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Space Gamer in This Issue First (As Promised Last Issue) — the Game
AUGUST 1980 NUMBER 30 $2.00 1 Space Gamer In This Issue First (as promised last issue) — the game. KUNG FU 2100 starts on page 10. Play it — then let us know what you think. If you want more games in TSG, we'll try to oblige. NUMBER 30 — AUGUST 1980 Another feature this issue is the Index to Game Articles. We're constantly getting questions about "When did Articles such-and-so article run?" or "Have you had any articles on thus-and-such a game, PAINTING FANTAS Y MINIATURES * by Kevin Hendryx and when were they?" This ought to answer the questions. If the response we Part II: Preparing and painting your figures 6 INDEX TO GAME ARTICLES get is favorable, we'll probably update it every six months or so. Eventually (when A guide to all game articles in TSG issues 15-29 19 the early issues of TSG are reprinted) we GAME DESIGN: Theory and Practice * Schuessler and Jackson could go back and include articles from Fourth in a series: Mapping and movement 20 issues 1 through 14. No fiction this time; the game squeez- ed it out. Wait until next issue. We've Special Feature: Complete Game got a good one coming up. We've also got an ORIGINS '80 report KUNG FU 2100 * Designed by B. Dennis Sustare — probably the first one you'll read. Turn Every kung-fu movie you've ever seen, packed into one science the page to "Where We're Going." This fiction game. Can the Terminators enter the CloneMaster's fortress month it tells about where we went, and and destroy him forever — or will his guards chop the invaders to pieces?. -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Category Guide & Entry Form
Sunday 12th OctOber 2014 categOry guide & entry FOrm ® WARHAMMER FEST Category 3 Warhammer 40,000 Vehicle. Golden Demon is This category is open to single Warhammer 40,000 vehicles, Dreadnoughts and walker models. It also covers single bike- Games Workshop’s mounted characters if this is appropriate to the army in question (eg, a Space Marine Captain on a bike). Battlefleet premier painting event. Gothic spaceships can be entered into this category as well. Although most of these models tend not to be supplied Miniatures painters from with a base, it is quite acceptable for you to mount the vehicle on a modest base (no more than 20mm larger than around the world travel the vehicle itself). Vehicles from Forge World’s Imperial from far and wide to Armour may be entered in this category. take part in it, entering Category 4 Warhammer 40,000 Large Model. This category is for any single large Warhammer 40,000 everything ranging from model mounted on an appropriately sized gaming base. This covers models like the Avatar, Ogryns, large Tyranids, single miniatures to Ork Warbosses, etc. Monstrous creatures from Forge dioramas. World’s Imperial Armour may be entered in this category. Category 5 Warhammer Fantasy Single Miniature. This is open to any single fantasy miniature (Warhammer, Mordheim and Blood Bowl). This includes single models How to enter on horses, boars or wolves, but not those mounted on To enter Golden Demon you must complete the entry large monsters. All models must be presented on an form, this can be found at the end of this PDF. -
Theescapist 042.Pdf
putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness. -
The Role of Wargames in the Development of Game Design
The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer. -
Moves Issue34.Pdf
2 MOVES nr. 34, published August/September 1977 Opening Moves "It seems we've stood and talked like thb before . " Variation versus Innovation One of the most powerful words in advertis- Circulation: 9100 ing is "new" - probably because in Western culture that which is new is almost always Editor/Executive Art Director Redmond A. Simonsen considered automatically better than that Managing Editor Robert J. Ryer which is old or familiar. The impact of the Art Director Manfred F. Milkuhn concept of newness, however, is subject to Contributing Editors modification by context; i.e., the quality of Richard Berg, James F. Dunnigan, Frederick Georgian, newness must be perceived as an improve- Phil Kosnett, Steve List, Mark Saha, Jerrold Thomas ment upon a familiar benefit rather than as a threatening global change wrenching the MOVES Magazine is copyright O 1977, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All user into unfamiliar pathways, creating that editorial and general mail should beaddressed to SimulationsPublications lnc.,44East 23rd Street, N.Y., N.Y. 10010. of tension (created by too-rapid in- MOVES is published bimonthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or singlecopiesofthecurrentissueareavailableat$2.50percopy.Pleaseremitbycheckormoneyorder(U.S.fundsonly) trOduction of unknowns) "future- Printing and Binding by American Press, Inc., Gordonsville, Va. shock." ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. wargamers hunger for new games, but Manuscripts must be typewritten, double-spaced, on 8%x 11 white bond, with generous margins. Pleaseinclude your we full name on each MS page, and your name and address on the cover page. -
Star Wars Articles Alone Against the Empire, by Lester W Smith
The 53 Tables of Contents For No. 25 GDW. Magazine of Adventure Gaming Editor Loren K. Wiseman Amber Zone Spiritual Advisor Siege, by John M. Ford ...................................................................37 Marc W Miller Feature Articles Design & Layout The Baltic Coast: A Looter's Guide, by Jeff Groteboer 3 Barbie Pratt .......................... What do We Do Now? Reflections on Twilight: 2000, by Timothy Brown5 Publisher False Knight on the Road, by John M. Ford......................................... 9 Came Designers' Workshop Ref's Notes: On the Use of NPCs, by Frank Frey ................................14 Fleet Escort Lisiani, by Marc W Miller ...............................................18 Artists in this issue: William H. Keith, Bait: Q-Ships in Traveller, by Steven Brinich & James Schwar .............32 IT.:Cover, pps 9, 10, 14, 15, 34, 40, 42, The Darrian Way of Life, by Anders Blixt .......................................... 34 46. Steve Venters: pps 3, 4, 5, 7. D.J. Planetary Invasions in Traveller, by Steven Brinich & James Schwar ..... 40 Barr: pps 37, 38. Terry Manton: pps 3, 4. Bryan Gibson: pps 32, 43. SPECIAL SUPPLEMENT Twilight Miniatures Rules, by Frank A. Chadwick ............................... 21 Features Challenge, GDW's magazine of Adventure From The Management.. ...................................................................2 Gaming is published quarterly, and includes the Journal of the Travellers' Aid Society as Just Detected. .................................................................................2 -
Class Wargames Class Class Wargames Ludic Ludic Subversion Against Spectacular Capitalism
class wargames Class Wargames ludic Ludic subversion against spectacular capitalism subversion Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord – the leader of the Situationist International – placed such importance on his class invention of The Game of War that he described it as the most significant of against his accomplishments. wargames Intrigued by this claim, a multinational group of artists, activists and spectacular academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the capitalism metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern society. Inspired by his example, its members have also hacked other military simulations: H.G. Wells’ Little Wars; Chris Peers’ Reds versus Reds and Richard Borg’s Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow’s cybernetic communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for overthrowing the economic, political and ideological hierarchies of early- 21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board! richard ludic subversion against barbrook spectacular capitalism Minor Compositions An imprint of Autonomedia Front cover painting: Kimathi Donkor, Toussaint L’Ouverture at Bedourete (2004). -
Imperial-Dateutil Release 0.1.2
imperial-dateutil Release 0.1.2 Seonghyeon Kim Dec 29, 2019 CONTENTS: 1 Imperial Dating System 3 1.1 Usage...................................................3 1.2 API....................................................3 2 Era Indomitus Dating System7 2.1 Usage...................................................7 2.2 API....................................................7 3 Indices and tables 9 Python Module Index 11 Index 13 i ii imperial-dateutil, Release 0.1.2 Warning: Heretics, Xenos, and Chaos are not allowed to use this util. Note: The Emperor protects always and forever. He is the Omnissiah and will always live, always protect, always watch. He will protect all loyal to the Imperium and it is an honor to fight and die in the name of the emperor. A utility to use Imperial Dating System(include Era Indomitus Dating System) $ pip install imperial-dateutil CONTENTS: 1 imperial-dateutil, Release 0.1.2 2 CONTENTS: CHAPTER ONE IMPERIAL DATING SYSTEM 1.1 Usage After praying to Machine-God Omnisiah, then command this Lingua-technis to your Cogitator. >>> from imperial_dateutil import ImperialDatingSystem >>> from datetime import datetime, timedelta >>> d_t= ImperialDatingSystem(0, 123, 456, 41) <check_digit=0, year_fraction=123, year=456, millennium=M41> >>> print(d_t) 0123456.M41 >>> print(ImperialDatingSystem(0, 123, 456, 41)+ ImperialDatingSystem(0, 123, 456, ,!41)) 0246912.M82 >>> print(ImperialDatingSystem(0, 123, 456, 41)+ timedelta(days=90000)) 0333702.M41 >>> print(timedelta(days=90000)+ ImperialDatingSystem(0, 123, 456, 41)) 0333702.M41 -
Instructions
DISCLAIMER: This Model Kit is completely unofficial and in no way endorsed by Games Workshop Lim- ited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, ‘Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisi- tor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designa- tions, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustra- tions and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. -
On a Brisk March Morning, I Visited Noted Game Designer Mark Herman in His Office in Crystal City, a High-Tech Corporate Distric
there on Wednesday nights and listen On a brisk March morning, I while Dunnigan lectured on what games visited noted game designer were all about and how you designed them. Quite frankly, that was really Mark Herman in his office in where I got started. Ultimately, when I got out of college, I was working as a Crystal City, a high-tech tree expert in the summer of 1976 and I called Howie Barasch, who told me the corporate district in Northern receptionist job at SPI had just become available. Which, by the way, was a Virginia. From his llth floor $5200 a year salary. The reason I took the job was because if you sold games office, he commands a view of over the counter, you had to be knowl- edgeable about games. And the way the Potomac River, as well as they (SPI) were organized, the reception- ist in reality was the lowest job on the many of the monuments R&D staff. The agreement was that I could go to R&D meetings on Tuesday, which make up the and I took the job. These were the days Washington, D.C. skyline. We of the monster games, and Highway to the Reich (SPI, 1977) was going belly up. spent the next hour discussing playtesting sessions. 'After we get to It was late, it wasn't happening, and Jay know you, maybe you'll write some Nelson - the other guy who was laugh- Mark's background in game articles for Moves magazine, and that's ing back at the SPI booth at Origins - also how you start the process.' I started had all these S&T games to design on design and his thoughts on the showing up on Friday nights, and the schedule. -
Deluxe Rules
s xe Rule YALU Delu The Chinese Counteroffensive in Korea November, 1950 to May, 1951 Copyright © 2009, Compass Games, LLC., All Rights Reserved Chinese intervention in the war had been considered and dismissed as TABLE OF CONTENTS a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, 1.0 INTRODUCTION skillfully infiltrated into the Korean mountains. 2.0 COMPONENTS The UN was sent reeling back toward the 38th Parallel in confusion, 3.0 SEQUENCE OF PLAY desperately attempting to reestablish a stable front line. The 4.0 WEATHER PHASE Communists followed relentlessly, infiltrating deep into the UN positions and attacking without pause, accepting high casualties in order to 5.0 SUPPLY AND ISOLATION sustain the momentum of the attack. 6.0 REINFORCEMENTS AND REPLACEMENTS Yalu begins with the initial Chinese attack. It will be up to the 7.0 STACKING Communist player to force the UN south of the 38th Parallel; it will be 8.0 ZONES OF CONTROL up to the UN player to prevent this from happening . 9.0 MOVEMENT 10.0 COMBAT 2.0 COMPONENTS 11.0 COMMUNIST ATTACK SUPPLY POINTS 2.1 Map The map shows the area of Korea over which the campaign was fought. 12.0 UN SUPPORT UNITS A hexagonal grid has been superimposed to regulate the movement 13.0 UN BOMBARDMENT PHASE and position of the playing pieces. Each hex represents approximately 10 miles of actual terrain, measured from hexside to hexside. 14.0 NEUTRALIZATION 15.0 REGROUPING AND MORALE CHECKS There are several charts and tables printed on the map.