The-Outback-Game-Supplement.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

The-Outback-Game-Supplement.Pdf 2107 The /54"!#+ THE OUTBACK A supplement for use with FASA’s Star Trek: The Role Playing Game Concept 6767&66WDႇ Design FASA Guy W McLinmore, Jr. Greg Poehlein David F. Tepool Writing STSTCS Contributors (GLWRULDO6WDႇ 3URGXFWLRQ6WDႇ 6767&66WDႇ Cover Art Kenny Mitchell Atolm Treybor Fabio Masao Prologic9 STAR TREK is a trademark of Paramount Pictures Corporation. STAR TREK: The Role Playing Game was published by FASA Corporation under exclusive license from Paramount Pictures Corporation, the trademark owner. Copyright 1966, 2017 Paramount Pictures Corporation Table of Contents INTRODUCTION A Brief History of The Outback .................................................................................................................4 A Time Line of The Outback ......................................................................................................................5 OUTBACK GOVERNMENTS United Federation of Planets Overview of Position..................................................................................................................................5 Goals .........................................................................................................................................................5 Planets & Government ..............................................................................................................................6 Trade Policy ..............................................................................................................................................6 Military Policies / Overview ........................................................................................................................6 Gorn Hegemony Overview of position ..................................................................................................................................6 Goals .........................................................................................................................................................6 Planets & Government ..............................................................................................................................6 Trade Policy ..............................................................................................................................................7 Military Policies / Overview ........................................................................................................................7 Romulan Empire Overview of position ..................................................................................................................................7 Goals .........................................................................................................................................................8 Planets and Government...........................................................................................................................8 Trade Policy ..............................................................................................................................................8 Military Policies / Overview ........................................................................................................................9 Nicorri Republic Overview of Position..................................................................................................................................9 Goals .........................................................................................................................................................9 Planets and Government...........................................................................................................................9 Military Policy ..........................................................................................................................................10 Orion Holdings Overview of Position................................................................................................................................10 Goals .......................................................................................................................................................10 Planets and Governments ....................................................................................................................... 11 Trade Policy ............................................................................................................................................ 11 Pirates and Pirate Fleets ......................................................................................................................... 