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: TACTICS III CHARACTER CARDS Original Text

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© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. TABLE OF CONTENTS

Akorem, 11 Scout 608, 5 Assimilated Vessel 77139, 22 Soong, 26 Assimilated Vessel 80279, 17 Sphere 3095, 29 Assimilation Target Prime, 27 Sphere 4270, 23 Bioship Alpha, 21 Tactical Cube 138, 31 Bioship Beta, 28 Tactical Cube 5651, 32 Columbia, 20 U.S.S. Hathaway, 13 Einstein, 4 U.S.S. Raven, 8 Enterprise, 15 U.S.S. Stargazer, 19 Halik Raider, 16 I.K.S. Toral, 9 Interceptor Eight, 14 Interceptor Five, 6 I.R.W. Avatar of Tomed, 24 Nistrim Raider, 12 P.W.B. Aj’rmr, 7 Queen Vessel Prime, 30 Ratosha, 18 Relora-Sankur, 25 Sakharov, 10

© 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Einstein

001 EINSTEIN

WARPING INTO POSITION, CAPTAIN (Phasing/ Teleport)

QUICK AND AGILE (Energy Shield/Defl ection)

Dispatching Support Engineers Einstein can use Support, but can only heal a maximum of 2 damage; when it uses Support and rolls doubles, it may also remove an action token from a ship that is healed.

Team Ability: Federation When a ship using this team ability is attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable.

DOSSIER: The Einstein is among the full complement of carried by the U.S.S. Enterprise. Though unarmed, the Einstein has played a critical role in battles, getting engineers where they were desperately needed when transporters were disabled or unusable. POINT VALUE: 25 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Scout 608

002 SCOUT 608 Team Ability: When a ship using this team ability hits an Borg, Robot, Spy opposing ship, place 1 Assimilation token on the target.

Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it would be healed. When action tokens are removed from a ship, roll a YOUR ASSIMILATION IS INEVITABLE (Plasticity) d6 and on a result of - , remove an Assimilation token. WE WILL DEMONSTRATE YOUR TACTICAL INFERIORITY (Energy Explosion)

YOUR TECHNOLOGY WILL BE ADDED TO THE COLLECTIVE (Steal Energy)

WE WILL REPAIR ANY DAMAGE (Toughness)

Your Systems Have Been Infiltrated Scout 608 can use Perplex, but may only target opposing ships; if the target ship is marked with Assimilation tokens, it may modify the chosen combat value by an additional -1. DOSSIER: When a civilization encounters the Borg for the fi rst time, many fi nd that they are technologically outclassed by even the small cubes sent out as scouts by the Collective. Attempts to negotiate often end with computers compromised by the Collective and all critical systems shut down and prepared for assimilation by the Borg. POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Interceptor Five

003 INTERCEPTOR FIVE , Soldier

Pinpoint Accuracy Any successful ranged attack roll by Interceptor Five where the result is doubles deals penetrating damage.

SUBLIGHT INTERCEPTOR (Energy Shield/Defl ection)

FOR BAJOR! (Willpower)

STAND TOGETHER, DIE APART (Enhancement)

DOSSIER: The Bajoran militia maintains a full fl eet of sublight impulse ships like Interceptor Five, used on protection and escort fl ights within the Bajoran system. Though they can only carry light and phasers, the combat- hardened Bajoran pilots make the most of their small craft, taking advantage of their maneuverability and saving phasers until they can make full-power strikes on critical targets. POINT VALUE: 25 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. P.W.B. Aj’rmr

004 P.W.B. AJ’RMR Their Secrets Are Our Weapons Once per game, , Soldier choose a keyword possessed by an opposing ship. P.W.B. Aj’rmr can use Outwit and Perplex, but may only target opposing ships with the chosen keyword. Unseen Strike P.W.B. Aj’rmr can use Super Senses. If it occupies hindering terrain, it evades attacks on a result of REPAIRS WILL REQUIRE ACCESS TO YOUR - instead. SYSTEMS (Support) Team Ability: Romulan Star Empire Before the beginning CONFINED SINGULARITY PROPULSION SYSTEM of the fi rst turn, choose a keyword possessed by an opposing ship for (Running Shot) all friendly ships with this team ability; damage dealt by ships using this team ability to ships with the chosen keyword can’t be reduced WAIT FOR THEM TO SHOW WEAKNESS… to less than 1. Uncopyable. (Penetrating/Psychic Blast)

FIRE ALL DISRUPTORS! (Energy Explosion)

