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Take-Two Interactive Software Inc. et al v. Pinkerton Consulting & Investigations, Inc. et al Doc. 1 Att. 33 EXHIBIT 33 PHYSICAL EXHIBIT TO BE LODGED Red Dead Redemption 2 Guide Book EXCERPTS FILED HERETO Dockets.Justia.com THE COMPLETE OFFICIAL GUIDE FOREWORD Red DDeead Redemption 2 is ouo r attet mpm t to tell a new kik nd of ststory in a neww kind oof video gamme wow rlr d.. You’u ll plaay ass Arthuur Moro gan annd livee the expere iencn ese of his time witi h thhe VVan der LiL nde gag ngg, a grrouo p ofo notoro ious outu lal ws on the run accrosss 19th centut ry Amem ricaa. AsA Artthur,r youu will experir encec everyr asps ect off outlaaw lilifefe, from robbib ngn bannks and hijaj ckkinng traia ns to forging reelationnshhips with felellow gang meme bers as you fif ght aand ruun too escape the clutchhes off theh laww andd the hypocrir siiese of pop litee soccieety. WWe worked closo ely with the very taleentn ede teaam at PPiggg yby acck to desiggn thiss guide as a companion dud ring youru timme inside theh woro ldd of Red Dead Rede emptp ioi n 2 as you livve annd travele boto h withh the Van der Lindee gang and on youur owwn. WWe reaallly hope youo enjjoy youur time in the woorlr d.d Roockckstar Gama es CONTENTs An opening chapter that will Onscreen Display Essential Commands PRIMER PRIMER 6 The following annotated screenshot illustrates a typical gameplay screen. MISSIONS 5 5 2 The opening hours of Red Dead Redemption 2 are ʙlled with headshots. You can then release / and repeat the maneuver E EXPLORATION opportunities to learn about and practice actions and abilities, but immediately with another target if required. the following recap of all essential button commands will prove useful ATLAS should you forget a particular function, or miss a tutorial. If you are 3/R | Shoot from the Hip: If you do not hold /E, you will WEAPONS help you to develop a solid familiar with the original Red Dead Redemption and the Grand Theft ʙre in the direction that you are facing, automatically locking on to the ITEMS Auto series, you should feel right at home from the very start. closest target. This can prove helpful in situations where you need to strike instantly. EXTRAS Many potential actions and interactions are activated via context- INDEX sensitive button presses. The relevant prompts will appear in the lower- /ö | Dead Eye: Whenever you face large groups of enemies, right corner of the screen when they are available. especially when there is a danger that you will be overwhelmed, this command enables you to slow down the ʚow of time while aiming ONSCREEN On-screen Display 8 Horses 18 a weapon. This skill is upgraded early in the adventure, making it DISPLAY understanding of the game’s possible to “tag” targets with / ; you can then press / ( r 3 R ESSENTIAL BASIC MOVEMENT to ʙre at all of them in rapid succession. Note that triggering Dead COMMANDS Eye drains the corresponding meter. You can end the eʘect by GAME pressing /ö again. STRUCTURE With the exception of crouch-walking, the following commands apply TRAVELING when you are both on foot and riding a horse. (/r | Take/Exit Cover: Taking cover helps you to remain unseen MAPS & during inʙltrations, and makes it more diʛcult for enemies to hit you MARKERS d | Walking: Tilt d to walk in any direction. This pace of movement during shootouts. Note that you can move along a cover surface by core systems from the very is suited for ambling through crowds in towns, or while taking in the tilting to improve your ring angle, or to avoid incoming re if LOCATIONS d ʙ ʙ sights on your many travels. partially exposed. To move around corners or transition to the next ATTRIBUTES available cover spot, tilt d and press //x. While in cover, you HORSES Essential Commands 9 Crime 19 d+)/A (hold) | Running: Running will be your primary can move out to ʙre by holding /E; release it to immediately movement speed in most situations. It is much faster than walking, snap back into cover. CRIME yet it does not drain your stamina. While riding a horse or driving a CHALLENGES 3 4 1 6 wagon, this also enables you to maintain your gait after a gallop, */s | Reload: Your character will reload automatically whenever HUNTING and to automatically follow companions during group rides. his weapon runs out of ammunition, but this leaves you vulnerable. start, o ering concise and FISHING ʘ To avoid the horror of the “dead man’s click”, you should get into Reticle: Whenever you equip a weapon a white reticle appears. cardinal directions, mission objectives, and assorted points of d+)/A (tap repeatedly) | Sprinting: Sprinting enables you to the habit of manually reloading whenever you have the opportunity ITEMS & 1 Hold /E and use f to adjust your aim; the reticle will turn interactivity. See page 13 for details. You can expand your radar or turn run at maximum speed, at the cost of stamina. This is vital in critical during shootouts, ideally from behind cover. CRAFTING red when it hovers on a valid target. Headshots generally oʘer maximum it into a simple compass by holding M. situations, such as an escape or chase, but can also shorten journeys eʛciency. if you do not have a steed at hand. While riding a horse, try to tap the /E (hold) +//x | Combat Dive: When you need to dodge 5 Dynamic Information: Onscreen notiʙcations will appear in button in a rhythm that matches your mount’s gallop. This special an incoming threat, such as a predator charging at you, diving 2 Ammunition: The ʙrst ʙgure represents the number of shots accordance with your actions and events in the world – such as technique makes it possible to travel at great speed without draining sideways can instantly put you out of harm’s way. Game Structure 11 Challenges 21 accessible introductions to remaining for your active weapon; the second details your total obtaining items or rewards, completing objectives, and becoming the horse stamina meter. stock. The icon corresponds to the type of ammunition currently selected. wanted. */s | Silent Takedown: If you manage to stealthily approach '/l+d | Crouch-walking: An essential technique during an enemy from behind, this technique oʘers a quiet way to remove Attribute Meters: The meters visible in the lower-left corner of Context-Sensitive Prompts: Whenever you can perform a inʙltration situations, crouch-walking is also recommended while them from the equation. These attacks are non-lethal if you are 3 the screen represent vital attributes – from left to right, health, 6 context-sensitive action, a corresponding prompt will appear in hunting. It enables you to move steadily while keeping a low proʙle unarmed; should you brandish a melee weapon such as a knife, the stamina, Dead Eye, horse stamina, and horse health. Turn to page 16 to the lower-right corner of the screen. These are used in many diʘerent and making very little noise. Note that you can also crouch-run by victim will be killed. learn more about these systems. situations, such as collecting items, interacting with the environment, simultaneously holding )/A. and to make decisions during missions or interactive conversations. */s | Melee Combat: During brawls, tap this button to punch key features. 4 Radar: The mini-map in the lower-left of your screen shows your Press, tap or hold the displayed button to choose the speciʙed action. or kick your opponents. When facing skilled enemies, you will often immediate surroundings, annotated with useful details such as need to block their blows ʙrst with //x, then follow up with COMBAT swift counters. You can also grapple them with /y. Traveling Eʛciently 13 Hunting 22 "/e | Draw/Holster Weapon: Whenever possible, you should always ready your weapon before hostiles engage you. Don’t neglect to holster it afterwards carrying a weapon in hand when there is no need to do so might lead to unfortunate misunderstandings. /E (hold) +3/R | Aim and Shoot: Most weapons in the game are used with these controls. Ready your weapon by holding /E, line up a shot with f – the reticle will turn red when directed at a valid target – then open ʙre with 3/R. By default, Red Dead Redemption 2 oʘers a medium level of aiming assistance, which means that you will automatically lock on to enemies in your line of ʙre when you raise your weapon. With this system, the reticle Maps & Markers 13 Fishing 23 is usually positioned on your target’s chest. If you very brieʚy ʚick f and ʙre as you lock on to a foe, it’s possible to secure near-instant 8 9 Locations & Landmarks 14 Items & Crafting 24 Attributes & Meters 16 This chapter details every Chapter Structure CHAPTER 1: COLTER PRIMER MISSIONS 26 MISSIONS Red Dead Redemption 2’s main storyline is divided into chapters. Each You might notice that a handful of “stranger missions”, which are WEAPONS EXPLORATION in-game chapter features a number of missions that are unlocked in technically optional, are covered here rather than in the Exploration OUTLAWS FROM New THE WEST Cattleman Revolver a particular order, and sometimes under speciʙc conditions. A new chapter dedicated to such events and opportunities. This is because ATLAS Game (page 32) Hunting Knife mission, for example, might become available only one in-game hour these speci c stories are connected to the main plot, and are time- WEAPONS last step you’ll need to ʙ Lantern after you complete another.