Glossary 1.6 Quark 2-Col
Total Page:16
File Type:pdf, Size:1020Kb
Star Trek™ Customizable Card Game™ Glossary Version 1.6 – October 1999 his document is comprehensive; it contains all Star Trek Customizable ICON LEGEND TCard Game rules and rulings as of October 1999. We recommend [AU] Alternate Universe that you discard all rules documents (booklets, supplements, FAQs and [Bar] Barash Current Rulings) dated prior to October 1999 and refer to this Glossary [BO] Borg use only (and the companion Rulebook) for all rules questions. Periodic updates [Cmd] Command to the Rulebook and Glossary will be published in a separate Current Rulings document. [Com] Communication subcommand (blue icon) Answers given by official Decipher representatives are not official [Def] Defense subcommand (red icon) until included in this Glossary or in a Current Rulings document. Such [DQ] Delta Quadrant answers are highly recommended for use by tournament directors, but [EE] U.S.S. Enterprise-E the TD always has the final authority on rulings. [Ex] U.S.S. Excelsior How to use the Glossary – You do not need to read this [GQ] Gamma Quadrant document from cover to cover. Instead, use it as you would a dictionary, [Holo] Holographic re-creation to learn as you go.For example, if you have a gameplay question about [HA] Hidden Agenda a card, look up the card title first; if you don’t find your answer there, [KW] Ketracel-White look up the concept or gameplay term you are questioning (battle, [Maq] Maquis capturing, card play, affiliation, skills, downloading, probing etc.). In many cases, we have included cross-references in boldface type to [Nav] Navigation subcommand (green icon) help you find your way. [Nem] Nemesis Entries are arranged alphabetically, ignoring apostrophes and [OCD] Optical Compact Disk quotation marks and treating hyphens, dashes and colons as spaces [Orb] Orb (e.g., the entry for Q-Flash is sorted as “Q Flash” and appears before [P] Planet Qapla’!, while K’chiQ is sorted as “KchiQ” and appears after Kahless). [Q] Q-Icon card Entries for specific cards are sorted according to exact card title (e.g., [Ref] Referee the entry for The Emissary is in the T’s, not the E’s). Borg drones are [skill] Skill dot listed by their designations (e.g., Interlink Drone, not Nine of Eleven), [S] Space except for Seven of Nine. [S/P] Space/Planet Some Glossary entries provide revised game text for cards. In most cases, these revisions merely make the proper gameplay of a card [SD] Special download more clear, or implement a rule or ruling directly on the card itself. [SE] Starship Enterprise These revisions are marked “Clarification.” In other cases, the game [Stf] Staff text revisions represent gameplay changes relative to earlier versions of [univ] Universal the cards, in order to correct a wording error, address a gameplay [3] Countdown box concern or correct some other problem. These revisions are marked [35 Pts]Point box “Errata”. A complete list of revised cards is included under revised game text. Affiliation Icons A few cards have been reprinted (in the 1995 “beta” printing of the Premiere set, or preview cards in their black-border printing) to use the [Baj] Bajoran revised wordings. Other cards will use the newer wordings in any future printings. In either case, the game text provided here defines the [Borg] Borg correct gameplay for all versions of the clarified cards as of September [Car] Cardassian 1999. [Dom] Dominion Text in square or angle brackets represents an icon. Most icon [Fed] Federation designations are listed at the right. [Fer] Ferengi [Klg] Klingon [NA] Non-Aligned [Neu] Neutral [Rom] Romulan Infiltration Icons <Baj> Bajoran <Fed> Federation <Klg> Klingon <Rom>Romulan page 1 Star Trek™ Customizable Card Game™ Glossary 10 and 01 – Neither of the personnel on this dual-personnel card of your normal card play, in place of a card draw etc. may also consist is a mission specialist; 10 has two skills, and 01’s single skill is a of several sub-actions (such as playing multiple cards under Red special skill. They are considered to be male, because the image and Alert!). This is called a “group action,” and until it has finished, lore are ambiguous. See gender. neither player may initiate any other actions except actions that 1962 Roger Maris Baseball Card – You may not trade this artifact suspend play, or responses to the group action or a sub-action. for another unless you are immediately able to play that artifact as Valid responses may be made to each sub-action of a group action. your own (this does not count as your normal card play). Traded For example, when a ship is reporting with crew, a player may choose artifacts are returned to their owners at the end of the game. See in to play an Energy Vortex on the ship, or on a specific personnel being play. reported. Likewise, you may play Android Headlock or use Abandon Ship! – For this dilemma, a ship’s RANGE is considered Hypospray’s text in response to a specific combat pairing. reduced if it is affected by a card that says that its RANGE is reduced Interrupting actions – You may not interrupt an action by another (Baryon Buildup), is -X (Vole Infestation) or is “disabled” (“Pup”). A action, unless the second action: ship that “cannot move” (Menthar Booby Trap) is not considered to • is a valid response to the first action or one of its sub-actions; or have its RANGE reduced. The presence of a RANGE enhancement card • explicitly “suspends play” (according to a card text or rule). does not negate a RANGE reduction for this dilemma. For example, a Exception: Mission Attempts – Attempting (or scouting) a mission is ship with its RANGE -2 from a Baryon Buildup and +2 from a one action that may not be interrupted, except that Interrupt and Plasmadyne Relay still has its RANGE reduced. A ship is damaged if it Doorway cards may be played between seed card encounters and has any damage markers on it, or if it has received “rotation after the mission attempt is announced but before the first seed card damage.” is encountered (but not between the last seed card encounter and the You may choose which of your personnel will fulfill the staffing end of the mission attempt). No other actions may be performed requirements of your ship. A [Cmd] personnel may be chosen to cover between seed card encounters. You may make valid responses to the a [Stf] requirement. A ship with “no staffing requirements” requires encounter of specific dilemmas during the mission attempt. any one appropriate personnel to staff it (see ship staffing). The Sequence of steps – Every action has three steps that must occur in number of personnel required to staff the ship is a “group limit” order: subject to the group limit modification rules. See dual-personnel cards. 1. Initiation (declaring the use of a multi-function card, meeting conditions, choosing targets and paying costs). Rescuing or capturing the abandoned personnel is a game action. You may not rescue your abandoned personnel during your mission 2. Optional responses (attempts to cancel or modify the action). attempt. The personnel cannot be rescued by a docked ship. You may 3. Results (gameplay consequences of the action). not capture your opponent’s abandoned personnel during his turn. These three steps are described in more detail in the following abduction – Cards such as Assimilate Counterpart and the Talon Drone sections. (Three of Nineteen) allow your Borg to abduct a personnel during actions – step 1: initiation – Initiating an action includes any or all personal combat. When this happens, both combatants cease to of the following, in this order: participate in the battle and may immediately beam away (if • declaring the use of a multi-function card (e.g., you may use possible), but are still “stopped.” Going to the Top to return a personnel to hand OR to download a The abducted personnel is considered to be escorted by your Borg personnel; you may discard a Space-Time Portal from the table present. On later turns you may move it around (like equipment). If for one of five possible results); the abducted personnel is ever unescorted, your opponent can rescue • meeting conditions of rules and game text (e.g., battle affiliation them with his own personnel present. restrictions; an open Alternate Universe Door or Space-Time Abducted personnel are disabled, and do not participate in battles. Portal; game text such as “plays at start of battle”); They are not considered captives and thus may not be rescued by the • choosing targets (e.g., selecting a player to draw cards with Kivas Rescue Captives card. An abducted personnel who becomes Fajo – Collector; selecting an outpost at which to report a assimilated is no longer considered abducted. personnel; choosing a ship to attack; choosing a drone to aboard – See present. download from your draw deck with the Borg Queen’s skill); and acquired – See artifact. • paying costs required by rules or game text (e.g., using your normal card play to report a personnel card; forfeiting a card actions – An action is one operation that you perform in the game. draw to initiate a download; using a special download icon). Examples of actions include playing, drawing or discarding one card, actions – step 2: optional responses – After an action has been moving a ship from one location to another (possibly passing other initiated and before it has begun its result, responses are allowed. For locations on the way), moving personnel by beaming or other means, a response to be valid, it must specifically relate to (modify, cancel, using a personnel’s special skill (except “continuous” skills like nullify or prevent) the action.