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FEDERATION COMMANDER SCENARIO INDEX REVISED 6/3/16 Official # Alternate # Title Product Published SFB Number Type # of Players H
FEDERATION COMMANDER SCENARIO INDEX REVISED 6/3/16 SFB # of Historical Official # Alternate # Title Product published Number Type Players Participants Notes, Special Communique #2, Captain's Log #32, Ship must repair 8B101 8J, 8C0 Sabotage! Briefing #1 SH001 Combat 2 Fed, Klingon damage during combat Briefing #1, Communique #7, 4 Fed, Gorn, Rom, Alliance battle of heavy 8B102 8CM1 Refiner's fire Rom ePack #2 SL025 Combat (2 vs 2) Klingon cruisers Communique #8, 8B103 8CM02 Coming of the Meteor, The Briefing #1 SH003 Planet Raid 2 Fed, Klingon Moving Asteroid Competing to steal a 8B104 8B104 Question of Franchise, A Briefing #1 SG035 Convoy 2 Pirate vs. Pirate freighter Klingon, police 8B105 8B105 Who is the Mutineer? Briefing #1 New for FC Puzzle 3 pirate Unknown alliances 8B106 8B106 Raid on a Mining Planet Briefing #1 SG052 Planet Raid 1 or 2 Pirates vs. Planet Defense Satellites 8B107 8B107 Threads of War Briefing #1 SL230 Combat 2 Klingon vs. Pirate Orion tries to get away 8B108 8B108 Landing Party Briefing #1 SH050 Rescue 2 Fed, Klingon Landing party 8B109 8B109 Taking of the Solitude, The Briefing #1 SL109 Combat 2 Klingon vs Tholian Capture ship 8B110 8B110 Escape from the Holdfast Briefing #1 SL110 Combat 2 Klingon vs Tholian Escape trap 8B111 8B111 Pandora's Box Briefing #1 New for FC Combat 2 or 3 Fed, Klingon Capture ship Each has a different 8B112 8B112 Out of the Frying Pan Briefing #1 New for FC Combat 3 Fed, Kzinti, Pirate target 8B113 8B113 Critical Hit, The Briefing #1 SH036 Combat 2 Fed, Klingon Damaged ship to repair -
Star Trek: Exploring New Worlds Is a Fully Immersive Exhibition That Showcases Star Trek’S Significant Impact on Culture, Society, Arts, Sports, Tech and Fashion
STAR TREK: EXPLORING NEW WORLDS IS A FULLY IMMERSIVE EXHIBITION THAT SHOWCASES STAR TREK’S SIGNIFICANT IMPACT ON CULTURE, SOCIETY, ARTS, SPORTS, TECH AND FASHION. VENUE: SECURITY: AVAILABILITY: ORGANIZATION 5,000–7,000K SF Medium October April rental period of 2019 2020 & CONTACT 12–14 weeks SPECIAL Shawana Lee REQUIREMENTS Group Sales Manager FEE: ADDITIONAL 206 262 3420 Min. ceiling height of $250,000 plus 14 feet, climate control, shipping & RESOURCES [email protected] gallery supervision, installer’s travel Marketing & promo standard electrical sup- Museum of POP Culture costs templates provided ply, traveling installer (formerly EMP Museum) expenses: (est. $8K) EXHIBIT HIGHLIGHTS Set pieces Transporter simulator EXHIBITION ELEMENTS from Star Trek: The Original Series, where visitors can create a film that including a self destruct panel and shows them being beamed to anoth- Artifacts the navigation console. er location and performing in a Star -Costumes Trek-inspired scene. 100+ props and artifacts -Props from the five Star Trek television series KHAAAAN! video booth and many of the films including: where visitors can recreate the -Scripts, Production -original series tricorder memorable scene from Star Trek II: Documents/Storyboards -communicator phaser The Wrath of Khan -a Borg cube -Sketches -Klingon disruptor pistol Spaceship filming models -Models -Tribbles, and more of the Enterprise, USS Excelsior, a Klingon battle cruiser, and Rare costumes Deep Space Nine space station Films including: Spock’s tunic worn by -Five interpretive -
Creating “Star Trek CATAN – Federation Space”
