Apsalar's Revision of Weapons for D&D 5E

Total Page:16

File Type:pdf, Size:1020Kb

Apsalar's Revision of Weapons for D&D 5E Apsalar’s revision of weapons for D&D 5E Table of Contents New and altered weapon properties. ..................................................................................................... 3 Versatile. ............................................................................................................................................. 3 Double-Ended. .................................................................................................................................... 3 Finesse................................................................................................................................................. 3 Light..................................................................................................................................................... 3 Special. ................................................................................................................................................ 3 Two-Handed. ....................................................................................................................................... 3 Specialised Weaponry. ........................................................................................................................ 3 Special. ................................................................................................................................................ 3 Weapons ................................................................................................................................................. 4 Simple melee ....................................................................................................................................... 4 Martial Melee ..................................................................................................................................... 4 Simple ranged ..................................................................................................................................... 5 Martial Ranged .................................................................................................................................... 5 Specialised Weaponry ......................................................................................................................... 5 Special Weapon Details....................................................................................................................... 6 Lance. .............................................................................................................................................. 6 Net. .................................................................................................................................................. 6 Spiked Shield. .................................................................................................................................. 6 Blowgun .......................................................................................................................................... 6 Feats. ....................................................................................................................................................... 7 Dual Wielding Mastery – Replaces Dual Wielder ............................................................................... 7 Combat Reflexes – New – Prerequisites: Strength or Dexterity 13 or higher .................................... 7 Defensive Duellist – Revised from original – Prerequisites: Dexterity 13 or higher ........................... 7 Possibly Heroic Charge – New............................................................................................................. 7 Sword and Board – New – Prerequisites: proficiency with shields .................................................... 7 Towering Defence – Replace Shield Master – Prerequisites: proficiency with shields ...................... 8 Precise Strikes– New ........................................................................................................................... 8 Rapid Fire – New – Prerequisites: proficiency with short bows ......................................................... 8 SampleFocused Aim – New ................................................................................................ .............................file 8 Spell Slinger – Replace Spell Sniper – Prerequisites: the ability to cast at least one spell ................. 8 Concentrated Mind – New – Prerequisites: the ability to cast a concentration spell ........................ 8 Revised Weapons Whirling Defence – Replaces Revenant Blade – Prerequisites: proficiency with Double-Bladed Glaives ................................................................................................................................................. 9 Storm of Blades – New – Prerequisites: proficiency with Chain Darts ............................................... 9 Bypass Defences – New – Prerequisites: requires proficiency with Three Part Staffs ....................... 9 Offense is Defence – New – Prerequisites: proficiency with Spiked Shields ...................................... 9 Lightly Armoured - Revised ............................................................................................................... 10 Moderately Armoured – Revised ...................................................................................................... 10 Heavily Armoured – Revised ............................................................................................................. 10 Light Armour Master – Revised – Prerequisites: Proficiency with light armour .............................. 10 Medium Armour Master – Revised – Prerequisites: Proficiency with medium armour .................. 10 Heavy armour Master – Revised – Prerequisites: Proficiency with heavy armour .......................... 10 Sample file 2 Revised Weapons New and altered weapon properties. Versatile. • This weapon can be used with one or two hands. The first damage die is when the weapon is used in one hand and the second damage die is used when the weapon is used with two hands. • Additionally while proficient in martial weapons or a martial weapon with this property and the weapon is being used with two hands it gains the Finesse property. Double-Ended. • When you take the Attack Action with this weapon you can make another attack as a bonus action but you don’t add the ability modifier to the damage roll. Finesse. • When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. • A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9 of the Player’s Handbook. Special. A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see "Special Weapons" later in this section). Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. Specialised Weaponry. Some weapons are neither simple nor martial and are only used by a select group of individuals. Proficiency with these weapons can either be obtained through racial variant options or through training under a master of the desired weapon. Such masters are hard to find and unlikely to willingly train outsiders without an incentive of at least 400 gp or a favour in kind. The training takes 300 days if skilled in some simple weapons, 200 days if skill in all simple weapons and 100 days if skilled in all martial weapons and once trained it will count as a martial weapon for you. • Double-Bladed Glaive: With any variation on Elven weapon training racial feature you can swap out the melee weapon with the highest damage die and replace it with the double- bladed glaive. • Chain Darts: With a Tiefling’s Infernal Legacy feature you can exchange Thaumaturgy with proficiency in chain darts and swap Hellish Rebuke for Misty Step. • Three Part Staff: Variant Humans can exchange their free skill proficiency for proficiency in Three Part Staffs, Nunchaku and Kunai. • Spiked Shield: With a Dwarf’s Dwarven Combat Training feature you can exchange the weapon proficiencies for proficiency with spiked and regular shields. Special. SampleA weapon with the special property has unusual rules governing its use, explained file in the weapon's description. These rules are listed after the table of weapons. 3 Revised Weapons Weapons Simple melee Name Cost Damage Weight Properties Club 1 sp 1d4 Bludgeoning 0.9 kg Light Light hammer 2 gp 1d4 Bludgeoning 0.9 kg Light, thrown (range 20/60) Dagger 2 gp 1d4 Piercing 0.4 kg Finesse, light, thrown (20/60) Tanto 2 gp 1d4 Slashing 0.4 kg Finesse, light, thrown (20/60) Sickle 1 gp 1d4 Slashing 0.9 kg Light Whip 2 gp 1d4 Slashing 1.4 kg Finesse, reach Handaxe 5 gp 1d6 Slashing 0.9 kg Light, thrown (20/60) Javelin 5 sp 1d6 Piercing 0.9 kg Thrown (20/60) Spear 1 gp 1d6/1d8 Piercing 1.4 kg Versatile, thrown (range 20/60) Quarterstaff 2 sp 1d6/1d8 Bludgeoning 1.8 kg Versatile Mace 5 gp 1d6/1d8 Bludgeoning 1.8 kg Versatile Greatclub 2 sp 1d8 Bludgeoning 4.5 kg Two-handed, heavy Martial Melee Name Cost Damage Weight Properties Shortsword 10 gp 1d6 Piercing 0.6 kg Finesse, light Wakazashi 25 gp 1d6 Slashing 0.6 kg Finesse, light Scimitar 20 gp 1d6 Slashing 0.6 kg Finesse, light Small-Sword 25 gp 1d6 Piercing
Recommended publications
  • Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
    Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/Anti­Paladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double
    [Show full text]
  • Illusionists: Illusionists Are a Special Class of Magic Light
    WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more.
    [Show full text]
  • Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L
    SWORD OF THE SAMURAI Computer Game MICROPROSE SOFTWARE INC. 180 Lakefront Drive, Hunt Valley, MD 2 1030 (410) 771-I 151 All rights reserved Copyright 0 I989 by MicroProse Software, inc. This bk may not be reproduced in whole or in part by any means without permission, except the quotation of brief passages for reviews. PRINTING HISTORY First printing 1989 Printing: 9 8 7 6 5 4 3 2 1 Sword of the Samurai is MicroProse Software’s trademark for its computer game of feudal Japan. SWORD OF THE SAMURAI Game Design/Project Leader Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L. BRIGGS JIM SYNOSKI Print Media Director Role-Playing Program IRIS IDOKOCI JIM SYNOSKI Full-Page Illustrations with SID MEIER RONNIE ORDANZA and MARCELL CIOLA Melee Program Spot Illustrations JOHN KENNEDY OSCAR RATTI* Battle Program Layout DAVID McKlBBlN MICHAEL HAIRE and MURRAY TAYLOR with DAN CHANG Paper Map Graphics Duel Program MARCELL CIOLA SID MEIER MURRAY TAYLOR and MICHAEL REIS Music and Sound Quality Assurance KEN LAGACE and JIM McCONKEY ALAN ROIREAU, CHRIS TAORMINO, Music by JEFFERY L. BRIGGS and RUSS COONEY Computer Graphics Packaging Design MICHAEL HAIRE MARK CIOLA and JOHN EMORY with JACKIE ROSS Type Fonts by BARBARA BENTS *(from Secrets of the Samurai by Oscar Ratti and Adele Westbrook; used by permission of the publisher, the Charles E. Tuttle Company, Inc.) CONTENTS INTRODUCTION THE LIFE OF A SAMURAI General Overview: Another Time, Another Culture 3 Quickstart: On the
    [Show full text]
  • Old World Armoury.Pdf
    FANTASY FLIGHT GAMES 1975 West County Road B2 Roseville, MN 55113 USA No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers. Warhammer Fantasy Roleplay © Games Workshop Limited 2005. This edition © Games Workshop Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. For more information about the Warhammer Fantasy Roleplay line, free downloads, answers to rules questions, or to participate in the online community, visit us online at: www.FantasyFlightGames.com Credits TM MILITARIA & MISCELLANIA Design and Writing: Robert J. Schwalb Additional Material: Kate Flack and Rick Priestly Development: Chris Pramas Editing: Kara Hamilton Graphic Design and Art Direction: Hal Mangold Cover Art: Dave Gallagher WFRP Logo: Darius Hinks Interior Art: Toren “Macbin” Atkinson, John Blanche, Alex Boyd, Paul Dainton, Dave Gallagher, John Gravate, Kennon James, Naula Kinrade, Eric Lofgren, Pat Loboyko, Britt Martin, Val Mayerik, Michael Phillippi, Eric Polak, Scott Purdy, Rock Sardinha, Adrian Smith, Steve Tappin, Franz Vohwinkel, and John Wigley WFRP Development Manager: Kate Flack Project Manager: Ewan Lamont Head of Black Industries: Simon Butler A Black Industries Publication © Copyright Games Workshop Limited 2005.
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index
    Dungeons & Dragons 3.5 Edition Index – Equipment http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php April 14, 2006 Table of Contents Armors & Shields.....................................................................2 Weapons Errata......................................................................20 Light Armor ........................................................................2 Weapon Features...............................................................20 Medium Armor....................................................................3 Resizing Weapons.............................................................21 Heavy Armor.......................................................................4 Weapon Equivalencies......................................................21 Shields.................................................................................5 Superior Equipment ...............................................................22 Options................................................................................6 Alchemy Items ..................................................................22 Melee Weapons........................................................................7 Superior Materials.............................................................26 Unarmed Melee Weapons ...................................................7 Other Items........................................................................26
    [Show full text]
  • The Quarter-Staff After Joseph Swetnam, 1617
    The Quarter-staff after Joseph Swetnam, 1617 This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Note: the following is based on a transcript of Joseph Swetnam’s ‘The Schoole of the Noble and Worthy Science of Defence’ hosted at www.thearma.org. Some spelling has been modernised and minor edits made for readability. Any errors are entirely my own - William Carew, November 2012. Introductory remarks The first chapter shows what weapons are chiefly to be learned, with many other principal notes worthy of observation. Because old weapons lie rusty in a corner, and every man desires the newest fashion of weapons, especially if they seem to be more danger to the enemy than the old, therefore it is my intention and purpose at this time to express and set down both the true and false play principally of the rapier and dagger, and staff, for I hold that the skill of these two weapons are chiefly and necessary of every man to be learned, for to have the use of a rapier to ride with, and staff to walk on foot with, for those whom have the skill of these two weapons may safely encounter against any man having any other weapon whatsoever, as hereafter you shall be sufficiently satisfied... The Quarter-staff Keep the point of your staff right in your enemy’s face, holding one hand at the very butt end of the staff, and the other a foot and a half distant, looking over your staff with both your eyes and your feet at one and a half distance apart, or thereabouts, according to this picture, always standing cross with your enemy, I mean, if his right hand and foot be foremost, let yours be so likewise, and if his left hand and foot be foremost, then make you your change and cross with him also.
    [Show full text]
  • Martial Arts of the Middle Age
    IQP JLS-0072 Martial Arts of the Middle Age Interactive Qualifying Project Report Submitted to the Faculty of the Worcester Polytechnic Institute, Worcester, MA in partial fulfillment of the requirements for graduation by Andrew Aveyard ___________________ Jason Cardwell ___________________ Brad Davison ___________________ Daniel Haggerty ___________________ May 6, 2014 _______________________________ Professor Jeffrey L. Forgeng, Advisor 1 Table of Contents Table of Contents .......................................................................................................................................... 1 Abstract ......................................................................................................................................................... 4 Introduction .................................................................................................................................................. 5 History of European Martial Arts ................................................................................................................ 10 Medieval Time Period ............................................................................................................................. 10 Environment of the Medieval Age ...................................................................................................... 10 Knightly Combat .................................................................................................................................. 12 Masters and their Manuscripts
    [Show full text]
  • 5E Weapons Revised
    20/04/2019 The Homebrewery - NaturalCrit 5e Weapons Revised ver 1.1 More options for martials By anon https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 1/12 20/04/2019 The Homebrewery - NaturalCrit Why make this? I had nothing better to do and I actually have fun making this Common Criticism kind of stuff. Physical damage type means nothing I know that type of physical damage means jackshit in 5e and What's the point? from a certain point most monsters have the standart resistant To have a full complete weapon list that not only has almost to everything but magic. Sadly, that's a problem in the system every single weapon possible, but is made in a way so every separated to the Weapon Table. I can only do so much. single one is unique enough so you can justify using it. While some are still better than others, I tried my best and I'm always open to (explained) suggestions. Money is Worthless I also know value of things, outside of starting treasure, is This is too much/too slow. The meaningless. But just as damage types meaning nothing, this points of 5e is simplicity is a problem separated from the Weapon Table. Click Here Contents Complete Weapons Table This is the long and most complete table with all the simple and martial weapons. Almost every weapon that isn't crazy can be found here. → Tables • Simple Weapons (Page 3) • Martial Weapons (Page 4) • Ammunitions (Page 5) → New Weapon Properties (Page 5) → Weapon Descriptions (Page 6-7) Exotic Weapons Table The second table, which has stupid weapons with retarded rolls for fun.
    [Show full text]
  • Oriental Adventures Weapon Compendium
    Oriental Weapon Compendium JRR/Rev.A Type: Piercing (P), Slashing (S), Bludgeoning (B) Sourcebooks: Rokugan Campaign Setting (RCS), Complete Exotic Arms Guide (CEA), Oriental Adventures (OA), Way of the Ninja (WotN) Monk weapon: monks fight with their unarmed combat base attack bonus, number of attacks per round and modifiers Ninja weapon: ninjas are proficient in its use Cost Damage Critical Range Weight Type Short Description Monk Ninja Sourcebooks (M) (ft.) (lb.) RCS CEA OA WotN Simple Weapons - Melee Light Aiguchi 2 gp 1d4 19-20/x2 - 1 P Knife with no guard, easy to conceal x Jitte 10 sp 1d4 x2 - 2 B Short blunt knife with single prong (+2 to disarm) x x x x Kama 6 sp 1d6 x2 - 2 S Curve blade with short handle x x x Nunchaku 6 sp 1d6 x3 - 2 B Two short sticks bound by chain x x x Sai 10 sp 1d4 x2 - 2 B Short blunt knife with two prongs (+4 to disarm) x x x x Shobo 6 sp * * - 1/2 B Short iron cylinder with ring used as knuckles (+2 unarmed damage) x x Tanto 3 gp 1d4 19-20/x2 - 1 P Basic knife xxx One-handed Jo - 1d6 x3 - 2 B Small version of quarterstaff xx Nage-yari 3 gp 1d6 x2 20 3 P Short spear or javelin xx Tonfa 10 sp 1d6 x2 - 2 B Short square wooden pole with handle x x x Two-handed Bo - 1d6/1d6 x2 - 4 B Simple quarterstaff xxx Kumade 5 gp 1d6 x3 - 5 P Rake, long handle with barbed end (reach, +2 to climb) x Yari 5 gp 1d8 x3 - 5 P Simple spear (reach, can be readied) x x Martial Weapons - Melee Light Flute knife 6 sp 1d4 x2 10 1 P Short staff or flute with thin dagger inside (+1 dam.
    [Show full text]
  • Open Beta Preview August 2020
    Open Beta Preview August 2020 Success and Edge mean that even if you fail, The basic talents that every character gets About Aspect Prime you just might still get something from your for free mean characters can meaningfully Fast. Flavorful. Flexible. roll, even though it is not what you intended. contribute to combat in any aspect no matter what other talents they buy. Aspect Prime is a standalone tabletop fantasy Flexible talents let you build your own rolls role-playing system. We combined the best with a simple and quick die upgrading and No more long rests after 3 fights. of other game systems with new innovations downgrading system. This means versatility Everything in the system is designed to keep to create what we call creative strategy and a simple easy-to-read character sheet. the flow of the story going without being fantasy role-playing. delayed by obsolete game mechanics. Power Sources let you decide where your Creative! While we have many options laid combat skills come from and what resources All abilities are at-will in Aspect Prime. out to use, we encourage players to you use to boost them. Arcane comes from Nothing is limited to once per day: fireballs, customize anything: species, background, components and experiments; Divine from mighty blade attacks, demon summoning, powers, gear, spells, motivations, die rolls, favor and retribution; Elemental has essence and even healing are limited by character and most of all their own story. The world is and sources; Martial has forms, stunts, and skill and the time they take to execute.
    [Show full text]
  • Weapon Damage Range Type Weapon Group Hands Qualities Size Weight Price Adze 1D6 --- Piercing, Slashing Axes 1 One-Hand Small 4 Lbs
    Weapon Damage Range Type Weapon Group Hands Qualities Size Weight Price Adze 1d6 --- Piercing, Slashing Axes 1 One-hand Small 4 lbs. 3 gp Awl Pike 1d8 --- Piercing Polearms, Spears 2 Brutal, Reach, Two-hand Medium 12 lbs. 10 gp Axe, battleaxe 1d8 --- Slashing Axes 1 Brutal, One-hand Small 6 lbs. 10 gp Axe, double orc axe 1d8/1d8 --- Slashing Axes 2 Brutal, Double Medium 15 lbs. 60 gp Axe, dwarven waraxe 1d10 --- Slashing Axes 2 Brutal,One-hand Small 8 lbs. 30 gp Axe, greataxe 1d12 --- Slashing Axes 2 Brutal, Two-hand Medium 12 lbs. 20 gp Axe, hand axe 1d6 --- Slashing Axes 1 Brutal, Off-hand Small 3 lbs. 6 gp Axes, Light Blades, Light Axe, throwing 1d6 10 ft. Slashing Thrown 1 Off-hand Tiny 2 lbs. 8 gp Bardiche 1d10 --- Slashing Axes, Polearms 2 Brutal, Reach, Two-hand Medium 12 lbs. 7 gp Bludgeoning, Hammers, Picks, Bec de Corbin 1d8 --- Piercing, Slashing Polearms 2 Reach, Two-hand Medium 10 lbs. 8 gp Belaying Pin 1d4 --- Bludgeoning Maces & Clubs 1 Off-hand Tiny 2 lbs. 2 cp Bill 2d4 --- Piercing, Slashing Axes, Polearms 2 Reach, Two-hand Medium 15 lbs. 7 gp Heavy Blades, Bill-guisarme 1d10 --- Piercing, Slashing Polearms, Spears 2 Reach, Two-hand Medium 15 lbs. 7 gp Blowgun 1d3 10 ft. Piercing breath 2 Small 2 lbs. 5 gp Bo Stick 1d6 --- Bludgeoning Staffs 1 One-hand Small 4 lbs. 5 cp Bolas 1d4 10 ft. Bludgeoning Whips, Ropes & Chains 1 Tiny 2 lbs. 5 gp Bolas, two-ball 1d4 10 ft. Bludgeoning Whips, Ropes & Chains 1 Tiny 2 lbs.
    [Show full text]
  • 1455189355674.Pdf
    THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS
    [Show full text]