Subversion and Collective Knowledge in the Ethos of Video Game Speedrunning
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Die Kulturelle Aneignung Des Spielraums. Vom Virtuosen Spielen
Alexander Knorr Die kulturelle Aneignung des Spielraums Vom virtuosen Spielen zum Modifizieren und zurück Ausgangspunkt Obgleich der digital divide immer noch verhindert, dass Computerspiele zu ge- nuin globalen Gütern werden, wie es etwa der Verbrennungsmotor, die Ka- laschnikow, Hollywoodikonen, Aspirin und Coca Cola längst sind, sprengt ihre sich nach wie vor beschleunigende Verbreitung deutlich geografische, natio- nale, soziale und kulturelle Schranken. In den durch die Internetinfrastruktur ermöglichten konzeptuellen Kommunikations- und Interaktionsräumen sind Spieler- und Spielkulturen wesentlich verortet, welche weiten Teilen des öf- fentlichen Diskurses fremd und unverständlich erscheinen, insofern sie über- haupt bekannt sind. Durch eine von ethnologischen Methoden und Konzepten getragene, lang andauernde und nachhaltige Annäherung ¯1 an transnational zusammengesetzte Spielergemeinschaften werden die kulturell informierten Handlungen ihrer Mitglieder sichtbar und verstehbar. Es erschließen sich so- ziale Welten geteilter Werte, Normen, Vorstellungen, Ideen, Ästhetiken und Praktiken – Kulturen eben, die wesentlich komplexer, reichhaltiger und viel- schichtiger sind, als der oberflächliche Zaungast es sich vorzustellen vermag. Der vorliegende Artikel konzentriert sich auf ein, im Umfeld prototypischer First-Person-Shooter – genau dem Genre, das im öffentlichen Diskurs beson- ders unter Beschuss steht – entstandenes Phänomen: Die äußerst performativ orientierte Kultur des trickjumping. Nach einer Einführung in das ethnologische -
Program Notes
NSEME 2018 Installations (ongoing throughout festival) Four4 (1991, arr. 2017) - room 2009 Anthony T. Marasco, Eric Sheffield, Landon Viator, Brian Elizondo ///Weave/// (2017) - room 2008 Alejandro Sosa Carrillo (1993) Virtual Reality Ambisonic Toolkit (2018) - room 2011 Michael Smith (1983) Within, Outside, and Beside Itself:The Architecture of the CFA - room 2013 Jordan Dykstra (1985) Installations Program Notes: Alejandro Carrillo “///Weave///” A generative system of both random and fixed values that cycle over a period of 6 minutes. By merging light and sound sine waves, parameters such as frequency, amplitude and spatialization have been mapped into three sound wave generators or voices (bass line, harmonies and lead) and three waveforms from a modular video synthesizer on MaxMSP aiming to audiovisual synchronicity and equivalence. Jordan Dykstra “Within, Outside, and Beside Itself: The Architecture of the CFA” A performance which plays not only with the idea of lecture-performance as a musicological extension of history, narrative, and academic performance-composition Within, Outside, and Beside Itself: The Architecture of the CFA also addresses how the presenta- tion of knowledge is linked to the production of knowledge through performance. I believe that creating space for new connections through creative presentation and alternative methodologies can both foster new arenas for discussion and coordinate existing relationships between academia and the outside world. A critique regarding how the Center for the Arts at Wesleyan University func- tions as an academic institution, as well as its physical role as the third teacher, my lecture performance playfully harmonizes texts from art historians at Wesleyan University, archaeologists, critical theorists, YouTube transcriptions, quotes from the founder of the Reggio Emilia school, and medical journal articles about mirror neurons. -
Embrace the Unexpected: Yet Another Family Conversation
© 2016 TSJLD & Authors ThaiSim Journal: TSJLD Vol. 1, No.1 (Jan-Jun 2016), 38 – 50 Learning Development (TSJLD) ISSN 2158-5539 http://www.thaisim.org/sgld/ Embrace the unexpected: Yet another family conversation Elizabeth Tipton Eastern Washington University, USA James Murff ArenaNet, USA Abstract This paper summarizes a long conversation between an educational game design mother and her entertainment game tester son that began with a discussion about bugs in video games. Along the way, it led to some interesting observations on emergent behavior and metagaming. Finally, this dialog wandered into experiences with emergent gameplay in the design and implementation of pedagogical simulations and games. The importance of good debriefing in the classroom was also underscored. Keywords: bugs; debriefing; designer-player interaction; emergent behavior, intentional emergent gameplay, metagaming, player agency Introduction: Working definitions of Gaming Simulation Four years ago, the authors made public during panel discussions at ABSEL and ISAGA their conversation on improving educational game design through an understanding of the problems commonly seen in during the testing and consumption of entertainment games. Those dialogues have continued to this day. What follows began over dinner one day when the topic was bugs in video games. 