STAR TREK: TACTICS III CHARACTER CARDS Original Text

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STAR TREK: TACTICS III CHARACTER CARDS Original Text STAR TREK: TACTICS III CHARACTER CARDS Original Text © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. TABLE OF CONTENTS Akorem, 11 Scout 608, 5 Assimilated Vessel 77139, 22 Soong, 26 Assimilated Vessel 80279, 17 Sphere 3095, 29 Assimilation Target Prime, 27 Sphere 4270, 23 Bioship Alpha, 21 Tactical Cube 138, 31 Bioship Beta, 28 Tactical Cube 5651, 32 Columbia, 20 U.S.S. Hathaway, 13 Einstein, 4 U.S.S. Raven, 8 Enterprise, 15 U.S.S. Stargazer, 19 Halik Raider, 16 I.K.S. Toral, 9 Interceptor Eight, 14 Interceptor Five, 6 I.R.W. Avatar of Tomed, 24 Nistrim Raider, 12 P.W.B. Aj’rmr, 7 Queen Vessel Prime, 30 Ratosha, 18 Relora-Sankur, 25 Sakharov, 10 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Einstein 001 EINSTEIN Federation WARPING INTO POSITION, CAPTAIN (Phasing/ Teleport) QUICK AND AGILE (Energy Shield/Defl ection) Dispatching Support Engineers Einstein can use Support, but can only heal a maximum of 2 damage; when it uses Support and rolls doubles, it may also remove an action token from a ship that is healed. Team Ability: Federation When a ship using this team ability is attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable. DOSSIER: The Einstein is among the full complement of shuttlecraft carried by the U.S.S. Enterprise. Though unarmed, the Einstein has played a critical role in battles, getting engineers where they were desperately needed when transporters were disabled or unusable. POINT VALUE: 25 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Scout 608 002 SCOUT 608 Team Ability: Borg When a ship using this team ability hits an Borg, Robot, Spy opposing ship, place 1 Assimilation token on the target. Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it would be healed. When action tokens are removed from a ship, roll a YOUR ASSIMILATION IS INEVITABLE (Plasticity) d6 and on a result of - , remove an Assimilation token. WE WILL DEMONSTRATE YOUR TACTICAL INFERIORITY (Energy Explosion) YOUR TECHNOLOGY WILL BE ADDED TO THE COLLECTIVE (Steal Energy) WE WILL REPAIR ANY DAMAGE (Toughness) Your Systems Have Been Infiltrated Scout 608 can use Perplex, but may only target opposing ships; if the target ship is marked with Assimilation tokens, it may modify the chosen combat value by an additional -1. DOSSIER: When a civilization encounters the Borg for the fi rst time, many fi nd that they are technologically outclassed by even the small cubes sent out as scouts by the Collective. Attempts to negotiate often end with computers compromised by the Collective and all critical systems shut down and prepared for assimilation by the Borg. POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Interceptor Five 003 INTERCEPTOR FIVE Bajoran, Soldier Pinpoint Accuracy Any successful ranged attack roll by Interceptor Five where the result is doubles deals penetrating damage. SUBLIGHT INTERCEPTOR (Energy Shield/Defl ection) FOR BAJOR! (Willpower) STAND TOGETHER, DIE APART (Enhancement) DOSSIER: The Bajoran militia maintains a full fl eet of sublight impulse ships like Interceptor Five, used on protection and escort fl ights within the Bajoran system. Though they can only carry light shields and phasers, the combat- hardened Bajoran pilots make the most of their small craft, taking advantage of their maneuverability and saving phasers until they can make full-power strikes on critical targets. POINT VALUE: 25 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. P.W.B. Aj’rmr 004 P.W.B. AJ’RMR Their Secrets Are Our Weapons Once per game, Romulan, Soldier choose a keyword possessed by an opposing ship. P.W.B. Aj’rmr can use Outwit and Perplex, but may only target opposing ships with the chosen keyword. Unseen Strike P.W.B. Aj’rmr can use Super Senses. If it occupies hindering terrain, it evades attacks on a result of REPAIRS WILL REQUIRE ACCESS TO YOUR - instead. SYSTEMS (Support) Team Ability: Romulan Star Empire Before the beginning CONFINED SINGULARITY PROPULSION SYSTEM of the fi rst turn, choose a keyword possessed by an opposing ship for (Running Shot) all friendly ships with this team ability; damage dealt by ships using