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Yarnek's Amazing Recollection of Navigating the Extraterrestrial Kosmos

Greetings fellow Timelines player. Thank you for reading this 72 hour voyage transcript. What you are reading below, is a summary of choices, conclusions and rewards that i obtained during a full 72 hour voyage, in which i completed every known dilemma currently existing in the game. Since almost every dillema offers (a) random reward(s), with the exception of the chained dillemas, you should not consider this chart as a guaranteed outcome of choices. By no means are dillemas encountered in the same order. I made this effort to map out a full voyage solely to provide a point of reference of what you can expect to gain in rewards and loose in revival tokens ( and ). Another reason i decided to map out a full voyage, was because i could not find certain information about the voyages on the internet or on online forums. One of my questions, do all the chained dillemas have to be consecutive, is now answered with a no: a follow-up dillema can occur much ( read: VERY MUCH ) later on. Another question, can you obtain 5* crew ( or gold crew, if you will ), during a voyage, is answered ( sadly ) with a no. My final question, do dillemas repeat themselves, is also answered with a no. If you make a regretfull decision, you wont get a do-over. Again, if you are taking the time to reading this, i hope you find this usefull if you yourself are considering to attempt a full 72 hour voyage. I would like to point out that i am not a native English speaker, so my apologies if my grammar is not correct.

In conclusion ( and to avoid possible future conflict ), i would like to thank: Disruptor Beam for making this game. The fine folks behind the ever helpfull STT.WIKI website, which i used to decide on the outcomes of the dillemas. I suggest you visit this website for further details surrounding dilemmas and how to gain the elusive voyage reward exclusive crew. My special thanks goes out to my very cheerfull fleetmates of the Galactic Phoenicians, and one player, Peregrine, in particular for helping me upload this. Without a supportive fleet with equally supportive players, i would not have bothered to put this much effort into making this.

How to interpret Yarnek's Amazing Recollection of Navigating the Extraterestrial Kosmos? Maybe a little background information is needed. Personally, i love Yarnek. He was my first 5* crew i ever got in the game and he helped me push through the early game a lot. I was pleasantly surprised he served me in the gauntlet as well, when it became interesting to participate in it. However, i made the terrible mistake of accidently airlocking him when i was exploring the game, learning about the vault where you can "safely" freeze characters and unfreeze them for later use. Ow, the joyfull moment of reading that this only applies to fully leveled and equipped characters and realising too late i condemned my little rockhugger to the vacuum of space haunts me to this day. I "regained" him months later at the Dabo table and realising he must have a huge grudge towards me, i decided to find him a mate for life. So, after learning there is only one (!) perfect Excalbian in the game, i found the next best thing to keep him entertained: i learned there was a clown in the game. Perfect. So i spend months of participating in events, collecting revival tokens and profiting from bugs and outtages to gain more revival tokens, when finally i gathered enough to attempt a shot at a lenghty voyage and track down the elusive clown. So very recently , Lady luck offered me a matching ship, with all but 3 crewmembers offering matching traits and Yarnek went on his voyage. During conversations with my fleetmates, it was suggested to keep track of this endeavour, so i wrote down most of what happened during the 72 hour voyage for future comparison. I used the H.M.S Bounty with 2875 antimatter. 1 token earned me about 2 hours, 25 minutes. Yarnek's log noted the following dilemmas, the choices made with the corresponding outcomes and the epic 4* … future crewmembers that were picked up. I decided to not keep track of the components, instead i made an update every 20 hours with only the most valuable things added. The random 4* in the last column were picked up in between dilemmas. I also noted when i used revival tokens.

Hours passed Name of dilemma My choice of resolving it.

2 A higher duty part 1 ! Give a rousing speech in support of the diplomat. 4 Outstretched Talons ! Contact the and demand they reverse course. 6 Profit in the wind ! Give the mining rights to the .

8 A higher duty part 2 ! Suggest a Harsh sentence. 10 the Buried Years ! Leave without interfering. at 10:02 first revival token used. 12 Winters Price ! save the prisoner.

at 12:26 revival token used 14 Retrofit ! Give the space for auxilliary deflector array. at 14:50 revival token used

16 Off the books ! Allow the agent to use the ship.

at 17:15 revival token used 18 Class Act ! Defend the servant.

at 19:41 revival token used 20 Next stop: Absolution ! Arrest the stowaway.