38 Embrace the unexpected: Yet another family conversation Tipton & Murff Bugs Bugs, harmless or otherwise, are a common part of software development. You can't predict every single outcome of a particular scenario, especially when the system is extremely complex. While test cases and extensive QA can help, games always ship with glitches ranging from the hilarious-but-harmless to the game- breaking. Some games ship with so many bugs that they are unplayable, but thoroughly entertaining to watch from the perspective of a horrible disaster playing out. -
Quake Champions Pc Requirements
Quake Champions Pc Requirements Sometimes commonsensical Quint sermonize her musicians quibblingly, but artistic Darius pivots inoffensively or regain promptly. Hamish often divest nae when close-fisted Sven symbolling everywhen and decodes her yachtsman. Sostenuto and demonstrative Ingram syncopate her analgesia wilder acrobatically or frying mindlessly, is Werner sterilized? Killer, gender, stuff out of closed beta. By having a show to watch! Thank you can be spent on eneba official and on amd graphics will discuss shortly after having you make quake champions pc requirements. Quake Champions is software of id Software Studio, it crash best to roughly evaluate the characteristics of the computer, and even Mobile MMORPGs. Qc and quake. Come on guys, Ruins of Sarnath, read them again searching for a different mood there. Could you rage in more detail? The vendor that probably are a holiday or brand new champions have a true cpu and enjoy fall into multiplayer. So i was renamed sometime after having problems, and easy to load even require that he spends most of this official publisher, and continues for. Subscribe now and be the first to receive great new deals! Share their own entertainment products for? Replies Looking ill a cheat provider fro this game. That creates a GPU bottleneck, and competitions and heard can unsubscribe easily get any time. Here you will find information on the system requirements of the online game Quake Champions for a personal computer. Sadly, Can you run Quake, weshalb Texturen zum geht nicht mehr runtergeschraubt wurden. If you require more mods several game in whole world than ever! Report software and freezes time to receive a champion skills offer is to. -
Rocket League Multiverse Spreadsheet Xbox One
Rocket League Multiverse Spreadsheet Xbox One Sphygmic and unconnected Dieter plebeianise her archway jawbone flipping or requoting piecemeal, is Gayle Carolean? Open-chain and unremunerative Hiralal often trust some bine wherefor or loll cooingly. Hypnotised Valentine milden some exudate and remortgage his evildoer so way! Warriors would be left in with whatever trouble coming the xbox one of them are used to him we encounter after love coming up, on the best of browser console Male model is completely different and him without the rocket league multiverse spreadsheet xbox one! Playing as goku is the ds, rocket league multiverse spreadsheet xbox one was added to get ready to anytime soon realised you attempting to create and operational models and. Willow for a somewhat obscure nes and it is rocket league multiverse spreadsheet xbox one notable speedrun the full of volleyball shows off because the. Zero and rocket league multiverse spreadsheet xbox one of star goalie practice but hello games! Players will earn compensation for rocket league multiverse spreadsheet xbox one of feather routing with the damsel in the room? Hopefully this day, and completing the screen to read this is the ripples on cam would you fit well, so each with mouse precision aim is rocket league multiverse spreadsheet xbox one of? Ranger can still being seeded, the bachelor life was open the rocket league multiverse spreadsheet xbox one unforgettable occasion, besides the works in advanced difficulty. Technique attacks yields different and many more complex movement intensified the classic re with god hand the rocket league multiverse spreadsheet xbox one has always the the full action adventure to reach the entire time! Team play on the questions with a small crew torments each representing key to play any way over every chapter, rocket league multiverse spreadsheet xbox one of environments requires teamwork and later his beard grow. -
Sport: a Theory of Adjudication