AN ALLIANCE DOES NOT REQUIRE TRUST (Willpower) CAPTAIN: Subcommander Yopak DOSSIER: The crew of the P.W.B. Aj’rmr was infamous throughout the Neutral Zone for responding to distress calls, then draining data from ships’ ARMORED HULL (Toughness) computers while they provided repairs. But Allied forces overcame their distrust to employ the legendary patience and cunning of its captain Subcommander Yopak, who planned and executed critical ambushes on enemy vessels during the war against the . POINT VALUE: 150 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. U.S.S. Raven

005 U.S.S. RAVEN Federation, Scientist, Spy TIME TO USE WHAT WE’VE LEARNED (Perplex)

Team Ability: Federation When a ship using this team ability is OBSERVATION MISSION (Stealth) attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable. LET’S HOPE OUR PHASERS ARE ENOUGH (Energy Explosion)

Multi-Adaptive Shielding Once per game, give U.S.S. Raven a free action and choose a keyword possessed by an opposing ship. When U.S.S. Raven is attacked by a ship with the chosen keyword, it can use Super Senses and evades attacks on a result of - instead. ADAPTIVE SHIELDING DOWN--DEFLECTORS AT REGISTRY: NAR-32450 60% (Energy Shield/Defl ection) CAPTAIN: Magnus and Erin Hansen DOSSIER: The U.S.S. Raven and its husband-and-wife crew of exobiologists Gathering Intelligence U.S.S. Raven can use Perplex and was dispatched by the Federation on a secret mission to investigate rumors of Probability Control. When it uses either power, it may only target the Borg out beyond the Romulan Neutral Zone. The multi-adaptive shielding the opposing ships. Hansens developed to hide from the also helped them hide from the Borg: the U.S.S. Raven managed to stay undetected for three years, gathering intelligence on the Borg at close range--until a 13-second failure led to their detection by the Collective, who assimilated the couple and their daughter Annika, thereafter known as . POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. I.K.S. Toral

006 I.K.S. TORAL , Romulan, Warrior ALWAYS GO FOR THE ENEMY’S HEART (Exploit Weakness) Master Manipulators Once per game, choose a keyword Team Ability: Klingon Empire When an opposing ship KOs a possessed by an opposing ship. I.K.S. Toral can use Mind Control and ship using this team ability, other ships using this team ability modify modifi es its attack value by +1 when it does, but may only target their attack values by +1 until the end of your next turn. Uncopyable. ships with the chosen keyword. TWIN DISRUPTORS (Energy Explosion)

TIME TO TASTE THEIR BLOOD! (Blades/Claws/Fangs)

CLOAKING DEVICE (Super Senses)

THIS IS NO DAY FOR COWARDS! (Toughness) CAPTAIN: Lursa and B’Etor DOSSIER: Daughters of the once-powerful House of Duras, the sisters Lursa and B’Etor became determined that their house would once again rule Power for the Taking I.K.S. Toral can use Leadership and the Klingon Empire, even if it meant allying with the Romulans and waging an Outwit. undercover war against their own people. Captain Picard and Commander of the U.S.S. Enterprise often interfered in the plans of the sisters, until a fi nal battle that led to their death--but also the destruction of the Enterprise-D. POINT VALUE: 125 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Sakharov

007 SAKHAROV Federation

Planting Hull Mines Sakharov can use Incapacitate; when it does and hits, roll a d6 and on a result of deal 1 damage to the target.

DESIGNED FOR CLOSE QUARTERS (Combat Refl exes)

Team Ability: Federation When a ship using this team ability is attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable.

CAPTAIN: William Riker DOSSIER: Though the Type 7 shuttlecraft aboard the Enterprise are unarmed, when Captain Picard was captured by his fi rst offi cer William Riker and Chief Engineer Geordi La Forge fl ew the Sakharov on a dangerous mission to plant mines on the hulls of ships as part of their plan to bring Picard home. POINT VALUE: 25 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Akorem

008 AKOREM Bajoran, Spy

WARP-RANGE SCOUT (Phasing/Teleport)

OBSERVATION MISSION (Stealth)

Positron Burst Akorem can use Incapacitate as a free action, but may only target opposing ships that have taken damage this turn. When it does, you may not give your force any more actions this turn.