Creating “Star Trek CATAN – Federation Space” After Star Trek Catan was so well received, and as many of you asked us to take this joint venture of the two franchises Catan and Star Trek even further towards the “Final Frontier,” we thought long and hard about what kind of game expansion you would enjoy. As we knew that a lot of players liked our Catan Geographies™ maps so much, which take the whole Settlers of Catan experience towards a real map to put settlements in, we thought: Let us take Star Trek Catan into a “real” region of space to put our little NCC-1701 spaceships in. The crucial question was: Is there a region of space sufficiently “real” inside the Star Trek – The Original Series time period? After a bit of research, we discovered this wonderful map titled “The Explored Galaxy” over at the Memory Alpha wiki. As it turned out, this was “as real as it could get,” as it had been first shown hanging on a wall in none other than Captain James T. Kirk’s quarters in the Star Trek VI: The Undiscovered Country motion picture (and subsequently in various episodes of Star Trek: The Next Generation). Every true Star Trek fan knows that this particular map depicts a lot of the known and beloved locations shown in The Original Series of the 60s, and some of those from The Animated Series of the 70s. We took great effort to investigate and cross-reference all these depicted celestial bodies with their respective episodes. © CATAN GmbH - Page 1 We then added a couple of planets that were not actually shown on this map but that we would really want to have in our game, and tried to pinpoint their locations according to mostly in-canon and sometimes semi-canon sources. -
'Star Trek' Actors Head for Videogame Frontier 6 June 2012
'Star Trek' actors head for videogame frontier 6 June 2012 The actors who played Captain James T. Kirk and lead game producer Brian Miller. Spock in the 2009 film reboot of "Star Trek" will give voice to those characters in a videogame "Kirk and Spock find themselves in an incredibly based on the beloved science fiction franchise. challenging amount of mayhem as they confront the Gorn throughout the game." Paramount Pictures and game publisher NAMCO BANDAI Games America Inc. announced on The game is being developed by Canada-based Tuesday that Chris Pine and Zachary Quinto will studio Digital Extremes, according to NAMCO. reprise their roles from the "Star Trek" film directed by J.J. Abrams. (c) 2012 AFP "We are thrilled to have these incredible actors lending their voice to the legendary characters of Kirk and Spock in the videogame realm," said LeeAnne Stables, head of Paramount's videogame unit. "Players are in for a truly authentic experience." The "Star Trek" videogame is scheduled for release early next year, with versions tailored for play on Xbox 360 and PlayStation 3 videogame consoles as well as on personal computers powered by Windows software. "There are certain elements at the core of Star Trek -- insurmountable odds, exploration, villains like the Gorn and heroes like Kirk and Spock," said NAMCO vice president of marketing Carlson Choi. "Our goal is to pull gamers as deep into the Star Trek universe as possible and an integral part of that is the talent that makes these characters their own." An original storyline for the game was being created by Marianne Krawczyk, a writer known for her work on the hit "God of War" videogame franchise, and people working on an upcoming "Star Trek" film, according to Paramount. -
Portal Instruments
Portal Instruments DARE TO BE DIFFERENT: INNOVATION VERSUS THE STATUS QUO In this article, Barb Taylor, Senior Director of Marketing, Portal Instruments, discusses the need to differentiate drug products in an ever more competitive market by providing a delivery device that fits comfortably into a patient’s everyday lifestyle, and how Portal Instruments’ Prime needle-free injector does exactly that. If you ask a physician how they decide have support at home to help them what medication to prescribe, the first remember to take their medication and answer is almost always: to manage any anxiety they may feel? Conversely, are there kids or pets at • Efficacy and safety – will this drug work home? Would that make self-injecting for my patient and help their symptoms? at home more stressful and less desirable than other means? The second is: • Insurance – is it covered and what are the costs? Can the patient afford this drug? “With the emergence of biosimilars and increasing And lastly, physicians consider a widely competition, there is a overlooked dimension: threat that safety and • Ease of use – how does this treatment efficacy alone may fit into the patient’s day-to-day life? not meaningfully For injected products, can a patient administer a self-injection, or would they differentiate products.” be better at an infusion centre? Do they 1937 – “Penetration of Tissue by Fuel Oil Under High Pressure from Diesel Engine” C.E. Rees 1947 – First clinical evaluation of “Hypospray” device Ms Barbara Taylor 1954-1997 – Widespread use of jet injection Senior Director of Marketing T: +1 617 500 4348 Polio, cholera, small-pox “Hypospray.” TIME Magazine, 29 Aug, 1960 E: [email protected] 1997 – US Military sees Hepatitis B outbreak from shared jet injector Portal Instruments, Inc 2013 – Single-use flu vaccine approved for 0.5 mL 190 5th Street injections Cambridge MA 02141 United States FigureFigure 1: 1: A A brief history history of Needle of needle-free-Free devices devices. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
Frequently @Sked Questions
B^ckgrounder: Frequently @sked Questions sÉêëáçå NKMPI aÉÅÉãÄÉê OUI OMMS `çéóêáÖÜí « OMMS nìáÅâëáäîÉê pçÑíï~êÉI fåÅK ^ää êáÖÜíë êÉëÉêîÉÇK Quicksilver is a Registered Trademark of Quicksilver Software, Inc. STAR TREK and related marks are Trademarks of CBS Studios, Inc. Bethesda Softworks, ZeniMax and related logos are registered trademarks of ZeniMax Media Inc. in the U.S. and other countries. GENERAL GAME-RELATED QUESTIONS 3 Q: What is Star Trek: Tactical Assault? 3 Q: What are the major features of the game? 4 Q: Space is 3D, so why is this game's combat in 2D? 5 Q: How much skill is involved in combat? 5 Q: Why can't I play as Captain Kirk or Mr. Spock? 6 Q: How do my decisions affect the mission outcomes? 7 Q: Is this a dumbed-down version of the PC game Starfleet Command? 7 Q: Is this game true to Star Trek? 8 Q: I want more. 8 Q: Do you take advantage of each platform's capabilities? 9 GAMEPLAY DETAILS 11 Q: How do the ships compare with one another? 11 Q: What is the best upgrade path in Federation missions? 14 Q: What is the best upgrade path in Klingon missions? 14 Q: How were the missions created? 15 Q: How can I avoid hitting asteroids or planets accidentally? 16 REVIEWS AND PLAYER FEEDBACK 17 Q: What are reviewers saying about the game? 17 Q: What do players say about the game? 20 Gener^l G^me-Rel^ted Questions Q: Wh^t is St^r Trek: T^ctic^l @ss^ult> `çåíêçä íÜÉ ÅçãéäÉíÉ pí~ê qêÉâ ÉñéÉêáÉåÅÉ Fans around the world know Star Trek as one of the great science fiction franchises. -
CFP: Anthology Collection Focussing on "Star Trek: the Next Generation"
H-Sci-Med-Tech CFP: Anthology Collection focussing on "Star Trek: The Next Generation" Discussion published by peter lee on Thursday, October 15, 2015 Type: Call for Papers Date: November 30, 2015 Subject Fields: American History / Studies, Cultural History / Studies, Film and Film History, Popular Culture Studies, Social History / Studies Star Trek: The Next Generation was far more than a simple reboot of Gene Roddenberry’s original sixties television program. A decade after counterculture’s end, the Watergate scandal and American “malaise,” and now in the waning days of the Reagan Administration, the crew of theEnterprise 1701-D addressed the “next generation” of social, political, and cultural shifts in American society. The television show’s phenomenal success not only spawned four feature films and several television spin-offs, but also changed the face of science-fiction in the twenty-first century. Without Star Trek: The Next Generation, the millennial reboot of Star Trek would have looked vastly different, if it occurred at all. From the moment Captain Jean-Luc Picard walked out of the shadows in “Encounter at Farpoint,” Star Trek: The Next Generation has expanded into the cultural consciousness beyond the confines of television screens. Comic book adaptations, video games, and an “expanded universe” in novels, comic books, and video games have extended Gene Roddenberry’s and his successor’s visions of the future. Terms such as “replicators,” “holodecks,” and “resistance is futile” have entered the public lexicon alongside the old terms “warp drive,” “phasers,” and “beam me up.” This anthology is the first book-length study to considerStar Trek: The Next Generation as an exclusive whole, including the television show, movies, non-continuity extensions, and fandom. -
The Future of Copyright Doctrine According to Star Athletica and Star Trek
Cornell Journal of Law and Public Policy Volume 27 Article 6 Issue 1 Fall 2017 Three Cheers for Trekonomics: The uturF e of Copyright Doctrine according to Star Athletica and Star Trek Philip M. Duclos Cornell Law School, J.D./ LL.M. candidate, 2018; Follow this and additional works at: https://scholarship.law.cornell.edu/cjlpp Part of the Intellectual Property Law Commons Recommended Citation Duclos, Philip M. (2017) "Three Cheers for Trekonomics: The uturF e of Copyright Doctrine according to Star Athletica and Star Trek," Cornell Journal of Law and Public Policy: Vol. 27 : Iss. 1 , Article 6. Available at: https://scholarship.law.cornell.edu/cjlpp/vol27/iss1/6 This Note is brought to you for free and open access by the Journals at Scholarship@Cornell Law: A Digital Repository. It has been accepted for inclusion in Cornell Journal of Law and Public Policy by an authorized editor of Scholarship@Cornell Law: A Digital Repository. For more information, please contact [email protected]. NOTE THREE CHEERS FOR TREKONOMICS: THE FUTURE OF COPYRIGHT DOCTRINE ACCORDING TO STAR ATHLETICA AND STAR TREK Philip M. Duclos* INTRODUCTION................................................... 208 1. CONSTITUTIONAL AND PUBLIC POLICY GOALS OF COPYRIGHT .. ............................................ 211 A. Origins and Expansion of Copyright Law............ 212 B. Intellectual Property Protection of Fashion Designs.. 214 C. What's the Problem with Intellectual Property Laws? .................................... 215 II. PUBLIC POLICY IN A POST-SCARCITY SOCIETY ............ 216 A. Current Trends Toward and Policy Implications of Post-Scarcity. ............................... 217 1. Definitions of Post-Scarcity................. 219 2. Elements (Potentially) Required for Post-Scarcity Reality .... .................... ..... 220 3. Applications of Post-Scarcity Technology ...... -
Iconic Villains Non-Player Characters Lcars Terminal Muh052130 Credits
Sample file ICONIC VILLAINS NON-PLAYER CHARACTERS LCARS TERMINAL MUH052130 CREDITS SYSTEM DESIGN GRAPHIC DESIGN VIDEO PRODUCTION NATHAN DOWDELL MATTHEW COMBEN AND RICHARD GALE STEVE DALDRY PROJECT MANAGER LAYOUT SALES AND MARKETING MANAGER 1732011 JIM JOHNSON MICHAL E. CROSS RHYS KNIGHT WRITING CHIEF CREATIVE OFFICER ASSISTANT SALES MANAGER ADE SMITH, NATHAN DOWDELL, CHRIS BIRCH COLE LEADON AND SAM WEBB CHIEF OPERATIONS OFFICER COMMUNITY SERVICE MANAGER RITA BIRCH CANON EDITING LLOYD GYAN SCOTT PEARSON MANAGING DIRECTOR CUSTOMER SUPPORT CAMERON DICKS EDITING SHAUN HOKING JIM JOHNSON HEAD OF DEVELOPMENT FOR CBS STUDIOS PROOFREADING ROB HARRIS 191984 MARIAN CORDRY AND BRIAN LADY KEITH GARRETT HEAD OF PRODUCT SAM WEBB WITH THANKS TO INTERNAL ARTWORK GENE RODDENBERRY, MARIAN CORDRY, 221084 MICHAEL GARDNER, HEAD OF CREATIVE JOSEPH ROUSSEAU AND THE STAR TREK COURTESY OF STAR TREK TIMELINES JON WEBB TIMELINES TEAM, ART DIRECTION PRODUCTION MANAGEMENT AND TO THE MANY FANS WHO HAVE JIM JOHNSON PETER GROCHULSKI AND STEVE DALDRY SUPPORTED THIS GAME The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd 2020. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. AUX SYS Any trademarked names are used in a fictional manner; no infringement is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for Published by Modiphius Entertainment Ltd. those people and events described in an historical context. TM & © 2020 2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K. CBS Studios Inc. © 2020 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. -