Conversations with Wargamers
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Space Gamer in This Issue First (As Promised Last Issue) — the Game
AUGUST 1980 NUMBER 30 $2.00 1 Space Gamer In This Issue First (as promised last issue) — the game. KUNG FU 2100 starts on page 10. Play it — then let us know what you think. If you want more games in TSG, we'll try to oblige. NUMBER 30 — AUGUST 1980 Another feature this issue is the Index to Game Articles. We're constantly getting questions about "When did Articles such-and-so article run?" or "Have you had any articles on thus-and-such a game, PAINTING FANTAS Y MINIATURES * by Kevin Hendryx and when were they?" This ought to answer the questions. If the response we Part II: Preparing and painting your figures 6 INDEX TO GAME ARTICLES get is favorable, we'll probably update it every six months or so. Eventually (when A guide to all game articles in TSG issues 15-29 19 the early issues of TSG are reprinted) we GAME DESIGN: Theory and Practice * Schuessler and Jackson could go back and include articles from Fourth in a series: Mapping and movement 20 issues 1 through 14. No fiction this time; the game squeez- ed it out. Wait until next issue. We've Special Feature: Complete Game got a good one coming up. We've also got an ORIGINS '80 report KUNG FU 2100 * Designed by B. Dennis Sustare — probably the first one you'll read. Turn Every kung-fu movie you've ever seen, packed into one science the page to "Where We're Going." This fiction game. Can the Terminators enter the CloneMaster's fortress month it tells about where we went, and and destroy him forever — or will his guards chop the invaders to pieces?. -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Kriegsspiel 1824
BRITISH ARMY ‘KRIEGSSPIEL’ (1815 Draft) Rules intended for ‘Kriegsspiel’ style military exercises to be fought on 8” to mile Ordnance Survey rough drawn drafts using British rather that Prussian forces. Written by Cptn John R Binmore R.E. Corps of Royal Military Surveyors & Draftsmen (1815) NAPOLEONIC ASSOCIATION Copyright © John Binmore, Napoleonic Association 2008 And are based on Kriegsspiel © published by TooFatLardies ™ Revised from the original translation published by Bill Leeson 1980 Permission is given to print a copy of these rules for personal use. Wider publication of the document will be a breach of the copyright of John Binmore and more importantly TooFatLardies ™ BRITISH ARMY KRIEGSSPIEL Page 1 of 79 FORWARD BY THE REVISORS OF THE ENGLISH TRANSLATION VON REISSWITZ ‘KRIEGSSPIEL’ TACTICAL OFFICER TRAINING RULES A few years back Mr Alan Leeson Esq returned from Germany with an English translation of Von Reisswitz draft ‘Kriegsspiel’ rules currently being used to train Prussian Officer Cadets in modern tactics and staff work at the Berlin Military Academy. For a number of years Reisswitz’s father has fought battles with friends using blocks on a sand-table. Reisswitz has come up with the innovative idea of translating his father’s game to large scale maps using small blocks with standard military symbols and a scientific set of rules that enable the movement and combat of formations to be reproduced with great precision. Reisswitz’ rules were written to enable a Blue Prussian Corps, Division or Brigade to pitched against a similar Red Prussian Corps or Division, on large scale maps, moderated by an umpire and assistants. -
Panzer Warrior
Panzer Warrior Panzer Blitz/Panzer Leader Rules consolidation Consolidated by Fred Schwarz Incorporating Optional Rules by Byron Henderson, and some new rules by Fred Schwarz Developed by Byron Henderson and Keith Plymale V1.21 12-26-2016 Preface I have been playing PanzerBlitz and Panzer Leader since the early 1970s. PanzerBlitz was the first wargame I owned and I have great nostalgic feel for the game. At times it has sat on my shelf un- played for long but I come back to it now and then. The game has an elegant simplicity and is very good game of positioning and maneuver. But I have always been bothered that nuanced differences exist between PanzerBlitz and Panzer Leader; and I don’t like having to make the mental leap each time I change games. Also I have never really liked the lack of Indirect Fire ability in PB but don’t like the lethality and record keeping of those rules in PL. So I set about consolidating the two rule books into one, while integrating many of the excellent rule changes done by Mr. Byron Henderson. For a more detailed look at how I set about doing this consolidation and why I made certain decisions, please read the Consolidator’s notes at the end of the rules. This is my first endeavor at doing such a rules consolidation. I hope I have been successful. I ask the gaming community to take some time to play with these rules as written and to provide feedback to me. At some time down the road, I will take another look and see if your thoughts and suggestions should be incorporated. -
Programprogram
Want to Play a Game? WWorldorld Hunt Valley …Lancaster Host …Seven Springs Through thick and thin the two have always gone together. Others come and go, but Cafe Jay remains a fixture at WBC year after year. This year BBoardgamingoardgaming we’ve moved our tables from the food annex to the front row of the Open Gaming room in the Exhibit Hall …which seems only natural. Stop by and try some of our new games. Our host, Skip Maloney, will be your guide to CChampionshipshampionships more gaming fun. Once again Rio Grande has stepped up with three new tournament offer- ings for the WBC: 22016016 ScheduleSchedule & ProgramProgram Arctic Scavengers Elfenroads Tin Goose You will find multiple copies of those games in the BPA Games Library courte- sy of Rio Grande along with the following additional new games from the Rio Grande catalog. Take a moment during the next nine days to give them a try. For Crown & Kingdom Alan’s Adventureland Tiffin JJulyuly 223-31,3-31, 22016016 SSeveneven SSprings,prings, PPAA Power Grid: Dominion: Empires Roll for the Galaxy: wwww.boardgamers.orgww.boardgamers.org the Stock Companies Ambition [email protected]@boardgamers.org 37Auction Seminars37 WBC Seminars, Meetings & Discussions Condos, Chalets & Cabins Sandman Parade FSu 13, Tu13 & Sa10 • Snowfl ake Forum Th23 • Bavarian Lounge • Dave Dockter Get all the details on WBC 2017 group accommoda- What would WBC be without a celebration of fin- tions & make reservations now! ishing sixth led by the Grand Marshall of the sil- Youth Boardgaming League liest parade on record? No wonder—he’s a Twins fan! Embrace the burn and enjoy the suds. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
The Role of Wargames in the Development of Game Design
The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer. -
Donald Featherstone's Air War Games: Wargaming Aerial Warfare 1914
Donald Featherstone’s Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition Edited by John Curry This book was first published in 1966 as Air War Games by Stanley and Paul. This edition 2015 Copyright © 2015 John Curry and Donald Featherstone Sturmstaffel: Defending the Reich is copyright of Tim Gow; Rolling Thunder is copyright Ian Drury, and On a Wing and Prayer is copyright John Armatys. All three sets of rules are reproduced with permission. With thanks to all three of these people who kindly contributed to this new edition. The right of John Curry and Donald Featherstone to be identified as Author of this Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the prior written permission of the authors in writing. More than 30 books are currently in the History of Wargaming Project Army Wargames: Staff College Exercises 1870-1980. Charlie Wesencraft’s Practical Wargaming Charlie Wesencraft’s With Pike and Musket Donald Featherstone’s Lost Tales Donald Featherstone’s War Games Donald Featherstone’s Skirmish Wargaming Donald Featherstone’s Naval Wargames Donald Featherstone’s Advanced Wargames Donald Featherstone’s Wargaming Campaigns Donald Featherstone’s Solo Wargaming Paddy Griffith’s Napoleonic Wargaming for Fun Sprawling Wargames: Multi-player wargaming by Paddy Griffith Verdy’s ‘Free Kriegspiel’ including the Victorian Army’s 1896 War Game Tony Bath’s Ancient Wargaming Phil Dunn’s Sea Battles Joseph Morschauser’s How to Play War Games in Miniature And many others See The History of Wargaming Project for other publications. -
Moves Issue34.Pdf
2 MOVES nr. 34, published August/September 1977 Opening Moves "It seems we've stood and talked like thb before . " Variation versus Innovation One of the most powerful words in advertis- Circulation: 9100 ing is "new" - probably because in Western culture that which is new is almost always Editor/Executive Art Director Redmond A. Simonsen considered automatically better than that Managing Editor Robert J. Ryer which is old or familiar. The impact of the Art Director Manfred F. Milkuhn concept of newness, however, is subject to Contributing Editors modification by context; i.e., the quality of Richard Berg, James F. Dunnigan, Frederick Georgian, newness must be perceived as an improve- Phil Kosnett, Steve List, Mark Saha, Jerrold Thomas ment upon a familiar benefit rather than as a threatening global change wrenching the MOVES Magazine is copyright O 1977, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All user into unfamiliar pathways, creating that editorial and general mail should beaddressed to SimulationsPublications lnc.,44East 23rd Street, N.Y., N.Y. 10010. of tension (created by too-rapid in- MOVES is published bimonthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or singlecopiesofthecurrentissueareavailableat$2.50percopy.Pleaseremitbycheckormoneyorder(U.S.fundsonly) trOduction of unknowns) "future- Printing and Binding by American Press, Inc., Gordonsville, Va. shock." ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. wargamers hunger for new games, but Manuscripts must be typewritten, double-spaced, on 8%x 11 white bond, with generous margins. Pleaseinclude your we full name on each MS page, and your name and address on the cover page. -
Star Wars Articles Alone Against the Empire, by Lester W Smith
The 53 Tables of Contents For No. 25 GDW. Magazine of Adventure Gaming Editor Loren K. Wiseman Amber Zone Spiritual Advisor Siege, by John M. Ford ...................................................................37 Marc W Miller Feature Articles Design & Layout The Baltic Coast: A Looter's Guide, by Jeff Groteboer 3 Barbie Pratt .......................... What do We Do Now? Reflections on Twilight: 2000, by Timothy Brown5 Publisher False Knight on the Road, by John M. Ford......................................... 9 Came Designers' Workshop Ref's Notes: On the Use of NPCs, by Frank Frey ................................14 Fleet Escort Lisiani, by Marc W Miller ...............................................18 Artists in this issue: William H. Keith, Bait: Q-Ships in Traveller, by Steven Brinich & James Schwar .............32 IT.:Cover, pps 9, 10, 14, 15, 34, 40, 42, The Darrian Way of Life, by Anders Blixt .......................................... 34 46. Steve Venters: pps 3, 4, 5, 7. D.J. Planetary Invasions in Traveller, by Steven Brinich & James Schwar ..... 40 Barr: pps 37, 38. Terry Manton: pps 3, 4. Bryan Gibson: pps 32, 43. SPECIAL SUPPLEMENT Twilight Miniatures Rules, by Frank A. Chadwick ............................... 21 Features Challenge, GDW's magazine of Adventure From The Management.. ...................................................................2 Gaming is published quarterly, and includes the Journal of the Travellers' Aid Society as Just Detected. .................................................................................2 -
Games in Education
Games in Education BUILD SOCIAL SKILLS & COOPERATIVENESS ENGENDER FAIR PLAY & HEALTHY COMPETITIVENESS INSPIRE PLANNING & EXECUTION PROMOTE CONCENTRATION & OBSERVATION EXEMPLIFY PLAYING TO WIN WITH GOOD SPORTSMANSHIP ...AND TEACH A WIDE VARIETY OF SUBJECTS WHILE YOUR STUDENTS THINK THEY’RE JUST HAVING FUN. BrochureBrochure #3#3 Revised Edition HistoryHistory && SocialSocial StudiesStudies LET W.W.II BREAK OUT IN YOUR CLASSROOM AND ENCOURAGE IT. GAMA’S GAMES IN THE CLASSROOM REVIEW: HEROIC GREECE, JOAN OF ARC, MEDIEVAL FRANCE- IF IT’S HISTORIC THERE’S A GAME TO BE PLAYED. WORKSHOP: USING HISTORIC BATTLE SIMULATIONS FOR INTRO. TO HISTORY CLASSES. Version 2.0, Printed June 2003, GAMA, the Game Manufacturers Association. Permission to photocopy but not sell is granted. All other rights reserved. 1 Play For Education THIS IS THE THIRD IN A SERIES ... a series that has developed by our culling the best of those newsletter articles. Developed by teachers playing games in classrooms and publishing observations about their usefulness. SPECIAL NOTE It should be noted that, as with any creative work, not all games are for all ages. Be sure to check for content! PLANNED BROCHURES IN THIS SERIES: 1. An Introduction To Games In The Classroom. 2. Improving English skills with games in the classroom. 3. Teaching History and Social Studies through games. 4. Games to introduce and expand Math & Science concepts. THESE BROCHURES ARE FREE TO TEACHERS GAMA will provide a copy to any teacher who requests it. GAMA grants permission to teachers to photocopy this brochure at will, for your own use, to give to other teachers, but not for sale. -
Warps Inventory
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