DANCE LIKE THE POET’S WORDS (Energy Shield/ Defl ection)

CAPTAIN: Colonel Bradem DOSSIER: The Akorem entered into service as the same general-purpose seen through the Bajoran system, but has since been overhauled and adapted into service as a long-range warp-capable scout vessel for the Bajoran Militia. Named for the Bajoran poet whose verse is said to “pluck the spirit,” its crew prefers to lie in wait gathering information around the edges of a confl ict, reaching out to interfere with the systems of enemy vessels only when absolutely necessary. POINT VALUE: 25 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Nistrim Raider

009 NISTRIM RAIDER PHOTONIC CHARGES, MAXIMUM YIELD (Ranged , Warrior Combat Expert)

ANNIHILATE THEM (Penetrating/Psychic Blast)

PAIRED PHASER FIRE (Energy Explosion)

Sensor Mask Nistrim Raider can use Super Senses; after it evades an attack, it can’t be the target of a ranged combat attack until your next turn.

DEFLECTORS (Energy Shield/Defl ection)

THE NISTRAM NAME WILL RISE AGAIN (Willpower)

DOSSIER: Once rulers of the Kazon Collective, the Kazon-Nistram remained SOUND TACTICS REQUIRE GREATER NUMBERS aggressive as they fell out of power. Though their stolen Trabe warships seemed (Enhancement) no match for the U.S.S. Voyager or other vessels in the Delta Quadrant, the Nistrim were fearless in their raids, ever hoping to return their sect to prominence. POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. U.S.S. Hathaway

010 U.S.S. HATHAWAY Federation A FIGHTING SPIRIT (Willpower)

Underestimating Ensign Crusher When U.S.S. Hathaway has exactly one action token, it can use Probability QUICK REPAIRS (Support) Control. U.S.S. Hathaway can use Outwit, but only to counter combat abilities. SECRET STRATEGIES (Stealth) RIKER MAY KNOW WE KNOW HE KNOWS (Perplex)

Team Ability: Federation When a ship using this team ability is Limited Warp U.S.S. Hathaway can use Hypersonic Speed and attacked by a ship with one or more action tokens, modify this ship’s Running Shot. When it uses Hypersonic Speed, it must be given a defense value by +1. Uncopyable. double power action instead of a power action. MAKING THE MOST OF LIMITED WEAPONRY (Energy Explosion)

REGISTRY: NCC-2593 KLINGON GUILE (Super Senses) CAPTAIN: Captain William T. Riker DOSSIER: As part of a Starfl eet battle exercise, William Riker and a skeleton crew prepared the nearly-mothballed U.S.S. Hathaway to battle Captain Picard I NEED EVERYTHING YOU CAN GIVE ME, and the U.S.S. Enterprise in less than 48 hours. Thanks to his capable and GEORDI. (Energy Shield/Defl ection) hand-selected crew, Riker arranged a cunning strategy that not only gave him an opening edge over Picard, but allowed him to help the Enterprise outwit marauders when they happened upon the battle. POINT VALUE: 75 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Interceptor Eight

011 INTERCEPTOR EIGHT Bajoran, Soldier

FULL IMPULSE! (Running Shot)

MAKE ‘EM HURT! (Poison)

DON’T BE WHERE THEIR SENSORS ARE LOOKING (Energy Shield/Defl ection)

NEVER SLOW DOWN (Willpower)

DOSSIER: While most missions fl own by the Bajoran Militia’s sublight interceptor fl eet are peaceful escort missions, when an unidentifi ed or hostile vessel appears anywhere in the Bajoran system the Militia is quick to scramble ships like Interceptor Eight that can identify a target and attempt to get it under control while larger are still mobilizing their crews. POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Enterprise

012 ENTERPRISE Federation, Scientist, Soldier TUCKER AND PHLOX, MIRACLE WORKERS (Support) Temporal Cold War At the beginning of your turn, choose one of the following options: 1) DANIELS’ DATABASE: Enterprise can use Probability Control this turn; 2) QUANTUM BEACONS: Ranged combat attacks made by Enterprise and up to one adjacent friendly ship can’t be evaded this turn.

WARP 5, MR. MAYWEATHER! (Running Shot)

Lt. Reed, Target their Weapons Systems When Enterprise makes a successful attack roll and the result is doubles, the target’s range value becomes 0 and is locked until your next turn. ELECTROMAGNETIC POLARIZED HULL (Toughness)

REGISTRY: NX-01 CAPTAIN: THOUGHTS, T’POL? (Perplex) DOSSIER: Enterprise was the fi rst ship constructed by Earth capable of traveling at Warp 5. Captained by Jonathan Archer, the ship set out on a mission of exploration and diplomacy that became a legendary series of adventures, not least of which the role Archer and his ship played in the “temporal cold war” that played out across history--but often centered on Enterprise and the 22nd century. POINT VALUE: 75 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Halik Raider

013 HALIK RAIDER Kazon

AN ALLY IN THE SHADOWS (Stealth)

FIRE PHASERS AT ANY WHO INTERFERE (Energy Explosion)

STRONG DEFLECTORS MAKE STRONG ALLIES (Energy Shield/Defl ection)

You Must Trust the One Who Helps You Halik Raider can use Support; it can use Telekinesis as a free action, but only to place a friendly ship into a square adjacent to Halik Raider.

THE WAY OF PAIN (Ranged Combat Expert) DOSSIER: The Nistram-Halik have ever been close allies to the sect ruling the Kazon Collective, their ships always part of the support fl eet for every Maje.

POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Assimilated Vessel 80279

014 ASSIMILATED VESSEL 80279 Team Ability: Borg When a ship using this team ability hits an Borg, Klingon, Robot, Warrior opposing ship, place 1 Assimilation token on the target.

Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it ASSIMILATION TARGET ACQUIRED (Charge) would be healed. When action tokens are removed from a ship, roll a d6 and on a result of - , remove an Assimilation token.

Team Ability: Klingon Empire When an opposing ship KOs a GRAVITON LOCK ON TARGET (Plasticity) ship using this team ability, other ships using this team ability modify their attack values by +1 until the end of your next turn. Uncopyable. Assimilated Boarding Tactics Assimilated Vessel 80279 can use Blades/Claws/Fangs; when it does, after the d6 is rolled you may choose to instead deal penetrating damage equal to the number of Assimilation tokens on the target.

DEFENSIVE SCREEN HARMONICS ADJUSTED (Super Senses)

ASSIMILATION IS INEVITABLE (Willpower) DOSSIER: tell their children tales of the Bird-of-Prey taken by the Borg following the Battle of Wolf 359, the Klingons’ warrior spirit sapped and their ship assimilated by the Collective as they were taken away to the Delta TARGET DEFENSES PENETRATED (Exploit Weakness) Quadrant. Though their ship was never seen again, the personalities of its crew surfaced when Seven of Nine made contact with a Borg viniculum aboard the U.S.S. Voyager. POINT VALUE: 75 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Ratosha

015 RATOSHA Bajoran, Soldier

Warp-Drop Assault Ratosha can use Phasing/Teleport and Running Shot. When it uses Running Shot, it can use , .

PHASE CANNON (Energy Explosion)

ALL POWER TO PHASERS! (Penetrating/Psychic Blast)

DIVERT POWER TO FORWARD SHIELDS (Toughness)

KEEP THOSE DEFLECTORS UP! (Energy Shield/ CAPTAIN: Colonel Rahm Defl ection) DOSSIER: Given a Bajoran cargo ship, Colonel Rahm was allowed to rename the vessel put under his command after it was converted into an assault carrier. Team Ability: Federation When a ship using this team ability is Rahm dubbed his vessel after the Ratosha Pass on Bajor where he fi rst learned attacked by a ship with one or more action tokens, modify this ship’s to pilot in tricky winds, and he runs his starship with the discipline he learned in defense value by +1. Uncopyable. those early days, expecting every member of his crew to be alert and ready for combat at a moment’s notice. POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. U.S.S. Stargazer

016 U.S.S. STARGAZER Federation, Scientist SHIELDS UP! (Energy Shield/Defl ection)

The Picard Maneuver U.S.S. Stargazer can use Super STARING UNFLINCHINGLY INTO THE UNKNOWN Senses; when it evades an attack and actions resolve, you may give (Willpower) the attacker an action token and place U.S.S. Stargazer up to four squares away as long as it is within line of fi re of the attacker.

Bringing Light Into Darkness U.S.S. Stargazer can No Profit In Revenge When U.S.S. Stargazer is KO’d it use Enhancement and Support. becomes an ultra-heavy object and friendly ships named Enterprise-D can use Super Strength for the rest of the game. Team Ability: Federation When a ship using this team ability is attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable. NEBULA EXPLORER (Stealth)

EXPLORERS ARE WARRIORS WHEN THEY MUST BE (Energy Explosion) REGISTRY: NCC-2893 CAPTAIN: Captain Jean-Luc Picard DOSSIER: When young offi cer Jean-Luc Picard stepped up to take the place DROP YOUR SHIELDS AND LET US HELP (Defend) of the U.S.S. Stargazer’s injured captain and fi rst mate, he earned the Stargazer as his fi rst command shortly thereafter. Picard led the ship and its crew on scientifi c and diplomatic missions for more than two decades and through the Cardassian Wars, until the already-damaged ship was attacked by the Ferengi--inspiring Picard to use the brilliant maneuver that took his name when it was thereafter taught at Starfl eet Academy, destroying the Ferengi attacker. POINT VALUE: 75 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Columbia

017 COLUMBIA Federation, Soldier Team Ability: Federation When a ship using this team ability is attacked by a ship with one or more action tokens, modify this ship’s defense value by +1. Uncopyable.

TWEAKED WARP INJECTORS (Charge)

CLOSE QUARTERS MANEUVERS (Plasticity)

Always Have a Plan B Columbia can use Probability Control, but may only reroll its own close combat attacks.

POLARIZED HULL PLATING (Toughness)

REGISTRY: NX-02 AUDENTES FORTUNA IUVAT (Willpower) CAPTAIN: Captain Erika Hernandez DOSSIER: The second Warp 5-capable starship constructed in Earth orbit, Columbia launched too late to help against threat. But it quickly joined its sister ship Enterprise on a highly successful mission of exploration MACO ASSAULT TEAM (Close Combat Expert) and diplomacy…though the always-prepared Captain Hernandez made sure to carry a complement of MACO soldiers that helped keep Columbia ready for any strange threats it might encounter. POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Bioship Alpha

018 BIOSHIP ALPHA Species 8472 ELECTRODYNAMIC DISCHARGE (Ranged Combat Expert) Biomatter Defenses Bioship Alpha can use Shape Change and can’t be targeted with Incapacitate. Ships using the Borg team ability do not place Assimilation tokens on Bioship Alpha.

Fluidic Space Bioship Alpha can use Phasing/Teleport and Running Shot.

ELECTRODYNAMIC FLUID REACTOR (Running Shot)

BIOPULSE CANNON (Penetrating/Psychic Blast)

SYMBIOTIC PILOTING (Energy Shield/Defl ection)

DOSSIER: Few species have ever turned back the Borg’s endless assimilation of other cultures, and chief among those is the race the Collective calls “Species 8472.” Native to a parallel dimension called “fl uidic space,” Species 8472 now ADAPTIVE DEFENSES (Invulnerability) uses their organic technology to wage war on the Borg--a war they may have a chance of winning. POINT VALUE: 125 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Assimilated Vessel 77139

019 ASSIMILATED VESSEL 77139 Team Ability: Borg When a ship using this team ability hits an Borg, Robot, Scientist opposing ship, place 1 Assimilation token on the target.

Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it (Charge) would be healed. When action tokens are removed from a ship, roll a TARGET OBTAINED d6 and on a result of - , remove an Assimilation token.

MAGNETIC CLAMPS AFFIXED (Plasticity)

Assimilating Technology Assimilated Vessel 77139 can use Poison and Steal Energy; when it uses Poison, deal 1 additional damage to any ships marked with an Assimilation token.

WE HAVE ADDRESSED THIS VESSEL’S WEAKNESSES (Toughness)

YOUR TECHNOLOGY WILL ENHANCE OUR OWN (Willpower) DOSSIER: After the Federation crew of the U.S.S. Raven was assimilated into the Borg Collective, the ship itself was used by the Collective to gather raw materials from assimilated ships and cultures. While the assimilated technology DEPLOYING CUTTING LASERS (Exploit Weakness) carried by Assimilated Vessel 77139 made it more formidable, the B’omar Sovereignty was still able to deal the ship a fatal blow that caused it to crash on an uninhabited moon deep in their territory. POINT VALUE: 50 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Sphere 4270

020 SPHERE 4270 Borg, Robot, Soldier YOUR EFFORTS ARE FUTILE (Energy Shield/Defl ection)

Target Confirmed When an opposing ship is marked with an Assimilation token and adjacent to Sphere 4270, other friendly ships REPAIRING SHIELD MATRIX (Regeneration) targeting that ship modify their attack values by +1.

Team Ability: Borg When a ship using this team ability hits an SPECIES 5618 IDENTIFIED (Running Shot) opposing ship, place 1 Assimilation token on the target.

Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it PREPARE TO BE ASSIMILATED (Plasticity) would be healed. When action tokens are removed from a ship, roll a d6 and on a result of - , remove an Assimilation token. Remodulate Primary Weapons Sphere 4270 can use Penetrating/Psychic Blast; when it does, modify damage dealt to each hit target with an Assimilation token by +1.

FIRE SECONDARY WEAPONS (Energy Explosion)

DOSSIER: While assimilated Borg vessels initially tend to have the shape of the culture in which they originated, over time, retrofi ts by the Collective to make the vessel more effi cient will result in it taking on a simpler TRI-AXILATING SHIELD GEOMETRY (Invulnerability) geometric shape. Smaller than Borg cubes, the Borg sphere is faster and more maneuverable, and has been seen arriving in systems marked by a Borg scout vessel, confi rming that the local planets and culture are appropriate for POINT VALUE: 175 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. I.R.W. Avatar of Tomed

021 I.R.W. AVATAR OF TOMED Borg, Robot, Romulan, Soldier ANY PRICE, ANY ALLIANCE (Outwit)

From Their Ashes I Will Make Fire Opposing ships JAMES T. KIRK, ROMULAN (Perplex) within 4 squares of I.R.W. Avatar of Tomed and marked with an Assimilation token can’t be healed.

Team Ability: Borg When a ship using this team ability hits an OUR TIME TO STRIKE HAS COME (Penetrating/Psychic opposing ship, place 1 Assimilation token on the target. Blast) Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it (Pulse Wave) would be healed. When action tokens are removed from a ship, roll a DISRUPTOR OVERCHARGE d6 and on a result of - , remove an Assimilation token.

Team Ability: Romulan Star Empire Before the beginning THEY WILL NOT SEE THIS COMING (Super Senses) of the fi rst turn, choose a keyword possessed by an opposing ship for all friendly ships with this team ability; damage dealt by ships using this team ability to ships with the chosen keyword can’t be reduced to less than 1. Uncopyable. I WILL NOT BE DEFEATED! (Invulnerability) CAPTAIN: Commander Salatrel DOSSIER: Raised on stories of her grandfather’s humiliating defeat by LIKE MY GRANDFATHER, I AM A CREATURE OF Captain Kirk and the Enterprise, Commander Salatrel became determined to DUTY (Willpower) destroy the Federation at any cost--even an alliance with the Borg Collective. As part of the alliance’s plan, Salatrel proposed a trap for Jean-Luc Picard--a trap baited with James T. Kirk, raised from the dead with Borg technology and brainwashed into believing himself a Romulan loyalist. POINT VALUE: 125 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Relora-Sankur

022 RELORA-SANKUR Kazon, Warrior YOU HAVE NO IDEA OF OUR TRUE STRENGTH (Perplex)

TRANSPORT BOARDING PARTIES! (Close Combat LET THEM FEAR OUR APPROACH (Charge) Expert) Not Our True Target When Relora-Sankur makes a ranged combat attack and misses, it may immediately make a ranged combat attack targeting a different ship as a free action.

PLASMA TORPEDOES (Penetrating/Psychic Blast)

WE ARE RELORA! (Invulnerability)

WE WILL NOT LET OUR SHIELDS FAIL (Toughness) CAPTAIN: Relora-Sankur DOSSIER: The Relora have long been the strongest clan in the Kazon Collective, backing up their reputation with formidably-armed warships and WE’LL SCRATCH OUR NAME IN THEIR HULL daring tactics. The crew of the Relora-Sankur are infamous for attaching their (Combat Refl exes) ship to a target, then cutting through the hull to send in boarding parties.

POINT VALUE: 125 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Soong

023 SOONG ARMORED HULL (Toughness) Borg, Robot

I Am No Longer Part of the Collective When Soong WE WILL DESTROY THE FEDERATION (Willpower) is the only ship on your force with the Borg keyword, modify its attack value by +1. When it is the only ship on your force that has not been KO’d, modify its damage value by +1. THE ONE WHO WILL DESTROY YOU (Perplex) YOU WILL NOT ESCAPE ME (Running Shot)

THE SONS OF SOONG HAVE JOINED TOGETHER (Outwit) TRANSWARP CONDUIT (Phasing/Teleport)

Team Ability: Borg When a ship using this team ability hits an opposing ship, place 1 Assimilation token on the target. COLONY DESTROYER (Energy Explosion) Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it You Are Not Worthy of Assimilation When Soong would be healed. When action tokens are removed from a ship, roll a makes a ranged combat attack, you may remove an Assimilation d6 and on a result of - , remove an Assimilation token. token from the target; when you do, the damage dealt by the attack to the target is penetrating damage. CAPTAIN: Lore DOSSIER: When Lore discovered a rogue group of Borg who had developed HEAVY DEFLECTORS (Invulnerability) independence from the Collective, he twisted them to his own goals--the destruction of the Federation and the capture of his ‘twin brother’ Data. Naming his captured Borg ship after his father-creator, Lore attacked Federation colonies to lure the Enterprise and his brother into his trap. POINT VALUE: 200 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Assimilation Target Prime