20th hour inventory update: 118.400 credits 8x 4* crewmembers ( only noteworthy stuff ) 1572 chronitons 3x 3* crewmember 224 dynamic officer training 6x 2* crewmember 82 advanced tactical training 0x 1* crewmember

22 Interference, part 1 ! Take a sample back to the ship for further study. at 22:07 revival token used. 24 The Cost of Living ! Refuse to help the docters at 24:32 revival token used. 26 The Greater Need ! Confiscate the items

at 26:58 revival token used. 28 Burden of proof ! Share the secret documents at 29:24 revival token used 30 Where earth meets sky ! evacuate the station at 31:50 revival token used.

32 True to the Uniform ! Advice against promotion.

34 a Life alone, part 1 ! Encourage the young Trill to join . at 34:14 revival token used. 36 Off the books, part 2 ! Transport agent to the brig. at 36:32 revival token used.

38 Sticks and Stones ! Insult the drunken captain for his behavior. at 38:58 revival token used. ( always insult drunk )

40 Cracks in the Wall ! Ensure the distress call gets to another ship. 40th hour inventory update: 220.600 credits 13 x 4* crewmembers ( only noteworthy stuff ) 2887 chronitons 3 x 3* crewmember 542 dynamic officer training 11 x 2* crewmember 82 advanced tactical training 600 ship schematics

at 41:26 revival token used. 42 Beginning of the End of the World ! Debate the Vedek. at 43:52 revival token used. 44 Ladders and Chains ! Defend the Vorta passenger.

46 Champion of the People, part 1 ! Reveal their leader's true identity at 46:18 revival token used.

48 Blow by Blow ! protect the by stunning the . at 48:45 revival token used.

50 First Author ! Ask the captain of the Romulan ship to warn the Romulan Doctor.

at 50:10 revival token used.

52 Interference, part 2 ! Lure the substance without harming it. at 52:36 revival token used. 54 By our own hands ! Reassure the inhabitants you mean no harm. at 55:03 revival token used.

56 Champion of the people, part 2 ! Give the Ventaxian a chance to flee.

at 57:28 revival token used. 58 A higher duty, part 3 ! Talk him down before he or anyone else is hurt. at 59:54 revival token used.

60 Blood Red Tide ! Support the rebelling colonists.

60th hour inventory update: 326.900 credits 23 x 4* crewmembers ( only noteworthy stuff ) 4092 chronitons 6 x 3* crewmember 890 dynamic officer training 14 x 2* crewmember 82 advanced tactical training 1200 ship schematics

62 Friends in Need ! Ask the Gorn we rescued to fight the guards. at 62:20 revival token used.

64 A Life Alone, part 2 ! Tell him to remain at . at 64:46 revival token used.

66 What Smiles May Hide ! Tell the trader to make other arrangements. at 67:12 revival token used.

68 The Voice Of The Prophets ! Convince the vedek that he does not need the Orb's visions. at 69:38 revival token used. 70 The Tools At Hand Disable the probe with the new deflector array.

at 71:54 hours in, poor Yarnek had no more revival tokens.

revival cost: ( DB, please take my money.)

72 Champion Of The People, Part 3 ! Reinforce the Ventaxian colony.

Below are some screenshots i took while completing the voyage. In total, my active voyage lasted 73 hours and 31 minutes, it took 28 hours and 11 minutes to return. Surprisingly, i did not loose any redshirts. Total gains: 34 epic 4* crewmembers, 4957 chronitons, 2163 honor, 411,800 credits. To sum it up, i think it was worthwhile doing it, i gained lots of crewmembers ( and the clown for Yarnek ). After concluding this voyage, 2 questions popped up. What happens at the 74 hour when you have effectively completed all the dilemmas and if you prematurely end a chained dilemma ( picking a choice that does not lead to part 2 or 3) will it halt your voyage 2 hours earlier? Currently i am again saving tokens for another attempt ( the clown needs to get fully fused and fully equipped ), so i hope to answer those questions next time.

End of Log. Yarnek's Amazing Recollection of Navigating the Extraterrestrial Kosmos

What you are reading below, is a summary of choices, conclusions and rewards that i obtained during a full 72 hour voyage, in which

Since almost every dillema offers (a) random reward(s), with the exception of the chained dillemas, you should not consider this chart as a guaranteed outcome of choices.

I made this effort to map out a full voyage solely to provide a point of reference of what you can expect to gain in rewards and loose in revival tokens ( and dilithium). Another reason i decided to map out a full voyage, was because i could not find certain information about the voyages on the internet or on online forums. One of my questions, do all the chained dillemas have to be consecutive, is now answered with a no: a follow-up dillema can occur much ( read: VERY MUCH ) later on. Another question, can you obtain 5* crew ( or gold crew, if you will ), during a voyage, is answered ( sadly ) with a no. My final question, do dillemas repeat themselves, is also answered with a no. If you make a regretfull decision, you wont get a do-over. Again, if you are taking the time to reading this, i hope you find this usefull if you yourself are considering to attempt a full 72 hour voyage. I would like to point out that i am not a native English speaker, so my apologies if my grammar is not correct.

