The Distance Modulus in Dark Energy and Cardassian Cosmologies Via the Hypergeometric Function
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Abstracts and Backgrounds
Abstracts and Backgrounds NAVY Con TABLE OF CONTENTS DESTINATION UNKNOWN ................................................................................. 3 WAR AND SOCIETY ............................................................................................. 5 MATT BUCHER – POTEMKIN PARADISE: THE UNITED FEDERATION IN THE 24TH CENTURY ............ 5 ELSA B. KANIA – BEYOND LOYALTY, DUTY, HONOR: COMPETING PARADIGMS OF PROFESSIONALISM IN THE CIVIL-MILITARY RELATIONS OF BABYLON 5 ............................................ 6 S.H. HARRISON – STAR CULTURE WARS: THE NEGATIVE IMPACT OF POLITICS AND IMPERIALISM ON IMPERIAL NAVAL CAPABILITY IN STAR WARS ................................................................................ 6 MATTHEW ADER – THE ARISTOCRATS STRIKE BACK: RE-ECALUATING THE POLITICAL COMPOSITION OF THE ALLIANCE TO RESTORE THE REPUBLIC ......................................................... 7 LT COL BREE FRAM, USSF – LEADERSHIP IN TRANSITION: LESSONS FROM TRILL .......................... 7 PAST AND FUTURE COMPETITION ................................................................ 8 WILLIAM J. PROM – THE ONCE AND FUTURE KING OF BATTLE: ARTILLERY (AND ITS ABSENCE) IN SCIENCE FICTION .......................................................................................................................... 8 TOM SHUGART – ALL ABOUT EVE: WHAT VIRTUAL FOREVER WARS CAN TEACH US ABOUT THE FUTURE OF COMBAT ................................................................................................................... 10 -
Star Trek Ascendancy Cardass
GAME CONTENTS EXPLORATION CARDS This set includes everything you need to add the Cardassians The 10 new Exploration Cards include 4 Crises, 4 Discoveries to your games of Star Trek: Ascendancy. The set includes: and 2 Civilization Discovery Cards. • 10 New Exploration Cards • 10 New Systems Discs, including Cardassia Prime CONFRONTATIONS • 30 Cardassian Starships with 3 Fleet Markers & Cards The 4 new Cardassian • 10 Cardassian Control Nodes Crisis Cards introduce • 15 Cardassian Advancements “Confrontations,” • 3 Cardassian Trade Agreements where a rival player • Cardassian Turn Summary Card places one of their • Cardassian Command Console with 2 Sliders Starships in the same • 19 Resource Nodes System with the Ship • 76 Tokens & 27 Space Lanes that Discovered the System. ADDING CARDASSIANS TO YOUR GAME What happens after that is up to the two player involved in To integrate the Cardassians into your games of Star Trek: the Confrontation. Will it lead to peaceful trade relations? Or Ascendancy, shuffle the 10 new Exploration Cards into the will it spark a hostile diplomatic incident? Exploration Cards from the core set and add the 9 System Discs into the mix of System Discs from the core set. Adding the Cardassians to your game increases the number ARMISTICE ACCORDS of possible players by 1. The Cardassian player begins the When a player game with the same starting number of Ships, Control Discovers a new Nodes, starting Resources, etc. Each additional player adds System and draws the approximately an hour to the game’s duration. Cardassian Armistice Accords, they have COMMAND CONSOLE stumbled into a border Like the three factions dispute that requires included in the core set, them to relinquish the Cardassians have a Control of one of their unique Command Console Systems in exchange with two Special Rules that for Control of a Cardassian System. -
Infinite Diversity in Infinite Combinations: Portraits of Individuals with Disabilities in Star Trek
