for teaching and learning history, physics, science, art, poetry, digital citizenship and more. The possibilities in Minecraft are endless. Minecraft: Education Edition Features: Minecraft: Education Edition includes the following features that our community told us are important for enhancing the learning environment: NEW! Code Builder for Minecraft: Education Edition – Code Builder is a new extension that allows educators and students to write code to explore, create and play in full 3D Minecraft worlds. UPDATED! Classroom Mode – Classroom Mode is a companion app for Minecraft: Education Edition that shows a map view of the Minecraft world, a list of all the students in the world, the ability for a teacher to teleport students and a chat window to communicate with students and grant resources. Classroom Mode allows educators to collaborate with students from outside the game world.
    [Show full text]
  • The Poetics of Reflection in Digital Games
    © Copyright 2019 Terrence E. Schenold The Poetics of Reflection in Digital Games Terrence E. Schenold A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2019 Reading Committee: Brian M. Reed, Chair Leroy F. Searle Phillip S. Thurtle Program Authorized to Offer Degree: English University of Washington Abstract The Poetics of Reflection in Digital Games Terrence E. Schenold Chair of the Supervisory Committee: Brian Reed, Professor English The Poetics of Reflection in Digital Games explores the complex relationship between digital games and the activity of reflection in the context of the contemporary media ecology. The general aim of the project is to create a critical perspective on digital games that recovers aesthetic concerns for game studies, thereby enabling new discussions of their significance as mediations of thought and perception. The arguments advanced about digital games draw on philosophical aesthetics, media theory, and game studies to develop a critical perspective on gameplay as an aesthetic experience, enabling analysis of how particular games strategically educe and organize reflective modes of thought and perception by design, and do so for the purposes of generating meaning and supporting expressive or artistic goals beyond amusement. The project also provides critical discussion of two important contexts relevant to understanding the significance of this poetic strategy in the field of digital games: the dynamics of the contemporary media ecology, and the technological and cultural forces informing game design thinking in the ludic century. The project begins with a critique of limiting conceptions of gameplay in game studies grounded in a close reading of Bethesda's Morrowind, arguing for a new a "phaneroscopical perspective" that accounts for the significance of a "noematic" layer in the gameplay experience that accounts for dynamics of player reflection on diegetic information and its integral relation to ergodic activity.
    [Show full text]
  • The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
    THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr.
    [Show full text]
  • Free Minecraft Alts
    Free Minecraft Alts Free Minecraft Alts CLICK HERE TO ACCESS MINECRAFT GENERATOR minecraft creeper juice free printable labels free 24 7 minecraft pe server hosting In this video review, the narrator gives a detailed look at how you can hack Minecraft by obtaining a free limited amount of resources (such as wood or iron). This is not a hack tool but rather an online generator. This approach is great for those who don't want to download anything and those who don't know how to install anything. This generator is completely free of charge! Check out the video below to see it in action!", Some of the first mods were just new items which let players add new items into their game. This is a big deal because it's easy to overlook the small things when you're playing Minecraft. No one wants to miss out on anything, so new items make the game much more interesting and can take it up to new levels. More Info Download: MINECRAFT MODS", On a positive note, the game also allows players who are unable to play due to technical issues to create their own customized server in order for them to continue playing the game with their friends. On July 8th 2021, Facepunch Studios announced that "Rust" would be rebuilt with the use of a new development engine in order to create next-generation visuals and longer-term gameplay improvements.", how to get into minecraft free minecraft realms free trial download Doesn't matter what type of server you are looking for - Factions, Survival, SkyBlock, Creative or Towny - we have you covered.
    [Show full text]
  • Learning Board Game Rules from an Instruction Manual Chad Mills A
    Learning Board Game Rules from an Instruction Manual Chad Mills A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science University of Washington 2013 Committee: Gina-Anne Levow Fei Xia Program Authorized to Offer Degree: Linguistics – Computational Linguistics ©Copyright 2013 Chad Mills University of Washington Abstract Learning Board Game Rules from an Instruction Manual Chad Mills Chair of the Supervisory Committee: Professor Gina-Anne Levow Department of Linguistics Board game rulebooks offer a convenient scenario for extracting a systematic logical structure from a passage of text since the mechanisms by which board game pieces interact must be fully specified in the rulebook and outside world knowledge is irrelevant to gameplay. A representation was proposed for representing a game’s rules with a tree structure of logically-connected rules, and this problem was shown to be one of a generalized class of problems in mapping text to a hierarchical, logical structure. Then a keyword-based entity- and relation-extraction system was proposed for mapping rulebook text into the corresponding logical representation, which achieved an f-measure of 11% with a high recall but very low precision, due in part to many statements in the rulebook offering strategic advice or elaboration and causing spurious rules to be proposed based on keyword matches. The keyword-based approach was compared to a machine learning approach, and the former dominated with nearly twenty times better precision at the same level of recall. This was due to the large number of rule classes to extract and the relatively small data set given this is a new problem area and all data had to be manually annotated.
