Rules of “Schafkopfen”
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Rules of „Schafkopfen“, Publisher: Schafkopfschule e.V. 1 Rules of “Schafkopfen” Publisher: Schafkopfschule e.V. 1. The game of “Schafkopfen” 1.1. General history 1.2. The cards 1.3. The aim of the game 1.4. Expressions 2. Announcement of play 2.1. Seating 2.2. Shuffling and cutting the cards 2.3. Dealing the cards 2.4. Order of play and right to play 2.5. Ace game 2.6. Solo 2.7. Wenz 2.8. Tout 2.9. Sie 3. Process of the game 3.1. Playing out 3.2. Obligation to play a card 3.3. Contra 3.4. Wrong play and penalties 3.5. Rules of behavior www.schafkopfschule.de Rules of „Schafkopfen“, Publisher: Schafkopfschule e.V. 2 4. Evaluation of the game 4.1. Result 4.2. Payment 5. Tournament rules 5.1. Referee - supervision 5.2. Game regulations 5.3. List 5.4. Winner www.schafkopfschule.de Rules of „Schafkopfen“, Publisher: Schafkopfschule e.V. 3 1. The game of “Schafkopfen” 1.1. The basics The Bavarian game of “Schafkopfen” is a card game that is reported to have developed in the first third of the 19th century. 1.2. The cards A pack of cards consists of 32 cards (in the format 56 x 100 mm). Each card has the “Schafkopf” picture on one side - a Bavarian card picture. The other side is a picture which must be identical on all cards. If the number 6 cards are in the pack, these must be removed before beginning play. 1.2.1. “Schafkopfen” is a game for four people. 1.2.2. Each pack of cards consists of 4 colours: Acorn Grass Heart Clips 1.2.3. Each colour has 8 cards, with the following numeric values (eyes): Ace 11 eyes Ten 10 eyes King 4 eyes Queen (Ober) 3 eyes Jack (Unter) 2 eyes Nine 0 eyes Eight 0 eyes Seven 0 eyes 1.2.4. All eyes of a game add up to 120 points or eyes (4 x 30 points). www.schafkopfschule.de Rules of „Schafkopfen“, Publisher: Schafkopfschule e.V. 4 1.2.5. Gentlemen are the queens and jacks and have the following order of rank: 1. Acorn queen 2. Grass queen 3. Heart queen 4. Clip queen 5. Acorn jack 6. Grass jack 7. Heart jack 8. Clip jack The higher card in the order of rank takes the lower. The acorn queen is the highest, except when a Wenz is being played. 1.3. The aim of the game 1.3.1. The aim of the game is to score as many points as possible, through skillfull and well thought-out play, with a partner or alone. 1.3.2. The winner is the player who scores at least 61 points (eyes) if he is the player, or 60 points if he is the opponent. 1.4. Expressions 1.4.1. “Schafkopfen” has many expressions whose meanings are known to most players, but which are not official expressions. The official expressions are: Term Meaning Throw a sparrow Free themselves in a colour Old one Acorn ace Eyes Points Out-player The player who plays the first card of the game Admit Play a card in the colour, and/or play a trump, if this colour or trumps were played as the first card. www.schafkopfschule.de Rules of „Schafkopfen“, Publisher: Schafkopfschule e.V. 5 Blue one Grass ace Brake Queen or jack which in the order of rank is the highest or the lowest Bumbs Clip ace Run away If the partner has more than 4 cards in the same colour and plays a lower card than the ace. The old man Acorn queen One Wenz (abbreviation of "a Wenz") Missing colour The colour, which one does not possess Opponent All players, who are not the partner of the person playing Gentlemen All queens and jacks Rear hand The last person who must add his card Peewits Spectators, who do not play Short way If the player or opponent is sitting directly after the person playing the first card. Long way If the player or opponent is playing the last card. Runners Continuous sequence of queens and jacks for the players or opponents, beginning with the acorn queen (partner game and solo) or acorn jack (Wenz). Central hand The player sitting in second or third place after the person playing the first card. Fellow player The player´s partner or the opponent´s partner in an ace game. Retour Answer to a contra. Short form "Re" Ace Game When a player plays with a partner (who has the “called” ace) against 2 opponents (ace game) Sow Ace Smear To add high eyes (ace or tens) to the trick of a partner Cutter When the player or players score less than 31 eyes or the opponents score less than 30 eyes Black When the player or players do not take a single trick Sie All 4 queens and all 4 jacks in one hand www.schafkopfschule.de Rules of „Schafkopfen“, Publisher: Schafkopfschule e.V. 6 Solo When a player names one colour as trump and plays against all the others. Solo Tout When the opponents do not take a single trick and this has been announced by the player before the first card is played Sparrows All the sevens, eights and nines, since they do not bring points, or, in a solo a different colour Player All players of “Schafkopfen” Game maker The player who announces an ace game or a solo. This is redetermined in each game Trick When all 4 players have played a card, this pile (trick) is turned face down by the player with the highest card in the pile and put in front of him Contra If an opponent believes that he will win the game, then he can double up (contra) Participant All players participating in a tournament Tout s. solo Tout Trump In an ace game, all queens, jacks and hearts. In a solo, all queens, jacks and the selected colour. In a Wenz, all jacks Wenz Game in which only the jacks are trumps 2. Announcement of play 2.1. Seating 2.1.1. The four players sit in a cross formation. They must sit so that no other player can see into their cards. 2.2. Shuffling and cutting the cards www.schafkopfschule.de Rules of „Schafkopfen“, Publisher: Schafkopfschule e.V. 7 2.2.1. After first opening the sealed pack of cards, the number 6´s must be removed (if included) and the cards well shuffled. This is done by spreading the cards face down over the table and all players mixing them. 2.2.2. The first game is shuffled and dealt by the player with the number 1 or by a pre-determined player. Then the next player clockwise deals, then number 3 and finally number 4. Afterwards the sequence begins again with player number 1, so that in a round each player shuffles and deals the cards once. 2.2.3. The dealer must shuffle the cards properly. If the cards are put into one another or leafed through during shuffling, they must be shuffled again before being cut. In tournaments, the cards are re-shuffled by the player whose turn it is to cut. 2.2.4. The player sitting behind the dealer (clockwise), in other words, on his right, cuts the cards. When cutting, the remaining cards are put on top of the pile taken off. 2.2.5. The cards must be cut. At least three cards must remain or be cut off. 2.2.6. Three times is the maximum that may be cut. 2.2.7. Neither the dealer nor the cutter may turn the cards in such a way that they can recognize the bottom card. If this is attempted, an immediate warning must be given and the cards shuffled again. 2.3. Dealing the cards 2.3.1. The dealer deals the cards out clockwise. He begins with his neighbour on the left and gives each player four cards. After the first deal, each player is given another four cards. www.schafkopfschule.de Rules of „Schafkopfen“, Publisher: Schafkopfschule e.V. 8 2.3.2. Each player decides for himself whether or not a spectator may look at his cards. 2.4. Order of play and right to play 2.4.1. After the cards have been dealt, play announcement takes place. The player sitting next to the dealer (clockwise) has first rights to declare a game. 2.4.2. An intention to play is expressed by the words "I´m playing". The player is irrevocably bound to this statement. 2.4.3. Following this, the next player can say "I´m playing too” or "pass", or “is ok”. The player who said first that he would play has the right to play, which he then gives up if he lets the next player play. 2.4.4. The order of rank in the right to play depends on the seating order (after the dealer) and then on the rank of the game. The order of rank is: 1. Sie 2. Solo Tout 3. Wenz Tout 4. Solo 5. Wenz 6. Ace game If two players want to play the same game, then the seating order decides. The colour in which a solo is announced, is irrelevant (a heart- solo is not higher than a clip solo). 2.4.5. The following player, who also wants to play, must firmly state his intention to play with the words "I`m playing too" or "I would like to play too".