STAR TREK: TACTICS III CHARACTER CARDS Original Text
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Games of the Star Fleet Universe
STAR FLEET UNIVERSE THE TEMPLE ON TERILEK PRIME GURPS 4e d20 System WHAT IS PRIME DIRECTIVE? ADVENTURE BACKGROUND Based on The Original Series of Star Trek™, Prime Direc- The Star Fleet Light Cruiser Tasmania cruises a sector of tive is a role-playing system set in the Star Fleet Universe, a the Federation near the Klingon Border. It shows the flag to local group of game systems including tactical spaceship combat, stra- governments, scares away the pirates, assists in various humani- tegic warfare, and card games. tarian and scientific efforts, and generally does what starships Currently available for GURPS 4e and d20, we have books do, i.e., whatever the government tells them to do. for other roleplaying game systems in development. Our philoso- The planet Roon reached the technological point where the phy is to bring the content you want to the game system you Federation made contact a few years ago. A Federation ambas- already enjoy, rather than forcing you to learn a unique new game sador was assigned, and a Federation Trade Negotiations team system in order to enjoy that content. Our contract with Para- was on the planet to work out the place Roon would occupy in mount never expires, so unlike other companies that appear, the Federation economy. publish a book or three, and then disappear (forced to abandon A powerful local business group had been secretly doing their fans in dead systems with no further expansion), we will illegal business with the Orion pirates, importing new technology always be here, and will continually develop new adventures, that the Federation had not authorized for sale to Roon (and dis- characters, books, and technology for our product lines. -
Ships of the Tzenkethi Coalition
Ships of the Tzenkethi Coalition Diffused Tetryon Beam The Tzenkethi use a diffused beam of tetryons as their primary energy weapons. These weapons resemble phasers but they also are debilitating to deflector systems. Diffused tetryon weapons grant the Versatile 1 and Piercing 1 Qualities. Shuk-din Cruiser In their wars against other forces in the Alpha Quadrant, the Shuk-din-class cruiser is both patrol ship and frontline vessel. Hundreds of these ships move through Coalition space and keep it blocked off from other species. This is the first commission of many Tzenkethi officers but a large percentage choose to stay on Shuk-din vessels rather than be promoted to larger starships. There is an intimacy to the compact Shuk-din that is appealing to communally-minded Tzenkethi. On larger ships and colonies Tzenkethi soldiers will mix with other Echelons but onboard a Shuk-din cruiser they have only other soldiers to interact with. While not for everyone, this is a reassuring situation for many of the Lor Echelon. The smallest of the Tzenkethi capital ships, the Shuk-din-class cruiser is fast and maneuverable but with the powerful tetryon weapons of the Tzenkethi Coalition. Their strong shields and powerful weapon systems allow Shuk-din cruisers to contend with much larger starships, though once their shields fail the Shuk-din has few resources to sustain direct hits. Trait: Tzenkethi Starship Shields: 15 Resistance: 4 Systems Crew: Proficient (Attribute 9, Discipline 2) Comms 6 Engines 7 Structure 7 Attacks Computers 7 Sensors 8 Weapons 9 • Diffused Tetryon Banks (Energy, Range Medium, 7A Versatile 1 and Piercing 1) • Photon Torpedoes (Torpedo, Range Long, Disciplines 6A, High Yield) Command 1 Security 3 Science 2 • Tractor Beam (Strength 2) Conn 2 Engineering 2 Medicine 1 Special Rules • Advanced Shields (Ship Talent, core Power: 7 Scale: 4 rulebook p. -
Romulan Ship Recognition Manual 2385 Edition