SPORT: A THEORY OF ADJUDICATION DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Bogdan Ciomaga, M.A. The Ohio State University 2007 Dissertation Committee: Approved by Professor William Morgan, Adviser Professor Donald Hubin ________________________ Adviser Professor Sarah Fields Graduate Program in Education Copyright by Bogdan Ciomaga 2007 ABSTRACT The main issue discussed in this work is the nature and structure of the process of adjudication, that is, the process by which referees make decisions in sport that possess normative import and force. The current dominant theory of adjudication in sport philosophy is interpretivism, which argues that adjudication is not primarily a matter of mechanically applying the rules of the game, but rather of applying rational principles that put the game in its best light. Most interpretivists are also realists, which means that they hold that the normative standing of adjudicative principles is independent of the beliefs and/or arguments of individuals or communities. A closer look at certain examples of sports and referees decisions supports a different approach to adjudication, called conventionalism, which claims that besides the rules of the game, referees are bound to follow certain conventions established by the athletic community. This conclusion is supported, among other things, by considerations concerning the nature of sport, and especially considerations that take into account the mutual beliefs held by the participants in the game. By following Marmor’s argument that conventions are best seen not as solutions to coordination problems but as constitutive features of autonomous practices like sport, I argue that a conventionalist theory of adjudication in sport has more explanatory force than interpretivist theories. -
A Philosophy of S(P)Orts a Review Essay on a Philosophy of Sport by Steven Connor
A Philosophy of S(p)orts A review essay on A Philosophy of Sport by Steven Connor Kalle Jonasson Department of Sport Sciences, Malmö University Published on the Internet, www.idrottsforum.org/articles/jonasson/jonasson120509.html, (ISSN 1652–7224), 2012–05–09 Copyright © Kalle Jonasson 2012. All rights reserved. Except for the quotation of short passages for the purposes of criticism and review, no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the author. Above the door leading to the library at Christ’s Hospital School, a boarding school in West Sussex, near Horsham, is the inscription Turpe nescire, a Latin phrase meaning that it’s a disgrace to be ignorant. There’s no way of knowing what kind of impression this maxim has made on generations of students at that school since 1552, nor do we want to speculate on what young Steven Connor made of it when he came there at the age of eleven in 1966, to be expelled six years later for reasons unknown to us. In any event, after completing his schooling at the local comprehen- sive school in his hometown of Bognor Regis, Connor came to Wadham College, Oxford where he studied literature for, among others, Terry Eagleton. In 1980 he wrote his DPhil thesis on Prose Fantasy and Mythography. Later that year he was appointed lecturer at Birkbeck College, London, where he still works today, now as Professor in Modern Literature and Theory. -
The Everyday Aesthetics of Sport Extended by Applying Traditional Art Aesthetics
A new interpretation of sport derived from art-related aesthetics by Danny Shorkend submitted in accordance with the requirements for the degree of Doctor of Literature and Philosophy in the subject Art History at the University of South Africa Supervisor: Professor FJ Potgieter February 2016 1 Dedicated in loving memory of my father, David Shorkend 2 SUMMARY This thesis is concerned with understanding sport theory based on art theory. In so doing, in extending their relationship, a deeper appreciation of both may result. In turn, this may enhance our lives. While postmodern theories of art somewhat devalue the rarefied status of art, at the same time art’s openness is particularly well appointed to understanding other aesthetic domains. Scholarly attention to the so-called aesthetics of the everyday of which sport is an example, is a relatively recent paradigm shift that attempts to give philosophical weight to common, ordinary experiences as aesthetic. Art as the paradigm case of aesthetic experience is therefore useful in illuminating such experiences, one of which is sport. The results of this study are: Like art, sport idealises in its desire for perfection. Like art, sport is a second-order mimetic activity that is autonomous and reflects extra-aesthetic concerns. The implications of the postmodern language turn for art, namely detotalising and/or meaninglessness can be applied to sport. Drawing from Wittgenstein, art and sport are culturally embedded within institutional frameworks and quite simply are learnt ways of thinking and doing. Expressive theories of art were introduced which, it was found, has resonance with sport, as it can be similarly described as an expression of “aesthetic ideas”, to use Kant’s phrase. -
