The Kommandeur
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Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
Game Gift Giving Guide
We offer you here Fine Games' suggestions for great games that make for great gifts. We've divided them into 4 categories to help you out: Truly outstanding games, simpler family-style games, recently published games, and what we call "lifestyle" games for those that collect everything for certain game systems. Contact us with any special needs you might have. And remember, we offer Gift Certificates in any denomination you wish to help you give the gift of games. Page 1 of 16 31 Oct 2020 19:11 Fine Games' Gift Giving Suggestion List Contact us: [email protected] or (541) 756-4711 (10am-9pm PST). ALL games listed are NEW & available in stock at the listed price at the time this catalo Part # Title (Publisher) Price Box Part # Title (Publisher) Price Box EXCELLENT & RECOMMENDED GAMES Suited to Being a Memorable Gifts 143241 1914, Offensive a Outrance (GMT) $77.00 DC 135861 Blitz! A World in Conflict (Compass Gms) $64.00 BC Sequel to 1914, Twilight in the East, this game covers the initial Stand-alone game adapting reenvsioning the World in Flames system months of World War I on the western front, from Switzerland to the to be played at the Army-level (rather than corp) while retaining the English Channel. Uses a streamlined version of the 1914 Twilight in historical color of WIF. Covers the entire world on a large, area-move the East game system. 2 short scenarios include the Battle of Lorraine map. 394 5/8" & 3/4" counters include armies, air wings, fleets for all (intro) and Marne to Stalemate, and the campaign lasts from Aug-Nov combatants. -
Class Wargames Class Class Wargames Ludic Ludic Subversion Against Spectacular Capitalism
class wargames Class Wargames ludic Ludic subversion against spectacular capitalism subversion Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord – the leader of the Situationist International – placed such importance on his class invention of The Game of War that he described it as the most significant of against his accomplishments. wargames Intrigued by this claim, a multinational group of artists, activists and spectacular academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the capitalism metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern society. Inspired by his example, its members have also hacked other military simulations: H.G. Wells’ Little Wars; Chris Peers’ Reds versus Reds and Richard Borg’s Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow’s cybernetic communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for overthrowing the economic, political and ideological hierarchies of early- 21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board! richard ludic subversion against barbrook spectacular capitalism Minor Compositions An imprint of Autonomedia Front cover painting: Kimathi Donkor, Toussaint L’Ouverture at Bedourete (2004). -
On a Brisk March Morning, I Visited Noted Game Designer Mark Herman in His Office in Crystal City, a High-Tech Corporate Distric
there on Wednesday nights and listen On a brisk March morning, I while Dunnigan lectured on what games visited noted game designer were all about and how you designed them. Quite frankly, that was really Mark Herman in his office in where I got started. Ultimately, when I got out of college, I was working as a Crystal City, a high-tech tree expert in the summer of 1976 and I called Howie Barasch, who told me the corporate district in Northern receptionist job at SPI had just become available. Which, by the way, was a Virginia. From his llth floor $5200 a year salary. The reason I took the job was because if you sold games office, he commands a view of over the counter, you had to be knowl- edgeable about games. And the way the Potomac River, as well as they (SPI) were organized, the reception- ist in reality was the lowest job on the many of the monuments R&D staff. The agreement was that I could go to R&D meetings on Tuesday, which make up the and I took the job. These were the days Washington, D.C. skyline. We of the monster games, and Highway to the Reich (SPI, 1977) was going belly up. spent the next hour discussing playtesting sessions. 'After we get to It was late, it wasn't happening, and Jay know you, maybe you'll write some Nelson - the other guy who was laugh- Mark's background in game articles for Moves magazine, and that's ing back at the SPI booth at Origins - also how you start the process.' I started had all these S&T games to design on design and his thoughts on the showing up on Friday nights, and the schedule. -
Cyber Wargaming: Finding, Designing, and Playing Wargames for Cyber Security Education
Cyber Wargaming: Finding, Designing, and Playing Wargames for Cyber Security Education Andreas Haggman Submitted to Royal Holloway, University of London for the award of Doctor of Philosophy in Information Security Supervised by Professor Keith Martin Professor Klaus Dodds February 2019 1 Declaration of authorship I, Andreas Haggman, hereby declare that this thesis and the work presented in it is entirely my own. Where I have consulted the work of others, this is always clearly stated. Signed: Date: 2 Abstract This thesis investigates, and contributes to, the use of wargaming in cyber security education. Wargaming has a rich history of pedagogic use, but little work exists that addresses the critically important subject of cyber security. Cyber security is a global problem that frequently makes news headlines, yet the field is dogged with a reputation as a domain only for technologists, when in fact cyber security requires a whole gamut of approaches to be properly understood. The thesis is broadly divided into three parts. The first part is a comprehensive literature review of wargaming scholarship, analysing the benefits and drawbacks of wargaming, and some of the justifications for why a tabletop boardgame may be more effective than a game enhanced by technology. Following on from this, the thesis provides an outline of current work in cyber wargaming by analysing existing games, evaluating their contributions as educational tools, and identifying successful game mechanics and components. The second part of the thesis outlines the design process of an original wargame created for cyber security education and awareness training. The analysis outlines what the game design intends to achieve in terms of pedagogical outcomes and how the design evolved through the development process. -
Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara High Tech
Santa Clara High Technology Law Journal Volume 29 | Issue 1 Article 1 12-13-2012 Games Are Not Coffee uM gs: Games and the Right of Publicity William K. Ford Raizel Liebler Follow this and additional works at: http://digitalcommons.law.scu.edu/chtlj Recommended Citation William K. Ford and Raizel Liebler, Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara High Tech. L.J. 1 (2012). Available at: http://digitalcommons.law.scu.edu/chtlj/vol29/iss1/1 This Article is brought to you for free and open access by the Journals at Santa Clara Law Digital Commons. It has been accepted for inclusion in Santa Clara High Technology Law Journal by an authorized administrator of Santa Clara Law Digital Commons. For more information, please contact [email protected]. FORD LIEBLER 11/26/2012 3:56 PM ARTICLES GAMES ARE NOT COFFEE MUGS: GAMES AND THE RIGHT OF PUBLICITY* William K. Ford† and Raizel Liebler†† * Earlier versions of this paper were presented at the 2011 Works-in-Progress Intellectual Property Colloquium, Boston University (Feb. 11, 2011); 2011 Intellectual Property Scholars Roundtable, Drake University Law School (Apr. 1, 2011); and The Game Behind the Video Game, Rutgers School of Communication and Information (Apr. 9, 2011). We thank Stephanie Acosta, Keidra Chaney, Jessica de Perio Wittman, Shannon Ford, Jon Garon, Greg Lastowka, Tyler Ochoa, David L. Schwartz, and Corey Yung for comments on earlier versions of this paper. We thank Young-Joo Ashley Ahn, Lyndsay Ignasiak, and Kimberly Regan for research assistance. A special thanks to Nathan Ford and Adin Simon for innumerable hours playing “childish” games with the authors in preparation for this paper. -
Moves Issue25.Pdf
