Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
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Trekkies Beware! Paramount Pictures V. Axanar Productions by Joel M
Thursday, March 23, 2017 LAW BUSINESS TECHNOLOGY BUSINESS TECHNOLOGY LAW TECHNOLOGY LAW BUSINESS RECORDERdaily at www.therecorder.com Trekkies Beware! Paramount Pictures v. Axanar Productions By Joel M. Grossman ovie and far and actually produce a very TV stu- professional movie funded by dios often crowdsourcing? That is the allow their question raised by the case of fans to Paramount Pictures Corp. v. Mengage in behavior which tech- Axanar Productions, Inc. The nically might violate copyright case has not been fully liti- or trademark law. For exam- gated, but the district court’s ple, the studio which owns the ruling on cross-motions for copyright to Star Wars might summary judgment is both let fans produce a short video amusing and instructive. in which fans dress up as Darth To begin with the basic facts, Vader or Princess Leia, and act plaintiff Paramount Pictures Trek films before with no law- out a scene from the film. If and CBS own the copyright to suit from Paramount, Axanar the fans post their homemade the Star Trek television shows sought to go “where no man 10 minute video on You Tube, and Paramount owns the copy- has gone before” and produce the studio probably wouldn’t right to the thirteen full-length a professional Star Trek film, mind. They might even encour- movies that followed. While with a fully professional crew, age such amateur tributes, as the copyright owners allowed many of whom worked on one they might keep interest in the fans to make their own ama- or more Star Trek productions. -
Star Trek: VOYAGER® on DVD
Star Trek: VOYAGER® on DVD Prod. Season/ Box/ Prod. Season/ Box/ Title Title # Year Disc # Year Disc 11:59 217 5/1999 5/6 Elogium 118 2/1995 2/1 37's, The 120 2/1995 2/1 Emanations 109 1/1995 1/3 Alice 226 6/1999 6/2 Endgame, Part I 271 7/2001 828 7/7 Alliances 131 2/1996 2/4 Endgame, Part II 272 7/2001 Alter Ego 155 3/1997 3/4 Equinox, Part I 220 5/1999 5/7 Ashes to Ashes 238 6/2000 6/5 Equinox, Part II 221 6/1999 6/1 Author, Author 266 7/2001 7/5 Ex Post Facto 108 1/1995 1/2 Barge of the Dead 223 6/1999 6/1 Extreme Risk 197 5/1998 5/1 Basics, Part I 142 2/1996 2/7 Eye of the Needle 107 1/1995 1/2 Basics, Part II 146 3/1996 3/1 Faces 114 1/1995 1/4 Before and After 163 3/1997 3/6 Fair Haven 231 6/2000 6/3 Blink of an Eye 233 6/2000 6/3 Fair Trade 156 3/1997 3/4 Bliss 209 5/1999 5/4 False Profits 144 3/1996 3/2 Blood Fever 157 3/1997 3/4 Favorite Son 162 3/1997 3/5 Body and Soul 255 7/2000 7/2 Fight, The 208 5/1999 5/5 Bride of Chaotica! 207 5/1999 5/3 Flashback 145 3/1996 3/1 Caretaker, Part I 101 1/1995 Flesh and Blood, Part I 253 7/2000 721 1/1 827 7/3 Caretaker, Part II 102 1/1995 Flesh and Blood, Part II 254 7/2000 Cathexis 113 1/1995 1/4 Friendship One 267 7/2001 7/6 Child's Play 239 6/2000 6/5 Fury 241 6/2000 6/6 Chute, The 147 3/1996 3/1 Future's End, Part I 150 3/1996 3/2 Cloud, The 106 1/1995 1/2 Future's End, Part II 151 3/1996 3/3 Coda 158 3/1997 3/4 Gift, The 170 4/1997 4/1 Cold Fire 126 2/1995 2/3 Good Shepherd 240 6/2000 6/5 Collective 235 6/2000 6/4 Gravity 205 5/1999 5/4 Concerning Flight 179 4/1997 4/3 Haunting of Deck -
Star Trek: Exploring New Worlds Is a Fully Immersive Exhibition That Showcases Star Trek’S Significant Impact on Culture, Society, Arts, Sports, Tech and Fashion
