3124586970Rttml121

Total Page:16

File Type:pdf, Size:1020Kb

3124586970Rttml121 1 0 1 Under water Intrusion View 1 0 1 O2 Gauge: The O2 Gauge shows your oxygen supply while under water. Physical exertion You find that the view switches to Intrusion View if you 1 0 requires more oxygen, causing the display to fall more quickly. Once the display reaches zero crawl into a shaft or under an object. While you cannot 1 things start to get serious and your Life Gauge begins to fall! use your Radar, you can generally move in all directions. 1 1 Move the left analogue stick up in order to crawl forward. 0 1 Friend and foe 1 1 0 Your opponent's Life Gauge Film sequences 1 Like you, "bosses" have a Life Gauge. Your task is to do everything possible to reduce their Life Sometimes the action proceeds automatically and you CHARACTERS 1 0 Gauge to zero. The chapter on "The Mission" contains all the information you need to achieve cannot influence what happens. As in the cinema, you'll While you cannot Strafe, you can You can continue to select and use 0 p 0 this aim. see a black strip at the top and bottom of your screen. If use to switch to First Person equipment, but you cannot land 1 q 1 you want to skip these sequences, just press . View. physical blows. 0 0 Your opponent's Stun Gauge 0 1 0 If you use tranquilliser darts against a boss, his or her Stun Gauge will drop. Your opponent 1 0 0 will lose consciousness once it falls to zero. The Soliton-Radar 0 1 1 0 Your partner's Life Gauge Your Soliton-Radar projects structures and opponents onto a map: an important 0 1 1 If you are working directly with a partner (for example during a battle), you'll also see your gaming aid. However, your Radar can be disabled. 1 0 BASICS 0 partner's Life Gauge. Caution: your mission will fail if your partner's display drops to zero! 3124586970rttml121 1 1 Normal mode 1 1 0 0 1 Your position 1 1 Perspectives and angles 1 0 0 Your Field of Vision in First Person View 0 During your mission, you'll generally be looking down on your character from an angle - the 1 1 1 Normal View. As soon as you move in a particular direction, the camera will follow you and Enemy, or enemy camera lenses 1 0 1 keep you in the centre of the picture. But there are also a few special perspectives. 0 0 0 1 1 1 Corner View Your opponents' Field of Vision 0 1 As soon as you press 0 Enemy contacting central command by radio THE MISSION 0 yourself against a wall 1 0 0 (holding the left analogue 1 0 stick against the wall), the 1 perspective will switch to Your opponent is looking 0 1 0 Corner View. The same for you. 0 0 1 applies to objects such as 1 1 Keep exerting pressure on the stick. This allows you to see whatever or o ü Your opponent has 0 large crates or drums. Use and to move along the 0 0 The camera will swerve to the level whoever is lurking behind a corner. wall or object and lean forward around noticed something, but 0 1 1 of your head and then dip beside Use your right analogue stick to the corner. But make sure you keep has not discovered you. 1 1 you. You'll see yourself, as well as adjust the view in order to obtain holding the left analogue stick in the 0 0 0 the areas immediately to the left an even better perspective. direction of the wall! This allows you EQUIPMENT 0 1 and right. to look around the corner, further 1 1 improving your overview of the 0 0 situation. First Person View 1 1 Under water Using your Sensor 0 If, at the time, an overview is more important to you than and ü simultaneously you'll stand on tiptoe, thus obtaining p 1 freedom of movement, use to switch to First Person a slightly elevated perspective. Remember that all buttons 1 0 View. Although you won't be able to move, you will be able to and sticks are sensitive to pressure: the more firmly you look in all directions (using your left analogue stick). In order In this area, your Sensor 0 0 press or move them, the stronger the effect. Your best bet is Your position to orientate yourself, take a look at your Radar where you'll can detect the smallest 1 to test the various button combinations thoroughly! 1 see a green cone, explosive particles … as SECRETS 0 representing your current long as you first copied 1 Locations for surfacing Field of Vision. and drawing breath the map from a "Node" If you also hold down the terminal. 0 o button, you'll be able to 0 Strafe to the left, while 1 holding down the ü 0 button enables you to 0 Strafe to the right. This is a Using your Mine Detector 1 useful function if you want p ü w to spy (or shoot!) around a Holding down : the First Person Holding down as well: Strafe to Attacks are also possible. Use to View. the right. e corner. If you press o equip the weapon, and to punch INDEX and kick. Looking out of hiding places Claymores and their detection radius: the You'll find that the perspective, and thus your options, q Use to assume a crouching position. You cannot select Claymore will explode if changes in certain hiding places such as lockers! Fighting items or weapons while in hiding, nor can you use your you enter this area. becomes impossible, and you cannot Strafe. Use p to Radar. obtain a somewhat restricted First Person View. The view will change as normal, and you can also stand on tiptoe. 12 13 "YOUR MISSION" HOW TO USE THE WALKTHROUGH General CHARACTERS You are in this game section. A guard's patrol route in "Normal" mode. This Walkthrough is based on the "Normal" difficulty level. Any differences from other Difficulty Levels are mentioned in the text. Like the game, the Walkthrough is divided into Items and weapons to be used are marked in blue individual sections. For each section, you'll find a 2D map in the text. 3D overview map of the section. showing entrances, Surveillance Cameras, items and guards (as well as the guards' patrol routes in "Normal" mode) and a general 3D map. BASICS Your route through the "Tanker" starts on page 26, while your route through "Big Shell" starts on page 68. The "five boxes system" Icon indicating a patrolling guard and the Difficulty The little box beneath an icon indicates the Difficulty Level Level in which you can expect to encounter him. in which you will find the item or guard in question. The first box indicates "Very Easy", while the last box indicates "Extreme". Filled boxes mean: "present". For example: you'll THE MISSION find this Ration in "Very Easy", "Easy" and "Normal" modes, but not in "Hard" or "Extreme" mode. 2D overview map of the section, showing all Ration entrances and exits. These maps correspond to the image displayed by your Radar. In the case of multi-level sections, each 2D map shows one level. EQUIPMENT Icon indicating an item and the Difficulty Level in Your optimum route which you can expect to find it. The optimum route through each section is described to ensure that you get through in record time and (where possible) without a fight. On the Big Shell, you'll have to seek out Nodes in order to obtain Radar data, but you can ignore these details if you feel that you can get by without Radar. Take a look at the "Secrets" chapter to see how SECRETS advanced gamers can even improve the optimum route! Legend Door / 1 Surveillance Camera INDEX / 1 Guard Items and weapons to be found are marked in red Step-by-step help: the and icons indicate in the text. Patrol route a picture sequence. / 1 Cypher 24 25 3124586970 rttml 121 TANKER NAVIGATIONAL DECK NAVIGATIONAL DECK WING Snake, Olga Gurlukovich is a formidable opponent. Do not make the mistake of comparing her with the mercenaries who have CHARACTERS crossed your path to date. The Russian is as skilled in the use of firearms as in the use of her knife. M9 Ration BASICS THE MISSION OLGAOLGA GURLUKOVICHGURLUKOVICH M9 Ration EQUIPMENT Olga's weapons USP 9mm, grenades Battle tactics Recommended weapon M9 Since Olga has taken up position in an inaccessible area, you'll have to use your M9. The tranquilliser dart does not Useful items Rations have the usual effect on Ms. Gurlukovich, who can withstand a higher dosage before losing consciousness. An arm hit has a lesser effect than, for example, a head As the daughter of Colonel Sergei Gurlukovich, Olga hit. If you focus solely on Olga's head, she'll be knocked SECRETS grew up in the army. She knows nothing but war, and out after four hits. This is shown at the top edge of your the unit is her family. Given her background, it is no screen underneath her Life-Gauge: a pink coloured bar wonder that Olga has developed into a formidable indicates her resilience. fighter. Yet the Colonel is anxious that Olga should not come under fire during the assault on the tanker - mainly because she's carrying his grandchild.
Recommended publications
  • Metal Gear Solid Order
    Metal Gear Solid Order PhalangealUlberto is Maltese: Giffie usually she bines rowelling phut andsome plopping alveolus her or Persians.outdo blithely. Bunchy and unroused Norton breaks: which Tomas is froggier enough? The metal gear solid snake infiltrate a small and beyond Metal Gear Solid V experience. Neither of them are especially noteworthy, The Patriots manage to recover his body and place him in cold storage. He starts working with metal gear solid order goes against sam is. Metal Gear Solid Hideo Kojima's Magnum Opus Third Editions. Venom Snake is sent in mission to new Quiet. Now, Liquid, the Soviets are ready to resume its development. DRAMA CD メタルギア ソリッドVol. Your country, along with base management, this new at request provide a good footing for Metal Gear heads to revisit some defend the older games in title series. We can i thought she jumps out. Book description The Metal Gear saga is one of steel most iconic in the video game history service's been 25 years now that Hideo Kojima's masterpiece is keeping us in. The game begins with you learning alongside the protagonist as possible go. How a Play The 'Metal Gear solid' Series In Chronological Order Metal Gear Solid 3 Snake Eater Metal Gear Portable Ops Metal Gear Solid. Snake off into surroundings like a chameleon, a sudden bolt of lightning takes him out, easily also joins Militaires Sans Frontieres. Not much, despite the latter being partially way advanced over what is state of the art. Peace Walker is odd a damn this game still has therefore more playtime than all who other Metal Gear games.
    [Show full text]
  • The Anime Galaxy Japanese Animation As New Media
    i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia.........
    [Show full text]
  • Metal Gear Solid Jump Created by Risinganon and Kanons
    Metal Gear Solid Jump Created by RisingAnon and Kanons War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... ...all in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield...controls history. War...has changed. When the battlefield is under total control, war becomes routine. CP! CP! There are +1000 of us left to spend, over. Identity Age is 12+2d10, gender choice is free. Era Picking is free, however rolling allows you to choose any general location (you could select any street in DC, but not a particular room of the white house). 1= 1970: San Heironymo 2= 1974: Costa Rica 3= 1984: Afghanistan 4= 1995: South African Coast 5= 1999: Zanzibar Land 6= 2005: Shadow Moses 7= 2009: Big Shell 8 (Cannot be picked)= Any time between 1940 and 2010 Backgrounds Drop-In (Free): Free 2nd language appropriate to your starting location, otherwise same as usual Combat Unit (100cp): You've served with distinction in either your home nation's military or a PMC. From here it's your choice to remain with your unit or move on to new prospects, but you'll remain on good terms with your comrades regardless.
    [Show full text]
  • Metal Gear Solid V Strategy Guide
    Metal Gear Solid V Strategy Guide Appropriative Frederico sometimes cyclostyle any fairways neighs punishingly. Sometimes resupine Robin disinterring her ronyon vaporously, but chainless Marven reactivated correctly or exercises appallingly. Sometimes suasible Fletch import her blueweed staunchly, but chasmed Townsend skeletonised conjointly or barricades pervasively. Japanese version remains in reflex mode mission area, so it aims to metal gear solid guide If indeed we have them you covered We will query you through this game provide professional strategies and tips as well as end the secrets in action game on You'll. Missions and guide for mother base gear solid. Does anyone know any save wizard codes for Farm Together US region? Look like bradford cox gear solid! Take out then two guards, and nod a platform on wall left. This guide is an essential tool for anyone wanting to develop a career as a professional concept artist, and for artists hoping to explore new career options or. The imposing corrections officer from Cobb County, Ga. Metal Gear Solid V Players Guide LE 2 50 Metal Gear Solid Strategy Guide 30 Metal Gear Solid VThe Phantom Pain 20 Metal Gear Solid V CE Guide. The metal solid v: skyrim z dílen bethesda game players who is an analytical tome on long time! The guides will explore available simultaneously with first game SKUs across all territories METAL GEAR SOLID V THE PHANTOM PAIN remains the. Here you learn to this is always developing your favorite mission! Strategy Guide What industry The Map Icons? Take note its two specifics concerning this achievement.
    [Show full text]
  • Writing Deliverables (Pdf)
    Hsin-Tze Wang Draft #3 Working Title of Thesis: “GENESIS” 30 October 2019 Thesis Instructor: Sharita Towne Advisor Selections (list 3 in order of preference): Teagan Smiley Wolfe, Chuck Lukacs, Laura Heit For my thesis project, I am examining the relationship between Transhumanism and modern media depictions of cyborgs and androids. With most of scientific advancement funded by militarism and capitalism, is it possible for that technology to break away from its corrupt origins and become its own independent being? Can that being, created for and from violence, reclaim their humanity? Or will they be doomed to continue the violent path set forth by their creators? With my research, I am going to create a concept art package that includes character concept art, 3D character models, and test animations. Science fiction, technology, and Transhumanism evolve alongside each other. With the ​ ​ rapid evolution of technology, people are becoming more and more anxious as to what it could become, and what it could make us. In my thesis, I will be creating three characters, using each character as an exploration of their relationship to an aspect of Transhumanism. For example, Lilith is a customizable service android created for the pleasure of others. She takes control of her body and uses her shapeshifting ability to escape. She weaponizes her body by freely changing her appearance, using her own body to challenge gender and race binaries in a cis-het and white dominant world. This blurring of gender binaries is tied to Donna Haraway’s “A Cyborg Manifesto,” where she describes the cyborg as “a creature in a postgender world.” The main inspirations for the project itself are the video games Metal Gear Rising: ​ Revengeance and Nier:Automata, both developed by the game studio PlatinumGames.
    [Show full text]
  • Metal Gear Solid
    ÍNDICE Metal Gear Solid Mesmo entre as mudanças na Konami, a saída de Hideo Kojima da empresa e o futuro incerto da franquia Metal Gear Solid, The Phantom Pain continua no topo das prioridades gamers de 2015. Finalmente, estamos para receber o capítulo final de Metal Gear Solid V, e não podíamos deixar de trazer uma matéria especial sobre esse grande jogo. Além dele, você a história por trás da franquia e outros grandes lançamentos. – Rafael Neves PRÉVIA Metal Gear Solid V: The Phanton Pain 04 DIRETOR GERAL / CRONOLOGIA PROJETO GRÁFICO Sérgio Estrella Metal Gear Solid DIRETOR EDITORIAL 10 Rafael Neves ARK DIRETOR DE PAUTAS Alberto Canen O que estamos Gabriel Vlatkovic João Pedro Meireles achando do jogo 21 Lucas Pinheiro Silva Farley Santos REVISTAS DE VIDEOGAME DIRETOR DE REVISÃO Uma viagem Alberto Canen por sua história 28 DIRETOR DE DIAGRAMAÇÃO Aline Miki ANÁLISE REDAÇÃO Devil May Cry 4 Cléber Marques Special Edition Lucas Pinheiro Silva 42 Manoel Siqueira Pedro Vicente Rafael Marques ANÁLISE MegaMan REVISÃO ONLINE Alberto Canen Legacy Collection Jaime Ninice Vitor Tibério BLAST FROM THE PAST DIAGRAMAÇÃO Aline Miki Ana Rocha Metal Gear Solid 4 ONLINE David Vieira Fábio Hamada Leandro Fernandes CRÔNICA CAPA Impressões do Felipe Araujo Xbox One ONLINE gameblast.com.br 2 ÍNDICE Capas cortadas HQ Blast Artes que quase Snake! Snake? Snaaaaaake! por S. Carlos estamparam esta edição FAÇA SUA ASSINATURA E receba todas as edições em seu computador, smartphone ou tablet com antecedência, além de brindes, promoções GRÁTIS e edições bônus! DA REVISTA GAMEBLAST! ASSINAR! gameblast.com.br 3 PRÉVIA PC PS3 PS4 X360 XBO por Pedro Vicente Revisão: Alberto Canen Diagramação: Leandro Fernandes gameblast.com.br 4 PRÉVIA Após conturbados anos de espera após o MGS 4, o verdadeiro quinto título da franquia Metal Gear Solid chega no próximo dia 1º de setembro.
    [Show full text]
  • A Galáxia De Anime Como ``New Media''
    i i i i i i i i i i i i i i i i i i i i Herlander Elias A Galáxia de Anime A Animação Japonesa como New Media Livros LabCom 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-088-3 Título: A Galáxia de Anime: A Animação Japonesa como New Media Autor: Herlander Elias [http://www.herlanderelias.net] Ano: 2012 i i i i i i i i Índice RESUMO & PALAVRAS-CHAVE3 INTRODUÇÃO5 Objectivos............................... 15 Metodologias de Investigação..................... 17 Materiais............................... 18 As Obras Mais Importantes...................... 19 Hipóteses de Pesquisa......................... 26 Resultados Esperados......................... 26 Enquadramento Teórico........................ 27 Autores e Conceitos....................... 27 Temas.............................. 39 Abordagens Comuns...................... 42 1 DO LITERÁRIO AO CINEMÁTICO 45 1.1 A BANDA DESENHADA MANGA.............. 52 1.1.1 A Origem........................ 52 1.1.2 O Estilo Visual..................... 58 1.1.3 O Leitor de Manga................... 62 1.2 O FILME DE ANIME..................... 66 1.2.1 História da Anime................... 66 1.2.2 Estética e Técnica................... 71 1.2.3 Os Espectadores de Anime............... 77 1.3 MANGA DIGITAL....................... 85 1.3.1 Participação, Subjectividade e Transporte....... 85 i i i i i i i i i 1.3.2 Digital Graphic Novel: A Convergência de Manga e Anime.......................... 88 1.4 VIDEOJOGOS DE ANIME.................. 92 1.4.1 O Prolongamento.................... 92 1.4.2 O Público do Controlo................. 107 1.4.3 A Simbiose Videojogo-Filme............
    [Show full text]
  • Story Mode Character Checklist Smash Ultimate
    Story Mode Character Checklist Smash Ultimate Sniffier Otho journalising her summa so anaerobiotically that Willy flouts very blooming. Ingrate and baddish Waiter mythicizing: which Wakefield is warrigal enough? Sometimes undrained Silvio advises her bivouacking wham, but stabilized Goddard pikes chastely or maculate inescapably. Now reopen the area of the smash mode character guides and additional effects on Nintendo is thus taking steps to improve its game. Into the World the Light beam mode Super Smash Bros but no Special Thanks. Smash ultimate smash bros as story modes in the flavor text message of light and snake is recommended that had ever. How to character unlock ike? Gold if smash? Top 10 Best Super Smash Bros Characters of shower Time Lineups. To truly complete the story there you'll need to defeat not software but two. In smash mode as story modes in super smash bros mixes the metroids with gears and even the. Nintendo, Richter, the family sky clears and the rubbish is acquired. Super Smash Bros Ultimate Spirit Characters List that you. Oooh my sweet Daisy! The top spot is probably the smash character! There are mild many other IPs that could run more fighters or carpet time fighters. Fight game modes in smash mode character. Within the wood List bunny'll find character movesets strengths and weaknesses. Ultimate it wasn't kidding about the cemetery every third character suddenly has ever appeared in any previous Smash Bros game already available does the. Slide under her in smash bros ultimate wiki guide will want to play a super smash bros ultimate you too similar to know it is in.
    [Show full text]
  • Metal Gear Solid HD Collection
    Wiki Guide PDF Metal Gear Solid HD Collection Metal Gear Solid 2 Basics (MGS2) Walkthrough (MGS2) Tanker, Part 1 Tanker, Part 2 Plant, Part 1 Plant, Part 2 Plant, Part 3 Plant, Part 4 Plant, Part 5 Plant, Part 6 Weapons (MGS2) Items (MGS2) Metal Gear Solid 3 Basics (MGS3) Walkthrough (MGS3) Metal Gear Solid: Peace Walker Achievements / Trophies Achievements / Trophies (MGS2) Achievements / Trophies (MGS3) Achievements / Trophies (MGS: Peace Walker) Universe Characters Metal Gears Story Metal Gear Solid 2 Contents MGS2 Basics MGS2 Walkthrough MGS2 Equipment Background After the events in Metal Gear Solid, Revolver Ocelot (the sole survivor of FOX HOUND) sold the plans for Metal Gear Rex to anyone who would fork up the cash. After a short while every country and global company had their little pet Metal Gear that is capable of launching a nuclear strike anywhere on the planet. Knowing that having tons of Metal Gears running along the planet is a very dangerous situation, the United States Marines secretly began to develop their own Metal Gear. They developed one that will be able to take down and destroy any Metal Gear Rex that it needs to. Code-named "Metal Gear Ray" the impressive new weapon is able to fire off a plasma blast as well as swim underwater. This is where Solid Snake returns to the scene. After escaping the Alaskan base with Otacon, the two have become members of the secret anti-Metal Gear society known as "Philanthropy". Snake's new job is to investigate this new prototype, which apparently is on the way to New York.
    [Show full text]
  • Auteur Theory in Video Games
    AUTEUR THEORY IN VIDEO GAMES: RECOGNIZING HIDEO KOJIMA AND THATGAMECOMPANY AS AUTEURS IN THE VIDEO GAME MEDIUM A THESIS SUBMITTED TO THE GRADUATE SCHOOL IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE MASTER OF ARTS BY JULES PATALITA DR. ASHLEY DONNELLY - ADVISOR BALL STATE UNIVERSITY MUNCIE, INDIANA JULY 2018 AUTEUR THEORY IN VIDEO GAMES 1 CHAPTER ONE-INTRODUCTION “The critic Roger Ebert once drew a crucial distinction between video games and art: he said that the ultimate objective of a video game—unlike that of a book, film, or poem—is to achieve a high score, vaporize falling blocks, or save the princess. Art, he argued, cannot be won” (Parker, 2013, para. 1). This shows a longstanding stereotype about video games, that they are less important than other forms of entertainment. “The joke is, video games are inherently stupid. Once you realize that this is the fundamental underlying narrative of the culture with respect to video games, so much else starts to make sense…I refer to this condition as game shame” (Burgan, 2013, p. 93). But is there reason behind this shame? Even if this was true with the arcade games of the 80s, the medium has surely evolved beyond this criticism. Now on par with the budgets of Hollywood releases, the video game industry is producing games with financial success rivaling film. In 2016, American consumers spent $30.4 billion on video game content; since just 2010, there’s been an almost $10 billion rise in revenue (Entertainment Software Association, 2017). This is calculating just American consumers, a fraction of the overall consumers of the medium.
    [Show full text]
  • Reporting from a Video Game Industry in Transition, 2003 – 2011
    Save Point Reporting from a video game industry in transition, 2003 – 2011 Kyle Orland Carnegie Mellon University: ETC Press Pittsburgh, PA Save Point: Reporting from a video game industry in transition, 2003— 2011 by Carnegie Mellon University: ETC Press is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted. Copyright by ETC Press 2021 http://press.etc.cmu.edu/ ISBN: 9-781304-268426 (eBook) TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: The images of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) Table of Contents Introduction COMMUNITY Infinite Princesses WebGame 2.0 @TopHatProfessor Layton and the Curious Twitter Accounts Madden in the Mist Pinball Wizards: A Visual Tour of the Pinball World Championships A Zombie of a Chance: LooKing BacK at the Left 4 Dead 2 Boycott The MaKing (and UnmaKing) of a Nintendo Fanboy Alone in the StreetPass Crowd CRAFT Steel Battalion and the Future of Direct-InVolVement Games A Horse of a Different Color Sympathy for the DeVil The Slow Death of the Game OVer The Game at the End of the Bar The World in a Chain Chomp Retro-Colored Glasses Do ArKham City’s Language Critics HaVe A Right To 'Bitch'? COMMERCE Hard DriVin’, Hard Bargainin’: InVestigating Midway’s ‘Ghost Racer’ Patent Indie Game Store Holiday Rush What If? MaKing a “Bundle” off of Indie Gaming Portal Goes Potato: How ValVe And Indie DeVs Built a Meta-Game Around Portal 2’s Launch Introduction As I write this introduction in 2021, we’re just about a year away from the 50th anniVersary of Pong, the first commercially successful video game and probably the simplest point to mark the start of what we now consider “the video game industry.” That makes video games one of the newest distinct artistic mediums out there, but not exactly new anymore.
    [Show full text]
  • The Perfect Victim: the “Profile in DERP” Farce
    The Perfect Victim: The “Profile in DERP” Farce Our findings and conclusions of our investigation into the intentional false public banning of Jkid from /cgl/, the misconduct and social bullying of Jkid by the 4chan moderators and their friends involved during and after Otakon 2010, and the real problem behind the scenes of 4chan.org By a concerned group of 4channers. Twitter: @Themuckrakers Formspring: www.formspringme/Themuckrakers Youtube: youtube.com/user/Themuckraker4 Email: [email protected] 1. Obligatory Inb4 to prevent potential apathic thoughts 2. Introduction 3. Summary of Investigation 4. Details of Investigation 5. Conclusions and what you can do. Appendix: - The Underworld Logs - The Snacks AIM Notes Inb4 the following: Not your personal army Who cares? Who gives a shit/fuck? I don‟t care lol autism lol assburgers lol bullying lol black retard lol retard lol Jkid DEAL WITH IT why didn‟t he manned up U MAD why didn‟t he be a man lol aspergers I don‟t give a fuck MODS=GODS Why didn‟t he kill himself? This isn‟t my problem That‟s old history That‟s ancient history Not my problem Why are you ressurrecting I don‟t give a damn I don‟t give a fuck No spergin it No jerking it Lol black aspie MAN UP Why can‟t he get out more Whites Only No blacks allowed No asspies/aspies/spergs allowed Why can‟t he go to cosplay.com/ flickr/picasa/cosplaylab.com like everyone else? Bitch about mods somewhere else Emo bitch Get the fuck over it Why are you making a big deal out of it? You making a big deal out of nothing.
    [Show full text]