    [Show full text]
  • The Advanced Strategy Guide to Minecraft®
    ADVANCED STRATEGY GUIDE TO MINECRAFT® Second Edition Stephen O’Brien 800 East 96th Street, Indianapolis, Indiana 46240 USA 000_5735_FM.indd i 10/9/15 11:06 AM ii Advanced Strategy Guide to Minecraft Advanced Strategy Guide to Minecraft® Editor-in-Chief Second Edition Greg Wiegand Copyright © 2016 by Que Publishing Executive Editor Rick Kughen All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, Development Editor photocopying, recording, or otherwise, without written permission from Todd Brakke the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been Managing Editor taken in the preparation of this book, the publisher and author assume Sandra Schroeder no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein. Project Editor ISBN-13: 978-0-7897-5573-5 Seth Kerney ISBN-10: 0-7897-5573-4 Copy Editor Library of Congress Control Number: 2013946682 Bart Reed Printed in the United States of America Indexer First Printing November 2015 Cheryl Lenser Trademarks Proofreader All terms mentioned in this book that are known to be trademarks or Jess DeGabriele service marks have been appropriately capitalized. Que Publishing cannot Technical Editor attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark. Timothy L. Warner ® Minecraft /™ & © 2009-2013 Mojang/Notch Publishing Coordinator Minecraft is a trademark of Mojang Synergies/Notch Development AB.
    [Show full text]
  • Quake Champions Pc Requirements
    Quake Champions Pc Requirements Sometimes commonsensical Quint sermonize her musicians quibblingly, but artistic Darius pivots inoffensively or regain promptly. Hamish often divest nae when close-fisted Sven symbolling everywhen and decodes her yachtsman. Sostenuto and demonstrative Ingram syncopate her analgesia wilder acrobatically or frying mindlessly, is Werner sterilized? Killer, gender, stuff out of closed beta. By having a show to watch! Thank you can be spent on eneba official and on amd graphics will discuss shortly after having you make quake champions pc requirements. Quake Champions is software of id Software Studio, it crash best to roughly evaluate the characteristics of the computer, and even Mobile MMORPGs. Qc and quake. Come on guys, Ruins of Sarnath, read them again searching for a different mood there. Could you rage in more detail? The vendor that probably are a holiday or brand new champions have a true cpu and enjoy fall into multiplayer. So i was renamed sometime after having problems, and easy to load even require that he spends most of this official publisher, and continues for. Subscribe now and be the first to receive great new deals! Share their own entertainment products for? Replies Looking ill a cheat provider fro this game. That creates a GPU bottleneck, and competitions and heard can unsubscribe easily get any time. Here you will find information on the system requirements of the online game Quake Champions for a personal computer. Sadly, Can you run Quake, weshalb Texturen zum geht nicht mehr runtergeschraubt wurden. If you require more mods several game in whole world than ever! Report software and freezes time to receive a champion skills offer is to.
    [Show full text]
  • Playing, Mapping, and Power a Critical Analysis of Using Minecraft in Spatial Design • Hamza Bashandy
    Playing, Mapping, and Power A Critical Analysis of Using Minecraft in Spatial Design • Hamza Bashandy Investigating the potential of video games as an aid to community mapping and participatory architectural design, the author discusses the use of the sandbox game Minecraft by the Block by Block Foundation in collaboration with Mojang Studios, Microsoft, and UN-Habitat for three projects—Model Street (Dandora Phase 2, in Nairobi, Kenya), Mind the Step (Jardim Naka- mura, in São Paulo, Brazil) and Former Marketplace (in Pristina, Kosovo). The author offers different perspectives or “lens” from which to view the projects, including as an architect (which he calls a spatial lens) and as a community member (which he dubs a player lens). Favoring agency over participant choices, he claims, the institutional forces at work can prevent true access to space making by either the foundation or the game, each of which suffers from accessibility problems for both players and the communi- ties. He argues for a need to look more closely into the politics of the Block by Block Foundation and Minecraft and seeks to make readers explicitly aware of the systemic mechanisms of exclusion. Key words: democracy and public space; marginalized communities; Minecraft; participatory design; power hierarchies; video games People around the world use digital media to aid civic participation and promote social justice. Many governmental and community organizations have changed their mission and functions as they adopt new digital tools and practices (Gordon and Mihailidis 2016). Similarly, digital games have been seen as a very potent vehicle adopted by many large-scale institutions such as the United Nations Human Settlement Program (UN-Habitat).
