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Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Moves Issue34.Pdf
2 MOVES nr. 34, published August/September 1977 Opening Moves "It seems we've stood and talked like thb before . " Variation versus Innovation One of the most powerful words in advertis- Circulation: 9100 ing is "new" - probably because in Western culture that which is new is almost always Editor/Executive Art Director Redmond A. Simonsen considered automatically better than that Managing Editor Robert J. Ryer which is old or familiar. The impact of the Art Director Manfred F. Milkuhn concept of newness, however, is subject to Contributing Editors modification by context; i.e., the quality of Richard Berg, James F. Dunnigan, Frederick Georgian, newness must be perceived as an improve- Phil Kosnett, Steve List, Mark Saha, Jerrold Thomas ment upon a familiar benefit rather than as a threatening global change wrenching the MOVES Magazine is copyright O 1977, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All user into unfamiliar pathways, creating that editorial and general mail should beaddressed to SimulationsPublications lnc.,44East 23rd Street, N.Y., N.Y. 10010. of tension (created by too-rapid in- MOVES is published bimonthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or singlecopiesofthecurrentissueareavailableat$2.50percopy.Pleaseremitbycheckormoneyorder(U.S.fundsonly) trOduction of unknowns) "future- Printing and Binding by American Press, Inc., Gordonsville, Va. shock." ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. wargamers hunger for new games, but Manuscripts must be typewritten, double-spaced, on 8%x 11 white bond, with generous margins. Pleaseinclude your we full name on each MS page, and your name and address on the cover page. -
Star Wars Articles Alone Against the Empire, by Lester W Smith
The 53 Tables of Contents For No. 25 GDW. Magazine of Adventure Gaming Editor Loren K. Wiseman Amber Zone Spiritual Advisor Siege, by John M. Ford ...................................................................37 Marc W Miller Feature Articles Design & Layout The Baltic Coast: A Looter's Guide, by Jeff Groteboer 3 Barbie Pratt .......................... What do We Do Now? Reflections on Twilight: 2000, by Timothy Brown5 Publisher False Knight on the Road, by John M. Ford......................................... 9 Came Designers' Workshop Ref's Notes: On the Use of NPCs, by Frank Frey ................................14 Fleet Escort Lisiani, by Marc W Miller ...............................................18 Artists in this issue: William H. Keith, Bait: Q-Ships in Traveller, by Steven Brinich & James Schwar .............32 IT.:Cover, pps 9, 10, 14, 15, 34, 40, 42, The Darrian Way of Life, by Anders Blixt .......................................... 34 46. Steve Venters: pps 3, 4, 5, 7. D.J. Planetary Invasions in Traveller, by Steven Brinich & James Schwar ..... 40 Barr: pps 37, 38. Terry Manton: pps 3, 4. Bryan Gibson: pps 32, 43. SPECIAL SUPPLEMENT Twilight Miniatures Rules, by Frank A. Chadwick ............................... 21 Features Challenge, GDW's magazine of Adventure From The Management.. ...................................................................2 Gaming is published quarterly, and includes the Journal of the Travellers' Aid Society as Just Detected. .................................................................................2 -
Games in Education
Games in Education BUILD SOCIAL SKILLS & COOPERATIVENESS ENGENDER FAIR PLAY & HEALTHY COMPETITIVENESS INSPIRE PLANNING & EXECUTION PROMOTE CONCENTRATION & OBSERVATION EXEMPLIFY PLAYING TO WIN WITH GOOD SPORTSMANSHIP ...AND TEACH A WIDE VARIETY OF SUBJECTS WHILE YOUR STUDENTS THINK THEY’RE JUST HAVING FUN. BrochureBrochure #3#3 Revised Edition HistoryHistory && SocialSocial StudiesStudies LET W.W.II BREAK OUT IN YOUR CLASSROOM AND ENCOURAGE IT. GAMA’S GAMES IN THE CLASSROOM REVIEW: HEROIC GREECE, JOAN OF ARC, MEDIEVAL FRANCE- IF IT’S HISTORIC THERE’S A GAME TO BE PLAYED. WORKSHOP: USING HISTORIC BATTLE SIMULATIONS FOR INTRO. TO HISTORY CLASSES. Version 2.0, Printed June 2003, GAMA, the Game Manufacturers Association. Permission to photocopy but not sell is granted. All other rights reserved. 1 Play For Education THIS IS THE THIRD IN A SERIES ... a series that has developed by our culling the best of those newsletter articles. Developed by teachers playing games in classrooms and publishing observations about their usefulness. SPECIAL NOTE It should be noted that, as with any creative work, not all games are for all ages. Be sure to check for content! PLANNED BROCHURES IN THIS SERIES: 1. An Introduction To Games In The Classroom. 2. Improving English skills with games in the classroom. 3. Teaching History and Social Studies through games. 4. Games to introduce and expand Math & Science concepts. THESE BROCHURES ARE FREE TO TEACHERS GAMA will provide a copy to any teacher who requests it. GAMA grants permission to teachers to photocopy this brochure at will, for your own use, to give to other teachers, but not for sale. -
Deluxe Rules
s xe Rule YALU Delu The Chinese Counteroffensive in Korea November, 1950 to May, 1951 Copyright © 2009, Compass Games, LLC., All Rights Reserved Chinese intervention in the war had been considered and dismissed as TABLE OF CONTENTS a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, 1.0 INTRODUCTION skillfully infiltrated into the Korean mountains. 2.0 COMPONENTS The UN was sent reeling back toward the 38th Parallel in confusion, 3.0 SEQUENCE OF PLAY desperately attempting to reestablish a stable front line. The 4.0 WEATHER PHASE Communists followed relentlessly, infiltrating deep into the UN positions and attacking without pause, accepting high casualties in order to 5.0 SUPPLY AND ISOLATION sustain the momentum of the attack. 6.0 REINFORCEMENTS AND REPLACEMENTS Yalu begins with the initial Chinese attack. It will be up to the 7.0 STACKING Communist player to force the UN south of the 38th Parallel; it will be 8.0 ZONES OF CONTROL up to the UN player to prevent this from happening . 9.0 MOVEMENT 10.0 COMBAT 2.0 COMPONENTS 11.0 COMMUNIST ATTACK SUPPLY POINTS 2.1 Map The map shows the area of Korea over which the campaign was fought. 12.0 UN SUPPORT UNITS A hexagonal grid has been superimposed to regulate the movement 13.0 UN BOMBARDMENT PHASE and position of the playing pieces. Each hex represents approximately 10 miles of actual terrain, measured from hexside to hexside. 14.0 NEUTRALIZATION 15.0 REGROUPING AND MORALE CHECKS There are several charts and tables printed on the map. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
Frank Chadwick, Ran the Illinois State University Strategic Games Club
Rich Banner Rich Banner, with his friend (and later my friend) Frank Chadwick, ran the Illinois State University Strategic Games Club. They shared an interest in wargames, which at the time meant Avalon Hill boxed games and Simulations Publications Inc. esoteric military history games. I had plenty of time and I spent a lot of it playing games with these newfound friends in the Student Union. Rich wrangled a grant from student club funding for a custom print run of blank hex sheets. That requires some explaining: the hexagon pattern is like the square grid for a chess board, but more adapted to the movement of simulated military units over terrain. They are the foundation of modern wargames. That grant enabled about eight of us to design our own games with markers and pens. My very first game design was initially drawn on one of those custom sheets. I would not be a game designer if Rich hadn’t gotten that grant. Later, Rich (and Frank) proposed a university innovation project: SIMRaD Simulations Research and Design, dedicated to designing and placing educational games in the classroom. When it was funded, they managed the project, found sympathetic professors, and began the process of making the effort successful. It lasted for almost two years. As that project ended, Rich and Frank proposed creating a company to publish games, specifically their own monster board wargame of World War II, and they invited me to join them. Rich’s role was Art Director. His knowledge of the graphic arts, and his talents at getting things done were substantial contributions to the success of this newly formed Game Designers’ Workshop. -
THE G EN CON'xiv Convention Caugusi
THE G EN CON'XIV coNvENTION cAugusi- 1.5-16'61.981 PROGRAM at SCHEDULE OF EVENTS- U_WPARKSIDE Oen Con' and -the Gen ConComyass Logo are registered Service marks of TSIZI-tobbics,Iac. THE GEN CON° XIV (about 150 yards south of the main com- GAME CONVENTION AND plex). TRADE SHOW The Student Union contains the two cam- AUGUST 13.16, 1981 pus cafeterias (one fast food type and a tra- INFORMATION BROCHURE ditional cafeteria), a 400 seat theatre, and a recreation room with a twelve lane bowling The Gen Con Game Convention is the alley, pool tables, ping pong tables, foosball We've taken the oldest in America, dating back to 1967, tables, and pinball machines. when a group of garners from the Milwau- Dungeons & Dragons game kee-Chicago area got together for a week- end devoted to nothing but gaming. They all Convention Registration out of the Dark Ages. enjoyed it so much that in 1968 they decid- ed to invite everyone for the fun; the result Fees was the Gen Con I Game Convention—a At the door, 4 days $15.00 one day event which, despite its short dura- At the door, 3 days $15.00 tion, drew hobbyists from both the East and At the door, 2 days $12.00 West Coasts, Texas and Canada. From that At the door, 1 day $ 7.00 beginning the Gen Con Game Fair has grown as a national convention year by year Upon paying the convention registration —and when the International Federation of fee you are entitled to: Wargaming was no longer able to sponsor 1. -
Ask Your Retailer for Spl's Other Great American Civil War Games
Notes and Optional Rules Spanish- - American Wal - :TU - I ' Pea I le <STRATEGIES AND @DOCUMENTED2 PLAY 1a Rodger MacGowan I - Looks Back I Longest Day. -+:$2 I jc aa1 ?'.. ,- .* , kX.**,.,? a,?.'., ^ C Streets of , :;-,: -. ' Stalingrad ?' 2 MOVES nr. 59, published October/November 1981 Opening Moves You or Him? I've had some reason lately to re-evalu- ate a piece of personal professional dogma that is something of a minor trademark of Circulation: 9500 mine: insistence on proper point of view (i.e., the third person) in those complicated tomes Creative Director Redmond A. Simonsen of jargon we call game rules. I've always held Managing Editor Michael Moore (and somewhat fiercely) rules should sharply Rules Editor Robert J. Ryer distinguish between the "player" and the Art Director Manfred F. Milkuhn "play-ees" (the game pieces) and further- more that the only way to be technically exact Contributing Editors was to phrase all rules language in the third Richard Berg, Claude Bloodgood, Ian Chadwick, Eric Goldberg, person, e.g., "the player moves his units in Charles T. Kamps, Steve List, Thomas G. Pratuch, Charles Vasey any order he wishes, during his Movement MOVES Magazine is copyright O 1981, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All Phase." I believed (and still do feel it to be es- editorial and general mail should be addressed to Simulations Publications Inc., 257 Park Avenue South, NY, NY sentially true) that the complexity of manual 10010. MOVES is published bi-monthly. One year subscriptions (six issues) are available for $I 1.00(US). -
Dragon Magazine #194
SPECIAL ATTRACTIONS Issue #194 Vol. XVIII, No. 1 June 1993 9 Nothing gets your attention like a dragon Our annual tribute to our namesake-but with three new twists. Publisher James M. Ward Dragon Dogfights! Anne Brown 10 Battle it out with these aerial AD&D® rules for dragon miniatures. Editor Roger E. Moore The Dragon Project: Dexter & Cornelius Loyd Blankenship Associate editor 18 A (not very) ferocious dragon and a (not very) heroic ally for the Dale A. Donovan GURPS FANTASY* game. Fiction editor The Dragon Project: D.R.A.G.O.N-bot ver. 3.1 Ed Stark Barbara G. Young 20 Hell on wheels . not! A Troubleshooters nightmare for the PARANOIA* game. Editorial assistant Wolfgang H. Baur FEATURES Art director Larry W. Smith The Known World Grimoire Bruce A. Heard Production staff 41 Why did my flying castle crash? The Day of Dread and other D&D® Gaye OKeefe Tim Coumbe game queries answered. Subscriptions Breaking Them In Neil McGarry Janet L. Winters 44 Turn your groups novice gamers into old hands with these easy suggestions. U.S. advertising Cindy Rick Get Ready, Get Set, Go! Tom McLaughlin U.K. correspondent 48 Hit the gaming heights at the 1993 GEN CON® Game Fair! and U.K. advertising Wendy Mottaz The Official Ballot for the 1991 & 1992 ORIGINS* Awards 51 Two years in onevote now for the best games in existence! DRAGON® Magazine (ISSN 0279-6848) is published ution throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton. -
Random Jottings 10, the Improbable History Issue, Is an Irregularly Published Amateur Magazine Edited and Published by Michael Dobson
Issue 10 The Improbable History Issue Random Jottings 10, the Improbable History Issue, is an irregularly published amateur magazine edited and published by Michael Dobson. It is available for customary fannish reasons or editorial whim, and can also be found as a free PDF at eFanzines.com (along with other issues of Random Jottings), or online in printed or ebook form for a modest price. Copyright © 2015 by Michael Dobson and Timespinner Press. All rights revert to the individual contributors. Cover design by John D. Berry. Samaritan Medal created by Steve Stiles. Masthead design by Tim Marion. Letters of comment to [email protected] or to 8042 Park Overlook Drive, Bethesda, Maryland 20817-2724 USA. Table of Contents And Now for Something Completely Different, editorial by Michael Dobson .......................................................................................................3 An Improbable Introduction, by Michael Dobson .............................7 The Admiral, or Themistocles: the Improbable Leader Who Saved Western Civilization at Its Birth, by Mark Davis .................................9 A Brief History of the Israelite Samaritan People, by Michael Dobson ....................................................................................................53 The High Priesthood and the Israelite Samaritan Priests, by Benyamim Tsedaka .................................................................................71 Exit Here for the Great Roadside Attraction (Leaning Tower of Pisa), by Heidi Feickert ..........................................................................77 -
Warning Order Board Game Reviews 17 Past and More
Issue #19 Command & Control: Fall 2007 Is Realism Possible in Wargaming? Most gamers have heard control”. They like to pre- or units don’t react to of The Charge of the Light tend like they’re on Mount threats quick enough be- Brigade, Frederick’s turn- Olympus, issuing com- cause their orders don’t ing movement at Leuthen, mands to the mortals be- allow them to. and Davout’s rout of the low. There’s no surprise To answer the question Prussians at Jena- flanking maneuvers to about whether or not com- Auerstedt. However, worry about, units do ex- mand and control should be probably few have read actly as ordered, and the in wargames, you need to about the Mexican Army game comes down to at- go back to the early days of sitting still even when they tacks based upon points the hobby and see how the were being outmaneuvered ratios to chance of success rules we use have pro- at Cerro Gordo, the debacle plus the roll of dice. I’ve gressed. at Villers-Bocage in 1944, been in games where there or the ill advised, impetu- ous charge of the Swiss pike at Bicocca. The com- mon theme of all of these actions was the presence of or lack of command and control. Now ask yourself, could any of these things happen during your gaming nights? The answer is probably not. As wargam- ing rules continue to trend towards playability versus realism, command and control is seen to be adding a layer of unwanted com- are command and control When I first got into the plexity.