Infinite Diversity in Infinite Combinations: Portraits of Individuals With Disabilities in Star Trek Terry L. Shepherd An Article Published in TEACHING Exceptional Children Plus Volume 3, Issue 6, July 2007 Copyright © 2007 by the author. This work is licensed to the public under the Creative Commons Attribution License. Infinite Diversity in Infinite Combinations: Portraits of Individuals With Disabilities in Star Trek Terry L. Shepherd Abstract Weekly television series have more influence on American society than any other form of media, and with many of these series available on DVDs, television series are readily ac- cessible to most consumers. Studying television series provides a unique perspective on society’s view of individuals with disabilities and influences how teachers and peers view students with disabilities. Special education teachers can use select episodes to differenti- ate between the fact and fiction of portrayed individuals with disabilities with their stu- dents, and discuss acceptance of peers with disabilities. With its philosophy of infinite diversity in infinite combinations, Star Trek has portrayed a number of persons with dis- abilities over the last forty years. Examples of select episodes and implications for special education teachers for using Star Trek for instructional purposes through guided viewing are discussed. Keywords videotherapy, disabilities, television, bibliotherapy SUGGESTED CITATION: Shepherd, T.L. (2007). Infinite diversity in infinite combinations: Portraits of individuals with disabilities in Star Trek. TEACHING Exceptional Children Plus, 3(6) Article 1. Retrieved [date] from http://escholarship.bc.edu/education/tecplus/vol3/iss6/art1 "Families, societies, cultures -- A Reflection of Society wouldn't have evolved without com- For the last fifty years, television has passion and tolerance -- they would been a reflection of American society, but it have fallen apart without it." -- Kes to also has had a substantial impact on public the Doctor (Braga, Menosky, & attitudes. -
Holodeck Malfunction! Intensity Ratings: Ensign: • a Kinky Three-Day Trek These Programs Are Basically Innocent, If Occasionally Suggestive
Holodeck Malfunction! Intensity Ratings: Ensign: • A kinky three-day trek These programs are basically innocent, if occasionally suggestive. Minimal physical contact. Very little scene negotiation This document contains all the printed required. materials created for the game as run at The Geeky Kink Event in November, 2017. It contains basically everything you would Lieutenant: • • need to run the game again in another venue, Defi nitely suggestive, may involve or to adapt it for some other purpose. some highly charged, fully clothed physical contact. Potential for emotional Please feel free to remix or alter elements intensity; checking in before and after is of this game in whatever way makes sense recommended. for you and your crowd. I claim no rights whatsoever over the licensed properties Commander: • • • referenced within this game. However, Strong suggestion of nudity and/or use of please give credit where appropriate by kinky implements. Find an appropriate and linking back to: comfortable place before attempting, have barriers on hand as needed, and consider eutopia-rising.com/holodeck appropriate aftercare. Captain: • • • • These programs involve either sex, intense Contents: kinky play, or both. Take all appropriate Rules........................................2 safety precautions and make sure you know what you’re doing. Personal Logs.............................3 Holodeck Program Cards................4-20 Crew Personnel File Cards..............21 Species flavors: “Seeking Jamaharon” Stickers........22 Betazoid: Public nudity, cuddling, and talking about feelings. Light, fun and “Cloaking Device” Stickers.............23 sexually liberated. Number Labels............................24-30 Cardassian: Bondage, domination, humiliation, and degradation. Dark and cruel, but in a funny way. Printing instructions: Ferengi: Games, deals and Rules and personal logs are designed to be objectifi cation. -
Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 Pm Tidewater A
Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 pm Tidewater A, Sadler Center Dean Kate Conley called the meeting to order at 3:37 p.m. Attendance at the start of the meeting: 32 (no quorum, so we can hear reports but we cannot vote on anything – everyone loves reports, yes?) I. The minutes from March 11, 2014 were not approved (they were not even raised for discussion) the Secretary does not blame you, especially those of you who actually read her minutes. In the meantime, please note the following corrigenda. The mysterious Mikes were Michael Deschenes (Kinesiology) and – Mike Tierney (Government); further, Liz was not Liz Francis (Biology – not sure where that name came from) but rather Liz(abeth) Allison (Biology), who is in fact the chair, as the Secretary may have noticed had there been less haste (festina lente, as they