11 The Klingon Empire Overview of Position................................................................................................................................12 Goals .......................................................................................................................................................12 Trade Policy ............................................................................................................................................13 Pirates and Pirate Fleets .........................................................................................................................13 Combat Operations .................................................................................................................................13 Introduction to The Outback Atlas World Logs ..............................................................................................................................................14 Undeveloped Worlds ...............................................................................................................................14 NICORRI ....................................................................................................................................................15 GORN HEGEMONY ...................................................................................................................................19 ROMULAN STAR EMPIRE ........................................................................................................................23 INDEPENDENT WORLDS .........................................................................................................................28 PERSONALITIES .......................................................................................................................................39 CORPORATE PROFILES ..........................................................................................................................44 GAMEMASTERING THE OUTBACK ........................................................................................................45 MAP ............................................................................................................................................................46 Introduction Unlike it’s traditionally compared counterpoint, Where the Triangle is a region of lawlessness and frontier the Triangle, the area of space know as the Outback or mentality, the Outback is a region of stability. Where Outmarches was not a region of space that was colonized the Triangle is rife with colonies and new planets, the suddenly, or thrust into the political spotlight as war broke Outback is established and nominal. While pirates and out. The Outback was a slowly explored region of space, political intrigue dominate the landscape of the Triangle, which had few habitable planets, limited resources and trade agreements and political stability are the order of RQO\ D PDUJLQDO LQÀXHQFH LQ WKH JUDQG VFKHPH RI WKH the day in the Outback. galaxy. Yet, like the Triangle, the Outback has been And sadly, where the Triangle is protected from thrust onto the political stage as two great powers vie for major invasion of the three major powers by it location, expansion on the few habitable worlds in the region. the Outback has had no such luck, and war have come to While the Outback is as dense in stars as any the region. The Gorn and Romulans have geared up for other region of space, there is a disproportionately low war and have made the region a major battle ground as number of habitable worlds. Currently, there are only 20 both vie to claim the uninhabited and easily conquerable habitable worlds in the region, and less than 50 other planets in the region. systems that have been explored or claimed, mostly for their mineral resources. None the less, the Outback is something of a HISTORY OF THE OUTBACK crossroad, where the Federation, Romulans and Gorn all The history of the planets and races found in the vie for position, and others expand their hold in the region. 2XWEDFNLVDVGLYHUVHDVDQ\LQWKHJDOD[\$WRWDORI¿YH Most notable of these are the Nicorri, who continue to worlds in the region are believed to have been seeded by H[SDQG DQG JURZ DV D XQL¿HG ORFDO JRYHUQPHQW :LWK the mysterious Preservers well in the past. Even farther several colonies, ties with the Gorn Hegemon and open back, one world is believed to have been a colony to the WUDGHUHODWLRQVZLWKWKH)HGHUDWLRQWKHÀHGJOLQJHPSLUHLV DjKen. Evidence suggests that the Ancient Humanoids VXUSULVLQJO\LQÀXHQWLDOZLWKLQWKHUHJLRQ who once spread human DNA throughout the galaxy may The the Nicorri are not the only major players in have been responsible for the rise of the Nicorri race. the Outback. Unbelievably, at one point, several major :KRPHYHUZDV¿VWLQWKHUHJLRQWKH2XWEDFNUHPDLQVD Orion colonies
Recommended publications
  • FEDERATION COMMANDER SCENARIO INDEX REVISED 6/3/16 Official # Alternate # Title Product Published SFB Number Type # of Players H
    FEDERATION COMMANDER SCENARIO INDEX REVISED 6/3/16 SFB # of Historical Official # Alternate # Title Product published Number Type Players Participants Notes, Special Communique #2, Captain's Log #32, Ship must repair 8B101 8J, 8C0 Sabotage! Briefing #1 SH001 Combat 2 Fed, Klingon damage during combat Briefing #1, Communique #7, 4 Fed, Gorn, Rom, Alliance battle of heavy 8B102 8CM1 Refiner's fire Rom ePack #2 SL025 Combat (2 vs 2) Klingon cruisers Communique #8, 8B103 8CM02 Coming of the Meteor, The Briefing #1 SH003 Planet Raid 2 Fed, Klingon Moving Asteroid Competing to steal a 8B104 8B104 Question of Franchise, A Briefing #1 SG035 Convoy 2 Pirate vs. Pirate freighter Klingon, police 8B105 8B105 Who is the Mutineer? Briefing #1 New for FC Puzzle 3 pirate Unknown alliances 8B106 8B106 Raid on a Mining Planet Briefing #1 SG052 Planet Raid 1 or 2 Pirates vs. Planet Defense Satellites 8B107 8B107 Threads of War Briefing #1 SL230 Combat 2 Klingon vs. Pirate Orion tries to get away 8B108 8B108 Landing Party Briefing #1 SH050 Rescue 2 Fed, Klingon Landing party 8B109 8B109 Taking of the Solitude, The Briefing #1 SL109 Combat 2 Klingon vs Tholian Capture ship 8B110 8B110 Escape from the Holdfast Briefing #1 SL110 Combat 2 Klingon vs Tholian Escape trap 8B111 8B111 Pandora's Box Briefing #1 New for FC Combat 2 or 3 Fed, Klingon Capture ship Each has a different 8B112 8B112 Out of the Frying Pan Briefing #1 New for FC Combat 3 Fed, Kzinti, Pirate target 8B113 8B113 Critical Hit, The Briefing #1 SH036 Combat 2 Fed, Klingon Damaged ship to repair
