Shadowrun, Twentieth Anniversary Edition
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RPG REVIEW Issue #33, December 2016 ISSN 2206-4907 (Online) Transhumanism Interview with Rob Boyle ¼ Designer©s Notes for Cryptomancer¼ Reviews of Eclipse Phase and supplements ¼. A Cure for Aging? GURPS Transhuman ¼ Aeorforms for Blue Planet ¼ APP setting for Big Damn Sci-Fi .. RPGaDay 2016 ¼ Morlocks for GURPS ¼ Doctor Strange and Arrival Movie Reviews ¼ and much more! 1 RPG REVIEW ISSUE 33 December 2016 TABLE OF CONTENTS Administrivia, Coop News, Editorial many contributors p2-6 Interview with Rob Boyle with Rob Boyle p7-10 Transhumanism is Total Nonsense by Karl Brown p11-13 Have We Found A Cure for Aging? by Karl Brown p14-15 Cryptomancer Designer©s Notes by Chad Walker p16-17 Cryptomancer Review by Lev Lafayette p18-19 Transhuman RPG Reviews by Lev Lafayette p20-40 Aeroforms for Blue Planet by Karl Brown p41-42 Sue Gurney, Infomorph Slave Robot by Adrian Smith p43-44 APP for Big Damn Sci-Fi by Nic Moll p45-46 Morlocks for GURPS by Gideon Kalve Jarvis p47-48 RPGaDay 2016 with Lev Lafayette and Karl Brown p49-57 Doctor Strange Movie Review by Andrew Moshos p58-60 Arrival Movie Review by Andrew Moshos p61-63 Next Issue: RPG Design by many people p64 ADMINISTRIVIA RPG Review is a quarterly online magazine which will be available in print version at some stage. All material remains copyright to the authors except for the reprinting as noted in the first sentence. Contact the author for the relevant license that they wish to apply. Various trademarks and images have been used in this magazine of review and criticism. -
95839-Sample.Pdf
Wir schreiben das Jahr 2072. Die Magie ist zurückgekehrt. Die Matrix vernetzt die Welt. Kreaturen aus Mythen und Legenden leben unter uns, während Megakonzerne das Schicksal der Metamenschheit bestimmen. Du bist ein Shadowrunner, ein ersetzbarer Aktiv- posten, ein Spielball der Mächte der Sechsten Welt. Neueste Technologie und mächtige Magie machen deinen Körper und Geist zu einem einzigartigen Werk- zeug: besser als es die Natur allein je könnte. Nur so überlebst du vielleicht den nächsten Run in den tiefen Straßen- schluchten des Asphaltdschungels. Das neue Grundregelwerk für Shadowrun 4 ist voll kompatibel mit allen anderen bisher erschienenen Büchern der vierten Edition. Mit verbesserten Regelerläuterungen, mit vollfarbigem, überarbeitetem Art- work, neuen Kurzgeschichten und vielen Beispielen beinhaltet es alles, was du zum Eintauchen in die dunklen Schatten brauchst. www.pegasus.de Sample file Pegasus Spiele GmbH, Straßheimer Str. 2, 61169 Friedberg, unter der Lizenz von Catalyst Game Labs und Topps Company, Inc. © 2009, 2011 Topps Company, Inc. Alle Rechte vorbehalten. Shadowrun und Topps sind Handelsmarken und/oder eingetragene Marken von Topps Company, Inc. in den USA, in Deutschland und/oder anderen Staaten. Catalyst Game Labs ist eine Handelsmarke von InMediaRes Productions, LLC. Art.-Nr.: 45000P Sample file INHALT WILLKOMMEN IN DEN SCHATTEN 14 LEBEN IN DEN 70ERN 60 SHADOWRUN IN ZAHLEN 88 DIE GRUNDLAGEN 15 DER ALLTAG EINES SHADOWRUNNERS 60 Das Konzept 88 Was ist ein Rollenspiel? 15 Ein Versteck für die Ausrüstung 60 Metatyp -