say), and Herr Professor‐at‐the‐Back‐of‐the‐Room was none other than our very own award‐ winning Professor Paul Mapp. The secretary also regrets the slip of John for Tom Linneman (again, too much haste), with sincere thanks to Debbie Bebout (Chemistry) and John Gilmour (Government) – in alphabetical order – for the corrigenda. Perhaps the minutes, as corrected here, can be approved next time, or not. Soon enough it shall fall to someone else. http://www.wm.edu/as/facultyresources/fas/minutes/index.php II. Report of Administrative Officers: Vice Provost for Academic Affairs Kate Slevin on behalf of Provost Michael Halleran reported the following: her report would be mercifully short. Provost Halleran is currently in Washington – but desired the following to be conveyed: o Richmond is still locking horns over the Medicaid issue, and there is, as of yet, no resolution on the budget. -
2018 Star Trek Deep Space Nine Heroes and Villains
2018 Star Trek DS9 Heroes & Villains Checklist Base Cards # Card Title [ ] 001 Captain Benjamin Sisko [ ] 002 Odo [ ] 003 Lt. Commander Jadzia Dax [ ] 004 Lt. Ezri Dax [ ] 005 Lt. Commander Worf [ ] 006 Jake Sisko [ ] 007 Chief Miles O'Brien [ ] 008 Quark [ ] 009 Doctor Julian Bashir [ ] 010 Colonel Kira Nerys [ ] 011 Gul Dukat [ ] 012 Vedek Bareil Antos [ ] 013 Jennifer Sisko [ ] 014 Damar [ ] 015 Keiko O'Brien [ ] 016 Weyoun) [ ] 017 Brunt) [ ] 018 Vic Fontaine [ ] 019 Enabran Tain [ ] 020 Nog [ ] 021 Kai Winn Adami [ ] 022 Rom [ ] 023 Martok [ ] 024 The Female Changeling [ ] 025 Kasidy Yates [ ] 026 Sarah Sisko [ ] 027 Leeta [ ] 028 Admiral Alynna Nechayev [ ] 029 Gowron [ ] 030 Shakaar Edon [ ] 031 Elim Garak [ ] 032 Luther Sloan [ ] 033 Kai Opaka Sulan [ ] 034 Grand Negus Zek [ ] 035 Mora Pol [ ] 036 Maihar'du [ ] 037 Lursa and B'Etor [ ] 038 Morn [ ] 039 Tosk [ ] 040 The Hunter [ ] 041 Q [ ] 042 Vash [ ] 043 Ty Kajada [ ] 044 Aamin Marritza [ ] 045 Jaro Essa [ ] 046 Li Nalas [ ] 047 General Krim [ ] 048 Verad [ ] 049 Mareel [ ] 050 Melora Pazlar [ ] 051 Pel [ ] 052 Haneek [ ] 053 Martus Mazur [ ] 054 Alexander Rozhenko [ ] 055 Gul Evek [ ] 056 Cal Hudson [ ] 057 Raymond Boone [ ] 058 Michael Eddington [ ] 059 Grilka [ ] 060 Thomas Riker [ ] 061 Korinas [ ] 062 Detective Preston [ ] 063 Michael Webb [ ] 064 Legate Turrel [ ] 065 Gilora Rejal [ ] 066 Vedek Yarka [ ] 067 The Intendant [ ] 068 Adult Jake Sisko [ ] 069 Goran’ Agar [ ] 070 Tora Ziyal [ ] 071 Faith Garland [ ] 072 Admiral Leyton [ ] 073 Kurn [ ] 074 Onaya [ ] 075 Toman’ torax [ ] 076 Trevean [ ] 077 Arne Darvin [ ] 078 Arandis [ ] 079 Fullerton Pascal [ ] 080 Thrax [ ] 081 Captain Sanders [ ] 082 Ikat'ika [ ] 083 Dr. Lewis Zimmerman) [ ] 084 Arissa [ ] 085 Yelgrun [ ] 086 Kimara Cretak [ ] 087 Ishka [ ] 088 Lwaxana Troi [ ] 089 Admiral William Ross [ ] 090 Joseph Sisko [ ] 091 Mullibok [ ] 092 Varani [ ] 093 Colyus [ ] 094 Rurigan [ ] 095 Kor [ ] 096 Koloth [ ] 097 Kang [ ] 098 Kovat [ ] 099 Lt. -
Major Kira of Star Trek: Ds9: Woman of the Future, Creation of the 90S
MAJOR KIRA OF STAR TREK: DS9: WOMAN OF THE FUTURE, CREATION OF THE 90S Judith Clemens-Smucker A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2020 Committee: Becca Cragin, Advisor Jeffrey Brown Kristen Rudisill © 2020 Judith Clemens-Smucker All Rights Reserved iii ABSTRACT Becca Cragin, Advisor The 1990s were a time of resistance and change for women in the Western world. During this time popular culture offered consumers a few women of strength and power, including Star Trek: Deep Space Nine’s Major Kira Nerys, a character encompassing a complex personality of non-traditional feminine identities. As the first continuing character in the Star Trek franchise to serve as a female second-in-command, Major Kira spoke to women of the 90s through her anger, passion, independence, and willingness to show compassion and love when merited. In this thesis I look at the building blocks of Major Kira to discover how it was possible to create a character in whom viewers could see the future as well as the current and relatable decade of the 90s. By laying out feminisms which surround 90s television and using original interviews with Nana Visitor, who played Major Kira, and Marvin Rush, the Director of Photography on DS9, I examine the creation of Major Kira from her conception to her realization. I finish by using historical and cognitive poetics to analyze both the pilot episode “Emissary” and the season one episode “Duet,” which introduce Major Kira and display character growth. -