024 ASSIMILATION TARGET PRIME Borg, Federation, Robot, Warrior SURVIVE AT ANY COST (Outwit)

Team Ability: Borg When a ship using this team ability hits an Scavenged Borg Technology When Assimilation Target opposing ship, place 1 Assimilation token on the target. Prime uses the Borg team ability, it may place the Assimilation token on itself instead. When Assimilation Target Prime is hit with an Assimilation Tokens: When a ship would be healed, it attack, you may remove Assimilation tokens from it and modify the may instead remove 1 Assimilation token for each click of damage it attacker’s damage value by -1 for each removed Assimilation token. would be healed. When action tokens are removed from a ship, roll a Fighting on the Run When Assimilation Target Prime d6 and on a result of - , remove an Assimilation token. makes a ranged combat attack and actions resolve, you may move it up to three squares. Team Ability: Federation When a ship using this team ability is attacked by a ship with one or more action tokens, modify this ship’s WE WON’T GO BACK! (Pulse Wave) defense value by +1. Uncopyable.

GET THOSE SHIELDS UP! (Toughness)

REGISTRY: NCC-1701-D CAPTAIN: Captain Will Riker DEFLECTOR POWER FLUCTUATING, CAPTAIN DOSSIER: In a parallel universe, the fi rst incursion by the Borg crushed the (Energy Shield/Defl ection) defenses of the Federation and full assimilation began quickly. Three years later, the Enterprise was one of the few surviving Federation ships, scavenging Borg technology and using it to fi ght a losing battle against the invaders. Badly battered and on the brink of destruction, “Assimilation Target Prime” was drawn to another quantum reality, giving a desperate Captain Riker a chance at survival... POINT VALUE: 100 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Bioship Beta

025 BIOSHIP BETA Species 8472 BIOREGENERATION (Regeneration)

Biomatter Defenses Bioship Beta can use Shape Change and can’t be targeted with Incapacitate. Ships using the Borg team ability do not place Assimilation tokens on Bioship Beta.

FLUIDIC SPACE TRANSFER (Phasing/Teleport)

Energy-Focusing Ship Give Bioship Beta a free action and choose attack or damage value. Modify the chosen combat value by +1 for each adjacent friendly ship.

BIOENERGY PULSE (Pulse Wave)

Defensive Escort Bioship Beta can use Invulnerability and Mastermind. DOSSIER: Though Species 8472 is aggressively xenophobic and refuses to ally with any other species, even in their war against the Borg, they have shown the ability to maneuver their bioships into a tight formation where one central CELLULAR SHIELDING (Toughness) ship can draw energy from those surrounding it in order to fi re an energy beam capable of punching through not just Borg shields but the entirety of a cube in a single blast. POINT VALUE: 150 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Sphere 3095

026 SPHERE 3095 LOWER YOUR SHIELDS (Toughness) Borg, Robot

WE ARE BORG (Regeneration) APPROACHING SECTOR 001 (Running Shot) Creating Temporal Vortex Sphere 3095 can use Probability Control; it can also use Probability Control a second time when it is not your turn, but only when a ship marked with an TRANSPORTING ADDITIONAL DRONES ONTO Assimilation token makes an attack. TARGET VESSEL (Flurry)

RESISTANCE IS FUTILE (Outwit) TARGET SHIELDS INEFFECTUAL (Penetrating/Psychic Blast) Team Ability: Borg When a ship using this team ability hits an opposing ship, place 1 Assimilation token on the target. TAKING COMMAND OF TARGET’S CRITICAL SYSTEMS (Steal Energy) Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it would be healed. When action tokens are removed from a ship, roll a RELEASING CHRONOTON PULSE (Pulse Wave) d6 and on a result of - , remove an Assimilation token. DOSSIER: Encountered by the Federation at the Battle of Sector 001, Sphere 3095 possessed the ability to emit controlled chronoton pulses and create YOUR CULTURE WILL ADAPT TO SERVE US temporal vortexes allowing the Borg to travel through time. The Collective used (Invulnerability) this technology to travel back to Earth’s 21st century, where it attempted to assimilate humanity before it launched its fi rst warp-driven craft and made fi rst contact with the Vulcans--an attempt thwarted by the crew of the U.S.S. Enterprise-D, who pursued them into the past. POINT VALUE: 150 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Queen Vessel Prime

027 QUEEN VESSEL PRIME The Queen Queen Vessel Prime can use Leadership and Outwit. Borg, Robot, Ruler When it uses Leadership, it may use Probability Control, but only for that roll. I HAVE ASSIMILATED THE KNOWLEDGE OF A Ruthless Efficiency When Queen Vessel Prime hits with an THOUSAND WORLDS (Perplex) attack, damage dealt is penetrating damage.

