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Relativistic Dynamics
Chapter 4 Relativistic dynamics We have seen in the previous lectures that our relativity postulates suggest that the most efficient (lazy but smart) approach to relativistic physics is in terms of 4-vectors, and that velocities never exceed c in magnitude. In this chapter we will see how this 4-vector approach works for dynamics, i.e., for the interplay between motion and forces. A particle subject to forces will undergo non-inertial motion. According to Newton, there is a simple (3-vector) relation between force and acceleration, f~ = m~a; (4.0.1) where acceleration is the second time derivative of position, d~v d2~x ~a = = : (4.0.2) dt dt2 There is just one problem with these relations | they are wrong! Newtonian dynamics is a good approximation when velocities are very small compared to c, but outside of this regime the relation (4.0.1) is simply incorrect. In particular, these relations are inconsistent with our relativity postu- lates. To see this, it is sufficient to note that Newton's equations (4.0.1) and (4.0.2) predict that a particle subject to a constant force (and initially at rest) will acquire a velocity which can become arbitrarily large, Z t ~ d~v 0 f ~v(t) = 0 dt = t ! 1 as t ! 1 . (4.0.3) 0 dt m This flatly contradicts the prediction of special relativity (and causality) that no signal can propagate faster than c. Our task is to understand how to formulate the dynamics of non-inertial particles in a manner which is consistent with our relativity postulates (and then verify that it matches observation, including in the non-relativistic regime). -
Linear Algebra for Dummies
Linear Algebra for Dummies Jorge A. Menendez October 6, 2017 Contents 1 Matrices and Vectors1 2 Matrix Multiplication2 3 Matrix Inverse, Pseudo-inverse4 4 Outer products 5 5 Inner Products 5 6 Example: Linear Regression7 7 Eigenstuff 8 8 Example: Covariance Matrices 11 9 Example: PCA 12 10 Useful resources 12 1 Matrices and Vectors An m × n matrix is simply an array of numbers: 2 3 a11 a12 : : : a1n 6 a21 a22 : : : a2n 7 A = 6 7 6 . 7 4 . 5 am1 am2 : : : amn where we define the indexing Aij = aij to designate the component in the ith row and jth column of A. The transpose of a matrix is obtained by flipping the rows with the columns: 2 3 a11 a21 : : : an1 6 a12 a22 : : : an2 7 AT = 6 7 6 . 7 4 . 5 a1m a2m : : : anm T which evidently is now an n × m matrix, with components Aij = Aji = aji. In other words, the transpose is obtained by simply flipping the row and column indeces. One particularly important matrix is called the identity matrix, which is composed of 1’s on the diagonal and 0’s everywhere else: 21 0 ::: 03 60 1 ::: 07 6 7 6. .. .7 4. .5 0 0 ::: 1 1 It is called the identity matrix because the product of any matrix with the identity matrix is identical to itself: AI = A In other words, I is the equivalent of the number 1 for matrices. For our purposes, a vector can simply be thought of as a matrix with one column1: 2 3 a1 6a2 7 a = 6 7 6 . -
Equations of Lines and Planes
Equations of Lines and 12.5 Planes Copyright © Cengage Learning. All rights reserved. Lines A line in the xy-plane is determined when a point on the line and the direction of the line (its slope or angle of inclination) are given. The equation of the line can then be written using the point-slope form. Likewise, a line L in three-dimensional space is determined when we know a point P0(x0, y0, z0) on L and the direction of L. In three dimensions the direction of a line is conveniently described by a vector, so we let v be a vector parallel to L. 2 Lines Let P(x, y, z) be an arbitrary point on L and let r0 and r be the position vectors of P0 and P (that is, they have representations and ). If a is the vector with representation as in Figure 1, then the Triangle Law for vector addition gives r = r0 + a. Figure 1 3 Lines But, since a and v are parallel vectors, there is a scalar t such that a = t v. Thus which is a vector equation of L. Each value of the parameter t gives the position vector r of a point on L. In other words, as t varies, the line is traced out by the tip of the vector r. 4 Lines As Figure 2 indicates, positive values of t correspond to points on L that lie on one side of P0, whereas negative values of t correspond to points that lie on the other side of P0. -
More on Vectors Math 122 Calculus III D Joyce, Fall 2012
More on Vectors Math 122 Calculus III D Joyce, Fall 2012 Unit vectors. A unit vector is a vector whose length is 1. If a unit vector u in the plane R2 is placed in standard position with its tail at the origin, then it's head will land on the unit circle x2 + y2 = 1. Every point on the unit circle (x; y) is of the form (cos θ; sin θ) where θ is the angle measured from the positive x-axis in the counterclockwise direction. u=(x;y)=(cos θ; sin θ) 7 '$θ q &% Thus, every unit vector in the plane is of the form u = (cos θ; sin θ). We can interpret unit vectors as being directions, and we can use them in place of angles since they carry the same information as an angle. In three dimensions, we also use unit vectors and they will still signify directions. Unit 3 vectors in R correspond to points on the sphere because if u = (u1; u2; u3) is a unit vector, 2 2 2 3 then u1 + u2 + u3 = 1. Each unit vector in R carries more information than just one angle since, if you want to name a point on a sphere, you need to give two angles, longitude and latitude. Now that we have unit vectors, we can treat every vector v as a length and a direction. The length of v is kvk, of course. And its direction is the unit vector u in the same direction which can be found by v u = : kvk The vector v can be reconstituted from its length and direction by multiplying v = kvk u. -
Exercise 7.5
IN SUMMARY Key Idea • A projection of one vector onto another can be either a scalar or a vector. The difference is the vector projection has a direction. A A a a u u O O b NB b N B Scalar projection of a on b Vector projection of a on b Need to Know ! ! ! ! a # b ! • The scalar projection of a on b ϭϭ! 0 a 0 cos u, where u is the angle @ b @ ! ! between a and b. ! ! ! ! ! ! a # b ! a # b ! • The vector projection of a on b ϭ ! b ϭ a ! ! b b @ b @ 2 b # b ! • The direction cosines for OP ϭ 1a, b, c2 are a b cos a ϭ , cos b ϭ , 2 2 2 2 2 2 Va ϩ b ϩ c Va ϩ b ϩ c c cos g ϭ , where a, b, and g are the direction angles 2 2 2 Va ϩ b ϩ c ! between the position vector OP and the positive x-axis, y-axis and z-axis, respectively. Exercise 7.5 PART A ! 1. a. The vector a ϭ 12, 32 is projected onto the x-axis. What is the scalar projection? What is the vector projection? ! b. What are the scalar and vector projections when a is projected onto the y-axis? 2. Explain why it is not possible to obtain! either a scalar! projection or a vector projection when a nonzero vector x is projected on 0. 398 7.5 SCALAR AND VECTOR PROJECTIONS NEL ! ! 3. Consider two nonzero vectors,a and b, that are perpendicular! ! to each other.! Explain why the scalar and vector projections of a on b must! be !0 and 0, respectively. -
MATH 304 Linear Algebra Lecture 24: Scalar Product. Vectors: Geometric Approach
MATH 304 Linear Algebra Lecture 24: Scalar product. Vectors: geometric approach B A B′ A′ A vector is represented by a directed segment. • Directed segment is drawn as an arrow. • Different arrows represent the same vector if • they are of the same length and direction. Vectors: geometric approach v B A v B′ A′ −→AB denotes the vector represented by the arrow with tip at B and tail at A. −→AA is called the zero vector and denoted 0. Vectors: geometric approach v B − A v B′ A′ If v = −→AB then −→BA is called the negative vector of v and denoted v. − Vector addition Given vectors a and b, their sum a + b is defined by the rule −→AB + −→BC = −→AC. That is, choose points A, B, C so that −→AB = a and −→BC = b. Then a + b = −→AC. B b a C a b + B′ b A a C ′ a + b A′ The difference of the two vectors is defined as a b = a + ( b). − − b a b − a Properties of vector addition: a + b = b + a (commutative law) (a + b) + c = a + (b + c) (associative law) a + 0 = 0 + a = a a + ( a) = ( a) + a = 0 − − Let −→AB = a. Then a + 0 = −→AB + −→BB = −→AB = a, a + ( a) = −→AB + −→BA = −→AA = 0. − Let −→AB = a, −→BC = b, and −→CD = c. Then (a + b) + c = (−→AB + −→BC) + −→CD = −→AC + −→CD = −→AD, a + (b + c) = −→AB + (−→BC + −→CD) = −→AB + −→BD = −→AD. Parallelogram rule Let −→AB = a, −→BC = b, −−→AB′ = b, and −−→B′C ′ = a. Then a + b = −→AC, b + a = −−→AC ′. -
Concept of a Dyad and Dyadic: Consider Two Vectors a and B Dyad: It Consists of a Pair of Vectors a B for Two Vectors a a N D B
1/11/2010 CHAPTER 1 Introductory Concepts • Elements of Vector Analysis • Newton’s Laws • Units • The basis of Newtonian Mechanics • D’Alembert’s Principle 1 Science of Mechanics: It is concerned with the motion of material bodies. • Bodies have different scales: Microscropic, macroscopic and astronomic scales. In mechanics - mostly macroscopic bodies are considered. • Speed of motion - serves as another important variable - small and high (approaching speed of light). 2 1 1/11/2010 • In Newtonian mechanics - study motion of bodies much bigger than particles at atomic scale, and moving at relative motions (speeds) much smaller than the speed of light. • Two general approaches: – Vectorial dynamics: uses Newton’s laws to write the equations of motion of a system, motion is described in physical coordinates and their derivatives; – Analytical dynamics: uses energy like quantities to define the equations of motion, uses the generalized coordinates to describe motion. 3 1.1 Vector Analysis: • Scalars, vectors, tensors: – Scalar: It is a quantity expressible by a single real number. Examples include: mass, time, temperature, energy, etc. – Vector: It is a quantity which needs both direction and magnitude for complete specification. – Actually (mathematically), it must also have certain transformation properties. 4 2 1/11/2010 These properties are: vector magnitude remains unchanged under rotation of axes. ex: force, moment of a force, velocity, acceleration, etc. – geometrically, vectors are shown or depicted as directed line segments of proper magnitude and direction. 5 e (unit vector) A A = A e – if we use a coordinate system, we define a basis set (iˆ , ˆj , k ˆ ): we can write A = Axi + Ay j + Azk Z or, we can also use the A three components and Y define X T {A}={Ax,Ay,Az} 6 3 1/11/2010 – The three components Ax , Ay , Az can be used as 3-dimensional vector elements to specify the vector. -
Two Worked out Examples of Rotations Using Quaternions
TWO WORKED OUT EXAMPLES OF ROTATIONS USING QUATERNIONS This note is an attachment to the article \Rotations and Quaternions" which in turn is a companion to the video of the talk by the same title. Example 1. Determine the image of the point (1; −1; 2) under the rotation by an angle of 60◦ about an axis in the yz-plane that is inclined at an angle of 60◦ to the positive y-axis. p ◦ ◦ 1 3 Solution: The unit vector u in the direction of the axis of rotation is cos 60 j + sin 60 k = 2 j + 2 k. The quaternion (or vector) corresponding to the point p = (1; −1; 2) is of course p = i − j + 2k. To find −1 θ θ the image of p under the rotation, we calculate qpq where q is the quaternion cos 2 + sin 2 u and θ the angle of rotation (60◦ in this case). The resulting quaternion|if we did the calculation right|would have no constant term and therefore we can interpret it as a vector. That vector gives us the answer. p p p p p We have q = 3 + 1 u = 3 + 1 j + 3 k = 1 (2 3 + j + 3k). Since q is by construction a unit quaternion, 2 2 2 4 p4 4 p −1 1 its inverse is its conjugate: q = 4 (2 3 − j − 3k). Now, computing qp in the routine way, we get 1 p p p p qp = ((1 − 2 3) + (2 + 3 3)i − 3j + (4 3 − 1)k) 4 and then another long but routine computation gives 1 p p p qpq−1 = ((10 + 4 3)i + (1 + 2 3)j + (14 − 3 3)k) 8 The point corresponding to the vector on the right hand side in the above equation is the image of (1; −1; 2) under the given rotation. -
Basics of Linear Algebra
Basics of Linear Algebra Jos and Sophia Vectors ● Linear Algebra Definition: A list of numbers with a magnitude and a direction. ○ Magnitude: a = [4,3] |a| =sqrt(4^2+3^2)= 5 ○ Direction: angle vector points ● Computer Science Definition: A list of numbers. ○ Example: Heights = [60, 68, 72, 67] Dot Product of Vectors Formula: a · b = |a| × |b| × cos(θ) ● Definition: Multiplication of two vectors which results in a scalar value ● In the diagram: ○ |a| is the magnitude (length) of vector a ○ |b| is the magnitude of vector b ○ Θ is the angle between a and b Matrix ● Definition: ● Matrix elements: ● a)Matrix is an arrangement of numbers into rows and columns. ● b) A matrix is an m × n array of scalars from a given field F. The individual values in the matrix are called entries. ● Matrix dimensions: the number of rows and columns of the matrix, in that order. Multiplication of Matrices ● The multiplication of two matrices ● Result matrix dimensions ○ Notation: (Row, Column) ○ Columns of the 1st matrix must equal the rows of the 2nd matrix ○ Result matrix is equal to the number of (1, 2, 3) • (7, 9, 11) = 1×7 +2×9 + 3×11 rows in 1st matrix and the number of = 58 columns in the 2nd matrix ○ Ex. 3 x 4 ॱ 5 x 3 ■ Dot product does not work ○ Ex. 5 x 3 ॱ 3 x 4 ■ Dot product does work ■ Result: 5 x 4 Dot Product Application ● Application: Ray tracing program ○ Quickly create an image with lower quality ○ “Refinement rendering pass” occurs ■ Removes the jagged edges ○ Dot product used to calculate ■ Intersection between a ray and a sphere ■ Measure the length to the intersection points ● Application: Forward Propagation ○ Input matrix * weighted matrix = prediction matrix http://immersivemath.com/ila/ch03_dotprodu ct/ch03.html#fig_dp_ray_tracer Projections One important use of dot products is in projections. -
An Elementary System of Axioms for Euclidean Geometry Based on Symmetry Principles
An Elementary System of Axioms for Euclidean Geometry based on Symmetry Principles Boris Čulina Department of Mathematics, University of Applied Sciences Velika Gorica, Zagrebačka cesta 5, Velika Gorica, CROATIA email: [email protected] arXiv:2105.14072v1 [math.HO] 28 May 2021 1 Abstract. In this article I develop an elementary system of axioms for Euclidean geometry. On one hand, the system is based on the symmetry principles which express our a priori ignorant approach to space: all places are the same to us (the homogeneity of space), all directions are the same to us (the isotropy of space) and all units of length we use to create geometric figures are the same to us (the scale invariance of space). On the other hand, through the process of algebraic simplification, this system of axioms directly provides the Weyl’s system of axioms for Euclidean geometry. The system of axioms, together with its a priori interpretation, offers new views to philosophy and pedagogy of mathematics: (i) it supports the thesis that Euclidean geometry is a priori, (ii) it supports the thesis that in modern mathematics the Weyl’s system of axioms is dominant to the Euclid’s system because it reflects the a priori underlying symmetries, (iii) it gives a new and promising approach to learn geometry which, through the Weyl’s system of axioms, leads from the essential geometric symmetry principles of the mathematical nature directly to modern mathematics. keywords: symmetry, Euclidean geometry, axioms, Weyl’s axioms, phi- losophy of geometry, pedagogy of geometry 1 Introduction The connection of Euclidean geometry with symmetries has a long history. -
Chapter 3 Vectors
Chapter 3 Vectors 3.1 Vector Analysis ....................................................................................................... 1 3.1.1 Introduction to Vectors ................................................................................... 1 3.1.2 Properties of Vectors ....................................................................................... 1 3.2 Cartesian Coordinate System ................................................................................ 5 3.2.1 Cartesian Coordinates ..................................................................................... 6 3.3 Application of Vectors ............................................................................................ 8 Example 3.1 Vector Addition ................................................................................. 12 Example 3.2 Sinking Sailboat ................................................................................ 13 Example 3.3 Vector Description of a Point on a Line .......................................... 14 Example 3.4 Rotated Coordinate Systems ............................................................ 15 Example 3.5 Vector Description in Rotated Coordinate Systems ...................... 15 Example 3.6 Vector Addition ................................................................................. 17 Chapter 3 Vectors Philosophy is written in this grand book, the universe which stands continually open to our gaze. But the book cannot be understood unless one first learns to comprehend the language and -
1 Vectors & Tensors
1 Vectors & Tensors The mathematical modeling of the physical world requires knowledge of quite a few different mathematics subjects, such as Calculus, Differential Equations and Linear Algebra. These topics are usually encountered in fundamental mathematics courses. However, in a more thorough and in-depth treatment of mechanics, it is essential to describe the physical world using the concept of the tensor, and so we begin this book with a comprehensive chapter on the tensor. The chapter is divided into three parts. The first part covers vectors (§1.1-1.7). The second part is concerned with second, and higher-order, tensors (§1.8-1.15). The second part covers much of the same ground as done in the first part, mainly generalizing the vector concepts and expressions to tensors. The final part (§1.16-1.19) (not required in the vast majority of applications) is concerned with generalizing the earlier work to curvilinear coordinate systems. The first part comprises basic vector algebra, such as the dot product and the cross product; the mathematics of how the components of a vector transform between different coordinate systems; the symbolic, index and matrix notations for vectors; the differentiation of vectors, including the gradient, the divergence and the curl; the integration of vectors, including line, double, surface and volume integrals, and the integral theorems. The second part comprises the definition of the tensor (and a re-definition of the vector); dyads and dyadics; the manipulation of tensors; properties of tensors, such as the trace, transpose, norm, determinant and principal values; special tensors, such as the spherical, identity and orthogonal tensors; the transformation of tensor components between different coordinate systems; the calculus of tensors, including the gradient of vectors and higher order tensors and the divergence of higher order tensors and special fourth order tensors.