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- 12 My Pixels Or My Friends? Game Characters As a Lens for Understanding User Avatars in Social Networks
- A Participatory Design Study of User Requirements for a Shared Virtual Meeting Space
- The Lessons of Lucasfilm's Habitat1
- Dimensions of Self Construction in the Virtual Social World of Runescape Isaac Robe East Tennessee State University
- 3D Anthropomorphic Avatar Model Based on Multi-Layered Representation
- Safe Place Share 7% Off Runescape Gold to Celebrate Runescape System Until June.7
- Popielinski, M.A
- The Computer Games Journal 3(1) Candlemasprovided by Federation 2014 Researchonline
- Help – Somebody Robbed My Second Life Avatar! by James Elliott, Elliott Security Group
- Vishnu and the Videogame: the Videogame Avatar and Hindu Philosophy
- An Intimate Interface System for Persons with Disabilities
- Player-Avatar Interactions in Habitual and Problematic Gaming: a Qualitative Investigation
- Avatar Captcha : Telling Computers and Humans Apart Via Face Classification and Mouse Dynamics
- Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
- 'White-Eyed' Player Culture: Grief Play and Construction of Deviance in Mmorpgs
- 'Virtual Assets'?
- Avatar‐Based Virtual Reality in CAMHS Talking Therapy
- Avatar: Mobile Distributed Computing in the Cloud
- Gameplay and Game Mechanics Design: a Key to Quality in Videogames
- Furcadia Color Code Format
- How to Speed Hack in Roblox 2021
- Avatar Interviewers
- Cybersex with Human- and Machine-Cued Partners: Gratifications, Shortcomings, and Tensions
- Avatar Mediated Cinema
- Computer Games and the Aesthetic Practices of the Self: Wandering, Transformation, and Transfiguration
- Avatars, Identity Formation, and Communicative Interaction in Vrchat
- Avatar Dreams
- Update 023 Avatar Movement
- Individual Differences in Motives, Preferences, and Pathology in Video Games: the Gaming Attitudes, Motives, and Experiences Scales (GAMES)
- Avatar Driven VR Society Trends in Japan
- Nostalgia and World of Warcraft: Myth and Individual Resistance
- Furry Art from Amon, Falvie and More Furry Horoscope! Anime Wolf's Rain Tweets & Stories
- Epilogue: Truth and Fiction in Avatar's Cosmogony and Nature Religion
- Building an Emotionally Responsive Avatar with Dynamic Facial Expressions in Human—Computer Interactions
- Relationship Between Personality and Video Game
- Touching the Ancient World Through God of War's Kratos
- From the Hands of an Early Adopter's Avatar to Virtual Junkyards
- What Lies Beneath the Online Mask in Runescape
- Objective-Building in User-Defined Worlds Dylan Kilby
- Roblox Avatar the Last Airbender Level Hack
- Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items
- Theory of the Avatar
- Players and Avatars: the Connections Between Player Personality, Avatar
- AN ETHNOGRAPHIC ANALYSIS of TWO EXAMPLES of MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAMES (Mmorpgs)1
- Hello Avatar
- Curriculum Vitae Kyle W
- Title Player-Avatar Identification in Video Gaming
- Avatar Appreciation/Enjoyment.Docx
- Cybersex Addiction?
- I, Avatar: the Culture and Consequences of Having a Second Life
- On Talking Heads, Social Robots and What They Can Teach Us
- Best Summoning Location Runescape
- Character Autonomy and Automated Avatar Actions in Digital Games
- The 'White-Eyed'
- Fursonas: Furries, Community, and Identity Online
- Bitmojis in the Virtual Classroom
- Seeing Blue: Negotiating the Politics of Avatar Media Activism Emma Mitchell
- Trademarks in Virtual Worlds
- The Iron Cage of Play
- Synapse Roblox Free June 2021
- Avatar Throughout Religious History and Postmodern Culture
- AVATAR Scriptment by James Cameron
- Virtual Judgment: Legal Implications of Online Gaming
- GRIEFING: POLICING MASCULINITY in ONLINE GAMES by STACI TUCKER a THESIS Presented to the School of Journalism and Communication
- Avatar and Self: a Rhetoric of Identity Mediated Through Collaborative Role-Play
- Avatar Appearance and Cognitive Load Effects on Attitudes
- Implicit and Explicit Learning in Talker Identification
- Biometrics Blogs-Lie Detection II
- Mental State Transition in Gaming Experiences