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Take-Two Interactive Software Inc. et al v. Pinkerton Consulting & Investigations, Inc. et al Doc. 1 Att. 33

EXHIBIT 33 PHYSICAL EXHIBIT TO BE LODGED

Red Dead Redemption 2 Guide Book EXCERPTS FILED HERETO

Dockets.Justia.com THE COMPLETE OFFICIAL GUIDE FOREWORD

Red DDeead Redemption 2 is ouo r attet mpm t to tell a new kik nd of ststory in a neww kind oof video gamme wow rlr d.. You’u ll plaay ass Arthuur Moro gan annd livee the expere iencn ese of his time witi h thhe VVan der LiL nde gag ngg, a grrouo p ofo notoro ious outu lal ws on the run accrosss 19th centut ry Amem ricaa. AsA Artthur,r youu will experir encec everyr asps ect off outlaaw lilifefe, from robbib ngn bannks and hijaj ckkinng traia ns to forging reelationnshhips with felellow gang meme bers as you fif ght aand ruun too escape the clutchhes off theh laww andd the hypocrir siiese of pop litee soccieety.

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Roockckstar Gama es CONTENTs

An opening chapter that will Onscreen Display Essential Commands PRIMER PRIMER 6 The following annotated screenshot illustrates a typical screen. MISSIONS 5 5 2 The opening hours of 2 are ʙlled with headshots. You can then release / and repeat the maneuver E EXPLORATION opportunities to learn about and practice actions and abilities, but immediately with another target if required. the following recap of all essential button commands will prove useful ATLAS should you forget a particular function, or miss a tutorial. If you are 3/R | Shoot from the Hip: If you do not hold /E, you will WEAPONS help you to develop a solid familiar with the original Red Dead Redemption and the Grand Theft ʙre in the direction that you are facing, automatically locking on to the ITEMS Auto series, you should feel right at home from the very start. closest target. This can prove helpful in situations where you need to strike instantly. EXTRAS Many potential actions and interactions are activated via context- INDEX sensitive button presses. The relevant prompts will appear in the lower- /ö | Dead Eye: Whenever you face large groups of enemies, right corner of the screen when they are available. especially when there is a danger that you will be overwhelmed, this command enables you to slow down the ʚow of time while aiming ONSCREEN On-screen Display 8 Horses 18 a weapon. This skill is upgraded early in the adventure, making it DISPLAY understanding of the game’s possible to “tag” targets with / ; you can then press / ( r 3 R ESSENTIAL BASIC MOVEMENT to ʙre at all of them in rapid succession. Note that triggering Dead COMMANDS Eye drains the corresponding meter. You can end the eʘect by GAME pressing /ö again. STRUCTURE With the exception of crouch-walking, the following commands apply TRAVELING when you are both on foot and riding a horse. (/r | Take/Exit Cover: Taking cover helps you to remain unseen MAPS & during inʙltrations, and makes it more diʛcult for enemies to hit you MARKERS d | Walking: Tilt d to walk in any direction. This pace of movement during shootouts. Note that you can move along a cover surface by core systems from the very is suited for ambling through crowds in towns, or while taking in the tilting to improve your ring angle, or to avoid incoming re if LOCATIONS d ʙ ʙ sights on your many travels. partially exposed. To move around corners or transition to the next ATTRIBUTES available cover spot, tilt d and press //x. While in cover, you HORSES Essential Commands 9 Crime 19 d+)/A (hold) | Running: Running will be your primary can move out to ʙre by holding /E; release it to immediately movement speed in most situations. It is much faster than walking, snap back into cover. CRIME yet it does not drain your stamina. While riding a horse or driving a CHALLENGES 3 4 1 6 wagon, this also enables you to maintain your gait after a gallop, */s | Reload: Your character will reload automatically whenever HUNTING and to automatically follow companions during group rides. his weapon runs out of ammunition, but this leaves you vulnerable. start, o ering concise and FISHING ʘ To avoid the horror of the “dead man’s click”, you should get into Reticle: Whenever you equip a weapon a white reticle appears. cardinal directions, mission objectives, and assorted points of d+)/A (tap repeatedly) | Sprinting: Sprinting enables you to the habit of manually reloading whenever you have the opportunity ITEMS & 1 Hold /E and use f to adjust your aim; the reticle will turn interactivity. See page 13 for details. You can expand your radar or turn run at maximum speed, at the cost of stamina. This is vital in critical during shootouts, ideally from behind cover. CRAFTING red when it hovers on a valid target. Headshots generally oʘer maximum it into a simple compass by holding M. situations, such as an escape or chase, but can also shorten journeys eʛciency. if you do not have a steed at hand. While riding a horse, try to tap the /E (hold) +//x | Combat Dive: When you need to dodge 5 Dynamic Information: Onscreen notiʙcations will appear in button in a rhythm that matches your mount’s gallop. This special an incoming threat, such as a predator charging at you, diving 2 Ammunition: The ʙrst ʙgure represents the number of shots accordance with your actions and events in the world – such as technique makes it possible to travel at great speed without draining sideways can instantly put you out of harm’s way. Game Structure 11 Challenges 21 accessible introductions to remaining for your active weapon; the second details your total obtaining items or rewards, completing objectives, and becoming the horse stamina meter. stock. The icon corresponds to the type of ammunition currently selected. wanted. */s | Silent Takedown: If you manage to stealthily approach '/l+d | Crouch-walking: An essential technique during an enemy from behind, this technique oʘers a quiet way to remove Attribute Meters: The meters visible in the lower-left corner of Context-Sensitive Prompts: Whenever you can perform a inʙltration situations, crouch-walking is also recommended while them from the equation. These attacks are non-lethal if you are 3 the screen represent vital attributes – from left to right, health, 6 context-sensitive action, a corresponding prompt will appear in hunting. It enables you to move steadily while keeping a low proʙle unarmed; should you brandish a melee weapon such as a knife, the stamina, Dead Eye, horse stamina, and horse health. Turn to page 16 to the lower-right corner of the screen. These are used in many diʘerent and making very little noise. Note that you can also crouch-run by victim will be killed. learn more about these systems. situations, such as collecting items, interacting with the environment, simultaneously holding )/A. and to make decisions during missions or interactive conversations. */s | Melee Combat: During brawls, tap this button to punch key features. 4 Radar: The mini-map in the lower-left of your screen shows your Press, tap or hold the displayed button to choose the speciʙed action. or kick your opponents. When facing skilled enemies, you will often immediate surroundings, annotated with useful details such as need to block their blows ʙrst with //x, then follow up with COMBAT swift counters. You can also grapple them with /y. Traveling Eʛciently 13 Hunting 22 "/e | Draw/Holster Weapon: Whenever possible, you should always ready your weapon before hostiles engage you. Don’t neglect to holster it afterwards carrying a weapon in hand when there is no need to do so might lead to unfortunate misunderstandings.

/E (hold) +3/R | Aim and Shoot: Most weapons in the game are used with these controls. Ready your weapon by holding /E, line up a shot with f – the reticle will turn red when directed at a valid target – then open ʙre with 3/R. By default, oʘers a medium of aiming assistance, which means that you will automatically lock on to enemies in your line of ʙre when you raise your weapon. With this system, the reticle Maps & Markers 13 Fishing 23 is usually positioned on your target’s chest. If you very brieʚy ʚick f and ʙre as you lock on to a foe, it’s possible to secure near-instant

8 9 Locations & Landmarks 14 Items & Crafting 24 Attributes & Meters 16

This chapter details every Chapter Structure CHAPTER 1: COLTER PRIMER MISSIONS 26 MISSIONS Red Dead Redemption 2’s main storyline is divided into chapters. Each You might notice that a handful of “stranger missions”, which are WEAPONS EXPLORATION in-game chapter features a number of missions that are unlocked in technically optional, are covered here rather than in the Exploration OUTLAWS FROM New THE WEST Cattleman Revolver a particular order, and sometimes under speciʙc conditions. A new chapter dedicated to such events and opportunities. This is because ATLAS Game (page 32) Hunting Knife mission, for example, might become available only one in-game hour these speci c stories are connected to the main plot, and are time- WEAPONS last step you’ll need to ʙ Lantern after you complete another. sensitive; should you fail to complete them before you reach particular ITEMS story milestones, you will miss them altogether. Our coverage of every story chapter begins with a large diagram, EXTRAS ENTER, PURSUED BY A such as the one you can see on the page to your right. This oʘers a The pages that follow each diagram feature walkthroughs for every MEMORY WEAPONS INDEX convenient and comprehensive overview of all available missions, as individual mission that is part of the chapter in question. Should you (page 33) Sawed-Oʘ Shotgun well as how they are connected. struggle with a particular scene, or need assistance to secure the best The Story So Far 28 Chapter 03 54 rewards, this is where you will ʙnd step-by-step guidance. Each mission WEAPONS THE STORY take to complete the These diagrams also reveal key features that are unlocked as you walkthrough includes a map annotated with numbers. These same Bow SO FAR progress in the main storyline – such as optional activities, mini-games, numbers are used as paragraph headings in the text, which should help STRUCTURE interactions with special characters, and even details such as the you to ʙnd your bearings instantly. CHAPTER 1 availability of weapons in gun stores. Each entry comes with a page CHAPTER 2 reference that will lead you straight to the appropriate section of this THE AFTERMATH OLD FRIENDS guide if you require more information. OF GENESIS CHAPTER 3 (page 35) (page 34) CHAPTER 4 4GF|&GCF|4GFGORVKQP| CHAPTER 5 CHAPTER 6 CHALLENGES AND WEAPONS EPILOGUE 1 Lasso Chapter Structure 30 Chapter 04 72 Master Hunter (page 173) Carbine Repeater EPILOGUE 2

WHO THE HELL IS WEAPONS LEVITICUS CORNWALL? storyline, while also Dynamite (page 36)

WEAPONS EASTWARD BOUND Volcanic Pistol (page 37) Varmint Riʚe highlighting other Springʙeld Riʚe Medal Goals 30 Chapter 05 86 CHAPTER 2

MEDAL GOALS IMPORTANT NOTE ON TROPHIES & ACHIEVEMENTS Most main story missions in Red Dead Redemption 2 have hidden medal Though we cover these optional objectives throughout the chapter, we opportunities that you may goals that are not revealed by the game during your initial playthrough. invite you to read the following advice before you go any further: If you are an ardent completionist, it’s important to bear in mind that a handful of Trophies and Achievements can only be unlocked if you attend If your primary task is to rob a bank, for instance, a set of optional goals to certain tasks at speciʙc points in the storyline. These are documented in the following table. might require you to do so within a speciʙc time limit while maintaining As we explain in the Primer chapter, we wholeheartedly a high level of accuracy during shootouts. recommend that you play at your own pace instead of attempting to TIME-SENSITIVE TROPHIES / ACHIEVEMENTS Chapter 06 94 complete all medal goals on a ʙrst playthrough. They are far easier The medal you receive upon mission completion depends on how many to secure via later replays when you are familiar with each mission. ICONICICOCONON TROPHY/ACHIEVEMENTTROPHYTROPHYH / ACHIEVEMENTACHIEVACHAAC CCHHIHIEVVVEEEMENMENT REQUIREMENTREQUIREMREQUIREMEEQQUIQUIREMQUQUUIIREMIREMENENNTT NOTESNNOOTOTTEESS Note on Trophies & optional goals you have fulʙlled. SeeSSeSeeee page pagege 146 146 forfo for a a completecomple completete rundown rundown of of all all companioncompani companionon activities. es If you are aspiring to reach what the game deʙnes as total CompleteCompletetee a a companioncoc companion activityacti activityvityty in in each each FriendsFriFriendsendds with with BeneB eBeneneʙtstsʙts Everyactivities. timetimme Everythe Van time derd the LindeLinde Van gangg derang Linde relocates gang duringdurin relocatesg the courseduringse of o completion, note that it is not necessary to achieve all medal goals. campcamp wish to explore as and when MEDAL AWARD RULES thethee story, coursey, be of sure urethe tostory, completecomc beplete sure one to ofocompletef them.them. one of them. You can replay missions to try your hand at the medal goals via CompleteComplete ʙve requestsrequests forf fellow Seeee pagege 1454 for a full listlist of possible item requests.requests. Most of MEDAL RANK REQUIREMENTS ErrandEErraErrErrandrandd BoyB Boyoy Complete ʙve item requests for fellow See page 145 for a full list of possible item requests. Most of the Progress Story option in the pause menu. The best time to gangggangang membersmem membersbers thesetheseesese area are available available from from ChapterC Chapterhapter 2 2 to to ChapterC Chapterhapter 4. 4. Awarded if you complete a mission with all optional do this, we would suggest, is after you reach the end of the main TwoTw homehohomme robberies are time-sensitive.time-sensitive.ititi You can ʙnd a completeomplete goals fulʙlled BreakingBreakBBreBreakingking andan andd EnteringE nterinEnteringg CompleteCRecoveromplete the all shopshostashp & from home four robberies. bb Two home robberies are time-sensitive. You can ʙnd a complete storyline. homesteads overviewoverviewervrvie on on page page 182. 182. Awarded if you complete a mission with at least half If you manage to receive a total of 70 gold medals (in any missions), MakeMakekee sure sureurere youyo you taketa take thet the timeti timeme to oto depositddep deposit the the requirerequired requiredd sum sum before before 31 of the optional goals fulʙlled GiveGivGive tot to the the PoorPo ooPoor Donatenate $250 too thetheg gang'sgang' tithingth box Achievements Donate $250 to the gang’s tithing box you will unlock the “Gold Rush” Trophy/Achievement (see page 334). thehethe enden endd of of Chapter Chapterapter 6.6 4. Awarded if you complete a mission with less than TheThe main main storyline storyline featuresfeatur featureses a a number numberer of off missionsmissio missionsons thatt hathathat you you are aree half of the optional goals fulʙlled Epilogue – Part 1 114 they become available. LendingLendiLLendingng a aHandH Handnd CompleteComplete all all optional optional honorhon honoronnoro missions missions freefree to to accept accept or or decline.decline decline.. We We cover cover all all of of these theseesee assignmentsa assignmentssssignssignmssignmentssignments and andd theirtheir availability availability conditionscondit conditionsions in in the the pages pages that that follow.fof follow.llollow.