In conclusion ( and to avoid possible future conflict ), i would like to thank:

The fine folks behind the ever helpfull STT.WIKI website, which i used to decide on the outcomes of the dillemas. I suggest you visit this website for further details surrounding dilemmas and how to gain the elusive voyage reward exclusive crew. My special thanks goes out to my very cheerfull fleetmates of the Galactic Phoenicians, and one player, Peregrine, in particular for helping me upload this. Without a supportive fleet with equally supportive players, i would not have bothered to put this much effort into making this.

How to interpret Yarnek's Amazing Recollection of Navigating the Extraterestrial Kosmos? Maybe a little background information is needed. Personally, i love Yarnek. He was my first 5* crew i ever got in the game and he helped me push through the early game a lot. I was pleasantly surprised he served me in the gauntlet as well, when it became interesting to participate in it. However, i made the terrible mistake of accidently airlocking him when i was exploring the game, learning about the vault where you can "safely" freeze characters and unfreeze them for later use. Ow, the joyfull moment of reading that this only applies to fully leveled and equipped characters and realising too late i condemned my little rockhugger to the vacuum of space haunts me to this day. I "regained" him months later at the Dabo table and realising he must have a huge grudge towards me, i decided to find him a mate for life. So, after learning there is only one (!) perfect Excalbian in the game, i found the next best thing to keep him entertained: i learned there was a clown in the game. Perfect. So i spend months of participating in events, collecting revival tokens and profiting from bugs and outtages to gain more revival tokens, when finally i gathered enough to attempt a shot at a lenghty voyage and track down the elusive clown. So very recently , Lady luck offered me a matching ship, with all but 3 crewmembers offering matching traits and Yarnek went on his voyage. During conversations with my fleetmates, it was suggested to keep track of this endeavour, so i wrote down most of what happened during the 72 hour voyage for future comparison. I used the H.M.S Bounty with 2875 antimatter. 1 token earned me about 2 hours, 25 minutes. Yarnek's log noted the following dilemmas, the choices made with the corresponding outcomes and the epic 4* … future crewmembers that were picked up. I decided to not keep track of the components, instead i made an update every 20 hours with only the most valuable things added. The random 4* in the last column were picked up in

My choice of resolving it. Dilemma rewards, based on conclusion:

Give a rousing speech in support 2* Acting Ensign Crusher, 30 honor, 30 chronitons.

Contact the Romulans and demand 3* Ensign Crusher, 60 honor, 50 chronitons.

Give the mining rights to the Ferengi. 2* Away Team Archer, 30 honor, 30 chronitons. `` random reward: 4* automated unit 3947 Suggest a Harsh sentence. 3* Racquetball Bashir, 60 honor, 50 chronitons. `` random reward: 4* Mirror Phlox Leave without interfering. 4* Mirror Tucker, 100 honor, 75 chronitons.

3* Constable Odo, 60 honor, 50 chronitons. `` random reward: 4* Mirror Jadzia Dax.

Give the space for auxilliary 2* Naomi Wildman, 30 honor, 30 chronitons.

`` random rewards: 4* Trader Odo. Allow the agent to use the ship. 2* Ensign Pazlar, 30 honor, 30 chronitons.

`` random rewards: 4* Hologram Barclay. 2* Prisoner Burnham, 30 honor, 30 chronitons.

`` random reward: 4* Ambassador . 2* Seven in blue, 30 honor, 30 chronitons. `` random reward: 4* Combat Medic Paris.

8x 4* crewmembers 45 advanced rations 3x 3* crewmember 25 intermediate replicater rations 6x 2* crewmember 512 honor 0x 1* crewmember revival tokens used: 5

Take a sample back to the ship 3* Keevan, 30 honor, 30 chronitons.

Refuse to help the docters 4* Kurak, 100 honor, 75 chronitons.

2* Boomer Mayweather, 30 honor, 30 chronitons. ``random reward: 4* professor Scott

Share the secret documents 600 D'Kora Krayton schematics

4* Duelist Yar, 100 honor, 75 chronitons.

Advice against promotion. 2* First Maje Haron, 30 honor, 30 chronitons.

Encourage the young Trill to 2* Telek R'Mor, 30 honor, 30 chronitons.

Transport agent to the brig. 4* Thot Gor

Insult the drunken captain for 2* Chakotay, 30 honor, 30 chronitons.