RENAISSANCE "Reflections"
STAR TREK: RENAISSANCE "Reflections" Story by Hadrian McKeggan Teleplay by Hadrian McKeggan and James Sampson This teleplay is originally from www.startrekrenaissance.com "Star Trek" and related names are registered trademarks of Paramount Pictures, Inc. This original work of fiction is written solely for non-profit purposes. Copyright 2001 by The Renaissance Group All rights reserved RENAISSANCE: "Reflections" - TEASER 1. TEASER FADE IN: EXT. SPACE We watch as a shuttlecraft, the Socrates, sweeps through the endless bounds of space. As it does so: Y'LAN (V.O.) Ambassador's Record, Entry 124. Returning from Parliament after over- viewing the multiple peace treaties the Federation has bartered and the ongoing attempt of reconciliation between the Selay and the Anticans. Forwarded reports to the Q'tami Hegemony. Returning to the Federation ship Enterprise to resume my Ambassadorial function onboard said vessel. INT. SHUTTLECRAFT NARV OZRAN is at the Conn Controls while Y'LAN sits in the seat next to him. Y'lan, its alien features contorted with an expression we cannot even begin to decipher, studies Ozran. Y'LAN And you contain this symbiont within your body? OZRAN Yes. Y'LAN Two totally alien species in symbiosis. It was unknown such an achievement had been achieved by the Federation. We did not expect the medical advancement in knowledge to render it possible for quite some time. But then, the species were probably compatible in the first place. OZRAN (irritated) We barely stay together! Y'LAN The fact you have not mutually killed yourself is in itself a marvel. Gorn must be somehow.. -
Ferengi Business Practices in "Star Trek: Deep Space Nine"
Lopez, Pletcher, Williams & Zehner – Volume 11, Issue 1 (2017) e-Journal of Business Education & Scholarship of Teaching Vol. 11, No. 1, 2017, pp: 19-56. ”http://www.ejbest.org” Ferengi business practices in Star Trek: Deep Space Nine - to enhance student engagement and teach a wide range of business concepts Katherine J. Lopez The Bill Munday School of Business St. Edward’s University Austin, TX, United States of America [email protected] Gary Pletcher The Bill Munday School of Business St. Edward’s University Craig L. Williams The Bill Munday School of Business St. Edward’s University William Bradley Zehner II The Bill Munday School of Business St. Edward’s University Abstract The purpose of this article is to provide examples of business concepts appearing in science fiction, offering accounting and business educators a means to engage students and allow students to make connections with business concepts outside of the strict business realm, resulting in increased long-term learning. To accomplish this, The Star Trek series Deep Space Nine (Berman, et al., 1993-1999) was examined, and instances of business concepts located in the series were documented and presented in table format. This paper adds value by providing educators with a database of examples to help students learn business concepts. This article identifies specific accounting, business, and economic concepts illustrated by the Ferengi Traders in Star Trek – Deep Space Nine, as well as explores the educational theory behind why students are more likely to engage in learning by relating the new to the familiar. Keywords: science fiction; memory recall; video learning; business education, accounting and business curriculum. -
Star Trek™ Customizable Card Game™ Deep Space Nine™ Rule Booklet
Star Trek™ Customizable Card Game™ Deep Space Nine™ Rule Booklet INTRODUCTION elcome to a universe with endless possibilities. This starter deck provides a randomized selection of 60 cards for one player to begin the Wadventure. A game requires two players, each with a deck customized from the cards in his or her collection. Cards represent missions, personnel, ships and more from the Star Trek® universe. The Star Trek: Deep Space Nine™ expansion set contains 276 cards which stand alone, yet are fully compatible with existing cards in the Star Trek™ Customizable Card Game™ universe. Keep these few things in mind as you begin: • Allow a few hours to read the rules and play your first few games. What seems complicated in the beginning becomes quite natural in subsequent games. It takes a little