GURPS Transhuman Space Classic

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GURPS Transhuman Space Classic T R A N S WhatIn the year 2100, is humanity “human”? faces its greatest challenge: settling H the vast reaches of the solar system. Spacegoing transnationals U develop technologies that governments fear to explore, while bizarre M posthuman cultures bloom like exotic flowers. Will “human” cease to have any meaning in a world of genetic engineering and digital A consciousness? N It is a time of wealth and adventure, of transformation and terror – S the age of Transhuman Space! Within these pages, you’ll find: P A I A future history of the next 100 years: the rise of China, the C terraforming of Mars, and the birth of the first artificial E intelligence. I A gazetteer of the solar system, from Earth to the thriving colonies on Luna, Mars, and beyond. I A detailed encyclopedia of transhuman space. I Dozens of transhuman character templates, from space-adapted parahumans to digital infomorphs. Play an AI or an intelligent octopus! I Complete rules for spacecraft design, travel, and combat. Transhuman Space is the first in a comprehensive line S This book contains a complete of sourcebooks exploring a T roleplaying game. GURPS Basic Set, transhuman vision of the 22nd E Third Edition and GURPS Compendium I: century, where biology and V Character Creation are helpful, but not nanotechnology merge with required for full use of this book. GURPS E Bio-Tech can provide additional options, interplanetary adventure. but is not required. J A Welcome to our future! C K S O N SECOND EDITION, FIRST PRINTING G PUBLISHED OCTOBER 2002 ISBN 1-55634-454-6 A M E 9!BMF@JA:RSSTSPoY`Z^ZaZnZj S STEVE JACKSON GAMES Printed in www.sjgames.com SJG03695 6708 Canada T R A N S WhatIn the year 2100, is humanity “human”? faces its greatest challenge: settling H the vast reaches of the solar system. Spacegoing transnationals U develop technologies that governments fear to explore, while bizarre M posthuman cultures bloom like exotic flowers. Will “human” cease to have any meaning in a world of genetic engineering and digital A consciousness? N It is a time of wealth and adventure, of transformation and terror – S the age of Transhuman Space! Within these pages, you’ll find: P A I A future history of the next 100 years: the rise of China, the C terraforming of Mars, and the birth of the first artificial E intelligence. I A gazetteer of the solar system, from Earth to the thriving colonies on Luna, Mars, and beyond. I A detailed encyclopedia of transhuman space. I Dozens of transhuman character templates, from space-adapted parahumans to digital infomorphs. Play an AI or an intelligent octopus! I Complete rules for spacecraft design, travel, and combat. Transhuman Space is the first in a comprehensive line S This book contains a complete of sourcebooks exploring a T roleplaying game. GURPS Basic Set, transhuman vision of the 22nd E Third Edition and GURPS Compendium I: century, where biology and V Character Creation are helpful, but not nanotechnology merge with required for full use of this book. GURPS E Bio-Tech can provide additional options, interplanetary adventure. but is not required. J A Welcome to our future! C K S O N SECOND EDITION, FIRST PRINTING G PUBLISHED OCTOBER 2002 ISBN 1-55634-454-6 A M E 9!BMF@JA:RSSTSPoY`Z^ZaZnZj S STEVE JACKSON GAMES Printed in www.sjgames.com SJG03695 6708 Canada ™ Editors: Andrew Hackard and Sean Punch Additional material: Anthony Jackson, Kenneth Peters, Jonathan Woodward, and Jon Zeigler Base map design: Nelson Cunnington Stellar cartography: Heather Oliver Special thanks: John Nowak, Sean Punch, Gene Seabolt GURPS System Design I Steve Jackson Managing Editor I Andrew Hackard Creative Director I Philip Reed GURPS Line Editor I Sean Punch Transhuman Space Line Editor I David Pulver Project Administrator I Monique Chapman Production Manager I Heather Oliver Production Artists I Philip Reed and Gene Seabolt Print Buyer I Monica Stephens GURPS Errata Coordinator I Andy Vetromile Sales Manager I Ross Jepson Lead Playtester: John L. Freiler Playtesters: Anthony Jackson, James “Pip” Barrett, Frederick Brackin, Tony Chen, Mark Cogan, Peter Dell’Orto, Steven Ehrbar, Werner H. Hartmann, Jürgen Hubert, James Jones, Samuel Lindsay-Levine, M.A. Lloyd, Phil Masters, Nelson Cunnington, Robert O’Connor, Bowden Palmer, Shawn Penrod, Jeff Raglin, Thomas Schoene, John Snead, SwiftOne, Constantine Thomas, Christopher Thrash, Eric Ueber, Jonathan Woodward, Jon Zeigler. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Transhuman Space, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Transhuman Space is copyright © 2002 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA. ISBN 1-55634-454-6 Second Edition 1 2 3 4 5 6 7 8 9 10 Bioroid Status . .76 Ubiquitous Computing and Privacy . 77 Uplifted Animals . 77 Uploading and Mind Emulation 78 Notable Main Belt What Doesn’t Exist . .78 INTRODUCTION . .4 Asteroid Stations . 41 NATIONS . .79 The Transhuman Space Line . 5 OUTER SYSTEM . .43 The European Union . 79 About the Author . 5 Europa . 43 People’s Republic of China . 80 About GURPS . .5 Other Jovian Moons . 44 India . 81 The Trojans . 45 Pacific Rim Alliance . 82 1. TRANSHUMAN SPACE . .6 Transpacific Socialist Alliance . 82 Timeline: To 2020 Saturn . 46 . .8 United States of America . 83 Timeline: 2021-2030 Saturn’s Moons . 46 . .9 Islamic Caliphate . 84 Timeline: 2031-2040 Titan . 47 . .10 The South African Coalition . 84 Timeline: 2041-2050 . .11 Uranus . 48 Neptune . 48 Free Cities . 84 THE COLONIZATION OF SPACE . .11 The Kuiper Belt . 49 New Nations on Earth . 84 Timeline: 2051-2060 . .12 Primordial Black Holes . .49 Twenty Poorest Nations . .85 Rust China . 12 Pluto . 50 The Duncanites . 85 Timeline: 2061-2070 . .13 The Oort Cloud . 50 The Revised Outer Timeline: 2071-2080 . .14 Space Treaty . .86 Timeline: 2081-2090 . .15 SPACE TRAVEL . .50 MEMES . .86 Timeline: 2091-2098 Interplanetary Distances . 50 . .16 Memetics . 86 Current Events: 2099-2100 . .17 The Black Hole Controversy . .50 Interplanetary Distances (AU) Education . .87 Mining the Moon . 18 Are You Sapient? . 91 The Ares Conspiracy . 19 on Jan. 1, 2100 . .51 INSTITUTIONS AND ORGANIZATIONS . 93 NAGHI and Titan . 20 Space Travel . 52 Corporations . 93 Third Wave, Fourth Wave, EXTRATERRESTRIAL ENVIRONMENTS 53 Sentencing Criminals . .96 Fifth Wave . 21 Gravity . 53 Security and The Overturn . 21 Spin Gravity . .54 Intelligence Agencies . 97 The Pacific War . 22 Microgravity . 54 International Nongovernmental The Shezbeth Expedition . 23 Health Problems in Organizations . 98 The Fifth Wave . 24 Micro- or Zero Gravity . .55 Zero Gravity . 56 WAR AND THE MILITARY . .99 THE TRANSFORMATION Space Sickness . .56 Kyoto Cup HuGEX Tourney . .99 OF MANKIND . .24 Vacuum and Trace Operations Other Than War . 100 Pantropy . 24 Atmospheres . 57 Modern Soldiers . 101 Human Obsolescence and Other Environmental Space Warfare . 102 the Receding Singularity . .25 Dangers . 58 The Strongest Military Forces 104 Morphological Freedom . 25 Radiation . 59 Spaceborne Forces . 104 What Is Human? . 25 OUTLAWS AND TERRORISTS . 105 CAMPAIGN THEMES . .26 3. ENCYCLOPEDIA OF Ten Most Wanted Adam Smith on Mars . 26 Human Criminals . 105 Black Ops . 26 TRANSHUMAN SPACE . 61 CORE TECHNOLOGIES . .62 Terrorist Groups . 106 Law and Order . 26 Criminal Organizations . 106 Meme Wars . 27 Artificial Intelligence . 62 Augmented Reality . 62 Bioroid Trafficking . 106 Nation Building . 27 The Hunted . 108 Outlaws . 27 Bionics . 64 Soldiers . 27 Brain Implants . 64 Travelers . 27 Computer Technology . 65 4. CHARACTERS . 109 Fusion Power . 66 Trouble at Exogenesis? . 109 He-3 Mining . 67 Character Points . 110 2. THE SOLAR SYSTEM . .28 Genetic Engineering . 67 Character Types . 110 INNER SYSTEM . .29 Mundane Jobs . .114 Statistics: Explanations . .29 Human Genetic Engineering . 68 Minifacturing . 69 NONHUMAN CHARACTERS . 114 The Sun . 29 Racial Templates . 114 Mercury . 30 Carbon Nanotubes . 70 Nanotechnology . 70 Human Templates . 115 Venus . 31 Human Genetic-Upgrade Earth . 32 Pharm Animals . 71 Reproductive Technology . 71 Templates . 115 Earth Orbit . 34 Parahuman and Bioroid Luna (“The Moon”) . 35 Robots . 72 Smart Matter . 73 Templates . 116 The Lagrange Points . 36 Uplifted Animals . 118 Mars . 37 Spacecraft Types . 74 Spacecraft . 74 INFOMORPH CHARACTERS . .119 THE MAIN BELT . 39 Digital Mind Templates . 119 Near-Earth Asteroids . 40 Space Habitats . 75 Tissue Engineering . 75 Template Lenses for Life in the Main Belt . 40 Digital Entities . 120 New Shadows . 121 WEAPONS . 155 SURFACE FEATURES . 186 Cybershell Templates . 121 Portable Weapons . 155 Liquid-Crystal and Bioshell Templates . 126 STUN WEAPONS . 155 Chameleon Systems . 186 WEALTH AND STATUS . 126 Heavy Weapons . 155 SURFACE FEATURES TABLE . 186 Sapients Rights . 126 Weapon Table . 156 Radiators . 186 Pan-Sapient Rights Table . 127 Weapon Features . 156 CONSUMABLES . 187 Wealth . 127 Weapon Options . 157 REACTION MASS,COOLANT, AND Status and Cost of Living . 128 AMMUNITION TABLE . 157 FUEL TABLE . 187 Age . 128 Grenades . 159 MUNITIONS PACK TABLE . 188 ADVANTAGES AND DISADVANTAGES 129 SUITS AND PERSONAL ARMOR . 159 STATISTICS . 188 Advantages . 129 Armor and Suit Accessories . 160 CPF TABLE . 189 New Advantages . ..
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