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1 0 1 Under water Intrusion View 1 0 1 O2 Gauge: The O2 Gauge shows your oxygen supply while under water. Physical exertion You find that the view switches to Intrusion View if you 1 0 requires more oxygen, causing the display to fall more quickly. Once the display reaches zero crawl into a shaft or under an object. While you cannot 1 things start to get serious and your Life Gauge begins to fall! use your Radar, you can generally move in all directions. 1 1 Move the left analogue stick up in order to crawl forward. 0 1 Friend and foe 1 1 0 Your opponent's Life Gauge Film sequences 1 Like you, "bosses" have a Life Gauge. Your task is to do everything possible to reduce their Life Sometimes the action proceeds automatically and you CHARACTERS 1 0 Gauge to zero. The chapter on "The Mission" contains all the information you need to achieve cannot influence what happens. As in the cinema, you'll While you cannot Strafe, you can You can continue to select and use 0 p 0 this aim. see a black strip at the top and bottom of your screen. If use to switch to First Person equipment, but you cannot land 1 q 1 you want to skip these sequences, just press . View. physical blows. 0 0 Your opponent's Stun Gauge 0 1 0 If you use tranquilliser darts against a boss, his or her Stun Gauge will drop. Your opponent 1 0 0 will lose consciousness once it falls to zero. The Soliton-Radar 0 1 1 0 Your partner's Life Gauge Your Soliton-Radar projects structures and opponents onto a map: an important 0 1 1 If you are working directly with a partner (for example during a battle), you'll also see your gaming aid. However, your Radar can be disabled. 1 0 BASICS 0 partner's Life Gauge. Caution: your mission will fail if your partner's display drops to zero! 3124586970rttml121 1 1 Normal mode 1 1 0 0 1 Your position 1 1 Perspectives and angles 1 0 0 Your Field of Vision in First Person View 0 During your mission, you'll generally be looking down on your character from an angle - the 1 1 1 Normal View. As soon as you move in a particular direction, the camera will follow you and Enemy, or enemy camera lenses 1 0 1 keep you in the centre of the picture. But there are also a few special perspectives. 0 0 0 1 1 1 Corner View Your opponents' Field of Vision 0 1 As soon as you press 0 Enemy contacting central command by radio THE MISSION 0 yourself against a wall 1 0 0 (holding the left analogue 1 0 stick against the wall), the 1 perspective will switch to Your opponent is looking 0 1 0 Corner View. The same for you. 0 0 1 applies to objects such as 1 1 Keep exerting pressure on the stick. This allows you to see whatever or o ü Your opponent has 0 large crates or drums. Use and to move along the 0 0 The camera will swerve to the level whoever is lurking behind a corner. wall or object and lean forward around noticed something, but 0 1 1 of your head and then dip beside Use your right analogue stick to the corner. But make sure you keep has not discovered you. 1 1 you. You'll see yourself, as well as adjust the view in order to obtain holding the left analogue stick in the 0 0 0 the areas immediately to the left an even better perspective. direction of the wall! This allows you EQUIPMENT 0 1 and right. to look around the corner, further 1 1 improving your overview of the 0 0 situation. First Person View 1 1 Under water Using your Sensor 0 If, at the time, an overview is more important to you than and ü simultaneously you'll stand on tiptoe, thus obtaining p 1 freedom of movement, use to switch to First Person a slightly elevated perspective. Remember that all buttons 1 0 View. Although you won't be able to move, you will be able to and sticks are sensitive to pressure: the more firmly you look in all directions (using your left analogue stick). In order In this area, your Sensor 0 0 press or move them, the stronger the effect. Your best bet is Your position to orientate yourself, take a look at your Radar where you'll can detect the smallest 1 to test the various button combinations thoroughly! 1 see a green cone, explosive particles … as SECRETS 0 representing your current long as you first copied 1 Locations for surfacing Field of Vision. and drawing breath the map from a "Node" If you also hold down the terminal. 