this team ability to ships with the chosen keyword can’t be reduced WAIT FOR THEM TO SHOW WEAKNESS… to less than 1. Uncopyable. (Penetrating/Psychic Blast) FIRE ALL DISRUPTORS! (Energy Explosion) AN ALLIANCE DOES NOT REQUIRE TRUST (Willpower) CAPTAIN: Subcommander Yopak DOSSIER: The crew of the P.W.B. Aj’rmr was infamous throughout the Neutral Zone for responding to distress calls, then draining data from ships’ ARMORED HULL (Toughness) computers while they provided repairs. But Allied forces overcame their distrust to employ the legendary patience and cunning of its captain Subcommander Yopak, who planned and executed critical ambushes on enemy vessels during the war against the Dominion. POINT VALUE: 150 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. U.S.S. Raven 005 U.S.S. RAVEN Federation, Scientist, Spy TIME TO USE WHAT WE’VE LEARNED (Perplex) Team Ability: Federation When a ship using this team ability is OBSERVATION MISSION (Stealth) attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable. LET’S HOPE OUR PHASERS ARE ENOUGH (Energy Explosion) Multi-Adaptive Shielding Once per game, give U.S.S. Raven a free action and choose a keyword possessed by an opposing ship. When U.S.S. Raven is attacked by a ship with the chosen keyword, it can use Super Senses and evades attacks on a result of - instead. ADAPTIVE SHIELDING DOWN--DEFLECTORS AT REGISTRY: NAR-32450 60% (Energy Shield/Defl ection) CAPTAIN: Magnus and Erin Hansen DOSSIER: The U.S.S. Raven and its husband-and-wife crew of exobiologists Gathering Intelligence U.S.S. Raven can use Perplex and was dispatched by the Federation on a secret mission to investigate rumors of Probability Control. When it uses either power, it may only target the Borg out beyond the Romulan Neutral Zone. The multi-adaptive shielding the opposing ships. Hansens developed to hide from the Romulans also helped them hide from the Borg: the U.S.S. Raven managed to stay undetected for three years, gathering intelligence on the Borg at close range--until a 13-second failure led to their detection by the Collective, who assimilated the couple and their daughter Annika, thereafter known as Seven of Nine. POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. I.K.S. Toral 006 I.K.S. TORAL Klingon, Romulan, Warrior ALWAYS GO FOR THE ENEMY’S HEART (Exploit Weakness) Master Manipulators Once per game, choose a keyword Team Ability: Klingon Empire When an opposing ship KOs a possessed by an opposing ship. I.K.S. Toral can use Mind Control and ship using this team ability, other ships using this team ability modify modifi es its attack value by +1 when it does, but may only target their attack values by +1 until the end of your next turn. Uncopyable. ships with the chosen keyword. TWIN DISRUPTORS (Energy Explosion) TIME TO TASTE THEIR BLOOD! (Blades/Claws/Fangs) CLOAKING DEVICE (Super Senses) THIS IS NO DAY FOR COWARDS! (Toughness) CAPTAIN: Lursa and B’Etor DOSSIER: Daughters of the once-powerful House of Duras, the sisters Lursa and B’Etor became determined that their house would once again rule Power for the Taking I.K.S. Toral can use Leadership and the Klingon Empire, even if it meant allying with the Romulans and waging an Outwit. undercover war against their own people. Captain Picard and Commander Worf of the U.S.S. Enterprise often interfered in the plans of the sisters, until a fi nal battle that led to their death--but also the destruction of the Enterprise-D. POINT VALUE: 125 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Sakharov 007 SAKHAROV Federation Planting Hull Mines Sakharov can use Incapacitate; when it does and hits, roll a d6 and on a result of deal 1 damage to the target. DESIGNED FOR CLOSE QUARTERS (Combat Refl exes) Team Ability: Federation When a ship using this team ability is attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable. CAPTAIN: William Riker DOSSIER: Though the Type 7 shuttlecraft aboard the Enterprise are unarmed, when Captain Picard was captured by Cardassians his fi rst offi cer William Riker and Chief Engineer Geordi La Forge fl ew the Sakharov on a dangerous mission to plant mines on the hulls of Cardassian ships as part of their plan to bring Picard home.
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