Credits Romulan Ship Recognition Manual 2385 Edition Star Trek Starship Combat Simulator Phase II Rules and Klingon Ship Statistics compiled by: Travis J. Offenberger Kenneth G.R. Minick STAR TREK is a Trademark of Paramount Pictures Corporation Star Trek Starship Tactical Combat Simulator Phase II revisions courtesy of Sporadic Enterprises. Distributed free of charge. Warbird Class Battlecruiser Construction Data: Series Designation: D’Deridex Talon Sparrowhawk Peregrine Kamarak Leviathan Bloodhawk Raptor Decius Terex Model Number: B C D E F G H I J K Date Entered Service: 4/6205 4/6208 4/7002 4/7303 4/7503 4/7601 4/7701 4/7702 4/7805 4/7805 Hull Data: Superstructure Points: 110 100 110 110 125 110 135 110 135 135 Damage Chart: B B B B B B B B B B Size: Length: 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m Width: 772 m 772 m 772 m 772 m 772 m 772 m 772 m 772 m 772 m 1041 m Height: 285 m 285 m 285 m 285 m 285 m 285 m 285 m 285 m 285 m 1041 m Transporters: Standard Six Person- 12 12 12 12 12 12 12 12 12 12 Combat 22 Person- 10 10 10 10 10 10 10 10 10 10 Cargo, small- 5 5 5 5 5 5 5 5 5 5 Cargo, large- 3 3 3 3 3 3 3 3 3 3 Cloaking Device Type: RCI RCI RCI RCI RCI RCI RCI RCI RCI RCI Power Requirements: 75 75 75 75 75 75 75 75 75 75 Crew: 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 600 Enlisted Troops: 400 400 400 400 -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Vulcan Orientation College
Institute of Alien Studies Vulcan Orientation College 2007 Edition This document is a publication of STARFLEET Academy - A department of STARFLEET, The International Star Trek Fan Association, Inc. It is intended for the private use of our members. STARFLEET holds no claims to any trademarks, copyrights, or properties held by CBS Paramount Television, any of its subsidiaries, or on any other company's or person's intellectual properties which may or may not be contained within. The contents of this publication are copyright (c) 2007 STARFLEET, The International Star Trek Fan Association, Inc. and the original authors. All rights reserved. No portion of this document may be copied or republished in any or form without the written consent of the Commandant, STARFLEET Academy or the original author(s). All materials drawn in from sources outside of STARFLEET are used per Title 17, Chapter 1, Section 107: Limitations on exclusive rights: Fair Use, of the United States code. The material as used is for educational purposes only and no profit is made from the use of the material. STARFLEET and STARFLEET Academy are granted irrevocable rights of usage of this material by the original author. Credits: The material for this manual was taken from the following websites. http://en.wikipedia.org/wiki/Star_Trek http://memory-alpha.org/en/wiki/Vulcans http://www.vulcanlanguage.com/ http://www.ditl.org/ http://www.ex-astris-scientia.org/history.htm http://www.geocities.com/shirkahr/VulcanTimeline.html http://www.ccdump.org/ http://www.starbase118.net/wiki/index.php/Vulcan_(planet):_The_Provinces_of_Na'nam -
Enterprise Sourcebook
STAR TREK ROLEPLAYING GAME ENTERPRISE SOURCEBOOK 111 This e-book is a non-profit venture and for the promotion of the Star Trek RPG line by Decipher. Star Trek and related are the property of Paramount Pictures, a Viacom company. The Coda engine for which the RPG uses is also the property of Decipher, Inc. No copyright infringement is intended. CREDITS and THANKS Volker Maiwald (for allowing a port of his Enterprise Sourcebook for Icon) Don Mappin, Steve Long, Jesse Heinig, and the rest of the crew for the creation of the Star Trek RPG line for Decipher, Inc. N.B. If you like to contribute to this endeavor please email me at [email protected] or if you see any discrepancies, also contact me. 2 WRITERS : J. GALLOPS EINAR RICHTER VOLKER MAIWALD “ANTONSB214” “SPACE_CADET” “SNAKE_PLISKEN” “ICEGIANT” 