Team Ability: Borg When a ship using this team ability hits an opposing ship, place 1 Assimilation token on the target. TRANSWARP CONDUITS (Phasing/Teleport)

Assimilation Tokens: When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it YOU WILL BE HELD FOR ASSIMILATION would be healed. When action tokens are removed from a ship, roll a (Incapacitate) d6 and on a result of - , remove an Assimilation token.

YOUR ATTACKS ARE MEANINGLESS (Impervious)

All is In Service to the Collective Queen Vessel Prime can use Invulnerability and Mastermind. When it uses Mastermind, CAPTAIN: Borg Queen friendly ships with the Borg keyword within 4 squares and line of fi re DOSSIER: The Borg Queen can travel aboard any ship in the Collective are considered adjacent. and was encountered aboard a cube by the crew of the U.S.S. Enterprise. But when the U.S.S. Voyager encountered the Queen in the Borg stronghold called AS THE BORG SURVIVE, SO DO I (Regeneration) the Unicomplex deep in the Delta Quadrant, she was aboard a unique “Borg diamond,” an octahedral vessel, highly armored and heavily armed, and able to travel via the Borg transwarp network to wherever the Collective needs her guidance. POINT VALUE: 200 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Tactical Cube 138

028 TACTICAL CUBE 138 DEFLECTOR SHIELDS (Invincible) Borg, Robot, Soldier

Assimilation Underway Cube 138 can use the Multiattack WE ARE BORG (Regeneration) ability, but one of the actions it takes as a free action must be an attack that targets a ship marked with an Assimilation token. TRITANIUM INFRASTRUCTURE UNAFFECTED (Invulnerability) TRANSWARP CONDUITS (Hypersonic Speed)

PROCEEDING TO TARGET COORDINATES (Running (Regeneration) REGENERATIVE HULL ACTIVE Shot)

TACTICAL INTELLIGENCE DISTRIBUTED TO ALL ACTIVATING TRANSWARP REPOSITIONING NODES (Outwit) (Phasing/Teleport)

RESISTANCE IS FUTILE (Ranged Combat Expert) ASSIMILATE ALL AVAILABLE TARGETS (Pulse Wave)

Team Ability: Borg When a ship using this team ability hits an Assimilation Target Shields Draining When Cube opposing ship, place 1 Assimilation token on the target. 138 hits with an attack, damage dealt is penetrating damage.

Assimilation Tokens: When a ship would be healed, it REMOVING TARGET HULL STRUCTURE (Blades/ may instead remove 1 Assimilation token for each click of damage it Claws/Fangs) would be healed. When action tokens are removed from a ship, roll a d6 and on a result of - , remove an Assimilation token. POINT VALUE: 800/600/300 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. Tactical Cube 5651

100 TACTICAL CUBE 5651 ASSIMILATING TARGET RESOURCES (Steal Energy) Borg, Robot, Warrior

Assimilation Underway Cube 5651 can use the ELIMINATE TARGET RESISTANCE (Blades/Claws/ Multiattack ability, but one of the actions it takes as a free action Fangs) must be an attack that targets a ship marked with an Assimilation token. DISPERSAL FIELD ACTIVATED (Super Senses) Regenerative Plating Cube 5651 can use Toughness.

Approach and Assimilate Target Lifeforms (Impervious) YOU WILL BE ASSIMILATED Cube 5651 can use Running Shot and Mind Control; when it uses Mind Control, it takes no damage due to the target’s point value if the target is marked with an Assimilation token. WE ARE THE BORG (Regeneration) COMPENSATE FOR GRAVIMETRIC SHEAR (Running Shot) TARGET SHIELDS FAILING (Exploit Weakness) GRAVITON ANCHORS ACTIVE (Plasticity) Team Ability: Borg When a ship using this team ability hits an opposing ship, place 1 Assimilation token on the target. Terrain Extraction Complete Cube 5651 can use Penetrating/Psychic Blast; when it destroys a square of blocking When a ship would be healed, it Assimilation Tokens: terrain, you may continue to destroy squares of blocking terrain may instead remove 1 Assimilation token for each click of damage it as free actions provided each square is adjacent to the previously would be healed. When action tokens are removed from a ship, roll a destroyed square. d6 and on a result of - , remove an Assimilation token. POINT VALUE: 650/450/250 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved.