Tutorial: a History of Games from Dice to Computers
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Class Wargames Class Class Wargames Ludic Ludic Subversion Against Spectacular Capitalism
class wargames Class Wargames ludic Ludic subversion against spectacular capitalism subversion Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord – the leader of the Situationist International – placed such importance on his class invention of The Game of War that he described it as the most significant of against his accomplishments. wargames Intrigued by this claim, a multinational group of artists, activists and spectacular academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the capitalism metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern society. Inspired by his example, its members have also hacked other military simulations: H.G. Wells’ Little Wars; Chris Peers’ Reds versus Reds and Richard Borg’s Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow’s cybernetic communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for overthrowing the economic, political and ideological hierarchies of early- 21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board! richard ludic subversion against barbrook spectacular capitalism Minor Compositions An imprint of Autonomedia Front cover painting: Kimathi Donkor, Toussaint L’Ouverture at Bedourete (2004). -
On a Brisk March Morning, I Visited Noted Game Designer Mark Herman in His Office in Crystal City, a High-Tech Corporate Distric
there on Wednesday nights and listen On a brisk March morning, I while Dunnigan lectured on what games visited noted game designer were all about and how you designed them. Quite frankly, that was really Mark Herman in his office in where I got started. Ultimately, when I got out of college, I was working as a Crystal City, a high-tech tree expert in the summer of 1976 and I called Howie Barasch, who told me the corporate district in Northern receptionist job at SPI had just become available. Which, by the way, was a Virginia. From his llth floor $5200 a year salary. The reason I took the job was because if you sold games office, he commands a view of over the counter, you had to be knowl- edgeable about games. And the way the Potomac River, as well as they (SPI) were organized, the reception- ist in reality was the lowest job on the many of the monuments R&D staff. The agreement was that I could go to R&D meetings on Tuesday, which make up the and I took the job. These were the days Washington, D.C. skyline. We of the monster games, and Highway to the Reich (SPI, 1977) was going belly up. spent the next hour discussing playtesting sessions. 'After we get to It was late, it wasn't happening, and Jay know you, maybe you'll write some Nelson - the other guy who was laugh- Mark's background in game articles for Moves magazine, and that's ing back at the SPI booth at Origins - also how you start the process.' I started had all these S&T games to design on design and his thoughts on the showing up on Friday nights, and the schedule. -
Cyber Wargaming: Finding, Designing, and Playing Wargames for Cyber Security Education
Cyber Wargaming: Finding, Designing, and Playing Wargames for Cyber Security Education Andreas Haggman Submitted to Royal Holloway, University of London for the award of Doctor of Philosophy in Information Security Supervised by Professor Keith Martin Professor Klaus Dodds February 2019 1 Declaration of authorship I, Andreas Haggman, hereby declare that this thesis and the work presented in it is entirely my own. Where I have consulted the work of others, this is always clearly stated. Signed: Date: 2 Abstract This thesis investigates, and contributes to, the use of wargaming in cyber security education. Wargaming has a rich history of pedagogic use, but little work exists that addresses the critically important subject of cyber security. Cyber security is a global problem that frequently makes news headlines, yet the field is dogged with a reputation as a domain only for technologists, when in fact cyber security requires a whole gamut of approaches to be properly understood. The thesis is broadly divided into three parts. The first part is a comprehensive literature review of wargaming scholarship, analysing the benefits and drawbacks of wargaming, and some of the justifications for why a tabletop boardgame may be more effective than a game enhanced by technology. Following on from this, the thesis provides an outline of current work in cyber wargaming by analysing existing games, evaluating their contributions as educational tools, and identifying successful game mechanics and components. The second part of the thesis outlines the design process of an original wargame created for cyber security education and awareness training. The analysis outlines what the game design intends to achieve in terms of pedagogical outcomes and how the design evolved through the development process. -
Moves Issue25.Pdf
MOVES nr. 25. pubilahed F&mar)/Marrh iW6 $2.50 - - - - - . - .- . I -- -- Opening Moves This is the frrst of a regular serres of cotumns in which the Edrtor w~llspeakdrrecttv to the R~aderson topics chos~nm a purely whrmsical fashron Readers at? rnvrted to wrrt~dfreclly lo the Edtfor lo grve hrm therr vr~wsand to prowde possrhle topics for future co/umn.r An ''Official" War,pmin~L~npue Editor/Execntive Art Director Redmond A. Simonsen From time to time. people of various Mana~inkEditor Kevin Zucker Art Director Manfred F. Milkuhn persuasions wonder aloud about that millen- nia! day when thcrc'll be an organization Contributing Editors that regularizes wargaming in the same way Richard Berg. Omar Dewitt. James F, Dunnisan, Frederick Georgian. that the Chets Fcdcration oversees chess and Phil Kosnett. Steve List, Mark Saha. Jerrold Thomas the PGA organizes golf. erc. My response is MO\%S Mu~u:ma.15 cnpvn~hrD 197h. Srmulatlonr PuhTicatinn5. lnc. Printed In U.5.A All r~phirrrrervcd. All usually aloud snort and a "not bloody likely." cdb~triill.and ycncrnl mall rhnuld he addrccicd to 5vmulatlnnr Puhllrabionr. Inc.. 44 Fart 23d \Ireel, Weu Ynrk. when prcrred fnr more rational comment. 1 '4 '4 ?. IOnln. MOi'E.7 Ir ptihllrhed hb rnonrhlv. One war ~uh~criprionrl%tx lcrutd arc availrhlr for $8 M (U.5 ) answer a< follou,~: Rack irrucr ur r~nglccopirn r~t~hc curreni lrrue are a\ailahle a1 52 .W pcr copv. Plrasc remit hv check or monr* nrder, onlr. 4U.S. lundk ontv.1 I. -
Download 860K
Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 2001 by Jessica M. Mulligan Copyright 2000 by Jessica Mulligan. All right reserved. Biting the Hand 6/12/01 Jessica M. Mulligan Page 2 Table of Contents 1 THE 1997 COLUMNS......................................................................................................6 1.1 ISSUE 1: APRIL 1997.....................................................................................................6 1.1.1 ACTIVISION??? WHO DA THUNK IT? .............................................................7 1.1.2 AMERICA ONLINE: WILL YOU BE PAYING MORE FOR GAMES?..................8 1.1.3 LATENCY: NO LONGER AN ISSUE .................................................................12 1.1.4 PORTAL UPDATE: December, 1997.................................................................13 1.2 ISSUE 2: APRIL-JUNE, 1997 ........................................................................................15 1.2.1 SSI: The Little Company That Could..................................................................15 1.2.2 CompuServe: The Big Company That Couldn t..................................................17 1.2.3 And Speaking Of Arrogance ...........................................................................20 1.3 ISSUE 3 ......................................................................................................................23 1.3.1 December, 1997.................................................................................................23 -
Collected Proceedings of the Connections US 2017 Wargaming
Connections US 2017 Proceedings https://connections-wargaming.com/ General Alfred M. Gray Marine Corps Research Center August 1 – 4, 2017 1 This Page Deliberately Blank 2 Table of Contents Introduction Host Guidance William Lademan USMC Wargaming Center William Lademan Synthesis Group Executive Summary John Curry et al PAXsims After Action Review Tom Mouat Wargaming for Defense Leaders Matt Caffrey Keynote Speakers and Seminars Confrontation Analysis John Curry Prediction Peter Perla War Gaming and U.S. Naval Transformation Norman Friedman Educating Wargamers Innovative Employment of Wargames in PME James Lacey MORS Wargaming Class Ed McGrady Neophyte Game Lab Joe Saur Teaching Wargame Design at CGSC James Sterrett UK Wargaming Courses Tom Mouat UK Wargaming Handbook Tom Mouat Wargame Demonstrations and Game Labs Wargame Demonstrations Merle Robinson Advanced Naval Wargame Design Paul Vebber Wargame Design Workshop Author name redacted Defense Wargaming SAGD Provider Perspective Margaret McCown Wargaming in CAPE Jon Compton Commercial Wargaming Computer Wargaming Overview James Sterrett 3 International Wargaming NIDS Methods and Applications Gaming Interactive Policy Decision-Making Hiroyasu Akutsu Reflections on Developments in European Wargaming John Curry Wargaming the Dutch Way Hans Steensma Wargame Impacts Characteristics of Games that Make a Difference John Hanley Dramaturgy, Wargaming and Technological Innovation in the US Navy Tom Choinski Increasing the Military Effectiveness of Defense Wargaming Matt Caffrey Macro Perspectives -
Meeting Triumph and Disaster by Paul Comben
Meeting Triumph and Disaster by Paul Comben Meeting Triumph and Disaster The Gaming Ups and Downs of Famous Battles by Paul Comben 10-Sep-2015 In a roundabout sort of way, this article was inspired by something Mark Herman said at the beginning of one of his YouTube films. In the course of introducing an engaging dissertation on Empire of the Sun, he referred to a particularly close struggle that had only been decided on the last play of the game. I readily took the inference to be that the parties involved had really enjoyed the experience, and of course, we have all been there at some part in our hobby lives – a game that goes down to the last throw, the last move, and then concludes with us on the right side or the wrong side of the design’s victory evaluation. How we feel about that will probably vary quite a lot, depending on whether the game truly entertained and challenged us up to that point, and whether we feel the result is appropriate to the historical context of whatever we were playing. Things can go wrong – we might feel we were more pitted against the system than our actual opponent, or that in some other way the result has been far too contrived. On the other hand, there is nothing wrong with winning (or losing) at the last gasp if the thresholds have been appropriately set, and if we are sensible enough to enjoy the experience of seeing our hopes and ambitions falter around a vista of sunk ships, dead leaders and routed whatevers. -
Warning Order Board Game Reviews 17 Past and More
Issue #19 Command & Control: Fall 2007 Is Realism Possible in Wargaming? Most gamers have heard control”. They like to pre- or units don’t react to of The Charge of the Light tend like they’re on Mount threats quick enough be- Brigade, Frederick’s turn- Olympus, issuing com- cause their orders don’t ing movement at Leuthen, mands to the mortals be- allow them to. and Davout’s rout of the low. There’s no surprise To answer the question Prussians at Jena- flanking maneuvers to about whether or not com- Auerstedt. However, worry about, units do ex- mand and control should be probably few have read actly as ordered, and the in wargames, you need to about the Mexican Army game comes down to at- go back to the early days of sitting still even when they tacks based upon points the hobby and see how the were being outmaneuvered ratios to chance of success rules we use have pro- at Cerro Gordo, the debacle plus the roll of dice. I’ve gressed. at Villers-Bocage in 1944, been in games where there or the ill advised, impetu- ous charge of the Swiss pike at Bicocca. The com- mon theme of all of these actions was the presence of or lack of command and control. Now ask yourself, could any of these things happen during your gaming nights? The answer is probably not. As wargam- ing rules continue to trend towards playability versus realism, command and control is seen to be adding a layer of unwanted com- are command and control When I first got into the plexity. -
Z01 the General Index History Vol 1 to 16
2 .1 *The AVALON HILL 1 1 1,/;;;;;;;1iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiAiiiiiiiiiviiiiiiiiiaiiiiiiiii°iiiiiiiii"iiiiiiiiiiiiiii"iiiiiiiiiiiiiiiiiiilliiiiiiiiiPiiiiiiiiihiiiiiiiiiiiiiiiii°iiiiiiiiiSiiiiiiiiiOiiiiiiiiiPiiiiiiiiihiiiiiiiiiYiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiOiil.lll GENERAL The Game Players Magazine Sorting through almost 100 issues ofa magazine advance of any change of address. Filing a change The Avalon Hill GENERAL is dedicated to the presenta is no easy task in itself. Trying to list, in some of address form with the Post Office to forward tion of authoritative articles on the strategy, tactics, and organized fashion, every article, letter, contest, mail does no good. They will not forward bulk rate variation of Avalon Hill wargames. Historical articles are Q&A section, etc. from those 100 issues takes either mail nor return it to AH. We have no way of know 1 included only insomuch as they provide useful background information on current Avalon Hill titles. The GENERAL is an addled mind, or a great love for the magazine. ing whether or not you are getting your magazines. published by the Avalon Hill Game Company solely for the Those of us who contributed to the index confess to AH will not replace magazines which are destroyed cultural edification of the serious game aficionado, in the both. What follows here are some random thoughts in transit because you failed to notify them ofan ad hopes of improving the game owner's proficiency of play and on the varied history of We hope dress change. Second, order any available back providing services not otherwise available to the Avalon Hill THE GENERAL. game buff. they add, in some small way, some life to all of the issues you don't currently have. -
Table of Contents
The Complete Wargames Handbook By James F. Dunnigan The Complete Wargames Handbook Table of Contents Dedication Acknowledgements Introduction Chapter 1. What is a Wargame 1. Overview 2. Turn 1: U.S. Movement Phase 3. Turn 1: U.S. Combat Phase 4. Turn 1: German Movement and Combat Phase 5. Turn 2: U.S. Movement Phase 6. Turn 2: U.S. Combat Phase 7. Turn 2: German Movement and Combat Phase 8. Conclusion Chapter 2. How to Play Wargames 1. Overview 2. How to Win 3. How to Win with the Losing Side 4. Overcoming Math Anxiety 5. Strategy and Tactics of Play 6. For the Defense 7. The Importance of Quality of Play 8. Wargaming Technique 9. Tempo and Shaping 10. How to Play Without an Opponent 11. Playing by Mail and Team Play 12. How to Get into Gaming Painlessly 13. Playing Computer Wargames 14. The Technical Terms of Wargaming Chapter 3. Why Plan the Game 1. Information 2. History 3. Special Problems of Air and Naval Games Page 1 of 291 ©JF Dunnigan 1997,2005 PDF format may not be recreated without permission from Richard Mataka The Complete Wargames Handbook Chapter 4. Designing Manual Games 1. How to Do It Yourself 2. Designing a Game Step by Step 3. Why the Rules are The Way They Are 4. The Drive on Metz: September 1944 Chapter 5. History of Wargames 1. Overview 2. Hey, Let's Start a Wargame Company in the Basement! 3. The Conventions 4. Into the 80's 5. Analytic History, and What Is a Simulation Anyway? 6. -
MIDWEST ASSOCIATION :Fit WARGAMER 'S . NEWSLETTER
MIDWEST :fit WARGAMER 'S ASSOCIATION ~ . NEWSLETTER 1.'olul'1e 8 , " umber 1 !: 1nyle Issue Price S3 . .JG Subscription Price $15.00 A _NEWSLETTER FOR THE HISTORICAL MINIATUR'=S WARGAMER DUKE SEI FRIED - '98? HONOR EE T\,/U COMPL ETE RULES SETS TEXAS WAR OF INOEPENCENCE & 1/\,/l I RULES EIGHT EXTRA P/1.GE S CHARLES ROBERTS AWARD BEST AMATEUR ADVENTURE GAMING MAGAZINE 1986 -83- MWAN TRIBUTE TO DUKE SEIFRIED - BY HAL THINGLUM As the majority of MWANer's are aware, I have, for the last three years, selected one individual who I feel, as well as others, has made a significant contr il>ution to the hobby of historical miniatures wargaming. Donald Featherstone was the first recipient in 1986, followed by Fred Vietmeyer in 1987, and Jack Scruby in 1988. Few would dispute the efforts of these three men and this year' a selection, "Duke" Seifried, falls into the same category. In sitting down to write this, I find myself in an unusual situation, as regards this award, as for the first time ever, I personally know the individual receiving this recognition. I have since made Donald Featherstone'a acquaintance though this occurred in 1988 after he received the award and I have never had the chance to meet Fred Vietmeyer nor Jack Scruby. When I wrote this column for Don, Fred, and Jack, I was writing merely from what I had heard of, or read of them, though it must be admitted that in Donald's case, I felt I knew him quite well via reading WARGAMER'S NEWSLETTER for many years. -
Title of Thesis
Låtsaskrigen Föreställningar om krig, maskulinitet och historia i krigsspel under 200 år Tomas Karlsson Institutionen för ide- och samhällsstudier Umeå centrum för genusstudier Umeå 2018 Alea Iacta Est Detta verk är skyddat av svensk upphovsrätt (Lag 1960:729) Avhandling för filosofie doktorsexamen ISBN: 978-91-7601-858-3 Umeå Studies in History and Education 20 Series editors: Anna Larsson & Daniel Lindmark Omslagsbild: detalj från Krigs-Spelet, grundadt på Bulows Nyare Krigs-Systems Esprit, Stockholm, tryckt hos Carl Deleen, 1826. Bilden är beskuren. Tryck: UMU-tryckservice, Umeå Universitet Elektronisk version tillgänglig på: http://umu.diva-portal.org/ INNEHÅLL Abstract ............................................................................................ iii Förord .............................................................................................. iv 1. Inledning ........................................................................................ 1 Syfte och frågeställningar ................................................................................................ 4 Metod, material och avgränsningar ................................................................................. 5 Disposition ....................................................................................................................... 8 Tidigare forskning .......................................................................................................... 10 Krigsspelens historia ...............................................................................................