Wargaming Strategic Linkage
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Donald Featherstone's Air War Games: Wargaming Aerial Warfare 1914
Donald Featherstone’s Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition Edited by John Curry This book was first published in 1966 as Air War Games by Stanley and Paul. This edition 2015 Copyright © 2015 John Curry and Donald Featherstone Sturmstaffel: Defending the Reich is copyright of Tim Gow; Rolling Thunder is copyright Ian Drury, and On a Wing and Prayer is copyright John Armatys. All three sets of rules are reproduced with permission. With thanks to all three of these people who kindly contributed to this new edition. The right of John Curry and Donald Featherstone to be identified as Author of this Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise without the prior written permission of the authors in writing. More than 30 books are currently in the History of Wargaming Project Army Wargames: Staff College Exercises 1870-1980. Charlie Wesencraft’s Practical Wargaming Charlie Wesencraft’s With Pike and Musket Donald Featherstone’s Lost Tales Donald Featherstone’s War Games Donald Featherstone’s Skirmish Wargaming Donald Featherstone’s Naval Wargames Donald Featherstone’s Advanced Wargames Donald Featherstone’s Wargaming Campaigns Donald Featherstone’s Solo Wargaming Paddy Griffith’s Napoleonic Wargaming for Fun Sprawling Wargames: Multi-player wargaming by Paddy Griffith Verdy’s ‘Free Kriegspiel’ including the Victorian Army’s 1896 War Game Tony Bath’s Ancient Wargaming Phil Dunn’s Sea Battles Joseph Morschauser’s How to Play War Games in Miniature And many others See The History of Wargaming Project for other publications. -
Moves Issue34.Pdf
2 MOVES nr. 34, published August/September 1977 Opening Moves "It seems we've stood and talked like thb before . " Variation versus Innovation One of the most powerful words in advertis- Circulation: 9100 ing is "new" - probably because in Western culture that which is new is almost always Editor/Executive Art Director Redmond A. Simonsen considered automatically better than that Managing Editor Robert J. Ryer which is old or familiar. The impact of the Art Director Manfred F. Milkuhn concept of newness, however, is subject to Contributing Editors modification by context; i.e., the quality of Richard Berg, James F. Dunnigan, Frederick Georgian, newness must be perceived as an improve- Phil Kosnett, Steve List, Mark Saha, Jerrold Thomas ment upon a familiar benefit rather than as a threatening global change wrenching the MOVES Magazine is copyright O 1977, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All user into unfamiliar pathways, creating that editorial and general mail should beaddressed to SimulationsPublications lnc.,44East 23rd Street, N.Y., N.Y. 10010. of tension (created by too-rapid in- MOVES is published bimonthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or singlecopiesofthecurrentissueareavailableat$2.50percopy.Pleaseremitbycheckormoneyorder(U.S.fundsonly) trOduction of unknowns) "future- Printing and Binding by American Press, Inc., Gordonsville, Va. shock." ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. wargamers hunger for new games, but Manuscripts must be typewritten, double-spaced, on 8%x 11 white bond, with generous margins. Pleaseinclude your we full name on each MS page, and your name and address on the cover page. -
Transforming Naval Wargaming: a Framework for Operational- Level Wargaming
CRM D0010807.A2/Final September 2004 Transforming Naval Wargaming: A Framework for Operational- Level Wargaming CNA: Peter P. Perla, Michael C. Markowitz, Christopher A. Weuve Naval War College: Stephen Downes-Martin, Michael Martin, CDR, USN Paul V. Vebber, CDR, USNR 4825 Mark Center Drive • Alexandria, Virginia 22311-1850 Approved for distribution: September 2004 Dr. Peter P. Perla Director, Interactive Research Production Office of the President This document represents the best opinion of CNA at the time of issue. It does not necessarily represent the opinion of the Department of the Navy. Approved for Public Release; Distribution Unlimited. Specific authority: N00014-00-D-0700. For copies of this document call: CNA Document Control and Distribution Section at 703-824-2123. Copyright 2004 The CNA Corporation Contents Summary: Transforming Naval Wargaming . 1 Wargaming and transformation . 2 A scientific foundation for wargame design? . 4 The way ahead . 5 Transforming naval wargaming: the task before us . 7 Concepts and postulates for operational-level design . 15 Clausewitz: friction and chance . 17 Herman: Entropy-Based Warfare . 19 Van Creveld: command and uncertainty . 23 Vebber: wargaming network effects . 30 The framework connecting war and wargame . 35 From war to wargame . 35 Theoretical view of gaming the operational level of war . 38 Command topology. 39 Information topology. 46 Operational topology . 50 Timing is everything . 53 A different view of time: the Road to Baghdad game . 58 The end of the beginning . 61 A science of wargame design? . 61 Moving onward . 62 Prospective projects . 65 Apply social network analysis to wargaming information operations . 66 Wargame antisubmarine warfare (ASW) for 7th Fleet 67 Develop work-flow models of innovative concepts . -
Fine Games 2020 Annual Clearance
12/5/2020 11:10:05AM Fine Games' 2020 Annual Clearance Catalog Page 1 of 52 Great Games at Really GREAT Prices ! www.FineGames.com/eoy_clear.htm Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: [email protected] 541-756-4711 10am-9pm PST Fine Games' 2020 Annual Clearance Catalog is Big, Really BIG!. The largest sale we have ever offered. Initially, it includes a wide-ranging assortment of 672 games, magazines & gaming accessories -- nearly a third of the games we stock. Most are new & undamaged games or mags we simply have a few too many of; many are new games that suffered some minor damage at the hands of UPS. Many are too difficult to sell in the limited time before we begin to retire. Together, these sale items offer a thousand opportunities for great Xmas gifts for yourself or a significant other, some fun reading about game products from your past & others you might not know of. All at especially attractive prices. The Deal is this: We list 672 1056 items here with a special, clearance price good only during this sale, once each year. Choose as many or as few games as you wish. Contact us by phone (at 541-756-4711) or email ([email protected]) to place your order by 11/30/2020, and deliver payment to us promptly thereafter. In as little as 2 days later, your goodies will arrive in your awaiting hands. All bought at especially attractive Clearance Sale prices. Just act fast as these are offered first-come, first served, and are generally available in quantities of one, each (or sometimes 2 or 3). -
Models of War 17701830
History of European Ideas ISSN: 0191-6599 (Print) 1873-541X (Online) Journal homepage: http://www.tandfonline.com/loi/rhei20 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman To cite this article: Paul Schuurman (2017): Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity, History of European Ideas, DOI: 10.1080/01916599.2017.1366928 To link to this article: http://dx.doi.org/10.1080/01916599.2017.1366928 © 2017 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group Published online: 07 Sep 2017. Submit your article to this journal Article views: 60 View related articles View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=rhei20 Download by: [Erasmus University] Date: 29 September 2017, At: 02:24 HISTORY OF EUROPEAN IDEAS, 2017 https://doi.org/10.1080/01916599.2017.1366928 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman Faculty of Philosophy, Erasmus University Rotterdam, Rotterdam, Netherlands ABSTRACT KEYWORDS The first sophisticated wargames (military board games) were developed History of ideas 1770–1830; between 1770 and 1830 and are models of military conflict. Designers of wargames; models and these early games experimented fruitfully with different concepts that simulations; Napoleonic wars; were formulated in interaction with the external dynamics of the military philosophy of war systems that they tried to represent and the internal dynamics of the design process itself. -
Mayhem: Warring Nations
MAYHEM: WARRING NATIONS MAN TO MAN COMBAT DURING THE NAPOLEONIC WARS 2 Hour Wargames “What’s with the free games?” We’re giving away six free games to anyone that wants them. All are available for you to download in PDF form. “Okay, but why?” The six games that we’re giving away are all “old school” games from Two Hour Wargames. Each one is a stand-alone game that will give you a glimpse into how the Two Hour Wargames game mechanics work. Especially the unique Reaction System. Each game has been updated and replaced in the lineup by a newer version that can handle more figures and has more detail. But each of these games is good in their own right and will still give you plenty of enjoyment. “What’s the catch?” No catch. We just want to provide gamers with a free sample of what Two Hour Wargames is about and these six games cover a wide variety of periods. “What about figures? Do we have to use yours?” Heck no. In fact, with all rules from Two Hour Wargames you can use any figures that you want. Even those cool ones from that other set of rules that ended up in your closet. Just dig them out and put them to use. “Well what if I like them and want to check out more Two Hour Wargames?” Simple. Just download one or more games and give it a try. Join the THW Yahoo Group by following the link and ask questions. Once you feel comfortable check out the THW site and see if anything is interesting. -
All Guns Blazing! Newsletter of the Naval Wargames Society No
All Guns Blazing! Newsletter of the Naval Wargames Society No. 250 – AUGUST 2015 EDITORIAL Tin pieces from a Battle of Coronel and Falkland Islands Game dating from 1915. The Game was included for free in “Chums” a newspaper for boys. (And a Schneider Trophy winning seaplane for some reason. Designed by Mitchell, who went on to design the Spitfire of course). The Imperial War Museum has a set of the pieces and many other artefacts relating to the battles. They also have photographs taken by officers during the sea fight and oral histories from men who were there. My memory of late 1982, early 1983 is that a Falkland Island War Game was in the shops; I saw it but dithered on buying it, as it came with a paper map. I’m from the generation that believes “board games” should have a board. There was controversy at the time, as the Game, so soon after the Falklands War was thought to be, “in bad taste”. It was withdrawn for sale (in the UK at least) and I forgot all about it. 30 plus years later and with the help of the internet, I came upon it by chance. He who hesitates is lost, so I took the plunge and bought a copy. An introductory level game from Mayfair Games which covers the events of the Great War plus those of 1982. It’s good fun and should you come across it, I suggest you buy it. By the way; “Chums” 500 plus pages for 1d. (For you youngsters that’s one old penny and there were 240 pennies in a Pound) 1 The following is an excerpt from Mensun Bound’s notes in the “Penguin News”; the Falkland Islands’ weekly newspaper. -
Guns Blazing! Newsletter of the Naval Wargames Society No
All Guns Blazing! Newsletter of the Naval Wargames Society No. 287 – SEPTEMBER 2018 Monday 6th August was International Naval War-Gaming Day, celebrating the birth of Fred Jane, father of naval wargaming. Last year games were played all around the world (the first started in Australia at just after midnight), ancient to ultra-modern, solo players to big groups. I hope this year was as good or better but as yet I have not seen anything to support it. Rob Morgan regularly brings to my attention articles in newspapers with naval links. Like the €1bn Spanish submarine that is too long for the dock at Cartagena resulting in additional expenditure for dock works and infrastructure. Another article was about the Australian invitation to China to join in the biennial Kakadu exercises and wargames. See also the book review about the “Indianapolis” which will be in next month’s AGB. WW2 shipwrecks are being plundered for scrap metal in Indonesia and Malaysian waters. The ten ships consist of HMS Prince of Wales, SS Loch Ranza, HMS Tien Kwang, HMS Banka, HMS Repulse, HMS Encounter, HMS Electra, HMS Exeter and HMS Thanet. The UK government absolutely condemns the unauthorised disturbance of any wreck containing human remains, and always has done. A military wreck should remain undisturbed and those who lost their lives on board should be allowed to rest in peace. The UK will work closely with the Indonesian and Malaysian Governments and local authorities to investigate. Somewhere in the world, the sun is over the yardarm. Norman Bell EAST CHINA SEA (Aug 2018) A Mark 45 5-inch gun weapon system fires ordinance during a live-fire weapon training exercise aboard the Ticonderoga-class guided-missile cruiser USS Antietam (CG 54). -
New Research Into the History, Theory and Practice of Naval Wargaming
King’s Research Portal DOI: https://doi.org/10.1080/00253359.2021.1845516 Document Version Early version, also known as pre-print Link to publication record in King's Research Portal Citation for published version (APA): W E Smith, J. (2021). New Research into the History, Theory and Practice of Naval Wargaming. Mariner's Mirror, 107 (1), 100-103. https://doi.org/10.1080/00253359.2021.1845516 Citing this paper Please note that where the full-text provided on King's Research Portal is the Author Accepted Manuscript or Post-Print version this may differ from the final Published version. If citing, it is advised that you check and use the publisher's definitive version for pagination, volume/issue, and date of publication details. And where the final published version is provided on the Research Portal, if citing you are again advised to check the publisher's website for any subsequent corrections. General rights Copyright and moral rights for the publications made accessible in the Research Portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognize and abide by the legal requirements associated with these rights. •Users may download and print one copy of any publication from the Research Portal for the purpose of private study or research. •You may not further distribute the material or use it for any profit-making activity or commercial gain •You may freely distribute the URL identifying the publication in the Research Portal Take down policy If you believe that this document breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. -
The Utility of Narrative Matrix Games—A Baltic Example
Naval War College Review Volume 73 Number 2 Spring 2020 Article 6 2020 The Utility of Narrative Matrix Games—A Baltic Example John Curry Follow this and additional works at: https://digital-commons.usnwc.edu/nwc-review Recommended Citation Curry, John (2020) "The Utility of Narrative Matrix Games—A Baltic Example," Naval War College Review: Vol. 73 : No. 2 , Article 6. Available at: https://digital-commons.usnwc.edu/nwc-review/vol73/iss2/6 This Article is brought to you for free and open access by the Journals at U.S. Naval War College Digital Commons. It has been accepted for inclusion in Naval War College Review by an authorized editor of U.S. Naval War College Digital Commons. For more information, please contact [email protected]. Curry: The Utility of Narrative Matrix Games—A Baltic Example THE UTILITY OF NARRATIVE MATRIX GAMES A Baltic Example John Curry he long contribution of war gaming to military training, operational analy- sis, and military planning has been well documented by numerous authors.1 TWar games have been used for many purposes, and there are numerous different methods and types from which to choose, depending on the stakeholders’ aims. For example, war colleges have used war games as an integrated part of their curricula as part of the experiential learning cycle.2 The Pentagon wargames to develop and test new doctrine and war plans. Think tanks have used war games to generate new insights. The respective interests of these different users of war games determine the focus of their gaming efforts.3 The focus of professional gaming has shifted over time from the kinetic so as to include wider aspects of confrontations beyond war fighting, such as nation- al will, social media, economics, and the laws of war. -
THE G EN CON'xiv Convention Caugusi
THE G EN CON'XIV coNvENTION cAugusi- 1.5-16'61.981 PROGRAM at SCHEDULE OF EVENTS- U_WPARKSIDE Oen Con' and -the Gen ConComyass Logo are registered Service marks of TSIZI-tobbics,Iac. THE GEN CON° XIV (about 150 yards south of the main com- GAME CONVENTION AND plex). TRADE SHOW The Student Union contains the two cam- AUGUST 13.16, 1981 pus cafeterias (one fast food type and a tra- INFORMATION BROCHURE ditional cafeteria), a 400 seat theatre, and a recreation room with a twelve lane bowling The Gen Con Game Convention is the alley, pool tables, ping pong tables, foosball We've taken the oldest in America, dating back to 1967, tables, and pinball machines. when a group of garners from the Milwau- Dungeons & Dragons game kee-Chicago area got together for a week- end devoted to nothing but gaming. They all Convention Registration out of the Dark Ages. enjoyed it so much that in 1968 they decid- ed to invite everyone for the fun; the result Fees was the Gen Con I Game Convention—a At the door, 4 days $15.00 one day event which, despite its short dura- At the door, 3 days $15.00 tion, drew hobbyists from both the East and At the door, 2 days $12.00 West Coasts, Texas and Canada. From that At the door, 1 day $ 7.00 beginning the Gen Con Game Fair has grown as a national convention year by year Upon paying the convention registration —and when the International Federation of fee you are entitled to: Wargaming was no longer able to sponsor 1. -
Design Agency: Dissecting the Layers of Tabletop Role- Playing Game Campaign Design
DESIGN AGENCY: DISSECTING THE LAYERS OF TABLETOP ROLE- PLAYING GAME CAMPAIGN DESIGN A Thesis Presented to The Academic Faculty by Travis M. Gasque In Partial Fulfillment of the Requirements for the Degree Masters of Science in Digital Media in the School of Literature, Media, and Communication Georgia Institute of Technology May 2016 COPYRIGHT © 2016 BY TRAVIS GASQUE DESIGN AGENCY: DISSECTING THE LAYERS OF TABLETOP ROLE- PLAYING GAME CAMPAIGN DESIGN Approved by: Dr. Brian Magerko, Advisor Dr. Jay Bolter School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Dr. Janet Murray Dr. Lisa Yaszek School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Date Approved: April 28, 2016 TABLE OF CONTENTS Page LIST OF TABLES vi LIST OF FIGURES vii LIST OF ABBREVIATIONS viii SUMMARY ix CHAPTER 1 Introduction 1 2 Interactive Narrative Theory 4 3 Narrative Design Languages 10 4 Digital Example of Aesthetic Divergence 16 Spec Ops: The Line 17 Undertale 21 Gone Home 25 Façade 27 5 Tabletop RPG History 34 6 Dungeons and Dragons as a Lens for RPG Medium 44 Original Dungeons and Dragons (1974-1977) 44 Basic Set (1977-2000) / Advanced Dungeons and Dragons (1977-1985) 45 Advanced Dungeons and Dragons 2nd Edition (1989-2000) 47 Dungeons and Dragons 3rd / 3.5 Edition (2000-2008) 48 iv Dungeons and Dragons 4th Edition (2008-2014) 49 Dungeons and Dragons 5th Edition