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A History of the Future David J. Staley
History and Theory,Theme Issue 41 (December 2002), 72-89 ? Wesleyan University 2002 ISSN: 0018-2656 A HISTORYOF THE FUTURE DAVIDJ. STALEY ABSTRACT Does history have to be only about the past? "History"refers to both a subject matterand a thoughtprocess. That thoughtprocess involves raising questions, marshallingevidence, discerningpatterns in the evidence, writing narratives,and critiquingthe narrativeswrit- ten by others. Whatever subject matter they study, all historians employ the thought process of historicalthinking. What if historianswere to extend the process of historicalthinking into the subjectmat- ter domain of the future?Historians would breach one of our profession's most rigid dis- ciplinarybarriers. Very few historiansventure predictions about the future, and those who do are viewed with skepticism by the profession at large. On methodological grounds, most historiansreject as either impractical,quixotic, hubristic,or dangerousany effort to examine the past as a way to make predictionsabout the future. However, where at one time thinking about the future did mean making a scientifical- ly-based prediction,futurists today arejust as likely to think in terms of scenarios.Where a predictionis a definitive statementabout what will be, scenarios are heuristicnarratives that explore alternativeplausibilities of what might be. Scenario writers, like historians, understandthat surprise,contingency, and deviations from the trend line are the rule, not the exception; among scenario writers, context matters.The thought process of the sce- nario method shares many features with historical thinking. With only minimal intellec- tual adjustment,then, most professionally trainedhistorians possess the necessary skills to write methodologicallyrigorous "historiesof the future." History, according to Kevin Reilly, is both a noun and a verb.' By this Reilly means that "history" refers to both a subject matter-a body of knowledge-and a thought process, a disciplined habit of mind. -
The Other in Science Fiction As a Problem for Social Theory 1
doi: 10.17323/1728-192x-2020-4-61-81 The Other in Science Fiction as a Problem for Social Theory 1 Vladimir Bystrov Doctor of Philosophical Sciences, Professor, Saint Petersburg University Address: Universitetskaya Nabereznaya, 7/9, Saint Petersburg, Russian Federation 199034 E-mail: [email protected] Vladimir Kamnev Doctor of Philosophical Sciences, Professor, Saint Petersburg University Address: Universitetskaya Nabereznaya, 7/9, Saint Petersburg, Russian Federation 199034 E-mail: [email protected] The paper discusses science fiction literature in its relation to some aspects of the socio- anthropological problem, such as the representation of the Other. Given the diversity of sci-fi genres, a researcher always deals either with the direct representation of the Other (a crea- ture different from an existing human being), or with its indirect, mediated form when the Other, in the original sense of this term, is revealed to the reader or viewer through the optics of some Other World. The article describes two modes of representing the Other by sci-fi literature, conventionally designated as scientist and anti-anthropic. Thescientist representa- tion constructs exclusively-rational premises for the relationship with the Other. Edmund Husserl’s concept of truth, which is the same for humans, non-humans, angels, and gods, can be considered as its historical and philosophical correlate. The anti-anthropic representa- tion, which is more attractive to sci-fi authors, has its origins in the experience of the “dis- enchantment” of the world characteristic of modern man, especially in the tragic feeling of incommensurability of a finite human existence and the infinity of the cosmic abysses. -
Transhuman Space Classic
THE EDGE OF NOWHERE The Deep Beyond is the solar system’s final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries – and outlaws. Deep Beyond includes: ! Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn and Europa’s icy oceans! ! What it’s like to grow up in the Deep Beyond . as a Duncanite parahuman, a sapient AI, or even an enslaved bioroid. ! Dozens of organizations, from the rebel ghosts of Axon to the cyber-soldiers of the 82nd Spaceborne. ! New character types, from judges-for-hire to Jump RATS and Swarmdozers. ! New vehicles and technologies: ice-hulled Gypsy Angel spacecraft, portable lasers, prospector swarms – even the black hole power plant. Transhuman Space is required to use this supplement. GURPS Basic Set, Third Edition Revised, Compendium I, and Transhuman Space: In The Well are also recommended. FIRST EDITION,FIRST PRINTING PUBLISHED APRIL 2003 ISBN 1-55634-586-0 9!BMF@JA:RSTWUXoY`ZgZaZnZ` Printed in SJG02695 6703 the USA THE EDGE OF NOWHERE The Deep Beyond is the solar system’s final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries – and outlaws. Deep Beyond includes: ! Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn and Europa’s icy oceans! ! What it’s like to grow up in the Deep Beyond . -
Transhumanity's Fate
ECLIPSE PHASE: TRANSHUMANITY’S FATE The Fate Conversion Guide for Eclipse Phase RYAN JACK MACKLIN GRAHAM ECLIPSE PHASE: TRANSHUMANITY’S FATE Transhumanity’s Fate: ■ Brings technothriller espionage and horror in a world of upgraded humans to Fate Core. ■ Join Firewall, and defend transhumanity in the aftermath of near annihilation by arti cial intelligence. ■ Requires Fate Core to play. Eclipse Phase created by Posthuman Studios Eclipse Phase is a trademark of Posthuman Studios LLC. Transhumanity’s Fate is © 2016. Some content licensed under a Creative Commons License. Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission. eclipsephase.com TRANSHUMANITY'S FATE WRITING DEDICATION Jack Graham, Ryan Macklin The Posthumans dedicate this book to Jef Smith, our ADDITIONAL MATERIAL companion of many days & nights around the table. Jef was a tireless organizer in Chicago's science-fiction/ Rob Boyle, Caleb Stokes fantasy fandom, including the Think Galactic reading EDITING group and spin-off convention, Think Galacticon. In Rob Boyle, Jack Graham 2015, he co-published the Sisters of the Revolution: A GRAPHIC DESIGN Feminist Speculative Fiction Anthology with PM Press. Adam Jury We will miss Jef's encouragement, wit, and bottomless COVER ART generosity. The person who lives large in the lives of their friends is not soon forgotten. Stephan Martiniere A portion of profits from Transhumanity's Fate will be INTERIOR ART donated to Jef's family. Rich Anderson, Nic Boone, Leanne Buckley, Anna Christenson, Daniel Clarke, Paul Davies, SPECIAL THANKS Alex Drummond, Danijel Firak, Nathan Geppert, Ryan thanks his wife, Lillian, for her support and Zachary Graves, Tariq Hassan, Josu Hernaiz, octomorph shenanigans, and blackcoat for being a font Jason Juta, Sergey Kondratovich, Ian Llanas, of feedback. -
A Future History of Water
a future history of water Future History a Duke University Press Durham and London 2019 of Water Andrea Ballestero © 2019 Duke University Press All rights reserved Printed in the United States of America on acid- free paper ∞ Designed by Mindy Basinger Hill Typeset in Chaparral Pro by Copperline Books Library of Congress Cataloging-in-Publication Data Names: Ballestero, Andrea, [date] author. Title: A future history of water / Andrea Ballestero. Description: Durham : Duke University Press, 2019. | Includes bibliographical references and index. Identifiers:lccn 2018047202 (print) | lccn 2019005120 (ebook) isbn 9781478004516 (ebook) isbn 9781478003595 (hardcover : alk. paper) isbn 9781478003892 (pbk. : alk. paper) Subjects: lcsh: Water rights—Latin America. | Water rights—Costa Rica. | Water rights—Brazil. | Right to water—Latin America. | Right to water—Costa Rica. | Right to water—Brazil. | Water-supply— Political aspects—Latin America. | Water-supply—Political aspects— Costa Rica. | Water-supply—Political aspects—Brazil. Classification:lcc hd1696.5.l29 (ebook) | lcc hd1696.5.l29 b35 2019 (print) | ddc 333.33/9—dc23 LC record available at https://lccn.loc.gov/2018047202 Cover art: Nikolaus Koliusis, 360°/1 sec, 360°/1 sec, 47 wratten B, 1983. Photographer: Andreas Freytag. Courtesy of the Daimler Art Collection, Stuttgart. This title is freely available in an open access edition thanks to generous support from the Fondren Library at Rice University. para lioly, lino, rómulo, y tía macha This page intentionally left blank contents ix preface -
Simone Caroti – the Generation Starship in Science Fiction
Book Review: The Generation Starship In Science Fiction A Critical History, 1934-2001 Simone Caroti reviewed by John I Davies Dr Simone Caroti has now delivered his presentation on The Generation Starship In Science Fiction to students taking the i4is-led interstellar elective at the International Space University in both 2020 and 2021. Here John Davies reviews his 2011 book based on his PhD work at Purdue University*. Within an overall chronological plan the major themes in Dr Caroti's book seem to me to be - ■ The conflict between the two conceptions of a worldship. Is it a world which happens have an artificial "substrate" or is it a ship with a mission which happens to require a multi-generation crew. ■ How can the vision of dreamers like Tsiolkovsky, J D Bernal and Robert Goddard be made to inspire the source civilisation, for whom this is a massive enterprise, the initial travellers, their intermediate descendants and those who must make a new world at journeys end? ■ And, more practically, how can culture, science and technology be sufficiently preserved over many generations? Opening Chapters The book sees the development of the worldship as a fictional theme in six overlapping eras - the first worldship ideas (not all as fiction), Published: McFarland 2011 mcfarlandbooks.com The Gernsback Era, 1926-1940 , The Campbell Era, 1937-1949, The Image credit: Bill Knapp,Arrival Birth of the Space Age, 1946-1957, The New Wave and Beyond, www.artprize.org/bill-knapp 1957-1979 and The Information Age, 1980-2001. Caroti read a lot of science fiction and speculative non-fiction before beginning his PhD at Purdue University. -
Foundation and Empire Kindle
FOUNDATION AND EMPIRE PDF, EPUB, EBOOK Isaac Asimov | 304 pages | 01 Apr 1997 | Random House Publishing Group | 9780553293371 | English | New York, NY, United States Foundation and Empire PDF Book I just don't know any of them, except the person who recommended it to me, and she already read it, so. E' un tipo di fantascienza molto suggestiva. The contrast is quite striking. I can write on and on - wish to talk to more Asimovian fans out there. Later writers have added authorized, and unauthorized, tales to the series. Upon approaching the planet, they are drawn inside the Moon's core, where they meet a robot named R. The Mule whose real name is never revealed is a mental freak and possesses the ability to sense and manipulate the emotions of others. This tale was definitely a nod to Belisarius a famous Roman general. His notability and fame increase and he is eventually promoted to First Minister to the Emperor. And by the time Bayta breaks out of that mindset, it is too late. Asimov really blew this one out of the water. Lathan Devers, a native of the Foundation, and Ducem Barr, a patrician from the planet Siwenna, have been "guests" of Bel Riose for several months when it becomes clear that they will soon be treated as enemies, or even be killed. Namespaces Article Talk. I envy you if you have not read Foundation and Empire before or if you have read but possess an even worse memory than mine well, may be the latter not so much. -
Pyramid Volume 3 in These Issues (A Compilation of Tables of Contents
Pyramid Volume 3 In These Issues (A compilation of tables of contents and In This Issue sections) Contents Name # Month Name # Month Tools of the Trade: Wizards 1 2008-11 Noir 42 2012-04 Looks Like a Job for… Superheroes 2 2008-12 Thaumatology III 43 2012-05 Venturing into the Badlands: Post- Alternate GURPS II 44 2012-06 3 2009-01 Apocalypse Monsters 45 2012-07 Magic on the Battlefield 4 2009-02 Weird Science 46 2012-08 Horror & Spies 5 2009-03 The Rogue's Life 47 2012-09 Space Colony Alpha 6 2009-04 Secret Magic 48 2012-10 Urban Fantasy [I] 7 2009-05 World-Hopping 49 2012-11 Cliffhangers 8 2009-06 Dungeon Fantasy II 50 2012-12 Space Opera 9 2009-07 Tech and Toys III 51 2013-01 Crime and Grime 10 2009-08 Low-Tech II 52 2013-02 Cinematic Locations 11 2009-09 Action [I] 53 2013-03 Tech and Toys [I] 12 2009-10 Social Engineering 54 2013-04 Thaumatology [I] 13 2009-11 Military Sci-Fi 55 2013-05 Martial Arts 14 2009-12 Prehistory 56 2013-06 Transhuman Space [I] 15 2010-01 Gunplay 57 2013-07 Historical Exploration 16 2010-02 Urban Fantasy II 58 2013-08 Modern Exploration 17 2010-03 Conspiracies 59 2013-09 Space Exploration 18 2010-04 Dungeon Fantasy III 60 2013-10 Tools of the Trade: Clerics 19 2010-05 Way of the Warrior 61 2013-11 Infinite Worlds [I] 20 2010-06 Transhuman Space II 62 2013-12 Cyberpunk 21 2010-07 Infinite Worlds II 63 2014-01 Banestorm 22 2010-08 Pirates and Swashbucklers 64 2014-02 Action Adventures 23 2010-09 Alternate GURPS III 65 2014-03 Bio-Tech 24 2010-10 The Laws of Magic 66 2014-04 Epic Magic 25 2010-11 Tools of the -
2101, First Quarter
TM TM 2101, FIRST QUARTER Written by JAMAIS CASCIO, PHIL MASTERS, KENNETH PETERS, PATRICK SWEENEY, and JON F. ZEIGLER Edited by PHIL MASTERS Illustrated by MARCIO FIORITO An e23 Sourcebook for GURPS® STEVE JACKSON GAMES ® Stock #37-6708 Version 1.0 – February 2010 CONTENTS 2101, FIRST QUARTER . 3 Traveler’s Tale . 5 Search for the Oldest Living Human. 3 Record Attendance at UN General Assembly . 5 A Monstrous Ego? . 3 Divad Blasts to the Finish in Too Much to Swallow? . 3 Mars-Earth Plasma Sail Race . 5 Esperante Executive Assassinated . 4 Noted Philosopher Turns Isolate . 6 Gaza Desalination Plant Goes Online . 4 InVid Review: The Tempest . 6 Triplanetary Lines Offers Discount Mars Rates . 4 About GURPS Steve Jackson Games is committed to full support of more. To discuss GURPS with our staff and your GURPS players. Our address is SJ Games, P.O. Box 18957, fellow gamers, visit our forums at forums.sjgames.com. Austin, TX 78760. Please include a self-addressed, stamped The web page for Transhuman Space: Teralogos News is envelope (SASE) any time you write us! We can also be at www.sjgames.com/transhuman/teralogos. reached by e-mail: [email protected]. Resources include: Bibliographies. Many of our books have extensive bibli- ographies, and we’re putting them online – with links to let New supplements and adventures. GURPS continues to you buy the resources that interest you! Go to each book’s grow – see what’s new at www.sjgames.com/gurps. web page and look for the “Bibliography” link. e23. Our e-publishing division offers GURPS adven- Errata. -
95839-Sample.Pdf
Wir schreiben das Jahr 2072. Die Magie ist zurückgekehrt. Die Matrix vernetzt die Welt. Kreaturen aus Mythen und Legenden leben unter uns, während Megakonzerne das Schicksal der Metamenschheit bestimmen. Du bist ein Shadowrunner, ein ersetzbarer Aktiv- posten, ein Spielball der Mächte der Sechsten Welt. Neueste Technologie und mächtige Magie machen deinen Körper und Geist zu einem einzigartigen Werk- zeug: besser als es die Natur allein je könnte. Nur so überlebst du vielleicht den nächsten Run in den tiefen Straßen- schluchten des Asphaltdschungels. Das neue Grundregelwerk für Shadowrun 4 ist voll kompatibel mit allen anderen bisher erschienenen Büchern der vierten Edition. Mit verbesserten Regelerläuterungen, mit vollfarbigem, überarbeitetem Art- work, neuen Kurzgeschichten und vielen Beispielen beinhaltet es alles, was du zum Eintauchen in die dunklen Schatten brauchst. www.pegasus.de Sample file Pegasus Spiele GmbH, Straßheimer Str. 2, 61169 Friedberg, unter der Lizenz von Catalyst Game Labs und Topps Company, Inc. © 2009, 2011 Topps Company, Inc. Alle Rechte vorbehalten. Shadowrun und Topps sind Handelsmarken und/oder eingetragene Marken von Topps Company, Inc. in den USA, in Deutschland und/oder anderen Staaten. Catalyst Game Labs ist eine Handelsmarke von InMediaRes Productions, LLC. Art.-Nr.: 45000P Sample file INHALT WILLKOMMEN IN DEN SCHATTEN 14 LEBEN IN DEN 70ERN 60 SHADOWRUN IN ZAHLEN 88 DIE GRUNDLAGEN 15 DER ALLTAG EINES SHADOWRUNNERS 60 Das Konzept 88 Was ist ein Rollenspiel? 15 Ein Versteck für die Ausrüstung 60 Metatyp -
Shadowrun, Twentieth Anniversary Edition
The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable ® asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better- than-fl esh. Stay on the edge, and you may survive another ‘run on the mean sprawl streets. The 20th Anniversary Edition is fully compatible with all Shadowrun, Fourth Edition books. Sample file 20 YEARS OF MAN•MAGIC•MACHINE 20 ® 20TH ANNIVERSARY Under License From EDITION ® © 2009-2012 The Topps Company, Inc. All rights reserved. Shadowrun and Matrix are trademarks and/or registered trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. 2600A 20TH ANNIVERSARY CORE RULEBOOK Sample file TABLE OF CONTENTS TABLE OF CONTENTS WELCOME TO THE SHADOWS 14 Living in SIN 41 Shadowrunning by the Numbers 66 The Basics 15 The Doctor is In 41 The Concept 66 What Is a Roleplaying Game? 15 Welcome to the Machine 42 Metatype 66 Roleplaying Shadowrun 16 Matrix 2.0 42 Attributes 67 What Runners Do 16 The Network Is the Consumer 42 Skills 68 Core Supplements 16 Sharing the Love 42 Qualities 68 Basic Runner Types 17 Tagging, 2070’s Style 42 Magic 69 Settings 18 Big Brother Is Watching 42 Technomancy 69 Shadow Activity 18 Holes in the System 43 Gear 69 Get Your Mojo Workin’ 43 Augmentations 70 A HISTORY LESSON Magic in the Media 43 Contacts 70 FOR THE REALITY IMPAIRED 24 John Q. -
246851-Sample.Pdf
Sample file َطب ٍعة ۱ ْ Issue 1 محَرم ۱٤٤ ُ َّ October 2018 Bayt al Azif ۰ Editor: Table of Contents Jared Smith Houses of the Unholy 2 Sacrifices 3 Writers: How to Play 6 Catherine Ramen, Dean Engelhardt, Evan Johnston, Jared Smith, CthuReview 2017 7 Jensine Eckwall, Rich McKee, Stu Horvath, Zach Howard A Conspiracy in Damascus — 8th century scenario 13 Vintage RPG — Arkham Unveiled 28 Sites of Antiquity — Husn Suleiman 29 Artists: Rebooting Campaigns With a Modern Sensibility 31 Chris Holmes, Evan Johnston, Greg Steele, H. H. Jessup, Double Dare — modern scenario 33 Jeff Shelton-Davis, Jensine Eckwall, John Rutter, William Acheson, Clerical Cosmic Horror — The Brief Era of the William Henry Bartlett Cthulhu Mythos as Dungeons & Dragons Pantheon 43 Vintage RPG — Escape from Innsmouth 45 Cover Art: Overdue — solo scenario 47 Maria Nguyen Going Rogue — An Interview with Rogue Cthulhu 53 Character Creation 58 Harlem Renaissance — An Interview with Chris Spivey 59 Cover Design: Run for it! — Random Tables for Chases 62 Eileen Tjan of OTHER Studio Easier to Fill the Ocean with Stones — 1968 scenario 65 Grave Spirits 77 Playtesters: 79 Contributors Alberto Cintron, Ash Delvillan, Brian Wells, Christopher-Scott Moore, Darin Hinners, Francesco Nesci, Heather Ferris, Ian Mariasky, Jamie Knue, JD Cronise, Jennifer Soles, Jim Ludden, Joe Janda, Joe Procopio, John Tyler, Matt Schnaubelt, Meg Grzywacz, Melissa Ludden, Michael Daryabeygi, Mohan Sud, Nathan Harris, Nic Reynolds, Patty Washburn Ziegler, Rich Maria Nguyen’s McKee, Richard Ferris, Robin Ha, Robin Hall, Scott McKinley, cover was Sumit Sarkar, Tom Ziegler derived from HP Lovecraft’s The Call of New issues of Bayt al Azif are published when the stars are right.