STAR TREK: EXPLORING NEW WORLDS IS A FULLY IMMERSIVE EXHIBITION THAT SHOWCASES STAR TREK’S SIGNIFICANT IMPACT ON CULTURE, SOCIETY, ARTS, SPORTS, TECH AND FASHION. VENUE: SECURITY: AVAILABILITY: ORGANIZATION 5,000–7,000K SF Medium October April rental period of 2019 2020 & CONTACT 12–14 weeks SPECIAL Shawana Lee REQUIREMENTS Group Sales Manager FEE: ADDITIONAL 206 262 3420 Min. ceiling height of $250,000 plus 14 feet, climate control, shipping & RESOURCES [email protected] gallery supervision, installer’s travel Marketing & promo standard electrical sup- Museum of POP Culture costs templates provided ply, traveling installer (formerly EMP Museum) expenses: (est. $8K) EXHIBIT HIGHLIGHTS Set pieces Transporter simulator EXHIBITION ELEMENTS from Star Trek: The Original Series, where visitors can create a film that including a self destruct panel and shows them being beamed to anoth- Artifacts the navigation console. er location and performing in a Star -Costumes Trek-inspired scene. 100+ props and artifacts -Props from the five Star Trek television series KHAAAAN! video booth and many of the films including: where visitors can recreate the -Scripts, Production -original series tricorder memorable scene from Star Trek II: Documents/Storyboards -communicator phaser The Wrath of Khan -a Borg cube -Sketches -Klingon disruptor pistol Spaceship filming models -Models -Tribbles, and more of the Enterprise, USS Excelsior, a Klingon battle cruiser, and Rare costumes Deep Space Nine space station Films including: Spock’s tunic worn by -Five interpretive -
Is Klingon an Ohlonean Language? — a Comparison of Mutsun and Klingon
Is Klingon an Ohlonean Language? | A Comparison of Mutsun and Klingon Dick Grune [email protected] April 19, 1996 1 Introduction Klingon is an artificial language designed by Marc Okrand [1] in 1985 for Paramount Pictures Cor- poration, to serve as the language of the Klingons in the second Star Trek movie and all subsequent Star Trek and spin-off productions. Its best known expression is Qapla'! = Success! Mutsun (pronounced moot-soon, with the short oo of book, and the t and the s well separated) was an American Indian language of the Ohlonean [3] (= Costanoan) family, which, together with Tsimshian in British Columbia, the Mayan languages in Mexico, and many others, is part of the Penutian stock. It was spoken until the beginning of the 20th century around Mission San Juan Bautista, just south of San Francisco, Ca. Its last speaker, Mrs. Ascensi´onSolorsano de Cervantes, died Jan. 29, 1930, at the age of 74. The most accessible work on Mutsun is a grammar produced as a PhD thesis by this same Marc Okrand [2]. So, naturally, the question arises to what degree Klingon was inspired by Mutsun. Already being in the possession of [1] and having recently been able to put my hands on a copy of [2], I set out reading and comparing, in order to find the answer to this question. Those of you who are just after a juicy bit of gossip will be disappointed: No, Klingon is not more similar to Mutsun than it is to any other American Indian language, neither in vocabulary nor in structure. -
Creating “Star Trek CATAN – Federation Space”
Creating “Star Trek CATAN – Federation Space” After Star Trek Catan was so well received, and as many of you asked us to take this joint venture of the two franchises Catan and Star Trek even further towards the “Final Frontier,” we thought long and hard about what kind of game expansion you would enjoy. As we knew that a lot of players liked our Catan Geographies™ maps so much, which take the whole Settlers of Catan experience towards a real map to put settlements in, we thought: Let us take Star Trek Catan into a “real” region of space to put our little NCC-1701 spaceships in. The crucial question was: Is there a region of space sufficiently “real” inside the Star Trek – The Original Series time period? After a bit of research, we discovered this wonderful map titled “The Explored Galaxy” over at the Memory Alpha wiki. As it turned out, this was “as real as it could get,” as it had been first shown hanging on a wall in none other than Captain James T. Kirk’s quarters in the Star Trek VI: The Undiscovered Country motion picture (and subsequently in