Battletechtm
BATTLETECHTM A TIMESample OF file WAR • CATALYST GAME LABS • THE FIRES OF HELL: GATHERING PLAYERS 6 Changing Affiliations 53 TRAITS Stage 1 Modules: Early Childhood 65 THE UNIVERSE BEFORE YOU Back Woods 65 Overview 106 Blue Collar 65 Trait Points 106 Welcome to the BattleTech Universe 16 Born Mercenary Brat 65 Character and Vehicle Traits 106 Starting Out 16 Farm 65 Positive, Negative and Flexible Traits 106 What is a Roleplaying Game? 16 Fugitives 65 Multiple Traits 107 What’s Needed to Play 17 Nobility 66 Opposing Traits 107 A Universe at War 21 Slave 66 Variable-Level Traits 107 House Davion (Federated Suns) 21 Street 66 Trait Descriptions 108 House Kurita (Draconis Combine) 21 Trueborn Creche 66 Alternate ID 108 House Liao (Capellan Confederation) 21 War Orphan 66 Ambidextrous 108 House Marik (Free Worlds League) 22 White Collar 66 Animal Antipathy 108 House Steiner (Lyran Alliance) 22 Stage 2 Modules: Late Childhood 67 Animal Empathy 108 ComStar 23 Adolescent Warfare 67 Attractive 108 Word of Blake 23 Back Woods 67 Bloodmark 109 The Clans 23 Clan Apprenticeship 67 Citizenship/Trueborn 109 The Periphery 24 Farm 67 Combat Paralysis 110 Combat Sense 110 A Brief History of BattleTech 25 Freeborn Sibko 67 Compulsion 110 Colonizing the Stars 25 High School 68 Connections 111 Age of War 25 Mercenary Brat 68 Star League 26 Custom Vehicle 112 Military School 68 Dark Secret 112 The Succession Wars 26 Prepatory School 68 Clan Invasion 26 Dependents 113 Space Family 69 Design Quirk 113 Civil War 27 Street 69 Jihad 27 Enemy 113 Trueborn Sibko -
Total Warfare
BATTLETECHTM TOTAL WARFARE • CATALYST GAME LABS • RA Colonel John Marik-Johns leads an assault against ‘Emperor’ Baranov’s Fourth Tikonov Republican Guards on the contested world of Hall. INTRODUCTION COMPONENTS 8 20 Fiction 8 Units 20 Fiction vs. Rules 9 BattleMechs 20 Fiction and Art 9 IndustrialMechs 21 3-D Terrain vs. Paper Maps 9 ProtoMechs 21 Standard vs. Advanced Rules 10 Combat Vehicles 22 Rule Levels 10 Infantry 23 Reader Response 10 Conventional Fighters 23 BattleTech: More than a Game 10 Aerospace Fighters 23 Core Rulebooks 10 Small Craft 24 Technical Readouts 10 DropShips 24 The Jihad 11 Support Vehicles 25 Handbooks 11 Other Units 26 Historicals 11 Aerospace Units 26 Map Sets 11 Support Vehicles 26 Record Sheets 11 Mobile Structures 26 Where to Order? 11 Record Sheets 26 Other Avenues 12 ’Mech Record Sheet 27 Iron Wind Metals 12 IndustrialMech Record Sheet 27 Catalyst Demo Teams 12 ProtoMech Record Sheet 28 Classicbattletech.com 12 Combat Vehicle Records Sheets 28 Battlecorps 12 Generic Conventional Infantry Record Sheet 29 HeavyMetal Software 13 Battle Armor Record Sheet 29 Camo Specs Online 13 Aerospace Record Sheets 30 Fighting Pirannha Graphics 13 Support Vehicle Record Sheets 31 Virtual World Entertainment 13 Mapsheets 31 Armorcast 13 Clear 32 WizKids 13 Light Woods 32 Heavy Woods 32 Rough 32 A TIME OF WAR 14 Water 32 Pavement 32 Roads 32 Bridges 33 Buildings 33 Railroads 33 Piloting/Driving Skill Rolls 59 Counters 33 Making Piloting/Driving Skill Rolls 59 Buildings and Bridges 33 Movement on Pavement 61 Rubble 33 Bridge