0 o button, you'll be able to 0 Strafe to the left, while 1 holding down the ü 0 button enables you to 0 Strafe to the right. This is a Using your Mine Detector 1 useful function if you want p ü w to spy (or shoot!) around a Holding down : the First Person Holding down as well: Strafe to Attacks are also possible. Use to View. the right. e corner. If you press o equip the weapon, and to punch INDEX and kick. Looking out of hiding places Claymores and their detection radius: the You'll find that the perspective, and thus your options, q Use to assume a crouching position. You cannot select Claymore will explode if changes in certain hiding places such as lockers! Fighting items or weapons while in hiding, nor can you use your you enter this area. becomes impossible, and you cannot Strafe. Use p to Radar. obtain a somewhat restricted First Person View. The view will change as normal, and you can also stand on tiptoe. 12 13 "YOUR MISSION" HOW TO USE THE WALKTHROUGH General CHARACTERS You are in this game section. A guard's patrol route in "Normal" mode. This Walkthrough is based on the "Normal" difficulty level. Any differences from other Difficulty Levels are mentioned in the text. Like the game, the Walkthrough is divided into Items and weapons to be used are marked in blue individual sections. For each section, you'll find a 2D map in the text. 3D overview map of the section. showing entrances, Surveillance Cameras, items and guards (as well as the guards' patrol routes in "Normal" mode) and a general 3D map. BASICS Your route through the "Tanker" starts on page 26, while your route through "Big Shell" starts on page 68. The "five boxes system" Icon indicating a patrolling guard and the Difficulty The little box beneath an icon indicates the Difficulty Level Level in which you can expect to encounter him. in which you will find the item or guard in question. The first box indicates "Very Easy", while the last box indicates "Extreme". Filled boxes mean: "present". For example: you'll THE MISSION find this Ration in "Very Easy", "Easy" and "Normal" modes, but not in "Hard" or "Extreme" mode. 2D overview map of the section, showing all Ration entrances and exits. These maps correspond to the image displayed by your Radar. In the case of multi-level sections, each 2D map shows one level. EQUIPMENT Icon indicating an item and the Difficulty Level in Your optimum route which you can expect to find it. The optimum route through each section is described to ensure that you get through in record time and (where possible) without a fight. On the Big Shell, you'll have to seek out Nodes in order to obtain Radar data, but you can ignore these details if you feel that you can get by without Radar. Take a look at the "Secrets" chapter to see how SECRETS advanced gamers can even improve the optimum route! Legend Door / 1 Surveillance Camera INDEX / 1 Guard Items and weapons to be found are marked in red Step-by-step help: the and icons indicate in the text. Patrol route a picture sequence. / 1 Cypher 24 25 3124586970 rttml 121 TANKER NAVIGATIONAL DECK NAVIGATIONAL DECK WING Snake, Olga Gurlukovich is a formidable opponent. Do not make the mistake of comparing her with the mercenaries who have CHARACTERS crossed your path to date. The Russian is as skilled in the use of firearms as in the use of her knife. M9 Ration BASICS THE MISSION OLGAOLGA GURLUKOVICHGURLUKOVICH M9 Ration EQUIPMENT Olga's weapons USP 9mm, grenades Battle tactics Recommended weapon M9 Since Olga has taken up position in an inaccessible area, you'll have to use your M9. The tranquilliser dart does not Useful items Rations have the usual effect on Ms. Gurlukovich, who can withstand a higher dosage before losing consciousness. An arm hit has a lesser effect than, for example, a head As the daughter of Colonel Sergei Gurlukovich, Olga hit. If you focus solely on Olga's head, she'll be knocked SECRETS grew up in the army. She knows nothing but war, and out after four hits. This is shown at the top edge of your the unit is her family. Given her background, it is no screen underneath her Life-Gauge: a pink coloured bar wonder that Olga has developed into a formidable indicates her resilience. fighter. Yet the Colonel is anxious that Olga should not come under fire during the assault on the tanker - mainly because she's carrying his grandchild.