History of Tactical Games
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Moves Issue34.Pdf
2 MOVES nr. 34, published August/September 1977 Opening Moves "It seems we've stood and talked like thb before . " Variation versus Innovation One of the most powerful words in advertis- Circulation: 9100 ing is "new" - probably because in Western culture that which is new is almost always Editor/Executive Art Director Redmond A. Simonsen considered automatically better than that Managing Editor Robert J. Ryer which is old or familiar. The impact of the Art Director Manfred F. Milkuhn concept of newness, however, is subject to Contributing Editors modification by context; i.e., the quality of Richard Berg, James F. Dunnigan, Frederick Georgian, newness must be perceived as an improve- Phil Kosnett, Steve List, Mark Saha, Jerrold Thomas ment upon a familiar benefit rather than as a threatening global change wrenching the MOVES Magazine is copyright O 1977, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All user into unfamiliar pathways, creating that editorial and general mail should beaddressed to SimulationsPublications lnc.,44East 23rd Street, N.Y., N.Y. 10010. of tension (created by too-rapid in- MOVES is published bimonthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or singlecopiesofthecurrentissueareavailableat$2.50percopy.Pleaseremitbycheckormoneyorder(U.S.fundsonly) trOduction of unknowns) "future- Printing and Binding by American Press, Inc., Gordonsville, Va. shock." ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. wargamers hunger for new games, but Manuscripts must be typewritten, double-spaced, on 8%x 11 white bond, with generous margins. Pleaseinclude your we full name on each MS page, and your name and address on the cover page. -
Class Wargames Class Class Wargames Ludic Ludic Subversion Against Spectacular Capitalism
class wargames Class Wargames ludic Ludic subversion against spectacular capitalism subversion Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord – the leader of the Situationist International – placed such importance on his class invention of The Game of War that he described it as the most significant of against his accomplishments. wargames Intrigued by this claim, a multinational group of artists, activists and spectacular academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the capitalism metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern society. Inspired by his example, its members have also hacked other military simulations: H.G. Wells’ Little Wars; Chris Peers’ Reds versus Reds and Richard Borg’s Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow’s cybernetic communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for overthrowing the economic, political and ideological hierarchies of early- 21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board! richard ludic subversion against barbrook spectacular capitalism Minor Compositions An imprint of Autonomedia Front cover painting: Kimathi Donkor, Toussaint L’Ouverture at Bedourete (2004). -
Fine Games 2020 Annual Clearance
12/5/2020 11:10:05AM Fine Games' 2020 Annual Clearance Catalog Page 1 of 52 Great Games at Really GREAT Prices ! www.FineGames.com/eoy_clear.htm Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: [email protected] 541-756-4711 10am-9pm PST Fine Games' 2020 Annual Clearance Catalog is Big, Really BIG!. The largest sale we have ever offered. Initially, it includes a wide-ranging assortment of 672 games, magazines & gaming accessories -- nearly a third of the games we stock. Most are new & undamaged games or mags we simply have a few too many of; many are new games that suffered some minor damage at the hands of UPS. Many are too difficult to sell in the limited time before we begin to retire. Together, these sale items offer a thousand opportunities for great Xmas gifts for yourself or a significant other, some fun reading about game products from your past & others you might not know of. All at especially attractive prices. The Deal is this: We list 672 1056 items here with a special, clearance price good only during this sale, once each year. Choose as many or as few games as you wish. Contact us by phone (at 541-756-4711) or email ([email protected]) to place your order by 11/30/2020, and deliver payment to us promptly thereafter. In as little as 2 days later, your goodies will arrive in your awaiting hands. All bought at especially attractive Clearance Sale prices. Just act fast as these are offered first-come, first served, and are generally available in quantities of one, each (or sometimes 2 or 3). -
Models of War 17701830
History of European Ideas ISSN: 0191-6599 (Print) 1873-541X (Online) Journal homepage: http://www.tandfonline.com/loi/rhei20 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman To cite this article: Paul Schuurman (2017): Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity, History of European Ideas, DOI: 10.1080/01916599.2017.1366928 To link to this article: http://dx.doi.org/10.1080/01916599.2017.1366928 © 2017 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group Published online: 07 Sep 2017. Submit your article to this journal Article views: 60 View related articles View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=rhei20 Download by: [Erasmus University] Date: 29 September 2017, At: 02:24 HISTORY OF EUROPEAN IDEAS, 2017 https://doi.org/10.1080/01916599.2017.1366928 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman Faculty of Philosophy, Erasmus University Rotterdam, Rotterdam, Netherlands ABSTRACT KEYWORDS The first sophisticated wargames (military board games) were developed History of ideas 1770–1830; between 1770 and 1830 and are models of military conflict. Designers of wargames; models and these early games experimented fruitfully with different concepts that simulations; Napoleonic wars; were formulated in interaction with the external dynamics of the military philosophy of war systems that they tried to represent and the internal dynamics of the design process itself. -
On a Brisk March Morning, I Visited Noted Game Designer Mark Herman in His Office in Crystal City, a High-Tech Corporate Distric
there on Wednesday nights and listen On a brisk March morning, I while Dunnigan lectured on what games visited noted game designer were all about and how you designed them. Quite frankly, that was really Mark Herman in his office in where I got started. Ultimately, when I got out of college, I was working as a Crystal City, a high-tech tree expert in the summer of 1976 and I called Howie Barasch, who told me the corporate district in Northern receptionist job at SPI had just become available. Which, by the way, was a Virginia. From his llth floor $5200 a year salary. The reason I took the job was because if you sold games office, he commands a view of over the counter, you had to be knowl- edgeable about games. And the way the Potomac River, as well as they (SPI) were organized, the reception- ist in reality was the lowest job on the many of the monuments R&D staff. The agreement was that I could go to R&D meetings on Tuesday, which make up the and I took the job. These were the days Washington, D.C. skyline. We of the monster games, and Highway to the Reich (SPI, 1977) was going belly up. spent the next hour discussing playtesting sessions. 'After we get to It was late, it wasn't happening, and Jay know you, maybe you'll write some Nelson - the other guy who was laugh- Mark's background in game articles for Moves magazine, and that's ing back at the SPI booth at Origins - also how you start the process.' I started had all these S&T games to design on design and his thoughts on the showing up on Friday nights, and the schedule. -
Mayhem: Warring Nations
MAYHEM: WARRING NATIONS MAN TO MAN COMBAT DURING THE NAPOLEONIC WARS 2 Hour Wargames “What’s with the free games?” We’re giving away six free games to anyone that wants them. All are available for you to download in PDF form. “Okay, but why?” The six games that we’re giving away are all “old school” games from Two Hour Wargames. Each one is a stand-alone game that will give you a glimpse into how the Two Hour Wargames game mechanics work. Especially the unique Reaction System. Each game has been updated and replaced in the lineup by a newer version that can handle more figures and has more detail. But each of these games is good in their own right and will still give you plenty of enjoyment. “What’s the catch?” No catch. We just want to provide gamers with a free sample of what Two Hour Wargames is about and these six games cover a wide variety of periods. “What about figures? Do we have to use yours?” Heck no. In fact, with all rules from Two Hour Wargames you can use any figures that you want. Even those cool ones from that other set of rules that ended up in your closet. Just dig them out and put them to use. “Well what if I like them and want to check out more Two Hour Wargames?” Simple. Just download one or more games and give it a try. Join the THW Yahoo Group by following the link and ask questions. Once you feel comfortable check out the THW site and see if anything is interesting. -
Cyber Wargaming: Finding, Designing, and Playing Wargames for Cyber Security Education
Cyber Wargaming: Finding, Designing, and Playing Wargames for Cyber Security Education Andreas Haggman Submitted to Royal Holloway, University of London for the award of Doctor of Philosophy in Information Security Supervised by Professor Keith Martin Professor Klaus Dodds February 2019 1 Declaration of authorship I, Andreas Haggman, hereby declare that this thesis and the work presented in it is entirely my own. Where I have consulted the work of others, this is always clearly stated. Signed: Date: 2 Abstract This thesis investigates, and contributes to, the use of wargaming in cyber security education. Wargaming has a rich history of pedagogic use, but little work exists that addresses the critically important subject of cyber security. Cyber security is a global problem that frequently makes news headlines, yet the field is dogged with a reputation as a domain only for technologists, when in fact cyber security requires a whole gamut of approaches to be properly understood. The thesis is broadly divided into three parts. The first part is a comprehensive literature review of wargaming scholarship, analysing the benefits and drawbacks of wargaming, and some of the justifications for why a tabletop boardgame may be more effective than a game enhanced by technology. Following on from this, the thesis provides an outline of current work in cyber wargaming by analysing existing games, evaluating their contributions as educational tools, and identifying successful game mechanics and components. The second part of the thesis outlines the design process of an original wargame created for cyber security education and awareness training. The analysis outlines what the game design intends to achieve in terms of pedagogical outcomes and how the design evolved through the development process. -
Design Agency: Dissecting the Layers of Tabletop Role- Playing Game Campaign Design
DESIGN AGENCY: DISSECTING THE LAYERS OF TABLETOP ROLE- PLAYING GAME CAMPAIGN DESIGN A Thesis Presented to The Academic Faculty by Travis M. Gasque In Partial Fulfillment of the Requirements for the Degree Masters of Science in Digital Media in the School of Literature, Media, and Communication Georgia Institute of Technology May 2016 COPYRIGHT © 2016 BY TRAVIS GASQUE DESIGN AGENCY: DISSECTING THE LAYERS OF TABLETOP ROLE- PLAYING GAME CAMPAIGN DESIGN Approved by: Dr. Brian Magerko, Advisor Dr. Jay Bolter School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Dr. Janet Murray Dr. Lisa Yaszek School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Date Approved: April 28, 2016 TABLE OF CONTENTS Page LIST OF TABLES vi LIST OF FIGURES vii LIST OF ABBREVIATIONS viii SUMMARY ix CHAPTER 1 Introduction 1 2 Interactive Narrative Theory 4 3 Narrative Design Languages 10 4 Digital Example of Aesthetic Divergence 16 Spec Ops: The Line 17 Undertale 21 Gone Home 25 Façade 27 5 Tabletop RPG History 34 6 Dungeons and Dragons as a Lens for RPG Medium 44 Original Dungeons and Dragons (1974-1977) 44 Basic Set (1977-2000) / Advanced Dungeons and Dragons (1977-1985) 45 Advanced Dungeons and Dragons 2nd Edition (1989-2000) 47 Dungeons and Dragons 3rd / 3.5 Edition (2000-2008) 48 iv Dungeons and Dragons 4th Edition (2008-2014) 49 Dungeons and Dragons 5th Edition -
Moves Issue25.Pdf
MOVES nr. 25. pubilahed F&mar)/Marrh iW6 $2.50 - - - - - . - .- . I -- -- Opening Moves This is the frrst of a regular serres of cotumns in which the Edrtor w~llspeakdrrecttv to the R~aderson topics chos~nm a purely whrmsical fashron Readers at? rnvrted to wrrt~dfreclly lo the Edtfor lo grve hrm therr vr~wsand to prowde possrhle topics for future co/umn.r An ''Official" War,pmin~L~npue Editor/Execntive Art Director Redmond A. Simonsen From time to time. people of various Mana~inkEditor Kevin Zucker Art Director Manfred F. Milkuhn persuasions wonder aloud about that millen- nia! day when thcrc'll be an organization Contributing Editors that regularizes wargaming in the same way Richard Berg. Omar Dewitt. James F, Dunnisan, Frederick Georgian. that the Chets Fcdcration oversees chess and Phil Kosnett. Steve List, Mark Saha. Jerrold Thomas the PGA organizes golf. erc. My response is MO\%S Mu~u:ma.15 cnpvn~hrD 197h. Srmulatlonr PuhTicatinn5. lnc. Printed In U.5.A All r~phirrrrervcd. All usually aloud snort and a "not bloody likely." cdb~triill.and ycncrnl mall rhnuld he addrccicd to 5vmulatlnnr Puhllrabionr. Inc.. 44 Fart 23d \Ireel, Weu Ynrk. when prcrred fnr more rational comment. 1 '4 '4 ?. IOnln. MOi'E.7 Ir ptihllrhed hb rnonrhlv. One war ~uh~criprionrl%tx lcrutd arc availrhlr for $8 M (U.5 ) answer a< follou,~: Rack irrucr ur r~nglccopirn r~t~hc curreni lrrue are a\ailahle a1 52 .W pcr copv. Plrasc remit hv check or monr* nrder, onlr. 4U.S. lundk ontv.1 I. -
Download 860K
Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 2001 by Jessica M. Mulligan Copyright 2000 by Jessica Mulligan. All right reserved. Biting the Hand 6/12/01 Jessica M. Mulligan Page 2 Table of Contents 1 THE 1997 COLUMNS......................................................................................................6 1.1 ISSUE 1: APRIL 1997.....................................................................................................6 1.1.1 ACTIVISION??? WHO DA THUNK IT? .............................................................7 1.1.2 AMERICA ONLINE: WILL YOU BE PAYING MORE FOR GAMES?..................8 1.1.3 LATENCY: NO LONGER AN ISSUE .................................................................12 1.1.4 PORTAL UPDATE: December, 1997.................................................................13 1.2 ISSUE 2: APRIL-JUNE, 1997 ........................................................................................15 1.2.1 SSI: The Little Company That Could..................................................................15 1.2.2 CompuServe: The Big Company That Couldn t..................................................17 1.2.3 And Speaking Of Arrogance ...........................................................................20 1.3 ISSUE 3 ......................................................................................................................23 1.3.1 December, 1997.................................................................................................23 -
Catalogue Download
Catalogue 168 pages of colour rich information with an introduction by writer Charles Singleton, this supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle £22.50 SEASON OF BATTLE CARD FIELD OF BATTLE etc - One 54 card deck of wargames style battlefield maps. The FOB campaign System BUT USEFUL for ANY wargamer as a random Terrain Generator . £22.50 AMERICAN CIVIL WAR SMOOTHBORE ARTILLERY (SMOOTHBORE ORDNANCE JOURNAL VOLUME 10) Summerfield, Dr S 143pp., 4to, fully illus., large format pbk 38 scale plans, 107 tables, 135 photos. of contemporary & surviving ordnance covers graphically & in detail every aspect of the vital smoothbore elements of ACW artillery. £20.00 AMERICAN REVOLUTION : THE FRENCH - COMMAND & COLOURS TRICORNE - COMPASS GAMES - - £82.50 Armies of the Medieval Italian Wars 1125-1325 - Ospery MAA 523- £10.99 ARMY OF THE DUTCH REPUBLIC, 1713-1772, PART I: INFANTRY FOR ORANGE AND THE STATES. THE - £17.50 BY FORCE OF ARMS - AUSTRIAN ARMY IN THE SEVEN YEARS WAR 2) Duffy Mint hardback £65.00 HANDBOOK OF THE BELGIAN ARMY 1914 Mint hbk facsimile of British General staff study £29.50 HUSSAR SERGEANT IN THE KING'S GERMAN LEGION: The Memoirs of Cavalry Sergeant Ebbecke, 2nd Hussar Regiment, King's German Legion 1803-15 - This short memoir of Sergeant Ludwig Ebbecke was published in German in 1851, but has never before been translated into English. He served at Stralsund, the Siege of Copenhagen in 1807, and was nearly shipwrecked on the passage back to Britain. -
Introduction
Introduction Feedback from Connections UK 2018 requested that we run multiple simultaneous ‘deep dives’ examining various aspects of wargaming in detail. As well as an expanded selection of games and the Introduction to Wargaming (ITW) course, these sessions feature in Connections UK 2019. The purpose of this brochure is to allow you to sign up to games, deep dives and the ITW before the event. Those who do this pre-conference will take precedence over those signing up on the day. To allow you to make your choice, please find below: links to Google Forms, where you sign up; and a description of all games, deep dives and the ITW. 1 Day 1: Diverse Game Formats and Adjudication Methods and introduction to Wargaming Course Attendees may pick between the following sessions for the morning and afternoon sessions, except for the megagame and Introduction to Wargaming course, which will run all day. Introduction to Wargaming – Major Tom Mouat and Jerry Elsmore. All day This is an all-day course, serving as an introduction to wargaming for beginners by Tom Mouat, the Head of Simulation and Modelling, from the Defence Academy of the UK. The course consists mainly of presentations, with some example games that will be played to demonstrate some of the points made. This is an all-day event with an optional presentation in the evening. Topics covered will be: Why Wargame? Types of Wargame. Wargaming “Effects”. Wargame Design, Dice and Adjudication. Wargame Pitfalls and Dangers. Wargame Component Production and Map Generation (Optional evening session) Super Soldiers and Killer Robots 2035 – Jim Wallman.