3 INTRODUCTION 5 SETTING 6 ALIENS 12 DENOBULANS 13 KZINTI 15 XINDI 17 EQUIPMENT 21 PERSONAL 22 WEAPONS 23 SHIP SYSTEMS 25 SHIPS 26 STARFLEET 27 VULCAN 29 ANDORIAN 31 KLINGON 32 XINDI 38 SULIBAN 45 THOLIAN 50 INDEPENDENT 51 GAMEMASTERING 55 APPENDIX 58 TABLETABLE OF OF CONTENTS CONTENTS TABLETABLE OF OFCONTENTS CONTENTS FIRST EDITION 4 INTRODUCTION So why role-play in the 22 nd century? Well, it offers a chance for players a challenge not usually present when role-playing in the latter centuries. Technology and science is not quite advanced and therefore not the usual savior in the game. The history and inter-species relations are not yet established, which opens non-trek gamers to the Star Trek RPG who usually don’t have knowledge of Star Trek universe. -
Enterprise Season Three Checklist
Enterprise Season Three Checklist Base Cards # Card Title [ ] 163 The Xindi [ ] 164 The Xindi [ ] 165 The Xindi [ ] 166 Anomaly [ ] 167 Anomaly [ ] 168 Anomaly [ ] 169 Extinction [ ] 170 Extinction [ ] 171 Extinction [ ] 172 Raijin [ ] 173 Raijin [ ] 174 Raijin [ ] 175 Impulse [ ] 176 Impulse [ ] 177 Impulse [ ] 178 Exile [ ] 179 Exile [ ] 180 Exile [ ] 181 The Shipment [ ] 182 The Shipment [ ] 183 The Shipment [ ] 184 Twilight [ ] 185 Twilight [ ] 186 Twilight [ ] 187 North Star [ ] 188 North Star [ ] 189 North Star [ ] 190 Similitude [ ] 191 Similitude [ ] 192 Similitude [ ] 193 Carpenter Street [ ] 194 Carpenter Street [ ] 195 Carpenter Street [ ] 196 Chosen Realm [ ] 197 Chosen Realm [ ] 198 Chosen Realm [ ] 199 Proving Ground [ ] 200 Proving Ground [ ] 201 Proving Ground [ ] 202 Stratagem [ ] 203 Stratagem [ ] 204 Stratagem [ ] 205 Harbinger [ ] 206 Harbinger [ ] 207 Harbinger [ ] 208 Doctor's Orders [ ] 209 Doctor's Orders [ ] 210 Doctor's Orders [ ] 211 Hatchery [ ] 212 Hatchery [ ] 213 Hatchery [ ] 214 Azati Prime [ ] 215 Azati Prime [ ] 216 Azati Prime [ ] 217 Damage [ ] 218 Damage [ ] 219 Damage [ ] 220 The Forgotten [ ] 221 The Forgotten [ ] 222 The Forgotten [ ] 223 E2 [ ] 224 E2 [ ] 225 E2 [ ] 226 The Council [ ] 227 The Council [ ] 228 The Council [ ] 229 Countdown [ ] 230 Countdown [ ] 231 Countdown [ ] 232 Zero Hour [ ] 233 Zero Hour [ ] 234 Zero Hour Checklist Cards (1:16 packs) # Card Title [ ] C1 Checklist 1 [ ] C2 Checklist 2 [ ] C3 Checklist 3 MACOs In Action (1:10 packs) # Card Title [ ] M1 Military Assault Command -
Gorn ✮ Master Starship Book Table of Contents
Sample file STAR FLEET BATTLES CAPTAIN’S EDITION ✮ GORN ✮ MASTER STARSHIP BOOK TABLE OF CONTENTS INTRODUCTION GORN FAST PATROL SHIPS DESIGNER’S NOTES ........................................2 PTEROSAUR INTERCEPTORS.................... 78 PUBLISHER’S INFORMATION ........................2 PTERODACTYL FAST PATROL SHIPS ...... 79 GORN SHIPS GORN EARLY YEARS SHIPS PUBLISHED MAIN ERA SHIPS .......................3 EARLY YEARS ERA SHIPS........................... 83 GORN SHIPS IN CAPTAIN’S LOG................51 GORN ADVANCED TECHNOLOGY SHIPS GORN FIGHTERS AND BOMBERS ADVANCED TECHNOLOGY SHIPS............. 97 GORN FIGHTER DEVELOPMENT................56 GORN-FEDERATION BOMBERS .................59 GORN GENERAL UNITS GORN-FEDERATION FIGHTERS .................67 MAIN ERA GENERAL UNITS.......................102 GORN SALAMANDER BOMBERS................71 GENERAL UNITS IN CAPTAIN’S LOG.......124 GORN SHENYANG G-7 ..................................74 EARLY YEARS ERA GENERAL UNITS.....128 GORN FIGHTERS IN CAPTAIN’S LOG........74 ADVANCED TECHNOLOGY GENERAL UNITS...........................................138 GORN GROUND FORCES COMPANY AND BATTALION TO&Es ..........77 CORRECTIONS VANGUARD TEAM ORGANIZATION ...........78 LIST OF CORRECTIONS FROM SampleORIGINAL PDF RELEASE file.............................. 50 GORN CONFEDERATION MASTER STARSHIP BOOK— Copyright © 2019 Amarillo Design Bureau, Inc. Page 1 PUBLISHER’S