    [Show full text]
  • Triskelions, Some of Whom Still Refer to Their Dialect
    STAR TREK ROLEPLAYING GAME sharing the culture of Triskelion. And the Triskelion SPECIES PROFILE “Thralls” are one of the most widely diverse species in the known galaxy as a result of their auspicious origins. Nowhere else can one encounter a being who is part SPECIES NAME: TRISKELION Human, part Orion, and part Kazon. VISUAL REPRESENTATION CULTURE Prior to the involvement of Captain Kirk and the USS Enterprise in the 23rd century, Triskelion was a culture of slavery, gambling, gladiatorial combat, and oppression as the Providers abducted people from their homeworlds, forced them into arena-combat, and wagered on, bought, and sold the winners and losers using a type of currency called quatloos. The Federation starship USS Enterprise under command of Captain James T. Kirk was obligated to visit the planet to secure the release of several crew kidnapped by the Providers. Upon arrival, the Enterprise discovered numerous species enslaved on the surface as thralls, including their missing crew. Eventually, to free the thralls, Kirk entered into open combat against three drill thralls, betting not quatloos on his victory, but the condition of freedom for all if he was victorious, or enslavement of the Enterprise crew if he lost. He won, and the Enterprise left the system shortly afterward. Shahna – an Orion-Human Triskelion Thrall Another condition of the wager was that the Providers would educate the remaining thralls and allow the SPECIES ADJUSTMENTS development of a free society on the planet. +2 Vitality, -1 Intellect, -1 Presence As a result, the Thralls did develop a very independent society. And yet the roots of how their culture began were PHYSICAL DESCRIPTION always held in a type of esteem.
    [Show full text]
  • Star Trek: Exploring New Worlds Is a Fully Immersive Exhibition That Showcases Star Trek’S Significant Impact on Culture, Society, Arts, Sports, Tech and Fashion
    STAR TREK: EXPLORING NEW WORLDS IS A FULLY IMMERSIVE EXHIBITION THAT SHOWCASES STAR TREK’S SIGNIFICANT IMPACT ON CULTURE, SOCIETY, ARTS, SPORTS, TECH AND FASHION. VENUE: SECURITY: AVAILABILITY: ORGANIZATION 5,000–7,000K SF Medium October April rental period of 2019 2020 & CONTACT 12–14 weeks SPECIAL Shawana Lee REQUIREMENTS Group Sales Manager FEE: ADDITIONAL 206 262 3420 Min. ceiling height of $250,000 plus 14 feet, climate control, shipping & RESOURCES [email protected] gallery supervision, installer’s travel Marketing & promo standard electrical sup- Museum of POP Culture costs templates provided ply, traveling installer (formerly EMP Museum) expenses: (est. $8K) EXHIBIT HIGHLIGHTS Set pieces Transporter simulator EXHIBITION ELEMENTS from Star Trek: The Original Series, where visitors can create a film that including a self destruct panel and shows them being beamed to anoth- Artifacts the navigation console. er location and performing in a Star -Costumes Trek-inspired scene. 100+ props and artifacts -Props from the five Star Trek television series KHAAAAN! video booth and many of the films including: where visitors can recreate the -Scripts, Production -original series tricorder memorable scene from Star Trek II: Documents/Storyboards -communicator phaser The Wrath of Khan -a Borg cube -Sketches -Klingon disruptor pistol Spaceship filming models -Models -Tribbles, and more of the Enterprise, USS Excelsior, a Klingon battle cruiser, and Rare costumes Deep Space Nine space station Films including: Spock’s tunic worn by -Five interpretive
    [Show full text]
  • Written Solely for Non-Profit Purposes
    Star Trek and all related names are registered trademarks of CBS and Paramount Pictures. This work of original fiction is written solely for non-profit purposes. Written by: Jon Van Pelt Edited by: Bart Vandezande Lieutenant Reed crawled through a narrow access tube as he held a phase pistol in his right hand, seemingly holding on to it for dear life. Beads of sweat covered his forehead. He had just managed to escape from his quarters without being detected and had reached the armory to get his hand on a phase pistol to protect himself. It had been only three hours ago when Enterprise was studying a nebula, unaware of the fact that three Orion raiders were lurking inside the nebula, ready to attack. Ship and crew didn’t stand much of a chance. The polarized hull plating fell off-line after being exposed to ten minutes of intense weapon’s fire. After that it didn’t take long before the Orions sent their shuttles, attaching themselves to Enterprise as leaches onto a dead body. Although Reed and his security team had put up a good fight against the Orion intruders, they were quickly outnumbered and outgunned. The ship’s corridors were littered with corpses of Enterprise’s crew. How many? Reed couldn’t say for sure. He counted a dozen bodies as the Orion pirates escorted him to his quarters where they thought they locked him up safe and secure. He guessed most likely half of the crew died during the attack. It could be less. Or maybe even more.