30 31 Chapter 01 31 Epilogue – Part 2 122 Chapter 02 38

A comprehensive Special Collectibles PRIMER EXPLORATION 132 MISSIONS The world of Red Dead Redemption 2 is ʙlled with unique items that CIGARETTE CARD SET REWARDS EXPLORATION you can collect to complete optional missions – and you’ll gain some SET REWARD meaningful rewards for your troubles. ATLAS FirstFirst set ((any)any) Vintage Civil War Handcuuʘs WEAPONS presentation of optional FamousFamous GunslingersGunslingers SSpecialpecial Snake Oil, $50$50 ITEMS CIGARETTE CARDS Artists, Writers, & Poets GGinsenginseng Elixir, $100$100 Vistas of America GGoldold NuNugget,gget, $100$100 EXTRAS There are 144 cigarette cards available in the world – 12 sets of 12 GemsGems of BeautyBeauty Platinum Chain Necklace, $100$100 INDEX cards. Every individual card can be picked up at a speciʙc location. FloraFlora ofof AmericaAmerica Special Miracle Tonic,c, $50 However, note that one card from each set will not appear until you Stars of the StageStage Small Jewelry Bag, $50 Introduction 134 Bounty Hunting 184 trigger the “Smoking and Other Hobbies” mission. Faunauna of America Perfect Rabbitbit PePelt, $50 INTRODUCTION MarvelsM of Travel Aged Pirate Rum,Ru $50 endeavors, activities and HORSES This assignment becomes available after you complete “Who is Not World ChampionsC Valerian Root,ot, $5$50 TRANSPORTATION Without Sin”, one of the ʙrst story missions in Chapter 2. To initiate it, Amazing InventionsInvention Volatileatile DynaDynamite, $100 speak to the stranger sitting on a bench outside Flatneck Station. He HorsesHorses SpSpecialecial Horse Medicine, $50 CAMP invites you to mail him every full set of 12 cards that you gather, and Prominent AmericansAmerican EEagleagle Feather ×3, $50 HUNTING oʘers payment in exchange. This is a long-term task where you will All setsets $$200200 gradually accumulate cards during your travels – but some of them may FISHING prove much harder to ʙnd. ATTRIBUTES assorted diversions that LE TRESOR DES MORTS TREASURE HONOR Cards can be obtained in two ways: CHALLENGES By picking them up in the world, as each card has a speciʙc place LAW Horses 134 Stranger Missions 186 ENFORCEMENT LE TRESOR DES MORTS MAP 1 where it can be obtained. We show these 144 locations on the map on page 204. ROBBERIES BOUNTY By purchasing, collecting, or looting premium cigarette packs, HUNTING LE TRESOR DES MORTS which each yield a random card when opened. Cards acquired in you can encounter on your STRANGER this manner can be literally any type; they can even be duplicates of MISSIONS cards you already own. Duplicates can be sold to fences. LE TRESOR DES MORTS MAP 2 GUNSLINGERS LOANSHARKING

TREASURE HUNTING LE TRESOR DES MORTS MAP 1 SPECIAL Transportation 142 Gunslingers 192 Availability: This is a bonus mission exclusive to players who pre-ordered the CIGARETTE CARD LIST COLLECTIBLES travels. digital version or own the Special/Ultimate Edition of Red Dead Redemption 2. Walkthrough: Visit the burned settlement just southwest of Horseshoe GANGS Overlook. The only building that is still standing is a stone jailhouse. Enter it FAMOUS GUNSLINGERS TABLE GAMES and pick up the map next to one of the two corpses inside. Frank Heck Otis Miller Boys Hall Gang CHANCE 001 002 003 ENCOUNTERS

On a gravestone In the back of the blue wagon On a windowsill inside the shack SPECIAL CHARACTERS LE TRESOR DES MORTS MAP 2

Availability: Complete this mission’s previous step. Walkthrough: The next map is found at the Saint Denis docks. It is hidden in 004 Butcher Brothers 005 Flaco Hernández 006 Slim Grant an underground passage that connects the Cornwall Freight Station’s yard and the harbor. You can obtain the document by examining the wall next to the only Camp 143 Loansharking 194 On a barrel on the shack’s porch On the edge the of bank’s rooftop (ladder in On a barrel by the derelict shack’s entrance wooden crate in the passage. the back)

007 Landon Ricketts 008 Black Belle* 009 Billy Midnight

On a barrel behind the house that faces the On a barrel at the end of the pier On the windmill tower’s platform LE TRESOR DES MORTS TREASURE undertaker Availability: Complete this mission’s previous step. Walkthrough: Deciphering the second map leads you to the Saint Denis cemetery – more speciʙcally, to the mausoleum with a stained-glass window, Emmet Granger Jim ’Boy’ Calloway Bart Love to the west of the central dome, just north of the main walkway. Inspect the 010 011 012 wall on your left to uncover a hole and obtain ʙve gold bars. On a table under a lean-to, opposite two white tents inside Fort Wallace (only available during Inside the mausoleum with a stained glass Next to the couch inside the house Hunting 146 Treasure Hunting 196 Chapter 6, from “The King’s Son” until you begin window to the west of the central dome “Our Best Selves”); also found on a barrel on the small farmhouse’s porch, just south of Valentine

* Can only be picked up after you activate the “Smoking and Other Hobbies” mission. 198 199 Fishing 163 Special Collectibles 199 Attributes 166 Gangs 218 Honor 169 Table Games 220 Challenges 171 Chance Encounters 223 Law Enforcement 174 Special Characters 228 Robberies 178

UPDATE NOTICE VERTICAL TAB While we have taken every step to ensure that the contents The vertical tab on the right-hand margin of each double-page of this guide are correct at time of going to press, subsequent spread is a navigational tool designed to help you ʙnd your way updates to the 4GF&GCF4GFGORVKQP game code may contain around the guide. The top section lists the individual chapters, adjustments, gameplay balancing and even feature additions while the lower section highlights the part of the chapter you that cannot be anticipated at time of writing. are currently reading.

4 D 9 PAGE 259 | C9 D 10 PAGE 260 | C10 An atlas of the entire game ATLAS 236 PRIMER MISSIONS

EXPLORATION

ATLAS WEAPONS area oʘering expanded ITEMS

EXTRAS

INDEX

Introduction 238 INTRODUCTION MAP LEGEND topographic maps, with NAVIGATION

OVERVIEW MAP

ATLAS D8 | detailed annotations Map Legend 238 265 PAGE revealing the positions Notes & Navigation 239 of points of interest and Overview Map 240 collectibles.

PAGE 275 | E9 011 Jim ’Boy’ Calloway | Inside a mausoleum 052 Yarrow | On the south windowsill inside the cabin 077 Coral Snake | On a narrow table inside Lakay’s 096 VelocipedeVlVelocipeelo pe | On a table on the house’s 118 Player Piano – 1829 – Edward Leveaux | 219 Withered Arm 714 On the piano in the room where the Saint Denis 906 Ghost Orchid with a stained glass window largest house west poporch On the piano gunsmith robbery takes place (see page 181) 053 Indian Tobacco | On a crate directly west of 228 Tiny Church 907 Nightt SScentedented Orchid 020 Laurence Carson | In a back-alley, the cabin 078 Grouper | On a barrel in the back of the 103 Lawn Tennis – Patsey Hill | On a railing 122 Appaloosa | On a barrel at the south end 722 On cotton bales, on the west side of the upper on a table behind a wooden wall wooden ʙshing boat | Can only be picked up on the shack’s back porchrch of the docks 307 Apple, Miracle Tonic, Snake Oil | Next to the crates deck of the Maria Isabella cargo ship 908 Rat Tail OrcOrchidhid 058 Horse Crippler Cactus | On a workbench, after you activate the “Smoking and Other on the northeast side of the stables 024 Richard McCullough | On the table beneath the shack’s lean-to Hobbies” mission 108 Swinger – Axel McCormack | In the 134 President Hardin | On the railing in the 748 On the mantelpiece inside the cabin 909 Spider’ss OrchidOrchid to the southeast of the gazebo courtyard at the back of the Bastitillel northeast corner of the shack’s jetty, 321 Poison Throwing Knife Pamphlet | Hidden beneath a 065 Mabel Potter | In the theatre’s west corridor, Parrot | On a crate on the pier saloon, on a crate at thet footoo of a opposite two broken wagon wheels ʚoorboard in the oblong shack 760 On a windowsill, on the upper platform in the Clamshelll Orchidrchidd New York | On a table on the porch on the side table by the ʙreplace 081 west corner of the abandoned factory, close to 910 025 wrought-iron fence | Can only be Guarma Rum, Riʚe Cartridges – Express | Between 090 Hot Air Balloon | On a shelf in the back of picked up afterer you activate the 138 Luther Covington | On a crate on the docks 328 the train tracks (you can jump to the platform 912 Queen’seen’s Orchidhidid 026 Saint Denis | On the cart 066 Robin Koninsky | On a table on the side of the the saloon two wagon wheels, just east of Bolger Blade directly from the ground) theatre’s stage; only accessible after watching “Smokingng and OOther Hobbies” mission 139 Harvey Griggs | On a workbench inside *1 Legendary Bullgatorgator | Featured 046 Ilga Ulmer | On an old desk in the alley | all ʙve performances (set over ʙve nights) at The Showboat | On a table on the east side the freight hall | Can only be picked up 344 Apple, Chewing Tobacco, Money | Beneath the The Case of the Shrew in the Fog | On a coʘee in the “Country Pursuit” missiomissionssio Can only be picked up after you activate 092 110 Cameraera – 181814 – Joseph Nicephore wooden ʚoor inside the easternmost shack of 802 the ThÅâtre Râleur in Saint Denis; the ʙnal of the pier | Can only be picked up after you Niepcee | Onn a table on the balcony of after you activate the “Smoking and Other table inside a house the “Smoking and Other Hobbies” mission performance only unlocks after “Fatherhood activate the “Smoking and Other Hobbies” Hobbies” mission Macomb’s End *2 Legendaryendary Longnoseg Garr the buildingding jusjust south of the photo Lady of the Night Orchid Golden Currant | On a shelf inside the and Other Dreams”; note that Robin Koninsky mission studio Cat Skull Mask | At the back of a partly-collapsed 901 Atlas 241 049 appears on stage during the ʙrst and ʙfth 140 Henrietta Beatrice Woods | On a table on 609 *3 Bayallall EdgEdge Shack northeast shack| Balener Whaling Vessel | On the windowsill of the porch of the house shack 904 Acuna’s Star Orchid performances 093 115 Manned Glider – 1893 – Charles LegendaaryyL Lake Sturgeon Oleander Sage | On a trellis railing, hidden the blue booth at the end of the docks Kinnear|| On a workbench in the middle Broken Pirate Sword | Found in a wrecked boat *4 051 Catʙsh | On a barrel on the west side of the docks 218 Grays’ Secret 628 905 Cigar Orchid by vines 076 of the barnar *5 Legendaryary Bullhead Catʙsh 266 267

An exhaustive appraisal of SHOTGUNS (CONTINUED) SNIPER RIFLES (CONTINUED)

WEAPONS 280 PRIMER Pump–ActionPump–Action Shotgun MISSIONS EXPLORATION

Availability: All gunsmiths (after “Pour“Pouringing Forth Oil”, Chapter 2) | Found during the Chez PorPorterter home ATLAS rrobbery,obbery, at the top of the ladder in the master bedroom (see page 180) | NoNotes:tes: Available fforor freefree CarcanoCarcano Rifle Rifle with the Special/Ultimate Edition Edition WEAPONS all weapons, including stats, 0 25 50 75 100 Availability:y All gunsmithsgg(unsmiths (after(after “Goodbye,“Goodby y,)e, Dear Friend”)Friend”) ITEMS Damage Range 0255075100 EXTRAS Fire Rate DamageDamage INDEX Accuracyy RangeRange Reload FirFiree RRateate Weapon Stats 282 Accuracy Reload LONGARM BACK STATS DEGRADATION ammunition, customization, Semi–AutoSemi–Auto ShoShotguntgu AMMUNITION GUNSMITHS

