Basics of Linear Algebra
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Vectors, Matrices and Coordinate Transformations
S. Widnall 16.07 Dynamics Fall 2009 Lecture notes based on J. Peraire Version 2.0 Lecture L3 - Vectors, Matrices and Coordinate Transformations By using vectors and defining appropriate operations between them, physical laws can often be written in a simple form. Since we will making extensive use of vectors in Dynamics, we will summarize some of their important properties. Vectors For our purposes we will think of a vector as a mathematical representation of a physical entity which has both magnitude and direction in a 3D space. Examples of physical vectors are forces, moments, and velocities. Geometrically, a vector can be represented as arrows. The length of the arrow represents its magnitude. Unless indicated otherwise, we shall assume that parallel translation does not change a vector, and we shall call the vectors satisfying this property, free vectors. Thus, two vectors are equal if and only if they are parallel, point in the same direction, and have equal length. Vectors are usually typed in boldface and scalar quantities appear in lightface italic type, e.g. the vector quantity A has magnitude, or modulus, A = |A|. In handwritten text, vectors are often expressed using the −→ arrow, or underbar notation, e.g. A , A. Vector Algebra Here, we introduce a few useful operations which are defined for free vectors. Multiplication by a scalar If we multiply a vector A by a scalar α, the result is a vector B = αA, which has magnitude B = |α|A. The vector B, is parallel to A and points in the same direction if α > 0. -
Linear Algebra for Dummies
Linear Algebra for Dummies Jorge A. Menendez October 6, 2017 Contents 1 Matrices and Vectors1 2 Matrix Multiplication2 3 Matrix Inverse, Pseudo-inverse4 4 Outer products 5 5 Inner Products 5 6 Example: Linear Regression7 7 Eigenstuff 8 8 Example: Covariance Matrices 11 9 Example: PCA 12 10 Useful resources 12 1 Matrices and Vectors An m × n matrix is simply an array of numbers: 2 3 a11 a12 : : : a1n 6 a21 a22 : : : a2n 7 A = 6 7 6 . 7 4 . 5 am1 am2 : : : amn where we define the indexing Aij = aij to designate the component in the ith row and jth column of A. The transpose of a matrix is obtained by flipping the rows with the columns: 2 3 a11 a21 : : : an1 6 a12 a22 : : : an2 7 AT = 6 7 6 . 7 4 . 5 a1m a2m : : : anm T which evidently is now an n × m matrix, with components Aij = Aji = aji. In other words, the transpose is obtained by simply flipping the row and column indeces. One particularly important matrix is called the identity matrix, which is composed of 1’s on the diagonal and 0’s everywhere else: 21 0 ::: 03 60 1 ::: 07 6 7 6. .. .7 4. .5 0 0 ::: 1 1 It is called the identity matrix because the product of any matrix with the identity matrix is identical to itself: AI = A In other words, I is the equivalent of the number 1 for matrices. For our purposes, a vector can simply be thought of as a matrix with one column1: 2 3 a1 6a2 7 a = 6 7 6 . -
1 Euclidean Vector Space and Euclidean Affi Ne Space
Profesora: Eugenia Rosado. E.T.S. Arquitectura. Euclidean Geometry1 1 Euclidean vector space and euclidean a¢ ne space 1.1 Scalar product. Euclidean vector space. Let V be a real vector space. De…nition. A scalar product is a map (denoted by a dot ) V V R ! (~u;~v) ~u ~v 7! satisfying the following axioms: 1. commutativity ~u ~v = ~v ~u 2. distributive ~u (~v + ~w) = ~u ~v + ~u ~w 3. ( ~u) ~v = (~u ~v) 4. ~u ~u 0, for every ~u V 2 5. ~u ~u = 0 if and only if ~u = 0 De…nition. Let V be a real vector space and let be a scalar product. The pair (V; ) is said to be an euclidean vector space. Example. The map de…ned as follows V V R ! (~u;~v) ~u ~v = x1x2 + y1y2 + z1z2 7! where ~u = (x1; y1; z1), ~v = (x2; y2; z2) is a scalar product as it satis…es the …ve properties of a scalar product. This scalar product is called standard (or canonical) scalar product. The pair (V; ) where is the standard scalar product is called the standard euclidean space. 1.1.1 Norm associated to a scalar product. Let (V; ) be a real euclidean vector space. De…nition. A norm associated to the scalar product is a map de…ned as follows V kk R ! ~u ~u = p~u ~u: 7! k k Profesora: Eugenia Rosado, E.T.S. Arquitectura. Euclidean Geometry.2 1.1.2 Unitary and orthogonal vectors. Orthonormal basis. Let (V; ) be a real euclidean vector space. De…nition. -
Learning Geometric Algebra by Modeling Motions of the Earth and Shadows of Gnomons to Predict Solar Azimuths and Altitudes
Learning Geometric Algebra by Modeling Motions of the Earth and Shadows of Gnomons to Predict Solar Azimuths and Altitudes April 24, 2018 James Smith [email protected] https://mx.linkedin.com/in/james-smith-1b195047 \Our first step in developing an expression for the orientation of \our" gnomon: Diagramming its location at the instant of the 2016 December solstice." Abstract Because the shortage of worked-out examples at introductory levels is an obstacle to widespread adoption of Geometric Algebra (GA), we use GA to calculate Solar azimuths and altitudes as a function of time via the heliocentric model. We begin by representing the Earth's motions in GA terms. Our representation incorporates an estimate of the time at which the Earth would have reached perihelion in 2017 if not affected by the Moon's gravity. Using the geometry of the December 2016 solstice as a starting 1 point, we then employ GA's capacities for handling rotations to determine the orientation of a gnomon at any given latitude and longitude during the period between the December solstices of 2016 and 2017. Subsequently, we derive equations for two angles: that between the Sun's rays and the gnomon's shaft, and that between the gnomon's shadow and the direction \north" as traced on the ground at the gnomon's location. To validate our equations, we convert those angles to Solar azimuths and altitudes for comparison with simulations made by the program Stellarium. As further validation, we analyze our equations algebraically to predict (for example) the precise timings and locations of sunrises, sunsets, and Solar zeniths on the solstices and equinoxes. -
Schaum's Outline of Linear Algebra (4Th Edition)
SCHAUM’S SCHAUM’S outlines outlines Linear Algebra Fourth Edition Seymour Lipschutz, Ph.D. Temple University Marc Lars Lipson, Ph.D. University of Virginia Schaum’s Outline Series New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto Copyright © 2009, 2001, 1991, 1968 by The McGraw-Hill Companies, Inc. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior writ- ten permission of the publisher. ISBN: 978-0-07-154353-8 MHID: 0-07-154353-8 The material in this eBook also appears in the print version of this title: ISBN: 978-0-07-154352-1, MHID: 0-07-154352-X. All trademarks are trademarks of their respective owners. Rather than put a trademark symbol after every occurrence of a trademarked name, we use names in an editorial fashion only, and to the benefit of the trademark owner, with no intention of infringement of the trademark. Where such designations appear in this book, they have been printed with initial caps. McGraw-Hill eBooks are available at special quantity discounts to use as premiums and sales promotions, or for use in corporate training programs. To contact a representative please e-mail us at [email protected]. TERMS OF USE This is a copyrighted work and The McGraw-Hill Companies, Inc. (“McGraw-Hill”) and its licensors reserve all rights in and to the work. -
Equations of Lines and Planes
Equations of Lines and 12.5 Planes Copyright © Cengage Learning. All rights reserved. Lines A line in the xy-plane is determined when a point on the line and the direction of the line (its slope or angle of inclination) are given. The equation of the line can then be written using the point-slope form. Likewise, a line L in three-dimensional space is determined when we know a point P0(x0, y0, z0) on L and the direction of L. In three dimensions the direction of a line is conveniently described by a vector, so we let v be a vector parallel to L. 2 Lines Let P(x, y, z) be an arbitrary point on L and let r0 and r be the position vectors of P0 and P (that is, they have representations and ). If a is the vector with representation as in Figure 1, then the Triangle Law for vector addition gives r = r0 + a. Figure 1 3 Lines But, since a and v are parallel vectors, there is a scalar t such that a = t v. Thus which is a vector equation of L. Each value of the parameter t gives the position vector r of a point on L. In other words, as t varies, the line is traced out by the tip of the vector r. 4 Lines As Figure 2 indicates, positive values of t correspond to points on L that lie on one side of P0, whereas negative values of t correspond to points that lie on the other side of P0. -
Glossary of Linear Algebra Terms
INNER PRODUCT SPACES AND THE GRAM-SCHMIDT PROCESS A. HAVENS 1. The Dot Product and Orthogonality 1.1. Review of the Dot Product. We first recall the notion of the dot product, which gives us a familiar example of an inner product structure on the real vector spaces Rn. This product is connected to the Euclidean geometry of Rn, via lengths and angles measured in Rn. Later, we will introduce inner product spaces in general, and use their structure to define general notions of length and angle on other vector spaces. Definition 1.1. The dot product of real n-vectors in the Euclidean vector space Rn is the scalar product · : Rn × Rn ! R given by the rule n n ! n X X X (u; v) = uiei; viei 7! uivi : i=1 i=1 i n Here BS := (e1;:::; en) is the standard basis of R . With respect to our conventions on basis and matrix multiplication, we may also express the dot product as the matrix-vector product 2 3 v1 6 7 t î ó 6 . 7 u v = u1 : : : un 6 . 7 : 4 5 vn It is a good exercise to verify the following proposition. Proposition 1.1. Let u; v; w 2 Rn be any real n-vectors, and s; t 2 R be any scalars. The Euclidean dot product (u; v) 7! u · v satisfies the following properties. (i:) The dot product is symmetric: u · v = v · u. (ii:) The dot product is bilinear: • (su) · v = s(u · v) = u · (sv), • (u + v) · w = u · w + v · w. -
Vector Differential Calculus
KAMIWAAI – INTERACTIVE 3D SKETCHING WITH JAVA BASED ON Cl(4,1) CONFORMAL MODEL OF EUCLIDEAN SPACE Submitted to (Feb. 28,2003): Advances in Applied Clifford Algebras, http://redquimica.pquim.unam.mx/clifford_algebras/ Eckhard M. S. Hitzer Dept. of Mech. Engineering, Fukui Univ. Bunkyo 3-9-, 910-8507 Fukui, Japan. Email: [email protected], homepage: http://sinai.mech.fukui-u.ac.jp/ Abstract. This paper introduces the new interactive Java sketching software KamiWaAi, recently developed at the University of Fukui. Its graphical user interface enables the user without any knowledge of both mathematics or computer science, to do full three dimensional “drawings” on the screen. The resulting constructions can be reshaped interactively by dragging its points over the screen. The programming approach is new. KamiWaAi implements geometric objects like points, lines, circles, spheres, etc. directly as software objects (Java classes) of the same name. These software objects are geometric entities mathematically defined and manipulated in a conformal geometric algebra, combining the five dimensions of origin, three space and infinity. Simple geometric products in this algebra represent geometric unions, intersections, arbitrary rotations and translations, projections, distance, etc. To ease the coordinate free and matrix free implementation of this fundamental geometric product, a new algebraic three level approach is presented. Finally details about the Java classes of the new GeometricAlgebra software package and their associated methods are given. KamiWaAi is available for free internet download. Key Words: Geometric Algebra, Conformal Geometric Algebra, Geometric Calculus Software, GeometricAlgebra Java Package, Interactive 3D Software, Geometric Objects 1. Introduction The name “KamiWaAi” of this new software is the Romanized form of the expression in verse sixteen of chapter four, as found in the Japanese translation of the first Letter of the Apostle John, which is part of the New Testament, i.e. -
Lecture 3.Pdf
ENGR-1100 Introduction to Engineering Analysis Lecture 3 POSITION VECTORS & FORCE VECTORS Today’s Objectives: Students will be able to : a) Represent a position vector in Cartesian coordinate form, from given geometry. In-Class Activities: • Applications / b) Represent a force vector directed along Relevance a line. • Write Position Vectors • Write a Force Vector along a line 1 DOT PRODUCT Today’s Objective: Students will be able to use the vector dot product to: a) determine an angle between In-Class Activities: two vectors, and, •Applications / Relevance b) determine the projection of a vector • Dot product - Definition along a specified line. • Angle Determination • Determining the Projection APPLICATIONS This ship’s mooring line, connected to the bow, can be represented as a Cartesian vector. What are the forces in the mooring line and how do we find their directions? Why would we want to know these things? 2 APPLICATIONS (continued) This awning is held up by three chains. What are the forces in the chains and how do we find their directions? Why would we want to know these things? POSITION VECTOR A position vector is defined as a fixed vector that locates a point in space relative to another point. Consider two points, A and B, in 3-D space. Let their coordinates be (XA, YA, ZA) and (XB, YB, ZB), respectively. 3 POSITION VECTOR The position vector directed from A to B, rAB , is defined as rAB = {( XB –XA ) i + ( YB –YA ) j + ( ZB –ZA ) k }m Please note that B is the ending point and A is the starting point. -
The Dot Product
The Dot Product In this section, we will now concentrate on the vector operation called the dot product. The dot product of two vectors will produce a scalar instead of a vector as in the other operations that we examined in the previous section. The dot product is equal to the sum of the product of the horizontal components and the product of the vertical components. If v = a1 i + b1 j and w = a2 i + b2 j are vectors then their dot product is given by: v · w = a1 a2 + b1 b2 Properties of the Dot Product If u, v, and w are vectors and c is a scalar then: u · v = v · u u · (v + w) = u · v + u · w 0 · v = 0 v · v = || v || 2 (cu) · v = c(u · v) = u · (cv) Example 1: If v = 5i + 2j and w = 3i – 7j then find v · w. Solution: v · w = a1 a2 + b1 b2 v · w = (5)(3) + (2)(-7) v · w = 15 – 14 v · w = 1 Example 2: If u = –i + 3j, v = 7i – 4j and w = 2i + j then find (3u) · (v + w). Solution: Find 3u 3u = 3(–i + 3j) 3u = –3i + 9j Find v + w v + w = (7i – 4j) + (2i + j) v + w = (7 + 2) i + (–4 + 1) j v + w = 9i – 3j Example 2 (Continued): Find the dot product between (3u) and (v + w) (3u) · (v + w) = (–3i + 9j) · (9i – 3j) (3u) · (v + w) = (–3)(9) + (9)(-3) (3u) · (v + w) = –27 – 27 (3u) · (v + w) = –54 An alternate formula for the dot product is available by using the angle between the two vectors. -
Exercise 7.5
IN SUMMARY Key Idea • A projection of one vector onto another can be either a scalar or a vector. The difference is the vector projection has a direction. A A a a u u O O b NB b N B Scalar projection of a on b Vector projection of a on b Need to Know ! ! ! ! a # b ! • The scalar projection of a on b ϭϭ! 0 a 0 cos u, where u is the angle @ b @ ! ! between a and b. ! ! ! ! ! ! a # b ! a # b ! • The vector projection of a on b ϭ ! b ϭ a ! ! b b @ b @ 2 b # b ! • The direction cosines for OP ϭ 1a, b, c2 are a b cos a ϭ , cos b ϭ , 2 2 2 2 2 2 Va ϩ b ϩ c Va ϩ b ϩ c c cos g ϭ , where a, b, and g are the direction angles 2 2 2 Va ϩ b ϩ c ! between the position vector OP and the positive x-axis, y-axis and z-axis, respectively. Exercise 7.5 PART A ! 1. a. The vector a ϭ 12, 32 is projected onto the x-axis. What is the scalar projection? What is the vector projection? ! b. What are the scalar and vector projections when a is projected onto the y-axis? 2. Explain why it is not possible to obtain! either a scalar! projection or a vector projection when a nonzero vector x is projected on 0. 398 7.5 SCALAR AND VECTOR PROJECTIONS NEL ! ! 3. Consider two nonzero vectors,a and b, that are perpendicular! ! to each other.! Explain why the scalar and vector projections of a on b must! be !0 and 0, respectively. -
MATH 304 Linear Algebra Lecture 24: Scalar Product. Vectors: Geometric Approach
MATH 304 Linear Algebra Lecture 24: Scalar product. Vectors: geometric approach B A B′ A′ A vector is represented by a directed segment. • Directed segment is drawn as an arrow. • Different arrows represent the same vector if • they are of the same length and direction. Vectors: geometric approach v B A v B′ A′ −→AB denotes the vector represented by the arrow with tip at B and tail at A. −→AA is called the zero vector and denoted 0. Vectors: geometric approach v B − A v B′ A′ If v = −→AB then −→BA is called the negative vector of v and denoted v. − Vector addition Given vectors a and b, their sum a + b is defined by the rule −→AB + −→BC = −→AC. That is, choose points A, B, C so that −→AB = a and −→BC = b. Then a + b = −→AC. B b a C a b + B′ b A a C ′ a + b A′ The difference of the two vectors is defined as a b = a + ( b). − − b a b − a Properties of vector addition: a + b = b + a (commutative law) (a + b) + c = a + (b + c) (associative law) a + 0 = 0 + a = a a + ( a) = ( a) + a = 0 − − Let −→AB = a. Then a + 0 = −→AB + −→BB = −→AB = a, a + ( a) = −→AB + −→BA = −→AA = 0. − Let −→AB = a, −→BC = b, and −→CD = c. Then (a + b) + c = (−→AB + −→BC) + −→CD = −→AC + −→CD = −→AD, a + (b + c) = −→AB + (−→BC + −→CD) = −→AB + −→BD = −→AD. Parallelogram rule Let −→AB = a, −→BC = b, −−→AB′ = b, and −−→B′C ′ = a. Then a + b = −→AC, b + a = −−→AC ′.