    [Show full text]
  • Creating “Star Trek CATAN – Federation Space”
    Creating “Star Trek CATAN – Federation Space” After Star Trek Catan was so well received, and as many of you asked us to take this joint venture of the two franchises Catan and Star Trek even further towards the “Final Frontier,” we thought long and hard about what kind of game expansion you would enjoy. As we knew that a lot of players liked our Catan Geographies™ maps so much, which take the whole Settlers of Catan experience towards a real map to put settlements in, we thought: Let us take Star Trek Catan into a “real” region of space to put our little NCC-1701 spaceships in. The crucial question was: Is there a region of space sufficiently “real” inside the Star Trek – The Original Series time period? After a bit of research, we discovered this wonderful map titled “The Explored Galaxy” over at the Memory Alpha wiki. As it turned out, this was “as real as it could get,” as it had been first shown hanging on a wall in none other than Captain James T. Kirk’s quarters in the Star Trek VI: The Undiscovered Country motion picture (and subsequently in various episodes of Star Trek: The Next Generation). Every true Star Trek fan knows that this particular map depicts a lot of the known and beloved locations shown in The Original Series of the 60s, and some of those from The Animated Series of the 70s. We took great effort to investigate and cross-reference all these depicted celestial bodies with their respective episodes. © CATAN GmbH - Page 1 We then added a couple of planets that were not actually shown on this map but that we would really want to have in our game, and tried to pinpoint their locations according to mostly in-canon and sometimes semi-canon sources.
    [Show full text]
  • The Original Series, Star Trek: the Next Generation, and Star Trek: Discovery
    Gender and Racial Identity in Star Trek: The Original Series, Star Trek: The Next Generation, and Star Trek: Discovery Hannah van Geffen S1530801 MA thesis - Literary Studies: English Literature and Culture Dr. E.J. van Leeuwen Dr. M.S. Newton 6 July, 2018 van Geffen, ii Table of Contents Introduction............................................................................................................................. 1 1. Notions of Gender and Racial Identity in Post-War American Society............................. 5 1.1. Gender and Racial Identity in the Era of Star Trek: The Original Series........... 6 1.2. Gender and Racial Identity in the Era of Star Trek: The Next Generation......... 10 1.3. Gender and Racial Identity in the Era of Star Trek: Discovery........................... 17 2. Star Trek: The Original Series........................................................................................... 22 2.1. The Inferior and Objectified Position of Women in Star Trek............................ 23 2.1.1. Subordinate Portrayal of Voluptuous Vina........................................... 23 2.1.2. Less Dependent, Still Sexualized Portrayal of Yeoman Janice Rand.. 25 2.1.3. Interracial Star Trek: Captain Kirk and Nyota Uhura.......................... 26 2.2. The Racial Struggle for Equality in Star Trek..................................................... 28 2.2.1. Collaborating With Mr. Spock: Accepting the Other........................... 28 3. Star Trek: The Next Generation........................................................................................
    [Show full text]
  • Spaceship Orion Looking Back Toward the Future
    Spaceship Orion Looking back toward the future ometimes there are perfectly good ideas that just don’t make any S sense—at least in a particular time and place. The United States’ se- cret Orion spaceship program is one example. Let’s look back at the early days of space exploration. In October 1957, the Soviet Union launched Sputnik, the first artificial earth satellite. It was twice the size of a basket- ball and weighed 185 pounds. Shortly afterward, the U.S. launched its first satellite. The next day, nuclear physicist, Ted Taylor, called theoretical physicist, Freeman Dyson, and suggested they design a vehicle that would blast into space on top of nuclear bombs, carrying humans through- out the solar system. Dreamers perhaps, but they almost did it. © 2008 Reprinted 2015 Looking Back to the Future What’s the difference between an Orion spaceship and a tin can and firecracker? Not much, really. Set off a firecracker under a tin can and they planned to take along an old fashioned the can blasts upward maybe eight or ten feet heavy metal barber’s chair. and falls to the ground. Blow up an atom The concept of a pulse bomb under the Orion craft and it blasts up- engine was tested with stand- ward as well. Both devises are powered by ard explosives. The “Hot Rod” explosive propulsion. Orion doesn’t fall back to to the right proved the concept. It is now at the Earth because it uses a series of timed explo- National Aeronautics and Space Museum in sions to keep it going.
    [Show full text]
  • 'Star Trek' Actors Head for Videogame Frontier 6 June 2012
    'Star Trek' actors head for videogame frontier 6 June 2012 The actors who played Captain James T. Kirk and lead game producer Brian Miller. Spock in the 2009 film reboot of "Star Trek" will give voice to those characters in a videogame "Kirk and Spock find themselves in an incredibly based on the beloved science fiction franchise. challenging amount of mayhem as they confront the Gorn throughout the game." Paramount Pictures and game publisher NAMCO BANDAI Games America Inc. announced on The game is being developed by Canada-based Tuesday that Chris Pine and Zachary Quinto will studio Digital Extremes, according to NAMCO. reprise their roles from the "Star Trek" film directed by J.J. Abrams. (c) 2012 AFP "We are thrilled to have these incredible actors lending their voice to the legendary characters of Kirk and Spock in the videogame realm," said LeeAnne Stables, head of Paramount's videogame unit. "Players are in for a truly authentic experience." The "Star Trek" videogame is scheduled for release early next year, with versions tailored for play on Xbox 360 and PlayStation 3 videogame consoles as well as on personal computers powered by Windows software. "There are certain elements at the core of Star Trek -- insurmountable odds, exploration, villains like the Gorn and heroes like Kirk and Spock," said NAMCO vice president of marketing Carlson Choi. "Our goal is to pull gamers as deep into the Star Trek universe as possible and an integral part of that is the talent that makes these characters their own." An original storyline for the game was being created by Marianne Krawczyk, a writer known for her work on the hit "God of War" videogame franchise, and people working on an upcoming "Star Trek" film, according to Paramount.
    [Show full text]
  • Starfleet Command Briefing
    Gameplay Manual & Reference Guide Table of Contents Game Play Manual 9 INTRODUCTION 10 STARTING YOUR CAREER 12 TAKING THE CONN 14 RANGE AND TURNS 15 RED ALERT 15 TARGETING 16 MOVEMENT 16 TURNING 17 Turn Rate 18 Movement Cost 18 Emergency Deceleration 18 Erratic Maneuvers 19 Intercept Target 19 High Energy Turns 20 WEAPONS 20 Phasers 21 Heavy Weapons 22 Direct Fire Weapons 22 Seeking Weapons 24 Anti Missile Defense (AMD) 25 Expanding Sphere Generators 25 Firing Arcs 26 Weapon Status 27 Selecting Weapons 27 Firing Your Weapons 28 Shields 29 Internal Damage 29 Electronic Warfare (EW) 30 ECM 30 ECCM 30 USE of Electronic Warfare 30 Shield Reinforcement 31 Defensive Officer 33 Point Defense Phasers 33 Defensive Tractors 33 Sensor Decoy Launch Panel 33 Science Officer 34 Probes 34 Deep Scan 34 Self Destruct 35 Communications 35 Security Officer 36 Hit and Run Raids 36 Capturing Enemy Ships 37 Mines 38 Transporters 38 Transferable Objects 39 Transporter Bombs 39 Shuttles 40 Administrative Shuttles 41 Fighters 41 Shuttle Conversion 41 Pseudo Fighters (PFs) 42 Tractor Beams 42 Repairs 43 Cloaking Device 44 Energy 45 Fleet Control 46 Fleet Control MFD 46 Fleet Control Panel 47 Formation Selection Control 47 Formation Detail Control 48 Terrain 49 2 Planets 49 3 Suns 49 Asteroids and Dust Clouds 50 Chat Modes 104 Black Holes 50 Chat Color 104 Nebulas 50 Your Fleet 104 Host START MULTIPLAYER GAME Button 106 Chat Messages in Multiplayer Games 106 Reference Manual 51 STARFLEET COMMAND BRIEFING 51 TAKE THE CONN MISTER 108 GALACTIC GOVERNMENTS Tactical
    [Show full text]
  • STAR TREK: TACTICS III CHARACTER CARDS Original Text
    STAR TREK: TACTICS III CHARACTER CARDS Original Text © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. TABLE OF CONTENTS Akorem, 11 Scout 608, 5 Assimilated Vessel 77139, 22 Soong, 26 Assimilated Vessel 80279, 17 Sphere 3095, 29 Assimilation Target Prime, 27 Sphere 4270, 23 Bioship Alpha, 21 Tactical Cube 138, 31 Bioship Beta, 28 Tactical Cube 5651, 32 Columbia, 20 U.S.S. Hathaway, 13 Einstein, 4 U.S.S. Raven, 8 Enterprise, 15 U.S.S. Stargazer, 19 Halik Raider, 16 I.K.S. Toral, 9 Interceptor Eight, 14 Interceptor Five, 6 I.R.W. Avatar of Tomed, 24 Nistrim Raider, 12 P.W.B. Aj’rmr, 7 Queen Vessel Prime, 30 Ratosha, 18 Relora-Sankur, 25 Sakharov, 10 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp.
    [Show full text]
  • The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
    AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory ....................................................................................................................
    [Show full text]
  • Dilemma Resolution Guide 1/02
    Star Trek CCG Dilemma Resolution Guide by Kathy McCracken (Major Rakal) This supplemental rules document includes all dilemmas [S/P] A FAST SHIP WOULD BE NICE points if completed. If ship and crew not already “stopped” (or if through the Holodeck Adventures expansion. All Kills one personnel (opponent’s choice). You may opponent did not take control), personnel who originally resolutions are official interpretations of the dilemma substitute a bodyguard or Guard Drone present OR an encounntered the dilemma are now “stopped.” Replace dilemma resolution rules in Glossary 1.7, unless superceded by a empty ship here (moved to opponent’s side of spaceline; under mission to be encountered again. later Current Ruling. commandeered). Opponent chooses one AT/crew member to be killed. You may [S/P] ALIEN PARASITES & REM FATIGUE [5 PT] LEGEND prevent that death by selecting a bodyguard or Guard Drone ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if [S] Space present to be killed instead, or by moving one of your empty ships any) beams back and opponent immediately controls ship [P] Planet at the same location to your non-Borg opponent’s side of the and crew until “stopped.” [S/P] Space/Planet spaceline (opponent commandeers ship). AT/ship and crew are not REM FATIGUE HALLUCINATIONS: Crew or Away Team [Q] Q-dilemma (seeded with Beware of Q) “stopped” and must continue to next dilemma. Discard dilemma. dies at end of your third full turn unless cured by 3 [AU] Alternate Universe (Substituting a ship is not an option with a Borg opponent, because MEDICAL OR docking at outpost.
    [Show full text]