Apsalar’s revision of weapons for D&D 5E Table of Contents New and altered weapon properties. ..................................................................................................... 3 Versatile. ............................................................................................................................................. 3 Double-Ended. .................................................................................................................................... 3 Finesse................................................................................................................................................. 3 Light..................................................................................................................................................... 3 Special. ................................................................................................................................................ 3 Two-Handed. ....................................................................................................................................... 3 Specialised Weaponry. ........................................................................................................................ 3 Special. ................................................................................................................................................ 3 Weapons ................................................................................................................................................. 4 Simple melee ....................................................................................................................................... 4 Martial Melee ..................................................................................................................................... 4 Simple ranged ..................................................................................................................................... 5 Martial Ranged .................................................................................................................................... 5 Specialised Weaponry ......................................................................................................................... 5 Special Weapon Details....................................................................................................................... 6 Lance. .............................................................................................................................................. 6 Net. .................................................................................................................................................. 6 Spiked Shield. .................................................................................................................................. 6 Blowgun .......................................................................................................................................... 6 Feats. ....................................................................................................................................................... 7 Dual Wielding Mastery – Replaces Dual Wielder ............................................................................... 7 Combat Reflexes – New – Prerequisites: Strength or Dexterity 13 or higher .................................... 7 Defensive Duellist – Revised from original – Prerequisites: Dexterity 13 or higher ........................... 7 Possibly Heroic Charge – New............................................................................................................. 7 Sword and Board – New – Prerequisites: proficiency with shields .................................................... 7 Towering Defence – Replace Shield Master – Prerequisites: proficiency with shields ...................... 8 Precise Strikes– New ........................................................................................................................... 8 Rapid Fire – New – Prerequisites: proficiency with short bows ......................................................... 8 SampleFocused Aim – New ................................................................................................ .............................file 8 Spell Slinger – Replace Spell Sniper – Prerequisites: the ability to cast at least one spell ................. 8 Concentrated Mind – New – Prerequisites: the ability to cast a concentration spell ........................ 8 Revised Weapons Whirling Defence – Replaces Revenant Blade – Prerequisites: proficiency with Double-Bladed Glaives ................................................................................................................................................. 9 Storm of Blades – New – Prerequisites: proficiency with Chain Darts ............................................... 9 Bypass Defences – New – Prerequisites: requires proficiency with Three Part Staffs ....................... 9 Offense is Defence – New – Prerequisites: proficiency with Spiked Shields ...................................... 9 Lightly Armoured - Revised ............................................................................................................... 10 Moderately Armoured – Revised ...................................................................................................... 10 Heavily Armoured – Revised ............................................................................................................. 10 Light Armour Master – Revised – Prerequisites: Proficiency with light armour .............................. 10 Medium Armour Master – Revised – Prerequisites: Proficiency with medium armour .................. 10 Heavy armour Master – Revised – Prerequisites: Proficiency with heavy armour .......................... 10 Sample file 2 Revised Weapons New and altered weapon properties. Versatile. • This weapon can be used with one or two hands. The first damage die is when the weapon is used in one hand and the second damage die is used when the weapon is used with two hands. • Additionally while proficient in martial weapons or a martial weapon with this property and the weapon is being used with two hands it gains the Finesse property. Double-Ended. • When you take the Attack Action with this weapon you can make another attack as a bonus action but you don’t add the ability modifier to the damage roll. Finesse. • When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. • A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9 of the Player’s Handbook. Special. A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see "Special Weapons" later in this section). Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. Specialised Weaponry. Some weapons are neither simple nor martial and are only used by a select group of individuals. Proficiency with these weapons can either be obtained through racial variant options or through training under a master of the desired weapon. Such masters are hard to find and unlikely to willingly train outsiders without an incentive of at least 400 gp or a favour in kind. The training takes 300 days if skilled in some simple weapons, 200 days if skill in all simple weapons and 100 days if skilled in all martial weapons and once trained it will count as a martial weapon for you. • Double-Bladed Glaive: With any variation on Elven weapon training racial feature you can swap out the melee weapon with the highest damage die and replace it with the double- bladed glaive. • Chain Darts: With a Tiefling’s Infernal Legacy feature you can exchange Thaumaturgy with proficiency in chain darts and swap Hellish Rebuke for Misty Step. • Three Part Staff: Variant Humans can exchange their free skill proficiency for proficiency in Three Part Staffs, Nunchaku and Kunai. • Spiked Shield: With a Dwarf’s Dwarven Combat Training feature you can exchange the weapon proficiencies for proficiency with spiked and regular shields. Special. SampleA weapon with the special property has unusual rules governing its use, explained file in the weapon's description. These rules are listed after the table of weapons. 3 Revised Weapons Weapons Simple melee Name Cost Damage Weight Properties Club 1 sp 1d4 Bludgeoning 0.9 kg Light Light hammer 2 gp 1d4 Bludgeoning 0.9 kg Light, thrown (range 20/60) Dagger 2 gp 1d4 Piercing 0.4 kg Finesse, light, thrown (20/60) Tanto 2 gp 1d4 Slashing 0.4 kg Finesse, light, thrown (20/60) Sickle 1 gp 1d4 Slashing 0.9 kg Light Whip 2 gp 1d4 Slashing 1.4 kg Finesse, reach Handaxe 5 gp 1d6 Slashing 0.9 kg Light, thrown (20/60) Javelin 5 sp 1d6 Piercing 0.9 kg Thrown (20/60) Spear 1 gp 1d6/1d8 Piercing 1.4 kg Versatile, thrown (range 20/60) Quarterstaff 2 sp 1d6/1d8 Bludgeoning 1.8 kg Versatile Mace 5 gp 1d6/1d8 Bludgeoning 1.8 kg Versatile Greatclub 2 sp 1d8 Bludgeoning 4.5 kg Two-handed, heavy Martial Melee Name Cost Damage Weight Properties Shortsword 10 gp 1d6 Piercing 0.6 kg Finesse, light Wakazashi 25 gp 1d6 Slashing 0.6 kg Finesse, light Scimitar 20 gp 1d6 Slashing 0.6 kg Finesse, light Small-Sword 25 gp 1d6 Piercing
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