various episodes of Star Trek: The Next Generation). Every true Star Trek fan knows that this particular map depicts a lot of the known and beloved locations shown in The Original Series of the 60s, and some of those from The Animated Series of the 70s. We took great effort to investigate and cross-reference all these depicted celestial bodies with their respective episodes. © CATAN GmbH - Page 1 We then added a couple of planets that were not actually shown on this map but that we would really want to have in our game, and tried to pinpoint their locations according to mostly in-canon and sometimes semi-canon sources. -
Episode 139: O Captain, My Captain (Janeway) SUE: Hi and Welcome to Women at Warp: a Roddenberry Star Trek Podcast. Join Us As A
Episode 139: O Captain, My Captain (Janeway) SUE: Hi and welcome to Women at Warp: A Roddenberry Star Trek podcast. Join us as a crew of four women Star Trek fans boldly go on our biweekly mission to explore our favorite franchise. My name is Sue and thanks for tuning in. With me today are crew members Jarrah. JARRAH: Hello! SUE: and Grace. GRACE: Ayyy! SUE: And our guest Char. CHAR: Hello! SUE: Char is back with us, I think, for the first time since we talked about Year Of Hell. Right? CHAR: It's been a long time and it's very good to be back. So thanks for having me. SUE: Absolutely. You are one of our go-to’s when it comes to Voyager and Janeway. CHAR: I am always down to talk Voyager and Janeway. SUE: Do you want to give a short introduction of yourself? CHAR: Sure I can do that. Well, speaking of Voyager if you know who I am it's probably because I hosted a podcast about Voyager for four years called To The Journey- CREW: To the journey! CHAR: Nice. My co-host Tristan Riddell and I, we did one hundred ninety episodes and four years of that show and when we started feeling like we were broken records we decided to wrap it up and go on to other things but I still love Voyager. I'm still down to talk about it all the time. Lot of love for that show. It's the one that I watched from start to finish from beginning to end as it aired. -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
Homo Artificialis63 Bild Final
Homo Artificialis Androiden- und Cyborg-Konzepte Am Beispiel der Science Fiction Serie Star Trek Freie wissenschaftliche Arbeit zur Erlangung des Grades eines Magister Artium (M. A.) am Institut für Kunstpädagogik, Fachbereich 09 der Johann Wolfgang Goethe Universität, Frankfurt am Main Magisterarbeit von: Marcus Recht, Hermann-Ehlers-Straße 12, 61231 Bad Nauheim, [email protected] Im Hauptfach: Kunstpädagogik/Neue Medien (14. Sem.), Matrikel Nr.: 12 80 667 Im Nebenfach: Philosophie (14. Sem.) und Psychoanalyse (6. Sem.) Eingereicht am: 18.12.2002 Vorgelegt bei: Prof. Dr. Birgit Richard & Prof. Dr. Adelheid Sievert Institut für Kunstpädagogik, Sophienstr. 1-3, 60487 Frankfurt HOMO ARTIFICIALIS MARCUS RECHT I Einleitung ________________________________________ S. 3 I.I Begriffsbestimmung ________________________________ S. 4 II Androiden ______________________________ S. 6 II.I Eine kleine Genealogie künstlichen Lebens _________ S. 6 II.I.1 Automaten _____________________________________ S. 6 II.I.2 Eine digitale Revolution ____________________________ S. 10 II.I.3 Die Genesis erster elektronischer Geschöpfe _____________ S. 12 II.I.4 Elektronische Geschöpfe einer neuen Generation __________ S. 13 II.I.5 Ein neuer Ansatz _________________________________ S. 15 II.I.6 Humanoide Roboter ______________________________ S. 18 II.II Anwendungsmöglichkeiten für Roboter ____________ S. 23 II.II.1 Roboter im Weltraum _____________________________ S. 23 II.II.2 Militärroboter ___________________________________ S. 24 II.II.3 Roboter für den zivilen Bereich _______________________ S. 25 II.II.3.a Industrieroboter ______________________ S. 25 II.II.3.b Spielzeugroboter ______________________ S. 26 II.II.3.c Haushaltsroboter _____________________ S. 28 II.III Künstliche Intelligenz ___________________________ S. 31 II.III.1 Einführung ___________________________________ S. 31 II.III.2 Der dezentralisierte Mensch _________________________ S. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