INFORMATION STAR FLEET BATTLES (Z56.0) NOTES ON THE GORN all of these included. Commando ships were all spelled out as to their landing forces and whether or not they could, MASTER STARSHIP BOOK themselves, land on planets. Further, all information that had been published in (Z56.1) ORGANIZATION AND COMPONENTS Captain’s Logs as of the date this product was completed were also included. Ships prior to Captain’s Log #20 had all STAR FLEET BATTLES GORN MASTER STARSHIP been published, but any unit that has not been formally BOOK is a modular expansion of the SFB game system. -
Star Trek: Excelsior "Necessity" by Aaron J. Bossig Current Revisions
Star Trek: Excelsior "Necessity" by Aaron J. Bossig Current Revisions by (Aaron J. Bossig, June 1, 2009) Aaron J. Bossig http://www.AaronBossig.com [email protected] INT. BRIDGE Captain Cortez is making a log. CORTEZ Captain’s log, Stardate 92340.5. The excelsior has been dispatched to planet Eribia VI to establish a formal dialogue with its people. The Eribian system lies adjacent to many of the Delta quadrant’s more populated regions, and having free passage through the sector would be invaluable in setting up a Federation presence. The Eribians have been very receptive to the idea of working with the Federation, so I trust our relations with them will continue to improve. DIORA Captain, we have entered the Eribian system. Estimate arrival at the sixth planet in 22 minutes. CORTEZ Thank you, Mr. Diora. Open a channel to the Eribian Prime Minister. DIORA Yes, Captain. ... Captain? CORTEZ Yes? DIORA We are being hailed. By the Eribian Security Council. CORTEZ Ehm. All right. On screen. The viewscreen switches from a starry view to the incoming transmission. BOKK I am Sergeant Bokk of the Eribian Security Council. Please identify yourself and state your business in this sector. 2. CORTEZ This is Captain Rachel Cortez of the Federation Starship Excelsior. We are here to see Prime Minister Noktokla on a mission of peace. BOKK Captain, your escort vessels will converge on your location momentarily. Please cooperate/ The viewscreen shuts off. DIORA Transmission ended, Captain. CORTEZ Escort? What are they thinking? DIORA Two Eribain battleships on an intercept course, Captain. The are moving to match our trajectory and heading. -
Frequently @Sked Questions
B^ckgrounder: Frequently @sked Questions sÉêëáçå NKMPI aÉÅÉãÄÉê OUI OMMS `çéóêáÖÜí « OMMS nìáÅâëáäîÉê pçÑíï~êÉI fåÅK ^ää êáÖÜíë êÉëÉêîÉÇK Quicksilver is a Registered Trademark of Quicksilver Software, Inc. STAR TREK and related marks are Trademarks of CBS Studios, Inc. Bethesda Softworks, ZeniMax and related logos are registered trademarks of ZeniMax Media Inc. in the U.S. and other countries. GENERAL GAME-RELATED QUESTIONS 3 Q: What is Star Trek: Tactical Assault? 3 Q: What are the major features of the game? 4 Q: Space is 3D, so why is this game's combat in 2D? 5 Q: How much skill is involved in combat? 5 Q: Why can't I play as Captain Kirk or Mr. Spock? 6 Q: How do my decisions affect the mission outcomes? 7 Q: Is this a dumbed-down version of the PC game Starfleet Command? 7 Q: Is this game true to Star Trek? 8 Q: I want more. 8 Q: Do you take advantage of each platform's capabilities? 9 GAMEPLAY DETAILS 11 Q: How do the ships compare with one another? 11 Q: What is the best upgrade path in Federation missions? 14 Q: What is the best upgrade path in Klingon missions? 14 Q: How were the missions created? 15 Q: How can I avoid hitting asteroids or planets accidentally? 16 REVIEWS AND PLAYER FEEDBACK 17 Q: What are reviewers saying about the game? 17 Q: What do players say about the game? 20 Gener^l G^me-Rel^ted Questions Q: Wh^t is St^r Trek: T^ctic^l @ss^ult> `çåíêçä íÜÉ ÅçãéäÉíÉ pí~ê qêÉâ ÉñéÉêáÉåÅÉ Fans around the world know Star Trek as one of the great science fiction franchises.