Dilemma Resolution Guide 1/02
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Star Trek CCG Dilemma Resolution Guide by Kathy McCracken (Major Rakal) This supplemental rules document includes all dilemmas [S/P] A FAST SHIP WOULD BE NICE points if completed. If ship and crew not already “stopped” (or if through the Holodeck Adventures expansion. All Kills one personnel (opponent’s choice). You may opponent did not take control), personnel who originally resolutions are official interpretations of the dilemma substitute a bodyguard or Guard Drone present OR an encounntered the dilemma are now “stopped.” Replace dilemma resolution rules in Glossary 1.7, unless superceded by a empty ship here (moved to opponent’s side of spaceline; under mission to be encountered again. later Current Ruling. commandeered). Opponent chooses one AT/crew member to be killed. You may [S/P] ALIEN PARASITES & REM FATIGUE [5 PT] LEGEND prevent that death by selecting a bodyguard or Guard Drone ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if [S] Space present to be killed instead, or by moving one of your empty ships any) beams back and opponent immediately controls ship [P] Planet at the same location to your non-Borg opponent’s side of the and crew until “stopped.” [S/P] Space/Planet spaceline (opponent commandeers ship). AT/ship and crew are not REM FATIGUE HALLUCINATIONS: Crew or Away Team [Q] Q-dilemma (seeded with Beware of Q) “stopped” and must continue to next dilemma. Discard dilemma. dies at end of your third full turn unless cured by 3 [AU] Alternate Universe (Substituting a ship is not an option with a Borg opponent, because MEDICAL OR docking at outpost. [BO] Borg Use Only Borg cannot commandeer.) ALIEN PARASITES: If AT/crew meets conditions (INTEGRITY>32), [3] Countdown icon continue to REM Fatigue Hallucinations. If not, set dilemma aside; [5 PT] Point box [S] ABANDON SHIP! on a planet, AT beams back to ship or facility (if not associated with AT Away Team If ship damaged or RANGE reduced, personnel not needed a ship or facility, they remain on planet); in space, crew remains * New dilemma or significant change since for staffing are placed with dilemma atop mission. Rescue aboard ship. Opponent chooses whether to take control. If so, 10/9/01 version (opponent may capture) personnel with different ship opponent controls ship (or facility) and its crew or AT (including here. crew or AT that was already aboard ship or facility) until they [TYPE][Q] CARD TITLE [OTHER ICONS][PT] If ship is not damaged and RANGE not reduced, discard dilemma become “stopped” or he has no further actions to take; then control Actual game text of the dilemma. If the dilemma has and continue to next. Otherwise, choose personnel required for returns to you. Only legal moves may be made (all affiliation official revised game text in the Glossary or Current staffing ([C] can sub for [S]; one matching personnel required). restrictions on battle and attempting missions apply; if controlling Rulings, or on a reprinted card, the revised text appears Place others with dilemma on top of mission. Rest of crew is not Borg, restrictions on forming Away Teams apply; opponent may not here. “stopped” and must continue to next dilemma. Discard dilemma use your Borg objective). Opponent may re-attempt mission (if so, Exact details of how to resolve this dilemma: when it “stops” the when you rescue personnel with another ship (after mission attempt REM Fatigue Hallucinations is encountered next) and score points if Away Team or crew, when to discard it, how to make selections. (All is over) or opponent captures them (on his turn; relocate to completed. If ship and crew not already “stopped” (or if opponent [Q] dilemmas are considered Q-related and may not be adapted to opponent’s ship). did not take control), personnel who originally encounntered the by the Borg. Resolution applies only to [Q] dilemmas seeded under dilemma (and ship at a space mission) are now “stopped.” Replace a mission; resolution in a Q-Flash may differ.) [S] AGGRESSIVE BEHAVIOR dilemma under mission for Alien Parasites to be encountered again. Unless 2 Anthropology OR Leadership, Anthropology, and REM FATIGUE HALLUCINATIONS: Place on AT/crew. If 3 MEDICAL in This guide primarily addresses normal dilemma encounters by non- CUNNING>35 present, ship is damaged and one crew AT/crew, place cured dilemma in bonus point area and continue to Borg Away Teams or crews, with special notes for Borg encounters member is killed (random selection). next. Otherwise, AT/crew is not “stopped” and must continue to (if different from non-Borg). It does not address encounters If crew meets conditions (2 Anthropology OR Leadership, next dilemma. AT/crew dies at end of your third full turn unless involving dual-personnel cards, replacement of dilemmas with a Q- Anthropology, and CUNNING>35), discard dilemma and continue to dilemma cured first by 3 MEDICAL OR by returning to and docking Flash (using Beware of Q), nullification by cards not mentioned in next. If not, ship is damaged; randomly select one crew member to at your outpost (place dilemma in bonus point area). the dilemma’s text, interactions between a dilemma and another be killed; ship and crew are “stopped”; replace dilemma under card (such as Access Denied), or other unusual situations. For more mission to be encountered again. [S/P] ALTONIAN BRAIN TEASER information about such situations, consult the official Glossary and Most CUNNING personnel present is “stopped.” If their Current Rulings. [S/P] * ALICE CUNNING<15, bonus points scored at this spaceline Unless 2 Computer Skill and Biology present, personnel location do not count toward winning. Discard dilemma. with most Navigation (opponent’s choice if tie or none) is Locate most CUNNING personnel in AT/crew (if tie, opponent captured. Discard dilemma. chooses). He is “stopped”. If his CUNNING<15, any bonus points If AT/crew meets conditions (2 Computer Skill and Biology), discard scored at any time during game at this spaceline location (before or dilemma and continue to next. If not, select personnel with the after encountering dilemma) do not count toward winning (still most Navigation (opponent choosesif tie or no Navigation present) count for other purposes, such as Dead End; leave cards in bonus to be captured. Place dilemma on captive as a “trap” card and point area if applicable). Rest of AT/crew is not “stopped” and must place captive on opponent’s side of the spaceline (discard dilemma continue to next dilemma. Discard dilemma. if opponent takes custody of captive). AT/ship and crew are “stopped.” [P] ANAPHASIC ORGANISM If Female(s) in Away Team, the one with highest total [P] ALIEN ABDUCTION attribute numbers resigns (is discarded), unless SECURITY Most CUNNING Away Team member (owner’s choice if and MEDICAL present. Discard dilemma. tie) is held by aliens until mission completed OR 3 If no female in AT, discard dilemma and continue to next. Leadership present. Otherwise: If AT meets conditions (SECURITY and MEDICAL), discard Place on most CUNNING personnel in AT (if tie, owner chooses). It dilemma and continue to next. If not, locate female in AT with forms separate AT. If 3 Leadership remain in original AT, discard highest total attributes (apply enhancements; if tie, opponent cured dilemma and victim rejoins AT. If not, remaining AT is not chooses) and discard; AT is “stopped”; discard dilemma. The “stopped” and must continue to next dilemma. Discard dilemma discarded female is not killed. (Gender-related; discard immediately when cured with 3 Leadership or when mission is completed. if playing Borg.) [P] ALIEN LABYRINTH [S/P] ANAPHASIC ORGANISM & NAGILUM To get through this maze-like structure and continue, ANAPHASIC ORGANISM: Unless SECURITY and MEDICAL Away Team must have a Tricorder OR 2 ENGINEER. present, female crew or Away Team member with highest If AT meets conditions (Tricorder OR 2 ENGINEER), discard dilemma total attributes resigns (is discarded). (Not repeatable.) and continue to next. If not, AT is “stopped”; replace dilemma NAGILUM: Half of crew or Away Team is killed (random under mission to be encountered again. selection, round down) unless 3 Diplomacy OR STRENGTH>40 present. Discard dilemma. [P] ALIEN PARASITES ANAPHASIC ORGANISM: If no female in AT/crew, continue to Unless INTEGRITY>32, Away Team infected. They beam Nagilum. Otherwise: If AT/crew meets conditions (SECURITY and back and opponent immediately controls ship and crew MEDICAL), continue to Nagilum. If not, locate female in AT/crew until “stopped.” Then turn resumes. with highest total attributes (apply enhancements; if tie, opponent If AT meets conditions (INTEGRITY>32), discard dilemma and chooses) and discard; AT/ship and crew are “stopped”; replace continue to next. If not, set dilemma aside; AT beams back to ship dilemma under mission. Anaphasic Organism is not repeatable (only or facility (if not associated with a ship or facility, they remain on Nagilum will be encountered on next attempt). The discarded planet). Opponent chooses whether to take control. If so, opponent female is not killed. (Gender-related; continue to Nagilum controls ship (or facility) and its crew or AT (including crew or AT immediately if playing Borg.) that was already aboard ship or facility) until they become NAGILUM: If AT/crew meets conditions (3 Diplomacy OR “stopped” or he has no further actions to take; then control returns STRENGTH>40), discard dilemma and continue to next. If not, to you. Only legal moves may be made (all affiliation restrictions randomly select half of crew (round down) to be killed; AT/ship and on battle and attempting missions apply; if controlling Borg, crew are “stopped”; discard dilemma. restrictions on forming Away Teams apply; opponent may not use your Borg objective).