practice and patience to master the infinite possibilities of this game. • A term or phrase appearing in bold type indicates that there is more information on the topic in the glossary. The glossary explains topics in detail and addresses special terms which may not be self-explanatory (e.g., downloading). • Some cards mentioned in these rules are from previous expansion sets. THE AFFILIATIONS here are five affiliations in the Star Trek: Deep Space Nine™ expansion set: Federation, Bajoran, Cardassian, Romulan and Klingon. Other cards Tare Non-Aligned, meaning that they can work with any affiliation. Each affiliation (as well as Non-Aligned) has a distinct border color and a unique icon in the upper left corner of each card. A few special cards, such as Tora Ziyal and the Cha’Joh, are multi-affiliation; they have two different affiliations for you to choose from. -
Cardassian Starships Aberax Class
Aberax Class Entered Service: 2362 Overview: While it’s smaller than the more common Galor class, the Aberax class is the greater tactical threat. Like the Federation’s Defiant class, the Aberax fits a solid punch into a small frame and is designed for quick and decisive missions. In the years leading up to the Dominion War, most Starfleet crews have not seen an Aberax-class vessel since they are not as well equipped for long patrols. They ted to be kept close to home instead in the internal fleets of the First Order around Cardassia Prime as well as the Third Order’s “rapid response fleet.” In the outbreak of open hostilities, the Aberax-class is usually used as an escort to support battle cruisers of the Central Command and its allies. Capabilities: The Aberax class has a typical crew size of 225 (almost two-thirds the complement of the Galor class) and mostly bare, military quarters. It can maintain its maximum warp speed of 9.7 for up to six hours at a time and is well- suited for quick turns and maneuvers. It has three spiral-wave disruptor arrays along its dorsal side and another two along the ventral as well as forward disruptor cannons and photon torpedo launchers fore and aft. It’s twin shuttlebays on either side can hold up to ten transport shuttles but are sometimes left all but empty to reduce mass. Systems Comms 9 Engines 11 Structure 10 Computers 9 Sensors 8 Weapons 11 Departments Command 0 Security +1 Science 0 Conn +1 Engineering +1 Medicine 0 Scale: 3 Weapons Talents • Disruptor Cannons • Backup EPS Conduits • Spiral-Wave Disruptor Array (see below) • Improved Warp Drive • Photon Torpedoes • Tractor Beam (Strength 2) Cardassian Starships Images in this document come from the Star Trek Armada II video game by Activision Galor Class Entered Service: 2360 Overview: The mainstay of the Cardassian fleet, the Galor class is tough and adaptable. -
State of the Fleet
STATE OF THE FLEET 2018 Q1 FOREWORD This document provides a quarterly report on the state of the fleet for the period of January 1, 2018 to March 31, 2018. This document was prepared by Admiral Hars Darax (aio), Bravo Fleet Command Council, in consultation with Vice Admiral Zachary O’Connell (greenfelt22), Bravo Fleet Command Council, and Vice Admiral Lauren Archer (Alexander), Bravo Fleet Command Council, with review by the Task Force Commanding Officers and Department Heads of the Bravo Fleet Admiralty, and Rear Admiral Michael Aravan (Camila) of Task Force 99. Questions related to this document should be directed to the Bravo Fleet Command Council. Distribution without modification of this document is unlimited. Copyright © 2018 Bravo Fleet. All Rights Reserved. - 2 - TABLE OF CONTENTS FOREWORD 2 TABLE OF CONTENTS 3 OVERVIEW 4 STATISTICS 4 STORY UPDATES 5 Task Force 9 5 Task Force 38 5 Task Force 72 6 Task Force 93 7 Task Force 99 8 INITIATIVES 11 Academy 11 Bravo Fleet Management System (BFMS) 11 Task Force Storylines & Fleet Canon 11 Hall of Honours 12 Fleet Specifications 12 GOVERNANCE 13 Bravo Fleet Management 13 Procedural Changes 13 FORWARD OUTLOOK 14 Community Survey 14 Internet Services 14 FLEET CANON OUTLOOK 14 Task Force 9 Story Update 14 Task Force 38 Story Update 14 Task Force 72 Story Update 14 Task Force 93 Story Update 15 Task Force 99 Ares Division Story Update 15 - 3 - OVERVIEW The first quarter of 2018 saw continued growth and additional changes for Bravo Fleet. For the quarter, Bravo Fleet grew from 67 to 72 sims, a total increase of 7%.