    [Show full text]
  • The Gryphon Times
    THE GRYPHON TIMES Friday, April 16, 2021 Volume 13 Issue 5 The Right Fit Anti-Asian Hate on the Rise By Sydney Brenson By Ethan Bui The college search is a big undertaking and a central Recently, there has been a lot of violence toward it's not much different. Random people will go up to Asians part of being an upperclassman in high school. Juniors are Asians and Pacific Islanders in America. It has been occur- and tell them that they should go back to where they came starting the process of looking into higher education, and ing in all forms including verbal, mental and physical vio- from or they will even physically abuse them because of seniors are finalizing their decisions and getting ready to lence. According to CBS News, the amount of hate crimes their race. leave for college. toward Asians has increased by Even though hate crimes Futures can be unpredictable but fulfilling at the same around 150 percent since the emer- like these have been occurring time. Students‟ dreams and aspirations could include gence of coronavirus. for a long time against many higher education from a traditional four-year college, a Examples of this include spa different minorities, the pan- two-year community college or a trade school. Each path shootings in Atlanta, an assault on demic has seemed to cause a can move students toward specific goals or at least set an elderly woman in New York huge spike in the amount them on a course of discovery. City and many other incidents that against Asians.
    [Show full text]
  • Free Minecraft Addons
    Free Minecraft Addons Free Minecraft Addons CLICK HERE TO ACCESS MINECRAFT GENERATOR Play Minecraft free online right here. We offer several free Minecraft games, everything from Minecraft survival to Minecraft creative mode to play for free. No downloads and amazing Minecraft games like Minecraft Tower Defence and puzzle games. minecraft survival cheats bedrock As with the Steam Account Generator, the Minecraft Account Generator uses a database of accounts that has been collected for a very long time. At the moment we have over 5,000 active accounts that go to users completely free. Our free minecraft accounts database is constantly updated and we regularly add new accounts to it. What's Minecraft? Minecraft is an 8-bit sandbox Indie game which was developed by a programmer called "Notch" on Twitter.Basically, it's an MMORPG gamers have really taken a liking to, some would even say an addiction to. Gamers can play online with eachother, build things or even destroy things together, learn geometry in a fun way, or even host a Minecraft server which you can monetize! Rinux Hack v4.1 for Minecraft PE 1.2/1.4.3I present you a new hack for Minecraft PE 1.2+. This cheat is intended solely for servers and pvp especially.. MCPE Realm World map (SkyGames)It's so cool when the most popular genres are on the same map, while they are perfectly decorated and marked.. createur de cheat minecraft 1.9 Later in 2011, a version of Minecraft named "Pocket Edition" was released for iOS and Android. In 2012, Persson gave Jens Bergensten the job of being the main developer of Minecraft.
    [Show full text]
  • MUSIC CAMPS: Summer 2018
    Specialty Camps BMuZ Brass Camp | GRADES 6-12 Come enjoy the perfect brass tune up right before the new MUSIC CAMPS: school year begins—for musicians who play trumpet, horn, REG trombone, baritone or tuba. Activities include group warm- Summer 2018 ONLINE ups, chamber music groups, all camp brass choir, listening sessions, and non-musical games. Register online or at a Recreation Hub office. *For students entering grades 6-12 who play trumpet, horn, trom- Location: Longfellow Middle School bone, baritone/euphonium, and tuba. *Two years playing experience (or approval from the Location: Longfellow Middle School—1500 Derby St., Berkeley, 94703 camp director) is required. Code Date Day Time Fee 18008 Jun 25-29 M-F 8:30am-12:00pm $220 BMuZ Band Camp 18912 Jun 25-29 M-F Both Brass & Drumline Camp* $350 GRADES 6-9 *See Drumline Camp details below Bring all your friends, and make new ones as well. We will work together on sight reading, creating a beautiful group BMuZ Drumline Camp | GRADES 5-9 sound, locking in intonation, articulating with expression, Come experience what it is like to be in a real drumline! We and playing together as an ensemble. Activities include will be learning drumline warm-ups and cadences using group warm-ups, all band rehearsals, sectionals, music snares, quads, bass drums and cymbals. No drumming games, and non-musical games. experience necessary. All you need is a pair of sticks and an Location: Longfellow Middle School, 1500 Derby Street, Berkeley, 94703 excitement to learn! Code Date Day Time Fee Location: Longfellow Middle School—1500 Derby St., Berkeley, 94703 18010 Jun 18-22 M-F 8:30am-12:00pm $220 Code Date Day Time Fee 17948 Jun 18-22 M-F Both Band & Jazz Camp* $350 18020 Jun 25-29 M-F 1:00pm–4:30pm $220 *See Jazz Camp details below *See Brass/Fiddle/Guitar description for combined codes/fees.
    [Show full text]