MOVES nr. 25. pubilahed F&mar)/Marrh iW6 $2.50 - - - - - . - .- . I -- -- Opening Moves This is the frrst of a regular serres of cotumns in which the Edrtor w~llspeakdrrecttv to the R~aderson topics chos~nm a purely whrmsical fashron Readers at? rnvrted to wrrt~dfreclly lo the Edtfor lo grve hrm therr vr~wsand to prowde possrhle topics for future co/umn.r An ''Official" War,pmin~L~npue Editor/Execntive Art Director Redmond A. Simonsen From time to time. people of various Mana~inkEditor Kevin Zucker Art Director Manfred F. Milkuhn persuasions wonder aloud about that millen- nia! day when thcrc'll be an organization Contributing Editors that regularizes wargaming in the same way Richard Berg. Omar Dewitt. James F, Dunnisan, Frederick Georgian. that the Chets Fcdcration oversees chess and Phil Kosnett. Steve List, Mark Saha. Jerrold Thomas the PGA organizes golf. erc. My response is MO\%S Mu~u:ma.15 cnpvn~hrD 197h. Srmulatlonr PuhTicatinn5. lnc. Printed In U.5.A All r~phirrrrervcd. All usually aloud snort and a "not bloody likely." cdb~triill.and ycncrnl mall rhnuld he addrccicd to 5vmulatlnnr Puhllrabionr. Inc.. 44 Fart 23d \Ireel, Weu Ynrk. when prcrred fnr more rational comment. 1 '4 '4 ?. IOnln. MOi'E.7 Ir ptihllrhed hb rnonrhlv. One war ~uh~criprionrl%tx lcrutd arc availrhlr for $8 M (U.5 ) answer a< follou,~: Rack irrucr ur r~nglccopirn r~t~hc curreni lrrue are a\ailahle a1 52 .W pcr copv. Plrasc remit hv check or monr* nrder, onlr. 4U.S. lundk ontv.1 I. -
Conflict Simulation Comment and Analysis
GOLDEN ANNIVERSARY VOLUME Celebrating 50 Years of Service and Participation in the Wargaming Community Volume 50, Issue 6 December 2015 The Kommandeur : Conflict Simulation Comment and Analysis From the President Kenneth Oates From the Editor This marks the sixth and final issue for this year. For many years I have been collecting games. We are ending this year with several unresolved is- Some I actually play. However I feel it is time to get sues, more of which you will find below. Also in rid of most of them. Some are well worn, some are this issue you will find the latest Treasurer’s report. still in shrink wrap. They are listed on pages 22 Here is a summary of items of interest. through 29. To help with the postage, I will ask $2 a It was announced a few weeks ago that AHIKS game (I will ask $3 for the larger games). Contact member Cory Wells passed away. He was very ac- me with your choices. When I determine what I can tive on our Consimworld page, posting many ques- send you, I will let you know the cost. If you live tions and comments there. He will be missed. outside the U.S., we will have to discuss postage. It is also my duty to announce that Charles Mar- Contact me as soon as you have made your choice. I shall informed the Executive that due to his com- will be away most of December, so I do not expect puter upgrade, he will not be able to continue as to ship any games until January. -
Download 860K
Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 2001 by Jessica M. Mulligan Copyright 2000 by Jessica Mulligan. All right reserved. Biting the Hand 6/12/01 Jessica M. Mulligan Page 2 Table of Contents 1 THE 1997 COLUMNS......................................................................................................6 1.1 ISSUE 1: APRIL 1997.....................................................................................................6 1.1.1 ACTIVISION??? WHO DA THUNK IT? .............................................................7 1.1.2 AMERICA ONLINE: WILL YOU BE PAYING MORE FOR GAMES?..................8 1.1.3 LATENCY: NO LONGER AN ISSUE .................................................................12 1.1.4 PORTAL UPDATE: December, 1997.................................................................13 1.2 ISSUE 2: APRIL-JUNE, 1997 ........................................................................................15 1.2.1 SSI: The Little Company That Could..................................................................15 1.2.2 CompuServe: The Big Company That Couldn t..................................................17 1.2.3 And Speaking Of Arrogance ...........................................................................20 1.3 ISSUE 3 ......................................................................................................................23 1.3.1 December, 1997.................................................................................................23 -
Collected Proceedings of the Connections US 2017 Wargaming
Connections US 2017 Proceedings https://connections-wargaming.com/ General Alfred M. Gray Marine Corps Research Center August 1 – 4, 2017 1 This Page Deliberately Blank 2 Table of Contents Introduction Host Guidance William Lademan USMC Wargaming Center William Lademan Synthesis Group Executive Summary John Curry et al PAXsims After Action Review Tom Mouat Wargaming for Defense Leaders Matt Caffrey Keynote Speakers and Seminars Confrontation Analysis John Curry Prediction Peter Perla War Gaming and U.S. Naval Transformation Norman Friedman Educating Wargamers Innovative Employment of Wargames in PME James Lacey MORS Wargaming Class Ed McGrady Neophyte Game Lab Joe Saur Teaching Wargame Design at CGSC James Sterrett UK Wargaming Courses Tom Mouat UK Wargaming Handbook Tom Mouat Wargame Demonstrations and Game Labs Wargame Demonstrations Merle Robinson Advanced Naval Wargame Design Paul Vebber Wargame Design Workshop Author name redacted Defense Wargaming SAGD Provider Perspective Margaret McCown Wargaming in CAPE Jon Compton Commercial Wargaming Computer Wargaming Overview James Sterrett 3 International Wargaming NIDS Methods and Applications Gaming Interactive Policy Decision-Making Hiroyasu Akutsu Reflections on Developments in European Wargaming John Curry Wargaming the Dutch Way Hans Steensma Wargame Impacts Characteristics of Games that Make a Difference John Hanley Dramaturgy, Wargaming and Technological Innovation in the US Navy Tom Choinski Increasing the Military Effectiveness of Defense Wargaming Matt Caffrey Macro Perspectives -
Meeting Triumph and Disaster by Paul Comben
Meeting Triumph and Disaster by Paul Comben Meeting Triumph and Disaster The Gaming Ups and Downs of Famous Battles by Paul Comben 10-Sep-2015 In a roundabout sort of way, this article was inspired by something Mark Herman said at the beginning of one of his YouTube films. In the course of introducing an engaging dissertation on Empire of the Sun, he referred to a particularly close struggle that had only been decided on the last play of the game. I readily took the inference to be that the parties involved had really enjoyed the experience, and of course, we have all been there at some part in our hobby lives – a game that goes down to the last throw, the last move, and then concludes with us on the right side or the wrong side of the design’s victory evaluation. How we feel about that will probably vary quite a lot, depending on whether the game truly entertained and challenged us up to that point, and whether we feel the result is appropriate to the historical context of whatever we were playing. Things can go wrong – we might feel we were more pitted against the system than our actual opponent, or that in some other way the result has been far too contrived. On the other hand, there is nothing wrong with winning (or losing) at the last gasp if the thresholds have been appropriately set, and if we are sensible enough to enjoy the experience of seeing our hopes and ambitions falter around a vista of sunk ships, dead leaders and routed whatevers. -
From the President Charles Marshall
The Kommandeur Volume 47 Number 4 A Publication of AHIKS August 2012 From the President Charles Marshall Hi everyone! I hope everybody is having a great potential monthly updating for posting updated summer, and that those who managed to make it to open match requests. Periodically, there is addi- WBC this year had a good time. Being a west tional updating for new OOBs as well. Experience coaster makes it difficult for me to attend, but I'd with graphics and use of graphics software is re- like to try to get out there one of these years. If quired. Experience with an SFTP browser (such as you've been to the website lately you will have Cyberduck) is required and the web administrator noticed that our map-based social network was will be responsible for monthly backups at a mini- shut down due to Yahoo's discontinuation of their mum, preferably weekly. Groups Labs applications. However, we very rap- Administering the AHIKS Forum requires idly replaced it with a page on Facebook. Duncan knowledge of the phpBB system and its adminis- Rice, our Match Coordinator, did a stellar job in trator control panel. The main duties consist of getting us set up for our own Facebook account new user authentication, attachment/server space and building the page. You must already be a settings, new forum creation, and database back- Facebook member to view the page, so, if you are, ups. log in and check it out! I want to remind everyone Administering the Die Roller consists primarily about the upcoming elections this year.