`` random reward: 4* Dukat Ensure the distress call gets to 2* Sito Jaxa, 30 honor, 30 chronitons. another Romulan ship. 107 advanced replicator rations 25 intermediate replicater rations 1222 honor revival tokens used: 13

2* Captain Kirk, 30 honor, 30 chronitons.

Defend the Vorta passenger. 4* Alidar Jarok, 100 honor, 75 chronitons.

Reveal their leader's true identity 3* Talos IV Spock, 30 honor, 30 chronitons.

`` random reward: 4* Galen protect the Gorn by stunning 2* Captain Kirk, 30 honor, 30 chronitons.

`` random reward: 4* Lewis Zimmerman Ask the captain of the Romulan 600 I.S.S Enterprise ship schematics. ship to warn the Romulan Doctor. `` random reward: 4* Dominion Dukat

Lure the substance without 4* Lucien

Reassure the inhabitants you mean 2* Dr. Phlox, 30 honor, 30 chronitons. `` random reward: 4* Doctor la Forge

Give the Ventaxian a chance to flee. 3* Ambassador Neelix, 60 honor, 50 chronitons.

Talk him down before he or anyone 4* Dr. Leonard McCoy. `` random reward: 4* DoctorToby Russell

`` random reward: 4* Doctor la Forge Support the rebelling colonists. 4* Ambassador K'Ehleyr, 100 honor, 75 chronitons.

199 advanced replicator rations 25 intermediate replicater rations 1896 honor revival tokens used: 21

Ask the Gorn we rescued to fight 3* Morn, 60 honor, 50 chronitons. `` random reward: 4* Disguised Chakotay `` random reward: 4* Assimilated Troi

4* Jannar. `` random reward: 4* General martok 2* Boomer Mayweather, 30 honor, 30 chronitons. make other arrangements. `` random reward: 4* Captain Klaa

`` random reward: 4* Mother Horta Convince the vedek that he does 4* THE CLOWN ( finally ) not need the Orb's visions. `` random reward: 4* Nexus Kirk Disable the probe with the new 3* Vedek Winn Adami, 60 honor, 50 chronitons.

`` random reward: 4* Roga Danar

Reinforce the Ventaxian colony. 4* Ensign Picard. ( worth it )

Below are some screenshots i took while completing the voyage. In total, my active voyage lasted 73 hours and 31 minutes, it took 28 hours and 11 minutes to return. Surprisingly, i did not loose any redshirts. To sum it up, i think it was worthwhile doing it, i gained lots of crewmembers ( and the clown for Yarnek ). After concluding this voyage, 2 questions popped up. What happens at the 74 hour when you have effectively completed all the dilemmas and if you prematurely end a chained dilemma ( picking a choice that does not lead to part 2 or 3) will it halt your voyage 2 hours earlier? Currently i am again saving tokens for another attempt ( the clown needs to get fully fused and fully equipped ), so i hope to answer those questions next time. ( i do not own the copyrights of the picture ).

endeavour, so i wrote down most of what happened during the 72 hour voyage for future comparison. I used the H.M.S Bounty with 2875 antimatter. 1 token earned me about 2 hours, 25 minutes.

Indeed, Disruptor Beam decided to have only one lonely Excalbian in the game.

`` random reward: 4* automated unit 3947

`` random reward: 4* Mirror Phlox `` random reward: 4* Mirror Jadzia Dax.

`` random rewards: 4* Trader Odo.

`` random rewards: 4* Hologram Barclay.

`` random reward: 4* Ambassador Spock.

`` random reward: 4* Combat Medic Paris.

``random reward: 4* professor Scott

`` random reward: 4* Dominion Dukat `` random reward: 4* Galen

`` random reward: 4* Lewis Zimmerman

`` random reward: 4* Dominion Dukat

`` random reward: 4* Doctor la Forge

`` random reward: 4* DoctorToby Russell

`` random reward: 4* Doctor la Forge

`` random reward: 4* Disguised Chakotay `` random reward: 4* Assimilated Troi

`` random reward: 4* General martok `` random reward: 4* Captain Klaa

`` random reward: 4* Mother Horta

`` random reward: 4* Nexus Kirk

`` random reward: 4* Roga Danar

Below are some screenshots i took while completing the voyage. In total, my active voyage lasted 73 hours and 31 minutes, it took 28 hours and 11 minutes to return. Surprisingly, i did not loose any redshirts. After concluding this voyage, 2 questions popped up. What happens at the 74 hour when you have effectively completed all the dilemmas and if you prematurely end a chained dilemma ( picking a choice that does not lead to part 2 or 3) will it halt your voyage 2 hours earlier?