STAR TREK: TACTICS II CHARACTER CARDS Original Text
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Romulan Ship Recognition Manual 2385 Edition
Credits Romulan Ship Recognition Manual 2385 Edition Star Trek Starship Combat Simulator Phase II Rules and Klingon Ship Statistics compiled by: Travis J. Offenberger Kenneth G.R. Minick STAR TREK is a Trademark of Paramount Pictures Corporation Star Trek Starship Tactical Combat Simulator Phase II revisions courtesy of Sporadic Enterprises. Distributed free of charge. Warbird Class Battlecruiser Construction Data: Series Designation: D’Deridex Talon Sparrowhawk Peregrine Kamarak Leviathan Bloodhawk Raptor Decius Terex Model Number: B C D E F G H I J K Date Entered Service: 4/6205 4/6208 4/7002 4/7303 4/7503 4/7601 4/7701 4/7702 4/7805 4/7805 Hull Data: Superstructure Points: 110 100 110 110 125 110 135 110 135 135 Damage Chart: B B B B B B B B B B Size: Length: 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m Width: 772 m 772 m 772 m 772 m 772 m 772 m 772 m 772 m 772 m 1041 m Height: 285 m 285 m 285 m 285 m 285 m 285 m 285 m 285 m 285 m 1041 m Transporters: Standard Six Person- 12 12 12 12 12 12 12 12 12 12 Combat 22 Person- 10 10 10 10 10 10 10 10 10 10 Cargo, small- 5 5 5 5 5 5 5 5 5 5 Cargo, large- 3 3 3 3 3 3 3 3 3 3 Cloaking Device Type: RCI RCI RCI RCI RCI RCI RCI RCI RCI RCI Power Requirements: 75 75 75 75 75 75 75 75 75 75 Crew: 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 600 Enlisted Troops: 400 400 400 400 -
Abstracts and Backgrounds
Abstracts and Backgrounds NAVY Con TABLE OF CONTENTS DESTINATION UNKNOWN ................................................................................. 3 WAR AND SOCIETY ............................................................................................. 5 MATT BUCHER – POTEMKIN PARADISE: THE UNITED FEDERATION IN THE 24TH CENTURY ............ 5 ELSA B. KANIA – BEYOND LOYALTY, DUTY, HONOR: COMPETING PARADIGMS OF PROFESSIONALISM IN THE CIVIL-MILITARY RELATIONS OF BABYLON 5 ............................................ 6 S.H. HARRISON – STAR CULTURE WARS: THE NEGATIVE IMPACT OF POLITICS AND IMPERIALISM ON IMPERIAL NAVAL CAPABILITY IN STAR WARS ................................................................................ 6 MATTHEW ADER – THE ARISTOCRATS STRIKE BACK: RE-ECALUATING THE POLITICAL COMPOSITION OF THE ALLIANCE TO RESTORE THE REPUBLIC ......................................................... 7 LT COL BREE FRAM, USSF – LEADERSHIP IN TRANSITION: LESSONS FROM TRILL .......................... 7 PAST AND FUTURE COMPETITION ................................................................ 8 WILLIAM J. PROM – THE ONCE AND FUTURE KING OF BATTLE: ARTILLERY (AND ITS ABSENCE) IN SCIENCE FICTION .......................................................................................................................... 8 TOM SHUGART – ALL ABOUT EVE: WHAT VIRTUAL FOREVER WARS CAN TEACH US ABOUT THE FUTURE OF COMBAT ................................................................................................................... 10 -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
STAR TREK: TACTICS III CHARACTER CARDS Original Text
STAR TREK: TACTICS III CHARACTER CARDS Original Text © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. TABLE OF CONTENTS Akorem, 11 Scout 608, 5 Assimilated Vessel 77139, 22 Soong, 26 Assimilated Vessel 80279, 17 Sphere 3095, 29 Assimilation Target Prime, 27 Sphere 4270, 23 Bioship Alpha, 21 Tactical Cube 138, 31 Bioship Beta, 28 Tactical Cube 5651, 32 Columbia, 20 U.S.S. Hathaway, 13 Einstein, 4 U.S.S. Raven, 8 Enterprise, 15 U.S.S. Stargazer, 19 Halik Raider, 16 I.K.S. Toral, 9 Interceptor Eight, 14 Interceptor Five, 6 I.R.W. Avatar of Tomed, 24 Nistrim Raider, 12 P.W.B. Aj’rmr, 7 Queen Vessel Prime, 30 Ratosha, 18 Relora-Sankur, 25 Sakharov, 10 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. -
Fleet Commander, Making Him an Important Figure Indeed
24th Cen. Thot Let Pann Breen Male Breen Confederacy Biography Through all their recent conflicts in the Alpha Quadrant, the Breen have come to rely on proven leaders to command their ships and soldiers. The Confederacy consolidates its trust in individuals like Thot Gor, the military leader pushing for an alliance with the Dominion, but Thot Pann is not far behind. As with all Breen, Starfleet’s report on Let Pann could be described as “incomplete” but only charitably. Star Trek Online. Truthfully, little is known beyond the leader’s name and his involvement in several key battles with other Alpha Quadrant species where Pann was the representative who communicated enough to demand Image from surrender. He is a thot, a rank considered to be equivalent to an admiral, and seems to excel at commanding ship’s in single-vessel or fleet maneuvers. Recent reports shared from the Cardassian Detapa Council, reportedly gathered first by the Obsidian Order, paint a slightly more detailed picture. The name “Let Pann” appears on the approved listing for a diplomatic summit organized by the Cardassians twenty years ago, a meeting which included a Breen delegation as well as representatives of the Tzenkethi Coalition and the Talarian Republic. At this meeting, Pann (then a lowly h’ren) is documented as a potential intelligence officer working to coordinate with the Tzenkethi. If true, it is possible that Thot Pann is still an intelligence officer as well as a fleet commander, making him an important figure indeed. Regardless of whether this report can be trusted or not, Thot Pann is certainly a skilled commander in fleet operations. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2). -
Women At Warp Episode 7: The Ferengi Feminist
Women at Warp Episode 7: The Ferengi Feminist Revolution *Audio clip from Star Trek: Deep Space Nine - Profit and Lace (S6.23)* Grand Nagus Zek (Wallace Shawn): Three days ago I added a new amendment to the Ferengi Bill of Opportunities giving females the right to wear clothes. Rom (Max Grodénchik): In public? Ishka (Cecily Adams): Anywhere we want. Quark (Armin Shimerman): That can’t be the good news. If Ferengi females can wear clothes in public then they can leave their homes. If they can leave their homes, they can go to work. If they go to work, they can make profit. Ishka: What’s the matter, Quark? Afraid of a little competition? *Begin WAW* Sue: Hi, and welcome to Women at Warp. Join us as our crew of four women Star Trek fans boldly go on our biweekly mission to explore our favorite franchise. My name is Sue, and I am here today with Jarrah and Grace. Grace: Hello. Jarrah: MOOGIE! Sue: So we are talking today about the Ferengi feminist revolution, as we -
Star Trek Ascendancy Cardass
GAME CONTENTS EXPLORATION CARDS This set includes everything you need to add the Cardassians The 10 new Exploration Cards include 4 Crises, 4 Discoveries to your games of Star Trek: Ascendancy. The set includes: and 2 Civilization Discovery Cards. • 10 New Exploration Cards • 10 New Systems Discs, including Cardassia Prime CONFRONTATIONS • 30 Cardassian Starships with 3 Fleet Markers & Cards The 4 new Cardassian • 10 Cardassian Control Nodes Crisis Cards introduce • 15 Cardassian Advancements “Confrontations,” • 3 Cardassian Trade Agreements where a rival player • Cardassian Turn Summary Card places one of their • Cardassian Command Console with 2 Sliders Starships in the same • 19 Resource Nodes System with the Ship • 76 Tokens & 27 Space Lanes that Discovered the System. ADDING CARDASSIANS TO YOUR GAME What happens after that is up to the two player involved in To integrate the Cardassians into your games of Star Trek: the Confrontation. Will it lead to peaceful trade relations? Or Ascendancy, shuffle the 10 new Exploration Cards into the will it spark a hostile diplomatic incident? Exploration Cards from the core set and add the 9 System Discs into the mix of System Discs from the core set. Adding the Cardassians to your game increases the number ARMISTICE ACCORDS of possible players by 1. The Cardassian player begins the When a player game with the same starting number of Ships, Control Discovers a new Nodes, starting Resources, etc. Each additional player adds System and draws the approximately an hour to the game’s duration. Cardassian Armistice Accords, they have COMMAND CONSOLE stumbled into a border Like the three factions dispute that requires included in the core set, them to relinquish the Cardassians have a Control of one of their unique Command Console Systems in exchange with two Special Rules that for Control of a Cardassian System. -
Infinite Diversity in Infinite Combinations: Portraits of Individuals with Disabilities in Star Trek
Infinite Diversity in Infinite Combinations: Portraits of Individuals With Disabilities in Star Trek Terry L. Shepherd An Article Published in TEACHING Exceptional Children Plus Volume 3, Issue 6, July 2007 Copyright © 2007 by the author. This work is licensed to the public under the Creative Commons Attribution License. Infinite Diversity in Infinite Combinations: Portraits of Individuals With Disabilities in Star Trek Terry L. Shepherd Abstract Weekly television series have more influence on American society than any other form of media, and with many of these series available on DVDs, television series are readily ac- cessible to most consumers. Studying television series provides a unique perspective on society’s view of individuals with disabilities and influences how teachers and peers view students with disabilities. Special education teachers can use select episodes to differenti- ate between the fact and fiction of portrayed individuals with disabilities with their stu- dents, and discuss acceptance of peers with disabilities. With its philosophy of infinite diversity in infinite combinations, Star Trek has portrayed a number of persons with dis- abilities over the last forty years. Examples of select episodes and implications for special education teachers for using Star Trek for instructional purposes through guided viewing are discussed. Keywords videotherapy, disabilities, television, bibliotherapy SUGGESTED CITATION: Shepherd, T.L. (2007). Infinite diversity in infinite combinations: Portraits of individuals with disabilities in Star Trek. TEACHING Exceptional Children Plus, 3(6) Article 1. Retrieved [date] from http://escholarship.bc.edu/education/tecplus/vol3/iss6/art1 "Families, societies, cultures -- A Reflection of Society wouldn't have evolved without com- For the last fifty years, television has passion and tolerance -- they would been a reflection of American society, but it have fallen apart without it." -- Kes to also has had a substantial impact on public the Doctor (Braga, Menosky, & attitudes. -
DELTA QUADRANTDELTA Sample File Sample
FAR FROM HOME , SOMEWHERE ALONG THIS JOURNEY, WE LL FIND A WAY BACK. MISTER PARIS, SET A COURSE FOR HOME. - CAPTAIN KATHRYN JANEWAY The Delta Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe. The Delta Quadrant Sourcebook includes: ■■ Detailed information about the ■■ A dozen new species to choose post-war Federation and U.S.S. from during character creation, Voyager»s monumental mission, including Ankari, Ocampa, bringing the Star Trek Adventures Talaxians, and even Liberated Borg! timeline up to 2379. ■■ A selection of alien starships, ■■ Information on many of the species including Kazon raiders, Voth inhabiting the quadrant, including city-ships, Hirogen warships, and QUADRANT DELTA the Kazon Collective, the Vidiian a devastating collection of new Sodality, the Malon, the Voth, Borg vessels. and more. ■■ Guidance to aid the Gamemaster SOURCEBOOK ■■ Extensive content on the Borg in running missions and continuing Collective, including their history, voyages in the Delta Quadrant, hierarchy, locations, processes, with a selection of adventure seeds and technology. and Non-Player Characters. This book requires the Star Trek Adventures core rulebook to use. MUH051069 Sample file TM & © 2020 CBS Studios Inc. © 2020 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. DELTA QUADRANT MUH051069 Printed in Lithuania © SOURCEBOOK HOMEBOUND PATH OF