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Introduction INTRODUCTION Hello there! My name is ELH (or EGMH if you prefer) and I’m excited to bring you another mission compendium. This particular set of missions has been designed specifically around a K-class Space Station, Deep Space 24, in the year 2269 and beyond. It also involves a unique species: The Ceratodraco. It is my hope that by providing these missions to you that your and your group will have plenty of material for a TOS-Era Starbase campaign. The Enterprise under Captain James T. Kirk is but a year away from completing its Five-Year Mission. The Ceratodraco have recently joined the Federation with full member status. The Alpha and Beta Quadrants are at peace. However, there are those that would seek to destabilize the relationship between the Klingons and the Federation. It’s up to the crew of Deep Space 24 to hold the line and prevent an all-out war! This book provides you, the Gamemaster (GM) or Player of Star Trek Adventures, the means to take the reigns of Deep Space 24. Within are three full-length missions for use with the Star Trek Adventures roleplaying game. Each mission has been designed to provide at least 3-4 hours of gameplay for the average group of GM and Players. They are perfect for brand new campaigns, especially those seeking a different type of Star Trek Adventures experience and/or wanting to start in the TOS-era. HOW TO USE THIS BOOK If the Shoe Fits Each Mission is designed to follow from one to another, meaning it’s highly recommended that An importance conference of Ambassadors you play them in sequential order to fully from the Klingon Empire, the Federation, and appreciate and understand the storyline behind the Gorn Hegemony is taking place on Deep them. None of the missions require and Space 24. All seems to be going well until the encyclopedic understanding of the Star Trek Gorn Ambassador turns up dead. And to make universe, and all of them have been designed to things even worse: all signs point to the killer stand independent of any episodes or movie in being from the Federation. It’s up to the crew of the Star Trek canon. While these missions were DS24 to solve this murder mystery before written for a specific era and location in mind, conflict breaks out! they can be adapted for other eras and other Mirage locations with a little work on the GM’s side of things. GMs are also encouraged to modify any of the contents within if they believe it would New holographic technology is being tested on better suit their table experience. DS24. All seems well until some of the crew begin acting oddly, as if they are being mind- Deep Space 24 & The Ceratodraco controlled. This turns into a race against time to find the problem with the new technology Before beginning any mission briefing, this before the entire station succumbs to this particular section details everything you’ll need effect! to know about Deep Space 24 and the SampleCeratodraco. This section is intended for file Gamemasters Only, but it’s not like I can stop you if you’re a Player. 4 | P a g e Payback It’s a quiet day for the crew of DS24. Or, it is until a Klingon battlegroup suddenly decloaks and begins attacking the station. They believe DS24 to be the hub of a shadow network that has been interfering in Klingon affairs. The very same shadow network responsible for the events of If the Shoe Fits and Mirage. The crew must fight for their lives while trying to deescalate the situation and bring a stop to this shadow network. Sample file 5 | P a g e DEEP SPACE 24 & THE For GM purposes, you can find large maps that CERATODRACO break down each deck here on Cygnus-X1. You can also use the following (brief) listing to help This section gives Gamemasters an overview of figure out hotspots for your players. Deep Space 24 and the species known as Ceratodraco. Taking descriptions and data • Deck 1: Ops presented here can be a great way to spruce up • Deck 5: Lounge technobabble, maps, monologues, and so forth. • Decks 6-7: Guest Suites As with all content provided in this book, you • Deck 8: Auditorium/Function Area are encouraged to modify elements to better • Deck 9: Station Manager’s Office & suit your own game. Conference Room Deep Space 24 • Decks 10-12: Officer Quarters • Decks 13-15: Crew Quarters Deep Space 24 is a K-Class Station found near • Deck 16: Promenade, Sports Facilities, the Cestus System in the Beta Quadrant. This and Restaurants puts the station in a strategic position near both • Deck 18: Sickbay the Klingon Empire and the Gorn Hegemony. • Deck 19: Crew Quarters It’s not uncommon to see traders of all sorts • Deck 20: Main Engineering passing through DS24 on their way to/from the • Deck 21: Security & Holding Cells Empire or Hegemony. That means the station is • Deck 26: Science Labs also an important trading hub. • Deck 37: Shuttlebay DS24 uses the following stats: The K-class station in general is an all-purpose design that entered into production in the late Deep Space 24 2230s. They’re primarily used for civilian roles Systems such as supply depots, repair facilities, and Comms Engines Structure 8 8 9 planetary bases. Starfleet typically uses the K- Computers Sensors Weapons class as a Starbase in a temporary fashion while 7 7 6 a Watchtower-class station is being built, but Departments there are a few K-Class stations that have Command Security Science become fully-interred Starbases of their own. 4 3 1 Modularity is the K-Class’ main selling point. Up Conn Engineering Medicine to five arms (two minimum) can support 2 2 3 additional docking points as well as modular Scale: Resistance: Power: Shields: towers. These modules can range from storage 5 5 13 12 bays, laboratories, commercial space, offices, Phaser Banks (Energy, Medium, 9 CD, Versatile 2) Fast Targeting Systems and so on. Each residential tower can Docking Capacity accommodate up to 100 guests, and the station Repair Crews itself can be run with as few as twenty staff. Sturdy Construction Despite this modularity, however, K-class Secondary Reactors stations typically lack offensive weaponry and Samplerely on starships for any prolongedfile defense. The Some of the above Talents are found in the shielding on a K-class is usually minimal and Command Division supplement on page 95. 6 | P a g e designed to ward against radiation and similar goring charge with their horns. They will rush stellar phenomena. headlong into battle and engage their opponent Optional Attachment: U.S.S. Anubis in melee combat as quick as possible. The second is their natural armor. They rely on it to protect them from harm, ranging from blades The U.S.S. Anubis, a Hermes-class (Found in the to actual energy weapons. In this manner, they Command Division Supplement), can be are especially resilient and deadly at close attached to Deep Space 24 if you deem it range. However, that is not to say they are necessary for your Players to have the means to incapable of fighting at range, merely that they leave the station aside from Executive-class prefer to be up close and personal. shuttles (which are basically TOS-Era Runabouts and use the stats for a Captain’s Yacht). Overall, they are not unlike Klingons that have Specifically, the Anubis has the Scientific and embraced the more “civilized” side of being a Survey Operations Mission Profile and the warrior. It should be noted that while the two Advanced Sensors Suites Talent. species may share different viewpoints on the Ceratodraco finer points of honor and combat, they can agree on one thing: It is a good day to die. The Ceratodraco are a warp-capable humanoid species from the planet Cerata. They gained Federation member status as of 2269. In terms of physiology, all Ceratodraco possess imposing horns, scaling along the arms and legs, and a tail. The latter is used primarily for balance, and allows them to run at great speeds, not unlike the raptors of Earth, without fear of losing balance. Their other features, along with their culture, cement them as an honorable, noble, warrior-like species. Even to this day on their homeworld, it is not uncommon for young Ceratodraco to become a Squire to an older Knight. There is great importance placed upon values such as chivalry and respect. This can become a point of contention among those Ceratodraco in Starfleet and their peers, especially if the individual in question has their honor insulted or if a lower-ranking member they are responsible for is mistreated. In such an instance, it is not uncommon for a Ceratodraco to demand a non-lethal trial by combat. Art by Greenmarine SampleCombat involving Ceratodracos tends to revolve EXAMPLE VALUE: Honor in allfile things and around two main principles. The first is their Respect to those who deserve it 7 | P a g e ATTRIBUTES: +1 Daring, +1 Fitness, +1 Presence TRAIT: Ceratodraco. Humanoid in design, Ceratodraco tend to stand taller than most Humans. Their horns and scaling come in a variety of colors. Their tails range in size from baseball bats to thrice that in both length and circumference. Ceratodraco are expectantly heavy compared to other species. Most of that weight is in their scaling, tail, and steel-like muscles. Their hearing is slightly better than a Human's, and their eyes allow them to see in low light conditions.
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