RENAISSANCE "Reflections"
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
FEDERATION COMMANDER SCENARIO INDEX REVISED 6/3/16 Official # Alternate # Title Product Published SFB Number Type # of Players H
FEDERATION COMMANDER SCENARIO INDEX REVISED 6/3/16 SFB # of Historical Official # Alternate # Title Product published Number Type Players Participants Notes, Special Communique #2, Captain's Log #32, Ship must repair 8B101 8J, 8C0 Sabotage! Briefing #1 SH001 Combat 2 Fed, Klingon damage during combat Briefing #1, Communique #7, 4 Fed, Gorn, Rom, Alliance battle of heavy 8B102 8CM1 Refiner's fire Rom ePack #2 SL025 Combat (2 vs 2) Klingon cruisers Communique #8, 8B103 8CM02 Coming of the Meteor, The Briefing #1 SH003 Planet Raid 2 Fed, Klingon Moving Asteroid Competing to steal a 8B104 8B104 Question of Franchise, A Briefing #1 SG035 Convoy 2 Pirate vs. Pirate freighter Klingon, police 8B105 8B105 Who is the Mutineer? Briefing #1 New for FC Puzzle 3 pirate Unknown alliances 8B106 8B106 Raid on a Mining Planet Briefing #1 SG052 Planet Raid 1 or 2 Pirates vs. Planet Defense Satellites 8B107 8B107 Threads of War Briefing #1 SL230 Combat 2 Klingon vs. Pirate Orion tries to get away 8B108 8B108 Landing Party Briefing #1 SH050 Rescue 2 Fed, Klingon Landing party 8B109 8B109 Taking of the Solitude, The Briefing #1 SL109 Combat 2 Klingon vs Tholian Capture ship 8B110 8B110 Escape from the Holdfast Briefing #1 SL110 Combat 2 Klingon vs Tholian Escape trap 8B111 8B111 Pandora's Box Briefing #1 New for FC Combat 2 or 3 Fed, Klingon Capture ship Each has a different 8B112 8B112 Out of the Frying Pan Briefing #1 New for FC Combat 3 Fed, Kzinti, Pirate target 8B113 8B113 Critical Hit, The Briefing #1 SH036 Combat 2 Fed, Klingon Damaged ship to repair -
Star Trek: Exploring New Worlds Is a Fully Immersive Exhibition That Showcases Star Trek’S Significant Impact on Culture, Society, Arts, Sports, Tech and Fashion
STAR TREK: EXPLORING NEW WORLDS IS A FULLY IMMERSIVE EXHIBITION THAT SHOWCASES STAR TREK’S SIGNIFICANT IMPACT ON CULTURE, SOCIETY, ARTS, SPORTS, TECH AND FASHION. VENUE: SECURITY: AVAILABILITY: ORGANIZATION 5,000–7,000K SF Medium October April rental period of 2019 2020 & CONTACT 12–14 weeks SPECIAL Shawana Lee REQUIREMENTS Group Sales Manager FEE: ADDITIONAL 206 262 3420 Min. ceiling height of $250,000 plus 14 feet, climate control, shipping & RESOURCES [email protected] gallery supervision, installer’s travel Marketing & promo standard electrical sup- Museum of POP Culture costs templates provided ply, traveling installer (formerly EMP Museum) expenses: (est. $8K) EXHIBIT HIGHLIGHTS Set pieces Transporter simulator EXHIBITION ELEMENTS from Star Trek: The Original Series, where visitors can create a film that including a self destruct panel and shows them being beamed to anoth- Artifacts the navigation console. er location and performing in a Star -Costumes Trek-inspired scene. 100+ props and artifacts -Props from the five Star Trek television series KHAAAAN! video booth and many of the films including: where visitors can recreate the -Scripts, Production -original series tricorder memorable scene from Star Trek II: Documents/Storyboards -communicator phaser The Wrath of Khan -a Borg cube -Sketches -Klingon disruptor pistol Spaceship filming models -Models -Tribbles, and more of the Enterprise, USS Excelsior, a Klingon battle cruiser, and Rare costumes Deep Space Nine space station Films including: Spock’s tunic worn by -Five interpretive -
Creating “Star Trek CATAN – Federation Space”
Creating “Star Trek CATAN – Federation Space” After Star Trek Catan was so well received, and as many of you asked us to take this joint venture of the two franchises Catan and Star Trek even further towards the “Final Frontier,” we thought long and hard about what kind of game expansion you would enjoy. As we knew that a lot of players liked our Catan Geographies™ maps so much, which take the whole Settlers of Catan experience towards a real map to put settlements in, we thought: Let us take Star Trek Catan into a “real” region of space to put our little NCC-1701 spaceships in. The crucial question was: Is there a region of space sufficiently “real” inside the Star Trek – The Original Series time period? After a bit of research, we discovered this wonderful map titled “The Explored Galaxy” over at the Memory Alpha wiki. As it turned out, this was “as real as it could get,” as it had been first shown hanging on a wall in none other than Captain James T. Kirk’s quarters in the Star Trek VI: The Undiscovered Country motion picture (and subsequently in various episodes of Star Trek: The Next Generation). Every true Star Trek fan knows that this particular map depicts a lot of the known and beloved locations shown in The Original Series of the 60s, and some of those from The Animated Series of the 70s. We took great effort to investigate and cross-reference all these depicted celestial bodies with their respective episodes. © CATAN GmbH - Page 1 We then added a couple of planets that were not actually shown on this map but that we would really want to have in our game, and tried to pinpoint their locations according to mostly in-canon and sometimes semi-canon sources. -
Abstracts and Backgrounds
Abstracts and Backgrounds NAVY Con TABLE OF CONTENTS DESTINATION UNKNOWN ................................................................................. 3 WAR AND SOCIETY ............................................................................................. 5 MATT BUCHER – POTEMKIN PARADISE: THE UNITED FEDERATION IN THE 24TH CENTURY ............ 5 ELSA B. KANIA – BEYOND LOYALTY, DUTY, HONOR: COMPETING PARADIGMS OF PROFESSIONALISM IN THE CIVIL-MILITARY RELATIONS OF BABYLON 5 ............................................ 6 S.H. HARRISON – STAR CULTURE WARS: THE NEGATIVE IMPACT OF POLITICS AND IMPERIALISM ON IMPERIAL NAVAL CAPABILITY IN STAR WARS ................................................................................ 6 MATTHEW ADER – THE ARISTOCRATS STRIKE BACK: RE-ECALUATING THE POLITICAL COMPOSITION OF THE ALLIANCE TO RESTORE THE REPUBLIC ......................................................... 7 LT COL BREE FRAM, USSF – LEADERSHIP IN TRANSITION: LESSONS FROM TRILL .......................... 7 PAST AND FUTURE COMPETITION ................................................................ 8 WILLIAM J. PROM – THE ONCE AND FUTURE KING OF BATTLE: ARTILLERY (AND ITS ABSENCE) IN SCIENCE FICTION .......................................................................................................................... 8 TOM SHUGART – ALL ABOUT EVE: WHAT VIRTUAL FOREVER WARS CAN TEACH US ABOUT THE FUTURE OF COMBAT ................................................................................................................... 10 -
'Star Trek' Actors Head for Videogame Frontier 6 June 2012
'Star Trek' actors head for videogame frontier 6 June 2012 The actors who played Captain James T. Kirk and lead game producer Brian Miller. Spock in the 2009 film reboot of "Star Trek" will give voice to those characters in a videogame "Kirk and Spock find themselves in an incredibly based on the beloved science fiction franchise. challenging amount of mayhem as they confront the Gorn throughout the game." Paramount Pictures and game publisher NAMCO BANDAI Games America Inc. announced on The game is being developed by Canada-based Tuesday that Chris Pine and Zachary Quinto will studio Digital Extremes, according to NAMCO. reprise their roles from the "Star Trek" film directed by J.J. Abrams. (c) 2012 AFP "We are thrilled to have these incredible actors lending their voice to the legendary characters of Kirk and Spock in the videogame realm," said LeeAnne Stables, head of Paramount's videogame unit. "Players are in for a truly authentic experience." The "Star Trek" videogame is scheduled for release early next year, with versions tailored for play on Xbox 360 and PlayStation 3 videogame consoles as well as on personal computers powered by Windows software. "There are certain elements at the core of Star Trek -- insurmountable odds, exploration, villains like the Gorn and heroes like Kirk and Spock," said NAMCO vice president of marketing Carlson Choi. "Our goal is to pull gamers as deep into the Star Trek universe as possible and an integral part of that is the talent that makes these characters their own." An original storyline for the game was being created by Marianne Krawczyk, a writer known for her work on the hit "God of War" videogame franchise, and people working on an upcoming "Star Trek" film, according to Paramount. -
Dilemma Resolution Guide 1/02
Star Trek CCG Dilemma Resolution Guide by Kathy McCracken (Major Rakal) This supplemental rules document includes all dilemmas [S/P] A FAST SHIP WOULD BE NICE points if completed. If ship and crew not already “stopped” (or if through the Holodeck Adventures expansion. All Kills one personnel (opponent’s choice). You may opponent did not take control), personnel who originally resolutions are official interpretations of the dilemma substitute a bodyguard or Guard Drone present OR an encounntered the dilemma are now “stopped.” Replace dilemma resolution rules in Glossary 1.7, unless superceded by a empty ship here (moved to opponent’s side of spaceline; under mission to be encountered again. later Current Ruling. commandeered). Opponent chooses one AT/crew member to be killed. You may [S/P] ALIEN PARASITES & REM FATIGUE [5 PT] LEGEND prevent that death by selecting a bodyguard or Guard Drone ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if [S] Space present to be killed instead, or by moving one of your empty ships any) beams back and opponent immediately controls ship [P] Planet at the same location to your non-Borg opponent’s side of the and crew until “stopped.” [S/P] Space/Planet spaceline (opponent commandeers ship). AT/ship and crew are not REM FATIGUE HALLUCINATIONS: Crew or Away Team [Q] Q-dilemma (seeded with Beware of Q) “stopped” and must continue to next dilemma. Discard dilemma. dies at end of your third full turn unless cured by 3 [AU] Alternate Universe (Substituting a ship is not an option with a Borg opponent, because MEDICAL OR docking at outpost. -
Star Trek Ascendancy Cardass
GAME CONTENTS EXPLORATION CARDS This set includes everything you need to add the Cardassians The 10 new Exploration Cards include 4 Crises, 4 Discoveries to your games of Star Trek: Ascendancy. The set includes: and 2 Civilization Discovery Cards. • 10 New Exploration Cards • 10 New Systems Discs, including Cardassia Prime CONFRONTATIONS • 30 Cardassian Starships with 3 Fleet Markers & Cards The 4 new Cardassian • 10 Cardassian Control Nodes Crisis Cards introduce • 15 Cardassian Advancements “Confrontations,” • 3 Cardassian Trade Agreements where a rival player • Cardassian Turn Summary Card places one of their • Cardassian Command Console with 2 Sliders Starships in the same • 19 Resource Nodes System with the Ship • 76 Tokens & 27 Space Lanes that Discovered the System. ADDING CARDASSIANS TO YOUR GAME What happens after that is up to the two player involved in To integrate the Cardassians into your games of Star Trek: the Confrontation. Will it lead to peaceful trade relations? Or Ascendancy, shuffle the 10 new Exploration Cards into the will it spark a hostile diplomatic incident? Exploration Cards from the core set and add the 9 System Discs into the mix of System Discs from the core set. Adding the Cardassians to your game increases the number ARMISTICE ACCORDS of possible players by 1. The Cardassian player begins the When a player game with the same starting number of Ships, Control Discovers a new Nodes, starting Resources, etc. Each additional player adds System and draws the approximately an hour to the game’s duration. Cardassian Armistice Accords, they have COMMAND CONSOLE stumbled into a border Like the three factions dispute that requires included in the core set, them to relinquish the Cardassians have a Control of one of their unique Command Console Systems in exchange with two Special Rules that for Control of a Cardassian System. -
Frequently @Sked Questions
B^ckgrounder: Frequently @sked Questions sÉêëáçå NKMPI aÉÅÉãÄÉê OUI OMMS `çéóêáÖÜí « OMMS nìáÅâëáäîÉê pçÑíï~êÉI fåÅK ^ää êáÖÜíë êÉëÉêîÉÇK Quicksilver is a Registered Trademark of Quicksilver Software, Inc. STAR TREK and related marks are Trademarks of CBS Studios, Inc. Bethesda Softworks, ZeniMax and related logos are registered trademarks of ZeniMax Media Inc. in the U.S. and other countries. GENERAL GAME-RELATED QUESTIONS 3 Q: What is Star Trek: Tactical Assault? 3 Q: What are the major features of the game? 4 Q: Space is 3D, so why is this game's combat in 2D? 5 Q: How much skill is involved in combat? 5 Q: Why can't I play as Captain Kirk or Mr. Spock? 6 Q: How do my decisions affect the mission outcomes? 7 Q: Is this a dumbed-down version of the PC game Starfleet Command? 7 Q: Is this game true to Star Trek? 8 Q: I want more. 8 Q: Do you take advantage of each platform's capabilities? 9 GAMEPLAY DETAILS 11 Q: How do the ships compare with one another? 11 Q: What is the best upgrade path in Federation missions? 14 Q: What is the best upgrade path in Klingon missions? 14 Q: How were the missions created? 15 Q: How can I avoid hitting asteroids or planets accidentally? 16 REVIEWS AND PLAYER FEEDBACK 17 Q: What are reviewers saying about the game? 17 Q: What do players say about the game? 20 Gener^l G^me-Rel^ted Questions Q: Wh^t is St^r Trek: T^ctic^l @ss^ult> `çåíêçä íÜÉ ÅçãéäÉíÉ pí~ê qêÉâ ÉñéÉêáÉåÅÉ Fans around the world know Star Trek as one of the great science fiction franchises. -
Infinite Diversity in Infinite Combinations: Portraits of Individuals with Disabilities in Star Trek
Infinite Diversity in Infinite Combinations: Portraits of Individuals With Disabilities in Star Trek Terry L. Shepherd An Article Published in TEACHING Exceptional Children Plus Volume 3, Issue 6, July 2007 Copyright © 2007 by the author. This work is licensed to the public under the Creative Commons Attribution License. Infinite Diversity in Infinite Combinations: Portraits of Individuals With Disabilities in Star Trek Terry L. Shepherd Abstract Weekly television series have more influence on American society than any other form of media, and with many of these series available on DVDs, television series are readily ac- cessible to most consumers. Studying television series provides a unique perspective on society’s view of individuals with disabilities and influences how teachers and peers view students with disabilities. Special education teachers can use select episodes to differenti- ate between the fact and fiction of portrayed individuals with disabilities with their stu- dents, and discuss acceptance of peers with disabilities. With its philosophy of infinite diversity in infinite combinations, Star Trek has portrayed a number of persons with dis- abilities over the last forty years. Examples of select episodes and implications for special education teachers for using Star Trek for instructional purposes through guided viewing are discussed. Keywords videotherapy, disabilities, television, bibliotherapy SUGGESTED CITATION: Shepherd, T.L. (2007). Infinite diversity in infinite combinations: Portraits of individuals with disabilities in Star Trek. TEACHING Exceptional Children Plus, 3(6) Article 1. Retrieved [date] from http://escholarship.bc.edu/education/tecplus/vol3/iss6/art1 "Families, societies, cultures -- A Reflection of Society wouldn't have evolved without com- For the last fifty years, television has passion and tolerance -- they would been a reflection of American society, but it have fallen apart without it." -- Kes to also has had a substantial impact on public the Doctor (Braga, Menosky, & attitudes. -
Holodeck Malfunction! Intensity Ratings: Ensign: • a Kinky Three-Day Trek These Programs Are Basically Innocent, If Occasionally Suggestive
Holodeck Malfunction! Intensity Ratings: Ensign: • A kinky three-day trek These programs are basically innocent, if occasionally suggestive. Minimal physical contact. Very little scene negotiation This document contains all the printed required. materials created for the game as run at The Geeky Kink Event in November, 2017. It contains basically everything you would Lieutenant: • • need to run the game again in another venue, Defi nitely suggestive, may involve or to adapt it for some other purpose. some highly charged, fully clothed physical contact. Potential for emotional Please feel free to remix or alter elements intensity; checking in before and after is of this game in whatever way makes sense recommended. for you and your crowd. I claim no rights whatsoever over the licensed properties Commander: • • • referenced within this game. However, Strong suggestion of nudity and/or use of please give credit where appropriate by kinky implements. Find an appropriate and linking back to: comfortable place before attempting, have barriers on hand as needed, and consider eutopia-rising.com/holodeck appropriate aftercare. Captain: • • • • These programs involve either sex, intense Contents: kinky play, or both. Take all appropriate Rules........................................2 safety precautions and make sure you know what you’re doing. Personal Logs.............................3 Holodeck Program Cards................4-20 Crew Personnel File Cards..............21 Species flavors: “Seeking Jamaharon” Stickers........22 Betazoid: Public nudity, cuddling, and talking about feelings. Light, fun and “Cloaking Device” Stickers.............23 sexually liberated. Number Labels............................24-30 Cardassian: Bondage, domination, humiliation, and degradation. Dark and cruel, but in a funny way. Printing instructions: Ferengi: Games, deals and Rules and personal logs are designed to be objectifi cation. -
Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 Pm Tidewater A
Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 pm Tidewater A, Sadler Center Dean Kate Conley called the meeting to order at 3:37 p.m. Attendance at the start of the meeting: 32 (no quorum, so we can hear reports but we cannot vote on anything – everyone loves reports, yes?) I. The minutes from March 11, 2014 were not approved (they were not even raised for discussion) the Secretary does not blame you, especially those of you who actually read her minutes. In the meantime, please note the following corrigenda. The mysterious Mikes were Michael Deschenes (Kinesiology) and – Mike Tierney (Government); further, Liz was not Liz Francis (Biology – not sure where that name came from) but rather Liz(abeth) Allison (Biology), who is in fact the chair, as the Secretary may have noticed had there been less haste (festina lente, as they say), and Herr Professor‐at‐the‐Back‐of‐the‐Room was none other than our very own award‐ winning Professor Paul Mapp. The secretary also regrets the slip of John for Tom Linneman (again, too much haste), with sincere thanks to Debbie Bebout (Chemistry) and John Gilmour (Government) – in alphabetical order – for the corrigenda. Perhaps the minutes, as corrected here, can be approved next time, or not. Soon enough it shall fall to someone else. http://www.wm.edu/as/facultyresources/fas/minutes/index.php II. Report of Administrative Officers: Vice Provost for Academic Affairs Kate Slevin on behalf of Provost Michael Halleran reported the following: her report would be mercifully short. Provost Halleran is currently in Washington – but desired the following to be conveyed: o Richmond is still locking horns over the Medicaid issue, and there is, as of yet, no resolution on the budget. -
Iconic Villains Non-Player Characters Lcars Terminal Muh052130 Credits
Sample file ICONIC VILLAINS NON-PLAYER CHARACTERS LCARS TERMINAL MUH052130 CREDITS SYSTEM DESIGN GRAPHIC DESIGN VIDEO PRODUCTION NATHAN DOWDELL MATTHEW COMBEN AND RICHARD GALE STEVE DALDRY PROJECT MANAGER LAYOUT SALES AND MARKETING MANAGER 1732011 JIM JOHNSON MICHAL E. CROSS RHYS KNIGHT WRITING CHIEF CREATIVE OFFICER ASSISTANT SALES MANAGER ADE SMITH, NATHAN DOWDELL, CHRIS BIRCH COLE LEADON AND SAM WEBB CHIEF OPERATIONS OFFICER COMMUNITY SERVICE MANAGER RITA BIRCH CANON EDITING LLOYD GYAN SCOTT PEARSON MANAGING DIRECTOR CUSTOMER SUPPORT CAMERON DICKS EDITING SHAUN HOKING JIM JOHNSON HEAD OF DEVELOPMENT FOR CBS STUDIOS PROOFREADING ROB HARRIS 191984 MARIAN CORDRY AND BRIAN LADY KEITH GARRETT HEAD OF PRODUCT SAM WEBB WITH THANKS TO INTERNAL ARTWORK GENE RODDENBERRY, MARIAN CORDRY, 221084 MICHAEL GARDNER, HEAD OF CREATIVE JOSEPH ROUSSEAU AND THE STAR TREK COURTESY OF STAR TREK TIMELINES JON WEBB TIMELINES TEAM, ART DIRECTION PRODUCTION MANAGEMENT AND TO THE MANY FANS WHO HAVE JIM JOHNSON PETER GROCHULSKI AND STEVE DALDRY SUPPORTED THIS GAME The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd 2020. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. AUX SYS Any trademarked names are used in a fictional manner; no infringement is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for Published by Modiphius Entertainment Ltd. those people and events described in an historical context. TM & © 2020 2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K. CBS Studios Inc. © 2020 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc.