How to Adapt a Tactical Board Wargame for Marketing Strategy Identification Stéphane Goria
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An Extended VRIO Model As a Framework for Sustainable Tourism Planning
Sustainable Tourism IV 87 An extended VRIO model as a framework for sustainable tourism planning J. Simão CIEO - Research Center for Spatial and Organizational Dynamics, Universidade Aberta, Portugal Abstract The management of resources by a tourism destination is of crucial importance for sustainable tourism development. The Resource-based View, a relevant school of strategic thought, offers a conceptual model for the analysis of organizational resources. This paper proposes to extend this model to the sustainability of tourist destinations. That is, assuming the VRIO model, and recognizing its usefulness as a tool for resource analysis, we introduce the sustainability dimension. The VRISO(S) model proposed here is intended as a starting point for discussion about the management of tourism resources in the context of sustainable development and competitive advantage to be undertaken by Destination Management Organizations. Keywords: sustainable tourism, strategic management, Resource-based View, competitive advantage, VRIO model. 1 Introduction Due to environmental and social pressures, a lot has been claimed for sustainable tourism development (s.t.d.). Both scientific literature and tourism organisations are unanimous as to the need for it. Nevertheless, it is not always easy to step forward towards implementation because, it must be acknowledged, it is less difficult to debate sustainability in theoretical terms than putting it into practice. Not that it is easy to debate sustainable tourism, but the fact is that it is even harder -
Kriegsspiel 1824
BRITISH ARMY ‘KRIEGSSPIEL’ (1815 Draft) Rules intended for ‘Kriegsspiel’ style military exercises to be fought on 8” to mile Ordnance Survey rough drawn drafts using British rather that Prussian forces. Written by Cptn John R Binmore R.E. Corps of Royal Military Surveyors & Draftsmen (1815) NAPOLEONIC ASSOCIATION Copyright © John Binmore, Napoleonic Association 2008 And are based on Kriegsspiel © published by TooFatLardies ™ Revised from the original translation published by Bill Leeson 1980 Permission is given to print a copy of these rules for personal use. Wider publication of the document will be a breach of the copyright of John Binmore and more importantly TooFatLardies ™ BRITISH ARMY KRIEGSSPIEL Page 1 of 79 FORWARD BY THE REVISORS OF THE ENGLISH TRANSLATION VON REISSWITZ ‘KRIEGSSPIEL’ TACTICAL OFFICER TRAINING RULES A few years back Mr Alan Leeson Esq returned from Germany with an English translation of Von Reisswitz draft ‘Kriegsspiel’ rules currently being used to train Prussian Officer Cadets in modern tactics and staff work at the Berlin Military Academy. For a number of years Reisswitz’s father has fought battles with friends using blocks on a sand-table. Reisswitz has come up with the innovative idea of translating his father’s game to large scale maps using small blocks with standard military symbols and a scientific set of rules that enable the movement and combat of formations to be reproduced with great precision. Reisswitz’ rules were written to enable a Blue Prussian Corps, Division or Brigade to pitched against a similar Red Prussian Corps or Division, on large scale maps, moderated by an umpire and assistants. -
Panzer Warrior
Panzer Warrior Panzer Blitz/Panzer Leader Rules consolidation Consolidated by Fred Schwarz Incorporating Optional Rules by Byron Henderson, and some new rules by Fred Schwarz Developed by Byron Henderson and Keith Plymale V1.21 12-26-2016 Preface I have been playing PanzerBlitz and Panzer Leader since the early 1970s. PanzerBlitz was the first wargame I owned and I have great nostalgic feel for the game. At times it has sat on my shelf un- played for long but I come back to it now and then. The game has an elegant simplicity and is very good game of positioning and maneuver. But I have always been bothered that nuanced differences exist between PanzerBlitz and Panzer Leader; and I don’t like having to make the mental leap each time I change games. Also I have never really liked the lack of Indirect Fire ability in PB but don’t like the lethality and record keeping of those rules in PL. So I set about consolidating the two rule books into one, while integrating many of the excellent rule changes done by Mr. Byron Henderson. For a more detailed look at how I set about doing this consolidation and why I made certain decisions, please read the Consolidator’s notes at the end of the rules. This is my first endeavor at doing such a rules consolidation. I hope I have been successful. I ask the gaming community to take some time to play with these rules as written and to provide feedback to me. At some time down the road, I will take another look and see if your thoughts and suggestions should be incorporated. -
Theescapist 042.Pdf
putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness. -
Strategic Management
Strategic Management Strategic Management JOHN MORRIS TOBIAS HODGES OREGON STATE UNIVERSITY CORVALLIS Strategic Management by John Morris is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted. Download for free at open.oregonstate.education/strategicmanagement Publication and on-going maintenance of this textbook is possible due to grant support from Oregon State University Ecampus. Suggest a correction Contents Introduction 1 Cover 2 Part 1. Strategic Management Overview What's in it for Me? 5 What Is Strategic Management? 6 Intended and Realized Strategies 14 KEY TAKEAWAY 18 EXERCISES 19 Essential Unit Vocabulary 20 Part 2. Corporate Governance What's in it for Me? 25 What Is Corporate Governance? 26 The Evolution of the Modern Corporation 29 The U.S. Corporate Governance System 32 Corporate Governance in America: A Brief History 39 Purpose and Direction of the Firm 44 KEY TAKEAWAY 45 Essential Unit Vocabulary 46 Part 3. The External Environment What's in it for Me? 51 The General Environment (PESTEL) 52 Analyzing the Organization’s Microenvironment 55 KEY TAKEAWAY 68 EXERCISES 69 Essential Unit Vocabulary 70 Part 4. Internal Capability What's in it for Me? 75 Operational Excellence 76 Internal Analysis 77 VRIO Analysis 84 Organizational Control 90 KEY TAKEAWAY 96 EXERCISES 97 Essential Unit Vocabulary 98 Part 5. Business-level Strategy What's in it for Me? 103 What is Strategic Focus? 104 Strategy as Trade-Offs 105 Strategy as Discipline 112 Generating Advantage 116 KEY TAKEAWAY 125 EXERCISES 126 Essential Unit Vocabulary 127 Part 6. Formulating Strategy What's in it for Me? 131 The Strategy Diamond 132 Competitor Analysis Framework 140 Types of Rivalry 141 KEY TAKEAWAY 145 EXERCISES 146 Essential Unit Vocabulary 147 Part 7. -
Programprogram
Want to Play a Game? WWorldorld Hunt Valley …Lancaster Host …Seven Springs Through thick and thin the two have always gone together. Others come and go, but Cafe Jay remains a fixture at WBC year after year. This year BBoardgamingoardgaming we’ve moved our tables from the food annex to the front row of the Open Gaming room in the Exhibit Hall …which seems only natural. Stop by and try some of our new games. Our host, Skip Maloney, will be your guide to CChampionshipshampionships more gaming fun. Once again Rio Grande has stepped up with three new tournament offer- ings for the WBC: 22016016 ScheduleSchedule & ProgramProgram Arctic Scavengers Elfenroads Tin Goose You will find multiple copies of those games in the BPA Games Library courte- sy of Rio Grande along with the following additional new games from the Rio Grande catalog. Take a moment during the next nine days to give them a try. For Crown & Kingdom Alan’s Adventureland Tiffin JJulyuly 223-31,3-31, 22016016 SSeveneven SSprings,prings, PPAA Power Grid: Dominion: Empires Roll for the Galaxy: wwww.boardgamers.orgww.boardgamers.org the Stock Companies Ambition [email protected]@boardgamers.org 37Auction Seminars37 WBC Seminars, Meetings & Discussions Condos, Chalets & Cabins Sandman Parade FSu 13, Tu13 & Sa10 • Snowfl ake Forum Th23 • Bavarian Lounge • Dave Dockter Get all the details on WBC 2017 group accommoda- What would WBC be without a celebration of fin- tions & make reservations now! ishing sixth led by the Grand Marshall of the sil- Youth Boardgaming League liest parade on record? No wonder—he’s a Twins fan! Embrace the burn and enjoy the suds. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
The Role of Wargames in the Development of Game Design
The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer. -
Pestle Technique – a Tool to Identify External Risks in Construction Projects
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 03 Issue: 01 | Jan-2016 www.irjet.net p-ISSN: 2395-0072 PESTLE TECHNIQUE – A TOOL TO IDENTIFY EXTERNAL RISKS IN CONSTRUCTION PROJECTS NITANK RASTOGI 1 , Dr . M.K TRIVEDI 2 1POST GRADUATE STUDENT ( M.E ) , CIVIL ENGINEERING DEPARTMENT, MADHAV INSTITUTE OF TECHNOLOGY AND SCIENCE , GWALIOR (M.P) , INDIA 2PROFESSOR , CIVIL ENGINEERING DEPARTMENT , MADHAV INSTITUTE OF TECHNOLOGY AND SCIENCE , GWALIOR (MP) , INDIA Abstract : Effective risk management can bring greater 1. Introduction- rewards to project performance by enhancing productivity and reducing the impact of threats . Risk Identification is Construction projects are unique in nature . Every project thus the first step in Risk Management Process . The is different from the other. Construction projects have objective of this article is to identify external risks associated following characteristics : i) Long gestation period ii) with any construction project by using “ PESTLE Technique Heavy investments iii) Non tradability of output , which “ thus minimizing their impact on project objectives before makes them susceptible to various risks throughout its life they actually occur . PESTLE Technique is a strategic cycle which can affect project objectives in terms of money management technique which can be used effectively in in form of cost overruns , delays in completion , and external risk identification process of Risk Management Plan inferior quality . Thus it is necessary to identify the risks . It identifies risks under various subgroups under broad associated with the project, prior to their occurrence so as headings of Political , Economical , Social , Technological , to take proper measures to mitigate them. Legal , Environmental . -
103 Email: Email: [email protected] Johnthepot [email protected]
AHIKS Europe Despatch Issue 10-3, November 2004 Secretary’s soapbox little spare time. I'll just have Chris Geggus to win the Lottery! Chris Geggus As we head toward the festive Swan Con is coming up in season (at time of writing), I March (see ad elsewhere in wonder how many this issue) and, once again, boardgames will be appear- highly recommended. Not the ing in Christmas stockings greatest culinary experience this year. To a degree you will ever have, but a good boardgames have been tradi- friendly weekend. For anyone tional fare for many young- who is nervous of trying their sters and some adults over first AHIKS weekend, just pop Picture re- the years, but what about in during the Saturday and moved to mini- nowadays? The success of you'll find a game very quick- mize file size Trivial Pursuit, Mensa Con- ly. We don't bite (I exclude nections and some of the Jackie here as a non-mem- more family-oriented " Ger- ber). If you're not sure, give man Games " has proved to War & Peace show 2004 - A StuG III Ausf G be good news for boardgam- ers in general. We must have brought some new converts me a call. into our hobby. Most people, with any modicum of intelli- We have been reviewing our membership list and have War & Peace Show 2004 A gence, enjoy games on an StuG III Ausf G occasional basis. As long as had to cull a few members for the games are fun, attractive, non-payment of subs for the easy to learn and quick-ish to last couple of years. -
Moves Issue34.Pdf
2 MOVES nr. 34, published August/September 1977 Opening Moves "It seems we've stood and talked like thb before . " Variation versus Innovation One of the most powerful words in advertis- Circulation: 9100 ing is "new" - probably because in Western culture that which is new is almost always Editor/Executive Art Director Redmond A. Simonsen considered automatically better than that Managing Editor Robert J. Ryer which is old or familiar. The impact of the Art Director Manfred F. Milkuhn concept of newness, however, is subject to Contributing Editors modification by context; i.e., the quality of Richard Berg, James F. Dunnigan, Frederick Georgian, newness must be perceived as an improve- Phil Kosnett, Steve List, Mark Saha, Jerrold Thomas ment upon a familiar benefit rather than as a threatening global change wrenching the MOVES Magazine is copyright O 1977, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All user into unfamiliar pathways, creating that editorial and general mail should beaddressed to SimulationsPublications lnc.,44East 23rd Street, N.Y., N.Y. 10010. of tension (created by too-rapid in- MOVES is published bimonthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or singlecopiesofthecurrentissueareavailableat$2.50percopy.Pleaseremitbycheckormoneyorder(U.S.fundsonly) trOduction of unknowns) "future- Printing and Binding by American Press, Inc., Gordonsville, Va. shock." ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. wargamers hunger for new games, but Manuscripts must be typewritten, double-spaced, on 8%x 11 white bond, with generous margins. Pleaseinclude your we full name on each MS page, and your name and address on the cover page. -
Table of Contents for Strategic Planning Managers Implementation Tools Handbook
STRATEGIC PLANNING HANDBOOK AND MANAGERS IMPLEMENTATION TOOLS SOUTHERN UNIVERSITY AT NEW ORLEANS Academic Years 2006-2011 Strategic Implementation Plan Academic Years 2006 to 2011 Southern University at New Orleans Revised December 2, 2010 ii FORWARD The State of Louisiana requires higher education institutions to provide a strategic plan for intended operations. Southern University at New Orleans (SUNO) has prepared and implemented strategic initiatives for academic years 2006 to 2011. The SUNO strategic plan includes the Louisiana Board of Regents and the Southern University System strategic goals for higher education institutions including student access and success, academic and operational quality and accountability, and service and research. These goals are complemented by an institutional vision of community linkages, academic excellence, illiteracy and poverty reduction, transparency, and technological excellence. These SUNO strategic directions are paramount for higher education eminence and for rebuilding our community and the Gulf Coast after the Hurricanes of 2005. The strategic plan was facilitated by a strategic planning committee made up of representatives of every campus unit and was developed with input from the entire University family including community representatives. The implementation of the strategic plan will ensure that SUNO will continue to provide quality education, service to our communities, and contributions to the economic development of the State of Louisiana. Victor Ukpolo Chancellor Southern University at New Orleans iii TABLE OF CONTENTS CHANCELLOR’S LETTER ………………………………………………………… vi UNIVERSITY STRATEGIC PLANNING COMMITTEE ………………….…….. vii I. STRATEGIC PLANNING PROCESS BACKGROUND INFORMATION …. 1 A. A Definition of Strategic Planning ………………………………………….... 1 B. Purpose of Strategic Planning ………………………………………………... 1 C. Steps in a Strategic Planning Process (Example 1) ………………………….