Availability:Availability: All gunsmiths (after “A FiFinene Night of Debauchery”, ChapterChapter 4) | Found during the OTHER SHOPS Watson’s Cabin home robbery, in the basementment (see page 180) Boww CUSTOMIZATION 0255075100025 DamageDamage Availability: Given at beginning of “The Aftermath of Genesis” WEAPON SHEETS RRangeange (Chapter 1) | Notes: Cannotnnot be customized and advice on how best to Fire Rate Accuracy 0 255 50 75 100 Reload Damage Weapon Degradation 283 Range Fire Rate Accuracy Reload TomahawkTomahaw Repeating SShotgunhotgun THROWABLES maintain your ʙrearms. Availability:A il bili All ffences and d ththe trapper (after “Americans Availability: All gunsmithsgunsmiths (after “Visiting“Visiting Hours”, ChapterChapter 6)6) at Rest”, Chapter 2) | Notes: Cannot be customized

0 25 50 75 100 025 5500 75 100100 Damage DamageDamage RRangeange RRangeange Fire Rate FFireire Rate AccuraAccuracy Ammunition & Projectiles 284 AccuracyA Throwing Knife Reload SNIPER RIFLES Availability:Availability: All fences and the trapper (after “Paying a SoSocial Call”, Chapter 2) | Given during “Paying a SociSocialal Call” (Chapter 2) | Notes: Cannot be customized

0 25 50 75 100 Damage Range Fire Bottle Rolling Block RifleRifle Fire Rate Accuracy Availability: All fences (after “The Fine Joys of Tobacco”,bacco”, Chapter 3) | Supplied during “The Fine Joys of Tobacco” (Chapter 3)3 | Notes: Cannot Availability: All gunsmiths (after “PouringP Forth Oil”,Oill”, Chapter 2) | Required purchase during “The Sheep and the Goats” (Chapter 2) be customized 0 25 50 75 100 0255075100 DamageDamage Damage Range Range Gunsmiths 286 FFireire Rate Fire Rate AAccuracyccuracy Accuracy Reload

Ancient TomahawkTom RareRare Rolling BlockBlock RiflRiflee Availability:Availability: Found sticking out of a broken target on the Dynamite Availability:Availability: Dropped by the sniper ʙringring fromfrom the barn at end ofof “Magicians“Magicians forfor east side of Calumet RavinRavine, to the east of the Wapiti Indian SSport”port” ((ChapterChapter 3); if you do not pick it up, you won’t be ablablee to acquire it later Reservation | Notes: CanCannotCa be customized Notes: Cannot be customizedzed Availability:Availability: All fences (available after “Who the Hell is Leviticus 0255075100025 Cornwall?”, Chapterhapte 1) | Notes:Note Cannot be customized 02550751000 25 50 75 100 DamageDamage 0255075100 Damage RangRangee Other Shops 287 Range Fire RRateate Damage Fire Rate AccuracAccuracyy Range Accuracy Fire Rate Reload Accuracy

296 297 Weapon Customization 288 Weapon Sheets 292

TONICS (CONTINUED) A complete catalog of Consumables OPENED MIRACLE TONIC MIRACLE TONIC 10 10 10 10 Fortiʙed (2 hrs) 10 Fortiʙed (2 hrs) 10 Fortiʙed (2 hrs) PRIMER ITEMS 300 – – – – – – AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 MISSIONS The primary function of consumables is to restore your attribute meters can also be picked up as free supplies at camp once you unlock the Found Found and purchased (doctors and general stores) EXPLORATION or cores: see page 166 for further details on these concepts. corresponding upgrades (see page 143). ATLAS POTENT MIRACLE TONIC SPECIAL MIRACLE TONIC Meter restoration eʘects are expressed in terms of the circular Crafted: Some items need to be crafted. You can ʙnd a complete list 10 Fortiʙed (4 hrs) 10 Fortiʙed (4 hrs) 10 Fortiʙed (4 hrs) 10 Fortiʙed (6 hrs) 10 Fortiʙed (6 hrs) 10 Fortiʙed (6 hrs) WEAPONS “tank” segments that are replenished. Certain powerful items of all recipes, ingredients and requirements on page 321. – – – – – – all items and crafting ITEMS trigger the fortiʙed status, which temporarily boosts the attribute in AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 Purchased (doctors) and crafted Crafted question to level 10 for a set duration. Purchased: Many consumables are available in stores. Turn to page EXTRAS 324 for exhaustive shop lists featuring prices and, where applicable, INDEX Core restoration eʘects are expressed as a percentage: 50%, unlock conditions. MOONSHINE OPENED COCAINE GUM for instance, will replenish half of the related core. A few potent 10 Fortiʙed (3 hrs) – – – 10 Fortiʙed (3 hrs) – Consumables 302 -12% – – – -12% – consumables will induce the “gold” status on aʘected cores, which Hunting: All animal parts, which represent the bulk of the AVAILABILITY CALORIES 3 AVAILABILITY CALORIES 1 CONSUMABLES temporarily halts the usual draining process. “ingredients” and “materials” satchel categories, are covered in a Found and purchased (fences) Found KIT & TOOLS dedicated section of this guide – see page 147 possibilities encountered Furthermore, consumables have a calorie value, which incrementally EQUIPMENT COCAINE GUM OPENED TOBACCO aʘects your character’s weight – a system that we cover on page 168. Fishing: Refer to our section on ʙshing on page 163 for a full list of VALUABLES – 10 Fortiʙed (3 hrs) – – – 10 Fortiʙed (3 hrs) ʙsh species and their habitats. – -12% – – – -12% DOCUMENTS For each item, you will also ʙnd notes on its availability. The following AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 general principles apply: Finally, many horse consumables have bonding :P values. These Found and purchased (doctors, general stores, bait & tackle) Found CRAFTING contribute to developing your bonding level with your mount based on COOKING Found: The item can be looted from places you explore, acquired how full its related cores are – as explained on page 140 CHEWING TOBACCO AGED PIRATE RUM* SHOP LISTS & from chests, and claimed from bodies. Many of these collectibles CRAFTING in the game, including – – 10 Fortiʙed (3 hrs) – – – – – -12% – – – Kit & Tools 312 AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 Found and purchased (general stores and doctors) Found Health (Tanks) Health Core (%) Stamina (Tanks) Stamina Core (%) Dead Eye (Tanks) Dead Eye Core (%)

GINSENG ELIXIR* VALERIAN ROOT* – – – – – – TONICS – – – – – – AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 parameters, availability OPENED HEALTH CURE HEALTH CURE Found Found 10 – – 10 Fortiʙed (3 hrs) – – – – – – – – * Aged Pirate Rum, Ginseng Elixir and Valerian Root provide E:P boosts (see page 168) AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 Found Found and purchased (doctors, general stores, bait & tackle) PROVISIONS Equipment 314 POTENT HEALTH CURE SPECIAL HEALTH CURE CANNED STRAWBERRIES CANNED APRICOTS 10 Fortiʙed (6 hrs) – – 10 Fortiʙed (9 hrs) – – – – – – – – – – – – – – 37% 37% – 12% 37% – conditions and other notable AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 3 AVAILABILITY CALORIES 3 Purchased (doctors) and crafted Crafted Found and purchased (general stores) Found and purchased (general stores)

OPENED BITTERS BITTERS CANNED PEACHES CANNED PINEAPPLES – 10 – – 10 Fortiʙed (3 hrs) – – – – – – – – – – – – – 25% 37% – 50% 37% – AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 3 AVAILABILITY CALORIES 3 Found Found and purchased (doctors and general stores) Found and purchased (general stores) Found and purchased (general stores) characteristics. POTENT BITTERS SPECIAL BITTERS CANNED CORN CANNED PEAS – 10 Fortiʙed (6 hrs) – – 10 Fortiʙed (9 hrs) – – – – – – – Valuables 315 37% 25% – 37% 12% – – – – – – – AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 3 AVAILABILITY CALORIES 3 Purchased (doctors) and crafted Crafted Found and purchased (general stores) Found and purchased (general stores and fences)

OPENED SNAKE OIL SNAKE OIL BAKED BEANS CANNED KIDNEY BEANS – – 10 – – 10 Fortiʙed (3 hrs) – – – – – – – – – – – – 37% 37% – 37% 50% – AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 3 AVAILABILITY CALORIES 3 Found Found and purchased (doctors, fences, general stores) Found and purchased (general stores and fences) Found and purchased (general stores)

POTENT SNAKE OIL SPECIAL SNAKE OIL CANNED CORNED BEEF CANNED SALMON – – 10 Fortiʙed (6 hrs) – – 10 Fortiʙed (9 hrs) – – – – – – – – – – – – 50% – 12% 50% – 25% Documents 316 AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 1 AVAILABILITY CALORIES 3 AVAILABILITY CALORIES 3 Purchased (doctors and fences) and crafted Crafted Found and purchased (general stores) Found and purchased (general stores)