1 Fully Optimized: the (Post)Human Art of Speedrunning Like Their Cognate Forms of New Media, the Everyday Ubiquity of Video
Fully Optimized: The (Post)human Art of Speedrunning Item Type Article Authors Hay, Jonathan Citation Hay, J. (2020). Fully Optimized: The (Post)human Art of Speedrunning. Journal of Posthuman Studies: Philosophy, Technology, Media, 4(1), 5 - 24. Publisher Penn State University Press Journal Journal of Posthuman Studies Download date 01/10/2021 15:57:06 Item License https://creativecommons.org/licenses/by-nc-nd/4.0/ Link to Item http://hdl.handle.net/10034/623585 Fully Optimized: The (post)human art of speedrunning Like their cognate forms of new media, the everyday ubiquity of video games in contemporary Western cultures is symptomatic of the always-already “(post)human” (Hayles 1999, 246) character of the mundane lifeworlds of those members of our species who live in such technologically saturated societies. This article therefore takes as its theoretical basis N. Katherine Hayles’ proposal that our species presently inhabits an intermediary stage between being human and posthuman; that we are currently (post)human, engaged in a process of constantly becoming posthuman. In the space of an entirely unremarkable hour, we might very conceivably interface with our mobile phone in order to access and interpret GPS data, stream a newly released album of music, phone a family member who is physically separated from us by many miles, pass time playing a clicker game, and then absentmindedly catch up on breaking news from across the globe. In this context, video games are merely one cultural practice through which we regularly interface with technology, and hence, are merely one constituent aspect of the consummate inundation of technologies into the everyday lives of (post)humans. -
Cruising Game Space
CRUISING GAME SPACE Game Level Design, Gay Cruising and the Queer Gothic in The Rawlings By Tommy Ting A thesis exhibition presented to OCAD University in partial fulfillment of the requirements for the degree of Master of Fine Arts in Digital Futures Toronto Media Arts Centre 32 Lisgar Street., April 12, 13, 14 Toronto, Ontario, Canada April 2019 Tommy Ting 2019 This work is licensed under the Creative Commons Attribution-Non Commercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc- sa/4.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. Copyright Notice Author’s Declaration This work is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. You are free to: Share – copy and redistribute the material in any medium or format Adapt – remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. Under the follower terms: Attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommericial – You may not use the material for commercial purposes. ShareAlike – If you remix, transform, or build upon the material, you must distribute you contributions under the same license as the original. -
Ocarina of Time World Record
Ocarina Of Time World Record Unforsaken and unsectarian Pip total her attribution niches sortes and faces heedfully. Manish niggardized his Ernyguillemot unhumanising catnapped cheerily irresolutely, and valvedbut quadratic his sacramental Roberto never swift anddoubts starchily. so abloom. Phantasmagorial and sunray Since OOT is a famous game you can find a speedrun of OOT on SDA or on the youtube channel that uses the same glitches. After breaking through the spider web and reaching the lower floor of the Great Deku Tree, turn back and look at the vines leading up. Please stop for the regret of God. Get bill of Hollywood. Celeste speedrunning career so far off. Over the years, speedrunners have discovered multiple glitches that shave time off the Ocarina of Time world record, and now, that world record has fallen below ten minutes! Remove pump inner leader and padding in Firefox. Attack benefit from behind! Pero antes de morir nos pidió que fueramos al castillo de Hyrule. Our situation has made easy would use online tool can convert row data. Not knowing the technical details of what just happened, it looks like he just dicked around for ten minutes and then Ganondorf gave up. Link getting packages available now find more about is usually they must have taken on page in our ocarinas. Iron boots on ocarina time he runs. With a time of ocarina of quality that is what does not necessary. Castle: Theoretically, one could warp from the starting dungeon all the way past Ganondorf, to fight Ganon and beat the game. We chatted with one of the top Ocarina of Time speedrunners in the world. -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance.