The Anime Galaxy Japanese Animation As New Media
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Bill Rogers Collection Inventory (Without Notes).Xlsx
Title Publisher Author(s) Illustrator(s) Year Issue No. Donor No. of copies Box # King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 13 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 14 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 12 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench Alan Kupperberg and 1982 11 Bill Rogers 1 J1 Group Ernie Chan King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 10 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench John Buscema, Ernie 1982 9 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 8 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 6 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar Mike Docherty, Art 1988 33 Bill Rogers 1 J1 Nnicholos King Conan Marvel Comics Roy Thomas John Buscema, Danny 1981 5 Bill Rogers 2 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema, Danny 1980 3 Bill Rogers 1 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1980 2 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar M. Silvestri, Art Nichols 1985 29 Bill Rogers 1 J1 Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 30 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 31 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Vince 1986 32 Bill Rogers -
DAIDO MORIYAMA Born 1938 Ikeda City, Osaka, Japan Lives and Works in Tokyo, Japan
DAIDO MORIYAMA Born 1938 Ikeda City, Osaka, Japan Lives and works in Tokyo, Japan AWARDS 2012, Lifetime Achievement Infinity Award, International Center for Photography, New York, NY 2004, Culture Award, Deutsche Gesellschaft für Photographie, Cologne, Germany 2004, Lifetime Achievement Award, Photographic Society of Japan 2003, 44th Mainichi Art Award, Japan 1983, Photographer of the Year Award, Photographic Society of Japan 1967, New Artist Award, Japan Photo Critics Association SOLO EXHIBITIONS 2017 Artist Rooms: Daido Moriyama, Tate Modern, London, England Daido Moriyama, Miyanomori International Museum of Art, Sapporo, Japan Daido Moriyama: Tokyo Color, Luhring Augustine Bushwick, Brooklyn, NY Daido Moriyama: Pretty Woman, Akio Nagasawa, Tokyo, Japan* 2016 Color + tights, Taka Ishii Gallery Kitsando, Tokyo, Japan Color 1970-1990, Taka Ishii Gallery Paris, Paris, France Daido Moriyama: Marrakech 2015 (Record no. 30), Galerie Folia, Paris, France Daido Moriyama: Prints and Books from 1960s–1980s, Singapore International Photography Festival, DECK, Singapore Daido Moriyama: Terayama, Shuji Terayama Museum, Aomori, Japan Daido Moriyama: Tokyo Meshed World, Yoshii Gallery, New York, NY Daido Tokyo, Fondation Cartier pour l’Art Contemporain, Paris, France* Scandalous, Akio Nagasawa Gallery, Tokyo, Japan 2015–2016 Daido Moriyama in Color, Galleria Carla Sozzani, Milan, Italy 2015 Catching Eye, Catching Mind, Kwai Fung Hin Art Gallery, Hong Kong, China Fragments: Silkscreens of Daido Moriyama, Three Shadows Photography Art Centre, Xiamen, China Kiss, Taka Ishii Gallery Paris, Paris, France A Room, Aura Gallery, Taipei, Taiwan 2014 Accident, Shadai Gallery, Tokyo, Japan Daido Moriyama: Dazai, Art Space AM, Tokyo, Japan Daido Moriyama Endless Works N/S, Okinawa Prefectural Museum and Art Museum, Naha, Japan* Hokkaido, Miyanomori International Museum of Art, Sapporo, Japan Searching Journeys, Simon Lee Gallery, Hong Kong, China Tono 2014, Canon Gallery S, Tokyo, Japan * A catalogue was published with this exhibition. -
Marco Balzarotti
MARCO BALZAROTTI (Curriculum Professionale liberamente fornito dall'utente a Voci.FM) link originale (thanks to): http://www.antoniogenna.net/doppiaggio/voci/vocimbal.htm Alcuni attori e personaggi doppiati: FILM CINEMA Spencer Garrett in "Il nome del mio assassino" (Ag. Phil Lazarus), "Il cammino per Santiago" (Phil) Viggo Mortensen in "American Yakuza" (Nick Davis / David Brandt) Michael Wisdom in "Masked and Anonymous" (Lucius) John Hawkes in "La banda del porno - Dilettanti allo sbaraglio!" (Moe) Jake Busey in "The Hitcher II - Ti stavo aspettando" (Jim) Vinnie Jones in "Brivido biondo" (Lou Harris) Larry McHale in "Joaquin Phoenix - Io sono qui!" (Larry McHale) Paul Sadot in "Dead Man's Shoes - Cinque giorni di vendetta" (Tuff) Jerome Ehlers in "Presa mortale" (Van Buren) John Surman in "I'll Sleep When I'm Dead" (Anatomopatologo) Anthony Andrews in "Attacco nel deserto" (Magg. Meinertzhagen) William Bumiller in "OP Center" (Lou Bender) Miles O'Keefe in "Liberty & Bash" (Liberty) Colin Stinton in "The Commander" (Ambasc. George Norland) Norm McDonald in "Screwed" Jeroen Krabbé in "The Punisher - Il Vendicatore" (1989) (Gianni Franco, ridopp. TV) Malcolm Scott in "Air Bud vince ancora" (Gordon) Robert Lee Oliver in "Oh, mio Dio! Mia madre è cannibale" (Jeffrey Nathan) John Corbett in "Prancer - Una renna per amico" (Tom Sullivan) Paul Schrier in "Power Rangers: Il film" e "Turbo - A Power Rangers Movie" (Bulk) Samuel Le Bihan in "Frontiers - Ai confini dell'inferno" (Goetz) Stefan Jürgens in "Porky college 2 - Sempre più duro!" (Padre di Ryan) Tokuma Nishioka in "Godzilla contro King Ghidora" (Prof. Takehito Fujio) Kunihiko Mitamura in "Godzilla contro Biollante" (Kazuhito Kirishima) Choi Won-seok in "La leggenda del lago maledetto" (Maestro Myo-hyeon) Eugene Nomura in "Gengis Khan - Il grande conquistatore" (Borchu) FILM D'ANIMAZIONE (CINEMA E HOME-VIDEO) . -
Available Papers and Transcripts from the Society for Animation Studies (SAS) Annual Conferences
SAS Conference papers Pagina 1 NIAf - Available papers and transcripts from the Society for Animation Studies (SAS) annual conferences 1st SAS conference 1989, University of California, Los Angeles, USA Author (Origin) Title Forum Pages Copies Summary Notes Allan, Robin (InterTheatre, European Influences on Disney: The Formative Disney 20 N.A. See: Allan, 1991. Published as part of A Reader in Animation United Kingdom) Years Before Snow White Studies (1997), edited by Jayne Pilling, titled: "European Influences on Early Disney Feature Films". Kaufman, J.B. (Wichita) Norm Ferguson and the Latin American Films of Disney 8 N.A. In the years 1941-43, Walt Disney and his animation team made three Published as part of A Reader in Animation Walt Disney trips through South America, to get inspiration for their next films. Studies (1997), edited by Jayne Pilling. Norm Ferguson, the unit producer for the films, made hundreds of photo's and several people made home video's, thanks to which Kaufman can reconstruct the journey and its complications. The feature films that were made as a result of the trip are Saludos Amigos (1942) and The Three Caballero's (1944). Moritz, William (California Walter Ruttmann, Viking Eggeling: Restoring the Aspects of 7 N.A. Hans Richter always claimed he was the first to make absolute Published as part of A Reader in Animation Institute of the Arts) Esthetics of Early Experimental Animation independent and animations, but he neglected Walther Ruttmann's Opus no. 1 (1921). Studies (1997), edited by Jayne Pilling, titled institutional filmmaking Viking Eggeling had made some attempts as well, that culminated in "Restoring the Aesthetics of Early Abstract the crude Diagonal Symphony in 1923 . -
The Popular Image of Japanese Femininity Inside the Anime and Manga Culture of Japan and Sydney Jennifer M
University of Wollongong Research Online University of Wollongong Thesis Collection University of Wollongong Thesis Collections 2009 The popular image of Japanese femininity inside the anime and manga culture of Japan and Sydney Jennifer M. Stockins University of Wollongong Recommended Citation Stockins, Jennifer M., The popular image of Japanese femininity inside the anime and manga culture of Japan and Sydney, Master of Arts - Research thesis, University of Wollongong. School of Art and Design, University of Wollongong, 2009. http://ro.uow.edu.au/ theses/3164 Research Online is the open access institutional repository for the University of Wollongong. For further information contact Manager Repository Services: [email protected]. The Popular Image of Japanese Femininity Inside the Anime and Manga Culture of Japan and Sydney A thesis submitted in partial fulfillment of the requirements for the award of the degree Master of Arts - Research (MA-Res) UNIVERSITY OF WOLLONGONG Jennifer M. Stockins, BCA (Hons) Faculty of Creative Arts, School of Art and Design 2009 ii Stockins Statement of Declaration I certify that this thesis has not been submitted for a degree to any other university or institution and, to the best of my knowledge and belief, contains no material previously published or written by any other person, except where due reference has been made in the text. Jennifer M. Stockins iii Stockins Abstract Manga (Japanese comic books), Anime (Japanese animation) and Superflat (the contemporary art by movement created Takashi Murakami) all share a common ancestry in the woodblock prints of the Edo period, which were once mass-produced as a form of entertainment. -
Seven Seas Entertainment Manga
SEVEN SEAS ENTERTAINMENT Just added to August 2017 Nirvana, vol. 1 Story by Jin x Sayuki (ZOWLS) Art by Sayuki Faith and heroism will take on fate in this brand new action fantasy series! itose Yachiyo has always strived to be Hhelpful, volunteering and sacrificing her time and energy in respect of her late Mother’s memory. When the opportunity arises to travel overseas as a relief volunteer, Hitose is quick to accept. But when her plane crashes, she suddenly awakens to find herself in a strange world of magic and mysticism. In a realm where reincarnations and fate dictate the lives of those with in it, Hitose must discover how to get home, and why a mysterious keepsake from her Mother may be more important than she ever imagined. • COORDINATED DEBUT: English edition is scheduled within months of the original in Japan NEW SERIES Jin is a Japanese author best known for Nirvana and his submission to the Trinity Seven MANGA Comic Anthology. Trade Paperback ISBN: 978-1-626926-39-4 Sayuki is a Japanese manga artist best known for Gekka no Hazure Gedou and Nirvana. Rated: Teen (13+) On Sale: August 8, 2017 5” x 7.125”/ 180 pages $12.99/US | $14.99/CAN SEVEN SEAS ENTERTAINMENT October 2017 Captain Harlock: Dimensional Voyage, vol. 1 Story by Leiji Matsumoto Art by Kouichi Shimahoshi An all-new series featuring a contemporary take on one of the most revered and recognizable characters in science fiction history! hen Tadashi Daiba’s father is murdered Wby invaders known as the Mazon, he becomes frustrated in the face of the Earth government’s flippant attitude. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Audition How Does the 1999 Film Relate to the Issues That Japanese Men and Women Face in Relation to Romantic Pairing?
University of Roskilde Audition How does the 1999 film relate to the issues that Japanese men and women face in relation to romantic pairing? Supervisor: Björn Hakon Lingner Group members: Student number: Anna Klis 62507 Avin Mesbah 61779 Dejan Omerbasic 55201 Mads F. B. Hansen 64518 In-depth project Characters: 148,702 Fall 2018 University of Roskilde Table of content Problem Area ........................................................................................................................................... 7 Problem Formulation .............................................................................................................................. 9 Motivation ............................................................................................................................................... 9 Delimitation ........................................................................................................................................... 10 Method .................................................................................................................................................. 11 Theory .................................................................................................................................................... 12 Literature review ............................................................................................................................... 12 Social Exchange Theory .................................................................................................................... -
Cambridge University Press 978-1-108-72474-6 — an Introduction to Japanese Society Yoshio Sugimoto Index More Information
Cambridge University Press 978-1-108-72474-6 — An Introduction to Japanese Society Yoshio Sugimoto Index More Information Index Abe, Shinz¯o,236, 303, 312 alternative culture, 285 abilities, of employees, 116–17 characteristics, 287 abortion, 186–8 communes and the natural economy, 299–300 academic world system, 52–3 Cool Japan as, 311 achieved status, 73–4, 81 countercultural events and performances, 298–9 Act on Land and Building Leases (1991), 122 historical examples, 297 Act on Promotion of Women’s Participation local resident–volunteer support movements as, and Advancement in the Workplace (2016), 325 182 mini-communication media and online papers, activism, see resident movements; social 297–8 movements nature of, 297 administrative guidance (gyosei¯ shido¯), 232, 235–6, social formations producing, 286 338 amae (active dependency), 29, 43, 51 administrative systems amakudari (descending from heaven), 232–5, 251 during Heian period, 9 Amaterasu Ōmikami, 6–7, 267 during Kamakura period, 10 ambiguity, manipulation of, 337–8 during Yamato period, 7 Ame no Uzume, 6 adoption, 196 Ampo struggle, 318, 321 AEON, 110 ancestor worship, 266, 281, 295 aging society, 47–8 animators, working conditions, 307 declining birth rate and, 86–7 anime, 27–8, 46–7, 302, 311 life expectancy in, 84–6 animism, 203, 266–7 rise in volunteering and, 323 annual leave, 120 woman’s role as caregiver in, 181 anomie (normlessness), 48 Agon-shu¯ (Agon sect), 273 anti-development protests, 324–5 agricultural cooperatives, 326 anti-nuclear demonstrations, 92, 317–21 -
Convene (Mar. 2018)
JAPAN NEW IDEAS START HERE Inspiration doesn’t happen in a vacuum; it is spurred and fostered by something new. Perhaps it comes from the unfamiliar sights, sounds, and smells of a new place, or an aha- moment during a conversation with a new person. Whatever the stimulus, the foundation must first be laid — choosing a destination where attendees are unafraid to break out of their shell and tap into their creative energy. In Japan, groups can grow and learn together, nudged by the flourishes of a centuries-old culture, ripe with fascinating traditions, fashions, cuisine, and technologies. It’s the birthplace of modern marvels like LED lights, the laptop computer, « JNTO’s website renewal! Feb. 2018 » and the best-selling car of all time, the Toyota JNTO’s Website Enhancements for Meetings and Events: Corolla. It’s also the delightful culture that • The easy-to-use planning tool for venue and facility searches gave the world ramen, emojis, and Nintendo. • An extended list of suppliers to help you organize your events Omotenashi, the Japanese tradition of wholehearted hospitality, ensures that www.japanmeetings.org attendees feel welcome and comfortable, whether they are coming to present ground- breaking scientific research, network with colleagues from far and wide, or forge new business connections at an industry gathering. Japan is ramping up preparations for the 2020 Tokyo Olympic and Paralympic Games, building new venues and making improvements to its already impressive Headquarters Tokyo, Japan infrastructure. Meeting planners can reap the Email: [email protected] benefits of that investment and elite hosting www.japanmeetings.org experience for years to come. -
Collaborative Creativity, Dark Energy, and Anime's Global Success
Collaborative Creativity, Dark Energy, and Anime’s Global Success ◆特集*招待論文◆ Collaborative Creativity, Dark Energy, and Anime’s Global Success 協調的創造性、ダーク・エナジー、アニメの グローバルな成功 Ian Condry Associate Professor, Comparative Media Studies, Massachusetts Institute of Technology コンドリー・イアン マサチューセッツ工科大学比較メディア研究准教授 In this essay, I give an overview of some of the main ideas of my new book The Soul of Anime: Collaborative Creativity and Japan’s Media Success Story. Drawing on ethnographic research, including fieldwork at Madhouse, as well as a historical consideration of the original Gundam series, I discuss how anime can be best understood in terms of platforms for collaborative creativity. I argue that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For me, this collective social energy is the soul of anime. 本論文において、拙著『アニメのダーク・エナジー:協調的創造性と日本のメディアの成功例』 における中心的なアイデアの紹介を行う。アニメを制作する企業マッドハウスにおけるフィール ドワークを含む、人類学的な研究を行うとともに、オリジナルの『ガンダム』シリーズに関する 歴史的な考察をふまえて、協調的創造性のプラットフォームとしてアニメを位置付けることがで きるかどうか検討する。日本アニメのグローバルな成功は、映画、テレビ、漫画、玩具、そして その他のライセンス事業を含めて、アニメファンと創作者をつなぐ集団的なソーシャル・エナジー に基づいていると主張する。このような集団的なソーシャル・エナジーがアニメの精神であると 著者は考えている。 Keywords: Media, Popular Culture, Globalization, Japan, Ethnography Acknowledgements: Thank you to Motohiro Tsuchiya for including me in this project. I think “Platform Lab” is an excellent rubric because I believe media should be viewed as a platform of participation rather than content for consumption. I view scholarship the same way. My anime research was supported by the Japan Foundation, the US National Science Foundation, and the Japan Society for the Promotion of Science. I have also received generous funding from, MIT, Harvard, Yale, and the Fulbright program.