302 303 Crafting 320 Cooking 323 Shop Lists & Crafting 324

COMPENDIUM (CONTINUED) A variety of trials, trivia TOTAL Completion ANIMALS (CONTINUED)NUED) DesertDesert BighornB n RamRa MaterialsMatererials Satchel Muskiekie BelgianBelgian DraDraftft HorsHorsee Americann FoxFo HoundH DeseDesertesert Bighorn SheeSheephee ValuabValuablesuables Satchel NortheNorthernrthern Pike DDutchutch WWarmbloodarmblood AAustralianustralianan ShepherdShepShe Rockyockyy MMountain Bighornhorn Ram Tonics SatSatchelatchel Sockeyeckeye SalmonSal onn Hungarian HalfbreHalfbredd PRIMER EXTRAS 330 Bloodhoundnd Rockyockyy MoMountainM Bighornorn Sheep Legendd of the East Satchel Legendaryary BluegillBluegiluegill KentuckKentuckyy SaddleSaddlerr MISSIONS You can ʙnd out where you stand in your progress towards 100% completion in the Progress section of the pause menu. The following table oʘers a Bluetick CoonhoundCoonhonhouonhound Black-tailedck-tailedtailed JackrabbitJac Kit Satcheltchel Legendarydary CChainin PickePPickerel MMissouriissouri FoFoxx TTrotterrotter breakdown of all requirements, along with page references that will help you to ʙnd the guidance you might need for each accomplishment. Border Colliee Northth AmericanAmeric Raccoon Provisionsons SatchelS Legendarydary BullhBullheadheadead CatCa ʙsh Morgan EXPLORATION Catahoulaa Curr BlackBlack Ratat Alligator Toothoth TalismanT manan Legendary RedRe ʙn PickerelPick MustanMustangg ATLAS Chesapeake Bay RetrieverReRetri Brownwn Rat Boar Tuskusk TalismanTalisma Legendaryy Rock Bassass NNokotaokota REQUIREMENTSREQUIREMENTS P PAGEAGE REQUIREMENTSREQUIREMENTS PAGEPAGE Siberian Huskykyy Westernrn RavenRavaven Bison Horn Talismanalisman Legendary SmallmSmallmouthmallmoutouth BaBass SShirehire WEAPONS Labrador Retrieveretrieverever Red-footedfootedooted Booby Bear Claww TalismaTalisman Legendary Percherch SSuuʘoolklk PunPunchch and titillation not covered MISSIONSMISSIONS AND EVENTEVENTSS COMPENDIUMCOMPENDIUM (CO(CONTINUED)NTINUED) ITEMS PooPoodledle Americanan RobinRobR Tatanka Bisonson Horn Trinket Legendary Lake SturgeonSturgeoneon TeTennesseennessee WalkerWalker CompleteComplete the 107 missions required to ʙnish the mainmain story 30 DiscoverDiscover 10 ʙsh speciespeciess 163 MMuttutt Roseatee SpoonbSpoSpoonbill Beaverr Tooth Trinket Legendaryary LargemouLargemouthh BassBaass TThoroughbredhoroughbred EXTRAS RRufusufus Herringg GullGul Buck Antlerer Trinket Legendaryy Steelheadead TroutTrout TTurkomanurkoman CCompleteomplete 1010 stranger mission strandstrandss 1 18686 DDiscoveriscover all gangsgangs 218218 INDEX Standard Donkeyonkey Laughing Gullul Cougar Fangang Trinket Legendarydary Channelel CaCatʙshs WEAPWEAPONSONS (SEE(SEE PAGEPAGE 292) CCompleteomplete ʙve bountbountyy hunter missionsmissions 184184 DDiscoveriscover 1100 horsehorse brbreedseeds 136 Mallard Duckuc Ring-billed Gullll Coyote Fangng Trinket Legendary Longnosee GaGar Cattleman RevolveRevolvervolver Have 25 chance encounterencounterss 223 DDiscoveriscover 20 pplantlant sspeciespecies 302 PekPekinin DDuckuck Merinoo Sheep Elk Antler Trinket Legendary Muskie Granger’sGranger’s Revolverolver Trophies & Achievements 332 BBaldald EagleEagle StriStripedped Skunk Fox Claw Trinketket Legendary Northernn PikePi FlaFlaco’sco’s RevolverRevolver TROPHIES & Survive a gang ambush 218 DiscoverDiscover 4848 weaponsweapons 292292 Golden EaEaglegle Red Boa Snakeake Moose Antler TrinTrinketnket Legendaryndary SockeyeSockeyyee SalmonSal John’s Cattleman RevRevolverevolvervolver ACHIEVEMENTS CClearlear out all gang hideoutshideouts 218 PLAYERPLAYER Reddish Egrett Rainbow Boa Snakeake Owl Feather TrinTrinketnket GGANGSANGS (SEE(SEE PAGEPAGE 218)218) Double-Action RevolveRevolverolver elsewhere, including secrets, TOTAL Little Egret Sungloww Boa Snake Pronghorn Hornorn TrinketTri Lemoyne Raidersaiders Algernon’s Revolverr COMPLETION COLLECTABLESCOLLECTABLES ReachReach maximum hhealth,ealth, stamina anandd DeadDead EEyeye 1 16767 Snowy Egrett Diamondbackack RattRattlesnakeRattlesn Ram Hornorn TrinkeTrinket O’Driscolloll BoysBoys MMicah’sicah’s ReRevolvervolver Find one point ofof interest 338 Achieve level 4 bondingbonding with your horse 140140 Rocky Mountainntainain Bull Elk Fer-de-Lance-Lancece SnakeSnak Eagle Talon Talisman* The Murfreeurfree Broodood Schoʙeld Revolverolver COMPENDIUM Rocky Mountainountain Cow ElkE Black-tailedd RattlesnRattlesnakeattlesnake Raven Claww TalismanTalisma The Skinnerner BrotherBrothersrs Calloway’s Revolvervolverer CHECKLISTS Find the nine ggravesraves ooff your ffallenallen companioncompanionss 346346 CompleteComplete all challengeschallenges 172172 American ReRed FoFox Timber Rattlesnakesnakesn Iguana Scale TrinketTrinket*nket* The Laramiee GangGang Otis Miller’s ReRevolver CollectCollect a complete set of cigarettecigarette cardscards 199199 MISCELLANEOUSMISCELLANEOUS American Grayay Fox Northern CopperheadCopperhCopperhe Snake Wolf Heartt TTrinket DelDel LLobosobos VVolcanicolcanic PPistolistol POINTS OF SSilverilver Fox Southern CopperhCopperheaderhehead Snake Lion’s Paw Trinket PLANTSPLANTS (S(SEEEE PAPAGEGE 302) Semi-Automaticc Pistolol INTEREST CCompleteomplete “A Test of Faith” 208 DiscoverDiscover 5 shashackscks 338 Banded Gila MonsterMonstMons Midland Water SnakeSnak Panther’ser’s Eye TriTrinket Alaskan Ginsengg Mauser Pistoll UNIQUE CCompleteomplete “A Fisher of Fish” 164164 KillKill 5 llegendaryegendary animaanimalsls 16 1622 Alpine Goatt Cottonmouth SnakeSnak Banditt Bandolier Americancan GinsengGinsennseng Midnight’s Pistol COLLECTIBLES Trophies and Achievements, Canada Gooseosese Northernn Waterter Snake Bandit Gun Belt BaBayy Boletelete Carbine Repeateraterr Complete “Duchesses and OOtherther Animals” 206206 PlayPlay eaceachh tatableble game onceonce 220220 Ferruginousousus HawkHa Scarlet Tanagernager SongbirdSongbirngbird Bandit Holsterster Blackberry Lancaster Repeaterpeaterr EVENT AREAS Total Completion 334 CCompleteomplete “Geology“Geology for Beginners”Beginners” 210 InteractInteract withwith 5 specialspecial characterscharacters 228228 Red-tailed HawHawk Tanagernager SongbirdSongbSon Bandit Oʘ-Handd Holster Blackcurrantntn Litchʙeld RepeaterRepeater POISONOUS Rough-leggeded HawkH Eurasian Tree Sparrow Explorer BandolierBando r Burdock Root VVarmintarmint Riʚe TRAIL CCompleteomplete “A Better World, A New Friend” 212 TakeTake a bathbath (available(available in hotels)hotels) 166166 Great Blue Heronron American Tree Sparrowrrowrow Explorer Gun Belt Chanterelleserelles Springʙeld Riʚe SECRETS Complete a treasure hunt chaichainn 196196 SeeSee a show – for example, in the pavilion near Valentine’sValentine’se’s stable - Tricoloredred HeroHeroneron Golden Crowned SparrSparrowparrow Explorerrer Holster Commonmonn BulrushBulrus Bolt Actionn Riʚe Desert Iguanaana American Red SquirrSquirrelquirrel Explorerorer Oʘ-Hand HolsteHolster Creepingng Thyme Rolling Blockock Riʚe Find all 20 drdreamcatcherseamcatchers 212212 SeeSee a live performanceperformance at the ThÅâtre Râleur in SaintSaint Denisenis - Green Iguanauanaa Western Gray SquirrelSquirSq Gamblerler Bandolier Desertesert Sagee Rare Rollingng Blockock Riʚe COMPENDIUMCOMPENDIUM Craft one recipe from six diʘerent category typesty (a cookedcook Collared PeccaPeccaryeccary Black SquirreSquirrele Gamblerr Gun Belt Englishshh MaceMac Carcano Riiʚe Commonon Loonon Western Toadadd Gamblermbler Holster Evergreeneenn HucHuckleberryHuckleb Sawed-O-Oʘ Shotgungun and advice on working meal,meal, a tonic, an ammunitionammunition type, a hunting item,item a horsehor care 320 Discover 50 animals by studyingstudying themem 14 1466 item,item, and a throwable weapon)weapon) Paciʙc Loonn Sonoran Desertsert ToadTo Gamblerbler Oʘ-Ha-Handd HolsterHolst Goldenden CurranCurranturrant Double-BarreledBarreledd ShotgunSh Complete a home robbery, a shophop robbery, a coachcoac robbery,robbery, and Yellow-billed-billed Loonoon Eastern Wild TurkeyT Herbalist BandolierBa lier Hummingbirdngbigbird Sage Rare Shotgung Discover 10 equipment iteitemsmss 3143 17817 a train robberyrobbery Westernern Bulll MooseMoo Rio Grandede Wild TurkeyTur Herbalistlist Gun BeltBe Indian TobaccTobaccoTobacacco Pump-Actiontion Shotgunn Western Mooseoo Alligator Snappingnappinging TurtTTurtleTurtl Herbalistbalist Holster Milkweedweedwee Semi-Autoto Shotgun Mulee Eastern Turkeykeyy Vulture Herbalist Oʘ-Hand HolsterHo Oleanderandernder SagSage Repeatingng Shotgungu Americancan Muskrat Western Turkeykey VulturVultuVulture Horsemanseman Bandolier Oreganogano BoBoww Baltimoree Orioleole GGrayray Wolf Horsemaneman Gun BeltBe Parasolsol Mushroom Unarmedd Compendium 334 Hooded Oriole Timber WolWolfl Horsemanman Holster Prairieriee Poppy FirFiree BBottleottle Californian Hornedornedrned OwlOw Red-belliedied WooWoWoodpecker Horsemann Oʘ-Handd HolstHolster Ram’s HeadHea Volatile Fire Bottle towards Total Completion. Coastal Hornedrned Owlwl Pileated WooWoodpeckerWoodpe Master Hunternter BandolierBando er Red Raspberrypberr DDynamiteynamite Great Horned Owl Legendarydary Bull GatorG Master Hunterunter Gun BeltB Red SSageage Volatile Dynamiteite AAngusngus OOxx Legendaryndaryy Bharati GrizzlyGriz Bear Master Hunterunter Holster Vanilla Flowerower TThrowinghrowing KnifKnifee DeDevonvon OOxx Legendaryary Beaverver Master Hunter Oʘ-Hand-H nd Holster Violet Snowdropsropsops Improved Throwingwing Knife PPantheranther Legendaryy Whitee BisonBis Sharpshooteroter BanBandolier Wild CCarrotarrot Poison Throwing Knifeife Florida Panthertherer Legendaryndary Tatankaka Bison Sharpshooteroter Gun BeBeltt Wild Feverfewerf TTomahawkomahawk Carolina Parakeetarakeerakeet Legendaryndary BoBoar Sharpshooteroter Holster WWildild MintMint Improved TomahawTomahawkhawkwk Blue andnd Yellow Macaw Legendaryy Buckk Sharpshooteroter Oʘ-Hand Holster H ster Wintergreenn BerryB y Homingg Tomahawk Great Green MacawMac Legendary Cougararr Survivalistrvivalist BandolierBandolie YYarrowarrow Ancient Tomahawk ScarletettMacaw Macaw Legendaryy Coyote Survivalistvalist Gun Belt Acuna’sna’sa’s Star Orchid CCleaverleaver Americanrican White PelicanPelic Legendaryy Fox Survivalistvalist Holster Cigar Orchid Machetee Brownn Pelican LLegendaryegendary ElkElk Survivalistvivalist Oʘ-Han-Hand HoHolsterolster Clamshellmshellshell Orchid Broken Pirate SwordSworS Checklists 337 Ring-neckedeckedcked PheasantPhea Legendary Mooseoo e Weaponspons ExpertExper Bandolierandolier Dragon’sgon’s Mouth OrcOrchidOrch Hunting Knifei Compendium Chinesese Ring-neckedRing-ne Pheasant Legendary Giaguaroro PantherP Weaponsons Expert Gun Belt Ghostt OrchidOrchi John’s Knifenife Berkshirehireire Pig Legendaryy Pronghorn Weaponsapons ExpertExper Holsterlsterste Lady off theth NightNigh Orchid Antler Knifefe Big Chinahinana Pig Legendary BighornBigh Ram Weaponspons Expert Oʘ-Hand Holsterste Ladydy Slipperpper OOrchidOr Civil War Knife You can access the compendium from the Progress section of the pause menu. This is a very handy tool that tracks what you have discovered in the Oldd Spotot Pig Legendaryaryy Wolf FISH (SEE PAGE 163)63 Moccasinoccasinasin FlowerFloweFlow Orchid Jawbonene Knife Band-tailedd-tailed PigeonPigPi EQUIPMENT (SEE PAGE 314)4) Bluegilluegill Nightght ScentScentedScente Orchid Wide-Bladee-Blade Knifenife world so far. The following lists detail all entries in each category, with page references that link to relevant sections of this guide. Rockk PigeonPige Lassoo Chainhain PPickPickerelerel Queen’sn’s OrchidOrchOr Ornatee Daggergger Virginiainiaia OOpossum Binocularsculars Rededʙn Pickerelckere Ratat Tail OrchidO Hatchetchet COMPENDIUM AmericAmericanericanrican PronPronghorn Buckck Fishingg Rod Rockck BBass Sparrow’Sparrow’sparrow’rrow’s Egg Orchid Hewingwing HatchetHatche ANIMALS (SEE PAGE 146)146) North AmericanAmericericacan Beaver Herefordord BBull Java Roosterooste NeotropicNeotropic Cormorant AmericAmericanericancan PronghornP Doee Electricric Lantern SmallSmallmouthmallmouthuth BassBaa SpidSpiderder Orchid Stonene HHatchetHatchchet Americanrican AAlligator BlueBlue Jay AmericanAmeriricanican Bullfrog Leghornorn ChickChickenhicken Florida Cracker Coww Sonoranan PPronghorn Buckk Oldd Lantern BullhBullheadullhead Catʙshs HORSES (SEE PAGEE 136136)6) Vikingg HatchetHa het Americanerican Alligator (small) Wild BoarBoar Northernhernern CardinalCard Leghornorn RoRoosterooster California Valley CoyoteCoyotoyote Sonoranoraran PronghornP DDoe Cameraa PePerchrchh AmericanAmerican PaintPaint Hunterer HaHatchethet Nine-BandedNine-BBananded Armadillo Whitetail BuckB Americanican DomesticDome Cat GreaterGreateer PrairiePr Chicken CubanCuban Land CCrabrab Bajaa CalifCaliforniaC Pronghornnghorn BuBuck Upgradedraded BandolierBa lierli Lakeke SturgeoSSturgeonrgeonon American Standardbredredd Rustedted HunterHunter HatchetHatche AmerAmericAmericanrican Badger Whitetailil DeerD Cedarr WaxwingWaxwi WesternWesteWeststern Chipmunk Red Swamp Crayʙsh Bajaa CaliforCaliforniaC Pronghornnghornghorn Doe Upgradedpgraded GGun Belteltel LargemLargemouthth BaBassass AAndalusianndalusian Doubleuble BitB t HatchHatchetet LiLittleittlele Brown Bat AmericAmericancan BBison Dominiqueiniquee Chicken CaCalifornianaliffornian Condor Whooping Crane Californiaforniaornia Quail UpgraUpgradedpgraded Holster SteeSteelheadeelhead TrouTroutut AppaloosaAppaloosa Rusteded Doubleuble Bit HatchHatchetatchetet Points of Interest & Shacks 338 AmAmericanmerrican Black Bear Anguss Bull DominiqDominiqueque Rooster CouCougarougagar Sandhillhill CraneCraC SieSierraierraerra NevadaNeva Bighornorn Ram Upgradedgraded Oʘ-H-Handandnd HolstHolsterHolste Channelhannel Catatʙsh Arabian GriGrizzlyrizzzly Bear Devon BullB Javava ChiChickenC Double-crestedDouuble-crested Cormorant American CCrowrow Sierraierrarra NevadaNeN Bighornghorn Sheep IngrediIngredientsedients Satchel LoLongnose GaGar ArdenneArdenness * Available for owners of the Special/ Ultimate Edition of the game only

334 335 Unique Collectibles 340 Event Areas 342 Poisonous Trail 344 Secrets 346

5 The Story So Far

6JG8CPFGT.KPFGICPIJCXGʚGFHTQO$NCEMYCVGTKPVQVJG)TK\\N[/QWPVCKPUCHVGTCHCKNGF TQDDGT[%CWIJVD[UWTRTKUGD[CNCVGURTKPIUVQTOVJG[CTGFGURGTCVGN[NQQMKPIHQTUJGNVGT VQNKEMVJGKTYQWPFU

This section brieʚy introduces the principal characters in 4GF&GCF4GFGORVKQP. You may wish to watch the story’s opening cutscene before you read any further.

DUTCH VAN DER LINDE

The charismatic leader of the Van der Linde gang, Dutch is radically opposed to government control. He values individual liberties above all else and dreams of living an independent HOSEA MATTHEWS existence, appropriating wealth from others and answering to no authority. Hosea is both the most senior He is reluctantly starting to realize member of the gang and Dutch's that the way of he holds dear oldest friend. Intelligent and level- is fast becoming an unrealistic headed, Hosea regularly advises proposition. Dutch’s trusted right arm and the Dutch and is valued for his wisdom. story protagonist, Arthur has been As much as he shares similar a member of the gang since he ideals, he appears to be much more was a young boy, when he was pragmatic in his understanding of saved by Dutch – and has followed what lies in store for the gang. him ever since. His loyalty to the gang leader has been unwavering in this time, though the recent events at Blackwater have clearly troubled him.

JAVIER ESCUELLA

A notorious bounty hunter and Mexican revolutionary from Nuevo Paraiso, Javier was forced to flee his country. He joined the gang four years ago and feels a strong affinity with Dutch's ideals. Very committed, passionate and loyal, he will stick by his leader through thick and thin.

28 PRIMER

MISSIONS

EXPLORATION

ATLAS

WEAPONS

ITEMS

EXTRAS

INDEX

THE STORY SO FAR STRUCTURE CHAPTER 1 John has been Dutch's protégé CHAPTER 2 ABIGAIL ROBERTS since he was 12. He is now at a personal crossroads in his life. CHAPTER 3 Abigail is John’s romantic partner Husband in all but lawful status UNCLE CHAPTER 4 and the watchful mother of Jack. to Abigail, and the father of Jack, CHAPTER 5 An orphan who worked as a he isn’t always clear about where Not exactly the most productive CHAPTER 6 prostitute from a very young age, his priorities lie. John was badly gang member, Uncle is a whore- she was introduced to the gang wounded during the Blackwater monger and drunkard who is EPILOGUE 1 by Uncle five years ago. events that occur just prior to the always around when the whiskey EPILOGUE 2 beginning of the story. is open.

MICAH BELL

Micah has only been with the gang for about five months. A vindictive individual, he always seems to approve of Dutch’s decisions.

BILL WILLIAMSON Bill is an ex-cavalry soldier who PINKERTONS was dishonorably discharged from the army. He then turned A detective agency established to a life of violence, drinking, by Allan Pinkerton, the Pinkertons intimidation and murder. He are private agents hired by the met Dutch five years ago and US government to track western has been a member of his gang outlaws such as those from the ever since. Easily angered and Van der Linde gang. Well organized not the brightest of the band, and heavily armed, their goal is to he will do anything for Dutch. put an end to the very lifestyle and ideals pursued by Dutch.

29 CHAPTER 3: CLEMENS POINT

FURTHER QUESTIONS OF FEMALE SUFFRAGE (page 57) After one in-game hour

350m away 300m away from camp from camp THE COURSE OF THE COURSE OF TRUE LOVE – I & II TRUE LOVE – III (page 59) (page 60)

STRANGERS No Good Deed (page 187)* After three * Complete two further missions after in-game hours completing “American Distillation”

THE NEW SOUTH AMERICAN ADVERTISING, THE NEW DISTILLATION AND AMERICAN ART – I & II (page 56) (page 58) (page 61)

STRANGERS He’s British, of Course (page 187)* After “An * Disabled for four in-game hours after American completing ”American Distillation“ After Pastoral “A Strange Scene” Kindness” ACTIVITIES Home Robbery – Sean (page 183) Fishing – Kieran (page 146) Fishing – Javier (page 146)

STRANGERS Money Lending and Other LOANSHARKING Sins – IV (page 194)* Gwyn Hughes (page 195) Winton Holmes (page 195) * Unavailable after ”A Short Walk in a Pretty Town“

SPECIAL COLLECTIBLES Legendary Fish (page 164) Two out of “The Course of True Love – III”, “American Distillation”, and “An American AN HONEST Pastoral Scene” completed MISTAKE (page 66)

Either “The Course of True STRANGERS Love – II” or “American The Iniquities of History Distillation” completed (page 187)

54 The Story So Far PRIMER

The gang got run out of Valentine after an altercation with a railway magnate, Leviticus Cornwall, who grew tired of having his MISSIONS trains robbed by outlaws. Afraid that the routes westward were being watched by Pinkerton agents, Dutch and crew moved EXPLORATION southeast to take up residence at Clemens Point, near the town of Rhodes. ATLAS

WEAPONS

ITEMS

EXTRAS

INDEX

COACH ROBBERIES (page 179) THE STORY After one in-game hour SO FAR

STRUCTURE MAGICIANS FOR FRIENDS IN VERY SPORT AND LOW PLACES* CHAPTER 1 (page 64) (page 65) CHAPTER 2

* Will also open if ”Magicians for Sport“ has been CHAPTER 3 completed and ”Further Questions of Female After two in-game Suffrage“ is the only available mission hours if two or more CHAPTER 4 missions are open CHAPTER 5

CHAPTER 6

EPILOGUE 1 THE FINE JOYS OF BLESSED ARE THE TOBACCO AND PEACEMAKERS EPILOGUE 2 (page 63) (page 69)

WEAPONS Fire Bottle AND After one in-game hour A SHORT WALK IN A PRETTY TOWN HORSE FLESH FOR (page 70) DINNER (page 62)

BLOOD FEUDS, ANCIENT AND MODERN SHOPS (page 71) Horse Fence (page 326)

THE BATTLE OF SHADY BELLE

(page 71) WEAPONS Bolt Action Riʚe CHAPTER 4

PREACHING FORGIVENESS SODOM? BACK TO AS HE WENT GOMORRAH (page 67) (page 68)

After one in-game hour

Complete “American Distillation”

55 CHAPTER 4: SHADY BELLE

BOUNTY HUNTING STRANGERS LOANSHARKING Mark Johnson (page 185) The Ties that Bind Us (page 187) Algie Davison (page 195) Robbie Laidlaw (page 185) A Bright Bouncing Boy (page 188) Winton Holmes (page 195) The Artist’s Way (page 188) (If “Money Lending and Other The Mercies of Knowledge (page 188) Sins – IV” not complete) Money Lending and Other Sins – V (page 195) Gwyneth Hughes (page 195) (If “Money Lending and Other Sins – IV” not complete)

NO, NO AND THRICE, NO AND (page 78)

STRANGERS After two in-game Idealism and Pragmatism for Beginners (page 189) hours

THE JOYS OF ANGELO BRONTE, A THE GILDED CAGE CIVILIZATION MAN OF HONOR (page 74) (page 75) (page 78)

WEAPONS Semi-Automatic Pistol SPECIAL COLLECTIBLES Exotics (page 206) After HELP A BROTHER OUT “The Battle ACTIVITIES of Shady (page 76) Belle” Hunting – Pearson (page 146) Rustling – Uncle (page 146) After one in-game hour

STRANGERS BROTHERS AND FATHERHOOD AND Oh, Brother (page 186) SISTERS, ONE AND ALL OTHER DREAMS (page 76) (page 77) ACTIVITIES Time-sensitive: Last chance in Time-sensitive: Last chance in Coach Robbery – Micah Chapter 4! Chapter 4! (page 183) Coach Robbery – Lenny (page 183) Bank Robbery – Charles* (page 183)

* Special/Ultimate Edition only

72 PRIMER

MISSIONS The Story So Far EXPLORATION ATLAS

Doing dirty jobs for two rival families in Rhodes, Arthur and the other gang members found themselves entangled in a WEAPONS longstanding feud. Hoping to put their hands on an alleged pile of gold, they realized – too late – that they were being played. ITEMS Things ended up disastrously with Sean dead, Jack kidnapped, and the Pinkertons back on the gang’s tail. Dutch and Arthur decided to move the camp to Shady Belle, near Saint Denis, knowing the boy to have been taken there. EXTRAS INDEX

THE STORY SO FAR

STRUCTURE

CHAPTER 1

CHAPTER 2

CHAPTER 3 HORSEMEN, APOCALYPSES CHAPTER 4 (page 80) CHAPTER 5

CHAPTER 6

WEAPONS URBAN PLEASURES EPILOGUE 1 Semi-Auto Shotgun (page 81) EPILOGUE 2

A FINE NIGHT OF DEBAUCHERY (page 79)

Gunslinger 1-4 completed

STRANGERS CHAPTER 5 “The Noblest of Men, and a Woman – III” (page 193) COUNTRY PURSUITS

(page 82)

STRANGERS “The Noblest of Men, and a Woman – IV” (page 193)

AMERICAN REVENGE IS A DISH BANKING, THE OLD FATHERS – I & II BEST EATEN AND AMERICAN ART (page 84) (page 83) (page 85)

In-game delay of two hours between “American Fathers” part I and part II

73 CHAPTER 5: GUARMA

After “Banking, the Old American Art”

A KIND AND BENEVOLENT DESPOT (page 89)

WELCOME TO THE HELL HATH NO FURY PARADISE MERCIFULLY NEW WORLD AND DEPARTED (page 88) (page 90) (page 91)

SAVAGERY UNLEASHED

(page 88)

86 PRIMER

MISSIONS

EXPLORATION The Story So Far ATLAS WEAPONS

ITEMS In Saint Denis the gang met with Angelo Bronte, a local crime leader, who released Jack in exchange for their services. Trying to make money with a few heists, Arthur and his companions soon realized that Bronte had set them up. After Dutch took a EXTRAS UQWTTGXGPIGQPVJG+VCNKCPVJGICPICVVGORVGFQPGʙPCNUVWPVVJGTQDDGT[QHVJGDCPMCV5CKPV&GPKU6JKUYCUCFKUCUVGTCU INDEX VJG2KPMGTVQPUYGTGN[KPIKPYCKV6JGICPIJCFPQQVJGTEJQKEGVJCPVQGUECRGVJGNQEMGFFQYPEKV[D[UVQYKPICYC[QPC UQWVJDQWPFUJKR THE STORY SO FAR

STRUCTURE

CHAPTER 1

CHAPTER 2

CHAPTER 3

STRANGERS CHAPTER 4

The Veteran (page 190) CHAPTER 5

CHAPTER 6

EPILOGUE 1

EPILOGUE 2 Last chance to finish “Good, THAT’S MURFREE Honest, Snake Oil” (page 48) COUNTRY CHAPTER 6 (page 93) Bounty Hunting locks after “That’s Murfree Country”

WEAPONS STRANGERS WEAPONS Hatchet The Wisdom of the Elders Mauser Pistol Cleaver (page 189)

DEAR UNCLE TACITUS FLEETING JOY ICARUS AND FRIENDS* Continues in Chapter 6 (page 92) (page 92) (page 96) * Can either be completed in Chapter 5 or 6

A FORK IN THE ROAD* Continues in Chapter 6 (page 96) * Launches when you’re just about to trigger “Icarus and Friends”

HOME ROBBERIES Willard’s Rest (page 181)

87 DEAR UNCLE TACITUS

You regain control of Arthur on a pier at the Van Horn Trading Post. 1 Steal the horse at the top of the steps and ride to Shady Belle. 1 2 Inside the mansion, pick up the letter on the living room table. 3

2-3

Leave Shady Belle without being spotted by the Medal Pinkertons Goals Finish within eight minutes

Technically, you don’t need to kill any Pinkertons. As soon as the cutscene ends, crouch and wait for a ʙrst Pinkerton to Sneak behind the ʙrst one and crouch-walk directly pass through the nearby doorway, then sneak behind him with your Notes to the entrance door to make your escape, then knife in hand and perform a stealth kill. A second is examining the gallop to your destination. ʙreplace in the adjacent room: either kill him in the same fashion, or leave through the door. Once outside, mount up and ride to Lakay.

FLEETING JOY

2

3 1 2

Kill two Pinkertons during the Dead Eye ambush 3 Get at least 70% accuracy with the Gatling gun Medal Get ʙve headshots with the Gatling gun Goals Complete the mission without consuming any health items

As long as you use the Gatling gun sensibly, more Notes like a semi-automatic riʚe ʙred in short bursts, these objectives are relatively accessible.

Follow Sadie to the other house, climb through the trapdoor, 1 and get in cover by the entrance. After dispatching more foes, you will be invited to man the Gatling gun – it’s marked in yellow on your radar. Sprint to it and take control with The shootout begins with an automatic Dead Eye moment: don’t /Y. You can ʙre by holding 3/R. Mow down the Pinkertons 2 miss the opportunity to tag a few enemy heads to take them out and the reinforcements that join them; note that you can cause large instantly. Sprint to cover and eliminate the others with standard explosions by shooting the red crates. The mission ends when your headshots. opponents start to ʚee.

92 JUST A SOCIAL CALL

After killing Cornwall, reach the horses within two minutes 45 seconds Medal Headshot three mounted enemies 5 Goals Complete the mission without consuming any 4 health items 3 2 To reach the horses within the deadline, you have 1 to move very quickly. You will need a high headshot Notes success rate to progress through each enemy encounter at the required pace.

4

Meet up with Micah between two of the small wooden houses 1 in Annesburg. Follow him and Dutch, then take cover behind the highlighted crate.

When the shootout begins, dispatch the men on the boat from 2 your initial position, then turn around and transition to one of the crates to welcome the Pinkerton reinforcements arriving from the opposite direction.

3 You will face resistance as you follow Dutch and Micah, but nothing that should prove too taxing. Make sure not to linger on the stairs with the coal conveyor belt, where you will be exposed to shots from all directions. When you reach the top of the stairs, a ʙnal wave of guards awaits: you can get rid of at least two of them instantly if you ʙre at the oil wagon. Once they’re all dead, walk to the highlighted area to free the horses.

During the horseback escape, several groups of mounted enemies 5 will attempt to stop you. Steering your horse and aiming simultaneously can prove a bit complicated, so focus on one or the other at a time: as soon as you are within ʙring range, leave d alone for a few Keep up with Dutch as he looks for Micah, eliminating all enemies that seconds (your horse will maintain its gait), and lock on to your targets to you run into on the way. If you lose sight of him when you reach the align clean headshots. You can then immediately return your attention to coal mining facility, head up the stairs. the escape. Dutch and Micah will not outdistance you if you’re swift.

98 RED DEAD REDEMPTION PRIMER

MISSIONS

8 Get seven headshots while covering Sadie from the EXPLORATION 9 lighthouse ATLAS 7 6 After Sadie is captured, reach Abigail and Sadie 1 Medal WEAPONS within one minute Goals Finish with at least 70% accuracy ITEMS Complete the mission without consuming any EXTRAS health items INDEX

5 This set of challenges requires a high level of eʛciency. Dead Eye makes it far easier to secure THE STORY 4 2-3 headshots while covering Sadie from the lighthouse. SO FAR Notes When you need to reach Sadie and Abigail within STRUCTURE one minute, quick kills are vital; you could even CHAPTER 1 Follow Sadie to reach Van Horn. consider sprinting straight to your objective, ignoring 1 foes unless they’re directly in your way. CHAPTER 2 2 CHAPTER 3 CHAPTER 4 An automatic Dead Eye moment begins when you enter the highlighted building: tag the heads of both targets and ʙre. Repeatedly tap */S CHAPTER 5 in the scene that follows when the onscreen prompt appears. CHAPTER 6 EPILOGUE 1 Many enemies will come after you during the mounted escape. 5 Try to secure quick manual headshots if you can, but don’t EPILOGUE 2 skimp on Dead Eye: a full meter, utilized with precision, should be suʛcient to deal with all of them. After a brief halt at Butcher’s Creek, resume your journey to ʙnd Dutch. 6 After the cutscene at Beaver Hollow, the Pinkertons come for Get to the top of the lighthouse via the ladder, the stairs that follow, the gang once again. Remain in your starting cover position and and a second ladder inside the tower. Your task is now to cover Sadie fend them oʘ as best as you can. When John invites you to retreat into with your sniper riʚe. She moves quickly, so you might lose her on a the cave, immediately go after him. Follow him through the tunnels, ʙrst attempt. Use the accompanying screenshot as a reference to get then up the assorted ladders, platforms and ledges leading to the exit a sense of the path she follows from her initial position to the building at the top of the shaft. where Abigail is held captive. During the mounted escape with John, focus on galloping at full 7 speed rather than on ʙghting. If you’re fast, your pursuers 3 shouldn’t pose a threat. Once you’re back on foot, eliminate the Pinkertons at the top of the hill. You then have a choice to make: going back into the cave for the money (8A ), or helping John get to safety (8B), causing you to lose or gain 10 points of honor respectively. This is a very signiʙcant branch in the story, with one of two diʘerent ʙnales playing out in accordance with your choice.

If you opt to go back for the money, return to Beaver Hollow. You 8A will have limited equipment at your disposal as you face hordes of Pinkertons. Proceed cautiously to the waypoint, eliminating the targets directly in your path and ignoring the others. Feel free to pick up weapons from your victims if they represent an upgrade. Head back inside the cave and grab the chest in the highlighted area, then retrace From Sadie’s starting location, look a few steps to the right and pick your steps back outside. oʘ one of the two men to initiate the shootout. From here onward, you need to clear the way for her. If you struggle to spot the enemies If you decide to help John, follow him up the cliʘs without attacking her, pay attention to the direction of Sadie’s shots, and 8B worrying about the shots ʙred from afar. Once you reach high look for the telltale sign of gun smoke that might help to you identify ground, fend oʘ the Pinkertons until Micah arrives. assailants. You have plenty of ammunition, so don’t feel that you need to hold back. Pay special attention to the snipers positioned on When Micah assaults you, a melee ʙght begins. He is, as you balconies, as they can be a little tricky to locate. 9 might expect, a decidedly vicious opponent. Avoid attacking him ʙrst: let him take , then block and immediately counter Back on the main street, eliminate all the enemies from your with a single blow. Don’t push your luck with additional hits, and 4 starting cover position, then run to the pier. Many more repeat the strategy until a cutscene is triggered. The cinematic Pinkertons will attack you on the way: whenever you identify the red showdown that follows plays out in accordance with the decision you dots on your radar, rush to cover and kill them with quick headshots. made earlier in the mission.

113 EPILOGUE — PART 1: PRONGHORN RANCH

STRANGERS A Better World, A New Friend After (page 212) “Red Dead Redemption” BOUNTY HUNTING Esteban Cortez (page 185) Joaquin Arroyo (page 185)

FARMING, FOR BEGINNERS (page 117)

THE WHEEL SIMPLE OLD HABITS PLEASURES AND (page 116) (page 117) (page 118)

FATHERHOOD, FOR BEGINNERS (page 118)

114 PRIMER The Story So Far MISSIONS EXPLORATION With the Pinkertons hot on their trail, the Van der Linde gang were desperate to make one last robbery: something ATLAS big enough that they could retire and live away from the so-called civilized world. To engineer a scheme, Dutch WEAPONS struck up an association with a tribe of local Native Americans – and his machinations brought them naught but ITEMS death and pain. The gang seized on this distraction to successfully rob a train transporting military payrolls, but the human cost was too much for the likes of Arthur and John. EXTRAS INDEX And then, as the Van der Linde gang tore themselves apart from the inside, the Pinkertons arrived to take them down for good. THE STORY SO FAR

STRUCTURE

CHAPTER 1

CHAPTER 2

CHAPTER 3

CHAPTER 4 BOUNTY HUNTING CHAPTER 5 Anthony Foreman (page 185) Otis Skinner (page 185) CHAPTER 6 Elias Green (page 185) EPILOGUE 1

EPILOGUE 2

FATHERHOOD, GAINFUL FOR IDIOTS EMPLOYMENT (page 120) (page 121)

MOTHERHOOD AND (page 120)

JIM MILTON THE LANDOWNING RIDES, AGAIN? CLASSES (page 119) (page 121)

STRANGERS The American Inferno, EPILOGUE — PART 2 Burnt Out (Page 191)

HOME OF THE GENTRY? (page 121)

115 Gangs

all warmly recommended. Always ʙght from a solid cover position and take out your opponents with quick headshots by ʚicking f every time you lock on. Once you clear an area, push forward to the next cover position in line and repeat. Note that you need to capture all six hideouts if you are striving towards total completion.

 Campʙres: You will also regularly encounter small enemy gang camps in the wilderness. These are essentially simpliʙed versions of the hideout captures. It’s usually a good idea to make a quiet approach to reach a convenient cover spot, then open hostilities with a surprise headshot. These skirmishes are usually worth the risk, as they give you a chance to loot supplies and, in most instances, a small chest containing valuables. As you explore the world and progress in the main storyline, you will run into enemy gangs more and more frequently. The most signiʙcant The map on this double-page spread shows the territories of each gang types of encounters are listed here. (with icons pinpointing the locations where ambushes, chance encounters, and campʙres can randomly occur), as well as the positions Ambushes: Ambushes are set-piece events that occur randomly of hideouts that can be captured. (but within a set of predeʙned possible locations) during your travels. In these scenes, an enemy gang blocks the road or attacks you by surprise, making conʚict unavoidable. You can of course ʚee, OTHER AMBUSHES though this is rarely practical if you are heading to a speciʙc destination. As a rule, ʙghting from horseback is highly inadvisable: In addition to the main gangs, you will occasionally be ambushed by not only is it impossible to take cover while riding, but a stray bullet generic outlaws and, during Chapter 6, by Pinkertons. These could also wound or kill your mount. The best course of action is to encounters work exactly in the same manner as those involving dismount and sprint to the closest cover position before engaging gangs. You are free to escape if you do not wish to ʙght. your enemies. Feel free to loot your victims after each shootout, if only to replenish your stocks of ammo, but be swift to depart Note that the O’Driscoll spawn points become generic outlaw afterwards to avoid sightings by potential witnesses or lawmen. ambush locations from Epilogue 1 onward.  Chance Encounters: There are also many chance encounters that involve enemy gangs. Like ambushes, they are triggered randomly as you travel but with one key diʘerence: here, you are not the target of GANG EVENT: POSSIBLE the enemy gangs. You will ʙnd them robbing a coach or an innocent ICON citizen, for instance, and it is up to you to decide if you wish to get SPAWN POINTS involved. We cover all chance encounters in a dedicated section O’DriscollsO’Drisri colls later in this chapter (see page 223). MurfreeMurfree BBroodrooro d LemoyneLemmoynyny e RRaidersaida erse  Hideout Captures: Hideouts are strongholds occupied by enemy gangs that you can capture by eliminating all foes within the SkinnerSkinneer BrothersBrottherhe s designated area to obtain valuable items. LaramieLararamie DelDee LoboLooboo • Main story missions have you conquer four hideouts: Six Point Cabin (Chapter 2, “Paying a Social Call”); Shady Belle (Chapter 3, NightNigNiN ht FolFolkolk “The Battle of Shady Belle”); Beaver Hollow (Chapter 5, “That’s Murfree Country”); and Hanging Dog Ranch (Chapter 6, “Mrs Sadie Adler, Widow”). If you head to these hideouts before the corresponding point in the plot, you actually can clear them of all gang members to score a capture. Note that Beaver Hollow is TWIN ROCKS retaken by the Murfrees during the Epilogue.

• There are two additional hideouts, both in the State of New Austin, that you can capture after you complete Chapter 6: Thieves Landing and Fort Mercer. A bonus hideout, Twin Rocks, is available only for owners of the Special/Ultimate Edition of the game

As a rule, capturing a hideout is no simple task. Enemies in these strongholds are plentiful, enjoy all sorts of cover positions, and can ʚank you if you press forward too quickly. They may also have access to powerful weapons. It is therefore in your best interests to make careful preparations before you launch an assault. Your best guns, FORT MERCER large stocks of ammunition and tonics, and a full Dead Eye meter are

218 PRIMER

MISSIONS

EXPLORATION

ATLAS

WEAPONS

ITEMS

EXTRAS

INDEX

INTRODUCTION

HORSES

TRANSPORTATION

CAMP HANGING DOG RANCH HUNTING

FISHING

ATTRIBUTES SIX POINT CABIN BEAVER HOLLOW HONOR

CHALLENGES

LAW ENFORCEMENT

ROBBERIES

BOUNTY HUNTING

STRANGER MISSIONS

GUNSLINGERS

LOANSHARKING

TREASURE HUNTING

SPECIAL COLLECTIBLES

GANGS

TABLE GAMES

CHANCE ENCOUNTERS

SPECIAL CHARACTERS

SHADY BELLE

THIEVES LANDING

HIDEOUTS & GANG EVENT SPAWN POINTS

219 KEY WORD PAGE KEY WORD PAGE KEY WORD PAGE KEY WORD PAGE KEY WORD PAGE Items 24 Money Lending and Other 171, Stats (Weapons) 282 Tracking 22 195 Reinforced Equipment 314 Items (Chapter) 300 Sins – IV & V Status Eʘects 168 Train Robberies 182 Reinforcements 174 PRIMER Items (Horse) 141 Money Lending and Other Stews 309 Trains 142 Sins – VI & VII 101 Reload 282 J. John Weathers 195 Stock 289 Transportation 142 MISSIONS (Loansharking) Motherhood 120 Repeaters 295 Stone Hatchet 299 Trapper 328 Jack Hall Gang Mr. Wróbel (Loansharking) 194 Repeating Shotgun 296 Traveling Eʛciently 13 EXPLORATION (Treasure Hunt) 196 Story Missions 11 Mrs Sadie Adler, Widow – Response (Horse) 141 Story So Far (Chapter 1) 28 Treasure Hunting 196 Jack Hall Gang Treasure 196 I & II 110 ATLAS Reticle 8 Story So Far (Chapter 2) 39 Trinkets 313 Javier Escuella 28 Murfree Brood 218 Revenge is a Dish Best 83 Story So Far (Chapter 3) 55 Trophies 332 Jawbone Knife 298 My Last Boy 111 Eaten WEAPONS Story So Far (Chapter 4) 73 Trying Again 129 Jim Boy Calloway 193 Naval Compass 145 Revolvers 292 Story So Far (Chapter 5) 87 Unarmed 298 ITEMS Jim Milton Rides, Again? 119 New Hanover Gazette 320 Riʚes 294 Story So Far (Chapter 6) 95 Uncle 29 Joaquin Arroyo Newspapers 320 Riʚing 288 EXTRAS 185 Story So Far (Epilogue 1) 115 Uncle’s Bad Day 128 (Bounty Hunting) Night Scented Orchid 206 Roaming Freely 12 Story So Far (Epilogue 2) 123 Underweight 168 INDEX John Marston 29 No Good Deed 187 Robberies 178 Strange Statues 348 Unique Collectibles 340 Joshua Brown 184 No, No and Thrice, No 78 Robberies (Time-Sensitive) 182 (Bounty Hunting) Stranger Missions 186 Upgraded Bandolier 286 O’Driscolls 218 Robbie Laidlaw (Bounty 185 Just a Social Call 98 Hunting) Structure 11, 171, Of Men and Angels 100 30 Upgraded Equipment 314 Kill Quality 146 Rock Carvings 210 Oh, Brother – I to III 186 Style Upgraded Gun Belt 286 Kit 312 Rolling Block Riʚe 296 (Weapon Customization) 290 Old Brass Compass 313 Upgraded Holster 286 Lady of the Night Orchid 206 Rust 283 Supply Upgrades 143 Old Friends 34 Upgrades (Camp) 143 Lady Slipper Orchid 206 Rusted Double Bit Hatchet 299 Surrendering 177 Old Habits 118 Upgrades (Introduction) 25 Lancaster Repeater 295 Rusted Hunter Hatchet 299 Survivalist Challenges 173 Onscreen Display 8 Urban Pleasures 81 Landmark 14 Saddling 18 Table Games 220 Optimal Bait/Lure 163 Valerian Root 214 Laramie 218 Saint Denis Times 320 Tackle 327 Optimal Weapons 147, Valuables 315 Law Enforcement 174 (Hunting) 148 Saloon Meals 306 Tailors 328 Van Horn Mansion Le Tresor des Morts Optional Objectives 30 Satchel 25 Talismans 313 180 (Treasure Hunt) 198 (Home Robbery) Orchid Locations 206 Satchel Upgrades 144 That’s Murfree Country 93 Leather 290 Varmint (Ammunition) 284 Otis Miller’s Revolver 293 Satchels 313 The Aftermath of Genesis 35 Ledger (Upgrades) 143 Varmint Riʚe 294 Savagery Unleashed 88 The American Inferno, Otis Skinner (Bounty 185 191 Varnish 290 Legend 14, Hunting) Burnt Out – I to V 238 Saving 11 Viking Hatchet 299 Our Best Selves 112 The Artist’s Way – I to IV 188 Legend of the East Outʙt 171 Sawed-Oʘ Shotgun 295 Vintage Civil War Outʙts 25 The Battle of Shady Belle 71 313 Legendary Animals 162 Schoʙeld Revolver 293 Handcuʘs Outlaws from the West 32 The Bridge to Nowhere 103 Legendary Fish 164 Scopes 289 Visiting Hours 97 Overweight 168 The Course of True Love|– 59 Lemoyne Raiders 218 Search Area 175 I & II Vistas of America 200 Pamphlets 321 (Cigarette Card Set) Lilly Millet (Loansharking) 195 Secrets 346 The Course of True 60 Volatile Dynamite 285 Paradise Mercifully 91 Semi-Auto Shotgun 296 Love – III Lindsey Woʘord 184 Departed (Bounty Hunting) Semi-Automatic Pistol 293 The Course of True Love|– Volatile Fire Bottle 285 Paying a Social Call 44 100 Lion’s Paw 313 Shacks 338 IV & V Volcanic Pistol 293 Pearson Upgrades 144 The Delights of Van Horn 102 Litchʙeld Repeater 295 Shady Belle 72 Wanted 20, Perfect Condition 174 Little Egret Plume 206 147 Sharpshooter Challenges 173 The Fine Art of 106 (Animal Parts) Conversation Wanted Level 176 Loadout 25 Shop Robberies 181 Perfect Kill 147 The Fine Joys of Tobacco 63 Wanted Loop 175 Loansharking 194 Shops 324 171, The First Shall Be Last 43 Watson’s Cabin Location 14 Perks (Equipment) 180 314 Shotgun – Explosive Slug 284 The Gilded Cage 78 (Home Robbery) Lock Boxes 217 Pinkertons 29 (Ammunition) The Iniquities of History We Loved Once and True|– 48 Lockdown 176 Pipe 145 Shotgun – Incendiary – I & II 187 I to III Buckshot (Ammunition) 284 Longarm Back 297 Pistols 294 The Joys of Civilization 74 Weapon Customization 288 Shotgun – Slug 284 Lonnie’s Shack 180 Pocket Mirror 145 (Ammunition) The King’s Son 109 Weapon Degradation 283 (Home Robbery) Points of Interest 338 The Landowning Classes 121 Weapon Eʛciency Shotgun Shells – Regular 284 148 23, Poison 168 (Ammunition) The Mercies of 188, (Hunting) Lures 163 Poison Arrow 285 Shotguns 295 Knowledge|– I to VII 189 Weapon Maintenance 284 Machete 298 Poison Throwing Knife 285 Shrew in the Fog 145 The New South 56 Weapon Stats 282 Magicians for Sport 64 Poker 220 Silver Medal 30 The Noblest of Men, and a 192 Weapon Wheel 25 16, Woman – I & II Main Attributes Simple Pleasures 117 Weapons 24 166 Polite Society, The Noblest of Men, and a Valentine Style 40 193 Weapons (Chapter) 280 Maintaining Weapons 284 Skinner Brothers 218 Woman – III & IV Postscripts 347 Slim Grant 193 The Poisonous Trail Weapons Expert 173 Maintenance 16, 344 Challenges 166 Pouring Forth Oil – I to IV 50 Small Game Arrow 285 (Treasure Hunt) Weather (Cold/Hot) 168 Map 13 Preaching Forgiveness 67 Smoking and Other The Sheep and the Goats 52 as He Went Hobbies 199 Weight 168 Maps (Atlas) 240 The Smell of the Grease 186 Primer (Chapter) 6 Sniper Riʚes 296 Paint – I & II Weight (Fish) 163 Mark Johnson 185 (Bounty Hunting) Projectiles 284 Snowy Egret Plume 206 The Spines of America 49 Weight (Horse) 135 Marker 14 Prominent Americans Sodom? Back to Gomorrah 68 The Ties That Bind Us – 187, Welcome to the New 88 (Cigarette Card Set) 203 I to V 188 World Marvels of Travel Soot 283 202 The Tool Box 126 Wheel Menu 25 (Cigarette Card Set) Pronghorn Ranch 114 Sparrow’s Egg Orchid 206 The Veteran – I to IV 190 Who is Not Without Sin 42 Master Hunter Challenges 173 Provisions 303 Special Chance Encounters 223 Mauser Pistol 294 Provisions (Horse) 310 The Wheel 116 Who the Hell Is Leviticus Special Characters 228 Cornwall? 36 Medals 30 Pump-Action Shotgun 296 The Wisdom of the 189 Special Collectibles 199 Elders|– I to V Wide-Blade Knife 298 Metals 290 Quartz Chunk 313 Special Tonics 214 Theodore Levin 192 Wild Horses 134 8, Queen’s Orchid 206 Species (Animal) 149 Meters 16, Thomas Downes Wilderness 15 Radar 8, Species (Fish) 163 195 166 13 (Loansharking) Willard’s Rest Speed (Horse) 135 181 Micah Bell 29 Range 282 Throwables 297 (Home Robbery) Spider Orchid 206 285, Micah’s Revolver 293 Rank (Honor) 169 Throwing Knife Winton Holmes 195 Split Point (Ammunition) 284 297 (Loansharking) Midnight’s Pistol 294 Rare Rolling Block Riʚe 296 Time-Sensitive Robberies 182 Spoonbill Plume 206 Witness 20, Missable Trophies/ 31 Rare Shotgun 295 174 Achievements Springʙeld Riʚe 294 Time-Sensitive Trophies/ 31 Rat Tail Orchid 206 Achievements World Champions Missable Weapons 192 18, 202 Recipes (Cooking) 323 Stables 327 285, (Cigarette Card Set) Missions 11 Tomahawk Recipes (Crafting) 321 Stagecoach Taxis 142 297 World Map 240 Missions (Chapter) 26 Recommended Weapons Tonics 302 Worn Weapons 284 148 Stamina 17, Moccasin Flower Orchid 206 (Hunting) 166 Tonics (Horse) 310 Wrap 289 Red Dead Redemption 113 Money Lending and Other Stamina (Horse) 135 Tools 312 XP (Attribute, Sins – I & II 45 167 Reddish Egret Plume 206 Stamina XP 167 Total Completion 334 Health, Dead Eye) Money Lending and Other Reeling In 165 46 Stars of the Stage XP (Horse Bonding) 140 Sins – III Regular (Ammunition) 284 (Cigarette Card Set) 201 Towns 15 Credits

The Complete Oʛcial Guide to Red Dead Redemption 2 is a Piggyback Interactive Limited production.

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Compiled and crafted in association with Rockstar Games, this guide is your indispensable companion to the vast, dangerous, and breathtaking world of Red Dead Redemption 2.

shot, your task is to protect him. Use the cart as cover, moving from one 6 side to the other in accordance with the position of nearby enemies. As A FISHER OF MEN well as those in plain sight, there are foes hidden behind windows and positioned at vantage points such as balconies and on top of the stable PRIMER building toward the end. This can be a very taxing battle. If you struggle, MISSIONS You will ʙnd Abigail in her tent at camp. Speak to her, then to Jack, consider consuming tonics that both restore Dead Eye and confer the EXPLORATION 1 before jumping onto your horse and heading to the marked area. fortiʙed status, such as snake oil. This will enable you to activate Dead ATLAS 2 Eye multiple times in a row and for extended periods of time. 2 Once at the riverbank, follow the onscreen instructions to equip WEAPONS your ʙshing rod from the item wheel and the cheese from the ITEMS bait wheel. Next, cast out; this works in the same way as aiming and 8 ʙring a weapon. You then need to wait and press 3/R to hook the EXTRAS ʙsh when you feel a bite. As soon as a ʙsh attempts to escape, tilt d in INDEX 1 the opposite direction to where it is moving, then rotate f clockwise to Meet Dutch in the saloon. After the cutscene, you have an opportunity reel it in whenever it tires. Keep alternating between these processes to demonstrate your shooting prowess. Hold 3/R very lightly to ʙll until you catch the ʙsh. Before you go for a second ʙsh, quick-equip the meter entirely, then ʙrmly to trigger Dead Eye mode. “Tag” the heads THE STORY more cheese (or do so via the bait wheel if you prefer). After the of the two men holding your friends hostage as a priority, and any other SO FAR cutscene, ride back to camp to complete the mission. hostiles if you have time; more kills will simplify the ensuing shootout. STRUCTURE

CHAPTER 1 After arriving at the river, catch a ʙsh within one minute 30 seconds Medal Goals 7 CHAPTER 2 Complete the mission within seven minutes 20 seconds CHAPTER 3 You should ʙnd both objectives easy to complete – even on a ʙrst attempt. Notes Once you reach the end of the street, eliminate anyone who poses an CHAPTER 4 obvious threat, then pick up Strauss and put him on John’s horse. You have one more shootout to survive after this. Start to pick oʘ the foes in CHAPTER 5 front of you, but note that the real objective here is to ʚee. The moment CHAPTER 6 you see an opening, jump onto your horse and gallop away southwards. EPILOGUE 1 THE SHEEP AND THE GOATS Following the railroad is a smart choice. The mission ends when you successfully escape the law. EPILOGUE 2

3 6 4 2 7 8 Fight your way through the streets of Valentine, popping in and out of cover, and landing as many headshots as you can. After Strauss is 1

5 HUNDREDS OF UNTOLD TALES, TOLD A STRANGE KINDNESS

4 Speak to Dutch in his tent, then mount your horse and ride with 1 Charles to Dewberry Creek to the southeast. 1 them oʘ, but be careful not to wound them. The targets can be a little VISUAL SOLUTIONS Herd all the sheep back to the pen in Valentine All events at your ʙngertips, from the most memorable hard to identify from such a long distance, so look for the large ʚock of 2 Search the marked area, then the nearby camp, looking inside Get 35 headshots 2 Medal sheep ʙrst. both tents and behind the wooden crates. Finish with at least 80% accuracy Goals 4 Complete the mission without using any health items 5 3 missions to the rarest chance encounters – you need If you struggle to maintain the required accuracy, Supported by annotated make liberal use of Dead Eye to align clean Notes headshots, consuming tonics to reʙll the meter 3 never miss a single moment of the story when necessary. 4K screenshots Return the captive to his family within one minute 1 John awaits your arrival at Valentine, in the auction yard. Follow 40|seconds him as you lead your horse to the hitching post. Medal Get ʙve headshots Goals Finish with at least 80% accuracy 2 Enter the gun store and speak to the gunsmith to browse his Complete the mission without using any catalogue. Peruse the Riʚes section and ʚip pages until you Once the ranchers are gone, return to your horse and ride down the hill. health items After the cutscene, mount your horse and head south. Once you reach reach the rolling block riʚe, which is the one that you need to purchase. Move near the stragglers to return them to the ʚock, then start herding the camp by the lake, free the captive settler lying on the ground. the entire group by moving behind them to make them go in the desired These objectives are quite straightforward. Activate As soon as the ambush begins, eliminate your enemies with a few Meet up with John back outside and follow him on horseback. direction. During the journey, be sure to round up any stragglers quickly; Dead Eye at the very beginning of the ambush to headshots. Notes 3 you should also take care not to trample sheep. Shout or even shoot set up three headshots instantly; you then only At the top of the ridge, walk to John’s position. From this vantage close to them to make them run faster. Your destination is Valentine’s need two more to complete the related goal. Once the dust settles, cut the settler free and deliver him on 4 point, shoot close to the ranchers with your new weapon to scare auction yard. 4 horseback to his family at Dewberry Creek.

52 53

CHARTING THE WILDS B 7 PAGE 243 | A7 B 8 PAGE 244 | A8

PRIMER MISSIONS COMPLETION ROADMAPS Hi-res annotated maps detail everything EXPLORATION ATLAS

WEAPONS

ITEMS you might hope to ʙnd as you travel: special EXTRAS Comprehensive ʚowcharts reveal the INDEX

INTRODUCTION collectibles, hidden lock boxes, uncharted MAP LEGEND exact availability conditions of all NAVIGATION

OVERVIEW MAP landmarks… they’re all here ATLAS missions and unlockables B6

|

PAGE 249 PAGE PAGE 252

|

B9

100% COMPLETION EXPERT ANALYSIS Treasure hunts, gunslingers, robberies, All key systems and parameters fully

PAGE 257 | C7 * Can only be obtained during Chapter 6, from “The King’s Son” until you begin “Our Best Selves”. PAGE 258 | C8 loansharking, bounty hunting, table games – 001 Frank Heck | On a gravestone 128 Turkoman | On a crate at the base of 415 Grizzlies Dakota River Ledge Bone 605 HunterHuunter HHatchetHatc | In a tree stumstump just 015 W. G. Hoyt | On a table inside the 242 Mysterious Hill Home 356 Homing Tomahawk Pamphlet | Inside 715 Hidden inside theth chimneyeyy aat documented, with exhaustive appraisals of Fort Wallace’s northwest tower* Location | On a small ledge just below the northth of the shack derelict cabin Flattened Cabin Hani’san Bethel 002 Otis Miller Boys | In the back of the top of the cli 327 Large Jewelry Bag, Money, Small blue wagon 136 Leviticus Cornwall | On a windowsill at ʘ 615 Nevada Hat | Behindeh the waterfall at 037 Leila Stetson | On the windowsill Jewelry Bag x2 | At the foot of a small 374 Aged Pirate Rum, Bill Fold, Coin Sack||| 736 In a wardrobew upstapstairss in CarmodyCarmCa the top of Fort Wallace’s southeast tower* 419 Cumberland Forest Bacchus Station Bone Granite Pass next to the ʙreplace, downstairs dead tree atop a rock cliʘ On a small ledge just beneath the peak Dell’sell’s houseouse 003 Jack Hall Gang | On a windowsill Location | Next to a stone spike at the top inside the shack 235 Strange Statues (Cave Painting) | Under 720 In a hard-to-reach crashed trainin ccarriar age 048 Pauline Henderson | On a crate at 345 Apple, Guarma Rum, Jewelry, Special 417 Grizzlies O’Creagh’s Run Overlook Bone 911 Dragon’sragon’son’s Mouth OrchOrc idd a rock overhang of the rock cliʘ (seee screenshot on page 21214) the north end of the train station Health Cure Pamphlet | On the Face in Location | On the ridgeline 010 Emmet Granger | On a table under Cli ’s sca olding *3 Legendarygendaryendary ElkE a lean-to, opposite two white tents* 314 Large Jewelry Bag, Money | In the 502 Rock Carving Coordinates 2 | On a 737 In a lolock box on the kitchenen sink insinside 204 Barrel Rider ʘ ʘ 508 Rock Carving Coordinates 8 | At the edge yellow train carriage that has derailed rock ledge a few steps to the north Six PPoint Cabin Guarma Rum, Money, Volatile *4 Legendaryegendarygyyendarydaryyyy Grizzly Grizz y Bear | AfteAfterer 022 Charles Châtenay | On a table on of a wooden bridge that runs across 211 Face in Cliʘ 346 of the plateau that overlooks Heartland completingpgg “Exit PuP rsuedsueddB By A all streamlined for total completion the front porch and fallen from the bridge Whinyard Strait 742 Next to ththe trainn tracksacks at thee wewest end Dynamite Pamphlet | At Hani’s Bethel, Overʚow Bruisededd EgoEgo”o” all weapons, items, horse breeds, animals – beneath a broken wagon just north of 339 Ginseng Elixir,| Letter to Henrietta of the railwayi wayy tuntunnel 224 Meditating Monk 604 Hewing Hatchet | In a tree stump on the 067 Isadore Reid | In the back of one Douglas, Letter to Judge Finley, Letter 503 Rock Carving Coordinates 3 | On a Strange Statues | Inside a cave the small pond south shore of Moonstone Pond *5 Hani’ss Bethel of the two adjacent wagons rock ledge near the top of the tall cliʘ 764 In a hard-to-reachard-to-reacheac crashed train carrirriage 234 to Miriam Wegner, Letter to the Saint overlooking Dakota River (see screenshscreenshotshot on page 214) accessible from the west, via a 351 Chewing Tobacco, Poison Arrow Black Sheep | Near the railroad just 083 Snapping Turtle | Inside the house, Denis Times Tribune, Letter to William crevice in the granite Pamphlet | Just outside the 608 on a small crate under a dresser Errington|| In a mail coach by the road 504 Rock Carving Coordinates 4 | On a ledge *1 Legendaryegendary WWolf Mysterious Hill Home north of Heartland Overʚow; carries a just beneath the cli ’s top, almost directly gold wedding ring 117 Cylinder Phonograph – 1877 – 413 Cumberland Forest Six Point Overlook ʘ *2 Dodd’sdd’s Bluʘ CabinCab Thomas Edison | Inside the saloon, Bone Location | At the top of the cliʘ, above a rope bridge spanning Dakota river on a windowsill facing the street just at the edge and so much more 250 251

Weapon Sheets REVOLVERS (CONTINUED) PRIMER MISSIONS Micah’s RevolverRevolver EXPLORATION OFTEN IMITATED, NEVER EQUALED! REVOLVERS ATLAS Availability:Availability: Return to the location ooff the ʙnal shootout at the top ofof Mount WEAPONS Hagen after “American Venom” (Epilogue 2)2) and retrieve the gun from the frozenfrozen corpse | Notes:Notes: CCannotannot be customizecustomizedd ITEMS

CattlemanCattleman RRevolverevolver 0 25 50 75 100 EXTRAS Damage INDEX Availability:Availability: All gunsmiths | In inventory from the beginninbeginningg ooff Range game Fire Rate Accuracy 100% Authoritative: The original and only 025 5500 75 1 10000 Reload STATS DamageDamage RangeRange DEGRADATION Fire Rate Schofield RevolverRevolver Accuracy AMMUNITION Reload Availability:Availability: All gunsmiths (after(after “Blessed are tthehe Meek?”, Chapter 22)) | Found GUNSMITHS source with a direct line to Rockstar Games during the robbery of Valentine’sValentine s doctordoctor (see page 181) OTHER SHOPS 0 25 50 75 100 CUSTOMIZATION FlacoFlaco’s RevolverRevolver Damage Range WEAPON SHEETS Fire Rate Availability:Availability: Found next to the bodbodyy of Flaco HerHernandeznandez after yyour duel in Accuracy the corresponding gunslinger missionmission;; if you do not pipickki it up,, you won’t Reload be able to acquireqpg it later (see page 193) | Notes:Notes: Cannot be cucustomizedustomized CallowayCalloway’s RRevolverevolver

0 25 50 75 100 Availability:Availability: CompleteComplete the ʙnal step of “The Noblest of Men, and a Woman” Ease of Use: Print navigation systems and an DamageDamage aandnd collect the weaponweapon near the corpsecorpse of your victim after your duel; ifif youyou RangeRange do not pick it up, you won’t be able to acquire it later (see page 193) FireFi RRate t Notes: Cannot be customized Accuracy Reload 0255075100 Damage all-encompassing index give you immediate Range GrangerGranger’s RRevolverevolver Fire Rate Accuracy Reload Availability:Availability: Found next to the body of Emmet GrangerGrangeer after youyourr duelduel in the correspondincorrespondingg ggunslingerunslinger mission; iiff you do not ppickick it up, yyououo won’t be able to acquire it later (see pagpagee 192) | Notes: CannotCannnot be customizedcust tomized OtisOtis MillerMiller’s RevolverRevolver access to the information you need 0025 25 5075 7 100 Damage Availability:Availability: Hidden in a hard-to-ʙnd chest in the north part of Cholla Springs; twotw Range secret treasure maps lead to this (see page 341) | Notes:Notes: Cannot be customizedzed Fire Rate Accuracy Reload 0 25 50 75 100 Double–ActionDouble–Action RevolverRev Damage Range Fire Rate Availability:Availability: All gunsmiths (after(after “A Strange Kindness”, Chapter 2) | Can be Accuracy picked up during the home robbery oʘered by SeanS in Chapter 3 (see page 183) Reload A Work of Art: Stunning illustrations, oʛcial NotesNotes:: Players who have completed the relatedrelated treasuretr hunt in GTA Online will receive a pre-modded version in their inventory after “Eastward Bound” (Chapter 1) and will be VolcanicVolcanic PPistolistol the only ones to have access to the gold metal color to customize this weapon PISTOLS 0 25 50 75 100 Availability:Availability: All gunsmiths (after “Eastward Bound”, ChapterCh 1) | Notes:Nt AvailableA il bl for f free f with i h the h Special/Ultimate S i l/Ul i Edition Edi i Damage Range artwork, and a custom layout for each page Fire Rate 0 25 50 75 100 Accuracy Damage Reload Range Fire Rate Accuracy Reload AlgernonAlgernon’s RevolverRevolver Semi–AutomaticSemi–Automatic PistPistol

Availability:Availability: Final reward for completingcompleting “Duchesses andand Other Animals” Availability:Availability: Valentine and Saint Denis gunsmiths (both after “The Joys of Spoiler-Controlled: Carefully designed to ((seesee page 206) | NNotes:otes: CannotCannot be customized Civilization”,Civilization”, Chapter 4) 0025 25 50 75 100 02550751000255075 DamageDamage Damage RRangeange Range Fire RatRatee Fire Rate Accuracy Accuracy avoid premature disclosures Reload Reload

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© 2018 Piggyback Interactive Limited. All rights reserved. Piggyback® is a registered trademark of Piggyback Interactive Limited. PIGGYBACK.COM and the Piggyback logo are registered ISBN 978-1-911015-55-0 U.S $24.99 CAN. $32.99 trademarks of Piggyback Interactive Limited. ISBN 9781911015550 Rockstar Games, Inc. © 2005-2018. Rockstar Games, Red Dead Redemption, and  are marks/ 52499 logos/copyrights of Take-Two Interactive. All other marks and trademarks are properties of their respective owners. All rights reserved.

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