Star Trek, Nyota Uhura, and the Female Role
Minnesota State University, Mankato Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato All Theses, Dissertations, and Other Capstone Graduate Theses, Dissertations, and Other Projects Capstone Projects 2020 Expectation Versus Reality: Star Trek, Nyota Uhura, and the Female Role Cecelia Otto-Griffiths Minnesota State University, Mankato Follow this and additional works at: https://cornerstone.lib.mnsu.edu/etds Part of the Gender, Race, Sexuality, and Ethnicity in Communication Commons, and the Mass Communication Commons Recommended Citation Otto-Griffiths, C. (2020). Expectation versus reality: Star Trek, Nyota Uhura, and the female role [Master’s thesis, Minnesota State University, Mankato]. Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. https://cornerstone.lib.mnsu.edu/etds/1016/ This Thesis is brought to you for free and open access by the Graduate Theses, Dissertations, and Other Capstone Projects at Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. It has been accepted for inclusion in All Theses, Dissertations, and Other Capstone Projects by an authorized administrator of Cornerstone: A Collection of Scholarly and Creative Works for Minnesota State University, Mankato. Expectation Versus Reality: Star Trek, Nyota Uhura, and the Female Role By Cecelia Otto-Griffiths [email protected] Advisor Dr. Laura Jacobi A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts In Communication Studies Minnesota State University, Mankato Mankato, Minnesota May 2020 i April 13, 2020 Expectation Versus Reality: Star Trek, Nyota Uhura, and the Female Role Cecelia Otto-Griffiths This thesis has been examined and approved by the following members of the student’s committee. -
NX Class Cruiser Introductory Guide
THE NX CLASS CRUISER AN INTRODUCTORY GUIDE Edited by: Chris Wallace Published by Panda Press Interstellar Masthead CHIEF EDITOR AND PUBLISHER Admiral Chris Wallace, Ret. TECHNICAL EDITOR Fio Piccolo LAYOUT CONSULTANT Sakura Shinguji Panda Press Interstellar PROJECT COORDINATOR Alison Walters DATA ANALYST Kiki Murakami GRAPHICS Commodore David Pipgras Region Five Office of Graphic Design SENIOR CONSULTANTS Doctor Bernd Schneider, PhD. Commodore Masao Okazaki This document and its entire contents Copyright © 2002 Panda Productions. All rights reserved. We request that no part of this document be reproduced in any form or by any means, or stored on any electronic server (ftp or http) without the written permission of the publishers. Permission to make on printout for personal use is granted. This document includes artwork from other sources. Where possible, permission has been obtained to use them in this document. Any display of copyrighted material in the document is not intended as an infringement of the rights of any of the copyright holders. This is a publication of Panda Productions, Post Office Box 52663, Bellevue, Washington, 98015- 2663. Created and published in the United States of America. NX Class Introductory Guide As the first ships in Starfleet service with a drive capable of sustained Warp 5 operation, the four vessels of the NX class are expected to immediately expand the “envelope” of exploration. Stellar charts provided by the Vulcans show almost 10,000 worlds within 1 year’s travel of Earth. Ships of the NX class mount the most advanced equipment available on Earth and are expected to give decades of fine service. -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision.